Kaz Aanh Posted June 14, 2016 Posted June 14, 2016 Will they include the settlement system? Or maybe some code leftovers? That would be neato
agent42o Posted June 14, 2016 Posted June 14, 2016 Skyrim will come out in the FO4 engine, which means that it IS better then the one we are working with right now. Also it means that Skyrim can work for another 6 years, instead of living on borrowed time like it is now. Soon the hardware (and software) will have advanced so much that Skyrim, in it's current state at least, would become unplayable. We would have to go through loopholes to get it to work like with old games. It also means that we can mod even MORE stuff into the game as the memory allocation issues will have been fixed. On top of that, a lot of mods that are currently used to just FIX stuff will become obsolete or mostly obsolete, freeing up more ESP slots, which we then can use to put even MORE stuff into our game. Well Oblivion is 10 years old and a lot of us still play it, so that's not really an argument that holds true. But I see what you are saying, the question is are people going to jump on that bandwagon? I mean the work is already done here, we have a beautiful game that you can take so many ways. Not to mention with ENB's, high rez texture packs, hell, my 980 is pushed to it's max with the current game and I am sure I can push it even harder if I get a 1080. Sure armor mods, body mods and the like will get converted, no problem, but look at some of the larger projects. Look at the modders who have left and aren't modding anymore, there's a lot there that could just be left to the 32 bit version of Skyrim, and honestly, I don't have any problems with that. As for Fixes, I hate to break it to you but that's not really what Bethesda does. Look at FO4, it's so buggy it's silly, places don't render, doors are closed that aren't even there, people are suddenly walking on buildings, the unique weapon vendor is impossible to get and the unique food vendor has the wrong items, and there's been no hint that Bethesda wants to fix those. This is a cash grab, it's a hope that they can get enough old modders on board and new modders to start modding to make the game what Skyrim has been. But as has been already stated, there's going to be a lot of hurdles, SKSE, FNIS, hell even Mod Organizer, these are all going to need to be adopted to a new system. Will it catch on? Will people go back to work on a game they have torn through a hundred times before? Will this new generation of console modders take hold and create mods that make us all toss our PC's in the trash only to be replaced with the latest xbox and an iphone, time will tell.
BringtheNoise Posted June 14, 2016 Posted June 14, 2016 Hell I think they are just streamlining there workflow... IE Game building 101. Huh.... you say. well little timmy let me tell ya... The PS4, PS4 4K (soon to be released upgraded PS4), Xbox 1, Xbox 1 S (soon to be released 4k slim), and PC are all now on a steady diet of x86-64 (Windows Vista 64, 7 64, and 10). Yep, that's right both current (and soon to be upgrades for the consoles) are running on 8 core AMD x86-64 APU's with an AMD GPU inside there as well. Where can it all go wrong, or right (for Beth anyway). One thing they could do is incorporate into the new EXE all the functions that are run via SKSE (as most of the mods that do cool shit for skyrim require it). Lets see: Racemenu (by Expired), NiOverride (By Expired), SkyUI (not by expired lol), HDT PE, HDT SMP, probably a large amount of heavly scripted mods.... They should also include into the exe something along the lines of LOOT, so that the load order is correct before the game runs.... nothing like an out of sequence set of esm/esp's to fuck up a good day of gaming (actually they should do that with FO4 and put it out as an update). Maybe just maybe they could also compile the games with OpenGL or Vulkan in mind (so it could run on non windows based systems... ie Linux, Unix, Unix-Mac). Actually now that I think about it, they could probably take the non-DirectX OpenGL/AL/ML version that they compile for the Playstation's Unix/Linux OS and sell that to Mac users (although they wouldn't feel as short bus special as they do when something is writen for them they would probably still buy it up happily.... so yeah more sales for beth with very little work).... Hmmm now that I think about it... if they released a version that ran on Vulcan/OpenGL it would probably run on the Steam Box (has that ever released?) and Valve would be happy with them again...not like they don't make a cut of the sales on steam for Beth games... Maybe at next years BE3 we'll get a remake of Fallout 3, or maybe just maybe Oblivion... cause New Vegas was done by Obsidian so Beth can't release a remaster (maybe they'll over Obisidian a bonus if they remake FNV on the FO4 version of the Gamebro engine). One thing they could do that would be really really cool is to bring over Fallouts Gib'n to Skyrim.... would call on rebuilding every body and outfit nif (which they probably had to do anyway to change over to a FO4 style material, nif, texture setup). Yep I'ld love to be able to cut off some bandits arm or leg and watch them bleed out, or remove the leg of a Falmer and watch them flop around like a ghoul (they could probably port over the animations from FO4 for that as well). Shit I need some sleep.... fuck what the hell did I just type... fucking hit post anyway
Gameplayer Posted June 14, 2016 Posted June 14, 2016 I fear that paid modding will return Here's the solution. Ignore them. will others ignore it as well ?? specially peasants on consoles ?? No they will fuel it further "bringing paid modding back in organised manner" just like beth said. Who cares if other people ignore them or how they use their money. It would be monumentally stupid of Bethesda to bring back paid mods (Do you remember how quickly they reversed course?) I see beth.net primarily as a way to keep game sales going on consoles that are past their prime. Btw, I would be interested in seeing where you got that Beth quote from. it was the valve not bethesda gabe infact who called off paid modding and why do you think bethesda has their own mod distribution system now ? they weren't happy with valve's decision to call off that fiasco really quick. they are setting it all up for the return they said they will do it in more planned way while valve just cancelled it completely. Sure they'll come back with paid mods, the main diffrence to their last try with paid mods is, that they start bring mods on consoles, there are many ppl using it on consoles (maybe more than pc users, IDK) For those ppl mods are something new, plus they are used to pay for every little shit, so this market is maybe much more receptive for paid mods, and they can reduce the shitstorm of PC users. And that is not a bad plan to bring paid mods back. (just talking about the plan, not about my oppinion about paid mods) And release of a remastered edition of skyrim, with mod support for xbox/ps is just another babystep on that way. Just my 2 cents. cheers. NOTE this is not a reply directed at the quoted author, Im merely applying my 2 cents too what he has said. A single prolific Mod Author can crash an entire established after market economy that's networth is likely in the hundreds of millions of dollars. Simply by rendering the outfits that people want that are used to paying $5 dollars a pop for. In actuality the aftermarket is substantially higher than most computer users are even used to thinking in terms of. As an Example think about how remarkably well Tera Online has done. (its actually paying a group of peoples living expenses) Think about how well Dead or Alives Bikini and assorted Outfit packs have done, these have a selling point of $60 US dollars right now. In a popular Tomb Raider like game a simple dance that we get for free as modders costs the Xbox One user $5 US dollars. To put it simply we're talking an audience of 300 million Xbox users that are trained to purchase after market moddifications for the last decade. I'm not trying to upset anyone and only pointing at things that should have been immensely obvious but I suppose the scale and economy of these things are just too large to understand. ___________________________________ As the Developers of games become aware of the breadth of our capacity to create new content that challenges the value of their sold goods, well it could be too late for them to remain competive in the new market or perhaps changes will be forced on the new market. My guess is that a lot of unexpected things are in store for the future. There will be an unexpected cost to developers that are unaware of our abilities to create better content than they manage for their Main title that they bring to the market place. This will have serious ramifications on all corporations that support game development teams. This directly will impact pocket books and we are not talking small change here..,We're going to have impact on a billion dollar industry. An industry that has for too long applied...."Their just modders, you know what they do.....Sex Stuff....not serious products....crap...."
fore Posted June 14, 2016 Posted June 14, 2016 Last i heard Fore is retired(not sure if true) so i dont think it will get an update for Special Edition. yup thats why i said im not sure about fnis ( if it requires updating that is ) SKSE is confirmed to get an update. If it would be a MINOR change, I would make that FNIS update. But as I said in another post, I'm afraid it will be not. I believe that the main purpose of Skyrim SE is the test for their own, brand-new engine. And that will change the interaction between engine and behavior system a lot. Because for the old Gamebryo they made quite a few ugly work-arounds in order to fit Havok into their existing engine. And FNIS had to adapt to that in several cases. Now they have developed their own engine, I'm sure they also have a smoother Havok interface, probably even supported by a new Havok release. And since FNIS is TOTALLY dependent on the old internal structures, FNIS would require a complete makeover as well.
Nalessa Posted June 14, 2016 Posted June 14, 2016 If it's gonna be very similar to fallout 4, does this include physics aswell? Would be awesome if all hair for example had physics, I know some mods have added mods that can add hdt to them, but others don't like azars skyrim version of ponytails which is a real shame since his ponytail mod for fo4 does have physics and it's just so much better then seeing that static ponytail in skyrim
Arhon Posted June 14, 2016 Posted June 14, 2016 Last i heard Fore is retired(not sure if true) so i dont think it will get an update for Special Edition. yup thats why i said im not sure about fnis ( if it requires updating that is ) SKSE is confirmed to get an update. If it would be a MINOR change, I would make that FNIS update. But as I said in another post, I'm afraid it will be not. I believe that the main purpose of Skyrim SE is the test for their own, brand-new engine. And that will change the interaction between engine and behavior system a lot. Because for the old Gamebryo they made quite a few ugly work-arounds in order to fit Havok into their existing engine. And FNIS had to adapt to that in several cases. Now they have developed their own engine, I'm sure they also have a smoother Havok interface, probably even supported by a new Havok release. And since FNIS is TOTALLY dependent on the old internal structures, FNIS would require a complete makeover as well. Ah which means the chances you or anyone else do this will be 0. That said if you could explain me one thing, Brand-new engine =? do you mean they are using Fallout 4 engine for Skyrim:Remastered? or a new engine? If it's gonna be very similar to fallout 4, does this include physics aswell? Would be awesome if all hair for example had physics, I know some mods have added mods that can add hdt to them, but others don't like azars skyrim version of ponytails which is a real shame since his ponytail mod for fo4 does have physics and it's just so much better then seeing that static ponytail in skyrim Hair in Fallout 4 have physics. Vanilla hair that is, custom ones need the physics to be added.
Nalessa Posted June 14, 2016 Posted June 14, 2016 I know that, that's why I hope remastered skyrim will have built in physics aswell to make it alot easier for hair mods to have physics as opposed to regular skyrim where that's not a thing and even if you have hdt hair mods, it can spaz out completely at times, which hasn't happened in fo4 for hair mods.
agent42o Posted June 14, 2016 Posted June 14, 2016 There is a chance we could be giving them too much credit and it's just slapping a new coat of paint on it and updating it to 64 bit. After all, remastering and updating all the code is a lot of work.
tazdotnet Posted June 14, 2016 Posted June 14, 2016 i will say one thing though: i've seen several people mention DX11/DX12 for the new skyrim - it will be DX11 because vista and 7 can both have 11 but 12 requires win 10 as for the havok stuff - 32 bit and 64 bit are 2 different products so if they are gonna liscence the 64 bit one they might as well get the updated 64 bit one (the one they used in fallout 4) because it just makes more sense to buy the current stuff - since havok is third party code it is seperate from the main pieces of the engine and not that hard to replace - the interfaces shouldn't be that different
Guest Posted June 14, 2016 Posted June 14, 2016 My forecast is that Skyrim enhanced will use exactly the same engine FO4 is using, with really minor changes to it. So the porting will be mostly a "data conversion" than a re-writing the engine. DX12? I don't think so. It is only partially supported by XB1, and not really supported by PS4. And moving to DX12 the current FO4 engine (that is partially, only partially, DX11) is not going to happen. Too expensive and with almost no benefit for an old game.
RUD3DUD3 Posted June 14, 2016 Posted June 14, 2016 Last i heard Fore is retired(not sure if true) so i dont think it will get an update for Special Edition. yup thats why i said im not sure about fnis ( if it requires updating that is ) SKSE is confirmed to get an update. If it would be a MINOR change, I would make that FNIS update. But as I said in another post, I'm afraid it will be not. I believe that the main purpose of Skyrim SE is the test for their own, brand-new engine. And that will change the interaction between engine and behavior system a lot. Because for the old Gamebryo they made quite a few ugly work-arounds in order to fit Havok into their existing engine. And FNIS had to adapt to that in several cases. Now they have developed their own engine, I'm sure they also have a smoother Havok interface, probably even supported by a new Havok release. And since FNIS is TOTALLY dependent on the old internal structures, FNIS would require a complete makeover as well. i hope its a minor change hopefully they will reveal some additional information about the remaster.
shadowlord445 Posted June 14, 2016 Posted June 14, 2016 Are they adding anything new to the game? Anything from that gamejam video?
tazdotnet Posted June 14, 2016 Posted June 14, 2016 My forecast is that Skyrim enhanced will use exactly the same engine FO4 is using, with really minor changes to it. So the porting will be mostly a "data conversion" than a re-writing the engine. DX12? I don't think so. It is only partially supported by XB1, and not really supported by PS4. And moving to DX12 the current FO4 engine (that is partially, only partially, DX11) is not going to happen. Too expensive and with almost no benefit for an old game. i agree that it will be the fallout 4 engine - and it will NOT be DX12, what i was getting at is (on PC) beth goes for the highest DX version that the lowest OS they support can use and in this case it is vista and DX11 (same as fallout 4) the reason they don't support XP anymore is that it is mostly the 32bit version and it's DX 9 and consoles have moved to 64bit i have seen some posts that make it seem like people are hoping for DX 12 - i just wanted to make sure people were aware it's not gonna happen i really don't care what they do to console - i ignored consoles on purpose
fore Posted June 14, 2016 Posted June 14, 2016 If it would be a MINOR change, I would make that FNIS update. But as I said in another post, I'm afraid it will be not. I believe that the main purpose of Skyrim SE is the test for their own, brand-new engine. And that will change the interaction between engine and behavior system a lot. Because for the old Gamebryo they made quite a few ugly work-arounds in order to fit Havok into their existing engine. And FNIS had to adapt to that in several cases. Now they have developed their own engine, I'm sure they also have a smoother Havok interface, probably even supported by a new Havok release. And since FNIS is TOTALLY dependent on the old internal structures, FNIS would require a complete makeover as well. Ah which means the chances you or anyone else do this will be 0. That said if you could explain me one thing, Brand-new engine =? do you mean they are using Fallout 4 engine for Skyrim:Remastered? or a new engine? All TES and Fallout games have been based on the old Gamebryo engine, developed in the 90's. Allthough they say they have re-implemented most of it, this is not a good basis for a state-of-the-art game. You can't change software architecture by gradually re-implementing parts of a system. Since many years there are rumors about using a different, probably self-developed common engine for all their games. About 2 years ago have received the trademarks for this new engine. So this engine will come. The question is: WHEN? It was not Fallout 4. That's still old technology. When is TES6 about to be released? 2019? 5 years after trademarking "new engine"? Doesn't make sense to me. My forecast is that Skyrim enhanced will use exactly the same engine FO4 is using, with really minor changes to it. So the porting will be mostly a "data conversion" than a re-writing the engine. DX12? I don't think so. It is only partially supported by XB1, and not really supported by PS4. And moving to DX12 the current FO4 engine (that is partially, only partially, DX11) is not going to happen. Too expensive and with almost no benefit for an old game. Then why do they do such hazzle about a release they don't (directly) make money with? 6 months in advance, and a pre-defined release date? The biggest DLCs haven't been promoted like that. Only to introduce console modding? No way. I'm very positive that this release was only meant to introduce the new engine, have it beta tested by the Skyrim SE users in time when TES 6 comes out. And all those additional gimmies mentioned here are only made to attract more users. They want the "new engine" thoroughly tested, and how many users will really step in (without most mods, as I project) just on the basis of a new engine.
Morferous Posted June 14, 2016 Posted June 14, 2016 Bethesda's Global Community Lead Matt Grandstaff has confirmed 64-bit update for Skyrim special edition in Twitter.https://twitter.com/gstaffinfection/status/742818176497385472 Picked from Skyrim Steam forum follow-up thread. Edit: I see this post was merged to a more proper thread. Thanks.
Shirobako Posted June 14, 2016 Posted June 14, 2016 DX12 would've be nice though. I could just turn on onboard graphics to take care of aa and whatnot.
chestcraft Posted June 14, 2016 Posted June 14, 2016 My forecast is that Skyrim enhanced will use exactly the same engine FO4 is using, with really minor changes to it. So the porting will be mostly a "data conversion" than a re-writing the engine. DX12? I don't think so. It is only partially supported by XB1, and not really supported by PS4. And moving to DX12 the current FO4 engine (that is partially, only partially, DX11) is not going to happen. Too expensive and with almost no benefit for an old game. i agree that it will be the fallout 4 engine - and it will NOT be DX12, what i was getting at is (on PC) beth goes for the highest DX version that the lowest OS they support can use and in this case it is vista and DX11 (same as fallout 4) the reason they don't support XP anymore is that it is mostly the 32bit version and it's DX 9 and consoles have moved to 64bit i have seen some posts that make it seem like people are hoping for DX 12 - i just wanted to make sure people were aware it's not gonna happen i really don't care what they do to console - i ignored consoles on purpose Its not a new engine. Its just added features. Thats why PC gamers who own Skyrim are getting it for free. Update.
Penfold187 Posted June 14, 2016 Posted June 14, 2016 The free aspect for PC users, is going to cause some fun blow back from the console community... Also one hopes Beth will integrate certain mods like SkyUI, because otherwise to wailing and gnashing of teeth will be most amusing!
Guest Posted June 14, 2016 Posted June 14, 2016 Its not a new engine. Its just added features. Thats why PC gamers who own Skyrim are getting it for free. Update. It is officially confirmed by Bethesda that is a 64 bits game. So it cannot be the previous engine. Also because it is not compatible with PS4, and porting it to PS4 is a titanic task. The closest one (to minimize the porting cost) is the Fallout 4 engine. Will it be a brand new engine for the future TES6 ? I seriously doubt about it.
Guest Posted June 14, 2016 Posted June 14, 2016 It would be monumentally stupid of Bethesda to bring back paid mods (Do you remember how quickly they reversed course?) I see beth.net primarily as a way to keep game sales going on consoles that are past their prime. what if they charged a tariff for console users on bethnet specifically just for console users?
Arhon Posted June 14, 2016 Posted June 14, 2016 If it would be a MINOR change, I would make that FNIS update. But as I said in another post, I'm afraid it will be not. I believe that the main purpose of Skyrim SE is the test for their own, brand-new engine. And that will change the interaction between engine and behavior system a lot. Because for the old Gamebryo they made quite a few ugly work-arounds in order to fit Havok into their existing engine. And FNIS had to adapt to that in several cases. Now they have developed their own engine, I'm sure they also have a smoother Havok interface, probably even supported by a new Havok release. And since FNIS is TOTALLY dependent on the old internal structures, FNIS would require a complete makeover as well. Ah which means the chances you or anyone else do this will be 0. That said if you could explain me one thing, Brand-new engine =? do you mean they are using Fallout 4 engine for Skyrim:Remastered? or a new engine? All TES and Fallout games have been based on the old Gamebryo engine, developed in the 90's. Allthough they say they have re-implemented most of it, this is not a good basis for a state-of-the-art game. You can't change software architecture by gradually re-implementing parts of a system. Since many years there are rumors about using a different, probably self-developed common engine for all their games. About 2 years ago have received the trademarks for this new engine. So this engine will come. The question is: WHEN? It was not Fallout 4. That's still old technology. When is TES6 about to be released? 2019? 5 years after trademarking "new engine"? Doesn't make sense to me. My forecast is that Skyrim enhanced will use exactly the same engine FO4 is using, with really minor changes to it. So the porting will be mostly a "data conversion" than a re-writing the engine. DX12? I don't think so. It is only partially supported by XB1, and not really supported by PS4. And moving to DX12 the current FO4 engine (that is partially, only partially, DX11) is not going to happen. Too expensive and with almost no benefit for an old game. Then why do they do such hazzle about a release they don't (directly) make money with? 6 months in advance, and a pre-defined release date? The biggest DLCs haven't been promoted like that. Only to introduce console modding? No way. I'm very positive that this release was only meant to introduce the new engine, have it beta tested by the Skyrim SE users in time when TES 6 comes out. And all those additional gimmies mentioned here are only made to attract more users. They want the "new engine" thoroughly tested, and how many users will really step in (without most mods, as I project) just on the basis of a new engine. I see, thank you for explaining it to me Fore i understand better now. That said i will definitely test it out (Vanilla) to see how much different it is.
Guest Posted June 14, 2016 Posted June 14, 2016 My forecast is that Skyrim enhanced will use exactly the same engine FO4 is using, with really minor changes to it. So the porting will be mostly a "data conversion" than a re-writing the engine. DX12? I don't think so. It is only partially supported by XB1, and not really supported by PS4. And moving to DX12 the current FO4 engine (that is partially, only partially, DX11) is not going to happen. Too expensive and with almost no benefit for an old game. Then why do they do such hazzle about a release they don't (directly) make money with? 6 months in advance, and a pre-defined release date? The biggest DLCs haven't been promoted like that. Only to introduce console modding? No way. I'm very positive that this release was only meant to introduce the new engine, have it beta tested by the Skyrim SE users in time when TES 6 comes out. And all those additional gimmies mentioned here are only made to attract more users. They want the "new engine" thoroughly tested, and how many users will really step in (without most mods, as I project) just on the basis of a new engine. Sorry but I do not agree (respectfully) with your statement. First consider that you will get the game for free if you already have the normal legendary edition (Skyrim + all DLCs.) so they are not pointing to the (marginal) amount of money that PC gamers will produce (yes, they will be some, but marginal.) And there is NO free upgrade for console, not a single mention to it, it is only for the PC version that the upgrade is free. So this means that console players will pay for the new game. And this is a huge amount of money for them. Possibility of mods? Yeah, this is a nice attractive feature for console players. But not critical. So, my point of view (just personal): why do they do it? To get a new profits on console players. That outnumber the PC gamers about 10 times. Here an a little bit old comparison between the number of PC players against console players: here. That I will condense here: PC players on 2012 = about 33 millions Console players on 2012 = more than one billion (one thousand millions.) (Xbox, PlayStation, Wii, plus some other minor 2012 consoles)
chestcraft Posted June 14, 2016 Posted June 14, 2016 Its not a new engine. Its just added features. Thats why PC gamers who own Skyrim are getting it for free. Update. It is officially confirmed by Bethesda that is a 64 bits game. So it cannot be the previous engine. Also because it is not compatible with PS4, and porting it to PS4 is a titanic task. The closest one (to minimize the porting cost) is the Fallout 4 engine. Will it be a brand new engine for the future TES6 ? I seriously doubt about it. Its gonna be an update lol.
Nyren Posted June 15, 2016 Posted June 15, 2016 So can anyone explain to me what exactly 64 bit means in terms of new modding possibilities? I know it'll get rid of the 255 mod cap and the 3.1GB VRAM limit, but what else? What kinds of mods could be made now that it's 64 bit or even how pre-existing ones could be improved? Does that mean any substantial changes for sexlab mods?
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