jfraser Posted November 20, 2016 Posted November 20, 2016 Would it be possible to add a way to fend off the rapists in the inn? Just seems odd that she would be okay with it without a struggle. Hmmm...you might be right I'm not sure how I could implement something like that though. maybe just a dialogue option. the easiest way would be to go the Slaverun route, where you have three choices based on the player's wished for outcome. So: "Sure!" to comply and use consensual animation (and some money afterwards) "Fuck off!" if the player deems their character to be bad-assed enough that no one would actually try that shite with her, which would make the npc say "My mistake!" and wander off "What? Leave me alone!" to be forced to comply (along with aggressive animation and no money afterward) On a tangential note, the sex when that happens appears to reverse the roles - it keeps putting the male in the female position, and vice versa.
Kakabishan Posted November 20, 2016 Posted November 20, 2016 Or you could have a persuasion and intimidation check? Like In vanilla skyrim. I think that might be good as well. Although I'm still eagerly awaiting the contraband items adding bounties or prison time with the guard strip quest
M.BISON Posted November 21, 2016 Posted November 21, 2016 oh man for some reason with the new update, pc is still not the victim (for me)..........looks funny though!
drunken toad Posted November 21, 2016 Posted November 21, 2016 oh man for some reason with the new update, pc is still not the victim (for me)..........looks funny though! Same here, no aggressive scene comments either.
wantmads Posted November 21, 2016 Posted November 21, 2016 oh man for some reason with the new update, pc is still not the victim (for me)..........looks funny though! What? Did you really think THE MIGHTY DRAGONBORN could be a victim? lol
Guest Posted November 21, 2016 Posted November 21, 2016 I don't know if this helps any, or if I'm telling you something you already know, but: The order of actors entered into the array (NB: using basic startsex() function) determines who is "on top" and who is "on bottom," traditionally ascribed to male and female positioning. The following puts the player "on top" sexActors[0] = akSpeaker sexActors[1] = SexLab.PlayerRef And reversing it puts the player "on bottom" sexActors[0] = SexLab.PlayerRef sexActors[1] = akSpeaker The victim flag in the startsex() function expressly overwrites the array positioning and always puts whoever is tagged as the victim in the "bottom" position. SexLab.StartSex(sexActors, anims) ;no victim flag assigned SexLab.StartSex(sexActors, anims, victim=NPC_REF) ;victim flag on NPC, will put NPC in "bottom" position SexLab.StartSex(sexActors, anims, victim=PLAYER_REF) ;victim flag on PC, will put PC in "bottom" position And setting a victim flag also will force that Sexlab stat to be updated accordingly. EDIT: Obviously, by using "akSpeaker" as an actor ref I'm doing this in a dialogue script fragment, which IIRC is how you're doing it here. I'm not certain about how 3 or more actor arrays are set up, but I'd be willing to bet that the last first actor added to the array is always going to be on bottom. I should look it up... I was putting akSpeaker in 1st then the playerRef in position 2 which is probably the issue even though I was putting playerRef in the victim slot. Maybe not all animations have a victim position defined? Anyway, I've updated the QuickStart command so playerRef is 1st and akSpeaker is 2nd. Hopefully that will help maybe just a dialogue option. the easiest way would be to go the Slaverun route, where you have three choices based on the player's wished for outcome. So: "Sure!" to comply and use consensual animation (and some money afterwards) "Fuck off!" if the player deems their character to be bad-assed enough that no one would actually try that shite with her, which would make the npc say "My mistake!" and wander off "What? Leave me alone!" to be forced to comply (along with aggressive animation and no money afterward) On a tangential note, the sex when that happens appears to reverse the roles - it keeps putting the male in the female position, and vice versa. Might have to drop something like that in Or you could have a persuasion and intimidation check? Like In vanilla skyrim. I think that might be good as well. Although I'm still eagerly awaiting the contraband items adding bounties or prison time with the guard strip quest Oooh...maybe I could base it on how many times the character has had sex...the higher the count the more likely they will fail the check? I'll be adding contraband checks shortly oh man for some reason with the new update, pc is still not the victim (for me)..........looks funny though! Same here, no aggressive scene comments either. What? Did you really think THE MIGHTY DRAGONBORN could be a victim? lol Please try the new version, hopefully the dragonborn now knows her proper place!
Guest Posted November 21, 2016 Posted November 21, 2016 Haven't tried the newest version i haven't got any rape dialogue yet though, it says comment fired but no comment though I haven't tested on a new game but i love that the player comments are working now
Caiena Posted November 21, 2016 Posted November 21, 2016 MixedupJim, I wanted to ask you about the plans for the future. Integration with Sexual Fame Framevork? The man has done a solid job. I know that a lot of people trying to make analogues Slaverun Reloaded Comments. Use SexLab - Sexual Fame [sLSF].esm as Master-file for SexistGuards.esp very interesting idea. SLSF was designed to create a platform for the Mods. Having one esp-file for Comments \ Dialogue - a good tone. For example, the Heroine (or NPC) says that: Clothing \ nudity Shoes \ barefoot clean \ dirty Cum \ without sperm Slut \ Holy Freedom \ Slavery Plus, the integrated system Rumours. All this is achieved by adding Condition properties in the dialog line. In addition, you can get through SLSF soft data access other connected Mods. You are interested on this idea? PS. Yesterday, when my Heroine has become a Slave, first sentence she said - It would not be bad to go somewhere and kill Bandits. I was laughing to tears!
drunken toad Posted November 21, 2016 Posted November 21, 2016 2.01 fixed the wrong actor selection in scenes for me. Thanks MixedupJim
duckbills Posted November 22, 2016 Posted November 22, 2016 Or you could have a persuasion and intimidation check? Like In vanilla skyrim. I think that might be good as well. Although I'm still eagerly awaiting the contraband items adding bounties or prison time with the guard strip quest I like this. Speech gets far too little burn in the vanilla game, anything to make it more relevant would be great. For that matter, integrating it into other events would be nice too, e.g. sweet talk the guard out of stripsearching you. Maybe make the penalties more severe if you fail the check.
wantmads Posted November 22, 2016 Posted November 22, 2016 I'm just gonna say that this mod had evolved into something much better than I expected when I first saw it on here. Bravo. Had a chance to play a bit tonight and really enjoyed the commentary, all the comments seem to be activating. I had some pc rape lines come up but then they where immediately replaced by comments about how at least it's not raining (i nearly fell out of a chair with that one laughing, I still chuckle at the musty comment even pc was forced to eat out a bandit). Now back to business, the rape comment was on for like half a second before some other comment replaced it, but they are working. Had a few cases where a comment would be replaced almost immediately by another in general not just rape ones. Would it be possible to add a check to make sure no other comment is being activated while one is already on the screen? I'm as code savvy as turkey so I don't know if that's a possibility.
stalfos81 Posted November 22, 2016 Posted November 22, 2016 I feel there should be more equality in this mod. Or a version for male characters as well degrading and sexist comments from women to men are just as real. And guys always talk shit about each other as well. Suggested examples Male guard- I used to be an adventurer like you, but then my balls dropped. Let me guess, you fucked your sweetroll.(really good for Anubs slal pack lol) Female guard- It's good to see you Thane tiny dick. I heard the dragon born came, in a thimble.
Guest Posted November 22, 2016 Posted November 22, 2016 MixedupJim, I wanted to ask you about the plans for the future. Integration with Sexual Fame Framevork? The man has done a solid job. I know that a lot of people trying to make analogues Slaverun Reloaded Comments. Use SexLab - Sexual Fame [sLSF].esm as Master-file for SexistGuards.esp very interesting idea. SLSF was designed to create a platform for the Mods. Having one esp-file for Comments \ Dialogue - a good tone. For example, the Heroine (or NPC) says that: Clothing \ nudity Shoes \ barefoot clean \ dirty Cum \ without sperm Slut \ Holy Freedom \ Slavery Plus, the integrated system Rumours. All this is achieved by adding Condition properties in the dialog line. In addition, you can get through SLSF soft data access other connected Mods. You are interested on this idea? PS. Yesterday, when my Heroine has become a Slave, first sentence she said - It would not be bad to go somewhere and kill Bandits. I was laughing to tears! I'm not sure how much further I will go with this mod. I've kind of ticked all the boxes in terms of the different dialogue I wanted to add. Integrating other mods is something I didn't really want to do too much as it increases the dependency list or means I will have to have several addons and its hard enough keeping the versions I do have up to date. I guess it depends on how hard it is to get data with a soft dependency., I haven't really looked into doing that as I know it is tricky when it comes to dialogue conditions. 2.01 fixed the wrong actor selection in scenes for me. Thanks MixedupJim Yay! I shall have to remember that the order of actors is what defines the victim. Or you could have a persuasion and intimidation check? Like In vanilla skyrim. I think that might be good as well. Although I'm still eagerly awaiting the contraband items adding bounties or prison time with the guard strip quest I like this. Speech gets far too little burn in the vanilla game, anything to make it more relevant would be great. For that matter, integrating it into other events would be nice too, e.g. sweet talk the guard out of stripsearching you. Maybe make the penalties more severe if you fail the check. Ok, I'll see if I can add a bit more control over some of the events I'm just gonna say that this mod had evolved into something much better than I expected when I first saw it on here. Bravo. Had a chance to play a bit tonight and really enjoyed the commentary, all the comments seem to be activating. I had some pc rape lines come up but then they where immediately replaced by comments about how at least it's not raining (i nearly fell out of a chair with that one laughing, I still chuckle at the musty comment even pc was forced to eat out a bandit). Now back to business, the rape comment was on for like half a second before some other comment replaced it, but they are working. Had a few cases where a comment would be replaced almost immediately by another in general not just rape ones. Would it be possible to add a check to make sure no other comment is being activated while one is already on the screen? I'm as code savvy as turkey so I don't know if that's a possibility. I'll need to double check, but I think I'm already checking to ensure the player is not currently in a scene. Maybe I missed one I feel there should be more equality in this mod. Or a version for male characters as well degrading and sexist comments from women to men are just as real. And guys always talk shit about each other as well. Suggested examples Male guard- I used to be an adventurer like you, but then my balls dropped. Let me guess, you fucked your sweetroll.(really good for Anubs slal pack lol) Female guard- It's good to see you Thane tiny dick. I heard the dragon born came, in a thimble. Male type of comments isn't really my thing so it's probably not something I would be able to do. However, I'm quite happy for someone to use the mod as a base and re-write the dialogue for a male point of view.
Kakabishan Posted November 22, 2016 Posted November 22, 2016 Oh and btw, could you also implement the same persuasion and intimidation checks with the strip search quest as well? Trying to talk your way out of it or intimidating them to escape untouched?Thanks for all the work you've put in btw. It really is developing into quite a big mod isn't it?
Thorax117 Posted November 22, 2016 Posted November 22, 2016 I'm using 2.01 DD version, but the rape player comment don't seem to work, despite all the rest of the mod seem to go fine; am i missing something? More exactly the player rape comments are showed ONLY with the first npc i encounter, while in all the other cases not.
Guest Posted November 22, 2016 Posted November 22, 2016 Oh and btw, could you also implement the same persuasion and intimidation checks with the strip search quest as well? Trying to talk your way out of it or intimidating them to escape untouched? Thanks for all the work you've put in btw. It really is developing into quite a big mod isn't it? I will do I'm using 2.01 DD version, but the rape player comment don't seem to work, despite all the rest of the mod seem to go fine; am i missing something? More exactly the player rape comments are showed ONLY with the first npc i encounter, while in all the other cases not. Darn! Will check it out
Xatos Posted November 22, 2016 Posted November 22, 2016 I've clocked in a few hours of 2.00 non DD non SE. Unless something is conflicting (I assume there isn't I don't really have dialogue mods outside of Solutions) I'm quite certain these are issues with the mod, however this is all played with subtitles on so maybe it's a result of that. However I'm reporting because in previous versions this issue was not so common. 1. Starting any character whether through new game or coc qasmoke will have the first line (4th wall line always) stuck on the screen. It won't go away unless you move to some other area and either trigger more dialogue or save/load. Sometimes going away can make it disappear but coming back to that area will make the line pop back up. Below are issues I've gone through after save/loading and entering other areas as I play and having disabled 4th wall comments. 2. Lines pop up really fast for some reason even when set to 60 sec min 120 sec max, like within a few seconds of each other, this is completely random and I have no idea why it happens. 3. Lines that pop up instantly disappear the moment I move a bit. They will stay for the normal duration if I do not move much within the designated area, but even just normal movement (not walking, going in a straight line) will clear the lines, Coupling all these together makes me wonder if you're using the same approach that Sexlife did, where an invisible actor shouts out your lines or something. Otherwise I don't understand why moving normally would eliminate lines but if I walk slowly or don't move the lines appear and disappear just fine. If this is a subtitle issue, then please tell so I can choose which to compromise on. Gonna try the rape ones later but for now that's all.
Guest Posted November 22, 2016 Posted November 22, 2016 I've clocked in a few hours of 2.00 non DD non SE. Unless something is conflicting (I assume there isn't I don't really have dialogue mods outside of Solutions) I'm quite certain these are issues with the mod, however this is all played with subtitles on so maybe it's a result of that. However I'm reporting because in previous versions this issue was not so common. 1. Starting any character whether through new game or coc qasmoke will have the first line (4th wall line always) stuck on the screen. It won't go away unless you move to some other area and either trigger more dialogue or save/load. Sometimes going away can make it disappear but coming back to that area will make the line pop back up. Below are issues I've gone through after save/loading and entering other areas as I play and having disabled 4th wall comments. 2. Lines pop up really fast for some reason even when set to 60 sec min 120 sec max, like within a few seconds of each other, this is completely random and I have no idea why it happens. 3. Lines that pop up instantly disappear the moment I move a bit. They will stay for the normal duration if I do not move much within the designated area, but even just normal movement (not walking, going in a straight line) will clear the lines, Coupling all these together makes me wonder if you're using the same approach that Sexlife did, where an invisible actor shouts out your lines or something. Otherwise I don't understand why moving normally would eliminate lines but if I walk slowly or don't move the lines appear and disappear just fine. If this is a subtitle issue, then please tell so I can choose which to compromise on. Gonna try the rape ones later but for now that's all. I think most of these are probably down to having subtitles on. Certainly point 1 where text gets stuck on screen is a known issue with subtitles. I suspect point 2 is also related to it as it sounds like two comments are fighting to be displayed which will happen more often if subtitles for all dialogue is on. This can also happen if you have both 4th wall and standard player comments on at the same time. Point 3 is might be related. I use an xMarker to do the voicing rather than an actual actor...but the issue is the same. If you move too far away it might disappear sooner. I haven't run in to any issues personally, even when running around, so it is possible that having subtitles on changes the distance behaviour and overrides fuz as you should be able to move a fair bit before getting out of range. Also any movement speed enhancing mods will cause issues with getting out of range too quickly, I suspect flying will too. Unfortunately Skyrim doesn't allow your character to speak directly, so this is really a hack to get round that and will never be perfect. There's not much I can do to fix any of those problems...they are just a limitation of making Skyrim do something it was never meant to do.
Lozeak Posted November 22, 2016 Posted November 22, 2016 Unhelpful follower comment have never worked for me, i've used 3 different female follows and never had anything are you sure it's not broken? (played for a long time with just that option active to test) I've had normal follower comments work but anything Unhelpful/helpful follow comment never work. Has anyone else got this to work if so which follower and where? Btw this mod is awesome
Xatos Posted November 23, 2016 Posted November 23, 2016 I've clocked in a few hours of 2.00 non DD non SE. Unless something is conflicting (I assume there isn't I don't really have dialogue mods outside of Solutions) I'm quite certain these are issues with the mod, however this is all played with subtitles on so maybe it's a result of that. However I'm reporting because in previous versions this issue was not so common. 1. Starting any character whether through new game or coc qasmoke will have the first line (4th wall line always) stuck on the screen. It won't go away unless you move to some other area and either trigger more dialogue or save/load. Sometimes going away can make it disappear but coming back to that area will make the line pop back up. Below are issues I've gone through after save/loading and entering other areas as I play and having disabled 4th wall comments. 2. Lines pop up really fast for some reason even when set to 60 sec min 120 sec max, like within a few seconds of each other, this is completely random and I have no idea why it happens. 3. Lines that pop up instantly disappear the moment I move a bit. They will stay for the normal duration if I do not move much within the designated area, but even just normal movement (not walking, going in a straight line) will clear the lines, Coupling all these together makes me wonder if you're using the same approach that Sexlife did, where an invisible actor shouts out your lines or something. Otherwise I don't understand why moving normally would eliminate lines but if I walk slowly or don't move the lines appear and disappear just fine. If this is a subtitle issue, then please tell so I can choose which to compromise on. Gonna try the rape ones later but for now that's all. I think most of these are probably down to having subtitles on. Certainly point 1 where text gets stuck on screen is a known issue with subtitles. I suspect point 2 is also related to it as it sounds like two comments are fighting to be displayed which will happen more often if subtitles for all dialogue is on. This can also happen if you have both 4th wall and standard player comments on at the same time. Point 3 is might be related. I use an xMarker to do the voicing rather than an actual actor...but the issue is the same. If you move too far away it might disappear sooner. I haven't run in to any issues personally, even when running around, so it is possible that having subtitles on changes the distance behaviour and overrides fuz as you should be able to move a fair bit before getting out of range. Also any movement speed enhancing mods will cause issues with getting out of range too quickly, I suspect flying will too. Unfortunately Skyrim doesn't allow your character to speak directly, so this is really a hack to get round that and will never be perfect. There's not much I can do to fix any of those problems...they are just a limitation of making Skyrim do something it was never meant to do. No problem, I'll just leave those parts disabled until I can get use to everyone's accents and focus on reporting other characters. Disabling subtitles doesn't make me lose out on the silent dialogue stuff from other mods right? Also do I need to disable all subtitles like general subtitles or simply dialogue ones?
Guest Posted November 23, 2016 Posted November 23, 2016 Unhelpful follower comment have never worked for me, i've used 3 different female follows and never had anything are you sure it's not broken? (played for a long time with just that option active to test) I've had normal follower comments work but anything Unhelpful/helpful follow comment never work. Has anyone else got this to work if so which follower and where? Btw this mod is awesome Unhelpful/Helpful comments will only occur in certain situations such as your character wearing Devious Devices. No problem, I'll just leave those parts disabled until I can get use to everyone's accents and focus on reporting other characters. Disabling subtitles doesn't make me lose out on the silent dialogue stuff from other mods right? Also do I need to disable all subtitles like general subtitles or simply dialogue ones? You should still get silent dialogue with subtitles off as that is what Fuz is designed to do. I would think you just need to disable dialogue subtitles (I actually didn't know there was more than one subtitle option )
NisaK Posted November 24, 2016 Posted November 24, 2016 This mod really adds something special to my playthroughs. In a world where random bandits set up traps in dungeons and just about everyone is a rapist this dialogue mod really adds to my immersion with random npcs talking as sexist as they act. I have noticed some problems, however. Even though the modified settings appear to be saved in the mcm menu on loading a save, it doesn't appear that the modified settings are loaded into the game. For example, early on in my playthrough I disabled the sexist dialogue after knocking items over option because I knock over things I'm not touching all the freaking time and I was running through a creature infested cave one time when a npc saw me knock over some bones on the floor so he felt i needed to be punished... for knocking around rubble... anyway, when loading a game, despite this option being disabled in the mcm, I still get attacked for knocking things over. Also, the modifications to dialogue frequency don't seem to be saved as well. Something else strange is that those options seemed to default to a few seconds on a new game rather than the 600 and 1200 seconds the game claims as default. In addition, there seems to be some minor stability issues when used with certain mods. I use mods that add new creature spawns, new npc spawns, and adds huge battles randomly to the world (through civil war overhaul I think). It doesn't always happen, but when participating in the large battles the game now crashes sometimes and there is a constant stream of dialogue as all the waring participants try to out sexist each other. When wandering around in the wilderness, I noticed that the game crashes sometimes when this mod tries to find dialogue for a non speaking creature. But these problems are probably due to light conflicts with my moded game but just thought you should know.
M.BISON Posted November 24, 2016 Posted November 24, 2016 my player is the victim now! i was wondering (probably bad idea )if there could be an event where, if your character drinks too much mead or skooma they would be approached by an npc(s) looking to take advantage of you or does it seem more suited for the trap mod you have? maybe guards take you to the barracks or send you to the jarls private room or npc's take you back their house, you could have more than one aggressor
Bushi Neko Posted November 26, 2016 Posted November 26, 2016 Absolutely hilar. Love the 4th wall stuff! my player is the victim now! i was wondering (probably bad idea )if there could be an event where, if your character drinks too much mead or skooma they would be approached by an npc(s) looking to take advantage of you or does it seem more suited for the trap mod you have? maybe guards take you to the barracks or send you to the jarls private room or npc's take you back their house, you could have more than one aggressor Cursed loot does that :-p
Dapper Dan Pomade Posted November 26, 2016 Posted November 26, 2016 I'm using the 2.01 DD version, and I've got a problem with the player comments. 4th wall seems to work fine, but the standard ones will only show up if I've got "General Subtitles" on in the game settings, and they disappear after about a second. Even when I'm standing still. Everything else seems to work as intended, though.
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