zzz72w3r Posted June 15, 2016 Posted June 15, 2016 My forecast is that Skyrim enhanced will use exactly the same engine FO4 is using, with really minor changes to it. So the porting will be mostly a "data conversion" than a re-writing the engine. DX12? I don't think so. It is only partially supported by XB1, and not really supported by PS4. And moving to DX12 the current FO4 engine (that is partially, only partially, DX11) is not going to happen. Too expensive and with almost no benefit for an old game. Then why do they do such hazzle about a release they don't (directly) make money with? 6 months in advance, and a pre-defined release date? The biggest DLCs haven't been promoted like that. Only to introduce console modding? No way. I'm very positive that this release was only meant to introduce the new engine, have it beta tested by the Skyrim SE users in time when TES 6 comes out. And all those additional gimmies mentioned here are only made to attract more users. They want the "new engine" thoroughly tested, and how many users will really step in (without most mods, as I project) just on the basis of a new engine. Sorry but I do not agree (respectfully) with your statement. First consider that you will get the game for free if you already have the normal legendary edition (Skyrim + all DLCs.) so they are not pointing to the (marginal) amount of money that PC gamers will produce (yes, they will be some, but marginal.) And there is NO free upgrade for console, not a single mention to it, it is only for the PC version that the upgrade is free. So this means that console players will pay for the new game. And this is a huge amount of money for them. Possibility of mods? Yeah, this is a nice attractive feature for console players. But not critical. So, my point of view (just personal): why do they do it? To get a new profits on console players. That outnumber the PC gamers about 10 times. Here an a little bit old comparison between the number of PC players against console players: here. That I will condense here: PC players on 2012 = about 33 millions Console players on 2012 = more than one billion (one thousand millions.) (Xbox, PlayStation, Wii, plus some other minor 2012 consoles) Gotta be careful with statistics. That study you cited intentionally includes portables to make the console number appear bigger. Heck, they might as well throw Android/iPhone in there so the number of non-PC gamers are 2 billion. The combined unique console households is estimated to be 250-350 million. Consoles are not available in China until 2016 and that could add another 50-100 million console households in the near future. So yes it is about 10:1 and no it is not 1 billion to 33 million, which is 30:1. PC is even less a factor in case of AAA game top sellers, which is the number that really matters. A top hit game which is always cross platform is over 20 million shipped where console could outsold PC by factor of more than 20:1. That is because PC gamer sales don't fluctuate as much depending on game's popularity. PC game sales are relatively similar for a regular hit of 5 million or monster hit of 20 million. From 5 to 20, the additional sales are almost all console. A couple of theories abound, one is that PC gamers are less influenced by social fads and trends and another is that PC gamers are thieves and the incremental demand disappear due to piracy.
Guest Posted June 15, 2016 Posted June 15, 2016 ... Completely agree on your review. But again, let's say console to PC is 20:1 (as you stated, just to have a number to discuss) That means that the revenue for PC games are about 5% of the total. Still not the big part of the money. If I am a game developer, and I want to make money (and why I should not want that?) then I will point to consoles.
tazdotnet Posted June 15, 2016 Posted June 15, 2016 Its not a new engine. Its just added features. Thats why PC gamers who own Skyrim are getting it for free. Update. It is officially confirmed by Bethesda that is a 64 bits game. So it cannot be the previous engine. Also because it is not compatible with PS4, and porting it to PS4 is a titanic task. The closest one (to minimize the porting cost) is the Fallout 4 engine. Will it be a brand new engine for the future TES6 ? I seriously doubt about it. Its gonna be an update lol. no, making the game 64 bit is a structural change - that's way beyond update 64 bit is not a feature it is an architecture i don't know where you are getting this shit but really you don't make sense to be 64bit they either put skyrim on the fallout 4 engine or the new engine fore mentioned - fallout 4 uses the 64 bit conversion of the engine skyrim used anyway (with new features and updated havok libraries) they did say that development of fallout began as porting skyrim - it has been said (not by beth that i have seen) that they stopped doing skyrim's port to do fallout first but i still have to ask: why are they taking so long to release it?... shouldn't it be done already?... unless they are completely porting it to the fallout 4 engine or the new engine fore mentioned... people keep saying it's just new features or it's just an update but the evidence seems to say otherwise and when someone as smart as fore and CPU backup that evidence... let's just say until beth starts REALLY talkin' we don't know shit for sure but i believe the smart ones
MorePrinniesDood Posted June 15, 2016 Posted June 15, 2016 no, making the game 64 bit is a structural change - that's way beyond update 64 bit is not a feature it is an architecture i don't know where you are getting this shit but really you don't make sense to be 64bit they either put skyrim on the fallout 4 engine or the new engine fore mentioned - fallout 4 uses the 64 bit conversion of the engine skyrim used anyway (with new features and updated havok libraries) they did say that development of fallout began as porting skyrim - it has been said (not by beth that i have seen) that they stopped doing skyrim's port to do fallout first but i still have to ask: why are they taking so long to release it?... shouldn't it be done already?... unless they are completely porting it to the fallout 4 engine or the new engine fore mentioned... people keep saying it's just new features or it's just an update but the evidence seems to say otherwise and when someone as smart as fore and CPU backup that evidence... let's just say until beth starts REALLY talkin' we don't know shit for sure but i believe the smart ones Taking code from 32 to 64-bit isn't necessarily a major change. Depending on how portably the underlying C code is written (and keep in mind it was written to be ported to 360 and PS3) the difference can be as little as using a 64-bit compiler and 64-bit libraries to compile and link the same code. Of course, if the underlying code wasn't written to be future-proof or platform-independent, things instead get very ugly. Since Skyrim is closed source, we don't know for sure.
joemonco Posted June 15, 2016 Posted June 15, 2016 It basically means the game will run slower than it use to* but the people that sperg about 32/64 bit crap will be happy. So a worse performing game but less whining from a certain segment of the population. From the screenshots it just looks like the HD Texture packs with Project Purity running which is nothing to fap over. I wonder if they'll fix the most egregious bugs like the non-spawning vampires/dragons that aren't deleted properly or the c++ error that causes modders to be blamed for the CTDs. *depends on how many pointers they use, 64-bit pointers take longer to process which results in less performance.
tazdotnet Posted June 15, 2016 Posted June 15, 2016 what is the major difference between 32 bit and 64 bit?... MATH - complex math code is not compile link and go when converting and what does a game like skyrim have a fuckton of?... MATH - no matter how good beth wrote the code it's never gonna be compile link and go - on top of that there are always things that are different between versions of DX so they have to deal with that too, also structural and i still have to ask: if it's not that big of a change, WHY ARE THEY NOT DONE WITH IT YET?...
MorePrinniesDood Posted June 15, 2016 Posted June 15, 2016 what is the major difference between 32 bit and 64 bit?... MATH - complex math code is not compile link and go when converting and what does a game like skyrim have a fuckton of?... MATH - no matter how good beth wrote the code it's never gonna be compile link and go - on top of that there are always things that are different between versions of DX so they have to deal with that too, also structural and i still have to ask: if it's not that big of a change, WHY ARE THEY NOT DONE WITH IT YET?... They're also updating the models, textures, and other art assets. That's a whole separate team's workload even if the core code can be recompiled in a few hours.
tazdotnet Posted June 15, 2016 Posted June 15, 2016 what is the major difference between 32 bit and 64 bit?... MATH - complex math code is not compile link and go when converting and what does a game like skyrim have a fuckton of?... MATH - no matter how good beth wrote the code it's never gonna be compile link and go - on top of that there are always things that are different between versions of DX so they have to deal with that too, also structural and i still have to ask: if it's not that big of a change, WHY ARE THEY NOT DONE WITH IT YET?... They're also updating the models, textures, and other art assets. That's a whole separate team's workload even if the core code can be recompiled in a few hours. been 4 years... the models, textures, and other art assets would take maybe 6 months
prinyo Posted June 15, 2016 Posted June 15, 2016 We don't know if they are done or not. The date looks more like a marketing choice: June, July and August - FO4 DLC releases, October - SkySE All predictions about Skyrim going to the FO4 platform and everything else make sense, but not if you take into account this tweet about the compatibility of the old mods. Either P.H. is wrong or the predictions are.
Roggvir Posted June 15, 2016 Posted June 15, 2016 We don't know if they are done or not. The date looks more like a marketing choice: June, July and August - FO4 DLC releases, October - SkySE All predictions about Skyrim going to the FO4 platform and everything else make sense, but not if you take into account this tweet about the compatibility of the old mods. Either P.H. is wrong or the predictions are. That tweet says "Basically, yes" - which in my opinion better translates as "depends...", than "well of course! All of them and instantly!". So i'd say its pretty safe those "predictions" are still valid (or at least this tweet alone is not enough to disregard them).
chestcraft Posted June 15, 2016 Posted June 15, 2016 Its not a new engine. Its just added features. Thats why PC gamers who own Skyrim are getting it for free. Update. It is officially confirmed by Bethesda that is a 64 bits game. So it cannot be the previous engine. Also because it is not compatible with PS4, and porting it to PS4 is a titanic task. The closest one (to minimize the porting cost) is the Fallout 4 engine. Will it be a brand new engine for the future TES6 ? I seriously doubt about it. Its gonna be an update lol. no, making the game 64 bit is a structural change - that's way beyond update 64 bit is not a feature it is an architecture i don't know where you are getting this shit but really you don't make sense to be 64bit they either put skyrim on the fallout 4 engine or the new engine fore mentioned - fallout 4 uses the 64 bit conversion of the engine skyrim used anyway (with new features and updated havok libraries) they did say that development of fallout began as porting skyrim - it has been said (not by beth that i have seen) that they stopped doing skyrim's port to do fallout first but i still have to ask: why are they taking so long to release it?... shouldn't it be done already?... unless they are completely porting it to the fallout 4 engine or the new engine fore mentioned... people keep saying it's just new features or it's just an update but the evidence seems to say otherwise and when someone as smart as fore and CPU backup that evidence... let's just say until beth starts REALLY talkin' we don't know shit for sure but i believe the smart ones Everyone is saying its an update. Chill foo.
tazdotnet Posted June 15, 2016 Posted June 15, 2016 Everyone is saying its an update. Chill foo.and where do they get that info?.. it's a guess by media, not an educated one either
Aensland_src Posted June 15, 2016 Posted June 15, 2016 I don't understand why most people here are all negative about this new Skyrim SE, you are not going to pay for it... its a free update, if you want to keep your skyrim as you have it already just don't update, no need to bitch about it. on the other hand in my opinion this is an awesome opportunity for the modding community, by the simple fact that this will make bethesda to keep improving and updating the game for a while since they cannot just leave the bugs for the console version, and they will obviously bring those fixes for the pc version because is there were the main feature of this new SE is, the mods. Also I'm pretty sure they didn't just updated the graphics... I hope they made it an 64 bit exe, with that alone I would totally pay for it, the memory patches and fixes are not an excuse to say skyrim is all good as it is actually, having native 64 bit support is nothing comparable. Te good things that can happen with this new Skyrim Remaster: -64 bits Executable -Engine improvements and bug fixes -More updates and fixes incoming in continuation with the console versions -fix the damn grass not receiving light from dynamic lights -Add wet shaders for rain like in FO4 -no more light source limits - graphics improvements can let you now get rid of those same effects on enb and get better performance, by just using the in game ones like DOF for example. I just hope any of these things got real
chestcraft Posted June 15, 2016 Posted June 15, 2016 Everyone is saying its an update. Chill foo.and where do they get that info?.. it's a guess by media, not an educated one either You so smart bruh
Yami X Posted June 15, 2016 Posted June 15, 2016 The Same shit different day it's like some of you never learn. Just remember to spare some of us your complaints in the future.
27X Posted June 15, 2016 Posted June 15, 2016 I don't understand why most people here are all negative about this new Skyrim SE, you are not going to pay for it... its a free update, if you want to keep your skyrim as you have it already just don't update, no need to bitch about it. on the other hand in my opinion this is an awesome opportunity for the modding community, by the simple fact that this will make bethesda to keep improving and updating the game for a while since they cannot just leave the bugs for the console version, and they will obviously bring those fixes for the pc version because is there were the main feature of this new SE is, the mods. Also I'm pretty sure they didn't just updated the graphics... I hope they made it an 64 bit exe, with that alone I would totally pay for it, the memory patches and fixes are not an excuse to say skyrim is all good as it is actually, having native 64 bit support is nothing comparable. Te good things that can happen with this new Skyrim Remaster: -64 bits Executable -Engine improvements and bug fixes -More updates and fixes incoming in continuation with the console versions -fix the damn grass not receiving light from dynamic lights -Add wet shaders for rain like in FO4 -no more light source limits - graphics improvements can let you now get rid of those same effects on enb and get better performance, by just using the in game ones like DOF for example. I just hope any of these things got real 1. Spend the next three days reading every post on Beth.net before posting in this thread again. 2. Until four hours after the e3 presentation it was not made public that it was a separate SKU and separate catalog entry for PC users, which means valve would have to be reminded they have a legal obligation to keep the original version up for windos xp users otherwise. yes debatable at best yet to be proven fixed for particular enb users again already present for enb users, already present for anyone using SKSE, no proof Beth is changing texture type or format which is necessary to function absolutely incorrect FO4 absolutely has light limits, and has in fact patched lights out to preserve performance the only effect shown that is superior to enb is godrays, period, nothing else is even close in quality level math lol, no. This can literally be a recompile with very very few code changes if beth so desired, already happened with AvP and Unreal, which are virtually identical except for memory allocation.
Alchemist_Moon Posted June 15, 2016 Posted June 15, 2016 It sounds cool and all for the consoles, but not so much for the PC version. I have a big feeling it will break a crap ton of mods, making them unusable. Like that giant unofficial patch mod that fixes a holy crap ton of stuff they should have. And if they update the character models to FO4 versions, there goes most the outfits.
tazdotnet Posted June 15, 2016 Posted June 15, 2016 math lol, no. This can literally be a recompile with very very few code changes if beth so desired, already happened with AvP and Unreal, which are virtually identical except for memory allocation. if you are gonna insist on arguing you should at least have some evidence to back up the crap you say: http://www.gamedev.net/page/index.html
bjornk Posted June 15, 2016 Posted June 15, 2016 They removed the "Legendary Edition" from Steam about 3 days ago. Yes, the "Legendary Edition" is no more, at least for the time being. After doing a bit of detective work on steamdb.info, found out that there is (or was) a new DLC for Skyrim added 3 months ago, which looks suspiciously similar to the "Special Edition". Based on what I've gathered so far, this is what I predict... Skyrim "Special Edition" will replace the "Legendary Edition", most likely will remain as the only Skyrim edition sold on Steam. Owners of the LE will get it as a free DLC and Steam will automatically upgrade your LE to the SE. You'll get a new 64-bit TESV executable, along with a few new/updated DLLs. The new executable is basically Fallout 4 engine tailored to run on Skyrim game data. Creation Kit will also get an update to support beth.net and consoles, possibly will come with a new EULA. Some of your INI and configuration files may also get modified or replaced with new ones but you'll mostly likely be able to run the old game (32-bit) after doing a bit of work. Some of your mods and utilities (SKSE, MO, TES5Edit, FNIS and so on) may stop working depending on their version, especially if they also change some of the game data. It'd be fair to assume that all other Skyrim editions (non-LE) will also get updated, as I don't think there will be two different versions of the Creation Kit.
D_ManXX2 Posted June 15, 2016 Posted June 15, 2016 i thought i read it was going to be new game not an update ?? So they will just update legendary to SE ?? no way i am upgrading i already got stable game no need to break everything again just 64 butt version.
RUD3DUD3 Posted June 15, 2016 Posted June 15, 2016 They removed the "Legendary Edition" from Steam about 3 days ago. Yes, the "Legendary Edition" is no more, at least for the time being. After doing a bit of detective work on steamdb.info, found out that there is (or was) a new DLC for Skyrim added 3 months ago, which looks suspiciously similar to the "Special Edition". Based on what I've gathered so far, this is what I predict... Skyrim "Special Edition" will replace the "Legendary Edition", most likely will remain as the only Skyrim edition sold on Steam. Owners of the LE will get it as a free DLC and Steam will automatically upgrade your LE to the SE. You'll get a new 64-bit TESV executable, along with a few new/updated DLLs. The new executable is basically Fallout 4 engine tailored to run on Skyrim game data. Creation Kit will also get an update to support beth.net and consoles, possibly will come with a new EULA. Some of your INI and configuration files may also get modified or replaced with new ones but you'll mostly likely be able to run the old game (32-bit) after doing a bit of work. Some of your mods and utilities (SKSE, MO, TES5Edit, FNIS and so on) may stop working depending on their version, especially if they also change some of the game data. It'd be fair to assume that all other Skyrim editions (non-LE) will also get updated, as I don't think there will be two different versions of the Creation Kit. they removed legendary edition because legendary edition is now on original skyrim's store page http://store.steampowered.com/app/72850/ i thought i read it was going to be new game not an update ?? So they will just update legendary to SE ?? no way i am upgrading i already got stable game no need to break everything again just 64 butt version. nope legendary edition is still there http://store.steampowered.com/app/72850/ this is a proper way imo like all of the games that have different editions by what ever named called ultimate / gold /deluxe or what ever.
luffyboy Posted June 15, 2016 Posted June 15, 2016 Assuming they do use a 64bit executable what does this all mean to the illiterate mod user? Specifically1. Does that mean a different engine?2. Would that break mods because of new code/any other reason?3. How would that impact performance and roughly why?4. How would that impact stability? (does that mean the memory patches/enb boost/safety load would be obsolete?)
Guest Posted June 15, 2016 Posted June 15, 2016 Assuming they do use a 64bit executable what does this all mean to the illiterate mod user? Specifically 1. Does that mean a different engine? 2. Would that break mods because of new code/any other reason? 3. How would that impact performance and roughly why? 4. How would that impact stability? (does that mean the memory patches/enb boost/safety load would be obsolete?) Only guesses are possible right now. Here's mine: 1. Yes. Probably a touched up FO4 one. 2. Some of them for sure. But all depends on how much the basic data structure (NIFs and DDS, for instance) will change. External code based mods? They will break right away. 3. If they do a new engine that does more, probably it will run slightly slower on the same computer. But keep in mind that FO4 is not really hungry of power to run fine. 4. Probably this will be the opposite. Less need for patches et similia.
bjornk Posted June 15, 2016 Posted June 15, 2016 legendary edition is now on original skyrim's store page http://store.steampowered.com/app/72850/ And it is no longer a separate entry on Steam, just a bundle of DLCs. Can you guess why? Let me tell you, because as I've written above, all editions of Skyrim will get upgraded, not just the Legendary Edition. It's pretty much like FO3 and FO3 GoTY Edition. They share the same base game, GoTY also has all 5 DLCs on top of that. The same will eventually happen to Skyrim, same base game, and the Legendary Edition Special Edition with all 3 DLCs.
RUD3DUD3 Posted June 15, 2016 Posted June 15, 2016 legendary edition is now on original skyrim's store page http://store.steampowered.com/app/72850/And it is no longer a separate entry on Steam, just a bundle of DLCs. Can you guess why? Let me tell you, because as I've written above, all editions of Skyrim will get upgraded, not just the Legendary Edition. It's pretty much like FO3 and FO3 GoTY Edition. They share the same base game, GoTY also has all 5 DLCs on top of that. The same will eventually happen to Skyrim, same base game, and the Special Edition with all 3 DLCs. whats the point of having 3 different skyrim version ? anyways game is a separate title its been confirmed it will not replace any current skyrim installation it will be installed in its own separate folder.
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