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Slaverun Reloaded (03-June-2018)


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Posted

im getting the error at start of a fresh game that it requires zap v8 which i have installed and ddi v4.2 also installed, both are at or near the bottom of my load order, so does anyone have any idea why im getting these errors?

Posted
1 minute ago, herbie47 said:

im getting the error at start of a fresh game that it requires zap v8 which i have installed and ddi v4.2 also installed, both are at or near the bottom of my load order, so does anyone have any idea why im getting these errors?

probably a Load order issue, run Loot

Posted

unfortunately i have been sorting my load order myself(much trial and error) as i cant get loot to run inside or outside of MO i just get the infinate updating and parsing bug and have tried a lot of fixes for. guess ill have to keep trying to get it runnin :(

 

Posted
On 6/6/2019 at 10:05 AM, RealGesichtsfelsen said:

Does anyone know if the "Slavery comes back" quest is already implemented? Is it after a timer(if so, how long?) or do I need to do something after slavery has been abolished?

I actually had Slaverun restart in a previous playthrough using V3beta3.  I can't remember exactly what happened, but I think I got the courier note delivery again.  As far as I know, I hadn't done anything to trigger it.  I seem to recall that parts of the prelude were missing (probably since they had been done), but I'm unsure.

Posted

ok i got loot working sorted my load order but it still gives me the same errors i downloaded the v8 zap but in my load order zaz animation pack.esm is version 7 Not 8,, wtf

and also ddi in my load order says 4.0 but i downloaded 4.2, 

but i get both errors when i start a new game and a msg saying slaverun reloaded mod is NOT started.

zazanimationpack.esm and deviousdeviceintegration.esm are at the bottom of the esm part of the list and when i sort my load slaverun moves to the middle of my load order(3a of 80 plugins)

Posted
On 6/2/2019 at 8:36 PM, NIkki1564 said:

Am I missing something in MCM ?   Playing as a slaver with setting player can be raped, I thought I set it so there is no scene, but everytime I am raped there is always a scene where I try to refuse because I am a slaver. I've never been enslaved or anything from the scene, but after MANY times of this it gets old.  I have the "play a scene" unchecked and the percent set to zero, and it still happens 100%. I finally unchecked "slaver can be raped". While it's not the end of the world, I was going for a slaver slut type playthrough. So I love when there is option "since I have no slave with me I can play the part.

Also, I did the slaver training and enslaved a follower, but I dont think it accepted it. ie: in markarth you must have your slave with you. I did and it acts like I didn't.  And that one you cannot assume the role of the slave.

You need to pop down to the slave training dungeon and go right to the far end. You'll find your enslaved follower there. I think the dialogue option is "Slave I need you to do something" then you can get them to go with you.

Posted
On 6/6/2019 at 6:32 PM, herbie47 said:

im getting the error at start of a fresh game that it requires zap v8 which i have installed and ddi v4.2 also installed, both are at or near the bottom of my load order, so does anyone have any idea why im getting these errors?

To be honest - I've had that error and Slaverun has still worked.

Posted
On 5/5/2019 at 8:07 PM, Zerena said:

So i got a problem when i got slaverun reloaded active. If i equiped a yoke/armbinder or any item with unique walking animations and then reload the save the walking animation gets forced back to defualt skyrim animations. The forced defualt animations presist loading a new area and so on. As soon as i disable slaverun reloaded this does not happen anymore and all the animations work like intended. 
Anyone else had this problem and found a fix for it?

 

Edit: Seemingly at random it also replaces idle animation or say walking forward has yoke animation but sideways or backwards becomes defualt skyrim.

Using devious devices mods with the newest version 4.2

 

On 5/13/2019 at 1:45 AM, kapibar said:

This!

 

I had this problem for quite some time now and just discovered (by disengaging mods one by one) that it was Slaverun that was the cause of the problem. Same issue - arms unstuck from the armbinder. I too like this mod, so I raise the question once again - is there a viable solution for this problem? Some kind of fix maybe?

 

Thanks in advance!

I too encountered this issue and rounded it down to this mod, I did some googling and turns out it's the Enforcer Call option in the MCM menu, when it is turned on it breaks those animations. I have it disabled for now and it's been working ever since, but it's still a shame since that's a big feature of this mod. I hope there is some sort of a fix for this sometimes soon.

Posted
23 hours ago, SisUser said:

 

I too encountered this issue and rounded it down to this mod, I did some googling and turns out it's the Enforcer Call option in the MCM menu, when it is turned on it breaks those animations. I have it disabled for now and it's been working ever since, but it's still a shame since that's a big feature of this mod. I hope there is some sort of a fix for this sometimes soon.

I'll just quote myself here since i found the fix earlier. I worte that a few posts down on the same page where you found what you quoted from me.

On 5/7/2019 at 7:16 PM, Zerena said:

Hm you hight right on the mark its enforcer messing things up. But now i would have to find that supposed fix if there was one as i don't seem to find a setting in the mcm that stops the problem. Not playing with the enforcer kinda feels a little bit pointless in the end so.

Edit found it back on page 211 by WaxenFigure.

 

That animation bug has been so annoying to deal with and has basically made me give up on alot of saves earlier. its basically script constantly forcing a animation reset for crawling animation it seems like. based waxenfigures description of the problem.
 

Anyway thanks for the help

 

On 11/1/2018 at 9:16 PM, WaxenFigure said:

 

 

Not a proper fix, but here it is.  I wouldn't recommend trying to use the crawling option with this modified script but it does fix the annoying forced 3 person view and the forced ugly walk problems.

 

Slaverun Reloaded 3.0 Beta1 03 June 2018 Fix.7z

Posted
58 minutes ago, Zerena said:

I'll just quote myself here since i found the fix earlier. I worte that a few posts down on the same page where you found what you quoted from me.

Thanks <3! Will try out the fix!

Posted
53 minutes ago, xyzxyz said:

Is there a way to make the newer DD mods compatible with slaverun now? Last time I tried it slaverun didn't work with them.

On 6/1/2019 at 6:18 PM, Snook001 said:

Sidfu provided this scripts to fix the 4.2 issue
the zadxlib needs to go in ddx scripts as they forgot to change version number in it.
Scripts.rar

Posted

If my PC remains free while Skyrim becomes fully enslaved, then how much Slaverun content will there be when the PC eventually becomes enslaved? I know there won't be city enslavement quests. Will there be any remaining quests for the PC other then the initial slave training? Will the PC be able to continue normal gameplay, will they have to report back to the masters or do they become free to roam as they please?

 

Basically I'm asking is there any point to installing the mod if the PC doesn't immediately become enslaved or a slaver?

Posted
19 minutes ago, Corsec said:

If my PC remains free while Skyrim becomes fully enslaved, then how much Slaverun content will there be when the PC eventually becomes enslaved? I know there won't be city enslavement quests. Will there be any remaining quests for the PC other then the initial slave training? Will the PC be able to continue normal gameplay, will they have to report back to the masters or do they become free to roam as they please?

 

Basically I'm asking is there any point to installing the mod if the PC doesn't immediately become enslaved or a slaver?

That,s a question you have to decide. The mods main page tells what the md entitled an what it does. If you don,t like some of the features they can be turned off, you can also decide how long it takes to enslave a city giving you time to complete the quest in that city before it becomes completely enslaved.

 I use it along with SD+  , Deviously enslaved ,  Simple Slavery. , Hydra Slave girls , Sexlab defeat. because it is strange for my character to be the only one that is enslave in skyrim. For me it make it more immersive. But that me everyone is different. But the best way to really know is to try it out see if it something you like or dislike.  You can always delete the mod and go back to a previous save like nothing happened.

Posted
2 minutes ago, jlttsmiley said:

That,s a question you have to decide. The mods main page tells what the md entitled an what it does. If you don,t like some of the features they can be turned off, you can also decide how long it takes to enslave a city giving you time to complete the quest in that city before it becomes completely enslaved.

 I use it along with SD+  , Deviously enslaved ,  Simple Slavery. , Hydra Slave girls , Sexlab defeat. because it is strange for my character to be the only one that is enslave in skyrim. For me it make it more immersive. But that me everyone is different. But the best way to really know is to try it out see if it something you like or dislike.  You can always delete the mod and go back to a previous save like nothing happened. 

 

Thanks for responding. That's all fine, and I use those mods too. I'm just asking how many quests/tasks are still left playable if the PC does not become a slave until after Skyrim has been completely taken over by the slavery organization. Like, for example, can you still do the colisseum/gladiator quests? The mod is huge, and will take many hours to test, so it's faster for me to just ask here.

 

I was asking because I am preparing a modlist for a new game where the PC is a fugitive escaped slave with bounties in all holds. So I wanted to set up the new game so that slavery would already fully exist. But I wasn't sure how many Slaverun quests would still be playable in a setup like that.

Posted
8 hours ago, Corsec said:

Thanks for responding. That's all fine, and I use those mods too. I'm just asking how many quests/tasks are still left playable if the PC does not become a slave until after Skyrim has been completely taken over by the slavery organization. Like, for example, can you still do the colisseum/gladiator quests? The mod is huge, and will take many hours to test, so it's faster for me to just ask here.

 

I was asking because I am preparing a modlist for a new game where the PC is a fugitive escaped slave with bounties in all holds. So I wanted to set up the new game so that slavery would already fully exist. But I wasn't sure how many Slaverun quests would still be playable in a setup like that.

I've looked through data file for Slaverun while I tweaked some things. I can at least confirm the infrastructure for a non-slaver or slave character to fight in the arena. Though I cannot confirm if the arena actually gets built without pushing deep into either the slaver or slave quest. And if it does work I know you have to take some degrading jobs from Slave Master Pike whoring yourself out a bit before he'll trust you enough to offer you a chance to fight in the arena (You have to take at least 5 jobs from him, they will also add to your submissiveness score so keep an eye on it).

 

Why you have to act like a call girl to prove you're worthy to fight in the arena I have no idea, but that is how it is set up. Truth be told if you plan on dodging bounties as an "escaped slave" in Whiterun you probably won't be able to fight in the arena, since you need to get permission from the slave master to fight.  He hangs out in Dragonreach Castle which of course is full of guards. Not to mention if you're roleplaying a runaway then lore wise he's the last person you'd want to speak to.

Posted
14 hours ago, Snook001 said:

Sidfu provided this scripts to fix the 4.2 issue
the zadxlib needs to go in ddx scripts as they forgot to change version number in it.
Scripts.rar

this fixed the ddx version error for slaverun, thanks, but i still need to fix zap framework error not version 8 when i downloaded v8+(which isn't v8 its actually V7 with some extra stuff)

 

Posted
4 hours ago, MrEsturk said:

I've looked through data file for Slaverun while I tweaked some things. I can at least confirm the infrastructure for a non-slaver or slave character to fight in the arena. Though I cannot confirm if the arena actually gets built without pushing deep into either the slaver or slave quest. And if it does work I know you have to take some degrading jobs from Slave Master Pike whoring yourself out a bit before he'll trust you enough to offer you a chance to fight in the arena (You have to take at least 5 jobs from him, they will also add to your submissiveness score so keep an eye on it). 

 

Why you have to act like a call girl to prove you're worthy to fight in the arena I have no idea, but that is how it is set up. Truth be told if you plan on dodging bounties as an "escaped slave" in Whiterun you probably won't be able to fight in the arena, since you need to get permission from the slave master to fight.  He hangs out in Dragonreach Castle which of course is full of guards. Not to mention if you're roleplaying a runaway then lore wise he's the last person you'd want to speak to. 

 

Thanks, that's good to know. So does that mean that the enslaved PC has a choice of what jobs to accept from Pike?

 

The plan was that the PC was an escaped slave that fled from Cyrodil to Skyrim, would eventually be defeated and recaptured and dragged to the DCL/POP jail, then sent to the Slaverun masters as a rebellious slave (the remaining bounties can be cleared by console). So the PC wouldn't be speaking to the slave master voluntarily.

Posted
2 hours ago, herbie47 said:

this fixed the ddx version error for slaverun, thanks, but i still need to fix zap framework error not version 8 when i downloaded v8+(which isn't v8 its actually V7 with some extra stuff)

 

I don't believe there is a fix for ZAP 8.0.  I have it running currently and it is fine.  You only need the DD fix and it is good I believe for all DD version.  My current play through so far, (Knock on wood), work very well with ZAP and DD upgrade to their latest version and with the DD fix.

Posted
12 hours ago, Corsec said:

Thanks, that's good to know. So does that mean that the enslaved PC has a choice of what jobs to accept from Pike?

 

The plan was that the PC was an escaped slave that fled from Cyrodil to Skyrim, would eventually be defeated and recaptured and dragged to the DCL/POP jail, then sent to the Slaverun masters as a rebellious slave (the remaining bounties can be cleared by console). So the PC wouldn't be speaking to the slave master voluntarily.

If you are planning on becoming a slave then the story and jobs you take are linear for the most part. You will get a chance to fight in the arena late in the story. Word of warning: if you play as a slave the sexual content gets pretty rough and brutal, especially towards the end.

Posted
5 hours ago, xyzxyz said:

Is it possible to enslave an NPC with Consol Commands?

Maybe, keep playing and found out ?, or check the cmd bellow.  Note: you better enslave someone after running that command or Pike will beat your ass ?

 

Spoiler

player.setstage SLV_WhiterunEnslave 0

 

Posted
8 hours ago, Snook001 said:

Maybe, keep playing and found out ?, or check the cmd bellow.  Note: you better enslave someone after running that command or Pike will beat your ass ?

 

  Hide contents

player.setstage SLV_WhiterunEnslave 0

 

That shows me the message that I should enslave someone. but i get no  dialogue to do it.

Posted
1 hour ago, xyzxyz said:

That shows me the message that I should enslave someone. but i get no  dialogue to do it.

Yes, but then you walk to that special someone and enslave her, in the name of the Yarl ?

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