galahad_69 Posted July 3, 2018 Author Posted July 3, 2018 7 minutes ago, Krynn said: of course, I did!maybe it was with me on another mod, like rape tattoos, that may have been the case. ND's Whip Marks feature needs the following mods: SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/)
CGi Posted July 3, 2018 Posted July 3, 2018 59 minutes ago, galahad_69 said: How many dummy files? I don't even know how many languages exist. ? Place the attached batch file where the ESP is and run it. it'll delete existing dummies and create new ones based on the existing english translation file. Removed P.s.: Don't ship it with your mod though. ^^ 1
crococat Posted July 3, 2018 Posted July 3, 2018 i was talking about mcm bad description, but already solved, renaming file helped. thanks, now is much better.
galahad_69 Posted July 3, 2018 Author Posted July 3, 2018 7 minutes ago, CGi said: Place the attached batch file where the ESP is and run it. it'll delete existing dummies and create new ones based on the existing english translation file. MCMDummies.BAT Thanks, I'm going to include something like this in the upcoming update (although I'm still not convinced that only 17 languages exist, lol).
Krynn Posted July 3, 2018 Posted July 3, 2018 2 minutes ago, galahad_69 said: Thanks, I'm going to include something like this in the upcoming update (although I'm still not convinced that only 17 languages exist, lol). If you are already there then look for the shoes right away! they are never dressed.
CGi Posted July 3, 2018 Posted July 3, 2018 7 minutes ago, galahad_69 said: Thanks, I'm going to include something like this in the upcoming update (although I'm still not convinced that only 17 languages exist, lol). The game supports even less. i added support for hypothetical languages it could support but doesn't YET. FO4 supports even less. Trust me on this because i'm translating and modding Skyrim pretty much since release so i like to think i know what i'm doing and talking about.
galahad_69 Posted July 3, 2018 Author Posted July 3, 2018 20 minutes ago, Krynn said: If you are already there then look for the shoes right away! they are never dressed. No, I'm not quite there yet, but there surely will be a few hotfixes. There always are. ? There are a few minor bugs I'm aware of, some of them I've already fixed. Atm I'm waiting for a few more bug reports to show up in the forum (I don't want to bombard users with daily fixes of insignificant bugs). Then I'll have to make ND DD4+ dependent (it will require a lot of work). As for the boots: they are used by ND, but devices get equipped in a somewhat progressive (not entirely random) way, and boots are low priority items (mainly because of their slowdown effect: Inflation and Obesity also adds slowdown and sometimes it can be too much).
Krynn Posted July 3, 2018 Posted July 3, 2018 5 minutes ago, galahad_69 said: No, I'm not quite there yet, but there surely will be a few hotfixes. There always are. ? There are a few minor bugs I'm aware of, some of them I've already fixed. Atm I'm waiting for a few more bug reports to show up in the forum (I don't want to bombard users with daily fixes of insignificant bugs). Then I'll have to make ND DD4+ dependent (it will require a lot of work). As for the boots: they are used by ND, but devices get equipped in a somewhat progressive (not entirely random) way, and boots are low priority items (mainly because of their slowdown effect: Inflation and Obesity also adds slowdown and sometimes it can be too much). I understand that, but you can adjust the slowdown anyway in the mcm menu.So I as a shoe fetishist alá quentin tarantino must necessarily have, only then would that be perfect!
galahad_69 Posted July 3, 2018 Author Posted July 3, 2018 List of known bugs in Naked Dungeons 2.0 - Some DD4+ armbinders/wrist restraints are not correctly recognized as devices capable of immobilizing the hands of the PC (the whole mod needs to be overhauled and made dependent on DD4+, but it requires a lot of work because it might easily introduce a lot of new bugs). - If the PC is tied to a Zaz furniture after having been defeated and raped, assaulters shouldn't turn hostile again until the PC managed to free their hands, but they do (a one day old version of a single script, which differs only in a few lines from the latest version, somehow managed to make it into the released archive accidentally). I've already fixed this, the hotfixed version will be free of this bug. - If Deflation is used when some weapons are out, the hands of the PC sometimes can stuck in the fightings stance after coming out of the Deflation pose. I've already fixed it (but could not test it yet). - The Captivity event always creates new Zaz furnitures. The fixed version searches for already existing Zaz furnitures nearby and only creates a new one if it fails to find one.
Nazzzgul666 Posted July 3, 2018 Posted July 3, 2018 Hi, i admit i've pretty much ingored that mod all the time because getting stripped to do dungeons isn't mcup of tea, but by now it seems to have a couple of quite promising features beyond that. I'm wondering if you have any plans or are open to expand the captivity feature because that's something i wanted ever since i've read the description of SL submit. What i have in mind is - while struggling free, there is a chance nearby NPCs will rape you (once more) - if wearing bells (like the cow bell from MME/Beeing a cow, or one of the DD bells there is a chance to attract some more distant NPCs (including creatures). I had some other ideas for mini quest lines to get your freedom back, but currently don't see how it would fit into the scenario you already have, so those two would already be great. And another question: does it work with furnitures from any Zaz (i.e. 8, 8+)?
galahad_69 Posted July 3, 2018 Author Posted July 3, 2018 3 hours ago, Nazzzgul666 said: Hi, i admit i've pretty much ingored that mod all the time because getting stripped to do dungeons isn't mcup of tea, but by now it seems to have a couple of quite promising features beyond that. I'm wondering if you have any plans or are open to expand the captivity feature because that's something i wanted ever since i've read the description of SL submit. What i have in mind is - while struggling free, there is a chance nearby NPCs will rape you (once more) - if wearing bells (like the cow bell from MME/Beeing a cow, or one of the DD bells there is a chance to attract some more distant NPCs (including creatures). I had some other ideas for mini quest lines to get your freedom back, but currently don't see how it would fit into the scenario you already have, so those two would already be great. And another question: does it work with furnitures from any Zaz (i.e. 8, 8+)? Not only works with Zaz 8+, it's dependent on it.
donttouchmethere Posted July 4, 2018 Posted July 4, 2018 42 minutes ago, AkiKay said: I got i now. Though i have to use Chance 50%+ else it will never trigger. Mh. But im kind of surprised by the amount of things that happen. Not really much happening. I always thought it would be Event over Event but its perfect. It doesn´t really interrupt my Gameplay constantly and rob things constantly. Im more of the Story building type which doesn´t like Rape every 5 Minutes,Bondage Devices being equipped every 10 Minutes or even Men demanding Blowjobs whenever i talk to them.. This Mod just makes it harder and punishes the character for losing, not just some random Event. Oh god this Post has gone too long. Im just writing out my mind. Well. Thanks for the help! -Aki I hear you!
Jimi123 Posted July 4, 2018 Posted July 4, 2018 how to fix the problem that i am only seeing strings in mcm menue is that cause of my language setting ingame ?
galahad_69 Posted July 4, 2018 Author Posted July 4, 2018 42 minutes ago, zeldashu said: Will the new version still support DD 2.9?? Short answer: yes. Long answer: if I'm not mistaken ? 1
galahad_69 Posted July 4, 2018 Author Posted July 4, 2018 23 minutes ago, Jimi123 said: how to fix the problem that i am only seeing strings in mcm menue is that cause of my language setting ingame ? See the previous page of this forum.
bauzz Posted July 4, 2018 Posted July 4, 2018 This mod doesn't show up at all on my MCM. I have installed it correctly using MO, but after waiting for 15 minutes idle, it still doesn't show up on the MCM. No "Naked Dungeons" there at all. How could I fix this? I have both the mod and esp activated.
CGi Posted July 4, 2018 Posted July 4, 2018 13 minutes ago, bauzz said: This mod doesn't show up at all on my MCM. I have installed it correctly using MO, but after waiting for 15 minutes idle, it still doesn't show up on the MCM. No "Naked Dungeons" there at all. How could I fix this? I have both the mod and esp activated. Save and restart the game with the mod loaded.
bauzz Posted July 4, 2018 Posted July 4, 2018 23 minutes ago, CGi said: Save and restart the game with the mod loaded. Thanks, it worked. I'm an idiot.
CGi Posted July 4, 2018 Posted July 4, 2018 20 minutes ago, bauzz said: Thanks, it worked. I'm an idiot. Not really. Rewriting the mods MCM initialization it could show up right after the mod is installed so i understand that this can confuse someone since most mods don't need this step anymore.
galahad_69 Posted July 4, 2018 Author Posted July 4, 2018 48 minutes ago, CGi said: Not really. Rewriting the mods MCM initialization it could show up right after the mod is installed so i understand that this can confuse someone since most mods don't need this step anymore. Not even this mod used to need that step as far as I can remember. There must be some new bug in it somewhere I couldn't notice (because it's been installed in my Skyrim setup since... well, I'm not sure when, and it never had any problem updating the MCM whenever the version number was increased). I'll look into it as soon as I have some time. I've never used any mod organizers though. Thanks for your help anyway.
CGi Posted July 4, 2018 Posted July 4, 2018 1 hour ago, galahad_69 said: Not even this mod used to need that step as far as I can remember. There must be some new bug in it somewhere I couldn't notice (because it's been installed in my Skyrim setup since... well, I'm not sure when, and it never had any problem updating the MCM whenever the version number was increased). I'll look into it as soon as I have some time. I've never used any mod organizers though. Thanks for your help anyway. You need to add a fallback to kick the MCM registration. That's all that's needed.
CGi Posted July 6, 2018 Posted July 6, 2018 Naked Dungeons V2.0 - Cleaned, USLEEP Patched and Localized @Krynn You didn't ask for it, so here you have it. This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash. Partial German translation and partial chinese included. All vanilla languages have most of their vanilla entries translated but only in the localized plugin. USLEEP is NOT a dependencie of any of the contained plugins. Content: - Localized and Unlocalized plugin, - CBBE and UUNP BodySlide, - optional Source Scripts, - optional ReadMe, - optional MO support, Download: Naked Dungeons V2.0 (14.5 MB) @galahad_69 The chinese translation is pulled from the existing one and you're ofc free to take over this FOMOD. And i changed $ndun_WhipmarksHL to $ndun_WhipMarksHL because iD's are case-sensitive and else the tooltip doesn't show up. 4
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