CliftonJD Posted November 27, 2018 Author Posted November 27, 2018 found some small incompatibility quirks in the dd4 patch so i'll have to send you my latest, hopefully last dd patch before the official change over in the scripts for dd users making it no longer necessary to patch in....and no i won't be separate making patches this time round since i'm getting shorter on time with rl bugging at me to do other things for them. however, hopefully it won't be long before dd gets integrated into the scripts....and yes it will be a soft dependency when it happens. i've found the part of the code that sets the keyword for the collars so i'm going to try for both keywords at first and if it doesn't allow that, then when the scripts detect DD is installed it will use the dd keyword instead of the original pah leash collar keyword. for users who still wish to use the original pah leash collars there will be a separate ferengar's study addon that uses dd as a hard dependency to integrate the pah leash collar as dd collars without altering anything in dd so it no longer has the issues of becoming obsolete with their next update/s and uses less esp's in the load order for the addon's. 1
mangalo Posted November 27, 2018 Posted November 27, 2018 Looking forward to the next version Sorry if it has been asked before, will a clean save be required ?
CliftonJD Posted November 27, 2018 Author Posted November 27, 2018 1 hour ago, mangalo said: Looking forward to the next version Sorry if it has been asked before, will a clean save be required ? the upcoming update shouldn't require it for the most part, but might require it for the health slider fix to work for those interested in that to return. 1 of my testers couldn't get the health slider on a running save ...haven't forgotten about your request for more translatable text, but that part of the update isn't ready yet. sending out what was being worked on and beta tested prior to that
mangalo Posted November 27, 2018 Posted November 27, 2018 Don't worry about it, what can't be done with localized strings can be translated with the translation tool we use
CliftonJD Posted November 28, 2018 Author Posted November 28, 2018 2 hours ago, mangalo said: Don't worry about it, what can't be done with localized strings can be translated with the translation tool we use good to hear it ?
CliftonJD Posted November 28, 2018 Author Posted November 28, 2018 Pahe_lives_on-7.2.8 : more faction fixes in the release code as well as some other fixes to reset fixes the escape dialogue on sultry women more tweaks to the mod start so it only autostarts thru vanilla game starts unless its in the prison cell and its not already running, i'll have to figure out something else for game starts that aren't covered under that criteria, think i've heard another mod similar to alternate start but don't remember what it was called additionally added the "do this for me" dialogue to the sultry women health slider is fixed and now has a maximum value as well as a minimum escape value updated dd/ddx patches to Pahe_Dwarven_Devious_suits added "my home is your home" dialogue patch devious dwemer suits can be found on 2 pinewatch npc's full deatils on the new dwemer suits found here: i've added 2 variants of the suit, mostly the same, but 1 performs as a devious pet suit forcing the wearer to crawl on hands and knees and the other variant is an ordinary slave suit for "keeping" slaves using the same keywords as leash collars 3
CliftonJD Posted November 28, 2018 Author Posted November 28, 2018 ...new site being a pita again, i'll have to update the main page on it tomorrow
sidfu Posted November 28, 2018 Posted November 28, 2018 instead of linking it to start on something make it where u have to enable the mod from mod menu would be the best thing.
Kitchensnk Posted November 28, 2018 Posted November 28, 2018 I hate to ask this question when I see there are 143 pages of asked questions already.... but, please be gentle... I am just a little confused on the installed instructions. The file download list is pretty lengthy, with versions and patch that go way back. The title says Paradise Halls Enhanced (pahe) repacked with the customary addons What are the "customary" add ons? Does that mean if I have the most current DD, that I don't have to download the DD4.1 patch? When you say add ons, do you mean fellglow's adjusted slave camp, Fellglows' rebuilt slave camp or ??? is already included? If one was starting from scratch with PAHE, and already has DD/DE/DI (up to date) ZAZ, and Heretical Resources (and all the PAHE requirements installed_... and wanted the full PAHE experience, what do I need besides pahe_lives_on-7.2.8 with all addons install.7z Thanks, in advance
Pfiffy Posted November 28, 2018 Posted November 28, 2018 Ok... I have to patch the name list for my englified german version... A lot of Races don't accept name changes. I guess this will also happen to other pll with other languages...
CliftonJD Posted November 28, 2018 Author Posted November 28, 2018 10 hours ago, sidfu said: instead of linking it to start on something make it where u have to enable the mod from mod menu would be the best thing. that's what we had originally when blabla was still with us and had far more problems and complaints over it. that and somehow the button to start it has quit working so that's on my list to fix as well 7 hours ago, Kitchensnk said: I hate to ask this question when I see there are 143 pages of asked questions already.... but, please be gentle... I am just a little confused on the installed instructions. The file download list is pretty lengthy, with versions and patch that go way back. The title says Paradise Halls Enhanced (pahe) repacked with the customary addons What are the "customary" add ons? Does that mean if I have the most current DD, that I don't have to download the DD4.1 patch? When you say add ons, do you mean fellglow's adjusted slave camp, Fellglows' rebuilt slave camp or ??? is already included? If one was starting from scratch with PAHE, and already has DD/DE/DI (up to date) ZAZ, and Heretical Resources (and all the PAHE requirements installed_... and wanted the full PAHE experience, what do I need besides pahe_lives_on-7.2.8 with all addons install.7z Thanks, in advance with all addons covers all of that mentioned and especially helps with the confusions over which patches are meant for your installation...but that also means you will need the full requirements of those addons, including tdf prostitution as listed in the main page topic description or untick the esp for the tdf addon if you don't have tdf prostitution mod insalled and don't want it. having your dd versions upto date is what required me to make the updated patches when i found some missing properties in my old patch. the current patch for ddx 4.2 is the dwarven suits addon and yes its included in the full install 1 hour ago, Pfiffy said: Ok... I have to patch the name list for my englified german version... A lot of Races don't accept name changes. I guess this will also happen to other pll with other languages... have you always had that problem or something new to sse. if you've always had a problem with the auto-namer, you might need to translate the race names from english in the pahe folder for your skyrim to find the names lists. i've discovered as i enslave more races that the auto-namer only works with the skyrim default human races. most likely if its only effecting some races for your language, the code is having issues with the space in some of the race names but that's just my guess
Pfiffy Posted November 28, 2018 Posted November 28, 2018 2 hours ago, CliftonJD said: have you always had that problem or something new to sse. if you've always had a problem with the auto-namer, you might need to translate the race names from english in the pahe folder for your skyrim to find the names lists. i've discovered as i enslave more races that the auto-namer only works with the skyrim default human races. most likely if its only effecting some races for your language, the code is having issues with the space in some of the race names but that's just my guess I have renamed the files with the german Race names and it works... I hope i have covered them all by now...
AVS Posted November 29, 2018 Posted November 29, 2018 Slapped the update onto my current game a little while ago. No immediate issues as far as the slaves themselves go, but the Dwarven Devious implementation seems to be going a bit awry. Specifically, the bodies don't want to show up. Grabbed them out of the .esp using AddItemMenu, equipped them and went through the DD dialog boxes just fine, but the body models fail to appear despite being marked as equipped in the inventory, for both the normal and 'pet' versions. The versions from the original MCG mod using the same meshes show up, so it's not a missing model issue. The head pieces work fine, with all the proper DD gimmicks. Dug around in the .esp a bit and didn't see any issues as far as the armor entries went, so maybe there's a hiccup with DD's equip script?
Psalam Posted November 29, 2018 Posted November 29, 2018 Spoiler 5 hours ago, AVS said: Slapped the update onto my current game a little while ago. No immediate issues as far as the slaves themselves go, but the Dwarven Devious implementation seems to be going a bit awry. Specifically, the bodies don't want to show up. Grabbed them out of the .esp using AddItemMenu, equipped them and went through the DD dialog boxes just fine, but the body models fail to appear despite being marked as equipped in the inventory, for both the normal and 'pet' versions. The versions from the original MCG mod using the same meshes show up, so it's not a missing model issue. The head pieces work fine, with all the proper DD gimmicks. Dug around in the .esp a bit and didn't see any issues as far as the armor entries went, so maybe there's a hiccup with DD's equip script? Because I've done it I've got to ask, "did you build them in Bodyslide?"
Tenri Posted November 29, 2018 Posted November 29, 2018 Since you mentioned alternate start mods and not knowing what they are called i know of 3: Alternate Start - Live another Life Random Alternate Start Skyrim Unbound
AVS Posted November 30, 2018 Posted November 30, 2018 9 hours ago, Psalam said: Reveal hidden contents Because I've done it I've got to ask, "did you build them in Bodyslide?" Yes. Or more specifically, no. They use the same meshes in the same folders as the original MCG mod, which I've had for ages, so I skipped over the CBBE versions packaged with PAHE to preserve my already-built UUNP versions. Those continue to work fine when accessed from the MCG mod, and the neck parts which also require Bodyslide work normally in the PAHE version.
Guest Posted November 30, 2018 Posted November 30, 2018 What is: -My home is your home dialogue patch.esp -Pahe_Dwarven_Devious_Suits.esp no description of these
Psalam Posted November 30, 2018 Posted November 30, 2018 Spoiler 13 minutes ago, Risamei said: What is: -My home is your home dialogue patch.esp -Pahe_Dwarven_Devious_Suits.esp no description of these Look at the previous page (of this Support Thread), specifically at post 3567 by CliftonJD.
Guest Posted November 30, 2018 Posted November 30, 2018 2 minutes ago, Psalam said: Reveal hidden contents Look at the previous page (of this Support Thread), specifically at post 3567 by CliftonJD. cant find it
Psalam Posted November 30, 2018 Posted November 30, 2018 Spoiler 8 minutes ago, Risamei said: cant find it This is the link: In it she gives the descriptions of the changes coming with the new version (7.28) INCLUDING the two that you asked about.
Guest Posted November 30, 2018 Posted November 30, 2018 added "my home is your home" dialogue patch but what does that mean exactly?
Psalam Posted November 30, 2018 Posted November 30, 2018 Spoiler 2 minutes ago, Risamei said: added "my home is your home" dialogue patch but what does that mean exactly? I can't tell you precisely and CliftonJD has indicated that she is swamped with RL at the moment, so I will make an educated guess. For some time Musje has increased the dialogue available to PAHE slaves if you also had Home Sweet Home loaded. Many of the things that you used to only be able to do with a slave in an HSH home were now available with any PAHE slave. I assume that CliftonJD has put in a patch that will allow that to move more smoothly and, if what I read in the latest update of HSH is accurate, between them the transition back and forth will be smoother (like not losing slave training levels).
Guest Posted November 30, 2018 Posted November 30, 2018 13 minutes ago, Psalam said: Reveal hidden contents I can't tell you precisely and CliftonJD has indicated that she is swamped with RL at the moment, so I will make an educated guess. For some time Musje has increased the dialogue available to PAHE slaves if you also had Home Sweet Home loaded. Many of the things that you used to only be able to do with a slave in an HSH home were now available with any PAHE slave. I assume that CliftonJD has put in a patch that will allow that to move more smoothly and, if what I read in the latest update of HSH is accurate, between them the transition back and forth will be smoother (like not losing slave training levels). okay thanks for letting me know!
CliftonJD Posted December 1, 2018 Author Posted December 1, 2018 On 11/28/2018 at 1:55 PM, Pfiffy said: I have renamed the files with the german Race names and it works... I hope i have covered them all by now... ok cool, figured that would be all that's needed when you mentioned it...any language issues i'll be relying on the bilingual speakers here to translate On 11/29/2018 at 8:28 AM, AVS said: Slapped the update onto my current game a little while ago. No immediate issues as far as the slaves themselves go, but the Dwarven Devious implementation seems to be going a bit awry. Specifically, the bodies don't want to show up. Grabbed them out of the .esp using AddItemMenu, equipped them and went through the DD dialog boxes just fine, but the body models fail to appear despite being marked as equipped in the inventory, for both the normal and 'pet' versions. The versions from the original MCG mod using the same meshes show up, so it's not a missing model issue. The head pieces work fine, with all the proper DD gimmicks. Dug around in the .esp a bit and didn't see any issues as far as the armor entries went, so maybe there's a hiccup with DD's equip script? your screenshot appears to be wearing the mcg armor, since your inventory shows you as not having the mcg armor it appears you have a bug maybe from trying to wear 1 then the other i dunno On 11/29/2018 at 8:42 AM, Psalam said: Reveal hidden contents Because I've done it I've got to ask, "did you build them in Bodyslide?" On 11/29/2018 at 6:36 PM, AVS said: Yes. Or more specifically, no. They use the same meshes in the same folders as the original MCG mod, which I've had for ages, so I skipped over the CBBE versions packaged with PAHE to preserve my already-built UUNP versions. Those continue to work fine when accessed from the MCG mod, and the neck parts which also require Bodyslide work normally in the PAHE version. cbbe bodyslide user here, tested each item from the forge...i don't believe in using the console for items like the dd community encourages and only other thing i can think of would be if you've had the same meshes for ages, you might need to update them to see the mesh changes from the updated esp...possible you missed an update and i'm basing this off the current version, a slot change in the esp for example has to match with the slots on the meshes On 11/29/2018 at 12:34 PM, Tenri said: Since you mentioned alternate start mods and not knowing what they are called i know of 3: Alternate Start - Live another Life Random Alternate Start Skyrim Unbound thanks, i think "skyrim unbound" might be the other alt start mod i was looking for that's not covered yet, but i'll check into the other as well to be sure on it. the first 1 listed is the 1 i was aware of and tested it with, my beta tester could only think of other mods that were based on it so that was covered 9 hours ago, Risamei said: What is: -My home is your home dialogue patch.esp -Pahe_Dwarven_Devious_Suits.esp no description of these sorry meant to go into better detail on those... "my home is your home" dialogue patch is meant for users who have that mod installed as requested that patch makes so that mod no longer gives dialogue options to slaves as that mod is likely the biggest conflict for pahe slaves and having a way to pach that dialogue out gives users the chance to not have that mod be an issue any longer aka the biggest name loss fixer patch the dwarven devious suits is the new replacement for the ddx patch until the need for a patch is removed that patch does the same as the ddx patch that additionally contains the dd patch in addition that patch adds new slave suits based on the mcg mod mentioned in the previous posts upcoming plans for devious devices with that device as the centerpiece: that patch is the start of an immersive way to train your slaves bodies while still confining them to follow you. still in the idea stages atm, but the plan is that any plugged slaves will receive certain degrees of sex training in combat based on the plugs used and this suit will provide the highest training of all plugs. i didn't search the dd framework to see which plugs already use those keywords, only grabbed the keywords that best fit their intentions tied slaves will receive a similar training level but this suit provides a way to achieve it without needing to tie them up next i'm thinking i might even add an additional keyword to it that forces the slave to be more obedient under the control of the full suit when both pieces are worn like mcg was explaining about the dwarven devious devices. in this respect its like a dwarven mind control<<<still in the idea phase on that, not sure if i'll go that direction with it additionally "might" add pose training to those suits as tho they're tied up since their arms and legs are indeed restrained quite well additional ideas tie into another means of asking the slave "would you like to be my follower"...or something to that effect officially i didn't want to release it until my plans were completed, but when i found those bugs in the patch made for dd/ddx 4.1 when used with the current versions i decided something had to be done about it before my patch ends up breaking somebody's dd framework and nobody would be able to track it down this is why i was hoping to do away with the patches altogether and was also on a side mission to track down that code and i did find it but implementation of a soft-coded fix didn't go as planned at first so i got delayed but hoping to get something regarding that newer fix before the next dd update 8 hours ago, Psalam said: Reveal hidden contents I can't tell you precisely and CliftonJD has indicated that she is swamped with RL at the moment, so I will make an educated guess. For some time Musje has increased the dialogue available to PAHE slaves if you also had Home Sweet Home loaded. Many of the things that you used to only be able to do with a slave in an HSH home were now available with any PAHE slave. I assume that CliftonJD has put in a patch that will allow that to move more smoothly and, if what I read in the latest update of HSH is accurate, between them the transition back and forth will be smoother (like not losing slave training levels). thanks, you were right in that atleast..couldn't finish rewriting the page or get a better explanation of the patch changes out 1
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