spadgas Posted October 2, 2016 Posted October 2, 2016 Only difference between 2.4 and 2.5 (we went from 1.0 to 1.1 for the bodyslide files) is slot use changed on harness and guard. Should not impact visually. No changes for 2.6. Did you download and install the 1.1 bodyslide file? Are you using a recent version of bodyslide? Requires Bodyslide version 3.7+ Are you CBBE or UUNP? You seem to be saying the problem is isolated with only the two nipple devices being a problem, plus the rope harness. See if you can further isolate the problem. What happens if you try no harness with nipple device? If you try no nipple device with harness? This should be tried to see if it's actually one impacting the other. Then at least you can just not wear the problem item. Also is there any other device that has a problem? could the roasting spits detach your arrows please Stripping of devious devices is handled by this mod. Stripping of anything else including weapon/arrows is handled by sexlab. When the spit roast scene starts, even though it's not using sexlab to roast you, there's still a call to sexlab to strip anything that's not a devious device. So your setting in sexlab must be set to leave the arrows on. That's where you'd need to set things differently. Now that said, I do the same and set sexlab NOT to strip weapons. Its better for loving your enemies to death using the love shout. *blush* I didn't spot the body slide version was changed. That's looking much better now (though the nipple covers are now just below my nipples rather than covering as they were before - I'm using CBBE Slim Classic. Would you like a piccy?) but everything is now visible. The spit thing happens seems to happen with any weapon, not just bows. I was wearing a sword the last time I got spitted and that didn't get unequipped, even though I have stripping weapons ticked (or x'd I suppose) in my sexlab menu (hence my earlier post about having problems with spanking bandits) I shall now go hide in shame and hope Nocturnal doesn't give me an extra spanking
VirginMarie Posted October 2, 2016 Author Posted October 2, 2016 Only difference between 2.4 and 2.5 (we went from 1.0 to 1.1 for the bodyslide files) is slot use changed on harness and guard. Should not impact visually. No changes for 2.6. Did you download and install the 1.1 bodyslide file? Are you using a recent version of bodyslide? Requires Bodyslide version 3.7+ Are you CBBE or UUNP? You seem to be saying the problem is isolated with only the two nipple devices being a problem, plus the rope harness. See if you can further isolate the problem. What happens if you try no harness with nipple device? If you try no nipple device with harness? This should be tried to see if it's actually one impacting the other. Then at least you can just not wear the problem item. Also is there any other device that has a problem? could the roasting spits detach your arrows please Stripping of devious devices is handled by this mod. Stripping of anything else including weapon/arrows is handled by sexlab. When the spit roast scene starts, even though it's not using sexlab to roast you, there's still a call to sexlab to strip anything that's not a devious device. So your setting in sexlab must be set to leave the arrows on. That's where you'd need to set things differently. Now that said, I do the same and set sexlab NOT to strip weapons. Its better for loving your enemies to death using the love shout. *blush* I didn't spot the body slide version was changed. That's looking much better now (though the nipple covers are now just below my nipples rather than covering as they were before - I'm using CBBE Slim Classic. Would you like a piccy?) but everything is now visible. I'm not the author of the asset in involved, so what I can do to change it's behavior is limited, and the problem is not coming from this mod. Might be your HDT setup. Are the clamps fine? Suggest you just don't use the guards. The spit thing happens seems to happen with any weapon, not just bows. I was wearing a sword the last time I got spitted and that didn't get unequipped, even though I have stripping weapons ticked (or x'd I suppose) in my sexlab menu (hence my earlier post about having problems with spanking bandits) Sexlab has 3 different views where you setup that stuff up. Maybe you need to setup a different view. Then it also has another tab for overriding stripping or something... I don't really understand its stripping enough to help. All I can tell you is stripping is handled by sexlab, so try more stuff with it's settings I shall now go hide in shame and hope Nocturnal doesn't give me an extra spanking Oh I guarantee she will give extra spankings
spadgas Posted October 2, 2016 Posted October 2, 2016 *mumble* I prefer the guards to the clamps.Will go have a look around all the sexlab menus a few dozen times. But i'm definitely taking the weapons off for normal nookie. And this is just weird. If I do *mumble* bestial alchemy *blush* lure a beast to collect it's stuff, all my things go invisible but my inventory says I'm still wearing them. I have to reset from the MCM menu but I can't get the nipple coverings back on to me at all.
VirginMarie Posted October 2, 2016 Author Posted October 2, 2016 *mumble* I prefer the guards to the clamps. Look harder at all the mods involved in making this happen. I've tried just now. See pics. I don't have anything called CBBE Slim Classic. But with CBBE Slim and the correct HDT body (see the Bodyslide config pic), the Nipple Guards, plus Rope Harness, and everything else, work very well. Will go have a look around all the sexlab menus a few dozen times. But i'm definitely taking the weapons off for normal nookie. I'm testing the new release today and when I get to a spit, I will try this out. See if I come up with an idea. Will see if I can understand sexlab better as it's almost certainly not related to this mod. Keep in mind that there's foreplay, normal, and aggressive settings (the views). And this is just weird. If I do *mumble* bestial alchemy *blush* lure a beast to collect it's stuff, all my things go invisible but my inventory says I'm still wearing them. I have to reset from the MCM menu but I can't get the nipple coverings back on to me at all. Could be caused by the same problem you have messing with the nipple guards. That said, I have no idea what bestial alchemy is. You talking about some other mod?
spadgas Posted October 2, 2016 Posted October 2, 2016 *mumble* I prefer the guards to the clamps. Look harder at all the mods involved in making this happen. I've tried just now. See pics. I don't have anything called CBBE Slim Classic. But with CBBE Slim and the correct HDT body (see the Bodyslide config pic), the Nipple Guards, plus Rope Harness, and everything else, work very well. Will go have a look around all the sexlab menus a few dozen times. But i'm definitely taking the weapons off for normal nookie. I'm testing the new release today and when I get to a spit, I will try this out. See if I come up with an idea. Will see if I can understand sexlab better as it's almost certainly not related to this mod. Keep in mind that there's foreplay, normal, and aggressive settings (the views). And this is just weird. If I do *mumble* bestial alchemy *blush* lure a beast to collect it's stuff, all my things go invisible but my inventory says I'm still wearing them. I have to reset from the MCM menu but I can't get the nipple coverings back on to me at all. Could be caused by the same problem you have messing with the nipple guards. That said, I have no idea what bestial alchemy is. You talking about some other mod? Capture.JPGScreenShot1262.png Yeah is another mod from lovers lab. But it's quest appears to be affecting the devices that you're wearing at the time. Which I suppose I should post to the actual mod in question, it's just they have a scary avatar and you don't.
VirginMarie Posted October 2, 2016 Author Posted October 2, 2016 *mumble* I prefer the guards to the clamps. Look harder at all the mods involved in making this happen. I've tried just now. See pics. I don't have anything called CBBE Slim Classic. But with CBBE Slim and the correct HDT body (see the Bodyslide config pic), the Nipple Guards, plus Rope Harness, and everything else, work very well. Will go have a look around all the sexlab menus a few dozen times. But i'm definitely taking the weapons off for normal nookie. I'm testing the new release today and when I get to a spit, I will try this out. See if I come up with an idea. Will see if I can understand sexlab better as it's almost certainly not related to this mod. Keep in mind that there's foreplay, normal, and aggressive settings (the views). And this is just weird. If I do *mumble* bestial alchemy *blush* lure a beast to collect it's stuff, all my things go invisible but my inventory says I'm still wearing them. I have to reset from the MCM menu but I can't get the nipple coverings back on to me at all. Could be caused by the same problem you have messing with the nipple guards. That said, I have no idea what bestial alchemy is. You talking about some other mod? Capture.JPGScreenShot1262.png Yeah is another mod from lovers lab. But it's quest appears to be affecting the devices that you're wearing at the time. Which I suppose I should post to the actual mod in question, it's just they have a scary avatar and you don't. Here's my findings for testing weapon stripping at the spit today. As mentioned, this mod simply asks sexlab to strip using default settings. Nothing selective just "sexlab please strip whatever the user has setup in sexlab to strip" Sexlab - Timers & Stripping Tab - Normal View - Weapon toggled ON My weapons are stripped when spit scene starts. I tried with 2 daggers If bow and arrow is equipped - my bow is stripped, the arrows are not With this toggled off, none of the weapon items strip Sexlab - Strip Item Editor Tab Arrows are do not displayed here to select - implies it does not handle arrows I've not tested but seems like you could screw things up here if you have settings for your weapons. Worth checking Cursed Loot Stripping Note that Cursed loot will always strip your weapons and everything else, ignoring sexlab settings. So don't let this fool you into thinking that your "normal nookie" has sexlab stripping things as you are expecting. If you mean Cursed Loot Nookie, or some other mod, that's not sexlab normal settings. "normal nookie" from this mod WILL respect fully, your settings in sexlab, including at the spit. In summary, sexlab does not seem to support stripping arrows, only the bow. And no I'm not going to compensate for that deficiency and try to do my own arrow stripping in this mod
cecik Posted October 2, 2016 Posted October 2, 2016 *mumble* I prefer the guards to the clamps. Look harder at all the mods involved in making this happen. I've tried just now. See pics. I don't have anything called CBBE Slim Classic. But with CBBE Slim and the correct HDT body (see the Bodyslide config pic), the Nipple Guards, plus Rope Harness, and everything else, work very well. Will go have a look around all the sexlab menus a few dozen times. But i'm definitely taking the weapons off for normal nookie. I'm testing the new release today and when I get to a spit, I will try this out. See if I come up with an idea. Will see if I can understand sexlab better as it's almost certainly not related to this mod. Keep in mind that there's foreplay, normal, and aggressive settings (the views). And this is just weird. If I do *mumble* bestial alchemy *blush* lure a beast to collect it's stuff, all my things go invisible but my inventory says I'm still wearing them. I have to reset from the MCM menu but I can't get the nipple coverings back on to me at all. Could be caused by the same problem you have messing with the nipple guards. That said, I have no idea what bestial alchemy is. You talking about some other mod? Capture.JPGScreenShot1262.png Yeah is another mod from lovers lab. But it's quest appears to be affecting the devices that you're wearing at the time. Which I suppose I should post to the actual mod in question, it's just they have a scary avatar and you don't. Here's my findings for testing weapon stripping at the spit today. As mentioned, this mod simply asks sexlab to strip using default settings. Nothing selective just "sexlab please strip whatever the user has setup in sexlab to strip" Sexlab - Timers & Stripping Tab - Normal View - Weapon toggled ON My weapons are stripped when spit scene starts. I tried with 2 daggers If bow and arrow is equipped - my bow is stripped, the arrows are not With this toggled off, none of the weapon items strip Sexlab - Strip Item Editor Tab Arrows are do not displayed here to select - implies it does not handle arrows I've not tested but seems like you could screw things up here if you have settings for your weapons. Worth checking Cursed Loot Stripping Note that Cursed loot will always strip your weapons and everything else, ignoring sexlab settings. So don't let this fool you into thinking that your "normal nookie" has sexlab stripping things as you are expecting. If you mean Cursed Loot Nookie, or some other mod, that's not sexlab normal settings. "normal nookie" from this mod WILL respect fully, your settings in sexlab, including at the spit. In summary, sexlab does not seem to support stripping arrows, only the bow. And no I'm not going to compensate for that deficiency and try to do my own arrow stripping in this mod For the ammo, get this mod from the Nexus: http://www.nexusmods.com/skyrim/mods/10753/? It auto unequips ammo, when not having a bow equipped (works also for followers)
VirginMarie Posted October 4, 2016 Author Posted October 4, 2016 Release 2.7 In addition to the new Virgin Anal Soulgem, today's release gives lots of love to Shrine Love. You can now complete all the shrines of the Nine Divines, and earn Shrine Love Blessing along the way. Completing them all gives you permanent access for renewing Shrine Love Blessing. And wait till you see what you can do with your focused orgasm now, when you have Shrine Love Blessing! More on this in the Change Log, along with lots of other features for your innocent or not so innocent virgin.
chevalierx Posted October 4, 2016 Posted October 4, 2016 i miss pleasure is pain , now they no punish encounter when i shout !!!
Nazzzgul666 Posted October 4, 2016 Posted October 4, 2016 Yeah is another mod from lovers lab. But it's quest appears to be affecting the devices that you're wearing at the time. Which I suppose I should post to the actual mod in question, it's just they have a scary avatar and you don't. Carabosse (bestial alchemy author) doesn't give a shit about compatibility, but i can't imagine a reason why his mod should mess around with any devices... does it have it's own stripping options maybe? It's been a while since i've played it.
VirginMarie Posted October 4, 2016 Author Posted October 4, 2016 i miss pleasure is pain , now they no punish encounter when i shout !!! Are you saying Pain is Pleasure will not work? It's random so hard to be sure. But you can test by changing your settings in MCM like in this pic. Which these settings Pain is Pleasure will always trigger with a valid shout. I tried these setting just now. Works for me. If you do that, does it work? Which shout are you using? Note that these 3 encounters will not be triggered with Thu'um of Love, Whirlwind, or Ethereal
VirginMarie Posted October 4, 2016 Author Posted October 4, 2016 Yeah is another mod from lovers lab. But it's quest appears to be affecting the devices that you're wearing at the time. Which I suppose I should post to the actual mod in question, it's just they have a scary avatar and you don't. Carabosse (bestial alchemy author) doesn't give a shit about compatibility, but i can't imagine a reason why his mod should mess around with any devices... does it have it's own stripping options maybe? It's been a while since i've played it. It's more likely that Spadgas needs to fix setup. As I've demoed above, CBBE Slim does work but last word is its not even close to working correctly for Spadgas. Likely wrong HDT setup thus when Bestial alchemy does something that impacts visuals, Spadgas is susceptible to trouble. Is Bestial maybe casting some magic effect? Spadgas, have you tried the settings I showed in the pic for bodyslide?
chevalierx Posted October 4, 2016 Posted October 4, 2016 i miss pleasure is pain , now they no punish encounter when i shout !!! Are you saying Pain is Pleasure will not work? It's random so hard to be sure. But you can test by changing your settings in MCM like in this pic. Which these settings Pain is Pleasure will always trigger with a valid shout. ScreenShot1267.png I tried these setting just now. Works for me. If you do that, does it work? Which shout are you using? Note that these 3 encounters will not be triggered with Thu'um of Love, Whirlwind, or Ethereal i have the same config in the pic and i use 2.xx , i use the first shout you get in the game i have skip the intro (in mcm ) and tested and not working before in 1.9x it work !!!
Deadly Kitten Posted October 4, 2016 Posted October 4, 2016 New mod for you, VirginMarie. http://www.loverslab.com/files/file/3263-timemissioncontroller/ Lets you set time limits on missions (pretty sure it's realtime, whether the game is playing or not!) and also number of reloads before the misison fails. Could add some interesting mechanics, though I'm not sure i like the idea of an unpausable mechanic. Confused after reading it, what it's meant to be used for, beyond what you said above, and can't at the moment think of what I'd use it for. Can you think of a specific use case for Virgin? Whatever it might be that this mod could do, I'd likely implement such feature myself, as I don't want to add dependency to other mods unless what they offer is of huge benefit. Sorry about the delay, work's been brutal. I haven't gotten around to testing this mod much in this playthrough (currently working on DCL's added content, and exploring some of that). Theoretically, though, TimeMissionController restricts 3 aspects of gameplay: Time passed in Skyrim, Number of Fast Travel, Number of reloads's. Time passed in Skyrim (if i understood the dev correctly) tracks time passed from the save creation to the save load. While this seems designed to make quests fail, I think this would be more interesting if this simply "forced" an encounter, particularly one that the player might be interested in. Suppose you could just call Nocturnal at this time, but the dev states that using these features means building your quest around those failed objectives. Could be tricky, but I'm not a modder. Number of Fast Travel seems more suited for a punishment scenario, particularly though "dangerous areas". For example, have Nocturnal lock the player in a yoke, then send them off on some kind of errand, but require a few stops. The player then has to chose which areas to fast travel from. Would be most interesting with forced sex encounters I suppose, but you'd be turning Skyrim into a Run-or-rape at that point, and I haven't played your mod enough to know if that's in line with your goals. Number of reloads is, in my opinion, the most interesting option. Consider a maze, with chests at each of the dead ends, and gates placed periodically. Chests might contain keys, or they might contain a "bad" item. (For example, a cursed restraint, with the 3rd restraint preventing the player from getting keys). Now since the 3rd item is bad, the player could just reload to avoid this end, but if they did this enough, you could fail the encounter and force the "consequence" to occur, rather than waiting on the player to fail themselves.. Alternatively, if there was some kind of randomized puzzle, you could just use it to force solving it in one sitting, but that could be cruel, particularly if the player's PC is prone to CTDs like mine. ----------- The biggest problem with the use of this mod, is that it is designed to force Real Life elements into the Game Life. It removes things that players take for granted, namely that time does not pass ingame when the game is not running, and that reloading restores the game to that exact state. Utilizing this mod can, and most likely will, cause the player to become acutely aware of Nocturnal's newfound omniscience, in a very immersion-breaking way. Honestly, this mod seems more in line with Kimi's DCL. I just thought you might get some mileage out of it. In the end, I do think it's best used to summon Nocturnal to the player outside of shouting, or ensuring that "some encounter" happens after a reload.
VirginMarie Posted October 4, 2016 Author Posted October 4, 2016 i miss pleasure is pain , now they no punish encounter when i shout !!! Are you saying Pain is Pleasure will not work? It's random so hard to be sure. But you can test by changing your settings in MCM like in this pic. Which these settings Pain is Pleasure will always trigger with a valid shout. ScreenShot1267.png I tried these setting just now. Works for me. If you do that, does it work? Which shout are you using? Note that these 3 encounters will not be triggered with Thu'um of Love, Whirlwind, or Ethereal i have the same config in the pic and i use 2.xx , i use the first shout you get in the game i have skip the intro (in mcm ) and tested and not working before in 1.9x it work !!! Does Nocturnal appear when you shout with those settings? If you change those settings for "Nocturnal is a Tease" instead of Pain is Pleasure, does that encounter trigger? What are you seeing? Notifications? Character makes little scream or no? If no for 1 and 2, I believe the problem is that it's not detecting your shout. To test... Load your save that you started with Do not "skip story" or change anything in MCM Shout and watch for a notification You should see "Your shout awakens the gods" If you don't see that notification, your problem is that the mod is unable to detect your shout, and you have a bad save/wrong installation, etc. If you had 1.9 installed and upgraded, you need a clean save or start new game. What approach did you take?
VirginMarie Posted October 4, 2016 Author Posted October 4, 2016 New mod for you, VirginMarie. http://www.loverslab.com/files/file/3263-timemissioncontroller/ Lets you set time limits on missions (pretty sure it's realtime, whether the game is playing or not!) and also number of reloads before the misison fails. Could add some interesting mechanics, though I'm not sure i like the idea of an unpausable mechanic. Confused after reading it, what it's meant to be used for, beyond what you said above, and can't at the moment think of what I'd use it for. Can you think of a specific use case for Virgin? Whatever it might be that this mod could do, I'd likely implement such feature myself, as I don't want to add dependency to other mods unless what they offer is of huge benefit. Sorry about the delay, work's been brutal. I haven't gotten around to testing this mod much in this playthrough (currently working on DCL's added content, and exploring some of that). Theoretically, though, TimeMissionController restricts 3 aspects of gameplay: Time passed in Skyrim, Number of Fast Travel, Number of reloads's. Time passed in Skyrim (if i understood the dev correctly) tracks time passed from the save creation to the save load. While this seems designed to make quests fail, I think this would be more interesting if this simply "forced" an encounter, particularly one that the player might be interested in. Suppose you could just call Nocturnal at this time, but the dev states that using these features means building your quest around those failed objectives. Could be tricky, but I'm not a modder. Number of Fast Travel seems more suited for a punishment scenario, particularly though "dangerous areas". For example, have Nocturnal lock the player in a yoke, then send them off on some kind of errand, but require a few stops. The player then has to chose which areas to fast travel from. Would be most interesting with forced sex encounters I suppose, but you'd be turning Skyrim into a Run-or-rape at that point, and I haven't played your mod enough to know if that's in line with your goals. Number of reloads is, in my opinion, the most interesting option. Consider a maze, with chests at each of the dead ends, and gates placed periodically. Chests might contain keys, or they might contain a "bad" item. (For example, a cursed restraint, with the 3rd restraint preventing the player from getting keys). Now since the 3rd item is bad, the player could just reload to avoid this end, but if they did this enough, you could fail the encounter and force the "consequence" to occur, rather than waiting on the player to fail themselves.. Alternatively, if there was some kind of randomized puzzle, you could just use it to force solving it in one sitting, but that could be cruel, particularly if the player's PC is prone to CTDs like mine. ----------- The biggest problem with the use of this mod, is that it is designed to force Real Life elements into the Game Life. It removes things that players take for granted, namely that time does not pass ingame when the game is not running, and that reloading restores the game to that exact state. Utilizing this mod can, and most likely will, cause the player to become acutely aware of Nocturnal's newfound omniscience, in a very immersion-breaking way. Honestly, this mod seems more in line with Kimi's DCL. I just thought you might get some mileage out of it. In the end, I do think it's best used to summon Nocturnal to the player outside of shouting, or ensuring that "some encounter" happens after a reload. If I were to implement something like any of the TMC mechanics, I'd do it myself without TMC. It would be both easier for me, and work cleaner. I already have some similar mechanics implemented... wait till you see the punishing collars, as an example. But the real question is not to do with whether or not to use that mod. It's if I'd want the type of mechanic in the first place. So far I think no. But you did give me an idea for possible future feature... when you started talking about the puzzle. Thanks for that
vieuxgribou Posted October 4, 2016 Posted October 4, 2016 Hello, i haven't the MCM menu for this mod. I have all the requirements but nothing appear.
chevalierx Posted October 4, 2016 Posted October 4, 2016 i miss pleasure is pain , now they no punish encounter when i shout !!! Are you saying Pain is Pleasure will not work? It's random so hard to be sure. But you can test by changing your settings in MCM like in this pic. Which these settings Pain is Pleasure will always trigger with a valid shout. ScreenShot1267.png I tried these setting just now. Works for me. If you do that, does it work? Which shout are you using? Note that these 3 encounters will not be triggered with Thu'um of Love, Whirlwind, or Ethereal i have the same config in the pic and i use 2.xx , i use the first shout you get in the game i have skip the intro (in mcm ) and tested and not working before in 1.9x it work !!! Does Nocturnal appear when you shout with those settings? If you change those settings for "Nocturnal is a Tease" instead of Pain is Pleasure, does that encounter trigger? What are you seeing? Notifications? Character makes little scream or no? If no for 1 and 2, I believe the problem is that it's not detecting your shout. To test... Load your save that you started with Do not "skip story" or change anything in MCM Shout and watch for a notification You should see "Your shout awakens the gods" If you don't see that notification, your problem is that the mod is unable to detect your shout, and you have a bad save/wrong installation, etc. If you had 1.9 installed and upgraded, you need a clean save or start new game. What approach did you take? thank for answer you do great job in support 1-yes 2-yes 3-no for the test i have aleardy do it but she follow as follower me and do nothing and some time she come to me and go !!!
VirginMarie Posted October 4, 2016 Author Posted October 4, 2016 Hello, i haven't the MCM menu for this mod. I have all the requirements but nothing appear. See Troubleshooting item #1 here After that, if you still need help, let me know. At that point tell me if you are starting a new game or using a save. And if possible supply your papyrus log.
VirginMarie Posted October 4, 2016 Author Posted October 4, 2016 i miss pleasure is pain , now they no punish encounter when i shout !!! Are you saying Pain is Pleasure will not work? It's random so hard to be sure. But you can test by changing your settings in MCM like in this pic. Which these settings Pain is Pleasure will always trigger with a valid shout. ScreenShot1267.png I tried these setting just now. Works for me. If you do that, does it work? Which shout are you using? Note that these 3 encounters will not be triggered with Thu'um of Love, Whirlwind, or Ethereal i have the same config in the pic and i use 2.xx , i use the first shout you get in the game i have skip the intro (in mcm ) and tested and not working before in 1.9x it work !!! Does Nocturnal appear when you shout with those settings? If you change those settings for "Nocturnal is a Tease" instead of Pain is Pleasure, does that encounter trigger? What are you seeing? Notifications? Character makes little scream or no? If no for 1 and 2, I believe the problem is that it's not detecting your shout. To test... Load your save that you started with Do not "skip story" or change anything in MCM Shout and watch for a notification You should see "Your shout awakens the gods" If you don't see that notification, your problem is that the mod is unable to detect your shout, and you have a bad save/wrong installation, etc. If you had 1.9 installed and upgraded, you need a clean save or start new game. What approach did you take? thank for answer you do great job in support 1-yes 2-yes 3-no for the test i have aleardy do it but she follow as follower me and do nothing and some time she come to me and go !!! So shout is detected. Other encounters DO work. This now points to being a Zaz Animations problem. Or a bad save. Or you did not run FNIS. The mod is not able to use the Zaz animation, and/or furniture. See Troubleshooting item #3 here You could test this theory further by trying the first meeting with Nocturnal. What happens when you first meet nocturnal (no skip story)? I expect that you get stuck which then confirms it. See if you can solve using that info. And let me know what happens with the first Nocturnal Meeting if you can't figure it out.
vieuxgribou Posted October 4, 2016 Posted October 4, 2016 Hello, i haven't the MCM menu for this mod. I have all the requirements but nothing appear. See Troubleshooting item #1 here After that, if you still need help, let me know. At that point tell me if you are starting a new game or using a save. And if possible supply your papyrus log. Thanks for your answer ; i'd ever read the troubleshooting, i tried a new game too. I don't know what to do. Here's my papyrus log.
VirginMarie Posted October 4, 2016 Author Posted October 4, 2016 Hello, i haven't the MCM menu for this mod. I have all the requirements but nothing appear. See Troubleshooting item #1 here After that, if you still need help, let me know. At that point tell me if you are starting a new game or using a save. And if possible supply your papyrus log. Thanks for your answer ; i'd ever read the troubleshooting, i tried a new game too. I don't know what to do. Here's my papyrus log. There's no log attachment. See if you can get me that. What version are you using? Is this your first use of the mod, or did you upgrade? If you upgraded, from what version? Have you checked load order? Using a tool like Loot? I'd like to see your load order in addition to the papyrus log if you can When the game starts, do you see notifications from this mod? You should see Shout Like a Virgin vX.X- Awaiting your voice. If upgrading, you should also see Shout Like a Virgin upgrading to vX.X
VirginMarie Posted October 4, 2016 Author Posted October 4, 2016 1. Here is the log. 2. Now i'm trying to use V2.7 3. Upgrade. 4. from 2.6 5. Yes using Loot. Here is the load order 6. I don't see anything. Re. #6, this mod is not starting at all. Not really a MCM issue. The mod is not able to start because Devious Devices is also not starting. My bet is that you can't see Devious Devices in MCM either. This is the part of your log that's telling me this... [10/04/2016 - 08:07:58PM] Cannot open store for class "zadAssets", missing file? [10/04/2016 - 08:07:58PM] Error: Unable to bind script zadAssets to zadAssetsQuest (0B02390B) because their base types do not match [10/04/2016 - 08:07:58PM] Error: Unable to link type of variable "::assets_var" on object "zadbq00" [10/04/2016 - 08:07:58PM] Error: Unable to link type of property "assets" on object "zadbq00" [10/04/2016 - 08:07:58PM] Error: Unable to link type of variable "::QuestScript_var" on object "zadnpcquestscript" [10/04/2016 - 08:07:58PM] Error: Unable to link type of property "QuestScript" on object "zadnpcquestscript" [10/04/2016 - 08:07:58PM] Error: Unable to link type of variable "::zadQuest_var" on object "zaddeviousmagic" [10/04/2016 - 08:07:58PM] Error: Unable to link type of property "zadQuest" on object "zaddeviousmagic" You can then seen this mod trying to use Devious Devices, starting with these lines... [10/04/2016 - 08:07:59PM] Error: Failed to find variable ::Libs_var used in VirginChastityPiercingScript.ReturnMagicAroused() [10/04/2016 - 08:07:59PM] Error: Failed to find variable ::Aroused_var used in VirginChastityPiercingScript.ReturnMagicAroused() [10/04/2016 - 08:07:59PM] Error: Failed to find variable ::Libs_var used in VirginChastityPiercingScript.BeltMenuExcrete() [10/04/2016 - 08:07:59PM] Error: Failed to find variable ::Libs_var used in VirginChastityPiercingScript.BeltMenuExcrete() It all starts with Cannot open store for class "zadAssets", missing file? Something is very wrong with Devious Devices. I do see the three DD parts in your load order, and load order seems ok. Maybe something's gone wrong in your bashed? Maybe you can find the problem by turning off all non-essential mods (just un-check not uninstall), see if it's fixed, then turning back on one at a time till the problem occurs.
spadgas Posted October 4, 2016 Posted October 4, 2016 Yeah is another mod from lovers lab. But it's quest appears to be affecting the devices that you're wearing at the time. Which I suppose I should post to the actual mod in question, it's just they have a scary avatar and you don't. Carabosse (bestial alchemy author) doesn't give a shit about compatibility, but i can't imagine a reason why his mod should mess around with any devices... does it have it's own stripping options maybe? It's been a while since i've played it. It's more likely that Spadgas needs to fix setup. As I've demoed above, CBBE Slim does work but last word is its not even close to working correctly for Spadgas. Likely wrong HDT setup thus when Bestial alchemy does something that impacts visuals, Spadgas is susceptible to trouble. Is Bestial maybe casting some magic effect? Spadgas, have you tried the settings I showed in the pic for bodyslide? Will try at the weekend, but I do honestly have the option for Slim Classic in my bodyslide settings (it's what I originally installed with CBBE as I thought it would be less likely to clip). but it's possible some other mod has put its own shapes in, keeping track of all of them give me a headache. I think that's different to the bestial alchemy thing though. That's definitely down to something that predictably happens when I use one of the potions from that. Before - I can attach/detach the nipple covers at will. After - I cannot attach them at all.
Nazzzgul666 Posted October 4, 2016 Posted October 4, 2016 It's more likely that Spadgas needs to fix setup. As I've demoed above, CBBE Slim does work but last word is its not even close to working correctly for Spadgas. Likely wrong HDT setup thus when Bestial alchemy does something that impacts visuals, Spadgas is susceptible to trouble. Is Bestial maybe casting some magic effect? I think so, not sure anymore. There are potions to calm creatures for some time and maybe they will demand sex. Don't know if the effect is casted on the player or creatures, but probably it's the player. Spadgas, have you tried the settings I showed in the pic for bodyslide? Will try at the weekend, but I do honestly have the option for Slim Classic in my bodyslide settings (it's what I originally installed with CBBE as I thought it would be less likely to clip). but it's possible some other mod has put its own shapes in, keeping track of all of them give me a headache. I think that's different to the bestial alchemy thing though. That's definitely down to something that predictably happens when I use one of the potions from that. Before - I can attach/detach the nipple covers at will. After - I cannot attach them at all. Hm, yes... sounds like something is wrong there. Did you try it with other devious devices not by this mod?
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