Nevi_ Posted February 17, 2018 Posted February 17, 2018 On 11/26/2017 at 7:33 PM, galahad_69 said: 1. The mod should be made dependent of the DLCs (specifically the Dragonborn DLC) to be able to recognize Ancient Nordic Pickaxes. Why exactly don't you want your mod to be dlc-dependent? It would've been nice if it didn't send me to Solitude from Solstheim to report a theft. Like the mod in general though. It has the best disguise mechanic I've ever found besides it's main functionality.
galahad_69 Posted February 18, 2018 Author Posted February 18, 2018 On 2/17/2018 at 2:45 AM, PD_ said: Why exactly don't you want your mod to be dlc-dependent? It would've been nice if it didn't send me to Solitude from Solstheim to report a theft. Good point. Dependencies might change in the future, I'll see what I can do about it.
Nymra Posted June 10, 2018 Posted June 10, 2018 Some Feedback on features of this mod that accumulated in the last 2 hours. Issues first: 1. It does not play nicely with some bondage furniture (I get alignment problems sometimes. could not figure out yet where they come from exactly). 2. When leaking cum, the "dripping pussy" you equip from zaz for the effect is unequiped when you are wearing bondage mittens or stuff that prevents picking up stuff. I think you can deactivate the mittens effect, but I had that idea only later... so just saying this is can be an issue. 3. belly inflation does not clip well with bondage gear like corset or harness. afaik "Fill her up" and "Succubus Quest" have a bodyslide scaling feature that also effects worn clothing. I am currently testing different inflation features, they all have one problem or another sadly. Just my kinda luck I guess But at the moment this prevents me from using this feature in naked dungeons, because I also like harnesses or other stuff. 4. Guard whipping does not seem to start for me unless I talk to the guard. Is that meant to be like that? Or is there meant to be a forcegreet? Would be nice to see something like range of effect, chance of whipping or anything like that. I currently have no idea how this feature starts. 5. sometimes after whipping the player controls keep locked 6. sometimes the mod seems to disable some player controls out of nowhere (cannot use inventory and such) 7. forcing the player to equip the rags is unfortunatly removing all the nice whipping marks. Since the marks are one of the things I want to keep as long as I can... see suggestions. What I love + Suggestions - Guard Whipping, see above It is the one feature I like most at the moment. Its really cool, especially since there is a massive lack of proper whipping in so many mods, its a shame. And its the only "sandbox" whipping feature that I know of at the moment. - Inbuilt "Invulnerability" + Rape is a nice touch. It is a light weight combat defeat mod that I will explore further because it does not come with some problems of mods like defeat or submit. - Civilian Rape Lightweight, effective. But I cannot get a grasp on the chances. With 100% its chain rape, with 5% it sometimes never triggers like ever. Would also be nice to see a range check slider and to add some kind of "pause" option to prevent chain rape (sometimes its cool, but very often it breaks everything). - Option to prevent the guards from equipping the rags. Its a devious game after all. Let the player be naked and whipped again and again, who cares? That last one I would really love... I m already looking for a mod that prevents equiping clothes... Yeah, sorry. Basically I love options, because too many mods bring as many cool features as they bring problems. And my luck is just this, that the cool features AND The problems both have no MCM options, haha. Nice job, tho. I think I will keep this mod. Not for its main content tho... yet. I m already thinking about a way to use that stuff too in a funny way (traps and such). 1
galahad_69 Posted June 16, 2018 Author Posted June 16, 2018 On 6/10/2018 at 11:24 PM, Nymra said: Some Feedback on features of this mod that accumulated in the last 2 hours... I suspect your feedback is about version 1.9. Version 2.0 is on its way. PM me if you are interested in beta testing and I send you the latest beta build.
galahad_69 Posted June 20, 2018 Author Posted June 20, 2018 Coming soon: Naked Dungeons 2.0 New features: - Helplessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. - Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two (none of which is a dependecy though). - Urination. - Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. - Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification) - it only works with Zaz Animation Pack 8.0 Plus (but it's not a hard dependency, all of the other parts of ND can work with Zaz 7.0). - Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. - If you lose your equipment in Solstheim, you'll no longer be sent back to the Solitude Guards. You can go to Raven Rock instead. (The Dragonborn DLC is still not a dependency though.) - Tons of bugfixes. 4
galahad_69 Posted June 30, 2018 Author Posted June 30, 2018 It's in the beta testing phase, you can expect the final version to go online within a week. 1
galahad_69 Posted July 1, 2018 Author Posted July 1, 2018 25 minutes ago, AkiKay said: I tried this mod 3 Times now and i still can´t get it to work. The Magical Traps in the Dungeon don´t do anything. They just explode. Since there are quite a lot of people here who tried the mod and had no problems whatsoever with getting it to work, yours must be a pretty special case. Must be a problem with your Skyrim installation or some weird mod conflict, but how am I supposed to help you without any useful information? What do you mean by the traps not doing anything? Doesn't your character lose their gear?
galahad_69 Posted July 1, 2018 Author Posted July 1, 2018 1 hour ago, AkiKay said: I walk into the Dungeon and i see a white magic trap on the floor. Im guessing thats the Trigger. ND puts no such thing onto the floor. By the way, have you read the descriptions? "The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod)."
Soaryne Posted July 2, 2018 Posted July 2, 2018 Bug Report. The harmless option to make human/Mar NPC not attack you and bound hand rules for guard not to punish you if you hand are bound don't work with the player is in linked gloves from DCL. straitjackets form DDx, or Petsuits for DDx.
galahad_69 Posted July 2, 2018 Author Posted July 2, 2018 10 hours ago, Soaryne said: Bug Report... Thanks, I'll look into it and try to include a fix in one of the upcoming hotfixes.
crococat Posted July 2, 2018 Posted July 2, 2018 thanks for update. can you update also mcm. so many options without descriptions.
donttouchmethere Posted July 2, 2018 Posted July 2, 2018 On 7/1/2018 at 3:35 PM, AkiKay said: I tried this mod 3 Times now and i still can´t get it to work. The Magical Traps in the Dungeon don´t do anything. They just explode. NDUN traps = if you enter a dungeon there is a chance it triggers the dungeon entry is the trigger so to say a triggered NDUN dungeon trap will have effects according your choices in the NDUN MCM after installing you have to activate the mod first ingame in the NDUN MCM -> Debug -> Mod enabled: On the Option MCM page you can modify the chance if a ndun trap will trigger as soon as you enter the dungeon you and your follower will be naked and stripped from equipment more options to make NPC naked too to recover your gear use the equipment retrievel options a quest to recover your gear will be started after the trap is triggered
galahad_69 Posted July 3, 2018 Author Posted July 3, 2018 12 hours ago, crococat said: thanks for update. can you update also mcm. so many options without descriptions. Which one are you talking about? The MCM has been updated with new values, descriptions and options, as usual.
Krynn Posted July 3, 2018 Posted July 3, 2018 the cane marks would have to be combined with something else, so it looks kinda weird.maybe additional tattoos?otherwise super mod, like! ? PS: how can I change that?
galahad_69 Posted July 3, 2018 Author Posted July 3, 2018 3 minutes ago, Krynn said: the cane marks would have to be combined with something else, so it looks kinda weird.maybe additional tattoos?otherwise super mod, like! ? PS: how can I change that? Bad installation. It seems that the Data\interface\translations\Naked Dungeons_ENGLISH.txt file is missing. Or, maybe you use some other language. In this case just rename said file to Naked Dungeons_MYLANGUAGE.txt (e.g. _GERMAN).
Krynn Posted July 3, 2018 Posted July 3, 2018 11 minutes ago, galahad_69 said: Bad installation. It seems that the Data\interface\translations\Naked Dungeons_ENGLISH.txt file is missing. Or, maybe you use some other language. In this case just rename said file to Naked Dungeons_MYLANGUAGE.txt (e.g. _GERMAN). ah, I had something in the back of my mind about renaming, but I did not remember exactly.now I can read it, thanks!
Krynn Posted July 3, 2018 Posted July 3, 2018 ah I just see, there are even tattoos... can you set this in mcm menu synonymous somewhere and if so, which tattoos do I need for this mod? Edit: one more question please:is that just me, or are you not dressed in shoes or boots?I have all sorts of devices, but never boots.
CGi Posted July 3, 2018 Posted July 3, 2018 1 hour ago, galahad_69 said: Bad installation. It seems that the Data\interface\translations\Naked Dungeons_ENGLISH.txt file is missing. Or, maybe you use some other language. In this case just rename said file to Naked Dungeons_MYLANGUAGE.txt (e.g. _GERMAN). There are no fallbacks for string tables or SKSE translations so you should ship your mod with dummy files to avoid such errors.
Krynn Posted July 3, 2018 Posted July 3, 2018 4 minutes ago, CGi said: There are no fallbacks for string tables or SKSE translations so you should ship your mod with dummy files to avoid such errors. Thank you my dear CGI, I've already done it
galahad_69 Posted July 3, 2018 Author Posted July 3, 2018 19 minutes ago, Krynn said: ah I just see, there are even tattoos... can you set this in mcm menu synonymous somewhere and if so, which tattoos do I need for this mod? See the Requirements section of the descriptions please (first page).
galahad_69 Posted July 3, 2018 Author Posted July 3, 2018 12 minutes ago, CGi said: There are no fallbacks for string tables or SKSE translations so you should ship your mod with dummy files to avoid such errors. How many dummy files? I don't even know how many languages exist. ?
Krynn Posted July 3, 2018 Posted July 3, 2018 15 minutes ago, galahad_69 said: See the Requirements section of the descriptions please (first page). of course, I did!maybe it was with me on another mod, like rape tattoos, that may have been the case.
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