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Posted
11 hours ago, emily1673 said:

No idea where this blue effect might come from. Never seen this myself. If I cannot reproduce a bug, it is hard for me to fix it.

I wish I could help, but I never managed to reproduce conditions under which this bug occurs. I quess it has something to do with the specific way the racemenu is triggered by YPS. This is the exact point at which this bug appears.

Posted

I get the blue effect too and I think it's tied specifically to whatever magic effects/perks/whatever is used to change the players gender as it triggers both at the start of the Dibella questline where you first turn into a woman, and it also happens if you just use one of the feminization potions. Does changing gender via YPS apply a cloak spell for some reason or just another spell to mark the player as transitioned maybe?

Posted

Rogwar002 made a patch for this. But only the Quest, not the potions.

 

 

 

This is a script bug I mentioned a few pages ago. The transform effect used is just started but never stopped. This will preserve the lingering blue effect. Every time the effect is used during the dibella quest a stack is added till your PC is a smurf.

I will add a fixed script. Beware: This will only work BEFORE the quest has made up the girl disguise using the two items...

@emily1673: I added only one line in the BeltAndBraEquipped function: DA14TransformVFX.Stop(YpsPlayer) It just will stop the effect after the hair has grown.

 

 

Dibella Quest Script.zip 15.87 kB · 25 downloads

Posted (edited)
10 hours ago, sinc said:

Rogwar002 made a patch for this. But only the Quest, not the potions.

This is a script bug I mentioned a few pages ago. The transform effect used is just started but never stopped. This will preserve the lingering blue effect. Every time the effect is used during the dibella quest a stack is added till your PC is a smurf.

I will add a fixed script. Beware: This will only work BEFORE the quest has made up the girl disguise using the two items...

@emily1673: I added only one line in the BeltAndBraEquipped function: DA14TransformVFX.Stop(YpsPlayer) It just will stop the effect after the hair has grown.

 

 

Dibella Quest Script.zip 15.87 kB · 25 downloads

Thanks for correcting this mistake! I will upload it.

The potions will also be fixed, but only in the next update. (They are considered to be debug/testing items anyway.)

Edited by emily1673
Posted

I hope this isn't too off-topic, but I just posted a port of Merida Hair for SE: LINK

 

I kept the esp name and head part editor id's the same as the LE plugin so it should be compatible with this mod's existing hair growth json config files.

Posted
7 hours ago, finalfrog said:

I hope this isn't too off-topic, but I just posted a port of Merida Hair for SE: LINK

 

I kept the esp name and head part editor id's the same as the LE plugin so it should be compatible with this mod's existing hair growth json config files.

More hair is on topic here :D

Posted
8 hours ago, finalfrog said:

I hope this isn't too off-topic, but I just posted a port of Merida Hair for SE: LINK

 

I kept the esp name and head part editor id's the same as the LE plugin so it should be compatible with this mod's existing hair growth json config files.

Thanks so much, I will add this to the mod description!

Posted

Loving the new features!

 

There is a "Logistics Bug" which have been in YPS for a while, that should probably be addressed:

 

Newer piercing modifications and slot unification.

 

There are variants of HDT Piercingsets which have a variety of slots assigned for the different piercing types.

 

I use a custom one (I forget how long ago I changed it) which is has 54=Navel, 51=Nipple, 50=Labia piercings.

 

However, HDT Piercing sets isn't REMOTELY unified. There are versions around with 52=Navel and 56=Navel.

 

Additionally, there are new piercing mods like these:

 

https://www.nexusmods.com/skyrimspecialedition/mods/76204?tab=description

https://www.nexusmods.com/skyrimspecialedition/mods/57131

 

Which do not share the assignment system with HDT Piercingsets at all.

 

However, this is not to say the newer ones are better:

         - Sharkish uses piercing slot 60, which conflicts with 3BA's SMP function when used with DD. This is a significant problem not just for YPS, but for any DD user who uses Sharkish Piercings and 3BA.

         - Ayleid Piercings uses Nipples - 56, Belly - 48, Clit - 53, Labia - 49, which means it can conflict with HDT Piercing Sets (i.e.  you could have two nipple piercings equipped).

         - HDT Piercingsets conflicts with the setup I run (50-51-54) conflicts with the stockings.

 

A unified body piercing slot system between these mods would go a long way toward improving compatibility.

 

Earrings by-and-large are fairly unified in terms of slot assignment (by that I mean I unified the ones I wanted, between Immersive Jewelry and a few others, to actually use the ear slot).

 

The new mods need to be added to the piercing lookup list, but I wouldn't do that until slot assignment was unified (I forsee many glitches in the current state).

Posted
17 hours ago, w234aew said:

There is a "Logistics Bug" which have been in YPS for a while, that should probably be addressed:There are variants of HDT Piercingsets which have a variety of slots assigned for the different piercing types.

However, HDT Piercing sets isn't REMOTELY unified. There are versions around with 52=Navel and 56=Navel.

 

Additionally, there are new piercing mods like these:

 

https://www.nexusmods.com/skyrimspecialedition/mods/76204?tab=description

https://www.nexusmods.com/skyrimspecialedition/mods/57131

 

Which do not share the assignment system with HDT Piercingsets at all.

 

Earrings by-and-large are fairly unified in terms of slot assignment (by that I mean I unified the ones I wanted, between Immersive Jewelry and a few others, to actually use the ear slot).

 

The new mods need to be added to the piercing lookup list, but I wouldn't do that until slot assignment was unified (I forsee many glitches in the current state).

This isn't a bug, it's just the fact the piercing mods use different slots. That's why I have been using a "heuristic" method to check for piercings. I will look at these mods; maybe they won't be difficult to include. Are there LE versions as well?

Posted
1 hour ago, emily1673 said:

This isn't a bug, it's just the fact the piercing mods use different slots. That's why I have been using a "heuristic" method to check for piercings. I will look at these mods; maybe they won't be difficult to include. Are there LE versions as well?

 

There are LE versions of HDT Piercingsets and Sharkish piercings (BHUNP), but not Ayleid.

 

If you got the okay from the mod authors, I could see just creating "YPS-Compatible" versions of the ESPs with pre-selected slots for different items. I'm going to try it on my personal install using the following settings (54=Navel, 51=Nipple, 50=Labia, 55=clit piercings, reassign stockings to 55) but no guarantees on timeframe.

Posted (edited)

I'm playing with the Infibulation quest and I noticed that the chastity piercing uses chastity belt script, which makes little sense as piercings aren't as restrictive as the belt.

It so happens that Monoman was kind enough and for my personal use created a script that disables vaginal sex but without all the complications coming with a chastity belt (disabling orgasms, changing masturbation animations, blocking chastity belt slot...). @emily1673 if you're interested, I could share this script with you. I think the quest could benefit from this solution and would significantly reduce potential for conflict with various DD mods that equip chastity belt on the PC. Functionally it would be chastity lite.

Edited by kapibar
Posted
3 hours ago, kapibar said:

I'm playing with the Infibulation quest and I noticed that the chastity piercing uses chastity belt script, which makes little sense as piercings aren't as restrictive as the belt.

It so happens that Monoman was kind enough and for my personal use created a script that disables vaginal sex but without all the complications coming with a chastity belt (disabling orgasms, changing masturbation animations, blocking chastity belt slot...). @emily1673 if you're interested, I could share this script with you. I think the quest could benefit from this solution and would significantly reduce potential for conflict with various DD mods that equip chastity belt on the PC. Functionally it would be chastity lite.

Indeed, that sounds reasonable. Thank you!

Posted (edited)
26 minutes ago, emily1673 said:

Indeed, that sounds reasonable. Thank you!

Here's the script. I used it for a femboy playthrough without any issues. For my personal use I did a dirty fix - removed the belt script from chastity piercings, engaged this script and voila. It does the job and is compatible with DD.

Edit: I started a new game and still the stockings are not equipping correctly - tattoos are not applied.
 

zadBQ00.pex

Edited by kapibar
Posted

Hi! Trying to install latest version on SE, but neither polish nor makeup work. When I look into SlaveTats it just doesn't seem to see it. Am I missing some files? I installed both the main mod and the Sound&Textures. 

Posted
38 minutes ago, BrainwaveDisruptor said:

Hi! Trying to install latest version on SE, but neither polish nor makeup work. When I look into SlaveTats it just doesn't seem to see it. Am I missing some files? I installed both the main mod and the Sound&Textures. 

makeup does work on SE. did click add/remove in SlaveTats MCM? enough skee64.ini slot?

is patch for UNP body if you use.

Posted
On 6/22/2023 at 8:21 PM, emily1673 said:

No idea where this blue effect might come from. Never seen this myself. If I cannot reproduce a bug, it is hard for me to fix it.

I have the same issue and I don't use hormones, so I don't think that's the problem.

 

When I start playing, the effect isn't there, but after a while I start noticing it. As my PC is a conjurer, my 2 cents is that it is a spell effect residu and that rain somehow makes it noticable.

 

 

And while we're on the subject of the Dibella quest (I'm soooo smooth) ; I could be wrong, but I think I remember that, before covid and all that, the quest ended in Markath with the girl-talk stuff, and yesterday I found that that is still the case?

 

Posted
33 minutes ago, Wut1969 said:

And while we're on the subject of the Dibella quest (I'm soooo smooth) ; I could be wrong, but I think I remember that, before covid and all that, the quest ended in Markath with the girl-talk stuff, and yesterday I found that that is still the case?

 

No. That was after covid. Before covid it ended at the "walk around town" stage. You should be able to continue it 'though. Keep doing girl talk until you get to chat about boyfriends and girlfriends at which point the quest should advance to the next step.

Posted
9 hours ago, TnkQV said:

makeup does work on SE. did click add/remove in SlaveTats MCM? enough skee64.ini slot?

is patch for UNP body if you use.

Yup, I've set enough slots in the skee64.ini, forgot to do the add/remove until now. When I tried, though, nothing happened. Nothing new visible. I use CBBE.

Posted (edited)
1 hour ago, BrainwaveDisruptor said:

Yup, I've set enough slots in the skee64.ini, forgot to do the add/remove until now. When I tried, though, nothing happened. Nothing new visible. I use CBBE.

apply makeup in this again?

add/remove only tell SlaveTats about tattoo files and add to slavetats_cache.json. not apply. i think

Edited by TnkQV
Posted (edited)
33 minutes ago, TnkQV said:

apply makeup in this again? don't think SlaveTats is retroactive

add/remove only tell SlaveTats about tattoo not apply I think

Doesn't work. I apply the thing, I get an appearance buff, not visual change whatsoever. The only thing that works in Kaw's nails, but that's cause I have the separate mod installed. What else could I have missed?

Edited by BrainwaveDisruptor
Posted
On 6/24/2023 at 5:06 PM, emily1673 said:

Thanks for correcting this mistake! I will upload it.

The potions will also be fixed, but only in the next update. (They are considered to be debug/testing items anyway.)

Hi, the script fix you merged here seems to be based on a previous version of this mod, it is (at least the source file is) missing all of the new lines appended to it in v6.5. I have little knowledge in skyrim modding so I don't know whether this is intended or this is just a temporary fix or somthing else, but please double check this. Many thanks. : )

Posted (edited)
5 hours ago, Balgin said:

No. That was after covid. Before covid it ended at the "walk around town" stage. You should be able to continue it 'though. Keep doing girl talk until you get to chat about boyfriends and girlfriends at which point the quest should advance to the next step.

Thank you for the explanation.

 

Yeah, I did get that, but to me (not a native speaker) the text in the popup wasn't clear enough.

So, anyway, my PC walked all the way back to Winterhold and

Spoiler

flirted with Ray. They kissed and now every time I'm trying to talk again to him, he responds with 'so what'. Lena just outright ignores my PC, but I suppose that is to be expected as I have heterosexual selected in the YPS MCM. But is the kissing the end or should other things start to happen?

 

Edited by Wut1969
Posted
2 minutes ago, Wut1969 said:

Thank you for the explanation.

 

Yeah, I did get that, but to me (not a native speaker) the text in the popup wasn't clear enough.

So, anyway, my PC walked all the way back to Winterhold and

  Reveal hidden contents

flirted with Ray. They kissed and now every time I'm trying to talk again to him, he responds with 'so what'. Lena just outright ignores my PC, but I suppose that is to be expected as I have heterosexual selected in the YPS MCM. But is the kissing the end or should other things start to happen?

 

Things should start to happen but ....

Spoiler

There's a cooldown timer on successful flirt attempts. Check how long you need to wait before you can successfully flirt in the MCM (and change that number if you want to).

 

Posted (edited)

Well! With the new Bimbos of Skyrim update I can't wait to be turned into an airheaded ditz while helping Lena out whenever you get around to updateing YPS with that feature. :D

Edited by Efgad
Posted

I'm not sure why but this mod breaks hair collisions with smp hairs. I reinstalled the hair mods and rebuilt all the bodyslides. When i disabled this mod and went to a save before this was installed the collisions works fine. 

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