Reaper121 Posted October 25, 2015 Posted October 25, 2015 Might be answered somewhere else, if that's the case, I apologize, but the cart wont attach to my character, she ports to the front of it when I activate the cart, it just sits there. check your skeleton, that's the most common cause for this if your version is current there should be an mcm listing any issues with it Had the skeleton required, but in version 3.03 instead of 3.21. Going to update and see if that helps. Edit: Up to date skeleton that is the exact one listed in the requirements didn't fix the problem, any other ideas? next problem here is usually listed in the skeleton's mcm that's right xpmse3 or later has an mcm, you updated the skeleton, that wasn't the problem, it works fine on version 2.82, we on'y ask you to update it to 3 or later to look at the mcmto see what's wrong screen shot it if you must but that's where your problem should be also, make sure nothing is overwriting xpmse I'm always careful about overwriting, especially with the skeleton.
Reaper121 Posted October 25, 2015 Posted October 25, 2015 Might be answered somewhere else, if that's the case, I apologize, but the cart wont attach to my character, she ports to the front of it when I activate the cart, it just sits there. check your skeleton, that's the most common cause for this if your version is current there should be an mcm listing any issues with it Had the skeleton required, but in version 3.03 instead of 3.21. Going to update and see if that helps. Edit: Up to date skeleton that is the exact one listed in the requirements didn't fix the problem, any other ideas? next problem here is usually listed in the skeleton's mcm that's right xpmse3 or later has an mcm, you updated the skeleton, that wasn't the problem, it works fine on version 2.82, we on'y ask you to update it to 3 or later to look at the mcmto see what's wrong screen shot it if you must but that's where your problem should be This is what my MCM shows, after a complete reinstall ..... Or not, apparently I'm not allowed to post anything but text. Basically what i get is this: XPMSE Skeleton: 0.00000 - You failed, do it again XPMSE Lib: 3.20000 - You barely made it SKSE: 1.7.3 - You barely made it FNIS: V5.5 - You barely made it NiOverride Script: 4 - You failed, do it again NiOverride Plugin: 4 - You failed, do it again Looking at groovtama's page again, looks like i need to update racemenu. Going to try that and see what happens.
CliftonJD Posted October 25, 2015 Posted October 25, 2015 Might be answered somewhere else, if that's the case, I apologize, but the cart wont attach to my character, she ports to the front of it when I activate the cart, it just sits there. check your skeleton, that's the most common cause for this if your version is current there should be an mcm listing any issues with it Had the skeleton required, but in version 3.03 instead of 3.21. Going to update and see if that helps. Edit: Up to date skeleton that is the exact one listed in the requirements didn't fix the problem, any other ideas? next problem here is usually listed in the skeleton's mcm that's right xpmse3 or later has an mcm, you updated the skeleton, that wasn't the problem, it works fine on version 2.82, we on'y ask you to update it to 3 or later to look at the mcmto see what's wrong screen shot it if you must but that's where your problem should be This is what my MCM shows, after a complete reinstall ..... Or not, apparently I'm not allowed to post anything but text. Basically what i get is this: XPMSE Skeleton: 0.00000 - You failed, do it again XPMSE Lib: 3.20000 - You barely made it SKSE: 1.7.3 - You barely made it FNIS: V5.5 - You barely made it NiOverride Script: 4 - You failed, do it again NiOverride Plugin: 4 - You failed, do it again Looking at groovtama's page again, looks like i need to update racemenu. Going to try that and see what happens. according to that screen there racemenu covers the nilo scripts you'll need but the skeleton still has issues "somewhere" in your meshes folder - if you know it's not being overwritten by something else, the next possibility would be custom races and / or followers
Reaper121 Posted October 25, 2015 Posted October 25, 2015 Might be answered somewhere else, if that's the case, I apologize, but the cart wont attach to my character, she ports to the front of it when I activate the cart, it just sits there. check your skeleton, that's the most common cause for this if your version is current there should be an mcm listing any issues with it Had the skeleton required, but in version 3.03 instead of 3.21. Going to update and see if that helps. Edit: Up to date skeleton that is the exact one listed in the requirements didn't fix the problem, any other ideas? next problem here is usually listed in the skeleton's mcm that's right xpmse3 or later has an mcm, you updated the skeleton, that wasn't the problem, it works fine on version 2.82, we on'y ask you to update it to 3 or later to look at the mcmto see what's wrong screen shot it if you must but that's where your problem should be This is what my MCM shows, after a complete reinstall ..... Or not, apparently I'm not allowed to post anything but text. Basically what i get is this: XPMSE Skeleton: 0.00000 - You failed, do it again XPMSE Lib: 3.20000 - You barely made it SKSE: 1.7.3 - You barely made it FNIS: V5.5 - You barely made it NiOverride Script: 4 - You failed, do it again NiOverride Plugin: 4 - You failed, do it again Looking at groovtama's page again, looks like i need to update racemenu. Going to try that and see what happens. according to that screen there racemenu covers the nilo scripts you'll need but the skeleton still has issues "somewhere" in your meshes folder - if you know it's not being overwritten by something else, the next possibility would be custom races and / or followers Possibly I'll try with one of the vanilla races, see if that helps
DocClox Posted October 25, 2015 Author Posted October 25, 2015 What mod manager are you using? Mod Organizer and Wrye Bash should both be able to tell you which mod supplied the skeleton file actually in use.
JahReit Posted October 25, 2015 Posted October 25, 2015 While I'm not a big fan of MO, it does a lot better than NMM ... once you finally figure out how it works ... and get it to work ... and keep it working. Yeah, I'm having some problems with FNIS and MO right now (overall, it is still better than NMM).
windu190 Posted October 25, 2015 Posted October 25, 2015 ... once you finally figure out how it works ... and get it to work ... and keep it working. Luckily that's all very easy
ztnd13 Posted October 26, 2015 Posted October 26, 2015 First: Awesome mod. I love it. Second: Its kinda buggy for me. The cart jitters all over the place. And randomly, I'll be swimming. On the ground. A mile from water. Swimming. And nothing tries to have their way with my character, they all just attack me. Assholes. Advice?
jfraser Posted October 26, 2015 Posted October 26, 2015 Heya, all. I've not felt up to much in the way of coding so far this weekend, so I've been working on the pictures for the employee handbook. What the hell, anything that keeps the burnout at bay, right? There's also this game called "Free Cities" that's been eating into my time as well. Twine based slave training game; text only but it's horribly easy to click next and do one more turn. Hopefully tomorrow I'll get some stuff done. I'm hoping to get the current reconnect code replaced by a delete and respawn of a new cart. And after that I want to look at the turn in scene which is way overdue for a little attention. Oh yeah, and I want to make sure the drivers hand out copies of the handbook as well. have a link to free cities? Google gives me a bunch of game of thrones stuff.
Maho Posted October 26, 2015 Posted October 26, 2015 Heya, all. I've not felt up to much in the way of coding so far this weekend, so I've been working on the pictures for the employee handbook. What the hell, anything that keeps the burnout at bay, right? There's also this game called "Free Cities" that's been eating into my time as well. Twine based slave training game; text only but it's horribly easy to click next and do one more turn. Hopefully tomorrow I'll get some stuff done. I'm hoping to get the current reconnect code replaced by a delete and respawn of a new cart. And after that I want to look at the turn in scene which is way overdue for a little attention. Oh yeah, and I want to make sure the drivers hand out copies of the handbook as well. have a link to free cities? Google gives me a bunch of game of thrones stuff. Here's a link to the devblog http://freecitiesblog.blogspot.com . You can also find it over at TFgamessite.com: http://tfgamessite.com/?module=viewgame&id=751 There are other interesting games there, mostly rags.
LatexLuger Posted October 26, 2015 Posted October 26, 2015 First: Awesome mod. I love it. Second: Its kinda buggy for me. The cart jitters all over the place. And randomly, I'll be swimming. On the ground. A mile from water. Swimming. And nothing tries to have their way with my character, they all just attack me. Assholes. Advice? The cart jittering is likely a result of needing to do some serious, serious modding to get them to behave. It's probably a really painful undertaking. The swimming is an odd one, no clue what that's about. Do you have Deviously Helpless installed and running? That sound more like an issue with that mod and not this one.
ztnd13 Posted October 27, 2015 Posted October 27, 2015 First: Awesome mod. I love it. Second: Its kinda buggy for me. The cart jitters all over the place. And randomly, I'll be swimming. On the ground. A mile from water. Swimming. And nothing tries to have their way with my character, they all just attack me. Assholes. Advice? The cart jittering is likely a result of needing to do some serious, serious modding to get them to behave. It's probably a really painful undertaking. The swimming is an odd one, no clue what that's about. Do you have Deviously Helpless installed and running? That sound more like an issue with that mod and not this one. So there's a compatibily issue with Dev. Helpless? I'll try running it without, and watching the result. Thank ya kindly.
afa Posted October 27, 2015 Posted October 27, 2015 mmm there's often issue with cart either not getting dismiss or not being resummon after the first haul. It usually happens with finishing a haul then pick the third option to continue onto another haul. Cart can also get lost sometimes usually after sex, and when report cart is missing the re-summon of new cart does not work all the time. Also occasionally PC will get teleport back to near where the first cart was lost, it seems to happen when DD wants to play its struggle animation. Is the dirty texture and hand prints active in the latest version? I might need to look deeper.
Rouge Posted October 27, 2015 Posted October 27, 2015 Might be answered somewhere else, if that's the case, I apologize, but the cart wont attach to my character, she ports to the front of it when I activate the cart, it just sits there. check your skeleton, that's the most common cause for this if your version is current there should be an mcm listing any issues with it Had the skeleton required, but in version 3.03 instead of 3.21. Going to update and see if that helps. Edit: Up to date skeleton that is the exact one listed in the requirements didn't fix the problem, any other ideas? next problem here is usually listed in the skeleton's mcm that's right xpmse3 or later has an mcm, you updated the skeleton, that wasn't the problem, it works fine on version 2.82, we on'y ask you to update it to 3 or later to look at the mcmto see what's wrong screen shot it if you must but that's where your problem should be This is what my MCM shows, after a complete reinstall ..... Or not, apparently I'm not allowed to post anything but text. Basically what i get is this: XPMSE Skeleton: 0.00000 - You failed, do it again XPMSE Lib: 3.20000 - You barely made it SKSE: 1.7.3 - You barely made it FNIS: V5.5 - You barely made it NiOverride Script: 4 - You failed, do it again NiOverride Plugin: 4 - You failed, do it again Looking at groovtama's page again, looks like i need to update racemenu. Going to try that and see what happens. The one time I had this issue (My MCM looked like that) I downloaded the newest version (I had an older one) of NiOverride, and just reloaded XPMSE, then they all said "you barely made it"...... think I was having problems with the cart attaching at the time.
sexbeard Posted October 27, 2015 Posted October 27, 2015 Just had an interesting minor bug, on my way back to get my things from escrow I decided to take clothes and a weapon off a dead bandit (so as not to be naked and vulnerable any more) and I the 'retrieve your goods' and overall 'S.L.U.T.S' quest both popped up on my screen as completed removing the quest markers with them. Thankfully I was still able to retrieve all my things from the escrow chest wherupon the 'S.L.U.T.S' quest popped up as completed once again.
DocClox Posted October 27, 2015 Author Posted October 27, 2015 Hey all, another status update, if you can call it that. Long story short, work is a bit intense at the moment and likely to stay that way for a few weeks. I'm not getting back home with much appetite to sit in front of the computer, let alone do anything resembling development work. So I'm probably not going to be very active for the next month or so. @Maho: thanks for posting the Free Cities link. I meant to do it, but ... well, see above @ztnd13: nope, not conflict with Helpless. Instead the mod is designed to run alongside helpless, defeat or something of the sort. I don't do anything to change your attackers behavior. I just supply opportunity for other mods to take advantage. That said, there is a bug in the current Helpless, possibly resulting from a fix in PapyrusUtil's AI code. I've been looking at it and there's a partially fixed version on the DH support thread, but it still needs a little work. @afa: dirt and handprints are definitely in - check your slavetats MCM and make sure they work. I do have an idea which should help a lot where the cart is concerned. I just need a bit of time and energy to do it. @Rouge: do you still want a separate tats d/l? I thought you'd have lifted it from the mod archive. (The tats are far and away the biggest part of the download anyway). I can put one up if you want. @sexbeard: That is really weird. I shall have to look at that one. OK. Apologies to anyone who I forgot to answer. I'm going to go and let my brain cool off a little
Rouge Posted October 27, 2015 Posted October 27, 2015 @Rouge: do you still want a separate tats d/l? I thought you'd have lifted it from the mod archive. (The tats are far and away the biggest part of the download anyway). I can put one up if you want. Made one myself, so I'm happy with what I have (though hand print 1 still has some green paint on it, the rest do not). Someone else may want the tattoos separately though. Thanks!! PS: Can't wait till I don't have to add the hand prints manually when running QaYL PPS: the hand dirt still shows up like faintly visible hands (ie the dirt) when your char breaks immersion in an Armbinder hands disappear and slowly move to the armbinder position, but the hand shaped dirt is still there
CliftonJD Posted October 27, 2015 Posted October 27, 2015 Might be answered somewhere else, if that's the case, I apologize, but the cart wont attach to my character, she ports to the front of it when I activate the cart, it just sits there. check your skeleton, that's the most common cause for this if your version is current there should be an mcm listing any issues with it Had the skeleton required, but in version 3.03 instead of 3.21. Going to update and see if that helps. Edit: Up to date skeleton that is the exact one listed in the requirements didn't fix the problem, any other ideas? next problem here is usually listed in the skeleton's mcm that's right xpmse3 or later has an mcm, you updated the skeleton, that wasn't the problem, it works fine on version 2.82, we on'y ask you to update it to 3 or later to look at the mcmto see what's wrong screen shot it if you must but that's where your problem should be This is what my MCM shows, after a complete reinstall ..... Or not, apparently I'm not allowed to post anything but text. Basically what i get is this: XPMSE Skeleton: 0.00000 - You failed, do it again XPMSE Lib: 3.20000 - You barely made it SKSE: 1.7.3 - You barely made it FNIS: V5.5 - You barely made it NiOverride Script: 4 - You failed, do it again NiOverride Plugin: 4 - You failed, do it again Looking at groovtama's page again, looks like i need to update racemenu. Going to try that and see what happens. The one time I had this issue (My MCM looked like that) I downloaded the newest version (I had an older one) of NiOverride, and just reloaded XPMSE, then they all said "you barely made it"...... think I was having problems with the cart attaching at the time. I've nioticed some versions of nil override will overwrite some of the xpmse files and you'll need to reinstall those to fix that
Reaper121 Posted October 28, 2015 Posted October 28, 2015 Might be answered somewhere else, if that's the case, I apologize, but the cart wont attach to my character, she ports to the front of it when I activate the cart, it just sits there. check your skeleton, that's the most common cause for this if your version is current there should be an mcm listing any issues with it Had the skeleton required, but in version 3.03 instead of 3.21. Going to update and see if that helps. Edit: Up to date skeleton that is the exact one listed in the requirements didn't fix the problem, any other ideas? next problem here is usually listed in the skeleton's mcm that's right xpmse3 or later has an mcm, you updated the skeleton, that wasn't the problem, it works fine on version 2.82, we on'y ask you to update it to 3 or later to look at the mcmto see what's wrong screen shot it if you must but that's where your problem should be This is what my MCM shows, after a complete reinstall ..... Or not, apparently I'm not allowed to post anything but text. Basically what i get is this: XPMSE Skeleton: 0.00000 - You failed, do it again XPMSE Lib: 3.20000 - You barely made it SKSE: 1.7.3 - You barely made it FNIS: V5.5 - You barely made it NiOverride Script: 4 - You failed, do it again NiOverride Plugin: 4 - You failed, do it again Looking at groovtama's page again, looks like i need to update racemenu. Going to try that and see what happens. The one time I had this issue (My MCM looked like that) I downloaded the newest version (I had an older one) of NiOverride, and just reloaded XPMSE, then they all said "you barely made it"...... think I was having problems with the cart attaching at the time. I've nioticed some versions of nil override will overwrite some of the xpmse files and you'll need to reinstall those to fix that I installed the newer versions over the older ones, so that might have goofed things up. Trying a fresh reinstall, gonna see if that helps 1
JustJustin Posted October 29, 2015 Posted October 29, 2015 Free Cities is great, especially for an alpha. I already had it on my PC unbeknownst, I think I hadn't played it because no matter which browser I use it says some features are disabled... well I've done so anyway and can't find anything amiss, and 'twas worth it. Hope things get better for you soon Doc, thanks for mentioning FC, given me a good distraction
Franksin Posted October 30, 2015 Posted October 30, 2015 can anyone think of a solution if i'm unable to complete the quest because all my character can say is "mmph"?
JesusKreist Posted October 30, 2015 Posted October 30, 2015 You are wearing a briddle, in effect a gag. If you 'mmph' and subsecuently 'MMPH!' the target carriage driver you will get relieved of that briddle. Eventually. The driver usually is busy and kinda ignores that a pony is approaching him with a loud cart in tow at first. Plus he needs some time to do so, if you expect to have a conversation start and magically get the briddle removed you're outa luck. After the driver recognizes the player as a pony from his brand he walks towards the player and loosens the briddle so you can talk. For that he needs roundabout 10 seconds to do so in which you are more or less forced to wait. Possible problems: You aren't waiting in unpaused state for long enough. You are in a position where the driver can not physically reach you (pushed the driver onto his cart with yours for example) You have found a mod conflict that was previously unknown and alters the allocation of actions triggered by conversation. The third of which is ... unlikely but possible.
BonMage32 Posted October 30, 2015 Posted October 30, 2015 player character doesn't pull the cart.(exactly, my character is in front of cart when i use the cart. but cart doesn't move!)
CliftonJD Posted October 30, 2015 Posted October 30, 2015 can anyone think of a solution if i'm unable to complete the quest because all my character can say is "mmph"? basically the first thing comes to mind is what versions of dd assets and integration are you using - those technically should be ok for you to have reached this far but with that comes what dd mods do you have on top of that in scripts or below it in load order You are wearing a briddle, in effect a gag. If you 'mmph' and subsecuently 'MMPH!' the target carriage driver you will get relieved of that briddle. Eventually. The driver usually is busy and kinda ignores that a pony is approaching him with a loud cart in tow at first. Plus he needs some time to do so, if you expect to have a conversation start and magically get the briddle removed you're outa luck. After the driver recognizes the player as a pony from his brand he walks towards the player and loosens the briddle so you can talk. For that he needs roundabout 10 seconds to do so in which you are more or less forced to wait. Possible problems: You aren't waiting in unpaused state for long enough. You are in a position where the driver can not physically reach you (pushed the driver onto his cart with yours for example) You have found a mod conflict that was previously unknown and alters the allocation of actions triggered by conversation. The third of which is ... unlikely but possible. actually the third option is quite likely as it's a dd scripted gag, there's a number of people still using the older incompatible mods we've discovered gags+ was the first to pop up as still in use - very old conflicting mod the second was dd restrained - also old conflict another mod that would cause this is devious device cutting1.0, But there's atleast an updated fix for it version 1.01
MadSummoner Posted October 31, 2015 Posted October 31, 2015 Game crashes If I turn on mod. I can not even enter. The mods look OK (disclaimer - not really awake yet) but the load order seems a bit off. Have you tried running that lot through LOOT? LOOT not help
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