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SexLab Inflation Framework


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Posted

it might not be a great test but i loaded my old save in which i updated alot of mods that required a clean save,now when i loaded that slif updated to the current version and it was auto registering the pc and npc's just fine

Posted
On 4/10/2018 at 7:49 AM, qotsafan said:

This won't work, since pluginVersion is an int and (SKSE.GetPluginVersion("NiOverride") && SKSE.GetPluginVersion("skee")) is boolean.

To make this work, it would have to look like this:


bool function IsValidNiOverrideVersion() global
    int pluginVersion = SKSE.GetPluginVersion("NiOverride")
    int skeeVersion   = SKSE.GetPluginVersion("skee")
    int scriptVersion = NiOverride.GetScriptVersion()
    return (pluginVersion >= 6 || skeeVersion >= 1) && scriptVersion >= 6
endFunction

You are also missing SLIF_SexLab_Script and probably the SkyUI sources, since it says "AddInputOption" is missing, which is a function from SkyUI, same for "SetInputDialogStartText". SLIF_SexLab_Script is located in the folder for the patches, for compiling, you can use the "SexLab Not Installed" version, if you want to look at the code, use the "SexLab Installed" version.

Thank you!

 

For whatever reason, it wasn't recognizing that I had the SLIF_SexLab_Script in my \source\SexLab Inflation Framework\ path after copying the SkyUI sources in. Sometime after uninstalling and reinstalling SLIF, it decided to work.  :smiley:

 

It looks like Beeing Female has SLIF support when I skimmed through the FWAbilityBeeingFemale.  It registered at least without having the script from your patches. The others don't version check for nioverride,  so there were only those two scripts that I needed to update to make it work for SSE. Let me know if you want the two I have.

 

I use:

Beeing Female -- using native support

Egg Factory

DDI

SGO III -- dcc_sgo_QuestController.psc

SLIF 1.19f -- SLIF_ScannerAlias.psc

 

  • 4 weeks later...
Posted
On 2/1/2018 at 11:45 AM, mild96 said:

Is there any guide/documentation for the MCM?

That's the question I ask whenever I go through the MCM pages for this mod. Between searching this thread, hopefully finding answers to people having the same questions as me, and experimenting with the various settings, I feel like I know just enough to be dangerous, but not enough to actually know what the hell I'm doing or what settings I should change (or what to change them to) to get the results I'm looking for.

 

If you could do a video tutorial (as that would probably be quicker than typing out a bunch of stuff), where you go through the MCM menus and settings and what they do, that would be absolutely amazing.

  • 2 weeks later...
Posted

yeah right now we need documentation of what everything does. ive spent 3 hours trying to figure everything out only to mess up and have to delete the configs :tongue:
 

 

woot only took me 6 hours to figure it out and get it setup decent. was hard to do body setup as some sliders not listed so makes it hard to get everything right with them missing.

 

@qotsafan might want ot add to op that the iBodyMorphMode=0 has to be 0 or u can get disapearing morphs. while not many people probaly messed with the setting its best to have in opt.

also next update can u split the dead body cleanup out of the timer so its on a differnt one. dead bbody cleanup shouldnt have to be done but every say 5 min or so similar to aroused clean up

Posted

Is it fine to leave everything as-is in the mcm menu? I don't even know what 99% of the settings in there even change. I would prefer to have as much script performance as possible, if it can be helped.

Posted

Hi!
 

Don't work npc body scale randomizer + SLIF(+patch) . Without SILF it works. Morphs in the bodyslide did, but did't help. Please, help me. 

 

Edit: npc bodyscale randomizer work, but only by random. If you set the value yourself, it does not work.

 

Spoiler

image.png

 

Posted
On 3/12/2018 at 4:42 AM, crudo said:

Not trying to beat a dead horse on this subject but I'm trying to use the bodymorphs instead of NIOveride for SLIF.  Here is the MCM for SLIF and the bodymorph tab.

 

slifmcm1.thumb.jpg.c65f9106ad2811e571c10e5388b6dd3d.jpg

 

As shown, I can see the NIOveride tab under category which is highlighted.  When I choose that tab I don't see anything that specifically reads "bodymorph" as a choice, rather I get a few choices:

 

slifmcm2.jpg.8d2d71de15e6200bbbbdf5ec6850f2b9.jpg

 

Which of the above should be used if I want to try bodymorphs instead of NIOoveride and what are the differences?

 

Thanks in advance if anyone can explain this to me.

Did someone answered that ?

Posted
24 minutes ago, Jimi123 said:

Did someone answered that ?

I had some help but I've sorted out most of what I need through experimentation.  Mostly working now, still have to reset values now and then when things don't deflate properly or maybe it's my mix of mods.  Either way, it's working well enough.

Posted

need some help : is the inflation going back after time or does it stay ?

 

i just want a round belly and more ass etc and bigger breast but just after time or lets say after more sex etc but how shall  config it.

 

what is bodymorphs doing ??

or sets and values

and presets ?

 

if i use all value set to 0.000 i am gettin a bigger belly and breast and ass but i thougt 0.0 is without any inflation ?

 

and if i set something else then 0.0  everything gets huge...

 

i turned the cursed loot cum inflation off but maybe i still have cum in me ? and this mod found only milk economy and sl hentai pregnancy. Is cursed loot missing there or  isnt it necessary to be listed there

20180524112146_1.jpg

Posted

got to love when u load in and it double applies the morph to clothing for some
172679439_Motoko-VilemyrInn2018-05-2815_20_51.thumb.jpg.1fcd2346e726a611962b82311cdd94e9.jpg

the body is the correct morph is just the clothing that gets double applied. from my testing this only happens when u load a save

Posted

Hey! I'm getting a problem with deflation where the belly node is not deflating all the way and is left with a little inflation left over. I am using Beeing female and fill her up, the problem happens when my char gets inflated by fill her up then when I expel the cum the inflation goes down but not all the way, being left with a small amount of inflation left over and the belly being permanently bigger than it began. When I look in the mcm it says that fill her up is still inflating with a value of something like (0.00003). when I unregister fill her up from Inflation Frame Work the problem is fixed and the belly node goes back to its default position once I equip and unequip a piece of armor effectively updating the node. I am using Bodymorphs instead of NiOveride if that affects anything. Also when I'm in the mcm of fill her up it says everything is completely deflated.

Posted

How to add fill her up fo SLIF ?  its not showing if i am filled up and select all mods there is only the other mods like slaverun hentai pregancy etc . Cant see the fill her up in that list or better to say fill her up uses still his own and its not that great.. or shouldnt i install the patches for fill her up 2.0 ? the nio release  1.12 ?? is that the problem ?

Posted

I'm having an issue where when using Fill Her Up, my chars belly moves inwards instead of outwards as each inflation happens. Any ideas what's up?

Posted
On 5/30/2018 at 9:26 PM, Ensom said:

Hey! I'm getting a problem with deflation where the belly node is not deflating all the way and is left with a little inflation left over. I am using Beeing female and fill her up, the problem happens when my char gets inflated by fill her up then when I expel the cum the inflation goes down but not all the way, being left with a small amount of inflation left over and the belly being permanently bigger than it began. When I look in the mcm it says that fill her up is still inflating with a value of something like (0.00003). when I unregister fill her up from Inflation Frame Work the problem is fixed and the belly node goes back to its default position once I equip and unequip a piece of armor effectively updating the node. I am using Bodymorphs instead of NiOveride if that affects anything. Also when I'm in the mcm of fill her up it says everything is completely deflated.

same problem here, but with Soul Gem Oven!

Posted
10 hours ago, asdasd123123 said:

Anyone else having problems with pregnancy on Soul Gem Oven? It seems after birth, the belly never returns to it's original size. It's always slightly bigger. 

Look for "Minimum"... I think under "Presets". And with Soul Gem Oven selected as the mod, I think I set Minimum to 1 instead of zero. I had the same issue back when I was experimenting with SLIF. Some mods use "1" as the default size and some use "0", so you can set SLIF to compensate in either case.

 

NetImmerse should all be set to 0 percent and NiOverride all 100 percent. Then use BodyMorphs for each node group (belly, butt, breasts) to set how much inflation you want.

You can even customize it so that if belly grows, hips get a little wider and boobs a little bigger :)

Posted

I'm probs the 100th person to ask this but I cannot for the life of me get this to work, I've tried everything I could possibly think of and have even uninstalled and reinstalled all of my mods several times now and can't get anything at all to happen, can't even get other mods to show up in SLIF's sub menus! please help.

Posted

SexLab Inflation Framework 1.2.0 beta

 

Hey all, again sorry for the long time without an update. I haven't had much time to code in the last months, on top of that, this new update took way longer, than I anticipated, but I wanted to release it as rock solid as possible. I'm still releasing this as beta, since I introduced a brand new bodymorph system, which is similar to the already existing main system of this mod (which I have been working on, since I started this mod).

  • added new system for processing bodymorphs (beta)
  • updated Czech and Japanese translations
  • lots of bug fixes and code optimizations

Patches:

  • added patch for Deviously Cursed Loot version 6.4 (beta)
  • added patch for WeightMorphs version 1.7 (beta)
  • updated Devious Devices - Integration patch for version 4.1
  • updated Egg Factory patch for version 3.2
Posted

You can access the new system like this, it mostly functions the same as the old system (not all features are implemented yet):

New system.jpg

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