MadSummoner Posted October 21, 2015 Posted October 21, 2015 Game crashes If I turn on mod. I can not even enter. ____________________________________ Skyrim 1.9 + all DLS skse_1_07_03 FNIS Behavior V5_5 -- ALWAYS necessary-11811-5-5 FNIS Creature Pack 5_3 Beta1-11811-5-3-Beta1 Fuz Ro Doh 60-14884-6-0 RaceMenu v3-4-4-29624-3-4-4 SkyUI_5_1-3863-5-1 UIExtensions v1-2-0-57046-1-2-0 Alternate Start - Live Another Life-9557-3-0-5 SlaveTats-1.1.1 JContainers-49743-3-2-5 XP32 Maximum Skeleton Extended-68000-3-21 Realistic Force-601-1-9 NetImmerse Override v-3-4-4-37481-3-4-4 ZazAnimationPack_v0607 Devious Devices (Assets) 2.9.2 DeviousDevices-Integration-2.9.2 Devious Devices - Expansion 1.2.3 SexLabFramework_v160_hotfix2_FULL Sexlab Aroused Redux_V25Beta1 __________________________________
DocClox Posted October 21, 2015 Author Posted October 21, 2015 Also, would you be ameniable if I made a patch to make the tatoos fit a male body? DD for Him's maintainer is working on the yoke already as part of his general project of adapting DD gear for males, but the tatoos are pretty strange on a male body. (I'm ignoring the missing hands and yoke as that's for Wasp to do, assuming he gets around to it.) Fine by me. You want to make them I'll happily post them on the download page if you want.  Game crashes If I turn on mod. I can not even enter. The mods look OK (disclaimer - not really awake yet) but the load order seems a bit off. Have you tried running that lot through LOOT?
zel45 Posted October 21, 2015 Posted October 21, 2015 Tried the most recent version.  Started in Solitude. Cart rolled down the hill a bit before I was attached to it. Was at at an awkward angle to start but I was able to straighten it out. Perhaps use the flat area along the main road instead of the sloping side road.  By the time the dialogue was done I was very cold and I froze to death still within sight of the carriage driver. Ah, Frostfall. Reloaded and turned that (and Needs) off. Second start went same as the first.  Had two encounters via Cursed Loot's sex attacks with some Spectator observers. I was able to reattach after the first one. The second encounter had two participants, one after the other.  The sex animation, ZapDoggy01, for both times was bugged. The first time the npc stood still while I did the animations. The second time I was standing still while the npc animated. This time the cart vanished when I tried to reattach.  After each sex act I got a hand print and some dirt. I was using the unp tats.  Continued to Whiterun and did lost cart dialogue. Got sent on a new delivery but the spell did not summon another cart. I think it may have added a second set of slave tats. The ass logo now seemed to be above the hand print.  I got rockjoint from a wolf (took out 7 wolves in return though), so when you get the stabling set up be sure to include a disease cure.  Keep up the good work.  Suggestion time: Similar to Get Stripped, it would make the public humiliation aspect more humiliating if npcs said mean things when they see you all trussed up.
DonQuiWho Posted October 21, 2015 Posted October 21, 2015 The second encounter had two participants, one after the other.  The sex animation, ZapDoggy01, for both times was bugged. The first time the npc stood still while I did the animations. The second time I was standing still while the npc animated. This time the cart vanished when I tried to reattach.   That seems to be a ZAP problem. There's a whole seperate thread about ti  http://www.loverslab.com/topic/53230-sl-1602-animation-replacement-problem-with-dd/
flashbangm17 Posted October 21, 2015 Posted October 21, 2015 i seem to have issues just starting the mod i talk to the get we both move to the supposed spots and then he spawns the cart and restraints on me but then it stops hes just stands there with a spell in his hand and then im stuck? any idea what im doing wrong
orgs1n Posted October 21, 2015 Posted October 21, 2015 Did another run, from Windhelm to Riften, mostly trailing Immersive Patrols and Horses on Patrol for safety. Still, my little pony got accosted once by a bandit and so some of her goods were spoilt/stolen. I liked the gentle response by the receiving driver when meekly admitting to being a bad girl though. Â The conversation to get the next transport showed some hiccups/script lag, but eventually it worked. Â These runs take a lot of time: there really should be an option to eat and rest before hitting the road again. (I'm running the lightweight needs mod from Complete Alchemy and Cooking Overhaul.) It'd be fitting to eat from a trough and to sleep on the hay in the stables. Â While at the Riften stables, my girl bribed the guard to open the gate in exchange for a blowjob. He raped her instead, though with the ring gag a blowjob could/should have worked. Anyway, the act deattached the cart, and when activating it again it vanished a few times, but some reloads/retries got it back in line. Â Big fun! Â P.S. the tats worked for me in 0.10.5, but not in 0.11.1. Yes I did install to a separate MO slot. Re-installing (replace all) and a clean save didn't help. Using a UUNP body generated in BodySlide.
DocClox Posted October 21, 2015 Author Posted October 21, 2015 By the time the dialogue was done I was very cold and I froze to death still within sight of the carriage driver. Ah, Frostfall. Reloaded and turned that (and Needs) off. Second start went same as the first. Frostfall, RND and Bathing In Skyrim support shouldn't be too far off. I want to sort out the hand-in and follow-on dialogue first, or the support will probably never happen anyway. But after that, it's probably next on the list.  After each sex act I got a hand print and some dirt. I was using the unp tats. Splendid!  Continued to Whiterun and did lost cart dialogue. Got sent on a new delivery but the spell did not summon another cart. I think it may have added a second set of slave tats. The ass logo now seemed to be above the hand print. I'm not sure yet if there's a problem with tat cleanup on the end of a run or if this is a problem from changing the tat layout.  The new system has all the tats tagged with "subsystem" key, so on turn in all the "livery" tats should be cleared - which should include all the variants currently in use, but which won't find any of the old ones.  What you can do is try "coc sluts_repo" from the console. There'll be a table in front of you with a some buttons. One of them cycles through the dirt levels, the other one should toggle livery. If you can't remove the livery with that, I'd be interested to know what the sticking tat is called in slavetats MCM  Suggestion time: Similar to Get Stripped, it would make the public humiliation aspect more humiliating if npcs said mean things when they see you all trussed up. Good idea. I wonder if I can just flag the PC so Get Stripped recognises the PC as a legit target for mean comments. That might work better. (Or be less work for me )  That seems to be a ZAP problem. There's a whole seperate thread about ti That's good to know! I had that in testing as well and wasn't sure if it was the yoke breaking the animation.  i seem to have issues just starting the mod i talk to the get we both move to the supposed spots and then he spawns the cart and restraints on me but then it stops hes just stands there with a spell in his hand and then im stuck? any idea what im doing wrong  Hmm... sounds like the scene isn't advancing.  You're not using any fast travel overhauls or anything are you? If the driver can't find any dialogue he can say he'd hang like that waiting for the "seen the manifest" flag to get set.  Maybe I need a timeout for that.  Did another run, from Windhelm to Riften, mostly trailing Immersive Patrols and Horses on Patrol for safety. Still, my little pony got accosted once by a bandit and so some of her goods were spoilt/stolen. I liked the gentle response by the receiving driver when meekly admitting to being a bad girl though. Yeah, if the PC is willing to behave herself they can be quite nice. On the other hand it they want to cause trouble ... I want to give some scope for roleplay in this thing  These runs take a lot of time: there really should be an option to eat and rest before hitting the road again. (I'm running the lightweight needs mod from Complete Alchemy and Cooking Overhaul.) It'd be fitting to eat from a trough and to sleep on the hay in the stables. Stables, certainly. I was planning on feeding apples and carrots, but a trough for overnight stabling would be good. Especially thinking of the position that would need to be adopted to make use of it.  While at the Riften stables, my girl bribed the guard to open the gate in exchange for a blowjob. He raped her instead, though with the ring gag a blowjob could/should have worked. Anyway, the act deattached the cart, and when activating it again it vanished a few times, but some reloads/retries got it back in line. Which mod provided the gate BJ exchange? The gag you get is a stock DD one with a couple of extra keywords at the moment, so they shouldn't break anything.  Big fun!  P.S. Sorry about the wall of text, LL seems to be taking away my line breaks. Yeah, it keeps doing that to me as well. I think it's since I blocked Google APIs. Glad you're enjoying it!
orgs1n Posted October 21, 2015 Posted October 21, 2015 Stables, certainly. I was planning on feeding apples and carrots, but a trough for overnight stabling would be good. Especially thinking of the position that would need to be adopted to make use of it.  Exactly. The Slaves of Tamriel sup in the same manner, albeit with cuffs. Which mod provided the gate BJ exchange? The gag you get is a stock DD one with a couple of extra keywords at the moment, so they shouldn't break anything.  That would have been SexLab Solutions (4.0.2).
Elgate Posted October 21, 2015 Posted October 21, 2015 I still can't remove the tattoos, I updated SLUTS, I uninstalled then reinstalled slavetats but nothing helps, The body slot are still used and everytime I use slavetats, I get these tattoos back. Â Is there any way to remove all tats? Like a failsafe or something? By the way, I never took the time to really tell you this, but keep doing it you're awesome ;-)
orgs1n Posted October 21, 2015 Posted October 21, 2015 Is there any way to remove all tats? Like a failsafe or something? Â I haven't had this issue myself, but have you checked RaceMenu's overlays?
sexbeard Posted October 21, 2015 Posted October 21, 2015 Just started trying this out the other day, the premise sounds very fun, just need to get the kinks out and the content in Anyway, as mentioned by others when I updated to the current version and did a run the tats were not removed. I tried a second run (with new colour tats) and could see that new ones were applied due to the different colour. I decided I didn't fancy doing another run after all so went to a previous save and somehow I still have the tats in the new colour that were put on me after that save and therefore should not have existed? Â Also, during my first run I died, so the previous save loaded up (I had taken during the run in case of death) and the cart was not attached to me (as it had been when I saved), So I went to the cart and activated it, it attached itself in a very strange orientation and bounced around/behind/next to me for the remainder of the run. When I turned in the delivery I accepted the 'do another run' option but as he didn't remove the cart and give me a new one the cart was still all skewed (so I loaded a previous save and turned in and ended the quest), Then I returned to get my things from escrow and tried another run from there. To start with it seemed fine, the cart was lined up and everything, but suddenly (before I even got the 'bridle') it jumped out of position again. So 1- it seems that saves don't save the attachment of the cart, 2- it seems that if the cart gets attached manually by your character ('activated') it tends to not line up and ends up bouncing around you, 3- If the cart does number 2 it seems that it will potentially never line up properly again and always jump around somewhere behind/off to the side of you (admittedly I only tested this once). Â Â Â Â Â Â Â Â Â Â Â Â Â Edit: I waited a while (played other content and exited to desktop and rebooted skyrim) and just tried to do another run, the cart lined up properly and stayed that way (though I didn't get any detatchments or death). I don't know if it was the in game waiting time or the reboot that fixed the cart orientation bug but for now it's fixed, so it's not a permanent issue once orinetation is lost.Finally, the 'deliver the goods' quest never completes for me, I deliver them (with no damage/nothing missing) and he tells me about my stuff being in escrow and I say I'll have to go get it, but then I get 2 direction markers, one over his head for delivering the goods (which my quest journal never marks as complete) and one for my stuff in escrow. If I fast travel and get my stuff out of escrow the direction markers seem to vanish (getting my stuff is marked complete, delivering the goods still not marked complete). Â I look forward to all this mod has to offer
Elgate Posted October 21, 2015 Posted October 21, 2015 Â Is there any way to remove all tats? Like a failsafe or something? I haven't had this issue myself, but have you checked RaceMenu's overlays? Â Â I have, I got rid of the tattoos in the overlays menu, but in the Slavetats MCM menu, the slot are still grayed and I can't use these slot and whenever I apply other tattoos, the SLUTS tattoo comes back with them.
DocClox Posted October 21, 2015 Author Posted October 21, 2015 Did you try the buttons in the sluts_repo cell?
zel45 Posted October 21, 2015 Posted October 21, 2015 zel45, on 21 Oct 2015 - 03:10 AM, said: Suggestion time: Similar to Get Stripped, it would make the public humiliation aspect more humiliating if npcs said mean things when they see you all trussed up. Good idea. I wonder if I can just flag the PC so Get Stripped recognises the PC as a legit target for mean comments. That might work better. (Or be less work for me ) Â Â Â From what I could follow, he adds a cloak spell to the player that triggers a script when it hits npcs.
windu190 Posted October 21, 2015 Posted October 21, 2015 Just because.    AGfarm019 (1).jpg  AGfarm028.jpg  AGfarm043.jpg    I love this artist's workÂ
WaxenFigure Posted October 21, 2015 Posted October 21, 2015 ... Suggestion time: Similar to Get Stripped, it would make the public humiliation aspect more humiliating if npcs said mean things when they see you all trussed up. Good idea. I wonder if I can just flag the PC so Get Stripped recognises the PC as a legit target for mean comments. That might work better. (Or be less work for me )Â Â ... Â Ask permission to use those comments and (if permission is granted) then use TESVEDIT to copy them from that mod into yours, then it's only a matter of changing the conditions on the dialogs to work when you want them to.
flashbangm17 Posted October 21, 2015 Posted October 21, 2015 nope i dont have any fast travel mods installed he uses 2 spells and then gets stuck and u can really only try one time as if u try to quick reload the scene will break right there as he will get off his carriage and move to his spot while either you just stand there stuck or you still have complete freedom of movement. Â
DocClox Posted October 21, 2015 Author Posted October 21, 2015  Just because. Very cool  Ask permission to use those comments and (if permission is granted) then use TESVEDIT to copy them from that mod into yours, then it's only a matter of changing the conditions on the dialogs to work when you want them to. I might just add my own if it comes to that. But if there's a faction or a keyword I can apply, I'd probably do that.  nope i dont have any fast travel mods installed he uses 2 spells and then gets stuck and u can really only try one time as if u try to quick reload the scene will break right there as he will get off his carriage and move to his spot while either you just stand there stuck or you still have complete freedom of movement.  Most odd.  Sadly, the CK has decided it would sooner crash than load my esp. Gawd knowns why. I suspect one of my frankenstien nif edits, but how to tell?  I can always try reverting to the last released version - I won't lose that much work, but tonight is probably a write off.
Farmthat Posted October 21, 2015 Posted October 21, 2015 happy to hear there are plans for a stable. It would also be a logical place for "dispatch." Â Another thought! I remember a mod made by DarkConsole (sp?) called "milk slave experience" which was an extension of soulgem oven 2. Point is, in this mod, various pieces of gear would boost running speed a bit when worn. There was some pretense about posture and counterbalance, but it seems like that might be a desirable upgrade to a pony girl committed to the cause.
Senick Posted October 21, 2015 Posted October 21, 2015 just curious, are the tats supposed to stay on on after you're released now? Idc either way, they didn't before and now they do so wanted to make sure it wasn't broke
CliftonJD Posted October 22, 2015 Posted October 22, 2015 i seem to have issues just starting the mod i talk to the get we both move to the supposed spots and then he spawns the cart and restraints on me but then it stops hes just stands there with a spell in his hand and then im stuck? any idea what im doing wrong    i seem to have issues just starting the mod i talk to the get we both move to the supposed spots and then he spawns the cart and restraints on me but then it stops hes just stands there with a spell in his hand and then im stuck? any idea what im doing wrongyou can't remove the livery with that, I'd be interested to know what the sticking tat is called in slavetats MCM    Hmm... sounds like the scene isn't advancing.  You're not using any fast travel overhauls or anything are you? If the driver can't find any dialogue he can say he'd hang like that waiting for the "seen the manifest" flag to get set.  Maybe I need a timeout for that.     Just because.    AGfarm019 (1).jpg  AGfarm028.jpg  AGfarm043.jpg   yes, indeed this would be a good plan for failed missions  nope i dont have any fast travel mods installed he uses 2 spells and then gets stuck and u can really only try one time as if u try to quick reload the scene will break right there as he will get off his carriage and move to his spot while either you just stand there stuck or you still have complete freedom of movement.  this sounds like a familiar issue somebody else had after the tats became required, that person had to install slavetats to fix it
flashbangm17 Posted October 22, 2015 Posted October 22, 2015 already have slavetats installed even have tats alreay on hmmm may be its the mod freckle mania as the freckles do take up slots in slavetats so maybe that's what doing it
DocClox Posted October 22, 2015 Author Posted October 22, 2015 happy to hear there are plans for a stable. It would also be a logical place for "dispatch."  Another thought! I remember a mod made by DarkConsole (sp?) called "milk slave experience" which was an extension of soulgem oven 2. Point is, in this mod, various pieces of gear would boost running speed a bit when worn. There was some pretense about posture and counterbalance, but it seems like that might be a desirable upgrade to a pony girl committed to the cause.  Hmm.... I'd been planning on doing that for QAYL, so I was reluctant to do it here. But some sort of speed up for Good Little Ponies can probably be arranged  just curious, are the tats supposed to stay on on after you're released now? Idc either way, they didn't before and now they do so wanted to make sure it wasn't broke  No, they should come off. However, I did change the way the tats were organised so folks really need to clear down the old slavetats folder or things can get confused.  There's a tattoo remover button in the test cell, but I don't think it will remove the old style tats. (On the other hand, the old style ones shouldn't lock, so I'm not sure what happened there...)  already have slavetats installed even have tats alreay on hmmm may be its the mod freckle mania as the freckles do take up slots in slavetats so maybe that's what doing it  Bear with me for a day or so. I'll get that MCM option out for the weekend.  [edit]  On a related note: anyone know a good howto for making BAIN/NMM installers? I think I'll save  myself a lot of grief if I can script the uninstallation of those tat folders Â
Brommer Posted October 22, 2015 Posted October 22, 2015 Sorry for taking so long, I finally found that my problem with Vigilants of Stendarr attacking me is not caused by S.L.U.T.S, at least not directly. What triggers them to attack me is being naked, which pointed me to the usual suspect, the mod sexcrime, and after removing it I no longer have to worry about the inquisition when pulling a cart. Sorry again doc, I hope you didn't waste too much time with this.
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