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Posted
1 hour ago, Straze said:

While following Wartimes mod, the High Heels Progression maxed out and now the PC got "Bondage Feet". However, I came across a nice looking pair of DD High Heels, but it isn't recognised as such. Thus my PC keeps stumbling around asking for a replacement. 

Okay, so you've got two options here. The easiest one is to turn off Cindrella feet won't fit normal shoes in the YPS mcm.

 

Quote

Is there a way to have YPS recognise the Devious Boots (High Heels) as one? I tried using xEdit and added the following Keywords: 
zad_DeviousBoots [KYWD:07027F29] / zad_InventoryDevice [KYWD:0802B5F0] / SexLabNoStrip [KYWD:0402F16E]

Also tried using VMAD Script of "zadequipscript" using zad_DeviousDevice with FormID "zad_DeviousBoots [KYWD:07027F29]"
Unfortunately, neither one worked so I'm kinda lost how I can fix it.

The second way is to check the minimum height for them to be considered high heels by YPS in the mcm then go into the high heels mcm and set a very low height for your chosen footwear (it could even be something like 0.1) and change the minimum height in the YPS mcm to that.

Posted (edited)
1 hour ago, Balgin said:

turn off Cindrella feet

Yeah I rather keep that option, since I do like the effect. Changing it wouldn't avoid stagger from not wearing bondage boots but still High Heels, no? 
Will try the other option, see if it recognises it as Bondage Heels instead of High Heels. I take it, that u meant with "High Heels MCM" the one in YPS MCM?

edit: setting the Heel Hight requirement within YPS from 5.0 to 0.1 still recognises it as normal High Heels instead of Bondage Boots, am I doing something wrong?

Edit2: Ok figured it out. Basically I misunderstood how xEdit works. Adding Keyword: zad_DeviousBoots [KYWD:07027F29] to the boots actually works. I just thought that the loose .esp to overwrite Wartimes "Father's Heels" mesh, doesn't need the Keyword if it was added to the original file. 

Edited by Straze
Posted
4 hours ago, Straze said:

Yeah I rather keep that option, since I do like the effect. Changing it wouldn't avoid stagger from not wearing bondage boots but still High Heels, no? 
Will try the other option, see if it recognises it as Bondage Heels instead of High Heels. I take it, that u meant with "High Heels MCM" the one in YPS MCM?

edit: setting the Heel Hight requirement within YPS from 5.0 to 0.1 still recognises it as normal High Heels instead of Bondage Boots, am I doing something wrong?

 

No. I meant the mcm menu for HDT High Heels. And the mcm for YPS itself too. I can usually fix similar problems by fiddling with one or the other of them but it's not always the same one. Glad you got it sorted out.

Posted (edited)
6 hours ago, Balgin said:

 

No. I meant the mcm menu for HDT High Heels. And the mcm for YPS itself too. I can usually fix similar problems by fiddling with one or the other of them but it's not always the same one. Glad you got it sorted out.

Ooh, I dont use HDT High Heels. I am using Racemenu High Heels. Which didn't show such setting in the MCM.

Edited by Straze
Posted
13 hours ago, Straze said:

Hello,

I ran into a slight problem with Heels Training using DD High Heels. 
While following Wartimes mod, the High Heels Progression maxed out and now the PC got "Bondage Feet". However, I came across a nice looking pair of DD High Heels, but it isn't recognised as such. Thus my PC keeps stumbling around asking for a replacement. 

Is there a way to have YPS recognise the Devious Boots (High Heels) as one? I tried using xEdit and added the following Keywords: 
zad_DeviousBoots [KYWD:07027F29] / zad_InventoryDevice [KYWD:0802B5F0] / SexLabNoStrip [KYWD:0402F16E]

Also tried using VMAD Script of "zadequipscript" using zad_DeviousDevice with FormID "zad_DeviousBoots [KYWD:07027F29]"
Unfortunately, neither one worked so I'm kinda lost how I can fix it.

Boots in Question are taken from Rubber Facility  and used them on "Father's Heels" of wartimes - a daughter's tale LE (Alternate start scenario).
DD High Heels images below:

  Hide contents

image.png.c0c66232aed75cb11761b3784dbb4b42.png

 

You could also take a look at their height in Nifscope, and compare them with the boots from DD. I am not sure but a simple copy and paste of certain values will solve the issue as well. This is how I added HDT heights in LE for high heels. 

Posted

Hi everyone! Mods works great EXCEPT it keeps turning my hair pure black. I can fix it in the showracemenu as opening it resets the color to what it is actually set to in there. Can anyone help? Does anyone else's character's hair just *pop* into pure jet blackness?

 

Posted

I'm hoping this works for you as it did for me. But when the eyeshadow and lipsticks are removing themselves. Go to MCM for slave tats and click add or remove tats and wait for it to finish.  Then apply.

Posted

Just notice a bug that the mod does not stop updating hairs even after the player has died, which leads to a wierd case that if the player get beheaded, the head could go back to the body again when a hair update is triggered after death and Do NiNodeUpdate after hair update option enabled.

Posted

So...The magic swirly thing when you get a change in appearance really messes with things happening while having sex, its like all the visuals need to reset after that.  I do not need the swirly effect to happen theres already a message about the appearance change.  I know a couple of years ago i actually used tes5edit to remove the spell effect, but all be darned if i can remember how i did it.  does anybody have any clues to get me started in the right direction?  it seems like its just a spell effect i need to get rid of.

Posted
13 minutes ago, Balgin said:

This looks quite impressive. I haven't fully checked it out yet but I wonder if it could become YPS compatible or a yps plug in.

 

Let your hair down LE.

Saw it for it getting some SE hype a while back and went looking for a LE version.  I'm glad one is finally out. 

 

I don't think there is anyone out there working on YPS stuff though.  The last one I saw was Monoman1 and he's been inactive since November.

  • 2 weeks later...
Posted
5 hours ago, Tor94 said:

Does anyone know the console command ID for the potion of permanent feminization?

Get the mod Add Item Menu from the Nexus. You can search all your mods for items with it. 

Posted
5 hours ago, oldprv724 said:

It's xx06D837

The x's depend on your load order. Whatever 3 alphanumeric code the mod has in your load order should replace those double x's.

Posted
On 1/30/2023 at 4:19 AM, alex61821 said:

So...The magic swirly thing when you get a change in appearance really messes with things happening while having sex, its like all the visuals need to reset after that.  I do not need the swirly effect to happen theres already a message about the appearance change.  I know a couple of years ago i actually used tes5edit to remove the spell effect, but all be darned if i can remember how i did it.  does anybody have any clues to get me started in the right direction?  it seems like its just a spell effect i need to get rid of.


I think this comes from YpsPiercingTicker

 

Function AddAddictionBuff()

    if FashionAddictionBuffLevel > 0
        PlayerActor.AddSpell(FashionAddictionBuffs[FashionAddictionBuffLevel])

 

the FashionAddiction is the spell. If you figure out how to silence spell effects, please tell me, as it would interest me too for my tweaks. The only thing I found was

 

https://www.nexusmods.com/skyrim/mods/56545?tab=description

 

and that modifies the mesh. I will try adding

 

, false

 

as in

 

PlayerActor.AddSpell(FashionAddictionBuffs[FashionAddictionBuffLevel], false)

 

 

Posted
12 hours ago, Abraxas67 said:

I will try adding

 

, false

 

as in

 

PlayerActor.AddSpell(FashionAddictionBuffs[FashionAddictionBuffLevel], false)

That will just remove the message in the notifications about the spell being added. I think what you need to do is clear the "Hit Effect Art" (set to NULL in xEdit or NONE in the CK) in the magic effects ypsEffBuffSpeech (xx802AA7F) and ypsEffDebuffSpeech (xx802AA87).

Posted
9 hours ago, chaimhewast said:

That will just remove the message in the notifications about the spell being added. I think what you need to do is clear the "Hit Effect Art" (set to NULL in xEdit or NONE in the CK) in the magic effects ypsEffBuffSpeech (xx802AA7F) and ypsEffDebuffSpeech (xx802AA87).

 

You were a 100% right. Removing the Heal..whatever Hit Effect Art made it nice. Thank you!

Posted (edited)

For a mod I'm working on, I need to force the player into wearing piercings. I have YPS acknowledging the piercings as piercings, but now it rejects them as the player's slots aren't pierced. I know I can use Devious keywords for the nipple and clit, but that's not an option for the other slots. Triggering a piercing event only results in stage 1 training-stud-only pierces, and I can't see any other way.

 

What can I do to immediately set a piercing slot to fully and permanently pierced?

Edited by jib_buttkiss
Posted
1 hour ago, jib_buttkiss said:

What can I do to immediately set a piercing slot to fully and permanently pierced?

While I'm not sure you should check the earlobe piercing kit as it immediately sets the hole to "can wear all". You might be able to copy that code and set something to permanent (instead of can heal all). Alternatively locked piercings won't fall out (soldered or DD locked). Devious device piercings won't fall out of fresh holes because they're locked on.

Posted
On 2/17/2023 at 7:34 AM, Abraxas67 said:


I think this comes from YpsPiercingTicker

 

Function AddAddictionBuff()

    if FashionAddictionBuffLevel > 0
        PlayerActor.AddSpell(FashionAddictionBuffs[FashionAddictionBuffLevel])

 

the FashionAddiction is the spell. If you figure out how to silence spell effects, please tell me, as it would interest me too for my tweaks. The only thing I found was

 

https://www.nexusmods.com/skyrim/mods/56545?tab=description

 

and that modifies the mesh. I will try adding

 

, false

 

as in

 

PlayerActor.AddSpell(FashionAddictionBuffs[FashionAddictionBuffLevel], false)

 

 

On 2/17/2023 at 8:15 PM, chaimhewast said:

That will just remove the message in the notifications about the spell being added. I think what you need to do is clear the "Hit Effect Art" (set to NULL in xEdit or NONE in the CK) in the magic effects ypsEffBuffSpeech (xx802AA7F) and ypsEffDebuffSpeech (xx802AA87).

Thanks for posting a fix for it, i was shocked that nobody else found it annoying.

 

Posted

So I've finished the current content for the Follower of Dibella and wanted to continue on in game play, but, I can't change hair styles or anything else now. Is there a way to kill the lock on hair styles and makeup?

Posted

I did a google search and cant find the answer so I am going to type it here. When talking to Tris Shadowrunner (In tandem with the piercing quest for Wartimes) I talk to her, she does dialogue well, but after dialogue the piercings don't show up, the smoldering animation doesn't proc, etc. I had a game previous were everything worked. I started a new game, no changes to mods and now it isn't working... Help?

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