gamemaster Posted June 11, 2023 Posted June 11, 2023 Will you add support for the "HairPack02 SLE" and "HDT HairPack (1.50)" by Dint999? They can be found on his patreon.
Wut1969 Posted June 11, 2023 Posted June 11, 2023 Just now, Balgin said: There's a bit more to it than that. Since she's been through the same process it's quite possible to believe that she doesn't leave at all and it's a fib to make up an excuse to put some earrings on and tell the player that it's possible to get her ears pierced in Solitude before sending her to do precisely that (in earlier versions of the mod it felt like a trap. Nothing's changed, it's just that Lena & Ray seem more innocent in the new material). However, you'll notice that she actually doesn't wear her new earrings until you travel outside Winterhold and come back again (merely walking out into town is not enough). Checking her inventory she has the new earrings at that point but won't wear them until the player has gone far away and returned again. On that basis I'd say it's fairly safe to assume that we're supposed to go away for a few days then come back and meet her again later. I think my PC only went into the Winterhold tavern to fetch some water and returned to the college directly afterward. So 'far away' isn't actually that far and it certainly didn't take very long. Maybe a small change of text would all that is needed; If, on return, Lena says something along the lines of "I'm so sad because it seems I can't visit my family because I just got a important assignment from <college member>, could you fetch me ..." . That would remove the inconsistency and suddenly it doesn't matter anymore if it is a fib or not. Bump for @emily1673.
Balgin Posted June 11, 2023 Posted June 11, 2023 7 minutes ago, gamemaster said: Will you add support for the "HairPack02 SLE" and "HDT HairPack (1.50)" by Dint999? They can be found on his patreon. The mod already supports both of those mods. However.... when I made the hair config files for pack 2 I only had version 0.09 of the mod. I've almost finished the hair config file for version 1.1 of Hair Pack 2 (SLE). It's not quite ready yet. I'll add it to the thread so Emily can add it to the mod as soon as it's ready. The HDT hair pack (pack 1) is already fully supported :).
emily1673 Posted June 11, 2023 Author Posted June 11, 2023 (edited) 1 hour ago, feedlr said: Thanks, i fixed it but unfortunately the problem still persists. I Don't know why i'll put the database jsons too if that helps. ps: Is it possible to implement wigs as a usable hair option in the future? With the added comma, the configuration file is working for me, so there must be some other problem with your installation. I have considered adding wigs, but this is not high priority yet. It would be necessary to implement it in a way that players don't abuse the wig system to circumvent the normal hair styling process. The idea I had is: - need to get hair cut to very short before wearing wigs - only 1 hairstyle and color per wig - wigs are very expensive - wigs can only be changed at home - wigs might decay over time, or fly off in battle ... etc. 1 hour ago, Wut1969 said: Cool, new quest additions! *Reading description and getting a bit scared now of the added mod dependency.* And a tiny remark; I think in earlier versions of the mod the 'Walk around town' quest needed 3 interactions, instead of just 1 now. That improves the flow, but the event takes a lot of time before it fires; my PC came into town around 2PM and walked around, waited an hour, walked around again (repeat until bedtime) and only the next morning the event happened. Yes, you should be scared a bit. The new mod dependency is an optional quest path, but the other option might be even more scary (depends on what you want to achieve). The "walk around in town" has not been changed. 2 encounters are needed that happen randomly depending on day of time. 39 minutes ago, Wut1969 said: Maybe a small change of text would all that is needed; If, on return, Lena says something along the lines of "I'm so sad because it seems I can't visit my family because I just got a important assignment from <college member>, could you fetch me ..." . IMO there is no fib, nor an inconsistency. Lena says: "So can you get some nail polish for me from Solitude? I forgot to buy some during my last visit." She is just a more diligent college student than the player is. Edited June 11, 2023 by emily1673
Wut1969 Posted June 11, 2023 Posted June 11, 2023 Just now, emily1673 said: IMO there is no fib, nor an inconsistency. Lena says: "So can you get some nail polish for me from Solitude? I forgot to buy some during my last visit." She is just a more diligent college student than the player is. Not at that point, but the step before; she is telling the PC that she will be out of town for a few days, but she never goes and <insert short time period> later, she already seems to have returned. As for the 2 encounters; I think in my case the first encounter was overruled by another event by another mod, so I only briefly was able to see your text and thought it had failed. My PC is currently annoyed, so I guess both encounters have been triggered. And my PC wants you to know he doesn't care much about being diligent, he only uses the college to learn more about necromancy. His plans to become a infamous necromancer just seem to be sidelined because of everything that happens to him. But he will end up being in control and being scary! And rich, very, very rich! Just you wait!
emily1673 Posted June 11, 2023 Author Posted June 11, 2023 5 hours ago, Wut1969 said: Not at that point, but the step before; she is telling the PC that she will be out of town for a few days, but she never goes and <insert short time period> later, she already seems to have returned. Ah, that part! This is because the lazy modder didn't want to make Lena "disappear" (which is technically difficult, and not really worth the hassle). For the time being, just assume that she has been away for a while. (Or I might simply send the PC to do something at another place far away in between.) 5 hours ago, Wut1969 said: And my PC wants you to know he doesn't care much about being diligent, he only uses the college to learn more about necromancy. His plans to become a infamous necromancer just seem to be sidelined because of everything that happens to him. But he will end up being in control and being scary! And rich, very, very rich! Just you wait! Be careful, there might be no "he" any more, but she will certainly have the opportunity to become very scary and rich! 1
Darkwing241 Posted June 11, 2023 Posted June 11, 2023 4 hours ago, emily1673 said: I have considered adding wigs, but this is not high priority yet. It would be necessary to implement it in a way that players don't abuse the wig system to circumvent the normal hair styling process. The idea I had is: - need to get hair cut to very short before wearing wigs - only 1 hairstyle and color per wig - wigs are very expensive - wigs can only be changed at home - wigs might decay over time, or fly off in battle ... etc. One of the main use cases of this mod for me is to add maintenance time and lifestyle costs to for my female characters. My favorite feature of the hair system is the growth and the need to go back and get hair restyled. I love the fashion addiction treadmill/trap mechanic as well. New mechanics like needing to protect and repair styled hair from battle damage/swimming/rain would be very desirable to me. Additional "needs for hairstyling" would be fun as well, either as an expansion to the addiction system, or as some other sort of requirement, like dress-codes for certain areas, or reactions to unstyled hair. I don't see a a lot of use cases for wigs. The main use case is too quickly switch hairstyles, but that is kind of the exact opposite of what this mod is trying to do. You can achieve quickly swapping hairstyles simply by disabling this mod and typing "showracemenu" into the console. The big use case I see for "wigs" or "hair as equipable items" is to equip them onto followers, since editing follower hair in game is difficult, but even that isn't really a good fit for this as it's non-immersive. Now all that isn't to say "you shouldn't do wigs" just that they would need significant feature support to make them more than an alternative to showracemenu. I think the best way to do wigs is to somehow time them into the hair system so that they aren't an alternative to normal hair, but more of a supporting feature. So here are some unsolicited ideas that would make for nice tie ins where the PC needs a wig system in addition to the rest of the mod. -Battle/fire damage to normal hair (might not be fun for players trying to grow their hair out) -Head shaving as crime punishment (thugs or guards) -Head shaving as a combat defeat outcome -Outlandish dress code requirements (I'm thinking Princess Amidala style stuff that can really only be done as a wig) -Going somewhere in disguise Currently the Fashion Addiction scale is based around the idea of the PC being confident in herself and the way she looks. it's notable distinct from just looking good. As addiction increases the PC's self expectations increase as well, to the point that even if she looks very good, she still doesn't feel good about herself (I love this semi-bimbo transformation aspect by the way). Wearing a wig certainly covers her outward appearance but there may be some room to play with the system to represent the PC's uncertainty and perhaps fear of being found out, or visualizing herself as fraudulent. 2
Balgin Posted June 11, 2023 Posted June 11, 2023 1 hour ago, emily1673 said: Ah, that part! This is because the lazy modder didn't want to make Lena "disappear" (which is technically difficult, and not really worth the hassle). For the time being, just assume that she has been away for a while. (Or I might simply send the PC to do something at another place far away in between.) Oh no. Not another scroll really slowly across the map because at the default zoom levels the destination is just off the edge of the screen quest stage. ? Quote -Head shaving as a combat defeat outcome Both Sexlab Survival (SLS) and naked Defeat can already handle this. SLS even does it properly with YPS while I believe Naked Defeat simply replaces the player's hair model with a bald one for a set period of time then it reverts back to fully grown. Not only that but SLS has a hair cut % chance with minimum & maximum amount of hair loss configurable (not a minimum hair length but how many stages of hair growth they'll chop away). As for the wigs, when Emily mentioned a couple of new features in the Dibella quest I got thinking, waxing, facial mud packs, eastern eyebrow threading (eyebrow styling could be tricky), wigs etc. She mentioned a small and medium feature, nothing large. I imagine something like tattoos would be a large feature so I'm imagining smaller things that tie in to existing features or are variants. Or she could mean features as in events in the quest storyline. It's pretty obvious what the drama would be (which means the hairdressing competition Yorga was preparing for and some sort of fashion parade probably isn't it). It's more likely related to ... Spoiler your lover's reaction to the Free Willy situation. Apparently she loved it so much she simply couldn't let it go. In fact, she asked the doctor to do a little something extra to ensure there was no doubt it was her conscious choice. Can't shave off the yps pubes because the cage still counts as a belt (which means it would probably prevent infibulation as well, which kind of makes sense given the anatomy involved). She also completely did not do that courtesy of the ability to save the game, reload an older save, and try out the the other branch then saving in a different slot for future testing purposes.
Darkwing241 Posted June 11, 2023 Posted June 11, 2023 29 minutes ago, Balgin said: I got thinking, waxing, facial mud packs, eastern eyebrow threading (eyebrow styling could be tricky), wigs etc. I love the makeup stuff too, the phrase "facial mud pack" is very alchemical sounding. Adventuring for the right ingrediants for a spa day or something seems like a thematic fit. 34 minutes ago, Balgin said: I imagine something like tattoos would be a large feature Tattoos could be really complicated because most of the makeup are tattoos. There's also the problem that tattoos vary wildly between things that 'make a girl prettier' and things that make her less pretty. Slavetats by it's very name was originally intended for humiliation kink style body writing, that definitely shouldn't be a "fashion feature". Maybe restrict them to some immersively added "tattoo shop" options that are positive and assume everything else is a negative? Then that leads me to thinking about coverup tattoos... There's also the problem that players themselves have a lot of variation between liking/disliking tattoos on girls. Tattoos are a great form of self expression but I myself think they look absolutely terrible, but I for sure know other people are really attracted to girls with tattoos. That's not necessarily a problem but would call for at least a "tattoos are ugly/pretty" toggle in the mcm menu or something.
Balgin Posted June 11, 2023 Posted June 11, 2023 4 minutes ago, Darkwing241 said: Tattoos are a great form of self expression but I myself think they look absolutely terrible, but I for sure know other people are really attracted to girls with tattoos. Yeah. Not a big tattoo fan myself. A lot of people seem to really like them, 'though.
Darkwing241 Posted June 11, 2023 Posted June 11, 2023 While we're speculating on new features, I found this animation mod on the nexus that could be use for more fashionable fitness. It isn't much more than an animation player, but I was going to use it for a roleplayed exercise routine that my dragonborn got put on by her devious follower. https://www.nexusmods.com/skyrim/mods/113553
emily1673 Posted June 11, 2023 Author Posted June 11, 2023 3 hours ago, Darkwing241 said: Now all that isn't to say "you shouldn't do wigs" just that they would need significant feature support to make them more than an alternative to showracemenu. I think the best way to do wigs is to somehow time them into the hair system so that they aren't an alternative to normal hair, but more of a supporting feature. So here are some unsolicited ideas that would make for nice tie ins where the PC needs a wig system in addition to the rest of the mod. -Battle/fire damage to normal hair (might not be fun for players trying to grow their hair out) -Head shaving as crime punishment (thugs or guards) -Head shaving as a combat defeat outcome -Outlandish dress code requirements (I'm thinking Princess Amidala style stuff that can really only be done as a wig) -Going somewhere in disguise Currently the Fashion Addiction scale is based around the idea of the PC being confident in herself and the way she looks. it's notable distinct from just looking good. As addiction increases the PC's self expectations increase as well, to the point that even if she looks very good, she still doesn't feel good about herself (I love this semi-bimbo transformation aspect by the way). Wearing a wig certainly covers her outward appearance but there may be some room to play with the system to represent the PC's uncertainty and perhaps fear of being found out, or visualizing herself as fraudulent. Good ideas. As I said, currently I have a lot more things that have higher priority than wigs. If I would do them, I will try to weigh out the benefits (quick hair change, not restricted to hairgrowth/dye/perm limits) with the limitations (need to get hair cropped, wigs need maintenance, may fall off the head, etc.).
emily1673 Posted June 11, 2023 Author Posted June 11, 2023 (edited) v. 6.5.1 - Instead of default hairstyles, will now use random standard hairstyles of a given length. This will solve the issue with invalid default hairstyle configuration files. If you chose random standard styles, you won't need all these "01 hair default" folders. The default hairstyle configuration file contained in the "00 base folder" is still needed as fall-back, if no standard hairstyle has been found. In MCM you can also choose not to use random default styles (= mod behaves as previously). - Hair stylist should now no longer get stuck in the wall. - Included hair configuration for (SE) Tullius Hair 3 SMP Pack 537+343, thanks to feedlr! - Included hair configuration for "HDT Female Hairstyles" (LE) - Dibella quest: -- Player will no longer trip over their heels during some important events -- NPCs are less likely to stand on the bed -- Inequality debuff from Sexlab Survival is disabled upon wearing belt and bra of female curves for the first time; debuff is enabled again during the recently added "cut"-scene === Personal note: The last few weeks I had a lot of time to spend on modding. The upcoming (larger) updates will take considerably more time. Please be patient. Edited June 11, 2023 by emily1673 2
Kaleidoscope57 Posted June 11, 2023 Posted June 11, 2023 (edited) Hey, so, I'm sorry if this had been brought up before, (It probably has), but I've been having an issue where I request a haircut, pick out the options, it shows me a price....and nothing happens. Whether I sit in the barber chair or not, no haircut takes place. This is with the Bimbos of Skyrim mod, and on SE. I'm using version 6.4, though it also happened on 6.2.1. Edited June 11, 2023 by Kaleidoscope57
Balgin Posted June 11, 2023 Posted June 11, 2023 22 minutes ago, emily1673 said: - Included hair configuration for "HDT Female Hairstyles" (LE) Erm, isn't that just an abbreviated name for a mod I already gave you a config file for? Config file for dint hair pack 2 is at the stage where all hair models have been added and now I'm sorting out lengths. Some of the alt models colour better than others so I might include those too. I'll upload the file when it's good and ready.
emily1673 Posted June 11, 2023 Author Posted June 11, 2023 (edited) 25 minutes ago, Balgin said: Erm, isn't that just an abbreviated name for a mod I already gave you a config file for? Hm, I don't really know, maybe you did, but I didn't find the config data in my folder. Sorry, my memory is so bad... Anyway, these are only 7 styles, I did them quickly. And many thanks for your help! Edited June 11, 2023 by emily1673
htszuuuuu Posted June 11, 2023 Posted June 11, 2023 Do you think you'd ever implement waxing as apart of the armpit/pubic hair removal feature?
Balgin Posted June 11, 2023 Posted June 11, 2023 1 hour ago, emily1673 said: Hm, I don't really know, maybe you did, but I didn't find the config data in my folder. Sorry, my memory is so bad... Anyway, these are only 7 styles, I did them quickly. Only 7 styles? Probably not the same mod then. I thought they were referring to [Dint999] KSH's HDT.esp which I had done a config file for and definitely has more than 7 styles in it. Quote And many thanks for your help! You're welcome :).
fred200 Posted June 11, 2023 Posted June 11, 2023 (edited) I am so everlasting grateful that Emily is back. But now she has me waiting for the next update again... When the Quest says "Talk to Ray again after a few days", how is that measured? On that one I I waited multiple days, a day at a time. I tried sleeping. And then I moved the Quest forward with a setstage... I hate to do that, and I know I missed some Ray dialogue. Quest continued fine though. Let me mention an anomaly: During the last operation scene, Danica Pure Spring wound up bound with ropes, spread eagle on the hospital bed. And then the Doctor slept on top of her... Did not affect the scene or the outcome - but pretty weird. The only way for the player to get up from the bed seems to be to select the bed again. Then he (she) pops up. Edited June 12, 2023 by fred200
emily1673 Posted June 12, 2023 Author Posted June 12, 2023 6 hours ago, fred200 said: When the Quest says "Talk to Ray again after a few days", how is that measured? On that one I I waited multiple days, a day at a time. I tried sleeping. It is a combination of waiting and sleeping, should not be too long. Try not to wait in the same place, but rather move around, do something else. 6 hours ago, fred200 said: Let me mention an anomaly: During the last operation scene, Danica Pure Spring wound up bound with ropes, spread eagle on the hospital bed. And then the Doctor slept on top of her... Did not affect the scene or the outcome - but pretty weird. I never had that happen, but I understand the issue. Problem is that I didn't find any other furniture bed item the player can lay on without activating the sleep state. The SE version uses a bench instead, which avoids this problem, but then the player will only sit on it.
Wut1969 Posted June 12, 2023 Posted June 12, 2023 15 hours ago, emily1673 said: Ah, that part! This is because the lazy modder didn't want to make Lena "disappear" (which is technically difficult, and not really worth the hassle). For the time being, just assume that she has been away for a while. (Or I might simply send the PC to do something at another place far away in between.) Be careful, there might be no "he" any more, but she will certainly have the opportunity to become very scary and rich! Well, to be honest. He seems to be a bit of a spiteful cocksucker anyway and according to the console messages he is enjoying his earrings and long hair a little bit too much, so if the options are clear, I'm sure he'll be plucking his eyebrows, shaving his legs and walking on the wild side. As for disappearing; can't the lazy modder just move Lena to a very unlikely place? There is this secret QASmoke room, but you could also just place her in a house in Solitude I guess? Or is that the quite difficult part? Just curious.
BugReporter_0x29fda0ed Posted June 12, 2023 Posted June 12, 2023 (edited) hi, emily, love your mod. much appreciated for sharing. highheel detection is not work correctly in AE from 6.3.1 to 6.5. I use NIO hh. and tried lower height detection config, but still not work. problem solved by reinstalling mod. seems like upgrade from previous version caused these problems Edited July 1, 2023 by User_0x070FE3C8
InfernalCantation Posted June 12, 2023 Posted June 12, 2023 Love the mod and great to see it getting some more updates! I'm stuck in the quest after doing the girl talk after the temple of dibella, the quest says to visit Lena again but she doesn't seem to have any new dialogue? Am I missing something? Thanks for all the hard work :)
emily1673 Posted June 12, 2023 Author Posted June 12, 2023 11 hours ago, Wut1969 said: As for disappearing; can't the lazy modder just move Lena to a very unlikely place? There is this secret QASmoke room, but you could also just place her in a house in Solitude I guess? Or is that the quite difficult part? Just curious. Let's see. Maybe the it will be sufficient to rewrite the story a bit. 3 hours ago, InfernalCantation said: I'm stuck in the quest after doing the girl talk after the temple of dibella, the quest says to visit Lena again but she doesn't seem to have any new dialogue? Am I missing something? Try to flirt?
InfernalCantation Posted June 13, 2023 Posted June 13, 2023 19 hours ago, emily1673 said: Try to flirt? You're right! Apparently I wasn't flirting well enough!
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