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Posted
1 hour ago, emily1673 said:

No, it is not yet finished (as is stated in the mod description and the pop-up you get at the beginning of the quest); but I am working on it with high priority.

A prototype of the next larger update is already working quite well, but still needs some bug fixes and finishing touches.

I knew that. No worries. I still have a lot of work to do to refine my mod list before my real first play through with that mod list. I really like the quest so far and YPS has become a "must have" mod in my list. Looking forward to the next update very , very patiently ?

Posted
2 hours ago, Systamatic said:

Yeah but then it won't fade away or be the right color

 

what?

 

The mod uses slavetats to apply lipstick. After you install this mod you need to register the slavetats it adds for them to appear.

Posted
17 minutes ago, wareware said:

 

what?

 

The mod uses slavetats to apply lipstick. After you install this mod you need to register the slavetats it adds for them to appear.

I've already done that but the lipstick still doesnt appear when applied via lipstick items

Posted
35 minutes ago, Systamatic said:

I've already done that but the lipstick still doesnt appear when applied via lipstick items

Have you configured the NiOverride ini correctly?

 

Quote

NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files)
If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. (For SE version it is the file Data\SKSE\Plugins\skee64.ini )
Furthermore, you need to set bEnableFaceOverlays=1

You might want to check the bEnableFaceOverlays setting.

Posted
25 minutes ago, Balgin said:

Have you configured the NiOverride ini correctly?

 

You might want to check the bEnableFaceOverlays setting.

Yes I've done all of that and triple checked

Posted
1 hour ago, Systamatic said:

Yes I've done all of that and triple checked

Okay. Just thought I'd check as it's a step a lot of people miss first time 'round.

Posted

An issue that I've encountered is that the hair growth potions don't trigger the hair growth style change. They increase the hair length but the hair style gets blanked. Not really a big deal but it threw me off when I was testing hair growth configurations.

 

A suggestion I have is to "balance" the hair growth potions is to make the smallest one available for use but make them add addiction or a compulsion to get a specific style on use.

Posted
8 hours ago, emily1673 said:

Would be an interesting feature to add. For the time being, you could just let your mod access the hair configuration and pick a random hairstyle.

 

OK, thank you. How would I access the hair configuration? Sorry, I'm new to scripting / modding.

Posted (edited)

Bug 1: YPS Fashion "recommends" using the KS Hairdos, KD HDT, and Holiday Gift Hairdos version. However, it uses the following hairstyles that none of the mods have:

         "zzSDPolly",
         "zzSDPharasma",
         "zzSDEuropeanHamsterF",
         "zzSDForbiddenPalaceNoACC",
         "zzSDRapunzelChic"

 

You can only find these hairstyles in an old version of Holiday Gift Hairdos that isn't even officially hosted anymore. It is not linked to in the YPS dependencies. It can only be found here:

https://www.mediafire.com/file/582cukanhqo5cz6/Holiday_Gift_Hairdos_SE_loose_files.zip/file

 

Furthermore, they are ONLY available for SE and not LE, which means every single Skyrim LE player that follows the default YPS recommendation will have their game break during the quest.

 

As a solution to this serious bug, it may be useful to include the above hairstyles inside YPS itself.

 

Bug 2: YPS Fashion uses hair dye, but the hair dye doesn't always show up. In some cases, it only shows up when

1. The "showracemenu" command is used OR

2. The game is reloaded

 

For these reasons, it might be better to use a "reload" fade-to-black refresh after hair dye is used, to allow the game to update.

Edited by anonymous515
Posted (edited)
On 5/31/2023 at 11:27 PM, girmrad said:

 

OK, thank you. How would I access the hair configuration? Sorry, I'm new to scripting / modding.

Get a bit familiar with PapyrusUtil, in particular the feature "jsonutil". The easiest way would be just choosing a random hairstyle from KS Hairdo's.esp.json


Functions like:

JsonUtil.Load( "../ypsFashion/<FileName>.json")
JsonUtil.StringListGet(Filename,"<some value>",i)
JsonUtil.StringListCount  

 

Edited by emily1673
Posted (edited)
21 minutes ago, anonymous515 said:

Bug 1: YPS Fashion "recommends" using the KS Hairdos, KD HDT, and Holiday Gift Hairdos version. However, it uses the following hairstyles that none of the mods have:

         "zzSDPolly",
         "zzSDPharasma",
         "zzSDEuropeanHamsterF",
         "zzSDForbiddenPalaceNoACC",
         "zzSDRapunzelChic"

 

 

I am still using an old version of HG hair, where they apperentaly still work. It would be really helpful if anybody could suggest alternative default hairstyles for these lengths. Mergin 3rd party hairstyles in the YPS mod is no option currently.

 

21 minutes ago, anonymous515 said:

Bug 2: YPS Fashion uses hair dye, but the hair dye doesn't always show up. In some cases, it only shows up when

1. The "showracemenu" command is used OR

2. The game is reloaded

 

For these reasons, it might be better to use a "reload" fade-to-black refresh after hair dye is used, to allow the game to update.

I have heard about this bug before, but never experienced it myself. (I know that dyed hair might need a few seconds to show.) Need more information on the circumstances when this happens.

I of course can add a "reload fade-to-black refresh", but would need more information what you technically mean (e.g. sample script code).

 

Thank you for your helpful bug reports. :)

Edited by emily1673
Posted
On 5/31/2023 at 9:36 PM, wareware said:

An issue that I've encountered is that the hair growth potions don't trigger the hair growth style change. They increase the hair length but the hair style gets blanked. Not really a big deal but it threw me off when I was testing hair growth configurations.

 

A suggestion I have is to "balance" the hair growth potions is to make the smallest one available for use but make them add addiction or a compulsion to get a specific style on use.

"Blanked" hairstyles probably are the bug mentioned by anonymous515 below. These (non-immersive!) potions were added by Monoman for the Wartimes mod. From the perspective of immersion, it would be better to disable the potions (in MCM). In the next update I am going to increase the default hair growth speed a bit, to make up for this.

Posted (edited)

Is there a version number of some kind anywhere in the mod that I can check in code? I'm finally getting around to using the new v6.4 functionality to improve the usage of this mod in BoS, but I'd prefer to keep backwards compatibility with pre-6.4 versions if I can.

 

(If there's not, no worries! I'll just have an MCM button to switch to pre-6.4 behavior.)

Edited by jib_buttkiss
Posted (edited)
5 hours ago, jib_buttkiss said:

Is there a version number of some kind anywhere in the mod that I can check in code? I'm finally getting around to using the new v6.4 functionality to improve the usage of this mod in BoS, but I'd prefer to keep backwards compatibility with pre-6.4 versions if I can.

 

(If there's not, no worries! I'll just have an MCM button to switch to pre-6.4 behavior.)

Good news that you are working on this!

There is no version number to be queried at this time, but I could easily add one in the next update.

If it is just about 6.4, you could also "cheat", and check with GetFormFromFile whether any the new flirt forms exist in the .esp (if they return as NONE, then you have 6.3 or below).

 

Edited by emily1673
Posted (edited)
6 hours ago, emily1673 said:

Good news that you are working on this!

There is no version number to be queried at this time, but I could easily add one in the next update.

If it is just about 6.4, you could also "cheat", and check with GetFormFromFile whether any the new flirt forms exist in the .esp (if they return as NONE, then you have 6.3 or below).

 

 

Oh, good call on GetFormFromFile. Yeah, that's probably the simplest way to do it, thanks.

Edited by jib_buttkiss
Posted (edited)
On 5/25/2023 at 8:51 PM, emily1673 said:

Another possibility: the new sound&texture pack is not correctly installed.

...seems to be the case. Now, Vortex only asks LE or SE, so I ticked LE and it ran but installed no files.

Edited by botticelli
Posted
2 hours ago, botticelli said:

...seems to be the case. Now, Vortex only asks LE or SE, so I ticked LE and it ran but installed no files.

 

I also had issues with the FOMOD- it seemed to just dump all the 01 and 02 folders straight into my Data folder without correctly selecting any, so Skyrim couldn't see any of the files since they weren't installed where it wanted them. I ended up manually grabbing the relevant folders from the .rar and installing them myself. I'm using Vortex too, in case that matters.

 

If I'm remembering right, the only options I was given in the FOMOD were:

 

1- Install Mod     YES[x]

and then

2- Choose Version  LE[x]    SE[ ]

and that was it.

Posted
On 5/25/2023 at 9:28 PM, emily1673 said:

During the quest, dying the hair by yourself is intentionally blocked, because hair dye is part of the quest itself.

Sorry about the late reply! I am aware of that, I mean the quest doesn't change my hair dye color. I tested changing it in general to prove that I can dye my hair, its just the quest for some reason doesn't dye my characters hair

Posted (edited)

Okay, I've got a bug with the Dibella quest. The hairbrush that Yorga gives us works normally when it shouldn't. This seems to be the case with multiple characters across multiple different saves. It doesn't break quest progression but it does revert the hairstyle back to the default for that length.

 

Also the new nylons item seems to conflict with the navel piercing slot.

Edited by Balgin
Posted (edited)

Does someone know why hair changes aren't shown for me ? I was sure the hair changed when I selected it in the beginning, but now after some hair growth I took a look and something seems to be wrong. It's displaying my racemenu hair, the elastic hairband wont give back my old hair after undoing the hairstyle and getting a haircut doesn't change anything. :classic_blink:

 

I'm on SE I have Apachii Hair, KS Hairdos and Hairdos SMP.

 

UPDATE: I have reinstalled the mod and only selected KS Hairdos, without the + KS Hairdos SMP hairs and now it works! It seems something is wrong with the integration of the SMP hairs as default hairs.

Edited by AkiKay
Posted
On 6/6/2023 at 1:18 PM, Balgin said:

Okay, I've got a bug with the Dibella quest. The hairbrush that Yorga gives us works normally when it shouldn't. This seems to be the case with multiple characters across multiple different saves. It doesn't break quest progression but it does revert the hairstyle back to the default for that length.

Cannot reproduce this. Do you use the hairstyles preset in the MCM, or did you configure some other styles?

Posted

Simple request, could you add loop earrings as a choice instead of just studs? Not interested in rings for any other piercings, just ears.

 

Also, I thought I saw labia as a piercing choice in one of the menus but I don't find it in the base menu for what gets pierced, i.e. Tris doesn't offer it as a piercing choice and a labia ring/stud is not a choice in her "What do you have for sale" menu. Have I just not met all the potential women who do piercings or didn't that choice make the cut?

Posted
4 hours ago, emily1673 said:

Cannot reproduce this. Do you use the hairstyles preset in the MCM, or did you configure some other styles?

I used the Dibella quest hairstyle setting to specify a custom hairstyle for the quest. I did not have anything set up on the custom styles page and I did not have use custom styles as default selected on the main hair page. It isn't hair model related because I was able to reproduce this bug with 2 different hairstyles across 3 different saves. Two older saves 'though. The other dates back to more recently but still predates the most recent mod updates by one or two versions.

Posted
On 6/6/2023 at 8:37 PM, AkiKay said:

Does someone know why hair changes aren't shown for me ? I was sure the hair changed when I selected it in the beginning, but now after some hair growth I took a look and something seems to be wrong. It's displaying my racemenu hair, the elastic hairband wont give back my old hair after undoing the hairstyle and getting a haircut doesn't change anything. :classic_blink:

 

I'm on SE I have Apachii Hair, KS Hairdos and Hairdos SMP.

 

UPDATE: I have reinstalled the mod and only selected KS Hairdos, without the + KS Hairdos SMP hairs and now it works! It seems something is wrong with the integration of the SMP hairs as default hairs.

Can second this. Works now like a charm, tho. :D

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