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Paid mods and Bethesda announcement on the E3


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Posted

Rock☆ and Project CD RED...please don't turn into shit stains!

 

Rockstar hasn't been a consumer friendly dev since GTA 3, and CDPR will go the way every other company does once Cyber2077 launches because they will have a shit ton more bills to pay without Polish grants to help them out, so if they intend to make games the size that they do now, they're going to need money from somewhere.

 

No company is immune from greed.

Posted

 

a little warning to those who are interested in downloading the Survival "not-paid-mod" in Steam it seems like it's only for Skyrim SE (need confirmation) since it says you need to have it in your library... but those who have CC already can just get it straight there...

Why bother with Bethesda's inferior piece of shit in the first place when we have Frostfall and Realistic Needs and Diseases?  <_<

 

Oh. But wait- It will get much better! At some point, Beth/Zen will probably want to get rid of those as they are direct competition! All they are doing is filling out their lists of offerings and biding their time. They WILL move to try and take modding by the balls! Can you really hear them saying "Well...the free modding community has theirs, and now we have our's.....and that's fine by us!"?

 

DO YOU SEE THE WRITING ON THE WALL? CAUSE' I DO! I hope I am wrong, but something tells me I probably am not.

Posted

 

 

Why bother with Bethesda's inferior piece of shit in the first place when we have Frostfall and Realistic Needs and Diseases?  <_<

 

Oh. But wait it will get much better! At some point, Beth/Zen will probably want to get rid of those as they are direct competition! All they are doing is filling out their lists of offerings and biding their time. They WILL move to try and take modding by the balls!

 

DO YOU SEE THE WRITING ON THE WALL? CAUSE' I DO!

 

 

Bethesda monkeys can't write. They just smear shit on the wall and call it writing. Even so. They aren't stupid enough to get rid of the free modding community but if they are, well then it's a good time to move on from an almost 7 year old game and Bethesda shit in general.

 

Posted

 

They aren't stupid enough to get rid of the free modding community

 

I've asked myself "Bethesda can't possibly be stupid enough to do that" many times in my head before and have been wrong every time...

Posted

 

 

They aren't stupid enough to get rid of the free modding community

 

I've asked myself "Bethesda can't possibly be stupid enough to do that" many times in my head before and have been wrong every time...

 

 

I'm going to write it off as laziness. People who buy Bethesda's CC content are too brain dead to even know about Frostfall anyway so there is no reason to. Though seeing Bethesda go to a meat grinder company like EA would be funny.

Posted

Let's say that I own a grocery store and a guy comes along and starts handing out fruit for free to people. Now he's not handing out that much and the fruit is not that fresh- so I let it continue and even endorse it. But later, this guy is handing out boxes of fruit that is of better quality than I have in my store and many people are grabbing this fruit as fast as they can. I will start to get fuckin mad that he is giving away a product to lots of ppl that I want to make a profit on! Doesn't matter that my store carries many other products that I make good money on. So I decide to move my fruit outside right next to his and eventually run him off my property! ;)

 

 Same thing with modding. Beth openly supported their fans making mods for their games for awhile. But now they see that there is some money to be made and they will not want something better to be given away for free which are potential sales for them. Doesn't matter that they make plenty of money on their games and stuff. Greed knows no bounds. It is a sad truth in the world.

 

The damage to their rep is already done. So now they can go even further with their CC plans to monetize as much of free modding for their games as they want without to much more damage. Really it is up to them how far they want to take this as there is no legal recourse for anyone trying to fight them.

So long as some authors from the comm want to be paid for their "work" it will be damn hard to try and stop them with the rest as stubborn rabble rousers.

I already wondered how much of their next game would only be available through CC. I didn't have to wait long for the answer it seems.

 

The only way to fuck them is to stop buying their games and support others that have not joined the greedy ranks of game devs.

 

Like I said- I could be wrong about them "wanting it all". But with more good games to mod will it really matter?

Posted

Let's say that I own a grocery store and a guy comes along and starts handing out fruit for free to people. Now he's not handing out that much and the fruit is not that fresh- so I let it continue and even endorse it. But later, this guy is handing out boxes of fruit that is of better quality than I have in my store and many people are grabbing this fruit as fast as they can. I will start to get fuckin mad that he is giving away a product to lots of ppl that I want to make a profit on! Doesn't matter that my store carries many other products that I make good money on. So I decide to move my fruit outside right next to his and eventually run him off my property! ;)

 

Replace that guy with a sample lady working at your store who for some reason or another is helping promote your produce free of charge. You forget that mods sell the product. Creation Club was made specifically for the stupid console peasants. END OF STORY. :heart:

Posted

 

Let's say that I own a grocery store and a guy comes along and starts handing out fruit for free to people. Now he's not handing out that much and the fruit is not that fresh- so I let it continue and even endorse it. But later, this guy is handing out boxes of fruit that is of better quality than I have in my store and many people are grabbing this fruit as fast as they can. I will start to get fuckin mad that he is giving away a product to lots of ppl that I want to make a profit on! Doesn't matter that my store carries many other products that I make good money on. So I decide to move my fruit outside right next to his and eventually run him off my property! ;)

 

Replace that guy with a sample lady working at your store who for some reason or another is helping promote your produce free of charge. You forget that mods sell the product. Creation Club was made specifically for the stupid console peasants. END OF STORY. :heart:

 

Yeah but they want their cake and to eat it too! How much of their next game do you think will be available only thru CC? Survivlal mode was a free feature in FO4 and now you can have it in Sky for some money!

Posted

Yeah but they want their cake and to eat it too!

 

 

( ͡° ͜ʖ ͡°) I get that. This is desperation we are talking about. How desperate Bethesda might be I don't know but I do know that this move doesn't come without risk.

Posted

"And there it is my friends!! the ugly truth!! Today, they take away your faith. But what of tomorrow? What then? Does Bethesda take your mods? Your quality content? Your money? Your very lives? And what does the other brainwashed mod authors do? Nothing! Nay, worse than nothing! The paid creators machine enforces the will of Bethesda! Against its own people!" -Heimskr, Elder Scrolls V: Skyrim

 

I guess it's safe to say that Bethetic's next AAA releases or new IP will only be available thru CC...

 

 

Posted

 

 

 

They aren't stupid enough to get rid of the free modding community

 

I've asked myself "Bethesda can't possibly be stupid enough to do that" many times in my head before and have been wrong every time...

 

 

I'm going to write it off as laziness. People who buy Bethesda's CC content are too brain dead to even know about Frostfall anyway so there is no reason to. Though seeing Bethesda go to a meat grinder company like EA would be funny.

 

 

Laughed so hard at the meat grinder part considering your display pic is a piggy

Posted

so now a milk girl invoice the still Nobody here has considered!  ;) 
so, how many mods are possible (Skyrim) 255, each mod costs (once adopted) 2 Dollars, that would be at full use of the paid mods 510 Dollars!

 

I say only the bosses at Bethesda are sick, brain damage, megalomaniac!  :angry:

Posted

I thought about this system. The way I thought it might work:

1. You need a sandbox world that can live and change by itself (forget about boring scripted quests)

2. You need user friendly modding tools like Marvelous Designer with millions of pre-sets. No need to learn 3D Max and Blender and spent weeks for creating the mod. This system works in Blade and Soul(Guild Dobok).

 

 

3. You need monthly/weekly community voting to determinate good mods. All the donated money will be split between the winners (Top 3 or Top 10) or set the specific amount of cash. Depending on money you donate, you acquire more power during voting. 

4. Game developers receive their payment as small commission from all money income. 

 

This is how I see the game flooded with quality mods.

 

I don't have problems with how things work now, just suggesting different way of milking money by Bethesda.

Posted

 

I thought about this system. The way I thought it might work:

1. You need a sandbox world that can live and change by itself (forget about boring scripted quests)

2. You need user friendly modding tools like Marvelous Designer with millions of pre-sets. No need to learn 3D Max and Blender and spent weeks for creating the mod. This system works in Blade and Soul(Guild Dobok).

 

 

3. You need monthly/weekly community voting to determinate good mods. All the donated money will be split between the winners (Top 3 or Top 10) or set the specific amount of cash. Depending on money you donate, you acquire more power during voting. 

4. Game developers receive their payment as small commission from all money income. 

 

This is how I see the game flooded with quality mods.

 

 

Assuming you make the game free to make it as accessible as possible why would these gamers donate money?

How much money are you going to raise anyway through such a technique?

 

To pay the people that made the base sandbox game AND the modders who contribute for free? Not to mention adding more content in the future.

At some point a company does something stupid like Ark Survival who enables modding too but it is full of bugs and the company releases DLCs or Micro transactions when not even out of early access. Why? To raise money and despite popular opinion here not all companies are shitting through a gold toilet.

Posted

 

I thought about this system. The way I thought it might work:

1. You need a sandbox world that can live and change by itself (forget about boring scripted quests)

2. You need user friendly modding tools like Marvelous Designer with millions of pre-sets. No need to learn 3D Max and Blender and spent weeks for creating the mod. This system works in Blade and Soul(Guild Dobok).

 

 

3. You need monthly/weekly community voting to determinate good mods. All the donated money will be split between the winners (Top 3 or Top 10) or set the specific amount of cash. Depending on money you donate, you acquire more power during voting. 

4. Game developers receive their payment as small commission from all money income. 

 

This is how I see the game flooded with quality mods.

 

I don't have problems with how things work now, just suggesting different way of milking money by Bethesda.

 

 

5. something give is better than taking something, I mean with that, as long as I can remember modding was always FREE!

as soon as money comes into play begin the problems!  ;)

Posted

 

5. something give is better than taking something, I mean with that, as long as I can remember modding was always FREE!

as soon as money comes into play begin the problems!  ;)

 

 

I saw this coming with Fallout 4s first patch, when they tried to disable the mods that were already coming out, despite their refusal to release the GECK. They were trying to impose an authority they do not have over the modding scene. It occurred to me then that modding could end up becoming like the Apple app store.

 

There's a lot of great apps in the Apple store, but there's also a lot of great apps they won't allow to be there, because of their idiotic approval process or because they don't want to compete with more talented app designers. Apple really, REALLY hates the idea of people installing or publishing apps anywhere except their app store and does everything in their power to prevent it. Creation Club is the video game mods version of that, except that so far, it's all garbage.

 

Right now, PC mods work on the PC Windows model, where you can get any kind of software you can imagine from any 3rd party you like. Console mods work on the app store model, where you can only get software the company approves of and they'll accuse you of being a criminal if you try to get it from anywhere else. This is not a direction we want modding to go and we have to resist it any way we can.

Posted

 

 

I thought about this system. The way I thought it might work:

1. You need a sandbox world that can live and change by itself (forget about boring scripted quests)

2. You need user friendly modding tools like Marvelous Designer with millions of pre-sets. No need to learn 3D Max and Blender and spent weeks for creating the mod. This system works in Blade and Soul(Guild Dobok).

 

 

3. You need monthly/weekly community voting to determinate good mods. All the donated money will be split between the winners (Top 3 or Top 10) or set the specific amount of cash. Depending on money you donate, you acquire more power during voting. 

4. Game developers receive their payment as small commission from all money income. 

 

This is how I see the game flooded with quality mods.

 

 

Assuming you make the game free to make it as accessible as possible why would these gamers donate money?

How much money are you going to raise anyway through such a technique?

 

To pay the people that made the base sandbox game AND the modders who contribute for free? Not to mention adding more content in the future.

At some point a company does something stupid like Ark Survival who enables modding too but it is full of bugs and the company releases DLCs or Micro transactions when not even out of early access. Why? To raise money and despite popular opinion here not all companies are shitting through a gold toilet.

 

 

I'm not saying that game should be free. But spread through GOG with considerably low price tag. Those who like it, will buy it. People donate money to get more quality mods. If people don't want to donate for new mods then game doesn't satisfy the costumer. And right now people donate a lot for a free stuff to keep receiving new content. And I hate Ark Survival. 

 

 

 

I thought about this system. The way I thought it might work:

1. You need a sandbox world that can live and change by itself (forget about boring scripted quests)

2. You need user friendly modding tools like Marvelous Designer with millions of pre-sets. No need to learn 3D Max and Blender and spent weeks for creating the mod. This system works in Blade and Soul(Guild Dobok).

 

 

3. You need monthly/weekly community voting to determinate good mods. All the donated money will be split between the winners (Top 3 or Top 10) or set the specific amount of cash. Depending on money you donate, you acquire more power during voting. 

4. Game developers receive their payment as small commission from all money income. 

 

This is how I see the game flooded with quality mods.

 

I don't have problems with how things work now, just suggesting different way of milking money by Bethesda.

 

 

5. something give is better than taking something, I mean with that, as long as I can remember modding was always FREE!

as soon as money comes into play begin the problems!   ;)

 

 

Mods would be free. Modders would receive some reword and developers would take small part from it.

 

It's not perfect way but it's better then Bethesda idea. With Creation Club you are forced to pay for mods. Those companies that find a right way to generate income from mods would be swimming in money.

Posted

So many talented people here and elsewhere who love moding, who love creation with no bounties and in the actions of a "smart" company they get pissed or afraid or whatever...

 

All of you who have created mods, helped advertise them or host them in sites you all should have share of the profits which you managed this shit Company made, by selling the same games 2-3-4-5-.... times

 

All of you have the power to create greater things, create a game from the start to the end if you choose, on it's one depends if he/she wants to just observe or to be slave in some company or to team with others and create the best, or even just live your lives and do nothing.

 

What it takes to do it to believe in your selves, to believe to all the people who love you to make the difference ...

Make it through Patreon or through Greenlight or with any good alternative way, just leave away what separate you and be a team for what unites you. 

 

Beth once was great now it is rolling down the hill of shit so think and imagine something different do something as a team even a small sandbox game will be the start and you all will be great.

 

I know this words have been spoken several times before but I do believe on you why you don't believe on your selves ? 

Alternative way move and talk with a new company for example CD Projekt Red  they would love to have such an investment of a great moding community and leave Beth to their own Shit.

 

my few cents  :cool:

Posted

The fact that they're using a points system with stupid conversion rates lets you know the Creation Club is anti-consumer. You only need to take about one or two weeks of Marketing 101 to see that. They could very easily just charge up front for it, but instead they use points so that you don't think about how much it'll cost you. They also want you to buy the points in bulk and don't even care what you do with them afterwards.

 

 

It's a real shame that the modders who switched over to this don't care. I mean, at least they get paid up front, so no one has to buy their paid mods. I don't what anyone else calls it. They're mods and you have to pay for them. So maybe if people don't buy these mods they'll put an end to the creation club. If it's here to stay forever, then all the future Bethesda games will be worse off for it. I would not put it past them to try and make mods exclusive to their garbage platforms. Not for current games, but for future games. I wouldn't put it pass them to charge a monthly fee to access mods because they have to host the mods somehow, even though the Nexus and other sites have been doing it free for years.

 

The creation club isn't the death of modding. It's just the first nail. It's regulation.

 

 

 

u3MnFY0.jpg

 

 

Posted

 

that is obvious *what the future brings*, free modding!

I do not speak English but so much from this interview I understood, when the CC is successfully, it becomes difficult for free modders.

Bethesda will then beware, for new games the constructionset freely to give!

then these sets get only selected modders. ;)

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