Zor2k13 Posted October 31, 2016 Posted October 31, 2016 Ok I did not have the latest file installed thats what it was so I got rid of the two files and installed the new combined version from the DD download file on the mod page. So hulda has her way with my whore character now but she doesn't make good on her threats to collar her. Also it seems the naked restrained effect lasts a long time afterward and for some reason I can still move my character around it just looks like she is floating around restrained.
Guest Posted November 1, 2016 Posted November 1, 2016 Unfortunately I try to keep Skyrim as lightweight as possible so I don't use DD it'd be nice if the lesbian lines were their own option though. And while I know your mod itself should be lightweight, have you ever considered a function that would allow you to assign named NPCs their own tick box choices? Going back to the lesbian lines thing, it'd be interesting to have a woman of power or the town guard women use the domineering lines regardless of if they are lesbian or not (you know the ones that border on the impression that they want to see your PC messed up) but it wouldn't really fit well with the beggars and poor people for the most part, at least to me. It'd definitely be heavier, but wouldn't it be cool to allow some kinda MCM menu where you select the target (usually N hotkey or whatever while cross hairs on them like other mods) and then check whatever. Heck you can even go Violens style and basically have every possible line for people to scroll through and tick. A short line for the tick box while the full line down below which is how SkyUI/MCM works right? But that does sound way too heavy and probably should be a separate mod itself. Just wanted to throw that out there though before I forget it forever. There's over 1,000 lines of dialogue in this mod, to give you the option for each one would be crazy, it's just not possible through the MCM. Waitwaitwait... so how does this strip guard quest work again? I stood my whore character in front of hulda at the bannered mare for many in game hours and she just kept saying humiliating things to her and nothing happened. How does this quest get started? EDIT Stood in front of and all around hulda between midnight and 4 am she just kept saying humiliating things between the annoying comments of john battleborn and bum guy who both finally left after 4 am lol nothing happened. Did not have a weapon equipped or a spell either. Ok I did not have the latest file installed thats what it was so I got rid of the two files and installed the new combined version from the DD download file on the mod page. So hulda has her way with my whore character now but she doesn't make good on her threats to collar her. Also it seems the naked restrained effect lasts a long time afterward and for some reason I can still move my character around it just looks like she is floating around restrained. Thing is Hulda really shouldn't do anything She's not supposed to have access to the guard dialogue at all...but for some reason she does. If you get stuck in the bound pose just press your jump key to get out of it.
Xatos Posted November 1, 2016 Posted November 1, 2016 Over 1000 lines? That's incredible! guess I have a lot to look forward to then.
Guest Posted November 2, 2016 Posted November 2, 2016 Over 1000 lines? That's incredible! guess I have a lot to look forward to then. I'll have to do a count and see...I know before I did the player comments it was 700 or 800 lines....and there's been quite a lot added for the DD version too.
Guest Posted November 2, 2016 Posted November 2, 2016 Over 1000 lines? That's incredible! guess I have a lot to look forward to then. I'll have to do a count and see...I know before I did the player comments it was 700 or 800 lines....and there's been quite a lot added for the DD version too. It is 1,495 currently
Guest Posted November 2, 2016 Posted November 2, 2016 It is 1,495 currently Wow! I didn't think it would be that many!
Guest Posted November 2, 2016 Posted November 2, 2016 It is 1,495 currently Wow! I didn't think it would be that many! haha its crazy amount you really put in alot of effort xD and for that I thank you!
Zor2k13 Posted November 2, 2016 Posted November 2, 2016 We just need a good paddlin now thats all lol oh and make it so arousal decreases afterwards so its like they are spankin the bad outta you hehe:-)
Content Consumer Posted November 3, 2016 Posted November 3, 2016 I'm getting some dialogue with the Mara statue from Live Another Life. Bad condition check? Something like: What is it? (player) What's a pretty thing like you doing out here all alone at night? (statue) etc.
dult Posted November 3, 2016 Posted November 3, 2016 I'm getting some dialogue with the Mara statue from Live Another Life. Bad condition check? Something like: What is it? (player) What's a pretty thing like you doing out here all alone at night? (statue) etc. Actually, having it ask that could be a great opening to Content Consumer's options......
Content Consumer Posted November 3, 2016 Posted November 3, 2016 I'm getting some dialogue with the Mara statue from Live Another Life. Bad condition check? Something like: What is it? (player) What's a pretty thing like you doing out here all alone at night? (statue) etc. Actually, having it ask that could be a great opening to Content Consumer's options...... They don't call me the "goddess of love" for nothing, honey.
dult Posted November 4, 2016 Posted November 4, 2016 I'm getting some dialogue with the Mara statue from Live Another Life. Bad condition check? Something like: What is it? (player) What's a pretty thing like you doing out here all alone at night? (statue) etc. Actually, having it ask that could be a great opening to Content Consumer's options...... 350px-StatueofMara.png They don't call me the "goddess of love" for nothing, honey. Alright, I died laughing
Guest Posted November 5, 2016 Posted November 5, 2016 I'm getting some dialogue with the Mara statue from Live Another Life. Bad condition check? Something like: What is it? (player) What's a pretty thing like you doing out here all alone at night? (statue) etc. That's really strange. That topic is from the Guard Strip Search quest which shouldn't even be active at that point. I've added in stricter conditions so it should be locked to only guards and when the quest is active. UPDATE TIME Not a major update, just some extra comments for male blacksmiths and men in Inns. I've also not ported the extra comments in the Devious Devices version over to the vanilla version so they are all the same version. Obviously the vanilla version will not have devious device comments or any of the events even though those options are still there in the MCM (they just don't do anything). I've also opened up the vanilla version in the new SE creation kit. All looked fine so I've saved it out and uploaded it as a separate download for those using the Special Edition Skyrim.
PubliusNV Posted November 5, 2016 Posted November 5, 2016 MixedupJim, be the first to put your mod in the new Skyrim SE Downloads - Skyrim: Special Edition Adult Modssection of LL.
Xatos Posted November 5, 2016 Posted November 5, 2016 I haven't tried the new 1.9 version yet and probably won't until I finish playing through my current character, however I'll try to update on this post the lines I think are meant for males instead of females (Is there a limit for editing posts? If there is I'll need to use new ones later). Just gonna start off with 1 right now since I'm naturally playing and not standing next to a woman all day. 1. I wouldn't mind restraining you for a few hours. 2. I wouldn't mind going on an adventure with you 3. Next time I'll cop a feel with those tits
anon231 Posted November 6, 2016 Posted November 6, 2016 I tried 1.90DD and I seem to still have the same issues as before. (I removed a lot of mods recently and started a fresh save.) I will just post all the issues I seen. (Re-occurring issue)-Player Comments only playing once. When you either Activate the Mod or reload a save, then you never hear a peep from your character again. I tried turning off the commentaries, waiting a few hours, then turning them back on but it didn't fix it. (Re-occurring issue)-Player Comments that do appear sometimes still flash on the screen for a split second making it impossible to read them. Its like the mod is stocking up 2 comments at once (I had only 4th wall activated). (Re-occurring issue)-Non-4th wall comments don't play at all, I don't know what gives. -I had a bandit try to strip search me instead of attack.. that kinda works out, except they believed they were a guard and I had no option to fight back. Maybe a random bug. I see this being made into its own mod though... -Can't seem to 'turn off' the guard strip quest.. it instead just activates a guard to approach you. Kinda makes it hard to prevent the above issue. -NPCs (Mainly Guards) are a bit too chatty, just walking through town had text consistently on screen and overlapping each other. I really like this mod, mainly the Bandits and Player commentaries. I think a mod like this could go very far. Edit: Added another issue I forgot.
GiantTiger Posted November 6, 2016 Posted November 6, 2016 I tried 1.90DD and I seem to still have the same issues as before. (I removed a lot of mods recently and started a fresh save.) I will just post all the issues I seen. (Re-occurring issue)-Player Comments only playing once. When you either Activate the Mod or reload a save, then you never hear a peep from your character again. I tried turning off the commentaries, waiting a few hours, then turning them back on but it didn't fix it. (Re-occurring issue)-Player Comments that do appear sometimes still flash on the screen for a split second making it impossible to read them. Its like the mod is stocking up 2 comments at once (I had only 4th wall activated). (Re-occurring issue)-Non-4th wall comments don't play at all, I don't know what gives. -Can't seem to 'turn off' the guard strip quest.. it instead just activates a guard to approach you. Kinda makes it hard to prevent the above issue. -NPCs (Mainly Guards) are a bit too chatty, just walking through town had text consistently on screen and overlapping each other. I am having the same issues like above, even with a new save. And the Guard Dialogue cannot be turned off. I mean I turned it off but the guards still have their sexist comments. And last one, Hulda and Siinmir are still comment as a guard.
Guest Posted November 6, 2016 Posted November 6, 2016 I tried 1.90DD and I seem to still have the same issues as before. (I removed a lot of mods recently and started a fresh save.) I will just post all the issues I seen. (Re-occurring issue)-Player Comments only playing once. When you either Activate the Mod or reload a save, then you never hear a peep from your character again. I tried turning off the commentaries, waiting a few hours, then turning them back on but it didn't fix it. (Re-occurring issue)-Player Comments that do appear sometimes still flash on the screen for a split second making it impossible to read them. Its like the mod is stocking up 2 comments at once (I had only 4th wall activated). (Re-occurring issue)-Non-4th wall comments don't play at all, I don't know what gives. -I had a bandit try to strip search me instead of attack.. that kinda works out, except they believed they were a guard and I had no option to fight back. Maybe a random bug. I see this being made into its own mod though... -Can't seem to 'turn off' the guard strip quest.. it instead just activates a guard to approach you. Kinda makes it hard to prevent the above issue. -NPCs (Mainly Guards) are a bit too chatty, just walking through town had text consistently on screen and overlapping each other. I really like this mod, mainly the Bandits and Player commentaries. I think a mod like this could go very far. Edit: Added another issue I forgot. I tried 1.90DD and I seem to still have the same issues as before. (I removed a lot of mods recently and started a fresh save.) I will just post all the issues I seen. (Re-occurring issue)-Player Comments only playing once. When you either Activate the Mod or reload a save, then you never hear a peep from your character again. I tried turning off the commentaries, waiting a few hours, then turning them back on but it didn't fix it. (Re-occurring issue)-Player Comments that do appear sometimes still flash on the screen for a split second making it impossible to read them. Its like the mod is stocking up 2 comments at once (I had only 4th wall activated). (Re-occurring issue)-Non-4th wall comments don't play at all, I don't know what gives. -Can't seem to 'turn off' the guard strip quest.. it instead just activates a guard to approach you. Kinda makes it hard to prevent the above issue. -NPCs (Mainly Guards) are a bit too chatty, just walking through town had text consistently on screen and overlapping each other. I am having the same issues like above, even with a new save. And the Guard Dialogue cannot be turned off. I mean I turned it off but the guards still have their sexist comments. And last one, Hulda and Siinmir are still comment as a guard. Very odd....not sure what is happening there. If you turn the guard comments off it should stop all guard comments. You haven't got 2 versions of this mod running by accident? e.g. the Devious Devices version AND the vanilla version?
anon231 Posted November 7, 2016 Posted November 7, 2016 I only have the DD version installed, I haven't tried using the Vanilla version yet to see if some of the same issues are present in it.
dult Posted November 7, 2016 Posted November 7, 2016 I've also been having trouble with that bug, and I'm still on the first version after you set the player comments timers, so that's my guess where the problem is. I can confirm that it used to work on the version before the timers were introduced, and I've tried both updating my save, and starting a new game: both methods fail to give more than the initial comment for the player.(Well, you can select/deselect the player's scenes in the MCM. That will give one line, and then she'll shut up again)
shyguy570 Posted November 7, 2016 Posted November 7, 2016 I noticed that all of the guard dialog infos are missing the condition that checks if they're in GuardDialogueFaction. I bet that's why NPCs like Hulda keep using the guard dialog. Also, since SexlabAroused is already a dependency, nudity dialog should use the condition to check for the sla_Naked faction. That way, all armor registered as naked in SLA will trigger the naked dialog properly.
Guest Posted November 7, 2016 Posted November 7, 2016 I've also been having trouble with that bug, and I'm still on the first version after you set the player comments timers, so that's my guess where the problem is. I can confirm that it used to work on the version before the timers were introduced, and I've tried both updating my save, and starting a new game: both methods fail to give more than the initial comment for the player.(Well, you can select/deselect the player's scenes in the MCM. That will give one line, and then she'll shut up again) Must be some issue with it re-registering for update. I'll see if I can track that down. I noticed that all of the guard dialog infos are missing the condition that checks if they're in GuardDialogueFaction. I bet that's why NPCs like Hulda keep using the guard dialog. Also, since SexlabAroused is already a dependency, nudity dialog should use the condition to check for the sla_Naked faction. That way, all armor registered as naked in SLA will trigger the naked dialog properly. The GuardDialogueFaction doesn't actually work. There is some issue with it when using Skyrim without Guard Dialogue Overhaul. I found this out earlier in the mod which is why I added the dialogue to the inbuilt guard dialogue quest. This uses the guard voice type to filter the comments and is the way Bethesda did the guard comments. I will have another look in to it...maybe there is now a conflict when using Guard Dialogue Overhaul...but I haven't had a problem personally.
GiantTiger Posted November 7, 2016 Posted November 7, 2016 Very odd....not sure what is happening there. If you turn the guard comments off it should stop all guard comments. You haven't got 2 versions of this mod running by accident? e.g. the Devious Devices version AND the vanilla version? I only use the DD version. Then I did try the vanilla version and the result still the same, not only Hulda and Sinmir but anyone who work at the inn act like they are the guard. My character talk to me once when go to the inn, home or dungeon then never talk again. Now I do a clean save, back to version 1.8 and everything seem to work as it should be, NPC less "talkative", my character at least talk to me after some time, when I turn off the Guard Dialogue they seem stop talking specific guard's comments but still say something like "Lady warriors? Don't listen to..." or "Shield maiden? What a stupid myth"... but Hulda still act as a guard or talk like a male NPC. I also notice that at the first time when I start the mod with a clean save (even with version 1.8), there are a lot of player comments flashing rapidly for a few second and the default settings of player comment in MCM is 1 and 3 seconds, that cannot be normal.
dult Posted November 7, 2016 Posted November 7, 2016 I've also been having trouble with that bug, and I'm still on the first version after you set the player comments timers, so that's my guess where the problem is. I can confirm that it used to work on the version before the timers were introduced, and I've tried both updating my save, and starting a new game: both methods fail to give more than the initial comment for the player.(Well, you can select/deselect the player's scenes in the MCM. That will give one line, and then she'll shut up again) Must be some issue with it re-registering for update. I'll see if I can track that down. I should probably clarify, I've tried it on both a clean game(as in, I reinstalled Skyrim) and on one that had been around for a bit.
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