mirzaarmy Posted August 27, 2025 Posted August 27, 2025 13 minutes ago, Balgin said: Before it was changed you could just walk outside and drop off the letter at the inn, go back to the hall of attainment and Lena would claim to have gone to Solitude for the last few days and be back already. Now that you get go spend time going to Riften and coming back Lena has a more believable time scale and, more importantly, it ties Ingun in to the side branch about trying to avoid surgery and being tricked into it. That particular side branch is not fully complete yet but hopefully Emily will come back and update it at some point. Yeah, makes sense for expanding the quest, I now just need to figure out the console commands and stage code to progress it, as currently talking to her achieves nothing but obtaining another copy of the letter in my inventory and not progressing the stages to let me drop off the letter or talk to Ingun.
KentuckyExpat Posted August 27, 2025 Posted August 27, 2025 1 hour ago, mirzaarmy said: Yeah, makes sense for expanding the quest, I now just need to figure out the console commands and stage code to progress it, as currently talking to her achieves nothing but obtaining another copy of the letter in my inventory and not progressing the stages to let me drop off the letter or talk to Ingun. What version of yps are you using? And what version of the Sound and Texture file are you using? Are they both either the SE version or the LE version? Since everything is downloaded from the same source, it's possible to accidentally get mismatched files, one LE and one SE; or get an older Sound and Textures file with the most recent version of yps or vice versa.
mirzaarmy Posted August 27, 2025 Posted August 27, 2025 2 hours ago, KentuckyExpat said: What version of yps are you using? And what version of the Sound and Texture file are you using? Are they both either the SE version or the LE version? Since everything is downloaded from the same source, it's possible to accidentally get mismatched files, one LE and one SE; or get an older Sound and Textures file with the most recent version of yps or vice versa. I'm using:Â yps-ImmersiveFashion (6.9.2).7z yps thought sounds Part 1 (esp + 00001-00950) 2024-08-04.7z (and the other 3 parts) And the linked voice pack (although that should just be player right?): Â
turnerd20 Posted August 27, 2025 Posted August 27, 2025 keep getting this error during the dibella flower quest, after you mess up the nail polish and get it removed your supposed to talk to her to get nails done but this keeps popping up after the dialog is this a known issue and is their a stage I can skip to so I can move on? also what is the name of the quest I should look for in the console to change the stage?
KentuckyExpat Posted August 27, 2025 Posted August 27, 2025 6 hours ago, mirzaarmy said: I'm using: yps-ImmersiveFashion (6.9.2).7z yps thought sounds Part 1 (esp + 00001-00950) 2024-08-04.7z (and the other 3 parts) And the linked voice pack (although that should just be player right?):  OK, that's the right main file - well actually there is only one main file for both LE and SE. The thought-sounds files are useful for a more immersive gameplay but they are incidental to the game. What I was asking was what version of the Sound Texture Package are you using? Depending on whether you are playing Skyrim LE or Skyrim SE there are two different yps-Sound Texture Packages, one for LE and one for SE. The one for LE is yps-SoundTexturePackage 241119 LE.7z, and the one for SE is yps-SoundTexturePackage 241123 SE.7z.  According to the description of Immersive Hair Growth and Styling Skyrim SE Voice packs, the first voice pack is for the NPCs and the second pack is specifically for the PC. Neither should have any effect on your gameplay.
KentuckyExpat Posted August 27, 2025 Posted August 27, 2025 12 hours ago, mirzaarmy said: Yeah, makes sense for expanding the quest, I now just need to figure out the console commands and stage code to progress it, as currently talking to her achieves nothing but obtaining another copy of the letter in my inventory and not progressing the stages to let me drop off the letter or talk to Ingun. In the console, type 'getstage YPS04DibellaFollower' without the ' , that will give you the number of the current stage. To advance, type 'setstage YPS04DibellaFollower xx' where xx is a number 10 higher than the current stage number, so if the current stage number is 50, setstage would be 60. You can experiment with the setstage number, not every stage is exactly 10 higher than the previous. This happens when Emily modifies an existing stage, requiring one or more additional stages. Rather than renumber every subsequent stage to account for the(se) new stage(s), she uses intermediate numbers. A good example of this is your current situation. Originally, as Balgin noted, you talked to Lena, got the potion from her, delivered the letter to Ray and then returned to talk to Lena. In the current version, you talk to Lena who tells you to get the potion from Ingun Blackbriar, you travel to Riften, interact with Ingun, return to Winterhold to deliver the letter to Ray, then return to Lena. 1
mirzaarmy Posted August 28, 2025 Posted August 28, 2025 15 hours ago, KentuckyExpat said: In the console, type 'getstage YPS04DibellaFollower' without the ' , that will give you the number of the current stage. To advance, type 'setstage YPS04DibellaFollower xx' where xx is a number 10 higher than the current stage number, so if the current stage number is 50, setstage would be 60. You can experiment with the setstage number, not every stage is exactly 10 higher than the previous. This happens when Emily modifies an existing stage, requiring one or more additional stages. Rather than renumber every subsequent stage to account for the(se) new stage(s), she uses intermediate numbers. A good example of this is your current situation. Originally, as Balgin noted, you talked to Lena, got the potion from her, delivered the letter to Ray and then returned to talk to Lena. In the current version, you talk to Lena who tells you to get the potion from Ingun Blackbriar, you travel to Riften, interact with Ingun, return to Winterhold to deliver the letter to Ray, then return to Lena. Thanks! I've got it working, console commanded to give myself the potion and progress to the next stage and it seems to be working/progressing normally now. I'm using yps-SoundTexturePackage 241123 SE.7z (as I'm playing SE), no idea what's going wrong with it, and the quest log offers me no reference to Ingun, very strange.
KentuckyExpat Posted August 28, 2025 Posted August 28, 2025 7 hours ago, mirzaarmy said: Thanks! I've got it working, console commanded to give myself the potion and progress to the next stage and it seems to be working/progressing normally now. I'm using yps-SoundTexturePackage 241123 SE.7z (as I'm playing SE), no idea what's going wrong with it, and the quest log offers me no reference to Ingun, very strange. Glad I could help.
Balgin Posted August 28, 2025 Posted August 28, 2025 8 hours ago, mirzaarmy said: Thanks! I've got it working, console commanded to give myself the potion and progress to the next stage and it seems to be working/progressing normally now. I'm using yps-SoundTexturePackage 241123 SE.7z (as I'm playing SE), no idea what's going wrong with it, and the quest log offers me no reference to Ingun, very strange. I don't think it explicitly mentions it. Lena tells you to go and visit an alchemist in Riften but doesn't tell you which one.
Eronna2307 Posted August 30, 2025 Posted August 30, 2025 Okay I may be dumb (this is sure, I am dumb.) But I'd like to add YPS keywords to some mods armors and outfit. I tried with SSEdit but I just can't find the keyword. So I'd like to try with KID but I am kind of afraid of how this works. Can someone summarize me how to do so and show me an exemple if they did it already? (I am unable to find any guide on how to use KID and the guide on the nexus page is quite hard for someone as simple as me!)
chaimhewast Posted August 31, 2025 Posted August 31, 2025 17 hours ago, Eronna2307 said: Okay I may be dumb (this is sure, I am dumb.) But I'd like to add YPS keywords to some mods armors and outfit. I tried with SSEdit but I just can't find the keyword. So I'd like to try with KID but I am kind of afraid of how this works. Can someone summarize me how to do so and show me an exemple if they did it already? (I am unable to find any guide on how to use KID and the guide on the nexus page is quite hard for someone as simple as me!)  To do it in SSEEdit: Spoiler Launch SSEEdit, right-click on the list of plugins, and deselect all. Then select just YPS and whatever mod that you want to add its keywords to. Locate the armor you want to add keywords to, then right-click it in the left pane and select "Copy as override into...". You want to create a new plugin - for SE, I recommend an esp with the ESL flag. Right-click your new plugin in the left pane and click "Add Masters...", then select YPS's plugin. Expand your new plugin and select the armor you copied over. In the column for your new plugin, right-click on the "KWDA" row and click on "Add". Left-click on the new row it added (which should be "NULL - Null Reference [000000]") and press F2. Type in "yps", and it will autofill with "ypsBook" - scroll down and you can see all the YPS keywords. Select the one you intended to use. Repeat steps 2 through 4, using the plugin you created.  To do it in KID: Spoiler Load YPS and the armor mod into SSEEdit. Open up a text editor - Notepad, Notepad++, Sublime, etc. Identify the armor's formID - you want the last six digits of this. Start a new line, and fill in the editor ID of the keyword, the last six digits of the form ID of the armor, and the plugin name: Keyword = ypsFingerlessGloves|Armor|0x0033D4~TheAmazingWorldOfBikiniArmorExtended.esp Repeat steps 2-4 for every armor you want to keyword, then save it as an ini file in your game's Data folder (or in a mod folder if you're using MO2) Â
xyzxyz Posted August 31, 2025 Posted August 31, 2025 (edited) Yngi Sunflower the merchant in riverwood is missing her hands. Any idea why? I use this Edited August 31, 2025 by xyzxyz
xyzxyz Posted September 1, 2025 Posted September 1, 2025 (edited) A manicure makes my hands disappear. Also the nylons are invisible/not there. Edited September 1, 2025 by xyzxyz
Eronna2307 Posted September 1, 2025 Posted September 1, 2025 On 8/31/2025 at 12:58 PM, chaimhewast said: Â To do it in SSEEdit: Â Hide contents Launch SSEEdit, right-click on the list of plugins, and deselect all. Then select just YPS and whatever mod that you want to add its keywords to. Locate the armor you want to add keywords to, then right-click it in the left pane and select "Copy as override into...". You want to create a new plugin - for SE, I recommend an esp with the ESL flag. Right-click your new plugin in the left pane and click "Add Masters...", then select YPS's plugin. Expand your new plugin and select the armor you copied over. In the column for your new plugin, right-click on the "KWDA" row and click on "Add". Left-click on the new row it added (which should be "NULL - Null Reference [000000]") and press F2. Type in "yps", and it will autofill with "ypsBook" - scroll down and you can see all the YPS keywords. Select the one you intended to use. Repeat steps 2 through 4, using the plugin you created. Â To do it in KID: Â Reveal hidden contents Load YPS and the armor mod into SSEEdit. Open up a text editor - Notepad, Notepad++, Sublime, etc. Identify the armor's formID - you want the last six digits of this. Start a new line, and fill in the editor ID of the keyword, the last six digits of the form ID of the armor, and the plugin name: Keyword = ypsFingerlessGloves|Armor|0x0033D4~TheAmazingWorldOfBikiniArmorExtended.esp Repeat steps 2-4 for every armor you want to keyword, then save it as an ini file in your game's Data folder (or in a mod folder if you're using MO2) Â I'd prefer to do it through SSEEdit but I don't have the keyword. Like I know how to add a keyword with SSEEdit (doing it for erotic armor)Â Is this maybe because I am using the Lite YPS version?
chaimhewast Posted September 1, 2025 Posted September 1, 2025 1 hour ago, Eronna2307 said: I'd prefer to do it through SSEEdit but I don't have the keyword. Like I know how to add a keyword with SSEEdit (doing it for erotic armor) Is this maybe because I am using the Lite YPS version? I haven't used the lite version so I can't say for certain. However, the mod page does give me the impression that the keywords should still be present in it.
hexenhaus Posted September 4, 2025 Posted September 4, 2025 There may be problems with Unforgiving Devices (v3.01) on AE 11670: Â Anyone else having problems with Unforgiving devices too? When I inspect the training shoes from the dibella quest they are removed and if I just equip the ancient training shoes I and try to apply the nail polish, I get the "you need to remove your shoes" message.
hexenhaus Posted September 4, 2025 Posted September 4, 2025 (edited) Are the morphs from the ypsBodymorphsSE.json getting refreshed or only applied after the scenes? I am asking because my PCs boobs had almost negative values before and after the 1st surgery so that I tweaked some values. But I am not sure if it did change anything  Here is a screenshot after 1st surgery:  Spoiler  Does it look like it is supposed to or do I have change something? =============== Edit: Found the option for the refresh.  I am still interested on how it should look from the mods vision.  Edited September 4, 2025 by hexenhaus
KentuckyExpat Posted September 4, 2025 Posted September 4, 2025 3 hours ago, hexenhaus said: Are the morphs from the ypsBodymorphsSE.json getting refreshed or only applied after the scenes? I am asking because my PCs boobs had almost negative values before and after the 1st surgery so that I tweaked some values. But I am not sure if it did change anything  Here is a screenshot after 1st surgery:   Reveal hidden contents  Does it look like it is supposed to or do I have change something? =============== Edit: Found the option for the refresh.  I am still interested on how it should look from the mods vision.  Based on some things Emily has said here and some of the dialogue with Lena after the surgery, your PC's boobs look about right. They are supposed to be what a young girl would see as her breasts begin to develop, i.e. about an A cup, which it looks like your PC has so far. They should continue to develop to about where your preset's boobs were when you originally created her.
LoneSurvivorMax Posted September 4, 2025 Posted September 4, 2025 Is there no way to change pubic hair stages or edit them with different ones?
KentuckyExpat Posted September 5, 2025 Posted September 5, 2025 17 hours ago, LoneSurvivorMax said: Is there no way to change pubic hair stages or edit them with different ones? If I remember correctly, there are five stages in the pubic and armpit hair growth stages. The first two are controlled by SlaveTats, the last three by Nordic Warmaiden Body Hair. Not sure you can change them. In any event, what is it you are trying to do? 1
LoneSurvivorMax Posted September 5, 2025 Posted September 5, 2025 28 minutes ago, KentuckyExpat said: If I remember correctly, there are five stages in the pubic and armpit hair growth stages. The first two are controlled by SlaveTats, the last three by Nordic Warmaiden Body Hair. Not sure you can change them. In any event, what is it you are trying to do? I was hoping to change them to different ones. I could've sworn the first stage of this mod used to be stubble and looked a bit more realistic as it grew in. Now the first stage is just a manicured landing strip.
KentuckyExpat Posted September 6, 2025 Posted September 6, 2025 On 9/1/2025 at 6:14 AM, xyzxyz said: A manicure makes my hands disappear. Also the nylons are invisible/not there. With respect to the nylons, are you using the 'Equipable Stockings' mod? If I remember correctly, Emily noted a bit of caution when using that mod in SE. Sometimes, for reasons unknown, the nylons don't show up. She advised in that circumstance to use the older 'nylons pack'. It will be in your inventory. Personally, that's the one I use since the first time I tried to use the 'Equipable' version, nothing showed on my legs.
xyzxyz Posted September 6, 2025 Posted September 6, 2025 9 minutes ago, KentuckyExpat said: With respect to the nylons, are you using the 'Equipable Stockings' mod? If I remember correctly, Emily noted a bit of caution when using that mod in SE. Sometimes, for reasons unknown, the nylons don't show up. She advised in that circumstance to use the older 'nylons pack'. It will be in your inventory. Personally, that's the one I use since the first time I tried to use the 'Equipable' version, nothing showed on my legs. No, I dont. I only use the YPS LITE version for LE.
belegost Posted September 6, 2025 Posted September 6, 2025 (edited) Is there any NPC overhaul for the fashion vendors? Even something as basic as Botox? They are extremely ugly potato-head abominations in comparison with literally everyone else in my game and stick out like a sore thumb. The vibrant lipstick they all sport doesn't help, quite the contrary. Â I had all but forgotten how ugly vanilla NPCs looked until today. Edited September 6, 2025 by belegost 1
KentuckyExpat Posted September 7, 2025 Posted September 7, 2025 10 hours ago, xyzxyz said: No, I dont. I only use the YPS LITE version for LE. According to the description on the main page, the 'Equipable Stockings' mod is needed to show stockings. The mod is available for both LE and SE versions of Skyrim.
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