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The Skyrim Licenced Universal Transport Service (0.11.2 - 2015/10/22)


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Posted

I had this strange angry behavior too, but from a Stormcloak Captain.

 

My PC was running with a Cart from Markarth to Solitude and met that Captain with some Stormcloak soldiers and while the soldiers just ignored her the Captain saw her and became mad at her without any reason, attacking her with a Waraxe.

 

But he was slower than my PC, even while she was wearing these pony boots she was faster than him and because i had Deviously Helpless installed i knew that this Captain was not gonna rape my PC, he wanted to see her dead.

 

This never happened before, no clue why he was suddenly aggro.

 

So I'm not the only one. I found out that in my case Vigilants are peaceful if I encounter them normally, but just now I was with a cart and got attacked again. Even more strangely, I ran into an old orc with the vigilants in tow, and the orc attacked the vigilants, which I don't think he would normally do.

Posted

 

I had this strange angry behavior too, but from a Stormcloak Captain.

 

My PC was running with a Cart from Markarth to Solitude and met that Captain with some Stormcloak soldiers and while the soldiers just ignored her the Captain saw her and became mad at her without any reason, attacking her with a Waraxe.

 

But he was slower than my PC, even while she was wearing these pony boots she was faster than him and because i had Deviously Helpless installed i knew that this Captain was not gonna rape my PC, he wanted to see her dead.

 

This never happened before, no clue why he was suddenly aggro.

So I'm not the only one. I found out that in my case Vigilants are peaceful if I encounter them normally, but just now I was with a cart and got attacked again. Even more strangely, I ran into an old orc with the vigilants in tow, and the orc attacked the vigilants, which I don't think he would normally do.

Did they give him a good death?
Posted

 

 

I had this strange angry behavior too, but from a Stormcloak Captain.

 

My PC was running with a Cart from Markarth to Solitude and met that Captain with some Stormcloak soldiers and while the soldiers just ignored her the Captain saw her and became mad at her without any reason, attacking her with a Waraxe.

 

But he was slower than my PC, even while she was wearing these pony boots she was faster than him and because i had Deviously Helpless installed i knew that this Captain was not gonna rape my PC, he wanted to see her dead.

 

This never happened before, no clue why he was suddenly aggro.

So I'm not the only one. I found out that in my case Vigilants are peaceful if I encounter them normally, but just now I was with a cart and got attacked again. Even more strangely, I ran into an old orc with the vigilants in tow, and the orc attacked the vigilants, which I don't think he would normally do.

Did they give him a good death?

 

Nope, he killed them. Very nice of him, these vigilants don't give up the chase easily. Too bad there was no way for me to thank him, giving him a good death. At least I haven't figured out yet how to use the cart as a weapon.

Posted

So I'm not the only one. I found out that in my case Vigilants are peaceful if I encounter them normally, but just now I was with a cart and got attacked again. Even more strangely, I ran into an old orc with the vigilants in tow, and the orc attacked the vigilants, which I don't think he would normally do.

Well, it could be the friend factions I add to stop the wolves outside Riften. I'll check that, but it shouldn't make non-hostiles attack.

 

Or it could be Helpless, which has apparently popped a rivet as a result of the last Sexlab update. It looks like it was depending on a bug that Ashal fixed. That might leave the player in some odd factions as well.

 

See if it still happens after tonight's release. I know I've passed stormcloaks and vigilants in testing and not a peep out of either of them.

Posted

 

So I'm not the only one. I found out that in my case Vigilants are peaceful if I encounter them normally, but just now I was with a cart and got attacked again. Even more strangely, I ran into an old orc with the vigilants in tow, and the orc attacked the vigilants, which I don't think he would normally do.

Well, it could be the friend factions I add to stop the wolves outside Riften. I'll check that, but it shouldn't make non-hostiles attack.

 

Or it could be Helpless, which has apparently popped a rivet as a result of the last Sexlab update. It looks like it was depending on a bug that Ashal fixed. That might leave the player in some odd factions as well.

 

See if it still happens after tonight's release. I know I've passed stormcloaks and vigilants in testing and not a peep out of either of them.

 

Yeah, Helpless doesn't work properly since I started new game with SL 1.60, bandits don't chase me anymore. But I just did a quick check, put some devices on me to trigger helpless, travelled to Stendarr's beacon and the vigilants left me alone. Anyway, looking forward to the next release! *drool*

Posted

Yeah, Helpless doesn't work properly since I started new game with SL 1.60, bandits don't chase me anymore. But I just did a quick check, put some devices on me to trigger helpless, travelled to Stendarr's beacon and the vigilants left me alone. Anyway, looking forward to the next release! *drool*

Mainly it's going to be the dirt and handprints. There's a few bug fixes, including hopefully a final fix for the multiple manifest problem, and a few typos fixed. Mainly the tats. The MCM screen should do something now as well.

 

The good thing about this one is that it should free up some time for me to chase down some of the scene bugs that everyone has been reporting. Unless I get worn out at work, in which case I'll probably spend my time on handbook illos and sorting out the UNP livery, which needs doing.

 

But I really want to get those scenes working correctly.

Posted

Just for the record, did another run and also Thalmor and a hunter attacked me on sight. Very strange. Btw is there a way to tell when an attacker steals stuff from the cart? I never managed to make a profit yet even when it looked like I was outrunning everyone.

Posted

 

Yeah, Helpless doesn't work properly since I started new game with SL 1.60, bandits don't chase me anymore. But I just did a quick check, put some devices on me to trigger helpless, travelled to Stendarr's beacon and the vigilants left me alone. Anyway, looking forward to the next release! *drool*

Mainly it's going to be the dirt and handprints. There's a few bug fixes, including hopefully a final fix for the multiple manifest problem, and a few typos fixed. Mainly the tats. The MCM screen should do something now as well.

 

The good thing about this one is that it should free up some time for me to chase down some of the scene bugs that everyone has been reporting. Unless I get worn out at work, in which case I'll probably spend my time on handbook illos and sorting out the UNP livery, which needs doing.

 

But I really want to get those scenes working correctly.

And then there's qayl... ;)
Posted

Very strange. Btw is there a way to tell when an attacker steals stuff from the cart? I never managed to make a profit yet even when it looked like I was outrunning everyone.

Any non-consensual encounter will result in pilferage. While one of them is keeping you busy, his buddies are round the back looking through the cart. You'll see a message saying "someone has been helping themselves to your goods" which at that point is true in more than one sense.

 

The goods in the cart are worth three times what you're paid. Each encounter resutls in losing 0-50% of the cargo, plus another 10% for each attacker in the scene. Since you only need 33.3% loss to be docked all your pay, even one assault can be disasterous.

 

On the other hand, the pilfer meter should reset after each run. If you do a clean run and still get no money, that's a bug. (Although if you do a run and still owe them money, that's fair enough. You can lose twice what you could have earned on a run, easily).

 

And then there's qayl... ;)

Indeed. And Pretty, Vacant. And Slave To Freedom. And One Bad Apple. And I have an idea for an Alternative Start mod, and I keep telling myself I should update Damsel In Distress to use Sexlab and maybe look again at the Redeemers of Mara.

 

So many ideas, so little time...

Posted

 

Very strange. Btw is there a way to tell when an attacker steals stuff from the cart? I never managed to make a profit yet even when it looked like I was outrunning everyone.

Any non-consensual encounter will result in pilferage. While one of them is keeping you busy, his buddies are round the back looking through the cart. You'll see a message saying "someone has been helping themselves to your goods" which at that point is true in more than one sense.

 

The goods in the cart are worth three times what you're paid. Each encounter resutls in losing 0-50% of the cargo, plus another 10% for each attacker in the scene. Since you only need 33.3% loss to be docked all your pay, even one assault can be disasterous.

 

On the other hand, the pilfer meter should reset after each run. If you do a clean run and still get no money, that's a bug. (Although if you do a run and still owe them money, that's fair enough. You can lose twice what you could have earned on a run, easily).

Ok, thanks. I never saw that message, but I may have been looking elsewhere on my screen...

Posted

The weird ones are when the message comes up and nothing is happening. I think there's a bug where two NPCs getting it on can trigger the effect. I just haven't had a chance to look for it yet.

 

The script should check to see if the player is one of the participants, and if not exit from the function.

Posted

I use this http://www.nexusmods.com/skyrim/mods/54090/?to stop ALL animals from attacking me (coz its freaking annoying after a while, normally none of them, except the bigger ones can hurt my PC and she kills them with 1 or 2 hits). In my game ALL animals ignore my PC and most humanoid Creatures do that too (Giants, Trolls etc), but not Enemies like Bandits, Draugr, Skeletons etc.

 

The description says that this Mod does not alter the AI package of these animals and it seems that the PC is not added to their factions too (or else every NPC would attack the PC, i guess).

 

According to the description on the Nexus these Animals and Creatures can be made friendly towards the PC or even become Allies (but i never make them Allies, where would be the fun if these Animals or Creatures fight for you? They should simply ignore the PC, thats enough for me ;) ) : Wolves, Bears, Sabre Cats, Skeevers, Spiders, Chaurus, Mudcrabs, Ash Hoppers, Slaughterfish, Horkers, Bristlebacks Mammoths, Foxes, Rabbits, Goats, Deer, Elk, Spriggans, Trolls, Giants, Werewolves, Werebears, Wisps, Ice Wraiths.

 

 
Posted

This mod has definitely become one of my must haves (up there with SD+ and SS), really looking forward to your updates! Also a little curious now about the other mods you've created, will probably go take a peek. I honestly don't very often stray from my main mod list, but you modders make it hard to keep my mod list slim hehe

Posted

Well, of the ones mentioned earlier, only really QAYL is in a playable state at the moment.

 

@all: we;; it's a good job I decided to test first. Silly bug in the livery function and the double manifest bug is still manifesting for some reason. Bear with me...

Posted

How do you hand in? When I arrive all I get as answer option is "Mmph!" due to the gag and nothing triggers.

 

That's what's supposed to happen, it's all you can say with the bit in. It's supposed to progress to another mmph then the carriage drivers should become more responsive. From there it's hit or miss whether they do what they say they will, I often have to have the conversation thrice over until they've checked everything or it doesn't end and then I have to restart with 'I have a delivery for you'. Early days and a new version coming soon, but unless you've got nothing after mmph, it's fine. Just try talking several times.

Posted

OK: got the tats working and the double manifest bug knocks on wood[/w] fixed.

 

What's kicking my ass at the moment is that the MCM option always seems to default to off. So you say "gimme a load" and then don't see any tats. Which is OK, except that I really, really want this to be opt-out rather than opt-in.

 

I'll give it another run round the block and if I still can't see it, I'll post the damn thing anyway.

Posted

Right! 0.11.0 is up.

 

Tats should work, manifests shoudl be single - or at least presented only once.

 

More in the morning when I wake up.

Posted

 

How do you hand in? When I arrive all I get as answer option is "Mmph!" due to the gag and nothing triggers.

 

That's what's supposed to happen, it's all you can say with the bit in. It's supposed to progress to another mmph then the carriage drivers should become more responsive. From there it's hit or miss whether they do what they say they will, I often have to have the conversation thrice over until they've checked everything or it doesn't end and then I have to restart with 'I have a delivery for you'. Early days and a new version coming soon, but unless you've got nothing after mmph, it's fine. Just try talking several times.

 

Well that's not what's happening, clicking on mmph a second triggers another restraint/sex from probably another mod.

Posted

I use this http://www.nexusmods.com/skyrim/mods/54090/?to stop ALL animals from attacking me (coz its freaking annoying after a while, normally none of them, except the bigger ones can hurt my PC and she kills them with 1 or 2 hits). In my game ALL animals ignore my PC and most humanoid Creatures do that too (Giants, Trolls etc), but not Enemies like Bandits, Draugr, Skeletons etc.

 

The description says that this Mod does not alter the AI package of these animals and it seems that the PC is not added to their factions too (or else every NPC would attack the PC, i guess).

 

According to the description on the Nexus these Animals and Creatures can be made friendly towards the PC or even become Allies (but i never make them Allies, where would be the fun if these Animals or Creatures fight for you? They should simply ignore the PC, thats enough for me ;) ) : Wolves, Bears, Sabre Cats, Skeevers, Spiders, Chaurus, Mudcrabs, Ash Hoppers, Slaughterfish, Horkers, Bristlebacks Mammoths, Foxes, Rabbits, Goats, Deer, Elk, Spriggans, Trolls, Giants, Werewolves, Werebears, Wisps, Ice Wraiths.

 

 

Need to bring Lydia, she kicks arse like there's no tomorrow... :)

 

Or have an option to hire mercenaries to protect you on your trip, 50 gold a week, for each one...

Posted

Thanks for the update. I look forward to test this tomorrow.

 

 

 

Or have an option to hire mercenaries to protect you on your trip, 50 gold a week, for each one...

I set my followers to bleed 300 septims from my charater / month trough Simple Taxes.

I may need Loan Sharks of Skyrim soon. :s

Posted

Thanks for the update. I look forward to test this tomorrow.

 

 

 

Or have an option to hire mercenaries to protect you on your trip, 50 gold a week, for each one...

I set my followers to bleed 300 septims from my charater / month trough Simple Taxes.

I may need Loan Sharks of Skyrim soon. :s

 

What mod are you using to pay your followers, I checked the simple taxes mod, and it doesn't say anything about paying followers...

 

I'm using the loan sharks of skryim mod, and owe 3500 gold. That I used to buy and furnish Breezehome, no more living in a tent outside of Whiterun for me. Unless I fail to pay my loanshark... Then my female character becomes an unwilling member of the Skyrim Licenced Universal Transport Service, which is an option on the loansharks mod...

Posted

Thanks Doc, everything is getting better on latest version. :D

 

Only one question:
does the new S.L.U.T.S. has any way itself to clean up the tats,  
or I just use the function from QAYL?

Posted

I'd like to add my voice to those who are having issues turning in at the end of the trip. Devious Devices is giving a Mmph! dialogue, and the SLUTS dialogue Mmph! isn't the one that is coming up. When I hit E/Enter/click, the dialogue window fades then comes back, as it does when a normal Devious Devices gag is equipped. 

 

I have Devious Devices Gags+, is it at all possible that this mod is causing a conflict somehow? I have been unable to find any option anywhere to turn off the DD gag effect (not being able to talk with one equipped), maybe somebody here knows how this can be accomplished? Or should I uninstall Gags+?

Posted

 

Random struggles ... I'll think about it. I sort of like the fact that you can be outrunning the bandits and suddenly, whoops! That said, it's easy enough done. Or maybe change them for something a little more in keeping.

Upon further assessment, the random struggle animations are actually fine. It's just the tripping one that seems questionable, as it tends to cause the character's arms to come out of the yoke for the duration. Additionally, I sometimes get a message stating "You manage to wriggle free of your bindings.", but nothing seems to happen. That one should at least be removed.

 

 

post-436139-0-18586800-1445052684_thumb.jpg

 

 

 

 

I was running, pulling a heavy load. I had a follower guarding me and my delivery.

The asshole didn't attack a bear , so I got almost killed. Then before I would get killed he killed the bear

and then came a goat , telling me shit and my character got stuck.

The game was waiting for the goat to rape me and that didn't happen.

Then the goat wanted to give me some extra bondage devices......

heheheh ... not guilty. I'm not doing anything to goats, bandits, or anyone who isn't a carriage driver

 

my first concern is : when an animal is attacking and I lose, the character will no longer be able to move

my second : talking animals. see pics.

The getting stuck afterwards is a concern and with a bit of luck I'll have a fix in the next release. Or at least an attempt at one. The cart should detatch for creature scenes and I'm not sure why it isn't doing so.

 

I'll get to it

 

Upon further assessment, the random struggle animations are actually fine. It's just the tripping one that seems questionable, as it tends to cause the character's arms to come out of the yoke for the duration. Additionally, I sometimes get a message stating "You manage to wriggle free of your bindings.", but nothing seems to happen. That one should at least be removed.

I don't know what causes the "wriggle free" messge either, offhand. Not that I've had time to look for it yet. It's easy enough to change when I find it.

 

The tripping animation, I'll probably get rid of. I might keep the message and give you a 20 second speed penalty while you try to regain your equilibrium. Not a big penalty, but long enough lasting to be a pain if you're being chased.

 

 

the character getting stuck after being raped would be handled by the rape mod, nothing you could do, but check the log to see what mod was attempting to rape the player - cursed loot does this during sex attacks along with some others, the most common for this is to have dd or zaz disable player controls and dd will log it

 

the random struggles have been a part of dd since early on, you copied enough of the yoke to get those effects from dd

in a sense it shows the dd scripts in your devices still work as they should

 

 

Is this mod going to end up with you carting people around? I think you've taught us not to think a thing could be impossible, lol, just curious.

Probably. You can test it out now if you want. There's a spell (type "help Taxi" in the console to find it) that will spawn a taxi cart and a clone of Nazeem to sit in it. If you're wearing a yoke you can then tether to the cart and take him for a ride.

 

The only problem is that he disappears when you get about to the east tower or just past Honningsbrew, depending. The clone isn't unique, so I think he's vanishing as part of the game's garbage collection. But until I get time to investigate a little I don't want to use it for real :)

 

garbage collection by the skyrim engine can be seen in the logs, I think its referenced as wideadbodycleanup - or something similar to that

 

 

 

How do you hand in? When I arrive all I get as answer option is "Mmph!" due to the gag and nothing triggers.

 

That's what's supposed to happen, it's all you can say with the bit in. It's supposed to progress to another mmph then the carriage drivers should become more responsive. From there it's hit or miss whether they do what they say they will, I often have to have the conversation thrice over until they've checked everything or it doesn't end and then I have to restart with 'I have a delivery for you'. Early days and a new version coming soon, but unless you've got nothing after mmph, it's fine. Just try talking several times.

 

Well that's not what's happening, clicking on mmph a second triggers another restraint/sex from probably another mod.

 

that sounds like a conflict, I've heard some people are still using dd restrained, its way out-dated with dd

if you're not using dd restrained you'll need to try to paraphrase it the closest you can to explain what's happening and hope somebody recognizes the dialog

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