emily1673 Posted April 7, 2023 Author Posted April 7, 2023 Haha, you are right. I just have forgotten to active the .esm files of the new DD mod. Good that I don't have to worry about this issue.
emily1673 Posted April 8, 2023 Author Posted April 8, 2023 (edited) Alright, just posted a new version. Nothing spectacular, just a few tweaks: v. 6.2.2 - girl talk can now be disabled in MCM (in the new section “NPC Interaction”) - BOS clit piercings will be detected by this mod - for modders: Toenail polish applied by a mod event is now showing in the mirror correctly. - for modders: It is now possible to apply immediately dried nail polish by calling a mod event and using the string argument “immediate”. The player no longer needs to wait until the nail polish has dried. Call the mod event like this: SendModEvent("yps-FingerNailsEvent", "immediate", int ColorCode) or SendModEvent("yps-ToeNailsEvent", “immediate”, int ColorCode) - for modders: Some mods want to insert a piercing, which will conflict with YPS piercing monitor automatically removing jewelry if the body has not been pierced. New solution: If a negative PiercingSlot is given when calling the mod event, no piercing sequence will be played, no jewelry will be inserted and the slot will count as immediately healed. E.g. the following mod event will have the earlobes immediately pierced and fully healed: SendModEvent("yps-PiercingEvent", "", -1) v. 6.2.2 is not compatible with Monoman's Mod Tweaks, sorry. Hope this works, haven't done modding for a long time. ? Edited April 8, 2023 by emily1673 8
kapibar Posted April 8, 2023 Posted April 8, 2023 18 hours ago, Balgin said: Emily's back?! Now that's a goddamn surprise, eh? When I saw YPS in recently uploaded I had to double check if this is really the first page ?. Awesome to have you back, Emily.
Balgin Posted April 8, 2023 Posted April 8, 2023 (edited) 29 minutes ago, emily1673 said: v. 6.2.2 is not compatible with Monoman's Mod Tweaks, sorry. In which case it's probably also not compatible with Aegis Outfitter's (specifically the "Realistic eyeshadow" option) or the other YPS tweak that I can't remember the name of. Here's a bundle of hair config files that I did for different mods. The Dint hair pack 2 one is currently being updated as I found a more up to date version of the mod with about 16 more hair models added. ypsFashionHairConfigFiles.zip That folder contains FULL KS hair config (it took a long time), full KS hdt hair config, HHairstyles, dint's hairpack (and partial/old dint's hair pack 2), MacKom's lore hairstyles set, and possibly a few others. Edited April 8, 2023 by Balgin
NoirXiaoba Posted April 8, 2023 Posted April 8, 2023 Thank you for updating the imo best and most immersive mod for Skyrim period. Christmas came early this year. 1
Balgin Posted April 8, 2023 Posted April 8, 2023 25 minutes ago, NoirXiaoba said: Thank you for updating the imo best and most immersive mod for Skyrim period. Christmas came early this year. Not just your opinion :).
ebbluminous Posted April 8, 2023 Posted April 8, 2023 1 hour ago, emily1673 said: Alright, just posted a new version. Nothing spectacular, just a few tweaks: v. 6.2.2 - girl talk can now be disabled in MCM (in the new section “NPC Interaction”) - BOS clit piercings will be detected by this mod - for modders: Toenail polish applied by a mod event is now showing in the mirror correctly. - for modders: It is now possible to apply immediately dried nail polish by calling a mod event and using the string argument “immediate”. The player no longer needs to wait until the nail polish has dried. Call the mod event like this: SendModEvent("yps-FingerNailsEvent", "immediate", int ColorCode) or SendModEvent("yps-ToeNailsEvent", “immediate”, int ColorCode) - for modders: Some mods want to insert a piercing, which will conflict with YPS piercing monitor automatically removing jewelry if the body has not been pierced. New solution: If a negative PiercingSlot is given when calling the mod event, no piercing sequence will be played, no jewelry will be inserted and the slot will count as immediately healed. E.g. the following mod event will have the earlobes immediately pierced and fully healed: SendModEvent("yps-PiercingEvent", "", -1) v. 6.2.2 is not compatible with Monoman's Mod Tweaks, sorry. Hope this works, haven't done modding for a long time. ? Cheers for the update. Now praying that some nice hero(ine) does a SE version soon...
jfraser Posted April 8, 2023 Posted April 8, 2023 Emily! Great to see an update. I agree with the others: this is about the first mod I download when i have an inevitable restart. still works great!
emily1673 Posted April 8, 2023 Author Posted April 8, 2023 1 hour ago, Balgin said: In which case it's probably also not compatible with Aegis Outfitter's (specifically the "Realistic eyeshadow" option) or the other YPS tweak that I can't remember the name of. Here's a bundle of hair config files that I did for different mods. The Dint hair pack 2 one is currently being updated as I found a more up to date version of the mod with about 16 more hair models added. ypsFashionHairConfigFiles.zip 22.66 kB · 1 download That folder contains FULL KS hair config (it took a long time), full KS hdt hair config, HHairstyles, dint's hairpack (and partial/old dint's hair pack 2), MacKom's lore hairstyles set, and possibly a few others. Thank you! I am aware of Momoman's tweak. Feel free to point out (or send me) any important tweaks that have been done to this mod. If time allows, I will try to integrate them. 1
fred200 Posted April 8, 2023 Posted April 8, 2023 Welcome back! Really looking forward to a continuation of the Dibella Quest - and any other Quest you see fit to give us. I also recommend moving on to the Devious Devices 5.x series. If you have problems, a lot of folks here can help you. If you do feel the modding urge again, please consider moving to SE. SE is almost free now, and the increased stability is worth it. I do hope some kind soul hops on the SE conversion. In the interim, I may have to try my own.
Balgin Posted April 8, 2023 Posted April 8, 2023 (edited) 19 minutes ago, emily1673 said: Thank you! I am aware of Momoman's tweak. Feel free to point out (or send me) any important tweaks that have been done to this mod. If time allows, I will try to integrate them. Here you go. Monoman's Mod Tweak adjusts pubic hair growth, turns the nylons into an equippable item with ground models and other nylon tweaks) Scroll down slightly past the Wartimes tweak, YPS is the second mod tweak in the post. v2.4 - Fixed glowing stockings with thanks to safado. v2.3 - Major changes to nail polish API variables to better convey the current state of your polish to outside mods. v2.2 - Removed debug message box. v2.1 - FoMod Installer. v2.0 - Sends 'Should dye hair' event. v1.9 - Piercings equipped status available via StorageUtil and piercing change event. - Added minimum cost slider for piercings. - Yps has a strange mechanic where a vendor will refuse to unweld a piercing unless it's healed (which is fine) and a random number matches (which is weird). Replaced this random number match with a simple cost to unweld which is easier to understand. - Sends hair colour change, can change hair colour, can refresh hair dye events and sets global StorageUtil variables. Fixed applying pubic hair via 'SOS - Pubic Hair for Females'. Changed growth stages to: Bare, strip, bush, wild, untamed, untamed (stage 5 is the same as there aren't enough meshes. And yes I know pubic hair doesn't grow like this but I don't care) Trim your pubic hair into a desired shape (strip, bush, wild) instead of just shaving it off completely. Though shaving is still an option of course. Sets various global StorageUtil variables and sends mod events allowing external mods to track your appearance for reasons... Includes lipstick, eyeshadow, nail polish (both), pubic hair, fashion buff level change, fashion addiction level change, hair stage change. Added 5 different strength potions of hair growth. Allowed shaving your pussy while wearing a corset. Disallowed shaving while wearing a harness instead. Fixed a couple of potential sources of log spam. Aegis Outfitters originally an expansion for Deep Blue Frog's Hormones mod, subfolders 1 & 2 contain some alternative eyeshadow textures for YPS that makes them more "subtle/natural". Also contains some earrings that are intended to look large and tacky. Also contains some darker eyebrows so the character can look like a 1990's chav or Emilia CLarke as Daenerys with bleached blonde hair and dark brown eyebrows (but not as extreme). SLH Addon v1.02 LE.zip The earrings from Aegis Outfitters available on their own. [Aegis] Hoop Earrings SMP LE.zip There was only one other YPS plugin produced. It was small, subtle, and I can't honestly remember what it does plus it's rather hard to find these days. I believe the author's username began with an O. I can't find it right now. Sorry. My YPS backup folder stretches to multiple gigabytes and I don't seem to have a copy of that tweak inside it so either I kept a backup outside or it was so small and minor of a tweak as to not need a backup keeping. Edited April 8, 2023 by Balgin
emily1673 Posted April 8, 2023 Author Posted April 8, 2023 1 hour ago, Balgin said: ... Thank you, this is really helpful. I will in particular try to include those changes other mods might be relying on. However, it seems that most changes are of the type "nice to have", rather than "game breaking", so they can be adjusted more slowly over time. A quick assessment: "nice to have", but not strictly required: adjust pubic hair growth turn the nylons into an equippable item with ground models Added minimum cost slider for piercings. Replaced random number match with a simple cost to unweld Possibly affecting other mods: Major changes to nail polish API variables to better convey the current state of your polish to outside mods. Sends 'Should dye hair' event. Piercings equipped status available via StorageUtil and piercing change event. Sends hair colour change, can change hair colour, can refresh hair dye events and sets global StorageUtil variables. Question here: are there actually any mods out there using these StorageUtil variables or mod events? It doesn't seem to be the case, but if yes, I should update them as soon as possible; if not, it is also just "nice to have". Can be included quickly without much effort: Aegis Outfitters textures and earrings (actually: eyebrow mascara would be a nice new feature ?, but that needs some work) hairstyle config files by Balgin (thank you again!) So overall, it is not looking too bad. Any comments? 1
emily1673 Posted April 8, 2023 Author Posted April 8, 2023 (edited) 1 hour ago, fred200 said: Welcome back! Really looking forward to a continuation of the Dibella Quest - and any other Quest you see fit to give us. I also recommend moving on to the Devious Devices 5.x series. If you have problems, a lot of folks here can help you. If you do feel the modding urge again, please consider moving to SE. SE is almost free now, and the increased stability is worth it. I do hope some kind soul hops on the SE conversion. In the interim, I may have to try my own. I've been considering to switch to SE for quite a while, but back in 2020, people still thought that LE has some advantages. I never did a SE conversion by myself (they have been done by Gnaddelwarz and yeahhowaboutnooo), and if I would switch to SE now, everything would be new to me, and it would delay everything. So I will continue with LE for the time being. It would be great if somebody could help out with future SE conversions; but they only need to be done for "big" upgrades, not for every small upgrade (like the recently posted 6.2.2). Edited April 8, 2023 by emily1673 1
Karkhel Posted April 8, 2023 Posted April 8, 2023 Love your mod, it has a permanent place in my modlist, especially with how its integrated into Wartimes tweaked.
NoirXiaoba Posted April 8, 2023 Posted April 8, 2023 48 minutes ago, emily1673 said: So I will continue with LE for the time being. Thank you. I'm still not ready to make the switch. The entire SE/AE kerfuffle just isn't worth my time.
Balgin Posted April 8, 2023 Posted April 8, 2023 54 minutes ago, emily1673 said: So I will continue with LE for the time being. Thank heaven for that. 1
emily1673 Posted April 8, 2023 Author Posted April 8, 2023 17 minutes ago, Karkhel said: Love your mod, it has a permanent place in my modlist, especially with how its integrated into Wartimes tweaked. Interesting comment. If I got it right, Wartimes is this mod: And Wartimes tweaked is here: Is that correct? Question to you: Is Wartimes relying on YPS? If so, does it need the tweak by Monoman, or does it work without?
Balgin Posted April 8, 2023 Posted April 8, 2023 (edited) 18 minutes ago, emily1673 said: Interesting comment. If I got it right, Wartimes is this mod: And Wartimes tweaked is here: Is that correct? Question to you: Is Wartimes relying on YPS? If so, does it need the tweak by Monoman, or does it work without? Wartimes has a feature where the player can enter into a form of indentured servitude. Sometimes the master makes fashion demands of the player (including being sent to Solitude to get piercings). Wartimes isn't relying on YPS. The fashion features are in Monoman's mod tweak MCM and can be turned on if YPS is being used or left turned off. So it's not relying on it as a core requirement but it's integrated as an optional tie in/mod integration. Likewise Monoman's Sexlab Survival mod (often known as SLS) has some features where npc's might cut a character's hair, dye it, or apply crudely smeared makeup after rough sex (or rape). For the scenes where the player is sent to Tris Shadowrunner with a list of piercings to acquire those are separately handled by the Wartimes tweak but require the YPS mod to function. However those scenes are only available if YPS is being used and they also fail to run if an outdated version of Zaz animation pack is being used (it took me a while to work that one out). I don't use Wartimes much myself but I'll occasionally run a character through it once in a blue moon. Quote Question here: are there actually any mods out there using these StorageUtil variables or mod events? It doesn't seem to be the case, but if yes, I should update them as soon as possible; if not, it is also just "nice to have". Currently the mods using the StorageUtil variables would be Monoman's mod tweak for pchs_Wartimes & Monoman's Sexlab Survival (which also has wartimes integration). Beyond that I'm not aware of any other mods using that function. The should dye hair event is merely a message similar to the piercing status messages. Quote hairstyle config files by Balgin (thank you again!) Your welcome. The config file for dint hair pack 2 is for version 0.09. I'm currently updating it to dint hairpack 2 version SLE 1.1 (FULL) which I recently discovered. It's taking longer than expected because it likes to crash Racemenu between hairs 16&26. I can look up the models in the folders but some hairs have alternate versions which look quite different and some do not so I tend to have to go through racemenu checking them (and also using racemenu's camera to check the lengths of each of them as well). I'll upload an updated config file for that mod when I'm able. Edited April 8, 2023 by Balgin
Karkhel Posted April 8, 2023 Posted April 8, 2023 Well while I was typing you got a better response above I will then just say that wartimes and SL survival use this mod really well, you get immerssive ways of starting out with fashion elements out of pragmatism or necessity. I can roleplay to a certain degree, but its nice having genuine reasons to use something and then having it spiral so you have to use it long term eventually.
emily1673 Posted April 8, 2023 Author Posted April 8, 2023 Thank you for the clarification! I have missed out 3 years of development, so it is very helpful. It seems that the Wartimes tweak is an interesting addition, but it will require some work to get all the changes included into the mod itself. But at least I understand the situation now. 2
ebbluminous Posted April 8, 2023 Posted April 8, 2023 1 hour ago, emily1673 said: I've been considering to switch to SE for quite a while, but back in 2020, people still thought that LE has some advantages. I never did a SE conversion by myself (they have been done by Gnaddelwarz and yeahhowaboutnooo), and if I would switch to SE now, everything would be new to me, and it would delay everything. So I will continue with LE for the time being. It would be great if somebody could help out with future SE conversions; but they only need to be done for "big" upgrades, not for every small upgrade (like the recently posted 6.2.2). DeepBlueFrog is in the process of moving to SE as well. As some of their mods use yours, maybe you could compare notes?
ClaymoreZ Posted April 8, 2023 Posted April 8, 2023 Welcome back! I like idea of this mod and i use it everytime when playing. I didnt try the quest, cause it need male PC but i wonder if it could be used for female PC too if character considered as "male".
Ambre66 Posted April 8, 2023 Posted April 8, 2023 Hello. Wondering is there a way to make YPS take control of hair changes induced by Naked Defeat and Naked Dungeons ?
Michele Magus Posted April 8, 2023 Posted April 8, 2023 Scripting for SE has nothing new to learn. Other stuff like graphics takes a bit more work. Welcome back.
fred200 Posted April 9, 2023 Posted April 9, 2023 5 hours ago, ClaymoreZ said: Welcome back! I like idea of this mod and i use it everytime when playing. I didnt try the quest, cause it need male PC but i wonder if it could be used for female PC too if character considered as "male". For this mod specifically, I just open the console and use the command "sexchange". Nothing else required.
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