VirginMarie Posted September 21, 2016 Author Posted September 21, 2016 Nice update! BTW, onething really bug me that the ankle chain still in gold when the rest of the chain device are in diffrent color. Are there a way to change the texture of the ankle chain to look like the other? I knew this would be asked! It bugs me too, but only when I'm in the mood for chains. There's a whole gold theme you can do too, and that needs the gold option. What's needed is both colors. I do have a different, non-gold, secret unique thing coming that fits better, but a month out. Maybe I will in the meantime make a copy version of the current gold that's sooner too. Ha! All I need to do is remove the alternate textures in TESEdit and the color goes back to original, i'm not too fond of the gold theme, everything is perfect now . Nice. I've now added black version of the Ankle Chain for next release. Done just not tested. This will be the ONLY case of a duplicate item for the sake of color, so nobody ask for others Will see how long that lasts.
Nazzzgul666 Posted September 21, 2016 Posted September 21, 2016 One thought about daymoyl and your own death alternative: daymoyl is at least meant as a framework, it should be easy to add your mod as a possible outcome (the only one without SD+) for deaths. Since they made a lot of fixes recently that might be intresting, at least it would allow to use this feature together with other mods like SD+ and defeat. My intent is to have a super light weight very simple, alternative - alternative death. It's working very cleanly. Every time I try to use that other stuff, including very recently with new versions, stuff is so complex it just makes a mess of my game. I can't even begin to look for ways to try and be more compatible with them, as I can't find a stable baseline to even test from, and re-pro things. IMO it does not work cleanly, not even close. If you want defeat style DA going on. Turn this mod's DA off. If you want Nocturnal saving your ass, turn the other stuff off. It's that simple. There's really little point to integrating them anyhow. EDIT: sorry, that sounds harsh. I'm just getting frustrated lately by the challenges of mods working with other mods. People don't realize how hard it is to actually do. I accidently (reloaded, forgot to change settings again) tested your version with DA + Defeat activated and didn't have any problems. But it's possible that i had no problems because Defeat couldn't do much, i've turned pretty much everything except rape off, and i don't have animations for dwemer spheres... and DA isn't allowed to do anything except trigger Defeat. These settings work 100% stable, without exeption, i can export and upload them if you'd be intrested, you should be able to play SD+ then or test things if you like. But i admit, they make DA quite useless with Defeat only, i didn't test much since i upgraded. At least new versions of DA have some buttons to fix broken things, my biggest problem in earlier versions was the screen staying black after beeing captured the last time i've tried, that can be fixed now. The main reason i use it atm is that i upgraded DA first and installed it ingame before i saw that Defeat has it's own optional system now, and i don't uninstall mods during a running game. And that i found working settings, that was difficult enough. So... i understand your frustration, it took me month to find these settings^^
VirginMarie Posted September 21, 2016 Author Posted September 21, 2016 One thought about daymoyl and your own death alternative: daymoyl is at least meant as a framework, it should be easy to add your mod as a possible outcome (the only one without SD+) for deaths. Since they made a lot of fixes recently that might be intresting, at least it would allow to use this feature together with other mods like SD+ and defeat. My intent is to have a super light weight very simple, alternative - alternative death. It's working very cleanly. Every time I try to use that other stuff, including very recently with new versions, stuff is so complex it just makes a mess of my game. I can't even begin to look for ways to try and be more compatible with them, as I can't find a stable baseline to even test from, and re-pro things. IMO it does not work cleanly, not even close. If you want defeat style DA going on. Turn this mod's DA off. If you want Nocturnal saving your ass, turn the other stuff off. It's that simple. There's really little point to integrating them anyhow. EDIT: sorry, that sounds harsh. I'm just getting frustrated lately by the challenges of mods working with other mods. People don't realize how hard it is to actually do. I accidently (reloaded, forgot to change settings again) tested your version with DA + Defeat activated and didn't have any problems. But it's possible that i had no problems because Defeat couldn't do much, i've turned pretty much everything except rape off, and i don't have animations for dwemer spheres... and DA isn't allowed to do anything except trigger Defeat. These settings work 100% stable, without exeption, i can export and upload them if you'd be intrested, you should be able to play SD+ then or test things if you like. But i admit, they make DA quite useless with Defeat only, i didn't test much since i upgraded. At least new versions of DA have some buttons to fix broken things, my biggest problem in earlier versions was the screen staying black after beeing captured the last time i've tried, that can be fixed now. The main reason i use it atm is that i upgraded DA first and installed it ingame before i saw that Defeat has it's own optional system now, and i don't uninstall mods during a running game. And that i found working settings, that was difficult enough. So... i understand your frustration, it took me month to find these settings^^ I'm curious to know, what features of these mods would you miss, if you did not have them? Obviously they do a lot more than Virgin DA. But if we break it down, features could be seen as these 4 categories (I'm just copy pasting what I had written up for myself when I worked on the feature): Eliminate dying, losing progress, and going back to previous save Immediate behavior when almost dead Event after #2 - effect/punishment/lost gear/quest, etc. Other Misc (essentially nothing to do with the death event) Virgin does those as follows: Player is essential if feature is on (MCM), and had first meeting with Nocturnal On bleedout: player does worship pose - screams - darkfog 15 sec - you can't move - you are invulnerable to damage. 10 seconds in - Nocturnal appear - ravens hover - she forces you into loving yourself back to life (use new solo loving, not-using-sexlab, very random set of animations). You get full health as a virgin, otherwise some random health between 40-70% Your put in a locked breast torture collar, losing health occasionally. Time locked in and health lost can be set in MCM. The damage has chance of causing Delayed Orgasm (also MCM setting), and the your Orgasm heals you - on timeout you are released from the collar, and it's replace with collar selected in MCM (none of #3 occurs if wearing a quest collar from another mod) Everything else Virgin does I'm not saying I'd go build whatever features you'd miss, because I intend to keep it simple, and Virgin/Nocturrnal Style. But if it were something simple..... hence why I'm curious.
Nazzzgul666 Posted September 21, 2016 Posted September 21, 2016 One thought about daymoyl and your own death alternative: daymoyl is at least meant as a framework, it should be easy to add your mod as a possible outcome (the only one without SD+) for deaths. Since they made a lot of fixes recently that might be intresting, at least it would allow to use this feature together with other mods like SD+ and defeat. My intent is to have a super light weight very simple, alternative - alternative death. It's working very cleanly. Every time I try to use that other stuff, including very recently with new versions, stuff is so complex it just makes a mess of my game. I can't even begin to look for ways to try and be more compatible with them, as I can't find a stable baseline to even test from, and re-pro things. IMO it does not work cleanly, not even close. If you want defeat style DA going on. Turn this mod's DA off. If you want Nocturnal saving your ass, turn the other stuff off. It's that simple. There's really little point to integrating them anyhow. EDIT: sorry, that sounds harsh. I'm just getting frustrated lately by the challenges of mods working with other mods. People don't realize how hard it is to actually do. I accidently (reloaded, forgot to change settings again) tested your version with DA + Defeat activated and didn't have any problems. But it's possible that i had no problems because Defeat couldn't do much, i've turned pretty much everything except rape off, and i don't have animations for dwemer spheres... and DA isn't allowed to do anything except trigger Defeat. These settings work 100% stable, without exeption, i can export and upload them if you'd be intrested, you should be able to play SD+ then or test things if you like. But i admit, they make DA quite useless with Defeat only, i didn't test much since i upgraded. At least new versions of DA have some buttons to fix broken things, my biggest problem in earlier versions was the screen staying black after beeing captured the last time i've tried, that can be fixed now. The main reason i use it atm is that i upgraded DA first and installed it ingame before i saw that Defeat has it's own optional system now, and i don't uninstall mods during a running game. And that i found working settings, that was difficult enough. So... i understand your frustration, it took me month to find these settings^^ I'm curious to know, what features of these mods would you miss, if you did not have them? Obviously they do a lot more than Virgin DA. But if we break it down, features could be seen as these 4 categories (I'm just copy pasting what I had written up for myself when I worked on the feature): Eliminate dying, losing progress, and going back to previous save Immediate behavior when almost dead Event after #2 - effect/punishment/lost gear/quest, etc. Other Misc (essentially nothing to do with the death event) Virgin does those as follows: Player is essential if feature is on (MCM), and had first meeting with Nocturnal On bleedout: player does worship pose - screams - darkfog 15 sec - you can't move - you are invulnerable to damage. 10 seconds in - Nocturnal appear - ravens hover - she forces you into loving yourself back to life (use new solo loving, not-using-sexlab, very random set of animations). You get full health as a virgin, otherwise some random health between 40-70% Your put in a locked breast torture collar, losing health occasionally. Time locked in and health lost can be set in MCM. The damage has chance of causing Delayed Orgasm (also MCM setting), and the your Orgasm heals you - on timeout you are released from the collar, and it's replace with collar selected in MCM (none of #3 occurs if wearing a quest collar from another mod) Everything else Virgin does I'm not saying I'd go build whatever features you'd miss, because I intend to keep it simple, and Virgin/Nocturrnal Style. But if it were something simple..... hence why I'm curious. As mentioned, atm i'm using only the rape part from Defeat, DA has an addon from the same modder which puts you in a location as a captive/hostage , those scenarios aren't bad, but i wait until SSX is in a stable version before i try them again. And the SD+ things of course, enslavement or beeing rescued by Sanguine. Since i'm not sure how well you know DA: there are three different states: 1. bleedout. no location channge by default, defeat handles that, and your mod as well. I don't need more here, but a chance that only one of them is chosen if you get DA working would be nice imho, not sure what happens if there is an animation. 2. blackout. One of the DA quests starts, including those from the addon and SD+, or simply slavery. 3. death. hard to reach, but possible. You'll awake in sanguines realm, with some dialogue and stuff. I actually expected something similar after reading the first description from your mod as well, but i'm happy with the way you did it. The main thing i'd hope for is compatibility with all mods, i don't think you can do that without DA support... a middle way would be simply slavery support, at least that is possible as soft dependency and can put you into SD+ slavery beside many other mods. Not sure if it can be done, but my favorite version would be that virgin listens to defeat actions and triggers after defeat is done with the PC and equips the collar after everything else. Or maybe just a time delay between "death" and punishment? That would do everything i'd like to have in my current game and should prevent incompatibilities with defeat.
hexenhaus Posted September 21, 2016 Posted September 21, 2016 One thought about daymoyl and your own death alternative: daymoyl is at least meant as a framework, it should be easy to add your mod as a possible outcome (the only one without SD+) for deaths. Since they made a lot of fixes recently that might be intresting, at least it would allow to use this feature together with other mods like SD+ and defeat. My intent is to have a super light weight very simple, alternative - alternative death. It's working very cleanly. Every time I try to use that other stuff, including very recently with new versions, stuff is so complex it just makes a mess of my game. I can't even begin to look for ways to try and be more compatible with them, as I can't find a stable baseline to even test from, and re-pro things. IMO it does not work cleanly, not even close. If you want defeat style DA going on. Turn this mod's DA off. If you want Nocturnal saving your ass, turn the other stuff off. It's that simple. There's really little point to integrating them anyhow. EDIT: sorry, that sounds harsh. I'm just getting frustrated lately by the challenges of mods working with other mods. People don't realize how hard it is to actually do. I accidently (reloaded, forgot to change settings again) tested your version with DA + Defeat activated and didn't have any problems. But it's possible that i had no problems because Defeat couldn't do much, i've turned pretty much everything except rape off, and i don't have animations for dwemer spheres... and DA isn't allowed to do anything except trigger Defeat. These settings work 100% stable, without exeption, i can export and upload them if you'd be intrested, you should be able to play SD+ then or test things if you like. But i admit, they make DA quite useless with Defeat only, i didn't test much since i upgraded. At least new versions of DA have some buttons to fix broken things, my biggest problem in earlier versions was the screen staying black after beeing captured the last time i've tried, that can be fixed now. The main reason i use it atm is that i upgraded DA first and installed it ingame before i saw that Defeat has it's own optional system now, and i don't uninstall mods during a running game. And that i found working settings, that was difficult enough. So... i understand your frustration, it took me month to find these settings^^ I'm curious to know, what features of these mods would you miss, if you did not have them? Obviously they do a lot more than Virgin DA. But if we break it down, features could be seen as these 4 categories (I'm just copy pasting what I had written up for myself when I worked on the feature): Eliminate dying, losing progress, and going back to previous save Immediate behavior when almost dead Event after #2 - effect/punishment/lost gear/quest, etc. Other Misc (essentially nothing to do with the death event) Virgin does those as follows: Player is essential if feature is on (MCM), and had first meeting with Nocturnal On bleedout: player does worship pose - screams - darkfog 15 sec - you can't move - you are invulnerable to damage. 10 seconds in - Nocturnal appear - ravens hover - she forces you into loving yourself back to life (use new solo loving, not-using-sexlab, very random set of animations). You get full health as a virgin, otherwise some random health between 40-70% Your put in a locked breast torture collar, losing health occasionally. Time locked in and health lost can be set in MCM. The damage has chance of causing Delayed Orgasm (also MCM setting), and the your Orgasm heals you - on timeout you are released from the collar, and it's replace with collar selected in MCM (none of #3 occurs if wearing a quest collar from another mod) Everything else Virgin does I'm not saying I'd go build whatever features you'd miss, because I intend to keep it simple, and Virgin/Nocturrnal Style. But if it were something simple..... hence why I'm curious. As mentioned, atm i'm using only the rape part from Defeat, DA has an addon from the same modder which puts you in a location as a captive/hostage , those scenarios aren't bad, but i wait until SSX is in a stable version before i try them again. And the SD+ things of course, enslavement or beeing rescued by Sanguine. Since i'm not sure how well you know DA: there are three different states: 1. bleedout. no location channge by default, defeat handles that, and your mod as well. I don't need more here, but a chance that only one of them is chosen if you get DA working would be nice imho, not sure what happens if there is an animation. 2. blackout. One of the DA quests starts, including those from the addon and SD+, or simply slavery. 3. death. hard to reach, but possible. You'll awake in sanguines realm, with some dialogue and stuff. I actually expected something similar after reading the first description from your mod as well, but i'm happy with the way you did it. The main thing i'd hope for is compatibility with all mods, i don't think you can do that without DA support... a middle way would be simply slavery support, at least that is possible as soft dependency and can put you into SD+ slavery beside many other mods. Not sure if it can be done, but my favorite version would be that virgin listens to defeat actions and triggers after defeat is done with the PC and equips the collar after everything else. Or maybe just a time delay between "death" and punishment? That would do everything i'd like to have in my current game and should prevent incompatibilities with defeat. The Virgin DA as an bleedout event in DA would be a cool thing And cheerio for multigasm healing
VirginMarie Posted September 21, 2016 Author Posted September 21, 2016 Not sure if it can be done, but my favorite version would be that virgin listens to defeat actions and triggers after defeat is done with the PC and equips the collar after everything else. Or maybe just a time delay between "death" and punishment? That would do everything i'd like to have in my current game and should prevent incompatibilities with defeat. What are those "defeat actions"? I think it's loving that's 1on1 or multiple partners, right? Almost same as Word 2 and 3 Thu'um of Love but triggered by bleedout instead of a shout. I think the difference would be it maybe does separate engagements with a follower, whereas Virgin just has the follower sometimes participate in the group loving. So here's the thing... My effort to just "do the loving" is one tenth the effort of integrating with Defeat. So If I want that feature, I can get it much more cheaply by doing it myself. It can then be better, faster, smoother, because no overhead, and it's tailored a bit different for Virgin. Even more important than the effort... there would be MUCH MUCH less crazy stuff that can go wrong. Or am I wrong about what "defeat actions" entails, and there's so much to gain by doing the effort? Integration is costly. There has to be a good reason to pay off. And the day I do it, it will be with a mod that I believe in, that's stable, and does not bugger my game up Like DDi, Sexlab, and Zaz, which of course are my only integrations. The 2nd part, a time delay... I'm not understanding your meaning and what would be done between the mods. The Virgin DA as an bleedout event in DA would be a cool thing And cheerio for multigasm healing Orgasms are powerful things, particularly when you are a dragonborn... lol. Sometimes I can't believe I'm actually doing these things in a mod. What would my father think if he knew? Have you seen the multigasm healing working yet? How did it go?
Nazzzgul666 Posted September 21, 2016 Posted September 21, 2016 Not sure if it can be done, but my favorite version would be that virgin listens to defeat actions and triggers after defeat is done with the PC and equips the collar after everything else. Or maybe just a time delay between "death" and punishment? That would do everything i'd like to have in my current game and should prevent incompatibilities with defeat. Or am I wrong about what "defeat actions" entails, and there's so much to gain by doing the effort? Sex: it has different options to be set, in short it's rape with x-some chance for humans and creatures and chances for a second round, for both player and followers. Especially the creature + follower support are the reason i don't switch to submit atm, but also the simply slavery connection as an option, the animations added and the possibilities for settings like animations by tags etc are nice to have. I don't think you want to reinvent the whell, though. Beside that, attackers can rob you, quest to get gear back is started. And defeat has some optional outcomes like beeing found by somebody who offers help or robs you, beeing resuced in an inn or temple or left for dead somewhere around. If you don't want to handle with DA, the imho easiest option to provide compatibility with defeat would be to recognize bleedout state, and wait something like 2-5 minutes real time before starting the scenario as it's right now. Then it doesn't matter if defeat raped, robbed and teleported you somewhere or didn't anything at all. You don't do anything between the mods, you just set a timer and assume that it's finished. Not perfect, of course... if i can't have both, i can live with that. Integration is costly. There has to be a good reason to pay off. And the day I do it, it will be with a mod that I believe in, that's stable, and does not bugger my game up Like DDi, Sexlab, and Zaz, which of course are my only integrations. One reason it's very difficult to use Defeat with DA is that both have some options to handle the same things, but in a different way or with different triggers. Both can be used in a very stable way, i with my current settings i had no problems at all in ~80 hours playing. I didn't try all features, though, and i never tried using only one of them. But for the things i use, there are more bugs in ZaZ than in DA, if you ever want to give it another try, let me know and i'll help with the settings. The 2nd part, a time delay... I'm not understanding your meaning and what would be done between the mods. The Virgin DA as an bleedout event in DA would be a cool thing And cheerio for multigasm healing Orgasms are powerful things, particularly when you are a dragonborn... lol. Sometimes I can't believe I'm actually doing these things in a mod. What would my father think if he knew? Have you seen the multigasm healing working yet? How did it go?
VirginMarie Posted September 22, 2016 Author Posted September 22, 2016 Next release will have a black version of the Ankle Chain. Same as the existing gold one, with HDT chain and chain sound, just different color. What I did not realize so clearly, till trying it out with everything now, is how well this completes the set... look how comfy and innocent I look!
Nazzzgul666 Posted September 22, 2016 Posted September 22, 2016 Looks nice. Btw, i had a problem with shrines not progressing (i didn't get another location). I could solve this by setting shrines needed from 9 to 10, i remembered that i get always two and an odd number might cause problems. Not entirely sure if that was the reason, or if an upgrade broke it and a change remembered the mod to progress.
hexenhaus Posted September 22, 2016 Posted September 22, 2016 Regarding the Healgasm: I noted the message that my PC was healed and was delighted . Because of full HP at that point i cannot tell if the healing worked ;-) Is there any visual effect or lasting buff?
GiantTiger Posted September 22, 2016 Posted September 22, 2016 About the Spit roast scenes, it would be best if you could add some comments to it and make something like hair get burnt out (and re-growth later), I really like those features in Slaverun .
VirginMarie Posted September 22, 2016 Author Posted September 22, 2016 Looks nice. Btw, i had a problem with shrines not progressing (i didn't get another location). I could solve this by setting shrines needed from 9 to 10, i remembered that i get always two and an odd number might cause problems. Not entirely sure if that was the reason, or if an upgrade broke it and a change remembered the mod to progress. See Troubleshooting #15. Two things there that explain what most likely held up your progress. I think it was functioning as designed, and the setting change had no effect. That explain it? Changing the shrines needed setting cannot be it. The logic is "pull" not push. Nothing can trigger by changing it. Regarding the Healgasm: I noted the message that my PC was healed and was delighted . Because of full HP at that point i cannot tell if the healing worked ;-) Is there any visual effect or lasting buff? nope, not beyond the message and the heal bar filling up if not already full
hexenhaus Posted September 22, 2016 Posted September 22, 2016 Regarding the Healgasm: I noted the message that my PC was healed and was delighted . Because of full HP at that point i cannot tell if the healing worked ;-) Is there any visual effect or lasting buff? nope, not beyond the message and the heal bar filling up if not already full Ok. So what about a HP buff for a given time or cleansing of diseases... We need something beneficial for characters with full hp
VirginMarie Posted September 22, 2016 Author Posted September 22, 2016 About the Spit roast scenes, it would be best if you could add some comments to it and make something like hair get burnt out (and re-growth later), I really like those features in Slaverun . hexenhaus said almost the same thing here. It's not easy, so not anytime soon, but on my idea list. I don't want to copy Slaverun. Would be different. I'm not a fan of the "directness" of Slaverun comments. I would do more subtle comments. One thing I was already planning is that NPCs in the area make some random comments, if there are any (you will eventually see that there can be). This would be like the comments NPCs make about devices you wear etc.
VirginMarie Posted September 22, 2016 Author Posted September 22, 2016 Regarding the Healgasm: I noted the message that my PC was healed and was delighted . Because of full HP at that point i cannot tell if the healing worked ;-) Is there any visual effect or lasting buff? nope, not beyond the message and the heal bar filling up if not already full Ok. So what about a HP buff for a given time or cleansing of diseases... We need something beneficial for characters with full hp Maybe but I'd rather focus on this type of thing where it's more badly needed first. Waterfalls get you walking on water Spits give you fire resistance, and ingredient for 3rd word Loving shrines get you 3rd word, but no incentive to do more beyond that Spanking thieves get you nothing yet Erotic Arts could use more variety, and maybe get something out of it Maiden with needs, same as Erotic Arts The ones I want to improve on first, are #4 first, then #3. I want unique benefits that you can't get from other mods, so no boring buffs if I or someone can think of something else
mercplatypus Posted September 22, 2016 Posted September 22, 2016 Regarding the Healgasm: I noted the message that my PC was healed and was delighted . Because of full HP at that point i cannot tell if the healing worked ;-) Is there any visual effect or lasting buff? nope, not beyond the message and the heal bar filling up if not already full Ok. So what about a HP buff for a given time or cleansing of diseases... We need something beneficial for characters with full hp Maybe but I'd rather focus on this type of thing where it's more badly needed first. Waterfalls get you walking on water Spits give you fire resistance, and ingredient for 3rd word Loving shrines get you 3rd word, but no incentive to do more beyond that Spanking thieves get you nothing yet Erotic Arts could use more variety, and maybe get something out of it Maiden with needs, same as Erotic Arts The ones I want to improve on first, are #4 first, then #3. I want unique benefits that you can't get from other mods, so no boring buffs if I or someone can think of something else I have a couple of ideas or #3 or #4. After X amount (no idea what a good number would be) of shrines loved the Gods grant you the ability, through orgasm, to bring your companion back to life. After retrieving the statue X amount of time (whatever you think appropriate) the Goddess of beauty has decided to give you an incentive to orgasm (the better to trick you into losing your virginity!). Multi orgasm now applies a bonus to thuum of love's cooldown time. Or if you think it a bit better, multi orgasm now provides increased health, magica and stamina regeneration for a short time, probably around 60 seconds.
hexenhaus Posted September 22, 2016 Posted September 22, 2016 Bugreport: Multigasm tends to break SL animations when it gets triggered in an animation. After that the character stands in place until the animation is finished. Sometimes i cannot move after such an event and can spin around in place only. Maybe longer delay or check if animation(action) is running?!
VirginMarie Posted September 22, 2016 Author Posted September 22, 2016 Maybe but I'd rather focus on this type of thing where it's more badly needed first. Waterfalls get you walking on water Spits give you fire resistance, and ingredient for 3rd word Loving shrines get you 3rd word, but no incentive to do more beyond that Spanking thieves get you nothing yet Erotic Arts could use more variety, and maybe get something out of it Maiden with needs, same as Erotic Arts The ones I want to improve on first, are #4 first, then #3. I want unique benefits that you can't get from other mods, so no boring buffs if I or someone can think of something else I have a couple of ideas or #3 or #4. After X amount (no idea what a good number would be) of shrines loved the Gods grant you the ability, through orgasm, to bring your companion back to life. After retrieving the statue X amount of time (whatever you think appropriate) the Goddess of beauty has decided to give you an incentive to orgasm (the better to trick you into losing your virginity!). Multi orgasm now applies a bonus to thuum of love's cooldown time. Or if you think it a bit better, multi orgasm now provides increased health, magica and stamina regeneration for a short time, probably around 60 seconds. Multi orgasm now applies a bonus to thuum of love's cooldown time Oh ya... that's what I'm talking about. I think it could be a big benefit, but not permanent (like the waterfall walk on water). Once it wears off, you need to spank another thief. Maybe each time a thief is spanked, if you orgasm, your cooldown is cut in half, for 1hr, and this super potent orgasm will last for 2 game days? bring your companion back to life This is intriguing too, but when does a companion ever die? Aren't all followers essential?
mercplatypus Posted September 22, 2016 Posted September 22, 2016 Multi orgasm now applies a bonus to thuum of love's cooldown time Oh ya... that's what I'm talking about. I think it could be a big benefit, but not permanent (like the waterfall walk on water). Once it wears off, you need to spank another thief. Maybe each time a thief is spanked, if you orgasm, your cooldown is cut in half, for 1hr, and this super potent orgasm will last for 2 game days? bring your companion back to life This is intriguing too, but when does a companion ever die? Aren't all followers essential? As far as I'm aware only Serana is essential. Everyone else CAN die. Some followers you have to complete faction quests in order for them to be able to die, such as Aela and Farkas. Usually you have to be the one that blows them up with a stray fireball and some such because the things that you are fighting switch their attention to you when the companion goes down.
VirginMarie Posted September 22, 2016 Author Posted September 22, 2016 Bugreport: Multigasm tends to break SL animations when it gets triggered in an animation. After that the character stands in place until the animation is finished. Sometimes i cannot move after such an event and can spin around in place only. Maybe longer delay or check if animation(action) is running?! I've seen it, but having trouble pin pointing when it happens. Very hard to re-pro Longer delay... no because if you have the delayed orgasm on top of a SL animation, the trigger was from something before (like bleeding from breast torture collar, or previous loving, etc.), not from the current SL Animation check if animation(action)... it's already doing that. There's two ways to check and see if Sexlab is loving it up. I might try implementing the 2nd one too lol. But I do know the first one works so it's a timing thing (race condition) I don't know if I can ever eliminate this but what I do want to fix it being able to get stuck. I've notice that a DD event can also get you stuck, and maybe only since v3.2 DDi. Are you using 3.2? (just a long shot that maybe something else is going on here) Note that you can use the Virgin Advance/Fast Forward hot key (spacebar by default) if this happens, to stop the Orgasm instead of standing there. Possible this would unstuck you too.
VirginMarie Posted September 22, 2016 Author Posted September 22, 2016 Multi orgasm now applies a bonus to thuum of love's cooldown time Oh ya... that's what I'm talking about. I think it could be a big benefit, but not permanent (like the waterfall walk on water). Once it wears off, you need to spank another thief. Maybe each time a thief is spanked, if you orgasm, your cooldown is cut in half, for 1hr, and this super potent orgasm will last for 2 game days? bring your companion back to life This is intriguing too, but when does a companion ever die? Aren't all followers essential? As far as I'm aware only Serana is essential. Everyone else CAN die. Some followers you have to complete faction quests in order for them to be able to die, such as Aela and Farkas. Usually you have to be the one that blows them up with a stray fireball and some such because the things that you are fighting switch their attention to you when the companion goes down. Looked it up in CK. The vanilla followers are "Protected" not essential. This is the definition of protected: Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor. Love the idea but I think it getting used would be too rare. I can literally never remember a follower of mine dead, so I'd never get to use the feature.
hexenhaus Posted September 22, 2016 Posted September 22, 2016 Bugreport: Multigasm tends to break SL animations when it gets triggered in an animation. After that the character stands in place until the animation is finished. Sometimes i cannot move after such an event and can spin around in place only. Maybe longer delay or check if animation(action) is running?! I've seen it, but having trouble pin pointing when it happens. Very hard to re-pro Longer delay... no because if you have the delayed orgasm on top of a SL animation, the trigger was from something before (like bleeding from breast torture collar, or previous loving, etc.), not from the current SL Animation check if animation(action)... it's already doing that. There's two ways to check and see if Sexlab is loving it up. I might try implementing the 2nd one too lol. But I do know the first one works so it's a timing thing (race condition) I don't know if I can ever eliminate this but what I do want to fix it being able to get stuck. I've notice that a DD event can also get you stuck, and maybe only since v3.2 DDi. Are you using 3.2? (just a long shot that maybe something else is going on here) Note that you can use the Virgin Advance/Fast Forward hot key (spacebar by default) if this happens, to stop the Orgasm instead of standing there. Possible this would unstuck you too. This is another point i wanted to mention The fast-forward does cancel the animation but there seems to be a timer. You can not move until the timer for the solo animation has elapsed. Furthermore can you change the armorslot/armorrestriction of the Chastity Piercing? - I really like the design and prefer it over DD belts... which also prevent anal sex. And it surely fits under some little skirt ;D
Nazzzgul666 Posted September 22, 2016 Posted September 22, 2016 Multi orgasm now applies a bonus to thuum of love's cooldown time Oh ya... that's what I'm talking about. I think it could be a big benefit, but not permanent (like the waterfall walk on water). Once it wears off, you need to spank another thief. Maybe each time a thief is spanked, if you orgasm, your cooldown is cut in half, for 1hr, and this super potent orgasm will last for 2 game days? bring your companion back to life This is intriguing too, but when does a companion ever die? Aren't all followers essential? As far as I'm aware only Serana is essential. Everyone else CAN die. Some followers you have to complete faction quests in order for them to be able to die, such as Aela and Farkas. Usually you have to be the one that blows them up with a stray fireball and some such because the things that you are fighting switch their attention to you when the companion goes down. Looked it up in CK. The vanilla followers are "Protected" not essential. This is the definition of protected: Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor. Love the idea but I think it getting used would be too rare. I can literally never remember a follower of mine dead, so I'd never get to use the feature. Not sure because i almost never use a follower anyway, i think i've read that the mercenaries like Jenesta aren't protected, i know one of my followers died once, but... can't remember who or if he/she was vanilla. But a little first step reward could be: heal your follower via sex. Not necessary or important, but should be easy to do, afaik unique and a nice addon.
VirginMarie Posted September 22, 2016 Author Posted September 22, 2016 Bugreport: Multigasm tends to break SL animations when it gets triggered in an animation. After that the character stands in place until the animation is finished. Sometimes i cannot move after such an event and can spin around in place only. Maybe longer delay or check if animation(action) is running?! I've seen it, but having trouble pin pointing when it happens. Very hard to re-pro Longer delay... no because if you have the delayed orgasm on top of a SL animation, the trigger was from something before (like bleeding from breast torture collar, or previous loving, etc.), not from the current SL Animation check if animation(action)... it's already doing that. There's two ways to check and see if Sexlab is loving it up. I might try implementing the 2nd one too lol. But I do know the first one works so it's a timing thing (race condition) I don't know if I can ever eliminate this but what I do want to fix it being able to get stuck. I've notice that a DD event can also get you stuck, and maybe only since v3.2 DDi. Are you using 3.2? (just a long shot that maybe something else is going on here) Note that you can use the Virgin Advance/Fast Forward hot key (spacebar by default) if this happens, to stop the Orgasm instead of standing there. Possible this would unstuck you too. This is another point i wanted to mention The fast-forward does cancel the animation but there seems to be a timer. You can not move until the timer for the solo animation has elapsed. Furthermore can you change the armorslot/armorrestriction of the Chastity Piercing? - I really like the design and prefer it over DD belts... which also prevent anal sex. And it surely fits under some little skirt ;D 1. Delayed Orgasm Interrupt SL Animation, or vice Versa Note that it can actually be that SL interrupted (which means another mod or even mine, broke in on the orgasmic action) I had a bit of a breakthrough in thinking up an approach. Have implemented what looks good in code at least. Gotta test test test. I have myself a re-pro too, but not one that will get you stuck How much of an improvement, time will tell, but it will be in next release Do you know what triggered the SL animation in your case? Thinking how to re-pro the stuck-ness 2. Fast Forward - tap it and it advances, but wont necessarily end. Hold it down and it WILL end. Try holding it down, basically holding it till you see freecam toggle back. I think it's working as designed if you confirm this 3. Chastity Slot There's three Virgin Chastity Devices. Two of them including Piercing, I inherited the meshes from another mod author and the slot is baked in that graphical stuff, and the slot is not what DDi prescribes. I've been scared to change it plus slot does not matter for DDi functionality, only stuff like what you described. But I have gotten better with that stuff recently and have now made the change. Quick test and it's working. So unless I find issues with more testing, this is now in the next release. That said I have no idea if the new slot fixes what you are after. All 3 deivces will now be in slot 49 Thanks for all your feedback.
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