Bamga Posted May 3, 2017 Posted May 3, 2017 I tryed it just right now, and it makes he use the wrong model all the time, and he is using what think is the normal dragon model this one : https://steamuserimages-a.akamaihd.net/ugc/41973090953611681/B2C79CEEA3226ED65611D24E650E38121147ABA7/
Bamga Posted May 3, 2017 Posted May 3, 2017 in adition when I uncheck this mod it fix the problem, so I know is something to do with HCoS
MadMansGun Posted May 3, 2017 Author Posted May 3, 2017 in adition when I uncheck this mod it fix the problem, so I know is something to do with HCoS it looks like something is removing the "WNAM - Worn Armor" line, do you have any other mods that change FormID's 00045920, 000EBC0B or 000EBC0A?
Bamga Posted May 3, 2017 Posted May 3, 2017 I dont know what that means, I dont think I have any other dragon related mod, but I can send you my mod list so you can take a look. Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm SexLabAroused.esm CreatureFramework.esm dD - Realistic Ragdoll Force - Realistic.esp XPMSE.esp Schlongs of Skyrim - Core.esm Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp OSA.esm SexLab Romance.esp SkyUI.esp UIExtensions.esp FNIS.esp SexLabTools.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp SexLabMatchMaker.esp SLAnimLoader.esp SLALAnimObj.esp RaceMenu.esp RaceMenuPlugin.esp Gri_BeastFeet.esp khajiit ears with helmets-dawnguard.esp khajiit ears with helmets-dragonborn.esp khajiit ears with helmets.esp the lungaris - rabbit-like race.esp Faallokaar.esp M2M_Animations.esp Tales_of_Lycanthropy.esp HornyDragons.esp HornyDragsMNCAddon.esp HornyHorses.esp HornyWerewolves.esp
MadMansGun Posted May 3, 2017 Author Posted May 3, 2017 I dont know what that means, I dont think I have any other dragon related mod, but I can send you my mod list so you can take a look. i don't know why that's happening then. try picking a different setting for him in the Creature Framework's MCM.
Bamga Posted May 3, 2017 Posted May 3, 2017 any other settings make no diference, even if I disable it as no change at all
Bamga Posted May 3, 2017 Posted May 3, 2017 there is any way to reasign the "worn armor" manualy via console command?
Bamga Posted May 3, 2017 Posted May 3, 2017 I found a fix to my problem, is very wierd so write it down: seens like if you have HCoS prior to summon Odahviing for the first time (at least on my game)he get a normal dragon model, but if I turn of Horny dragons and his MNC addon, see him for the first time and then install the mod again , seens like he keeps his original model. if its realy HDoS who is doing this shenanigan you should take a look at it at some point, thanks for all the help, I love your mod <3
MadMansGun Posted May 4, 2017 Author Posted May 4, 2017 I found a fix to my problem, is very wierd so write it down: seens like if you have HCoS prior to summon Odahviing for the first time (at least on my game)he get a normal dragon model, but if I turn of Horny dragons and his MNC addon, see him for the first time and then install the mod again , seens like he keeps his original model. if its realy HDoS who is doing this shenanigan you should take a look at it at some point, thanks for all the help, I love your mod <3 i'm not seeing that behavior on my end, so i don't know whats going on there.
linck Posted May 5, 2017 Posted May 5, 2017 got Burning Skies patch to work. but if ur not using the normal gray dragon it will just swap u to it when start SL. to bad i cant pick my skin. i make look like ur Faallokaar Mod or the female dragon mod. and its hard to start SL i only found Defeat, TDF Prostitution (only with a follower), and using matchmaker then turn into a dragon to work. i hope that vore killmove ur making works with it
MadMansGun Posted May 6, 2017 Author Posted May 6, 2017 got Burning Skies patch to work. but if ur not using the normal gray dragon it will just swap u to it when start SL. to bad i cant pick my skin. i make look like ur Faallokaar Mod or the female dragon mod. and its hard to start SL i only found Defeat, TDF Prostitution (only with a follower), and using matchmaker then turn into a dragon to work. i hope that vore killmove ur making works with it i have no clue how the Burning Skies patch even works, i'm not the one who made it, but sometimes picking a different dick setting can fix the problem. the killmove is it's own thing, it has no mod requirements.
Yuni Posted May 10, 2017 Posted May 10, 2017 What's the new stuff? X_X The changelog on this mod is so sprawling that I can never tell what is new in the mod, so I fall behind in updates sometimes. o3o I adore these creature animations, so I totally want to know. <3<3<3 I just wish I had a better way to trigger the creature-on-creature animations. Scent of Sex handles it oddly/poorly because of race tag issues, and the only mods that let the player turn into a creature basically don't work with sexlab because of model replacement issues and overwriting problems.Honestly, getting randomly turned into a rabbit by an attacking wolf, then getting FUCKED by them before I can change back would be a hot, -hot- combat variant. So on and so forth... or turned into a wolf to get banged by an aggressive horse, etc etc. And most mods I try to start the werewolf animations with when the player is a werewolf, simply won't, or try to lock me out of the female werewolf animations I have due to that race being called 'werewolfgal', while my player is just a 'werewolf'. >< *smacks her face own against the desk*
MadMansGun Posted May 10, 2017 Author Posted May 10, 2017 What's the new stuff? X_X The changelog on this mod is so sprawling that I can never tell what is new in the mod. "Horny Horses" and it's patches had a small mesh error that sometimes stopped there mane's mesh form loading* * not to be confused with textures that make the mane invisible. And most mods I try to start the werewolf animations with when the player is a werewolf, simply won't, or try to lock me out of the female werewolf animations I have due to that race being called 'werewolfgal', while my player is just a 'werewolf'. >< *smacks her face own against the desk* i'm not aware of a race called "werewolfgal" in any mods, but there are animations called "werewolfgal". to use them as a werewolf you need: More Nasty Critters v9.3 SexLab Werewolves SexLab V1-62 Control Patch (from the HCOS_ModCompatibilityKits.7z) and if you are a female in game, you may want SLWW_FemAnimationPatch.7z go to the "SexLab Werewolves" MCM and set it up like so: then go find your target and press " V " repeatedly.
xexka Posted May 14, 2017 Posted May 14, 2017 Sorry for noob question, what should I do to make Alduin works? It says Alduin race is not supported, but if I change his race he just dissapears
IGotBored Posted May 17, 2017 Posted May 17, 2017 Hey madmansgun I've asked this before and didn't really understand it so could you explain to me again how to get this mod http://www.loverslab.com/topic/21192-naked-giants/page-1 creature framework compatible, If its even possible. I mostly just want the giantess part of the mod.
MadMansGun Posted May 17, 2017 Author Posted May 17, 2017 Hey madmansgun I've asked this before and didn't really understand it so could you explain to me again how to get this mod http://www.loverslab.com/topic/21192-naked-giants/page-1 creature framework compatible, If its even possible. I mostly just want the giantess part of the mod. i'm far too mentally exhausted at the moment to make a tutorial, start with this posts and keep reading downward, it's the same idea but it's with sabercats: http://www.loverslab.com/topic/72363-solution-faq-female-creatures/?p=1899505
Koji222 Posted May 17, 2017 Posted May 17, 2017 can someone help me to install this mod with MO, i have the "no game data on top level" thing, and i don't know how to set the data directory, i have try with a lot of archives and didn't work.
Ixum Posted May 17, 2017 Posted May 17, 2017 can someone help me to install this mod with MO, i have the "no game data on top level" thing, and i don't know how to set the data directory, i have try with a lot of archives and didn't work. You click open the mod directory and when u see data right click on it and select make data directory
tanuhk Posted May 19, 2017 Posted May 19, 2017 wait, there was a patch to get Burning Skies work with this?? I have never seen it before. o.o EDIT: Gave it a try and it works for the most part, but my dragon doesn't have any junk yet all the "wild" ones do...that and I can only get dragon on Animal to work and not Dragon on Humanoid unless I am being attacked by a wild dragon. So how do I, as a dragon, use these animations on human prey?
xexka Posted May 21, 2017 Posted May 21, 2017 Sorry for noob question, what should I do to make Alduin works? It says Alduin race is not supported, but if I change his race he just dissapears solved, thanks for your invaluable support
mehmetbakkal62 Posted May 28, 2017 Posted May 28, 2017 @MadMansGun i'm really noob for skyrim mod's sexlab etc...but you doing great documentation and mod's making easy install for those like me. We owe you so much Thanks
qotsafan Posted June 4, 2017 Posted June 4, 2017 For some reason, when using Horny Horses of Skyrim, horses are invisible, if they are not aroused and there are only options for SexLab Nude Creatures in the Creature Framework mcm menu.
MadMansGun Posted June 4, 2017 Author Posted June 4, 2017 For some reason, when using Horny Horses of Skyrim, horses are invisible, if they are not aroused and there are only options for SexLab Nude Creatures in the Creature Framework mcm menu. uninstall Horny Horses of Skyrim (and delete the HornyHorses.json in creatures.d), the mod has been merged with MNC v10 and there may be a conflict. then go to the Creature Framework MCM and click on "Re-register all mods" note: there is some sort of conflict going on with Immersive Creatures (and bad dogs addon) as well.
qotsafan Posted June 4, 2017 Posted June 4, 2017 uninstall Horny Horses of Skyrim (and delete the HornyHorses.json in creatures.d), the mod has been merged with MNC v10 and there may be a conflict. then go to the Creature Framework MCM and click on "Re-register all mods" note: there is some sort of conflict going on with Immersive Creatures (and bad dogs addon) as well. Well, I didn't know until now, that MNC v10 existed. I neither have Immersive Creatures or the bad dogs addon installed. Btw. what's the point of having a Immersive Horses patch, if nothing is taken over from Immersive Horses? Why even install Immersive Horses in the first place then? Edit: Got MNC 10, Immersive Horses, Armored Horses and GenderHorses all working together now, thanks for all your work!
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