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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted
3 hours ago, CliftonJD said:

those commands are all in the pahdiag script. if you have the follow command, should similarly be able to access restrain

strangely enough, untie function from pahdiag doesn't work when called from menu, but i think i've found the solution

Posted

So, if I freed a slave completely from the PAHE slavery system, would it be OK to make them a follower again after that? Just so long as they were not a slave and follower at the same time? Or do the scripts still run on NPCs even after they have been freed?

 

I'm thinking that if I want a combat slave and if I get them to full submissiveness and combat score, then they no longer need or benefit from training. I could roleplay it as if they were now so trustworthy and loyal that they no longer needed handling by the PAHE system. Then I could 'free' them and treat them as a permanent follower.

 

The reason I'm interested in this is because NPCs provide better support in combat if they can be handled by certain follower mods (for example, Nether Follower Framework has an option to assign tank roles). So I could transition an NPC from PAHE slavery to follower status. And the PAHE system lacks a lot of functionality that follower mods have, like teleporting catch-up and a summon command.

Posted

nope nppe and once agin nope.

once a slave they always a slave. wtf people keep wanting to make follower slaves. if u that gunho to make a folower a slave then forget them being a follower or use this to transfer their face to another npc.

Posted
19 hours ago, Corsec said:

So, if I freed a slave completely from the PAHE slavery system, would it be OK to make them a follower again after that? Just so long as they were not a slave and follower at the same time? Or do the scripts still run on NPCs even after they have been freed?

 

I'm thinking that if I want a combat slave and if I get them to full submissiveness and combat score, then they no longer need or benefit from training. I could roleplay it as if they were now so trustworthy and loyal that they no longer needed handling by the PAHE system. Then I could 'free' them and treat them as a permanent follower.

 

The reason I'm interested in this is because NPCs provide better support in combat if they can be handled by certain follower mods (for example, Nether Follower Framework has an option to assign tank roles). So I could transition an NPC from PAHE slavery to follower status. And the PAHE system lacks a lot of functionality that follower mods have, like teleporting catch-up and a summon command.

current discussion going in the sse thread about it, starting here to present:

17 hours ago, sidfu said:

nope nppe and once agin nope.

once a slave they always a slave. wtf people keep wanting to make follower slaves. if u that gunho to make a folower a slave then forget them being a follower or use this to transfer their face to another npc.

as i said in the sse thread, if i manage to get released slaves eligible for followers, they'll be like mindless zombies with no concept of life after slavery/ hoping that once they've been released, the usual follower mods can manage them as any other follower.

Posted

btw i found one reason sometimes slaves bug what cause it. i was testing mods and enslaved a npc i always have but then she keep bugging and reequipping  her stock armor and such. went to look and for some reason when i enslaved her instead of the original going to the pahe cell it spawned back at the initial spawn for the npc.

Posted
20 hours ago, sidfu said:

instead of the original going to the pahe cell it spawned back at the initial spawn for the npc.

closest i've seen to that was years ago on a corrupted save from too many updates. pahe was trying to update to 5.1 and dd made an update

Posted

well this it is  probaly a random issue but its one thats good to know. just going back to a save before i enslaved them and enslaved them and worked fine. if someone posts about a npc  reequipping normal armor or their inventory resetting probaly ahving them check where that npc spawans  first wold see if that the issue

Posted

Hello may I ask:

_ I like installing and uninstalling mods a lot, so I often start new games. But it's a very tedious process of gathering up all my favourite slaves in the game and re-train them again. Is there anyway I can transfer slaves from one save to another? Or at least a 'cheat' where I can train them quickly?

_ If I enslaved an NPC and made her fight for me, does she get a new combat AI or does she retain her AI from before she was a slave? Is there anyway to make the slaves stronger?

 

Thank you!

Posted

I have a problem! When having sex through dialogue:..Ok slave..., and ...I'm going to fuck you...clothes cannot be removed from the NPC from slots 49 and 52, please help me

Posted
2 hours ago, xyzcv5 said:

Hello may I ask:

_ I like installing and uninstalling mods a lot, so I often start new games. But it's a very tedious process of gathering up all my favourite slaves in the game and re-train them again. Is there anyway I can transfer slaves from one save to another? Or at least a 'cheat' where I can train them quickly?

_ If I enslaved an NPC and made her fight for me, does she get a new combat AI or does she retain her AI from before she was a slave? Is there anyway to make the slaves stronger?

 

Thank you!

 never remove this from a active save. those instruction are mostly for if u updating or such or doing a clean install to try to fix things not for random removing mods. for combat they work no differnt than nroma follower and no they keep all training as they still a slave

 

 

2 hours ago, Cerberus_sr said:

I have a problem! When having sex through dialogue:..Ok slave..., and ...I'm going to fuck you...clothes cannot be removed from the NPC from slots 49 and 52, please help me

try looking at your mod options first....... there this thing called strip settings in sexlab....

Posted
11 hours ago, sidfu said:

 

13 hours ago, Cerberus_sr said:

I have a problem! When having sex through dialogue:..Ok slave..., and ...I'm going to fuck you...clothes cannot be removed from the NPC from slots 49 and 52, please help me

try looking at your mod options first....... there this thing called strip settings in sexlab....

Only this mod is installed and everything necessary for it + 2 clothes for the test, all slots are marked in the sex lab, through the above dialogue, slots 49 and 52 are not removed from the NPC and the main character, everything is removed through other dialogs of this mod. Sorry for my english

 

Thank you!

Posted

Hello everyone. I didn't get how to whip slaves. When i pick in dialog You need to be punished->You are going to be wheeped just nothing happens. I disabled plugins at screenshot because of missng masters, maybe I require one of this?  

image.png

Posted
18 minutes ago, Dierigtnow said:

Hello everyone. I didn't get how to whip slaves. When i pick in dialog You need to be punished->You are going to be wheeped just nothing happens. I disabled plugins at screenshot because of missng masters, maybe I require one of this?  

image.png

Do you have a whip in your inventory? You can find one in Farengar's study if you have that esp, you can make one at a forge (silver and firewood) or you can console command one in (player.additem xx00BEEF 1; where XX is the hexadecimal location of PAHE in your load order.

 

Also, you don;t have to use a whip to punish a slave. You can use anything (unarmed, sword, spell, etc.) that causes damage. The main advantage of the whip is that it's harder to do enough damage to kill your slave while punishing them.

Posted

I feel like I need to ask this, but do I just have to download "pahe_lives_on-7.3.9 with all addons install loose files" and I don't; need to download the rest of the files in the "download" button

Posted
On 1/26/2020 at 6:55 AM, Sucker343 said:

tdf prostituting should increase their sex training value.

 

yes, you're right it should and used to. not certain how it broke, but its being looked into

 

Posted

Does anyone know what the compatibility status is between this mod and Nether Follower Framework (NFF)? NFF has an option to import non-standard followers, and it seems to work for PAHE slaves if (and only if) they have been told to fight for the player. I've done it successfully and it seems to be working as intended. The MCM options for NFF all seem to affect the slave properly.

 

I'm worried that this will create unintended bugs that will ruin my savegame later. For example, the NFF import option only shows when the slave has been told to fight for the player, the option disappears after the slave has been told not fo fight. I'm guessing this means that the slave should be removed from NFF before they are told not to fight any more.

 

Is it recommended not to try using PAHE with NFF?

Posted

as stated for the 10th time i think in the past month never ever force a slave into a framework of a follower mod as best cause the npc break worst case your game is toast as the foller system breaks comptely.

 

Posted

Ok, thanks.

 

I'm also getting another bug. I've been enslaving NPCs from the Deadly Wenches mod. Whenever I tell Deadly Wench slaves to fight for me in combat, I cannot interact with them after I enter another cell through a loading screen. They do not become highlighted under the crosshair, their names do not show under the crosshair, they cannot be interacted with or start dialogue. They are normal if I disable combat mode before I pass a loading screen, broken if I leave combat mode enabled before I pass a loading screen.

Posted

Strangely enough - I had this Deadly Wench bug tonight. First time ever.

I tried all my normal fixes - resetai, resurrect, disable/enable, etc. Nothing worked. Reset her through PAHE. Nothing.

Executing her worked. Deadly Wenches are a dime a dozen. She will not be missed...

Posted

So does PAHE give protected status to all slaves as it clones them when they are first enslaved? It seems that way by checking the console, but I'm just looking for confirmation.

 

EDIT3: Also, what kind of interaction does this mod have with Death Alternative? I haven't tested it out yet.

 

3 hours ago, fred200 said:

Strangely enough - I had this Deadly Wench bug tonight. First time ever.

I tried all my normal fixes - resetai, resurrect, disable/enable, etc. Nothing worked. Reset her through PAHE. Nothing.

Executing her worked. Deadly Wenches are a dime a dozen. She will not be missed...

 

Ok, thanks for the fast response. That's disappointing, since I installed it just to give fodder for PAHE. Now I'm wondering if it affects Immersive Wenches too.

 

EDIT: Yes, Immersive Wenches too. That makes sense, because Deadly Wenches are all based on templates from Immersive Wenches.

 

EDIT2: Found an old post on the subject, plus a few other posts on that page. The author didn't specify the exact nature of the problem though.

 

 

Posted

ok
1. deadly wenches works fine but u have to make sure they enslave right. if u think they bugged reload save
2. always save before u enslave. if when u go enable u get any fail message relaod.
3. if u go to ensalve and u dont get the popup for the salve talk reloads save.
4. if anything bugs reload save
5. save before any enslavment
6. repeat 5 9999 times.

far as i know he has long fixed the issue that causes taht bug. where they don tenslave right which is mainly caused by their factions not being set right. thats why u sav beforehand as if u been playing a while your ram is a mess so things can fail to work right

Posted
5 hours ago, sidfu said:

ok
1. deadly wenches works fine but u have to make sure they enslave right. if u think they bugged reload save
2. always save before u enslave. if when u go enable u get any fail message relaod.
3. if u go to ensalve and u dont get the popup for the salve talk reloads save.
4. if anything bugs reload save
5. save before any enslavment
6. repeat 5 9999 times.

far as i know he has long fixed the issue that causes taht bug. where they don tenslave right which is mainly caused by their factions not being set right. thats why u sav beforehand as if u been playing a while your ram is a mess so things can fail to work right

 

Thanks for the response. I've been saving and reloading a lot already to isolate the cause. The enslavement works normally, and I've tried it many times with different NPCs from the same mod under different circumstances. About the only thing I haven't tried is starting a new game, but I'll try that sometime in the next few days (it takes a while to get a test game set up properly due to large modlists).

 

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