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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted
Spoiler
2 hours ago, Skyrimlover4ever said:

Hi and Hello  to everbody,

Years ago, I used this mod and she was running so far.

After a long time abstain, I`m back in Skyrim, with a new modded game and also willl make some money by selling slaves. (JUST IN GAME!!)

I´m so freaked-out as I saw tha this Mod is "reborn" here on LL, `couse the N...x..s one did not work as is known.

Thanks to everybody how make this possible.  But there is so much english for my little german brain.

I try a lot out by myself, so I don`t ask to much stupid things why thats not, and this not ....

So, Only 2 short question:

1. for the esm, I still need the Base file from Nexus, which is  version "7_0_4";  - that`s right??

2. Here, on LL,  there are 3 Camps;   I wanne use this one which has this  merchand "Danesh"; is this the file:

- "adjusted"

- "Rebuild"  or

- "layam`s"

This makes me  little cunfused.

 

Thanks for Help,  and best wishes to the new 2019

 

 

As I mentioned in the post on the very top of this page, PaH and PAHE are, for all practical purposes, different mods. Not only are they not needed for each other they are probably incompatible at this point. Don't use anything from layam or derived from PaH from Nexus while using PAHE.

As far as the files are concerned, the simplest method is to download the complete version from this site and turn off the .esp's for any part that you don't want or do not have the requirements for (as I said on the last page, I would suggest you keep Farengar's study even if you turn off all other .esp's).

Posted
1 hour ago, Psalam said:
  Reveal hidden contents

 

 

As I mentioned in the post on the very top of this page, PaH and PAHE are, for all practical purposes, different mods. Not only are they not needed for each other they are probably incompatible at this point. Don't use anything from layam or derived from PaH from Nexus while using PAHE.

As far as the files are concerned, the simplest method is to download the complete version from this site and turn off the .esp's for any part that you don't want or do not have the requirements for (as I said on the last page, I would suggest you keep Farengar's study even if you turn off all other .esp's). 

OH thanks for fast commend,  - 

I did that becoucs I got on LL no esm-file.

 

Now after your reply,  I tried it again   solo with LL:

- Fellow Slave Camp Rebuild v. 1.2.4.7.  and

- Farengers Study germ.

 

Both esp`s have the Attention-Symbol " Missing Masters"  (`m using MO)

 

??

Still mor Help needed.

 

Posted
Spoiler
7 minutes ago, Skyrimlover4ever said:

OH thanks for fast commend,  - 

I did that becoucs I got on LL no esm-file.

 

Now after your reply,  I tried it again   solo with LL:

- Fellow Slave Camp Rebuild v. 1.2.4.7.  and

- Farengers Study germ.

 

Both esp`s have the Attention-Symbol " Missing Masters"  (`m using MO)

 

??

Still mor Help needed.

 

 

 

Let's go backward. Please DELETE all mods that you currently have relating to Paradise Halls, both those from here on LoversLab (LL) and those from Nexus. ALL of them.

 

Next, go to the first page on this support thread. On the top and bottom of the page there are controls which allow you to change what page you are on. Looking at it we are on page 148 right now (unless my post drags us onto page 149). Before the numbers is a button marked "Prev" and before that there is one that looks like "<<". Press that button to get to the front of the thread.

 

When you get there there is a large green bar at the top of the page entitled "view file". press this button. You will now be on the page from which you can download PAHE. Find the smaller green button on this page entitled "download this file.," Press that button. From the long list of files to download you ONLY want the VERY LAST ONE. Download this file and load it with your mod manager. That should add one esm file and a group of esp's. Go through and untick all esp's that have been added EXCEPT the one marked "Farengar's study." (Evidently you want the Fellglow Slaver Camp too - feel free to keep it if you really want to do so). Then, run LOOT and FNIS (correcting any errors) and START A NEW GAME. Your problem should be solved.

Posted
47 minutes ago, Psalam said:
  Reveal hidden contents

 

 

Let's go backward. Please DELETE all mods that you currently have relating to Paradise Halls, both those from here on LoversLab (LL) and those from Nexus. ALL of them.

 

Next, go to the first page on this support thread. On the top and bottom of the page there are controls which allow you to change what page you are on. Looking at it we are on page 148 right now (unless my post drags us onto page 149). Before the numbers is a button marked "Prev" and before that there is one that looks like "<<". Press that button to get to the front of the thread.

 

When you get there there is a large green bar at the top of the page entitled "view file". press this button. You will now be on the page from which you can download PAHE. Find the smaller green button on this page entitled "download this file.," Press that button. From the long list of files to download you ONLY want the VERY LAST ONE. Download this file and load it with your mod manager. That should add one esm file and a group of esp's. Go through and untick all esp's that have been added EXCEPT the one marked "Farengar's study." (Evidently you want the Fellglow Slaver Camp too - feel free to keep it if you really want to do so). Then, run LOOT and FNIS (correcting any errors) and START A NEW GAME. Your problem should be solved.

THANK YOU,  so da..d easy  if you only know where it is.

So many files and so many confusion.

So here we go 

All installed, farenger has all the things on his table, Im shure that everything will run on later.

As bonus I add the "rebuild camp" with the merchant, also hopeing that this works.

 

THANK YOU very much at last,

have a happy new year

 

Posted
Spoiler
1 hour ago, Skyrimlover4ever said:

THANK YOU,  so da..d easy  if you only know where it is.

So many files and so many confusion.

So here we go 

All installed, farenger has all the things on his table, Im shure that everything will run on later.

As bonus I add the "rebuild camp" with the merchant, also hopeing that this works.

 

THANK YOU very much at last,

have a happy new year

 

 

 

You're welcome.

 

Happy hunting!

Posted
42 minutes ago, Psalam said:
  Reveal hidden contents

 

 

You're welcome.

 

Happy hunting!

nooooo I`m so sorry!!!

Try everything out,  works  fine,  got my first slave,  but "The Master"  (and even the merchant" don`wanne buy.

With the merchant I can deal everything; but the Master did not give answer..... he just ignore me.

Is there a patch missing ?  

Posted
Spoiler
2 minutes ago, Skyrimlover4ever said:

nooooo I`m so sorry!!!

Try everything out,  works  fine,  got my first slave,  but "The Master"  (and even the merchant" don`wanne buy.

With the merchant I can deal everything; but the Master did not give answer..... he just ignore me.

Is there a patch missing ?  

 

 

Are you using the Fellglow Keep esp for trying to sell to Master Jerk,. errr... I mean Jerrick? First, let me say that I am not a fan of this particular esp (which I suppose you gathered from my comments). I much prefer adding "And You Get A Slave" (AYGAS) by Musje for buying and selling slaves. That being said let me see if I can help you.

 

First, the Merchant in the Fellglow Slaver Camp is not interested in slaves, so you can forget that right off. Then to get Master Jerrick interested the slave has to be sufficiently trained (which would also be true if you used AYGAS). So, you must spend some time talking to your slave and beating them and having sex with them to get their statistics up enough for sale. Once you reach a minimum level Master Jerrick will buy the slave and the price will depend on race, sex and stats.

Posted
5 minutes ago, Psalam said:
  Reveal hidden contents

 

 

Are you using the Fellglow Keep esp for trying to sell to Master Jerk,. errr... I mean Jerrick? First, let me say that I am not a fan of this particular esp (which I suppose you gathered from my comments). I much prefer adding "And You Get A Slave" (AYGAS) by Musje for buying and selling slaves. That being said let me see if I can help you.

 

First, the Merchant in the Fellglow Slaver Camp is not interested in slaves, so you can forget that right off. Then to get Master Jerrick interested the slave has to be sufficiently trained (which would also be true if you used AYGAS). So, you must spend some time talking to your slave and beating them and having sex with them to get their statistics up enough for sale. Once you reach a minimum level Master Jerrick will buy the slave and the price will depend on race, sex and stats.

Whuoo,  OK,

- Pah and you got....  added

- now I`m gonne train the slave 

 

Information will come ?

Posted
On 12/28/2018 at 12:42 AM, CliftonJD said:

 

 

 

in theory yes, if you were running pahe already when that happened...if it works however you're going to need to run save cleaning steps posted on the first page of the thread in order to keep skyrim stable upgrading from layam's version

already planning methods of fixing That bug as well so we can go back to smoother upgrades like we once had

No, I've never had PaHE, only PaH. So it didn't work - the game with PaHe installed just wouldn't launch at all (CTD on loading main menu). So I gave up for now...

Posted

So hoping anyone with a bit of know how can help me out here.
To keep it short and sweet, I used PAHE along with Everybody's Different Redone. The play nicely together except when I collar someone, their face gets discolored and never recovers.
It's kinda like the face texture is ripped off and replaced wrongly or something.
Anyone else have this kinda problem and have a clue how to fix it?

Posted
Spoiler
40 minutes ago, clandestined said:

So hoping anyone with a bit of know how can help me out here.
To keep it short and sweet, I used PAHE along with Everybody's Different Redone. The play nicely together except when I collar someone, their face gets discolored and never recovers.
It's kinda like the face texture is ripped off and replaced wrongly or something.
Anyone else have this kinda problem and have a clue how to fix it?

 

 

Let me be honest because I don't KNOW. As I understand how EBD works what is likely happening is that when PAHE clones an NPC that had been modified by EBD the face is not being cloned but rather you get the gray face bug (that is, PAHE is trying to use a face that the NPC effectively no longer has). The only way I know how to deal with the gray face bug is to go into the Creation Kit and hit Ctrl+F4 while highlighting each individual NPC affected. If there is another way, or someone else has a better idea of what the problem is, I'm happy to defer to them.

Posted
13 hours ago, Psalam said:
  Reveal hidden contents

 

 

Let me be honest because I don't KNOW. As I understand how EBD works what is likely happening is that when PAHE clones an NPC that had been modified by EBD the face is not being cloned but rather you get the gray face bug (that is, PAHE is trying to use a face that the NPC effectively no longer has). The only way I know how to deal with the gray face bug is to go into the Creation Kit and hit Ctrl+F4 while highlighting each individual NPC affected. If there is another way, or someone else has a better idea of what the problem is, I'm happy to defer to them.

Thanks for the tidbit! Gives me a kernel to start figuring out the problem one of these days. For now just gonna use a different body manager. Most don't have those kinds of problems so no big deal. Just wanted to use all the hair styles not just the apachii ones. lol
Edit: Just realized these were long standing slaves, so already cloned. So that can't be the problem as they were fine before I slapped the collars on them to prepare them for travel.
To add insult to injury the next best randomizer I can't get to work fora hill of beans. So guess now I gotta choose between the third slapped together option or go without slapping collars around deserving (and the occasional undeserving) necks.
Not really a choice there for me sadly.

Posted

hi,

 

sorry if this is not the right forum as I don't have info to exactly pinpoint a forum for this.

 

I like playing with sexlab mods but the sound (moaning stuff) is a problem when

other people are around. The keyboard mute does not work in Skyrim.

I know that I can put on headphones but when it is on for

too long my ears get

pinched and feel uncomfortable and hot.

 

I am using PAH, PHA home sweet home, SGO III, Sent of Sex, zaz animations, Animation loader.

I don't know which of these mods are responsible for the moaning sounds.

 

Is it possible for a mod request,on bended knees, to be able to mute moanng sounds when people can overhear you?

else would you know where the moaning sound files are located for sex encounters in skyrim vanilla?

 

I found a mod on nexus that can mute sound but I need to know where and the name of the file.

of course this does not have a shotcut so it would be inconvenient though I have requested that feature.

 

 

Posted
Spoiler
1 hour ago, padezaw said:

hi,

 

 

 

sorry if this is not the right forum as I don't have info to exactly pinpoint a forum for this.

 

I like playing with sexlab mods but the sound (moaning stuff) is a problem when

 

other people are around. The keyboard mute does not work in Skyrim.

I know that I can put on headphones but when it is on for

 

too long my ears get

pinched and feel uncomfortable and hot.

 

 

 

I am using PAH, PHA home sweet home, SGO III, Sent of Sex, zaz animations, Animation loader.

 

I don't know which of these mods are responsible for the moaning sounds.

 

 

 

Is it possible for a mod request,on bended knees, to be able to mute moanng sounds when people can overhear you?

else would you know where the moaning sound files are located for sex encounters in skyrim vanilla?

 

I found a mod on nexus that can mute sound but I need to know where and the name of the file.

of course this does not have a shotcut so it would be inconvenient though I have requested that feature.

 

 

 

 

 

 

The sounds are controlled by SexLab Framework and this request would be better posted there. I know that the types of sounds (type of voice) can be controlled in its McMenu but, having never really been interested, I don't know whether there is also a mute option on that list.

Posted
16 hours ago, Psalam said:
  Reveal hidden contents

 

 

The sounds are controlled by SexLab Framework and this request would be better posted there. I know that the types of sounds (type of voice) can be controlled in its McMenu but, having never really been interested, I don't know whether there is also a mute option on that list.

thanks now I have a starting point.

Posted
Spoiler
2 hours ago, QuietCastle said:

Would it be possible to make a addon for this with the same features as Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex into the Mod? Or make a Patch For it, it was made for a older version of PAH but he has not updated the mod since 2013.

 

 

The simplest way to emulate this is to use paralysis. Enslavement is all but automatic once someone is paralyzed. So, using a spell or poison of paralysis will do the trick. In fact, in Musje's mod "Home Sweet Home" which depends on PAHE, the quest requires you (as the slaver) to do just that. An Argonian NPC instructs you on doing it.

Posted
58 minutes ago, QuietCastle said:

Is There a way to Lock the collars onto the slaves using Devious Devices? Mine Keep Removing them when they load in

 

I will just say I have never had a slave remove a collar - unless they were escaping. You must have something else going on.

Posted
5 hours ago, fred200 said:

I will just say I have never had a slave remove a collar - unless they were escaping. You must have something else going on.

they also remove them when i tell the to strip

 

Posted
On 1/2/2019 at 10:46 PM, QuietCastle said:

Would it be possible to make a addon for this with the same features as Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex into the Mod? Or make a Patch For it, it was made for a older version of PAH but he has not updated the mod since 2013.

The mod you reference does not provide script source, so you can not even update it for your own use.

You are better served by using the current methods of capturing. Paralyze or wait until they are sleeping.

Posted

I installed the mod, MCM menu appeared, but the mod is in STOPPED status and with notification to click it for status change. But nothing changes (other options don't change too after clicking on them). What could be the reason?

Posted
On 12/29/2018 at 1:50 PM, Faustus said:

No, I've never had PaHE, only PaH. So it didn't work - the game with PaHe installed just wouldn't launch at all (CTD on loading main menu). So I gave up for now...

ctd on main menu means you've missed a pre-requisite mod

On 12/29/2018 at 2:27 PM, clandestined said:

So hoping anyone with a bit of know how can help me out here.
To keep it short and sweet, I used PAHE along with Everybody's Different Redone. The play nicely together except when I collar someone, their face gets discolored and never recovers.
It's kinda like the face texture is ripped off and replaced wrongly or something.
Anyone else have this kinda problem and have a clue how to fix it?

 

 

i'll have to look into adding that to my test list next, based on your description it sounds as tho the npc face and/or skin textures are applied thru an outfit manager system rather than a worn skin texture

On 1/3/2019 at 12:46 AM, QuietCastle said:

Would it be possible to make a addon for this with the same features as Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex into the Mod? Or make a Patch For it, it was made for a older version of PAH but he has not updated the mod since 2013.

those potions/poisons were made to increase the odds of enslavement for use on a version of paradise halls that used a chance system for enslavement rather than automatic. refer here:

On 1/3/2019 at 3:41 AM, Psalam said:
  Reveal hidden contents

 

 

The simplest way to emulate this is to use paralysis. Enslavement is all but automatic once someone is paralyzed. So, using a spell or poison of paralysis will do the trick. In fact, in Musje's mod "Home Sweet Home" which depends on PAHE, the quest requires you (as the slaver) to do just that. An Argonian NPC instructs you on doing it.

 

On 1/4/2019 at 3:58 AM, QuietCastle said:

they also remove them when i tell the to strip

 

sounds like you either have some broken dd issues or broken slaves spamming up your papyrus, i can tell you i had some similar issues when dd and cursed loot firsed updated but the 2 newer cursed loot updates seem to have fixed those issues i had

i suggest retrying current versions of dd and cursed loot on a newer save if you haven't already tried that

On 1/6/2019 at 4:21 AM, StepanBo said:

I installed the mod, MCM menu appeared, but the mod is in STOPPED status and with notification to click it for status change. But nothing changes (other options don't change too after clicking on them). What could be the reason?

fixed in my next release, already being tested in beta, current release only works on new saves

Posted
22 hours ago, CliftonJD said:

fixed in my next release, already being tested in beta, current release only works on new saves

Thanks for info, looking forward for the next version.

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