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Posted
3 hours ago, MadMansGun said:

my animations are only made for 32bit Skyrim, not 64bit.

for me all SexLab/SLAL animations are showing up as "not Skyrim compatible" but they are all working fine.

I am only playing with 32 bit skyrim as SKSE64 bit is still alpha and most of the mods for sexlab have not been ported to 64 bit yet. but i was wondering why the file compatibility check is there if its finding errors with the HKX files. I dont get any t-pose in 32bit skyrim so far but i am always concerned when FNIS finds issues that could cause potential problems. is there a particular reason FNIS advised the files are not compatible with skyrim?

Posted
5 hours ago, Maddac said:

I am only playing with 32 bit skyrim as SKSE64 bit is still alpha and most of the mods for sexlab have not been ported to 64 bit yet. but i was wondering why the file compatibility check is there if its finding errors with the HKX files. I dont get any t-pose in 32bit skyrim so far but i am always concerned when FNIS finds issues that could cause potential problems. is there a particular reason FNIS advised the files are not compatible with skyrim?

i'm sure that setting is only meant to be used by 64bit users.

  • 2 weeks later...
Posted

to whoever it was that posted last night: yes that is correct, the "female dragon" mod is not needed anymore.

 

the site fucked up in the night and i had to reupload everything, i was about to reply to your post when the site went down, it looks like your post was lost as well.

Posted

Took a quick peek at the HornyDragonesses file; seems to be mostly right but you forgot to add the required race edits to AlduinRace and UndeadDragonRace about the female skeleton and behaviour files. Without them, chances are if someone tries to make a female Alduin or Skeletal dragon NPC, it will probably break pretty hard, so I'd say you should include those just in case. AFAIK the other dragon races have the proper paths and files for their female data, so it's just those two that would need to be added.

 

Also I see you added a new texture for the female Blood dragon that is not the one from the Female Dragons mod. It's fine but it doesn't include textures for the female bits; they can be copied from the original FD Blood Dragoness texture straight away and it looks good enough IMO. Just a suggestion. Oh, and there is actually a texture for female Durhneviir, or at least I have one, but it doesn't seem to be included in the file. It's pretty much the same as the vanilla/male texture but with the bits added and painted in very light red/pink. I can send it your way in case you want to pack it.

 

The "base" male Alduin mesh seems to include the internals, but neither the "aroused" male nor the base female have it. Is there any reason for this (i.e. the alpha property bugging out), or was it just an oversight?

 

Last, but not least, at some point later down the road you may want to make it more obvious that the pack includes female dragon assets and also an optional plugin to integrate them into the game; at least some note in the description or whatever could be nice (if it's actually there and I have missed it, sorry about that!). Not that it matters that much, but as I've said before, knowing that the option is there may increase the chances of someone using those female dragons for something. Okay, it's still not gonna happen unless we do it ourselves, but still...

 

Will come back and report again after I've tested the mod ingame.

Posted
4 hours ago, Blaze69 said:

Took a quick peek at the HornyDragonesses file; seems to be mostly right but you forgot to add the required race edits to AlduinRace and UndeadDragonRace about the female skeleton and behaviour files. Without them, chances are if someone tries to make a female Alduin or Skeletal dragon NPC, it will probably break pretty hard, so I'd say you should include those just in case. AFAIK the other dragon races have the proper paths and files for their female data, so it's just those two that would need to be added.

AlduinRace was edited on MNC's side, it looks like UndeadDragonRace already has the settings for females.

4 hours ago, Blaze69 said:

Also I see you added a new texture for the female Blood dragon that is not the one from the Female Dragons mod. It's fine but it doesn't include textures for the female bits; they can be copied from the original FD Blood Dragoness texture straight away and it looks good enough IMO. Just a suggestion. Oh, and there is actually a texture for female Durhneviir, or at least I have one, but it doesn't seem to be included in the file. It's pretty much the same as the vanilla/male texture but with the bits added and painted in very light red/pink. I can send it your way in case you want to pack it.

it's just a stock texture with a fixed alpha, i suck at dealing with skyrim's transparent textures so feel free to send any fixed textures my way

4 hours ago, Blaze69 said:

The "base" male Alduin mesh seems to include the internals, but neither the "aroused" male nor the base female have it. Is there any reason for this (i.e. the alpha property bugging out), or was it just an oversight?

i forgot that i even made it, so oversight.

4 hours ago, Blaze69 said:

Last, but not least, at some point later down the road you may want to make it more obvious that the pack includes female dragon assets and also an optional plugin to integrate them into the game; at least some note in the description or whatever could be nice (if it's actually there and I have missed it, sorry about that!). Not that it matters that much, but as I've said before, knowing that the option is there may increase the chances of someone using those female dragons for something. Okay, it's still not gonna happen unless we do it ourselves, but still...

there was but the site fucked up last night and i had to reupload everything (both HDOS and MNCv11) at 4am, so the small crappy update note is all there is now:

"the Dragonesses are fully integrated and are activated by a small esp file that can be safely disabled/removed at anytime without ill effect."

 

 

Posted
7 hours ago, MadMansGun said:

to whoever it was that posted last night: yes that is correct, the "female dragon" mod is not needed anymore.

 

the site fucked up in the night and i had to reupload everything, i was about to reply to your post when the site went down, it looks like your post was lost as well.

That was me, and thanks. 1 less mod in my load order now (trying to keep to around 139 esp, similar to FO3).

Posted
41 minutes ago, MadMansGun said:

AlduinRace was edited on MNC's side, it looks like UndeadDragonRace already has the settings for females.

Oh, right. Didn't think of that. I knew there were some edits in MNC but I didn't know the fix for the female paths was there too. Still think it's a good idea to include it here just in case, though.

 

I'd swear the undead dragon race had the same problem as Alduin, but I guess I was wrong. Then again, even if it wasn't, who is going to make a female skeletal dragon anyway? In the case of Alduin I get it (you've already seen my post in the "What's your dream mod?" thread and the pic I linked, right?), but skeletal... yeah, don't see the point.

41 minutes ago, MadMansGun said:

it's just a stock texture with a fixed alpha, i suck at dealing with skyrim's transparent textures so feel free to send any fixed textures my way

Sure, here you go:

HCoS Blood + Durnheviir Female Textures.7z

 

That's the female Durnheviir texture I mentioned and your Blood Dragoness texture with the added bits. I could also copy the alpha fix and restore the original texture from Female Dragons if you want instead, so there's that.

 

As for editing textures with alphas (like dragon textures or Khajiit/beast race head textures), I usually follow this process in GIMP:

  1. Load the texture.
  2. Colors -> Components -> Decompose -> RGBA. I get a new tab with the four channels as layers.
  3. Colors -> Components -> Compose -> RGB (with no alpha). I get a new tab with the same file as 1 but with no alpha.
  4. Edit the texture as desired.
  5. When finished, do Colors -> Components -> Decompose -> RGB. You get a new tab with the three channels of the edited texture (but no alpha, duh).
  6. Copy the alpha layer from tab 2 and paste it on tab 5.
  7. Colors -> Components -> Compose -> RGBA and make sure channels are properly listed.
  8. Save the recomposed file with DXT5 compression so that the alpha channel is kept (DXT1/DXT3 make it into 1-bit and thus break it).

A bit cumbersome, but it should work just fine for any edits you may want to do on the dragon textures.

Posted
9 hours ago, Blaze69 said:

who is going to make a female skeletal dragon anyway? In the case of Alduin I get it (you've already seen my post in the "What's your dream mod?" thread and the pic I linked, right?), but skeletal... yeah, don't see the point.

surprisingly that mesh actually gets used in game if you kill a Dragoness.

9 hours ago, Blaze69 said:

textures added.

Posted
1 hour ago, MadMansGun said:

surprisingly that mesh actually gets used in game if you kill a Dragoness.

Yeah, that's a great detail indeed, but that's simply the underskin armor (or whatever the name is), right? There is no race change, the skeleton is simply equipped and then the "fade out" anim is played on the actual body mesh to make it invisible, but the dragon remains as DragonRace.

 

I meant the specific undead dragon race, which I think is only used for the Skeletal Dragon in Labyrinthian. Fixing the bugs with AlduinRace makes sense because it has to be fixed if someone wants to turn the vanilla Alduin into a female (with the actual Female flag toggled on in the data) or create a new female NPC for him (her?). But for the undead dragon? At most you would make the Skeletal Dragon female, but I don't really see the point in that.

Posted
1 hour ago, Blaze69 said:

Yeah, that's a great detail indeed, but that's simply the underskin armor (or whatever the name is), right? There is no race change, the skeleton is simply equipped and then the "fade out" anim is played on the actual body mesh to make it invisible, but the dragon remains as DragonRace.

 

I meant the specific undead dragon race, which I think is only used for the Skeletal Dragon in Labyrinthian. Fixing the bugs with AlduinRace makes sense because it has to be fixed if someone wants to turn the vanilla Alduin into a female (with the actual Female flag toggled on in the data) or create a new female NPC for him (her?). But for the undead dragon? At most you would make the Skeletal Dragon female, but I don't really see the point in that.

there are 2 races that go by the name "UndeadDragonRace", one of them is used by Durnehviir, and they both already have the needed settings for females in stock skyrim, the only thing they lacked was the mesh and a npc set to be female.

 

i don't think it would be unreasonable for a "Skeletal Dragoness" to exist for the sake of consistency, i think a lore fitting way to have them show up would be for Alduin and/or Durnehviir to summon them in combat (both male and female Skeletal Dragons)

Posted
4 hours ago, MadMansGun said:

there are 2 races that go by the name "UndeadDragonRace", one of them is used by Durnehviir, and they both already have the needed settings for females in stock skyrim, the only thing they lacked was the mesh and a npc set to be female.

Nope, with only HornyDragons and MNC loaded in TES5Edit, UndeadDragonRace "Dragon Race" [RACE:001052A3] still has the same problems AlduinRace had, i.e. no female skeleton defined and the female behaviour file points to "DefaultMale.hkx" instead of the dragon one. Still, it is only used by the Skeletal Dragon from Labyrinthian and one NPC from Dragonborn (DLC2DragonSkeleton "Dragon" [NPC_:0402BF3B]) which itself seems to be unused. So I was right about that race being used by a single (ingame) NPC.

 

In other news, the plugin seems to be working as intended. Didn't try spawning dragons "naturally" through a normal playthrough, though; I simply spawned the specific Dragoness NPCs first and then random dragons to see if they showed up, and they did. No issues that I could see, they worked as intended so far. Can also confirm all of the named dragons that don't have a unique appearance (i.e. Alduin, Oda, Paarthurnax) or a predefined skin (the Dawnguard Twins, Vulthuryol aka the Blackreach dragon, the ones from Dragonborn in Apocrypha) can and will spawn as females. For the record, there are 5 of them: Mirmulnir, Sahloknir, Nahagliiv, Viinturuth and Vuljotnaak.

 

Mirmulnir is a special case in the sense that there's a unique separate leveled list for the dragons that can be used as his base, so in theory it could be possible to make it so he always spawns as female. In fact if we wanted to always have at least one named dragon as female, he would be the best candidate because the player is guaranteed to meet him due to the MQ and there isn't even any dialog that refers to him specifically as "he" (it's always "the dragon" or "it"), unlike Oda for example. Not that this last point would be relevant because we could simply pretend NPCs don't know the actual gender, but still, it's a nice plus.

Posted
1 hour ago, Blaze69 said:

Nope, with only HornyDragons and MNC loaded in TES5Edit, UndeadDragonRace "Dragon Race" [RACE:001052A3] still has the same problems AlduinRace had, i.e. no female skeleton defined and the female behaviour file points to "DefaultMale.hkx" instead of the dragon one. Still, it is only used by the Skeletal Dragon from Labyrinthian and one NPC from Dragonborn (DLC2DragonSkeleton "Dragon" [NPC_:0402BF3B]) which itself seems to be unused. So I was right about that race being used by a single (ingame) NPC.

 

In other news, the plugin seems to be working as intended. Didn't try spawning dragons "naturally" through a normal playthrough, though; I simply spawned the specific Dragoness NPCs first and then random dragons to see if they showed up, and they did. No issues that I could see, they worked as intended so far. Can also confirm all of the named dragons that don't have a unique appearance (i.e. Alduin, Oda, Paarthurnax) or a predefined skin (the Dawnguard Twins, Vulthuryol aka the Blackreach dragon, the ones from Dragonborn in Apocrypha) can and will spawn as females. For the record, there are 5 of them: Mirmulnir, Sahloknir, Nahagliiv, Viinturuth and Vuljotnaak.

ah, i was looking at DLC1UndeadDragonRace "Dragon Race" [RACE:020117DE]

 

the Hentai Creature's dragon spell works best for testing the dragon spawns, it will even summon dragons from the ChaosDragons mod if it's installed.

Posted

Hey, I just found out about this mod: Durnehviir Resurrected and it was wondering what could happen when paired with HCoS. It gradually restores Durnehviir's body as you summon him and ends up giving him his ful body back with no rot or missing flesh after the 6th summon or so.

 

Taking a quick look at the plugin, seems like it simply counts the amount of summons and assigns a corresponding outfit depending on that amount to the NPC when spawning him. Since his Worn Armor is still the vanilla one and the new skins are simply equipped over it, I take it HCoS's default (full-body) aroused skin will overwrite the new ones and restore his decay back, right? And the only way to have HCoS play nice with that mod is giving him one of the skin that simply equips a schlong mesh in a different slot from the body one (the ones with the Dog/Horse/Dragon and Red/White/Black options), so that the body from the outfit is not unequipped, then?

Posted
3 hours ago, Blaze69 said:

Hey, I just found out about this mod: Durnehviir Resurrected and it was wondering what could happen when paired with HCoS. It gradually restores Durnehviir's body as you summon him and ends up giving him his ful body back with no rot or missing flesh after the 6th summon or so.

 

Since his Worn Armor is still the vanilla one and the new skins are simply equipped over it, I take it HCoS's default (full-body) aroused skin will overwrite the new ones and restore his decay back, right?

 

And the only way to have HCoS play nice with that mod is giving him one of the skin that simply equips a schlong mesh in a different slot from the body one (the ones with the Dog/Horse/Dragon and Red/WhitePurple/Black options), so that the body from the outfit is not unequipped, then?

well...that mod got a hell of a lot bigger since i last looked at it.

 

most likely yes.

 

yes but they are not setup for his race, so a patch will need to be made.

Posted
8 hours ago, pipinosgr said:

Heya, female durnehviir is invisible only feet and the slime are visible. Something went wrong? 

yes something has gone wrong i am seeing the same thing you are, i don't know what's going on there, it's like the SkinFadeIn is not playing or something.

Posted

Hello, 

All dragons except for Alduing and Paarthurnax get Common Dragon skin in my game. Odahviing doesn't get a dragoness mesh even though it was chosen in Creature Framework.

Posted
14 minutes ago, Vurumal_#3 said:

Hello, 

All dragons except for Alduing and Paarthurnax get Common Dragon skin in my game. Odahviing doesn't get a dragoness mesh even though it was chosen in Creature Framework.

look for and delete any outdated json files inside "Data\creatures.d", then in game go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

Posted
30 minutes ago, MadMansGun said:

look for and delete any outdated json files inside "Data\creatures.d", then in game go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

I did that during installation of MNC v11. JSON files are from today. I'll delete them to see if there is any difference.

 

Edit: Well, now there is only one section called dragon and the only option there is More Nasty Critters or Disable, JSON files were not regenerated using your method (I checked game's files) 

Posted
43 minutes ago, Vurumal_#3 said:

I did that during installation of MNC v11. JSON files are from today. I'll delete them to see if there is any difference.

 

Edit: Well, now there is only one section called dragon and the only option there is More Nasty Critters or Disable, JSON files were not regenerated using your method (I checked game's files) 

You have to delete all HCoS JSON files and then reinstall HCoS to make sure you only have the latest ones. Try reinstalling and running the "re-register all mods" option and see if it works then.

Posted
34 minutes ago, Vurumal_#3 said:

I did that during installation of MNC v11. JSON files are from today. I'll delete them to see if there is any difference.

 

Edit: Well, now there is only one section called dragon and the only option there is More Nasty Critters or Disable, JSON files were not regenerated using your method (I checked game's files) 

...

 

they are not FNIS/SLAL behavior files, you just deleted the settings for all creature framework based body mods, go recover them from the 7Zip files (MNC & HDOS).

 

Posted
2 hours ago, MadMansGun said:

...

they are not FNIS/SLAL behavior files, you just deleted the settings for all creature framework based body mods, go recover them from the 7Zip files (MNC & HDOS).

 

Your explaination what should I do was vague enough for me to keep JSON files I removed from the game files. I simply moved them back after I found out what removing them caused. Now, let's reinstall this mod...

 

Edit: Deleting JSON files and then reinstalling HCOS solved the problem. All dragons have correct skins. Thank you :smile: 

Posted

-__- I updated HDOS and MNC to the newest versions on another PC. As previously, all dragons except for Alduin and Paarthurnax get Common Dragon skin in my game. Odahviing doesn't get a dragoness mesh even though it was chosen in Creature Framework. Removing JSON files and reinstalling HDOS then re-registering the mod in Creature Framework doesn't help. 

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