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Posted

that was back in June to be precise :P

 

but even with a rig the wings would still probably be a bitch to work on, it takes a lot of fine tuning to fold them up right, more so to stop them from clipping thought the ground.

  • 3 weeks later...
Posted

Just some ideas for the pot, but Aradia has been posting a hidden gem in his Blender thread (http://www.loverslab.com/topic/8441-blender-lingerie-armor/?p=2025959)- "sexualized" mushroom replacers.  They are full replacers, including drop-on-floor versions.  While super silly, I'm having fun having them in my game, and they could make for some fun animated objects if he's fine with people re-purposing them.

 

 

 

 

post-10-0-28878800-1506019985.jpg

 

 

 

Posted

petcollar is great for 4p/5p anims. you can set up to 5p max and set arousal thresholds for potential actors, so that each time a fucktoy event is run, it polls nearby actors for their arousal levels, and if it is above threshold it will begin an event with up to the maximum amount of actors specified. bonus is you buff your followers after the event lol. 

 

i use slen and petcollar to trigger the 4p/5p anims and i prefer petcollar because of the randomness factor of starting a scene up to the maximum actor count, and the fact that it can trigger anywhere. SL workinggirl can also trigger up to 4p anims, but have to do a bit of tweaking on the script for it to properly load 4p animations. also not a big fan of having to menu my way to a scene--prefer them to happen unexpectedly on their own.

 

4p/5p nibbles anim will be godly i'm sure. like super erotic sex god

Posted

Just some ideas for the pot, but Aradia has been posting a hidden gem in his Blender thread (http://www.loverslab.com/topic/8441-blender-lingerie-armor/?p=2025959)- "sexualized" mushroom replacers.  They are full replacers, including drop-on-floor versions.  While super silly, I'm having fun having them in my game, and they could make for some fun animated objects if he's fine with people re-purposing them.

 

 

 

 

post-10-0-28878800-1506019985.jpg

 

 

 

 

Could be interesting, but I'm still struggling a bit with animated objects.

Last time I tried to give objects bones they moved at a different speed then the female actor did causing heavy missalignments the longer the animation looped. And a static mushroom in this case would be a shame to work with.

 

I'd look into it some more, but right now I barely got any spare time due to a recent changes in my life.

So I'm afraid there won't be coming any animations out of my hands anytime soon or at the very least at an incredibly slow pace.

 

These changes will continue till february, so until then at the very least incredibly slow releases; or no releases at all.

I'll probably try to at least finish the sideways when I got some spare time on my hands since that one's almost finished, but I don't see the 4p animation being released anytime soon (apart from the animation I got in mind I haven't started it yet).

Posted

 

...

 

 

goodluck with the animating projects sir nibbles...and don't push yourself too hard...take time to...touch yourself or something...BTW who is that character in your avatar?

Posted

 

 

...

 

 

goodluck with the animating projects sir nibbles...and don't push yourself too hard...take time to...touch yourself or something...BTW who is that character in your avatar?

 

 

It's a character from a game called "Etrian Odyssey", which is a first person dungeon crawler on the nds and 3ds.

A game that's by far my most favourite game series I ever played.

 

My profile picture is from some fan art picture I found somewhere.

In specific it's the class "Ronin" from that game series, which also happens to be one of my favorite classes both in skills and character design.

Posted

 

 

 

It's a character from a game called "Etrian Odyssey", which is a first person dungeon crawler on the nds and 3ds.

A game that's by far my most favourite game series I ever played.

 

My profile picture is from some fan art picture I found somewhere.

In specific it's the class "Ronin" from that game series, which also happens to be one of my favorite classes both in skills and character design.

 

 

Ahh yess...Etrian Odyssey...now I remember...it's one of the games I skipped playing in DS since I am a more "traditionalist" kind of Jap-RPG gamer (top-down, or side-scrolling) If I knew that would be the norm in most android freemium games I should have delved deeper in that game...lol...

 

thanks and hoping for more troll gang rapes in the future XD

Posted

 

Just some ideas for the pot, but Aradia has been posting a hidden gem in his Blender thread (http://www.loverslab.com/topic/8441-blender-lingerie-armor/?p=2025959)- "sexualized" mushroom replacers.  They are full replacers, including drop-on-floor versions.  While super silly, I'm having fun having them in my game, and they could make for some fun animated objects if he's fine with people re-purposing them.

 

 

 

 

post-10-0-28878800-1506019985.jpg

 

 

 

 

Could be interesting, but I'm still struggling a bit with animated objects.

Last time I tried to give objects bones they moved at a different speed then the female actor did causing heavy missalignments the longer the animation looped. And a static mushroom in this case would be a shame to work with.

 

I'd look into it some more, but right now I barely got any spare time due to a recent changes in my life.

So I'm afraid there won't be coming any animations out of my hands anytime soon or at the very least at an incredibly slow pace.

 

These changes will continue till february, so until then at the very least incredibly slow releases; or no releases at all.

I'll probably try to at least finish the sideways when I got some spare time on my hands since that one's almost finished, but I don't see the 4p animation being released anytime soon (apart from the animation I got in mind I haven't started it yet).

 

What i wanted for a while now is a mod that... well. In essence you stumble for some reason, fall in your butt and get up with something like one of those mushrooms attached. ;) Would require more than an animation (actually falling on your butt instead of ragdoll would be great), but maybe somebody who is able to do that would read it. :)

 

For 4-some animations: Scent of Sex can do everything. :) Some work to create the rules, but then you can define who, when, where and which other circumstances trigger sex. The biggest problem for me is to find setttings which aren't too script heavy but still trigger sex often enough.

 

And Shout like a Virgin offers group sex pretty much without actors limit as well. So yeah, there are some. :)

Posted

is there gonna be a version 4.61 no creatures?

File Name: Nibbles' Animations

File Submitter: SirNibbles

File Submitted: 15 Jan 2016

File Category: Animation

Requires: SexLab Animation Loader
Special Edition Compatible : No


 

 

So what is this? Well if you haven't guessed yet from the title....they're animations.

 

I could make a huge description about this, but I think I can explain my animations the best with some gifs:

 

A complete list with all my animations' gifs can be found here: http://www.loverslab.com/blog/479/entry-2729-nibbles-animations/

 

Latest 5 animations/gifs:

 

 


Troll Handjob 5 stages:

 

stage1: https://gfycat.com/MistyLiquidCrayfish
stage2: https://gfycat.com/NiceEveryArcticduck
stage3: https://gfycat.com/HappygoluckyRectangularCaecilian
stage4: https://gfycat.com/SourAnguishedDassie
stage5: https://gfycat.com/DearFrenchDonkey

 

Troll Behind 5 stages:

 

stage1: https://gfycat.com/OpenAstonishingBooby
stage2: https://gfycat.com/FragrantAmusingHalicore
stage3: https://gfycat.com/HilariousIckyIvorybackedwoodswallow
stage4: https://gfycat.com/QuaintTidyIndianabat
stage5: https://gfycat.com/OffensiveIncompatibleGonolek
Sideways Fuck 5 stages:

 

stage1: https://gfycat.com/CreativeCarefreeArchaeopteryx
stage2: https://gfycat.com/DisgustingSkinnyJapanesebeetle
stage3: https://gfycat.com/ContentLameAfricanporcupine
stage4: https://gfycat.com/ZigzagSpotlessHeifer
stage5: https://gfycat.com/SereneGrimyBluegill

 

(Creature) Deer Doggystyle 5 stages:

 

stage1: https://gfycat.com/ActivePepperyBluet
stage2: https://gfycat.com/FeminineAdvancedKarakul
stage3: https://gfycat.com/BouncyMistyEarthworm
stage4: https://gfycat.com/RecklessSpanishCaracal
stage5: https://gfycat.com/ComplicatedPoliticalIrukandjijellyfish

 

Lesbian Threesome 5 stages:

 

stage1: https://gfycat.com/DefiantQuickBernesemountaindog
stage2: https://gfycat.com/OrderlyPettyEastsiberianlaika
stage3: https://gfycat.com/ConfusedFatCoati (no idea what happened to the quality here after uploading this one)
stage4: https://gfycat.com/FastImprobableAyeaye
stage5: https://gfycat.com/DirectUnhealthyHydatidtapeworm

 

 

Resource file gifs

 

 

 

 

Currently the newest updates contains in total 631 hkx files (for the people who are having errors with limits of animations).

 

I made the animations with stevierage's HDT Vagina body in mind, so alignments will be best if u use a body created with his mod which u can get here: http://www.loverslab.com/topic/43159-sevenbase-hdt-vagina-and-hdt-creatures/.

 

*Please note, this is not a requirement; this just means the alignment/collision will be more accurate when using his body.

 

I've also attached a Bodyslide preset which I'm alligning my animations too, the weight I'm always alligning my animations too is at weight 50.
Personally I only want variation between boob sizes, so my preset only handles boob sizes whilst having the rest of the body almost the same.
Example of what my bodyslide looks like:


Bodyslide_preset.gif

 

 

Installation instructions

 

This is not a resource but rather prepackaged, working animations.
To get the animations working in game you need to have Sexlab animation loader installed http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ .
Afterwards just manually drag my files into your data folder, or install with NMM or MO.

 

Don't forget to run FNIS after you've installed it, and of course register the animations in game with the MCM.
The main pack and the no-object packs also need the FNIS Creature pack installed since these contain creature animations.

 

Credits

 

- CEO 0S for his guides
- Rydin for his guides
- pornphile for his rigs
- Leito86 for his rigs and advice
- AnubiSs2167 for his rigs and advice
- Komotor for making objects possible
- Zaz's team for Assets

 

Also want to give my thanks to the other animators here on Loverslab for inspiring me to create my own animations :D.

 

 

Click here to download this file

 

Posted

Hi there, I just want to express my appreciation for the fine work you put into these animations nibbles, hope you continue to surprise us from time to time. ;)

 

PS: If your looking for ideas a couple things I can think of is a troll standing DP, for vaginal and anal, perhaps, I think currently we just have oral/vaginal DP's but the penis tends to clip through my characters neck cos its too big for her head lol.

 

We could also use a foot job scene for the troll, don't think we have one of those yet.

 

I don't believe we have a giant missionary yet, the giant could do it by holding himself up on his hands, kinda like a push up I guess as he does his thing, or leaning on his elbows.

 

And of course there's a huge lack of creative things that have been done with dwarven automatons, in spite of their "fuck machine" potential.

 

Plus Vampire lords and dragon priests have very little so far. both could have some levitating hocus pocus going on.

 

Having said all that it seems too obvious, maybe there's a reason those haven't been done on a technical level.

 

Anyway, I hope your doing well, hoope we hear more from you soon. ;)

Posted

 

is there gonna be a version 4.61 no creatures?

-

 

 

The update from 4.5>4.61 only contains creature animations, so there was no reason to update that file to 4.6 (since it would basically be the same package).

The pack called SLAL NibblesAnims 4.5 (No Creatures).rar has all the up-to-date files excluding creatures.

 

 

Hi there, I just want to express my appreciation for the fine work you put into these animations nibbles, hope you continue to surprise us from time to time.  ;)

 

Will do  :P , whenever I get some free time on my hands that is.

Posted

Hi there, I just want to express my appreciation for the fine work you put into these animations nibbles, hope you continue to surprise us from time to time. ;)

 

PS: If your looking for ideas a couple things I can think of is a troll standing DP, for vaginal and anal, perhaps, I think currently we just have oral/vaginal DP's but the penis tends to clip through my characters neck cos its too big for her head lol.

That's why I made my troll handjob animation with the female licking the side of the penis, and anal...yeah my main reason I avoid animations like those is because the vagina will react in some way due to HDT. I'd rather create some realistic penetration animation as opposed to some anal animation with the lips jittering in every position.

DP is doable in a sense though, but got some other projects first.

 

We could also use a foot job scene for the troll, don't think we have one of those yet.

Not really into feet stuff, and feet always cause trouble for me even with the footik off settings applied while generating the fnis files.

 

I don't believe we have a giant missionary yet, the giant could do it by holding himself up on his hands, kinda like a push up I guess as he does his thing, or leaning on his elbows.

Actually got a file laying around which is exactly this, with the female trying to push him off.

 

And of course there's a huge lack of creative things that have been done with dwarven automatons, in spite of their "fuck machine" potential.

I can't do something with dwarven automatons yes because of a lacking rig.

I do got my hands on another creatures' rig thanks to billyy, I kinda wanted to experiment a bit with that creature but as I stated before...lack of time unfortunately.

 

Plus Vampire lords and dragon priests have very little so far. both could have some levitating hocus pocus going on.

Again, lacking rig  :s 

 

Having said all that it seems too obvious, maybe there's a reason those haven't been done on a technical level.

 

Anyway, I hope your doing well, hoope we hear more from you soon. ;)

Posted

 

And of course there's a huge lack of creative things that have been done with dwarven automatons, in spite of their "fuck machine" potential.

I can't do something with dwarven automatons yes because of a lacking rig.

I do got my hands on another creatures' rig thanks to billyy, I kinda wanted to experiment a bit with that creature but as I stated before...lack of time unfortunately.

the dwarven automatons are a bloody nightmare to work on anyways, and the ballista by far has the most complicated/clusterfucked skeleton in all of Skyrim.

Posted

 

the dwarven automatons are a bloody nightmare to work on anyways, and the ballista by far has the most complicated/clusterfucked skeleton in all of Skyrim.

 

 

I say this snarkily and in jest, but...

 

 

Maybe some intrepid modder needs to make a new skeleton and build a replacer.

Posted

I'm only interested in the lesbian animations. If i go through the steps to install this pack WITHOUT having Creature Pack FNIS installed & leave the creature animations inactive within their MCM in-game, I won't have any problems right?

Posted

I'm only interested in the lesbian animations. If i go through the steps to install this pack WITHOUT having Creature Pack FNIS installed & leave the creature animations inactive within their MCM in-game, I won't have any problems right?

in theory that should work, as long as FNIS does not give you any errors that is.

Posted

 

 

And of course there's a huge lack of creative things that have been done with dwarven automatons, in spite of their "fuck machine" potential.

I can't do something with dwarven automatons yes because of a lacking rig.

I do got my hands on another creatures' rig thanks to billyy, I kinda wanted to experiment a bit with that creature but as I stated before...lack of time unfortunately.

the dwarven automatons are a bloody nightmare to work on anyways, and the ballista by far has the most complicated/clusterfucked skeleton in all of Skyrim.

 

 

Lol, even not knowing anything about modding skeletons I can actually imagine what u mean, with the bulbous center body and all the leg parts, even looking at them ingame I'm not sure what exactly they're meant to represent besides some crazy amalgamated spider thing haha.

Posted

 with the bulbous center body and all the leg parts,

ha, that's not even the tip of the ice cube in front of the iceberg:

post-71862-0-46420800-1508427466_thumb.jpg

1. what you may think are leg nodes are actually for cogs or steam fx.

2. there are no foot nodes to attach the ik solvers too (so the legs will drift all over the place in the animation).

3. the weapon nodes are not the nodes you think they are, the actual weapon nodes are above the core.

4. the weapon nodes are hard to move, more so if the body is at a angle.

5. there are random cog and steam nodes all over the place.

Posted

ha, that's not even the tip of the ice cube in front of the iceberg:

attachicon.gifAnimatorsHell.jpg

1. what you may think are leg nodes are actually for cogs or steam fx.

2. there are no foot nodes to attach the ik solvers too (so the legs will drift all over the place in the animation).

3. the weapon nodes are not the nodes you think they are, the actual weapon nodes are above the core.

4. the weapon nodes are hard to move, more so if the body is at a angle.

5. there are random cog and steam nodes all over the place.

 

 

It looks like a crumpled up wad of wire!

 

Posted

 

 with the bulbous center body and all the leg parts,

ha, that's not even the tip of the ice cube in front of the iceberg:

attachicon.gifAnimatorsHell.jpg

1. what you may think are leg nodes are actually for cogs or steam fx.

2. there are no foot nodes to attach the ik solvers too (so the legs will drift all over the place in the animation).

3. the weapon nodes are not the nodes you think they are, the actual weapon nodes are above the core.

4. the weapon nodes are hard to move, more so if the body is at a angle.

5. there are random cog and steam nodes all over the place.

 

 

W..why would they do such a thing...

Posted

 

ha, that's not even the tip of the ice cube in front of the iceberg:

attachicon.gifAnimatorsHell.jpg

1. what you may think are leg nodes are actually for cogs or steam fx.

2. there are no foot nodes to attach the ik solvers too (so the legs will drift all over the place in the animation).

3. the weapon nodes are not the nodes you think they are, the actual weapon nodes are above the core.

4. the weapon nodes are hard to move, more so if the body is at a angle.

5. there are random cog and steam nodes all over the place.

 

 

It looks like a crumpled up wad of wire!

 

 

Yea, for something that looks like it should be great for a simple sex machine animation.... screw that noise. 

Posted

It looks like a crumpled up wad of wire!

it might as well be, hell it would be better off as such.

 

W..why would they do such a thing...

because it's Bethesda and they are fucked up in the head?

so...when are you going to make the rig? :lol:

 

Yea, for something that looks like it should be great for a simple sex machine animation.... screw that noise.

and that's why Dwarven animations are next to nonexistent.

Posted

Yea, for something that looks like it should be great for a simple sex machine animation.... screw that noise. 

 

All things considered, I don't think they put too much effort into making it and simply got it to where they're willing to release it. It always seemed unfinished in my opinion, especially with how it moves. An example would be that for the longest time, I didn't even think its legs animated and only recently found out they do (the legs don't move how they should for the movements it makes).

Posted

 

Yea, for something that looks like it should be great for a simple sex machine animation.... screw that noise.

 

All things considered, I don't think they put too much effort into making it and simply got it to where they're willing to release it. It always seemed unfinished in my opinion, especially with how it moves. An example would be that for the longest time, I didn't even think its legs animated and only recently found out they do (the legs don't move how they should for the movements it makes).

 

That's what happens when you release to a Deadline. Skyrim is a far smaller world in it's dedicated game than it is in the older games and still they ran out of time to finish large parts of it before the deadlines force them to wrap up what they had and release it anyways.

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