Pinute Posted December 15, 2018 Posted December 15, 2018 23 hours ago, CliftonJD said:  ok, thanks So far the only slaves I've taken are dark brotherhood victims, all with zero training. Also, I think it's important that I should mention that I'm using 7.2.4 alpha on SSE ;_.  Should I continue this on the SSE forum? I'm also wondering if you have some npcs that you regularly test against that you'd like me to look at? Otherwise I'll try one of the victims, Gerdur and a random bandit in White River Watch.
Guest Posted December 15, 2018 Posted December 15, 2018 Anyone else having trouble with the "i need you to do something for me" dialogue? Half the time it just gives me options of punishment and not for them to actually go do something
InsanityFactor Posted December 16, 2018 Posted December 16, 2018 21 hours ago, eichabbs said: Anyone else having trouble with the "i need you to do something for me" dialogue? Half the time it just gives me options of punishment and not for them to actually go do something That's because they're resisting you. Punish them a little bit and then when they sound scared they'll do what you say. Once they have higher submission they'll just do it right away.
InsanityFactor Posted December 16, 2018 Posted December 16, 2018 I can't get PAHE to work on this new game I just started. It was working fine on other characters just the other day. I do not have the slave tracker quest, or slave info. I can enslave NPCs and I have all the dialogue options but their training stats stay at zero. In the MCM it says, under the debug category, that the mod is "stopped," it says to click to restart the mod but that does not do anything. I'm using Mod Organizer and have run LOOT through there, and I've messed with the load order manually based on what I've seen other people say. My current load order is attached, I'd appreciate any help with this.  loadorder.txt
gender65 Posted December 16, 2018 Posted December 16, 2018 Hello dear ! Please tell me how can I speed up the pumping of a slave via the console ? Is that possible ? For a very long time to train a slave,and there are hundreds of them...
CliftonJD Posted December 17, 2018 Author Posted December 17, 2018     On 12/14/2018 at 8:13 PM, Garolding said: So far the only slaves I've taken are dark brotherhood victims, all with zero training. Also, I think it's important that I should mention that I'm using 7.2.4 alpha on SSE ;_.  Should I continue this on the SSE forum? I'm also wondering if you have some npcs that you regularly test against that you'd like me to look at? Otherwise I'll try one of the victims, Gerdur and a random bandit in White River Watch. unfortunately since i don't know how many of those mods have been converted to sse, it may be better to try on that thread for additional help from the other users 21 hours ago, InsanityFactor said: I can't get PAHE to work on this new game I just started. It was working fine on other characters just the other day. I do not have the slave tracker quest, or slave info. I can enslave NPCs and I have all the dialogue options but their training stats stay at zero. In the MCM it says, under the debug category, that the mod is "stopped," it says to click to restart the mod but that does not do anything. I'm using Mod Organizer and have run LOOT through there, and I've messed with the load order manually based on what I've seen other people say. My current load order is attached, I'd appreciate any help with this.  loadorder.txt pahe-DeviousDevices-addon-patch.esp is a redundant file in your load order, when you have ddx installed, pahe-DeviousDevices-addon-DDx-patch.esp does the job of both patches. next if that's the current dd 4.2 and not an older version then you need to delete both patches and install the newer dwarven dd suits addon as that's the only patch made for the current dd in theory tho, that should only be effecting your devious devices and not hinder pahe so we're still left to figure out why its not starting... according to your load order, you should be starting the game with vanilla start. is that correct? ...the mod "Should" start on its own if the above is true 6 hours ago, gogelmogel100 said: Hello dear ! Please tell me how can I speed up the pumping of a slave via the console ? Is that possible ? For a very long time to train a slave,and there are hundreds of them... what is pumping of a slave, is that a new term for the slave getting rapes. those are done thru dialogues, not console codes
InsanityFactor Posted December 20, 2018 Posted December 20, 2018 On 12/16/2018 at 4:17 PM, CliftonJD said:     unfortunately since i don't know how many of those mods have been converted to sse, it may be better to try on that thread for additional help from the other users pahe-DeviousDevices-addon-patch.esp is a redundant file in your load order, when you have ddx installed, pahe-DeviousDevices-addon-DDx-patch.esp does the job of both patches. next if that's the current dd 4.2 and not an older version then you need to delete both patches and install the newer dwarven dd suits addon as that's the only patch made for the current dd in theory tho, that should only be effecting your devious devices and not hinder pahe so we're still left to figure out why its not starting... according to your load order, you should be starting the game with vanilla start. is that correct? ...the mod "Should" start on its own if the above is true what is pumping of a slave, is that a new term for the slave getting rapes. those are done thru dialogues, not console codes I got it to work, just messed around with load order more and started a new game. In that load order I sent I had just disabled Skyrim Unbound, which was one of the few discrepancies between the mod working and not working, but when I was having trouble I was using Unbound. I did a new game with Alternate Start and it went well, could just be me but maybe there's an incompatibility somewhere? Also, I had to eventually cut that playthrough short as I could not load my saves after a while without a CTD. I'm curious if could offer some tips for better stability with this mod? Am I just using too many things?
AVS Posted December 21, 2018 Posted December 21, 2018 4 hours ago, InsanityFactor said:  Also, I had to eventually cut that playthrough short as I could not load my saves after a while without a CTD. I'm curious if could offer some tips for better stability with this mod?  Do you happen to have the Leveled Actors toggle on? This and/or crashing while saving seem to be the specific issue it can introduce for some users. I had been using it for ages on a previous install, but after I re-installed the game on that computer in an attempt to clean out various long-obsolete mods I started getting constant crashes while saving and playthroughs that became unusable due to crashing on loading after about 20 hours or so of playtime. Then someone way the heck up-thread mentioned having similar issues and that they all went away when he turned the Leveled Actors toggle off, so I did the same and bam, no more problems.  No idea why it would only crop up for a minority of people as it apparently has, or what I might have done to incur it on that installation, but I've decided to leave well enough alone and have had it turned off from the start on this new computer. Â
InsanityFactor Posted December 21, 2018 Posted December 21, 2018 20 hours ago, AVS said:  Do you happen to have the Leveled Actors toggle on? This and/or crashing while saving seem to be the specific issue it can introduce for some users. I had been using it for ages on a previous install, but after I re-installed the game on that computer in an attempt to clean out various long-obsolete mods I started getting constant crashes while saving and playthroughs that became unusable due to crashing on loading after about 20 hours or so of playtime. Then someone way the heck up-thread mentioned having similar issues and that they all went away when he turned the Leveled Actors toggle off, so I did the same and bam, no more problems.  No idea why it would only crop up for a minority of people as it apparently has, or what I might have done to incur it on that installation, but I've decided to leave well enough alone and have had it turned off from the start on this new computer.  Interesting. I do have that setting turned on because the naked bandits break my immersion. I'll try turning it off. Do you have any recommendations for mods that add more females to enemy leveled lists for enslavement? Deadly wenches is pretty incompatible but other than that I haven't looked.
AVS Posted December 22, 2018 Posted December 22, 2018 11 hours ago, InsanityFactor said: Interesting. I do have that setting turned on because the naked bandits break my immersion. I'll try turning it off. Do you have any recommendations for mods that add more females to enemy leveled lists for enslavement? Deadly wenches is pretty incompatible but other than that I haven't looked.  The most straight-forward one is probably Extra NPCs, which adds a whole friggin' pile of generics. There's also its predecessors, the two versions of Extra Bandits. I personally only use the first version of Bandits out of those three, mainly because I find its female face models to be more appealing on the whole. (And also because I'm pretty much resigned to the nudists at this point, and thus don't feel that much urgency about pumping the cast up.) All of them are fairly simple, just adding more basic generic characters to the spawn lists without trying to do anything too clever like the Wenches mods.  Those aren't female-only like the Wenches, of course, but they do focus on adding in larger proportions of women than you get in the Vanilla game. If you want something female-only, you could give Fresh Women Darkness a shot. I'm honestly not sure how well it'd work with PAHE, though, as I've never gotten around to actually trying it out myself. Depends on if the game and PAHE counts them as human, probably. Same with the various enemy types added by F.E.M.A.L.E., although I suspect rather a lot of those aren't.   1
donttouchmethere Posted December 23, 2018 Posted December 23, 2018 Just some positive feedback: Enslaving Dwemer Constructs with pahe is fun =D Great job on the Dialog, laughing my ass off here! No small feat to get me laugh during the super serious slaver buiness ? Training Dwemer Ballistas atm for ranged support, not so easy with Estrus Dwemer installed, me and my followers playing a lot of boccia now ? Â
CliftonJD Posted December 23, 2018 Author Posted December 23, 2018 On 12/20/2018 at 3:59 PM, InsanityFactor said: I got it to work, just messed around with load order more and started a new game. In that load order I sent I had just disabled Skyrim Unbound, which was one of the few discrepancies between the mod working and not working, but when I was having trouble I was using Unbound. I did a new game with Alternate Start and it went well, could just be me but maybe there's an incompatibility somewhere? Also, I had to eventually cut that playthrough short as I could not load my saves after a while without a CTD. I'm curious if could offer some tips for better stability with this mod? Am I just using too many things? sorry about the new issues with skyrim unbound, hopefully i'll get time to add manual starts back to the mod soon enough. might look into auto-start by messenger as well to fix skyrim unbound...that is unless i can find a common ground for it 6 hours ago, donttouchmethere said: Just some positive feedback: Enslaving Dwemer Constructs with pahe is fun =D Great job on the Dialog, laughing my ass off here! No small feat to get me laugh during the super serious slaver buiness ? Training Dwemer Ballistas atm for ranged support, not so easy with Estrus Dwemer installed, me and my followers playing a lot of boccia now ?  Awesome and thanks for the laugh Merry Christmas !! 2
bruh... Posted December 24, 2018 Posted December 24, 2018 im am new to this mod and i had a few questions before i installed it.  I am assuming that because this is a script heavy mod it would be smart to keep a backup of a save from before I installed this mod just to be safe, right?  There are a lot of files that can be downloaded for this mod and i couldnt find a clear explanation on what they are all for. some are obvious like the dd, ddx, and my home is your home patches but there are a few that i am lost on. dwarven devious suits, fellglow camp, and mias lair just as some examples of the ones i dont know about. could i just download and install the 7.2.8 with all addons and be fine from there?  Lastly i find the mod page to be a little hard to read and i cant tell exactly what this mod does. im assuming (based on the original mod this one is based off of) it's a slavery mod for a dom player. What kind of features can i expect?
Psalam Posted December 24, 2018 Posted December 24, 2018 Spoiler 9 hours ago, bruh... said: im am new to this mod and i had a few questions before i installed it.  I am assuming that because this is a script heavy mod it would be smart to keep a backup of a save from before I installed this mod just to be safe, right?  There are a lot of files that can be downloaded for this mod and i couldnt find a clear explanation on what they are all for. some are obvious like the dd, ddx, and my home is your home patches but there are a few that i am lost on. dwarven devious suits, fellglow camp, and mias lair just as some examples of the ones i dont know about. could i just download and install the 7.2.8 with all addons and be fine from there?  Lastly i find the mod page to be a little hard to read and i cant tell exactly what this mod does. im assuming (based on the original mod this one is based off of) it's a slavery mod for a dom player. What kind of features can i expect?   Let's see if I can help.  1) yes, it is a script heavy mod and, as a general rule, making a save is a good idea. However, I have been playing and following PAHE for years and the fact that it is script heavy has yet to be a problem.  2) The best way to handle the files is to download the entire mod. Then tick off .esp's for things that you have no use for. In general, if you don't know what it is and what it is for tick it off. The one exception I would make is that the Farengar's study .esp is particularly useful (see below). If you leave a patch ticked for a mod that you don't have, you are just asking for problems.  3) The mechanics of PAHE are fairly straightforward. Using the MCM menu you can determine in what manner NPCs can be enslaved. The most common method is to "mark" them so make certain you designate a key for that in the MCM menu. Then, in order to do damage to a slave (and later to train them) without killing them you need a PAHE whip. One can be found in Farengar's study in Dragonsreach (see .esp above), or you can make one at a forge (if memory serves it requires a piece of firewood and a silver ingot), or you can use the console to create one (the code is XX00BEEF - where XX is the PAHE spot in your load order). With mark key and whip you are prepared to enslave. Go out and find an NPC to enslave. At the beginning the best candidates are the world encounter thieves or "bandits" in camps that you stand no chance of going back to (such as the Silver Hand in Dustman's Cairn). Approach the "bandit," mark them (they should flash red for a second (this is more easily seen in a dark place)) and then strike them (preferably with the whip since if you hit them with something else you may kill them instead of enslaving them). They should then enter "bleed out." When PAHE is done with them you tell them that they are a slave - this is where things get more complicated. Before moving on let me point you to another toggle in the MCM menu - the autorename toggle. Turning this on is useful since this will be the last thing PAHE does with a slave so that you will know when it is done. So when the "Thief" name changes to "Hubert" (or whatever) you know it is safe to tell them that they have been enslaved.  You must now train your slave. I will not go into detail since CliftonJD does go into detail on the modpage and I have given this instruction multiple times here and in the related mods Home Sweet Home and And You Get A Slave (AYGAS) both by Musje. I would encourage you before you start with your enslaving, however, that you go back to the MCM menu another time. There is a slider that sets how submissive a slave must be to keep it from running away. I would encourage you to set it to the Minimum (I believe this is 10 but I won't swear to it). This will mean that you will spend less time chasing runaway slaves (if you like chasing runaway slaves then leave it high). Enjoy this feature while you may because CliftonJD keeps threatening to take it away (since it is not immersive) despite my pleas to leave it alone. 4
Kimoss Posted December 24, 2018 Posted December 24, 2018 6 hours ago, Psalam said:  Hide contents   Let's see if I can help.  1) yes, it is a script heavy mod and, as a general rule, making a save is a good idea. However, I have been playing and following PAHE for years and the fact that it is script heavy has yet to be a problem.  2) The best way to handle the files is to download the entire mod. Then tick off .esp's for things that you have no use for. In general, if you don't know what it is and what it is for tick it off. The one exception I would make is that the Farengar's study .esp is particularly useful (see below). If you leave a patch ticked for a mod that you don't have, you are just asking for problems.  3) The mechanics of PAHE are fairly straightforward. Using the MCM menu you can determine in what manner NPCs can be enslaved. The most common method is to "mark" them so make certain you designate a key for that in the MCM menu. Then, in order to do damage to a slave (and later to train them) without killing them you need a PAHE whip. One can be found in Farengar's study in Dragonsreach (see .esp above), or you can make one at a forge (if memory serves it requires a piece of firewood and a silver ingot), or you can use the console to create one (the code is XX00BEEF - where XX is the PAHE spot in your load order). With mark key and whip you are prepared to enslave. Go out and find an NPC to enslave. At the beginning the best candidates are the world encounter thieves or "bandits" in camps that you stand no chance of going back to (such as the Silver Hand in Dustman's Cairn). Approach the "bandit," mark them (they should flash red for a second (this is more easily seen in a dark place)) and then strike them (preferably with the whip since if you hit them with something else you may kill them instead of enslaving them). They should then enter "bleed out." When PAHE is done with them you tell them that they are a slave - this is where things get more complicated. Before moving on let me point you to another toggle in the MCM menu - the autorename toggle. Turning this on is useful since this will be the last thing PAHE does with a slave so that you will know when it is done. So when the "Thief" name changes to "Hubert" (or whatever) you know it is safe to tell them that they have been enslaved.  You must now train your slave. I will not go into detail since CliftonJD does go into detail on the modpage and I have given this instruction multiple times here and in the related mods Home Sweet Home and And You Get A Slave (AYGAS) both by Musje. I would encourage you before you start with your enslaving, however, that you go back to the MCM menu another time. There is a slider that sets how submissive a slave must be to keep it from running away. I would encourage you to set it to the Minimum (I believe this is 10 but I won't swear to it). This will mean that you will spend less time chasing runaway slaves (if you like chasing runaway slaves then leave it high). Enjoy this feature while you may because CliftonJD keeps threatening to take it away (since it is not immersive) despite my pleas to leave it alone. I just installed this mod and I can't enslave any NPC , I opened the MCM menu and there was only a bugged page called Paradise halls redux in which I cant change anything but from what you said I realize there should be another MCM page that I don't have I installed the following: pahe with addons ( and removed the esps I don't need) pahe update pahe dd pahe ddx  I ran FNIS and have the required files and even made a clean save and worked on it I was completely surprised to know there is another MCM page and even thought I had to knock the npc first old fashion style Please Help Â
Psalam Posted December 24, 2018 Posted December 24, 2018 Spoiler 49 minutes ago, Kimoss said: I just installed this mod and I can't enslave any NPC , I opened the MCM menu and there was only a bugged page called Paradise halls redux in which I cant change anything but from what you said I realize there should be another MCM page that I don't have I installed the following: pahe with addons ( and removed the esps I don't need) pahe update pahe dd pahe ddx  I ran FNIS and have the required files and even made a clean save and worked on it I was completely surprised to know there is another MCM page and even thought I had to knock the npc first old fashion style Please Help    While it can't possibly be this easy let's at least try this:  https://www.nexusmods.com/skyrim/mods/57795  This is a Nexus mod designed to get "sluggish" MCM menus working. 1
Kimoss Posted December 24, 2018 Posted December 24, 2018 12 minutes ago, Psalam said:  Hide contents   While it can't possibly be this easy let's at least try this:  https://www.nexusmods.com/skyrim/mods/57795  This is a Nexus mod designed to get "sluggish" MCM menus working. Unfortunately, it didn't change any thing BTW the MCM page name is Paradise Home Reborn not redox or whatever I said in the first post
Psalam Posted December 24, 2018 Posted December 24, 2018 Spoiler 44 minutes ago, Kimoss said: Unfortunately, it didn't change any thing BTW the MCM page name is Paradise Home Reborn not redox or whatever I said in the first post   So, let's do this the other way. Delete everything from this mod that you have loaded. Then go to the list of downloads. Download ONLY the very LAST file listed on the page. Once it's loaded go back and tick off all the .esp's that you are not going to use. Then, run LOOT and FNIS and start a new game. I THINK you may have simply made it harder than it needs to be. 2
Kimoss Posted December 24, 2018 Posted December 24, 2018 10 minutes ago, Psalam said:  Reveal hidden contents   So, let's do this the other way. Delete everything from this mod that you have loaded. Then go to the list of downloads. Download ONLY the very LAST file listed on the page. Once it's loaded go back and tick off all the .esp's that you are not going to use. Then, run LOOT and FNIS and start a new game. I THINK you may have simply made it harder than it needs to be.  OK this is a thing I could have missed Is starting a new game necessary on first time for the mod? As I have not done that ever Or are u just debugging?
Psalam Posted December 24, 2018 Posted December 24, 2018 Spoiler Just now, Kimoss said: OK this is a thing I could have missed Is starting a new game necessary on first time for the mod? As I have not done that ever Or are u just debugging?   Any time that you change your load order (adding mods, deleting mods or JUST running LOOT) you MUST run LOOT and FNIS (correcting all errors with either and warnings with FNIS) and start a new game. Skyrim's saves notoriously fail to clear all the material that was there before so, if you had an issue, it is likely still there in your save. If you've changed your load order (in this case I mean changing mods position by moving things up or down one) the save will be looking for information from the wrong mod. So, if you have issues or simply want to add a mod or two you must start over.  Note: this is not an absolute rule but it should be followed generally. If you want more information I believe I covered this in the second segment of my blog. 3
Kimoss Posted December 24, 2018 Posted December 24, 2018 4 minutes ago, Psalam said:  Reveal hidden contents   Any time that you change your load order (adding mods, deleting mods or JUST running LOOT) you MUST run LOOT and FNIS (correcting all errors with either and warnings with FNIS) and start a new game. Skyrim's saves notoriously fail to clear all the material that was there before so, if you had an issue, it is likely still there in your save. If you've changed your load order (in this case I mean changing mods position by moving things up or down one) the save will be looking for information from the wrong mod. So, if you have issues or simply want to add a mod or two you must start over.  Note: this is not an absolute rule but it should be followed generally. If you want more information I believe I covered this in the second segment of my blog. I have been modding for years and always asked myself why the game started stable the first time no matter how many mods I have but was a little more unstable each time I add a few mods So that was the reason Well, I'll try starting a new game Thanks for the help!!!
Psalam Posted December 24, 2018 Posted December 24, 2018 Spoiler Just now, Kimoss said: I have been modding for years and always asked myself why the game started stable the first time no matter how many mods I have but was a little more unstable each time I add a few mods So that was the reason Well, I'll try starting a new game Thanks for the help!!!   You're very welcome.  I do not mean to sound petty but, in the future, when someone gives you useful advice or simply posts something with which you strongly agree please "like" the post by clicking the "thumbs up" icon in the lower right corner of the post. While this has no "real" value it provides two distinct benefits. First, it notifies anyone else who reads that post in the future that the opinion expressed is more than that of a single person and is therefore more likely to be of benefit. Second, it's simply nice to get some positive feedback once in a while. 3
bruh... Posted December 25, 2018 Posted December 25, 2018 Spoiler 21 hours ago, Psalam said:  Reveal hidden contents   Let's see if I can help.  1) yes, it is a script heavy mod and, as a general rule, making a save is a good idea. However, I have been playing and following PAHE for years and the fact that it is script heavy has yet to be a problem.  2) The best way to handle the files is to download the entire mod. Then tick off .esp's for things that you have no use for. In general, if you don't know what it is and what it is for tick it off. The one exception I would make is that the Farengar's study .esp is particularly useful (see below). If you leave a patch ticked for a mod that you don't have, you are just asking for problems.  3) The mechanics of PAHE are fairly straightforward. Using the MCM menu you can determine in what manner NPCs can be enslaved. The most common method is to "mark" them so make certain you designate a key for that in the MCM menu. Then, in order to do damage to a slave (and later to train them) without killing them you need a PAHE whip. One can be found in Farengar's study in Dragonsreach (see .esp above), or you can make one at a forge (if memory serves it requires a piece of firewood and a silver ingot), or you can use the console to create one (the code is XX00BEEF - where XX is the PAHE spot in your load order). With mark key and whip you are prepared to enslave. Go out and find an NPC to enslave. At the beginning the best candidates are the world encounter thieves or "bandits" in camps that you stand no chance of going back to (such as the Silver Hand in Dustman's Cairn). Approach the "bandit," mark them (they should flash red for a second (this is more easily seen in a dark place)) and then strike them (preferably with the whip since if you hit them with something else you may kill them instead of enslaving them). They should then enter "bleed out." When PAHE is done with them you tell them that they are a slave - this is where things get more complicated. Before moving on let me point you to another toggle in the MCM menu - the autorename toggle. Turning this on is useful since this will be the last thing PAHE does with a slave so that you will know when it is done. So when the "Thief" name changes to "Hubert" (or whatever) you know it is safe to tell them that they have been enslaved.  You must now train your slave. I will not go into detail since CliftonJD does go into detail on the modpage and I have given this instruction multiple times here and in the related mods Home Sweet Home and And You Get A Slave (AYGAS) both by Musje. I would encourage you before you start with your enslaving, however, that you go back to the MCM menu another time. There is a slider that sets how submissive a slave must be to keep it from running away. I would encourage you to set it to the Minimum (I believe this is 10 but I won't swear to it). This will mean that you will spend less time chasing runaway slaves (if you like chasing runaway slaves then leave it high). Enjoy this feature while you may because CliftonJD keeps threatening to take it away (since it is not immersive) despite my pleas to leave it alone.  thanks for the detailed explanation. How does the home sweet home functionality work? i have the original nexus home sweet home mod (my home is your home 2plus: https://www.nexusmods.com/skyrim/mods/62040) but i did notice the one for paradise halls. What's the difference there? Otherwise Im gonna see what i can do to get this started and i'll come back if i have any other questions   EDIT: oops, i have gotten mhiyh confused with hsh. I have never tried home sweet home before so i'll try it out myself pretty soon here.  EDIT2: i ran into a similar problem as kimoss while trying to start this mod on an already existing character. the paradise halls mcm left me with the message that the mod was stopped and it never progressed, possibly because of alternate start mod. starting a new game allowed me to see the full mcm with the mod up and running after a few moments of waiting for everything to catch up. Is there any other way to force the mod to start? like a quest setstage command? I really want to try this mod on my current character.  here's what im looking at with the mcm menu: Spoiler
Psalam Posted December 25, 2018 Posted December 25, 2018 Spoiler 7 hours ago, bruh... said:  Reveal hidden contents  thanks for the detailed explanation. How does the home sweet home functionality work? i have the original nexus home sweet home mod (my home is your home 2plus: https://www.nexusmods.com/skyrim/mods/62040) but i did notice the one for paradise halls. What's the difference there? Otherwise Im gonna see what i can do to get this started and i'll come back if i have any other questions   EDIT: oops, i have gotten mhiyh confused with hsh. I have never tried home sweet home before so i'll try it out myself pretty soon here.  EDIT2: i ran into a similar problem as kimoss while trying to start this mod on an already existing character. the paradise halls mcm left me with the message that the mod was stopped and it never progressed, possibly because of alternate start mod. starting a new game allowed me to see the full mcm with the mod up and running after a few moments of waiting for everything to catch up. Is there any other way to force the mod to start? like a quest setstage command? I really want to try this mod on my current character.  here's what im looking at with the mcm menu:  Reveal hidden contents   I am unaware of one (a way to "force" the mod to start). Even if you did so you would still have the more mundane problems with changing load order (see my blog for more details).
bruh... Posted December 25, 2018 Posted December 25, 2018 3 minutes ago, Psalam said:  Hide contents   I am unaware of one (a way to "force" the mod to start). Even if you did so you would still have the more mundane problems with changing load order (see my blog for more details). ok, im with you so far. i am aware of the volatile nature of skyrim modding and how damage to one gear (so to speak) can damage another and cause more damage down the line. i did notice that by looking through some other pages that alternate start (and alternate start type mods) causes issues with getting the mod itself to start. Is a new game always required for this mod though or is it possible for me to get it working on the save ive got (which started with alternate start)? Ive got various tools at my disposal to attempt to get it working but i suppose the best thing to start with is my load order if you'd like to see that. Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm CreatureFramework.esm SGHairPackBase.esm Schlongs of Skyrim - Core.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm PSQ PlayerSuccubusQuest.esm Devious Devices - Assets.esm BSAssets.esm BSHeartland.esm BS_DLC_patch.esp Inn Girls Resources.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm notice board.esp dcc-soulgem-oven-000.esm Heels Sound.esm ScocLB.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm paradise_halls.esm Skyrim Project Optimization - Full Version.esp AncientDraugr.esp EnhancedLightsandFX.esp Celes Nightingale Armor.esp SGHairPackAIO.esp DYNAVISION Dynamic Depth of Field.esp Dragon Stalking Fix.esp NewMikanEyes.esp RaceMenuMorphsCBBE.esp XiNafay - Shoes.esp Cassandra Frost Witch.esp Apropos.esp AZS03SexLabHdtHighHeels.esp dD - Realistic Ragdoll Force - Realistic.esp DorothyRobes.esp SexLab Aroused Creatures.esp immersive roads.esp DragonCarvedArmorSet.esp ImmersiveFP.esp Auto Unequip Ammo.esp Animated Dragon Wings.esp Highlander Katana.esp KS Hairdo's.esp KS Hairdos - HDT.esp Latex Armor.esp LostGrimoire.esp FNISSexyMove.esp HDTTESTEarring.esp Luxurious Seduction.esp SOS - VectorPlexus Regular Addon.esp SGEyebrows.esp AncientBladeWeapons.esp Proper Aiming.esp NoAutoAim.esp PuppetMasterSwallow.esp RaceMenu.esp Naruto - Overhaul.esp RaceMenuPlugin.esp BarenziahQuestMarkers_Droppable.esp RealisticWoodenMannequins.esp Sotteta Necromancer Outfit.esp FA Guard Helmet.esp TheEyesOfBeauty.esp SOSRaceMenu.esp Elisif Makeover.esp SexLabDefeat.esp Feminine Females.esp SexLab_Solutions.esp hentai Dark Rose.esp SkyUI.esp Dual Sheath Redux.esp LessIntrusiveHUD.esp Skyrim Radioactive.esp JKs Skyrim.esp SDO Full-LOD - Waterfall Effects.esp RealisticWaterTwo.esp paradise_halls_SLExtension.esp Skyrim Bridges.esp Undeath.esp impmasters.esp HarvestOverhaul.esp SCO Spring Edition.esp Unbelievable Grass.esp PuppetMaster.esp Gwelda Red Riding Hood.esp Immersive Sounds - Magic.esp Better Vampires.esp SDO Full-LOD - The Morthal Swamp Light.esp Immersive Wenches.esp Tembtra Thief Armor.esp Hothtrooper44_ArmorCompilation.esp Dragon Lilly.esp Akavari Katana Re_borne.esp Convenient Bridges.esp LocalizedGuildJobs.esp Sekirei.esp Immersive Sounds - Weaponry.esp XPMSE.esp Vivid Weathers.esp Vivid Weathers - Bruma.esp RevampedExteriorFog.esp FNIS.esp Customizable Camera.esp SOS - Smurf Average Addon.esp The Eyes Of Beauty - Elves Edition.esp UIExtensions.esp AddItemMenu.esp VL No AoE Drain.esp Vivid Snow.esp Wa Ribbon.esp _NewHair.esp Immersive Weapons.esp SPTDiverseGuardsSkyrim.esp Unique Uniques.esp aMidianborn_Skyforge_Weapons.esp SexLabSkoomaWhore.esp DraugrSkirts.esp Hott Vampires 2.esp SBF All In One + DLC.esp Seductress Serana.esp Orcs are Strong.esp DollsG.esp BlueSkys.esp FollowerCiceria.esp ColdharbourDaedra.esp briarheartsword.esp dD - Enhanced Blood Main.esp ISWeaponry Enhanced Blood Patch.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-No Spinning Death Animation.esp dcpack1.esp SBF Aela.esp SBF Eola.esp SBF Jenassa.esp SBF Mjoll.esp sr_FillHerUp.esp titkit.esp zzLSAR.esp MoreNastyCritters.esp VindictusMixRobes.esp BeastessLair.esp RealisticWaterTwo - Legendary.esp Run For Your Lives.esp SMIM-Merged-All.esp Devious Lore.esp SDO Full-LOD - Whiterun Trundra Creeks.esp PAH_HomeSweetHome.esp dcc-dm2.esp Valdmire.esp adcSexlife.esp DeadlySpellImpacts.esp DeadlySpellImpacts - Two Fire.esp FootIKOffSpell.esp KTABladeOfWoe.esp NibblesAnimObjects.esp Perfect Legionnaire - Full Helmet.esp Perfect Legionnaire - Troops Re-equipment.esp SLALAnimObj.esp SLALAnimObjBillyy.esp SLAL_K4Anims.esp SLAnimLoader.esp SWT1.2.esp TDF Aroused Rape.esp WetFunction.esp Skyrim 2017 TPTC - Parallax Maps.esp SLAL_AnimationsByLeito.esp [NINI] Death Lady.esp blessarmors.esp hothtrooper44_ArmorPatch.esp Hothtrooper44_Armor_Ecksstra.esp Xymena.esp PAH_AndYouGetASlave.esp MistySkye.esp Gwelda Armor Pack.esp HarvestOverhaulCreatures.esp DeviouslyHelpless.esp Schlongs of Skyrim.esp EtR_HearthfireDungeonAddon.esp sr_FillThemUp.esp BesEss.esp Sicarius' Refuge - DLC.esp beginnersshack.esp TheAmazingWorldOfBikiniArmor.esp HottIldari.esp jutsu.esp The Paarthurnax Dilemma.esp Laura's Bondage Shop.esp Vampirelordroyal.esp Qasmoke.esp SDO Full-LOD - Giant Campfires.esp PetCollar.esp Osare GothicLolita.esp Osare Maid Outfit.esp Osare OnePiece.esp Osare Panty.esp When Vampires Attack.esp BVandRB_Formlist.esp Nemain.esp Imaginator BETA.esp Nerida.esp notice board - dragonborn patch.esp Finnia.esp KK_Lola_companion_wolfdog.esp Sotteta Huntress Armor.esp pahe_lakeview_manor_cell.esp MF_RadiantProstitution.esp Forbidden Ebony Armor.esp Translocate.esp My Home Is Your Home.esp Apocalypse - The Spell Package.esp Emfy Cleric Robes.esp Hikari.esp RewardYourFollowers.esp SexlabScocLB.esp ScoclbQuestSexlab.esp Daedric Chainmail v2 Standalone.esp DomiMolagPHD.esp LyPlayerVoice.esp MassMatchMakerSE.esp Shae.esp NeridaHeelsOutfit.esp AMatterOfTime.esp Shaydows VampireLord Replacer OVERHAUL.esp WMFSEllindiaFollower.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp SL Deadly Drain.esp MistysHairSalon.esp My Home Is Your Home dialogue patch.esp paradise_halls_farengars_study.esp Pahe_Dwarven_Devious_suits.esp Mortal Enemies.esp Latex Witch - Nokou.esp GK-2b.esp [dint]_NeirAutomataHDT.esp LightMageOutfit.esp MiniBikini.esp GPArmorPack3.esp GomaArmorEgypt.esp Blush When Aroused.esp EquipableStockings.esp Facelight.esp SimpleOutfitManager.esp TDNEquipableHorns.esp bakup [dint]_NeirAutomataHDT.esp pahe-tdf-patch.esp pahe-DeviousDevices-addon-DDx-patch.esp pahe-DeviousDevices-addon-patch.esp Alternate Start - Live Another Life.esp Realistic Weapon Positions.esp Dual Sheath Redux Patch.esp i ran loot right after installing this mod so ive got a feeling some things are probably out of place, but i do have a backup.
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