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Posted

I've noticed that your kissing animation is tagged as M/M. Was this intentional? Can it be changed? Also do you have plans for another blow job scene? I'll say yours is the best one I've seen myself.

Posted

I've noticed that your kissing animation is tagged as M/M. Was this intentional? Can it be changed? Also do you have plans for another blow job scene? I'll say yours is the best one I've seen myself.

 

Hmm I've double checked my kissing animation but there is no M/M tag, in fact there's no tag at all to distinct genders...since well...they can be used both ways. (aside from the actor placement female/male it doesn't contain the tag you describe)

 

I mean this is what it looks like:

 

 

Animation(
    id="Kissing",
    name="Kissing",
    tags="Kissing,Foreplay,Leito",
    sound=NoSound,
    actor1=Female,
    actor2=Male, 
stage_params=[
        Stage(1, timer=3.0),  
)

The only strange tag there is the Leito tag, but I've added that one so it can be picked up by Amorous Adventures.

 

Maybe it's because you use a specific mod to trigger that animation that applies the tags to it? Or perhaps you used a mod that alters/add tags? (forgot the name of those mods)

 

In regards of the blowjob animation...I'll see.

I have no open projects that contain a blowjob animation for human actors right now, maybe later.

Posted

That seems to be the case. I use the sexlab tools mod to change to a different animation. When I bring up the menu the kissing animation is never in there.

Posted

That seems to be the case. I use the sexlab tools mod to change to a different animation. When I bring up the menu the kissing animation is never in there.

 

Kissing is a foreplay animation which usually only show if specifically called by a mod or if you have foreplay enabled in SL.  Normally I don't think it will show up in sexlab tool's menu.  I'm fairly sure I've seen it when Amorous adventures triggers a kissing animation (only mod I can think of that typically uses foreplay animations even if you don't normally use foreplay animations).

Posted

Yo Nibbles, i saw someone post gifs of your new spooning anim on discord and i swear too God i was sure thats one of Leitos lost anims. Great quality and atention to detail on this one. Deer posing need abit of work imo. Some positions seem to defy the laws of physics :D

Posted

Yo Nibbles, i saw someone post gifs of your new spooning anim on discord and i swear too God i was sure thats one of Leitos lost anims. Great quality and atention to detail on this one. Deer posing need abit of work imo. Some positions seem to defy the laws of physics :D

 

Yh I initially started the deer animation with a specific animation in mind...didn't knew at first that it used the elk actor size instead of the deer.

I decided to roll with it anyways.

 

And yeah...my only regret about that spooning animation is the stretching that happens when you put actors in particular positions (mainly legs deforming)

Posted

Legs deforming? Thats new to me. Unless you reffer tho wierd ankles.

 

I mean the limits of the low poly bodies we're currently using.

Putting the legs/arms in specific positions will stretch their textures which will result in some pretty weird visuals.

 

The butt part for example when you put the knee swivel on a high value, or the armpit when you put a high elbow swivel value.

Posted

Hey Nibbles, just wanted to say that this is really my favourite pack, which I use almost exclusively. I like the effort you put into the "finishing" animations, animations like 'Lap Fuck' and 'Cowgirl 6' are among my favourites as they actually look like two people experiencing an intense exchange of fluids (which is hotter than my overly-detailed description makes it sound). Anyway, I was wondering if you'd ever consider animations for the Flame Atronach?

 

I'm not asking you if you want to do it anytime soon since you obviously have your own ideas you're working on, just wondering if it's ever crossed your mind when you've been thinking of creatures to make animations for. Dayelete had a pretty kickass animation but other than that one and 1-2 others, I can't think of any other animations using them, I was surprised a flaming lady didn't have as much attention as most other creatures on this site.

 

Regardless, your animations are top-notch and I look forward to whatever you put out next.

Posted

Hey Nibbles, just wanted to say that this is really my favourite pack, which I use almost exclusively. I like the effort you put into the "finishing" animations, animations like 'Lap Fuck' and 'Cowgirl 6' are among my favourites as they actually look like two people experiencing an intense exchange of fluids (which is hotter than my overly-detailed description makes it sound). Anyway, I was wondering if you'd ever consider animations for the Flame Atronach?

 

I'm not asking you if you want to do it anytime soon since you obviously have your own ideas you're working on, just wondering if it's ever crossed your mind when you've been thinking of creatures to make animations for. Dayelete had a pretty kickass animation but other than that one and 1-2 others, I can't think of any other animations using them, I was surprised a flaming lady didn't have as much attention as most other creatures on this site.

 

Regardless, your animations are top-notch and I look forward to whatever you put out next.

 

I do want to try my hand at animating the spriggan and the flame atronach, but unfortunately that's currently out of my knowledge.

I only know how to animate by rigs, my attempts at manual animating by bones didn't end up that well.....

 

The creatures I currently got rigs for are (minus humans of course):

 

Bear

Boar

Canine

Chaurus

Deer

Falmer

Giant

Horse

Sabrecat

Skeever

Troll

Posted

Absolutely excellent animations.  It would be nice to see a female-canine animations ending where the canine dismounts but the two remain stuck (knotted) together butt-to-butt, then canine tugs on her and they then collapse still stuck together for some time, she closes her eyes, reaches down to the small of her belly, and smiles. Once knotted, it's usually a while before they become untied.

Posted

Absolutely excellent animations.  It would be nice to see a female-canine animations ending where the canine dismounts but the two remain stuck (knotted) together butt-to-butt, then canine tugs on her and they then collapse still stuck together for some time, she closes her eyes, reaches down to the small of her belly, and smiles. Once knotted, it's usually a while before they become untied.

 

Has been requested before and I'm willing to do so, but unfortunately it's impossible to create.

There's not a method to twist the penis 180 degrees without deforming the entire behind of the canine, except by entirely replacing the mesh for the canine...which comes with more problems too....

Posted

 

Absolutely excellent animations.  It would be nice to see a female-canine animations ending where the canine dismounts but the two remain stuck (knotted) together butt-to-butt, then canine tugs on her and they then collapse still stuck together for some time, she closes her eyes, reaches down to the small of her belly, and smiles. Once knotted, it's usually a while before they become untied.

 

Has been requested before and I'm willing to do so, but unfortunately it's impossible to create.

There's not a method to twist the penis 180 degrees without deforming the entire behind of the canine, except by entirely replacing the mesh for the canine...which comes with more problems too....

 

 

Perhaps an animation like dog spooning could be used as an ending? Or suspend the penis during the twisting motion, since it would be just butt-to-butt the viewer would be unable to see the penis until they lay down?  Regardless, these are still the best canine/wolf animations I have seen.

 

Posted

 

Absolutely excellent animations.  It would be nice to see a female-canine animations ending where the canine dismounts but the two remain stuck (knotted) together butt-to-butt, then canine tugs on her and they then collapse still stuck together for some time, she closes her eyes, reaches down to the small of her belly, and smiles. Once knotted, it's usually a while before they become untied.

 

Has been requested before and I'm willing to do so, but unfortunately it's impossible to create.

There's not a method to twist the penis 180 degrees without deforming the entire behind of the canine, except by entirely replacing the mesh for the canine...which comes with more problems too....

 

 

Definitely a cool idea, but if you wanted to do something like that I think it would be easier to simply make it a modified doggystyle animation and not try to do the butt-to-butt part.  Basically a variant doggystyle animation where the "climax" happens on stage 3 of 5, stage 4 is the canine trying to back off and obviously getting stuck/pulling the female along a bit, and stage 5 is the canine pulling back harder and succeeding in getting loose/standing around looking proud of himself.

 

Ideas not-at-all put into my head from seeing StudioFOW animations.

Posted

I was going to suggest a climax on stage 4 and the sideway lay down on stage 5. Not sure we need a separate stage of the dog / wolf getting up, but the belly rub sounds cool.

Posted

Absolutely excellent animations.  It would be nice to see a female-canine animations ending where the canine dismounts but the two remain stuck (knotted) together butt-to-butt, then canine tugs on her and they then collapse still stuck together for some time, she closes her eyes, reaches down to the small of her belly, and smiles. Once knotted, it's usually a while before they become untied.

The base problem with that whole concept is that the "knot" is a bulge on the penis of the male dog and it's a muscle in the bitch dog's vagina which clamps down behind the knot and traps the male's penis inside her. Human females don't have that muscle so knot or not the male dog can slip out.

Posted

 

Absolutely excellent animations.  It would be nice to see a female-canine animations ending where the canine dismounts but the two remain stuck (knotted) together butt-to-butt, then canine tugs on her and they then collapse still stuck together for some time, she closes her eyes, reaches down to the small of her belly, and smiles. Once knotted, it's usually a while before they become untied.

The base problem with that whole concept is that the "knot" is a bulge on the penis of the male dog and it's a muscle in the bitch dog's vagina which clamps down behind the knot and traps the male's penis inside her. Human females don't have that muscle so knot or not the male dog can slip out.

 

 

and who says porn isn't educational? First the anatomic discussions over animal schlongs and now canine biology.

  • 2 weeks later...
Posted

Sir Nibbles,

please tell me why you and all animateurs since arrok ( Leito, anub, funbizz, etc) do not use any bbp sytem anymore., it looks pre-bbp.

If you use hdt, why not said so in requirements ? i tested hdt and never use it. hdt sucks the power out of the graphic card and makes regular ctds in scenes, where graphic card has to work a bit more.

so, what about breast and butt physics?

Posted

Sir Nibbles,

please tell me why you and all animateurs since arrok ( Leito, anub, funbizz, etc) do not use any bbp sytem anymore., it looks pre-bbp.

If you use hdt, why not said so in requirements ? i tested hdt and never use it. hdt sucks the power out of the graphic card and makes regular ctds in scenes, where graphic card has to work a bit more.

so, what about breast and butt physics?

 

bbp and tbpp are outdated methods.

Not only me but no single animator that is still animating uses that method anymore because HDT is just a lot times better.

The previews you see are made by using the 3ds max renderer which is just a barebones 3d modeling/animating tool, obviously it doesn't have any method as bbp/tbbp installed.

 

I'm just curious where your ctd's are coming from, because I used my old notebook in the past for skyrim which didn't have a gpu (just integrated intel graphics) everything on low settings and even using a specific tool to crank up my fps but I did try HDT with sex scenes without ctd's or major fps loss (around 1/2 fps on average).

 

If you just install HDT but not hdt enabled armors you should have no problems with fps.

Posted

 

Sir Nibbles,

please tell me why you and all animateurs since arrok ( Leito, anub, funbizz, etc) do not use any bbp sytem anymore., it looks pre-bbp.

If you use hdt, why not said so in requirements ? i tested hdt and never use it. hdt sucks the power out of the graphic card and makes regular ctds in scenes, where graphic card has to work a bit more.

so, what about breast and butt physics?

 

bbp and tbpp are outdated methods.

Not only me but no single animator that is still animating uses that method anymore because HDT is just a lot times better.

The previews you see are made by using the 3ds max renderer which is just a barebones 3d modeling/animating tool, obviously it doesn't have any method as bbp/tbbp installed.

 

I'm just curious where your ctd's are coming from, because I used my old notebook in the past for skyrim which didn't have a gpu (just integrated intel graphics) everything on low settings and even using a specific tool to crank up my fps but I did try HDT with sex scenes without ctd's or major fps loss (around 1/2 fps on average).

 

If you just install HDT but not hdt enabled armors you should have no problems with fps.

 

so you mean that all animations after arrok are done with hdt ? ok i will give it a try.

there are 2 hdt. one is the physics you mean and one is the boots making the wearer higher. do they conflict with each other ?  i do like the boots hdt for some beautiful armors that needs it ( Merta, Sonetta, Newmiller ) , but they are not used in combat.

 

 

Posted

Sir Nibbles,

please tell me why you and all animateurs since arrok ( Leito, anub, funbizz, etc) do not use any bbp sytem anymore., it looks pre-bbp.

If you use hdt, why not said so in requirements ? i tested hdt and never use it. hdt sucks the power out of the graphic card and makes regular ctds in scenes, where graphic card has to work a bit more.

so, what about breast and butt physics?

 

PE makes very little overhead and does not CTD unless you don't actually know how to install it

 

HDT HH does cause a lot of issues, but you do not need it and Net Immerse Override has replaced it, HDTHH and HDTPE are also two different things, and you don't need both.

 

SMP correctly configured makes even less overhead unless you don't actually know how to install it

 

TBBP animations also look like some absurd animuus and some people just want breasts that move like breasts and not rocket powered hamsters trapped in an adamantium paper bag

 

Look at arrok's ledge blowjob and tell me anyone, even in anime, has a neck that can do that, the person's spine would fly out and stab akatosh in the face.

 

Things have advanced.

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