Psalam Posted October 3, 2018 Posted October 3, 2018 Spoiler 4 minutes ago, Mogsoli said: using "player.placeatme" so theres two hulda 1 original 1 cloned... i enslaved the clone and both become slave without me touching the original one If you want a free Hulda as well as an enslaved one you might make that work using that console command AFTER enslaving Hulda, but I don't think so. Like so many other things in life your not going to have your cake and eat it too, or, you can't have your enslaved Hulda and your free one too.
Mogsoli Posted October 3, 2018 Posted October 3, 2018 25 minutes ago, Psalam said: Reveal hidden contents If you want a free Hulda as well as an enslaved one you might make that work using that console command AFTER enslaving Hulda, but I don't think so. Like so many other things in life your not going to have your cake and eat it too, or, you can't have your enslaved Hulda and your free one too. i think the old one is not like this... but well i will move on..
CliftonJD Posted October 4, 2018 Author Posted October 4, 2018 On 10/2/2018 at 12:15 AM, Roberbarron said: Thank you for looking into it keep a save handy with the falmer who can't be enslaved, i'm going to need his console screenshot 14 hours ago, Prime66 said: I need a little help, when I tell one of my slaves to pose for me the only thing they will do (play an animation) is "Stand there" all others don't work the dance, wild dance, statue and so on. I did run FNIS and have all requirements (except for ZAZ I use Version 8+ ) untick the option for that dialog from home sweet home, its a home sweet home dialog that has no function in pahe. the mcm toggle for "home sweet home dialogs on pahe slaves"...or something to that effect
Prime66 Posted October 4, 2018 Posted October 4, 2018 8 hours ago, CliftonJD said: untick the option for that dialog from home sweet home, its a home sweet home dialog that has no function in pahe. the mcm toggle for "home sweet home dialogs on pahe slaves"...or something to that effect 3 Ohh dam, thanks for pointing me in the right direction. I didn't check the optional dependencies I needed FNIS Spells for the Poses. On a side note for what are the DDi and DDx patches, what functionality do they add to pahe?
Psalam Posted October 4, 2018 Posted October 4, 2018 Spoiler 8 minutes ago, Prime66 said: Ohh dam, thanks for pointing me in the right direction. I didn't check the optional dependencies I needed FNIS Spells for the Poses. On a side note for what are the DDi and DDx patches, what functionality do they add to pahe? the dd patches were designed to be used for more collar options...eventually my plan is to expand that patch to include gagged dialogue as requested by other dd users but that hasn't happened yet as it requires more new dialogue for slaves that are already short on dialogue as it is...But it might still come sooner than originally thought due to a new idea i had recently also refer to the required dd version before using the dd patches until i get to update those patches i can't guarantee they won't cause you problems with the current versions of dd from: https://www.loverslab.com/topic/61324-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/?do=findComment&comment=2283054 1
Prime66 Posted October 4, 2018 Posted October 4, 2018 2 hours ago, Psalam said: Reveal hidden contents the dd patches were designed to be used for more collar options...eventually my plan is to expand that patch to include gagged dialogue as requested by other dd users but that hasn't happened yet as it requires more new dialogue for slaves that are already short on dialogue as it is...But it might still come sooner than originally thought due to a new idea i had recently also refer to the required dd version before using the dd patches until i get to update those patches i can't guarantee they won't cause you problems with the current versions of dd from: https://www.loverslab.com/topic/61324-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/?do=findComment&comment=2283054 Alright, thanks for letting me know.
CliftonJD Posted October 4, 2018 Author Posted October 4, 2018 6 hours ago, Psalam said: thanks for the assist
Psalam Posted October 4, 2018 Posted October 4, 2018 Spoiler 36 minutes ago, CliftonJD said: thanks for the assist Always glad to be of assistance. Thank YOU for the mod!
asanthracinus Posted October 4, 2018 Posted October 4, 2018 Anyone else had the problem of having almost no animation variation when using sex to punish their slaves? Spent a couple days looking for a solution with no luck yet. I'm a noob at modding but I have installed several extra animation packs, run FNIS, registered them in SexLab and rebuilt the registry. I've disabled all the filters I could find in the MCM and I still end up with only 2 or 3 options when I begin a punishment scene. I know the animations packs are working at least somewhat because other mods can make use of them; TDF Prostitution, Prison Overhaul, Defeat, etc. I know load order can make a difference in a lot of things (and I did use Loot and Wrye Bash) but just in case someone can point me to where I might have gone wrong here, I've included snapshots of my plugins
Psalam Posted October 4, 2018 Posted October 4, 2018 Spoiler 7 minutes ago, asanthracinus said: Anyone else had the problem of having almost no animation variation when using sex to punish their slaves? Spent a couple days looking for a solution with no luck yet. I'm a noob at modding but I have installed several extra animation packs, run FNIS, registered them in SexLab and rebuilt the registry. I've disabled all the filters I could find in the MCM and I still end up with only 2 or 3 options when I begin a punishment scene. I know the animations packs are working at least somewhat because other mods can make use of them; TDF Prostitution, Prison Overhaul, Defeat, etc. I know load order can make a difference in a lot of things (and I did use Loot and Wrye Bash) but just in case someone can point me to where I might have gone wrong here, I've included snapshots of my plugins Yes that can be an issue. First, you need to know that SexLab gives you lists of "all" animations but also "aggressive" animations listed separately. While you can toggle the MCM in PAHE it seems to make little difference as to whether slaves get aggressive animations (they do). So, my solution has been to go into SexLab MCM, pull up the "toggle animations" go to aggressive animations and begin ticking off some more boxes. The odds are that few, if any, of your added animations are listed as "aggressive" in SexLab. Once you've added many more you will be happier with the results. Additionally, using the same idea, if you have one animation that you get sick of seeing simply turn it off in SexLab. That will force SexLab to use other animations instead.
asanthracinus Posted October 5, 2018 Posted October 5, 2018 *Edit: It seems I spoke too soon. I got the longer menu only once and I don't remember precisely how (i.e. on which punishment). I've tried them all again. The scene in question is female on female but shouldn't be limited to lesbian-only animations (at least according to the menu). In most cases I get only one animation: Zyn Rough Standing which bears the tag of AggressiveDefault. I wonder if that might have something to do with all this? I actually fiddled around with the SexLab menu as well. Sorry, I should have clarified that when I said I'd been through the MCM disabling filters. Though I'm not sure I understood until now exactly how the animation toggle menu works. Do I have this right; the "aggressive" menu lets you choose which animations are labelled as aggressive? Up until now, I thought it just displayed animations with an "aggressive" tag and allowed you to activate or deactivate them. In any case, thanks for the suggestions. I've applied them and at least one of the punishment options now provides me with a much longer list of possible animations to choose from! Thanks for getting back to me so quickly!
AVS Posted October 5, 2018 Posted October 5, 2018 2 hours ago, asanthracinus said: Anyone else had the problem of having almost no animation variation when using sex to punish their slaves? Spent a couple days looking for a solution with no luck yet. It's been my experience that, for whatever reason, PAHE consistently gets stuck using the 'Zyn Rough Standing' animation after the initial install. Filters on or off, hitting 'O' to force SexLab to change animations, doesn't matter. It always just flicks right back to that one. Fortunately the solution seems to be simply toggling that animation (and the regular Zyn Standing, as IIRC it'll sometimes default to that if you only kill the rough version) to 'off' in the SexLab animation registry. After doing that PAHE will pick random aggressive animations like it's supposed to. 2
Psalam Posted October 5, 2018 Posted October 5, 2018 Spoiler 11 hours ago, asanthracinus said: *Edit: It seems I spoke too soon. I got the longer menu only once and I don't remember precisely how (i.e. on which punishment). I've tried them all again. The scene in question is female on female but shouldn't be limited to lesbian-only animations (at least according to the menu). In most cases I get only one animation: Zyn Rough Standing which bears the tag of AggressiveDefault. I wonder if that might have something to do with all this? I actually fiddled around with the SexLab menu as well. Sorry, I should have clarified that when I said I'd been through the MCM disabling filters. Though I'm not sure I understood until now exactly how the animation toggle menu works. Do I have this right; the "aggressive" menu lets you choose which animations are labelled as aggressive? Up until now, I thought it just displayed animations with an "aggressive" tag and allowed you to activate or deactivate them. In any case, thanks for the suggestions. I've applied them and at least one of the punishment options now provides me with a much longer list of possible animations to choose from! Thanks for getting back to me so quickly! You have that exactly right. The aggressive menu allows you to choose which animations you want it to consider aggressive. You can turn on many consensual-looking animations in the aggressive section and get them to show up in a "rape" setting. The thing to remember about toggling things "off" in SexLab because you are tired of the animation is that you need to turn it off in both the "general" and "aggressive" screens or it will return. 1
ObserveScout Posted October 5, 2018 Posted October 5, 2018 No one need slave relax like the follower relax huh ? well let's hear it. ? Sorry for my poor english. ?
CliftonJD Posted October 5, 2018 Author Posted October 5, 2018 6 hours ago, Extreme“•LuBu•” said: No one need slave relax like the follower relax huh ? well let's hear it. ? Sorry for my poor english. ? slaves relax?! are you asking about sandboxing like a follower would sandbox in an area when asked to wait? 1
ObserveScout Posted October 6, 2018 Posted October 6, 2018 13 hours ago, CliftonJD said: slaves relax?! are you asking about sandboxing like a follower would sandbox in an area when asked to wait? Yeah! maybe you can make it, would you? ?(I have tested, pahe with my home is your home mod, set slaves home and tell them wait around here, i see them sit, eat, walk around area.) That's why i'm here. I apologize, if my explanation does not make you understand. ?
Lodakai Posted October 6, 2018 Posted October 6, 2018 On 10/4/2018 at 7:12 PM, asanthracinus said: Anyone else had the problem of having almost no animation variation when using sex to punish their slaves? Spent a couple days looking for a solution with no luck yet. I'm a noob at modding but I have installed several extra animation packs, run FNIS, registered them in SexLab and rebuilt the registry. I've disabled all the filters I could find in the MCM and I still end up with only 2 or 3 options when I begin a punishment scene. I know the animations packs are working at least somewhat because other mods can make use of them; TDF Prostitution, Prison Overhaul, Defeat, etc. I know load order can make a difference in a lot of things (and I did use Loot and Wrye Bash) but just in case someone can point me to where I might have gone wrong here, I've included snapshots of my plugins You need to add "Wrists" to the json files of your punishment that you want to show up for the punishment scenes when they are tied up. It's the tags that are important for determining what animations are chosen. they also need to be tagged as aggressive if you have that selection on. You can use SLATE to manipulate the tags in game. Also look at the tags of the animations that ARE showing up... you can use those tags to determine if any other tags might be worth adding to the animations that are missing them. Link to slate
Lodakai Posted October 6, 2018 Posted October 6, 2018 On 10/4/2018 at 9:27 PM, AVS said: It's been my experience that, for whatever reason, PAHE consistently gets stuck using the 'Zyn Rough Standing' animation after the initial install. Filters on or off, hitting 'O' to force SexLab to change animations, doesn't matter. It always just flicks right back to that one. Fortunately the solution seems to be simply toggling that animation (and the regular Zyn Standing, as IIRC it'll sometimes default to that if you only kill the rough version) to 'off' in the SexLab animation registry. After doing that PAHE will pick random aggressive animations like it's supposed to. Also... if you check zaz animation pack.. make sure that the selection to override animations is set to OFF in the MCM. This is also true for DDI. Both of those will block all other animations other than those that are specifically registered properly as a bound animation. That is usually the reason you get zyn rough standing only showing up. 1
CliftonJD Posted October 7, 2018 Author Posted October 7, 2018 11 hours ago, Extreme“•LuBu•” said: Yeah! maybe you can make it, would you? ?(I have tested, pahe with my home is your home mod, set slaves home and tell them wait around here, i see them sit, eat, walk around area.) That's why i'm here. I apologize, if my explanation does not make you understand. ? i may look into it more in the future as i poke out other bugs, but for now i've exhausted my efforts on that particular function. i think with the current version, the slaves should be able to "do" those things if they're told to do it from the ok slave menu and the slave does as they're told. i didn't go thru specifically test relaxing functions like sitting or eating so i'm assuming and hoping. what i tested them on was specific job functions like a forge. i believe the "do nothing" package blabla added is interfering but other parts of the code are dependent on that package so i'll save that for a time when i can restructure other code to accommodate it
Lodakai Posted October 7, 2018 Posted October 7, 2018 13 hours ago, Extreme“•LuBu•” said: Yeah! maybe you can make it, would you? ?(I have tested, pahe with my home is your home mod, set slaves home and tell them wait around here, i see them sit, eat, walk around area.) That's why i'm here. I apologize, if my explanation does not make you understand. ? For now, you can use PAH-HSH to accomplish this. The slaves will sandbox if you tell them to be useful within your cell.
ObserveScout Posted October 7, 2018 Posted October 7, 2018 On 10/7/2018 at 8:49 AM, CliftonJD said: i may look into it more in the future as i poke out other bugs, but for now i've exhausted my efforts on that particular function. i think with the current version, the slaves should be able to "do" those things if they're told to do it from the ok slave menu and the slave does as they're told. i didn't go thru specifically test relaxing functions like sitting or eating so i'm assuming and hoping. what i tested them on was specific job functions like a forge. i believe the "do nothing" package blabla added is interfering but other parts of the code are dependent on that package so i'll save that for a time when i can restructure other code to accommodate it Er!...you're planning to update? or not? ?Yeah! that alright, if you planning to update, i happy to waiting. If you no planing to update, just tell me. (I use pahe_lives_on-7.2.4---fixed mcm--basic_installl versions work perfectly, no problem.) Sorry i not good at english. On 10/7/2018 at 9:33 AM, Lodakai said: For now, you can use PAH-HSH to accomplish this. The slaves will sandbox if you tell them to be useful within your cell. thanks for advice, but i afraid my game are ctd, because my skyrim had 185+ mod load order.(I tested the new mod every times i had one, when i'm sure there is no ctd problem, i start searching a new mods) I apologize, if my explanation does not make you understand.
CliftonJD Posted October 8, 2018 Author Posted October 8, 2018 On 10/6/2018 at 11:17 PM, Extreme“•LuBu•” said: you're planning to update update is already in beta testing, just not the functions you're asking for at this time On 10/6/2018 at 11:17 PM, Extreme“•LuBu•” said: afraid my game are ctd, because my skyrim had 185+ mod load order. in my experience its not how many mods you run that causes problems, but rather how many of those mods are calling the papyrus engine with scripts and how often. another cause would be from a bug in a mod or multiple bugs in mods. there are some users here running so many mods they need to use another mod to merge multiple mods into 1 in order to surpass the 255 mod limit in skyrim...perhaps you should try posting your papyrus log of 1 of those crashes here. just keep a separate save for testing mods that have caused problems like this before as i'm good with finding issues in papyrus, but don't always have time for an immediate answer
ObserveScout Posted October 9, 2018 Posted October 9, 2018 Oh my! well i think i understand. ?Er.. i think, i should thank you for you time, " thanks you " ? And for now. i think, i should waiting for pahe new functions or whatever, in the future. ?
ObserveScout Posted October 9, 2018 Posted October 9, 2018 6 hours ago, Heratic2 said: For some reason whenever I try and use any Zaz furniture with my slaves they only use "Rough Missionary (bound) and Nibbles rough Doggy Style. I've tried enabling/disabling both animation filters but I can't seem to get them to use the right animations for the furniture. Is this a bug or just what's supposed to happen? (Also whenever they end the animation they go behind the furniture bound up, sometimes causing them to be stuck in walls). I'm using ZAP 8.0+ Hm! maybe you can try to use this. ? SexLab Tools
Psalam Posted October 9, 2018 Posted October 9, 2018 Spoiler 21 minutes ago, Heratic2 said: That's what I used to determine that those two are the only animations that play. They're the only ones I can select once the scene starts. Should I post a mod list or something? If you want to post something I would suggest screenshots of the following from MCMs: 1) SexLab - go to toggle animations; then go to aggressive animations (this is a button at the top of the page - depending on what animation packs you have you may have more than one page here), try to take screenshots that cover all the animations possible and what is toggled as being aggressive; 2) If you have DD - post the screenshot of the page that has the toggles that include something like "preserve scene aggressiveness" - It is either the first or second page 3) Go to ZAP and post the screenshot (I think it's the second page) that includes the toggle something like "allow ZAP override" Your problem is likely to be found on one or more of these pages.
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