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Slaverun Reloaded (03-June-2018)


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Posted

Hi. I am now entering a city and get a collar to stop my magic.

But: I get it given, the "Collar (Posture) (Steel)" is not automatically equipped, just put into my inventory! I assume that is not intended, is it?

 

EDIT: If I equip it myself, the mod (person in barracks) can not remove it afterwards. Also, if I remove it with a key or by another mod, the magicka block effect remains!

Posted
8 hours ago, Snook001 said:

Yes, but then you walk to that special someone and enslave her, in the name of the Yarl ?

That is not possible because I have no dialogue with NPCs to enslave them.

Posted
10 hours ago, xyzxyz said:

That is not possible because I have no dialogue with NPCs to enslave them.

Solution bellow:

Spoiler

When you work that command, you should start a mini quest stating the slave master ordered you to enslave a free woman (or something around those line).  Once that quest is started you walk to a free woman and it will be a text like "Excuse me, but you look like a free woman, are you?"  Then you enslave her.  If you don't have that, something is wrong, 'cause you can enable that cheat from any point in the game.

 

Posted
27 minutes ago, Snook001 said:

Solution bellow: 

  Hide contents

When you work that command, you should start a mini quest stating the slave master ordered you to enslave a free woman (or something around those line).  Once that quest is started you walk to a free woman and it will be a text like "Excuse me, but you look like a free woman, are you?"  Then you enslave her.  If you don't have that, something is wrong, 'cause you can enable that cheat from any point in the game.

 

I don't see a solution there. It just says something is wrong. I guess it works only as member of the slaver faction. Maybe giving an NPC the slave faction would work. Do you know the faction IDs ?

Posted
On 6/11/2019 at 8:43 AM, effrenatus said:

Hi. I am now entering a city and get a collar to stop my magic.

But: I get it given, the "Collar (Posture) (Steel)" is not automatically equipped, just put into my inventory! I assume that is not intended, is it?

 

EDIT: If I equip it myself, the mod (person in barracks) can not remove it afterwards. Also, if I remove it with a key or by another mod, the magicka block effect remains!

It would  really be great if someone could help with this.

 

 

Also I saw something about a prequest.

Well, the mod MCM sais it is running but I am not aware that I met a Courier or have one running in my journal... What is it called?

Posted

The mod registeres the PAHE slaves as slaves which is great. Sometimes the PAHA Slaves get a slave outfit when the enter an enslaved city and sometimes not. Is there a rule in this? It seems to be random.

Posted
3 hours ago, effrenatus said:

It would  really be great if someone could help with this.

That sounds like the SexLab Survival mod to me, it has a feature where you get a magicka debuffing collar in cities if you don't have a license.

Posted

I am playing as a male slaver and got to the quest "Is Dibella a Slave Slut". How am I supposed to get Senna to have sex with an animal? She just follows me around. I've gone by multiple farms and stables but do not see any quest markers or any dialogue options with her nor with anyone else.

Posted
21 hours ago, Supreme Taco said:

That sounds like the SexLab Survival mod to me, it has a feature where you get a magicka debuffing collar in cities if you don't have a license.

Oooohh then this is not Slaverun? Thank you very much! It is so hard to see where one of these mods ends and the other starts sometimes. ^^

Posted
On 6/12/2019 at 8:31 PM, TBDM said:

I am playing as a male slaver and got to the quest "Is Dibella a Slave Slut". How am I supposed to get Senna to have sex with an animal? She just follows me around. I've gone by multiple farms and stables but do not see any quest markers or any dialogue options with her nor with anyone else.

I recently did that part. I was on a female character but had same issue. I finally for who knows why, clicked on the random dog outside Markarth and had option to fondle the dog and the quest proceeded. 

Posted
47 minutes ago, Schreiner said:

Mod is Unplayable right now because of incompatibility with devious devices 4.2 and no previous version of DDi being available.

 

Edit: found 4.1 on a russian site

http://skyrim4mods.ru/devious-devices-integration-4-1-rus-integraciya-uderzhivayushhix-ustrojstv/

Try this:

On 6/1/2019 at 6:18 PM, Snook001 said:

Sidfu provided this scripts to fix the 4.2 issue
the zadxlib needs to go in ddx scripts as they forgot to change version number in it.
Scripts.rar

Posted

Hi, after looong time i forced this mod to work properly and without any major problems, but there is one thing that bugs me. As you can see, there is "something" broken with the rack. Is there any way in which I could fix it?

 

 
 
 
Spoiler

556854804_Skyrim16_06.201912_09_20.png.e475d11c390965fa92bf3dc177589aaa.png

Posted

I've been testing the 'On the Run' quest with setstage but the slavehunters aren't showing up, presumably using the console bugged it. So I'll ask here instead. When the Fugitive Retrieval Unit eventually shows up, will they recapture the slave by combat or will they just forcegreet and then recapture through dialogue? Does the player have the chance to fight or flee to prevent recapture, or does the mod not give that option?

 

If you have fled from Slaverun and are beaten in combat by regular bandits, then if Death Alternative sends you to Simple Slavery, then sells you back to Slaverun, will Slaverun recognize that you have been recaptured? Or will it just pick up where you left off without comment? Or will it just roll back to the start of slave training as if you had never been a slave?

 

I'm asking because the other big player slavery mod, Sanguine's Debauchery, doesn't work as intended if the PC doesn't willingly roleplay as a slave. Since the owner follows the slave you can just drag the master onto an enemy that will kill them. This rewards the player for behaving in a way that the master wouldn't realistically allow for the PC. Does Slaverun have a similar problem if you don't willingly roleplay slavery for the PC? Generally, how well does this mod handle a PC who won't always cooperate with the slave masters? Are there special punishments for recaptured slaves? Does Pike deliver on his promise to torture Ivana for the players escape attempts?

 

I'm interested in the hardcore survival aspect of playing a hunted escaped slave, and then having to deal with the inevitable punishment upon recapture (until the player escapes again). The mod Sinister Seven lets you send waves of minions to hunt the PC, so that would be a good way to keep the player under constant pressure.
 

On 6/10/2019 at 1:46 AM, MrEsturk said:

If you are planning on becoming a slave then the story and jobs you take are linear for the most part. You will get a chance to fight in the arena late in the story. Word of warning: if you play as a slave the sexual content gets pretty rough and brutal, especially towards the end.

 

Yeah, I tested an ending and the literally spitroasted alive bad end was even more brutal and depraved than I was expecting haha. Been running through the quests with setstage and there seem to be lots of linear quests that aren't dependent on the city enslavements. So that's all good.

Posted

The On the Run quest uses forcegreet to capture you. You can also fast travel around faster than the hunters and evade them if you want. They kind of act like the It Follows monster and the immortal slug it is based on. You have the option to submit or complain. There are some dialogue options later on that let you be submissive or rebellious too. It's a pretty decent quest but the middle part gets really repetitive. You can skip it by enabling player control and fast traveling to the destination.

 

I don't know about the other questions, I haven't played as a slave yet.

Posted
2 hours ago, effrenatus said:

What is the name of the Prequest?

Mod sais it is running but I am not aware that I got it or see it in my quest Journal. I am afraid something went wrong...

I believe it does not start instill level 10

Posted
On 6/12/2019 at 6:06 PM, effrenatus said:

 

Also I saw something about a prequest.

Well, the mod MCM sais it is running but I am not aware that I met a Courier or have one running in my journal... What is it called?

13 hours ago, effrenatus said:

What is the name of the Prequest?

Mod sais it is running but I am not aware that I got it or see it in my quest Journal. I am afraid something went wrong...

 

It's either 'A Mysterious Note' or 'A Mysterious Delivery', it arrives by courier and starts the prequest in your journal with the same quest name. It can be controlled in the MCM for the PC level it will start at, with a default of 2. Check your inventory for a note.

 

It's should send you to ask around in Riverwood about a delivery you received the note about. This should lead you to investigate, fight a few bandits, then will end with the Jarl of Whiterun agreeing to legalize slavery. You are then sent to Bellamy at the Whiterun fornt gate to decide if you want to be free/slave/slaver.

 

You can skip all this in the MCM by clicking the option to enslave all of Skyrim while remaining free. There is also a seperate option to start player slavery.

Posted
On 6/6/2019 at 1:32 PM, herbie47 said:

im getting the error at start of a fresh game that it requires zap v8 which i have installed and ddi v4.2 also installed, both are at or near the bottom of my load order, so does anyone have any idea why im getting these errors?

Try getting ddi 4.1 i think that helped someone else here solve that issue

Posted

Is it possible to edit the devious devices and outfits the mod equips, using CK or TesEdit? I would like to change the chain outfit that gets equipped on the player by Belethor by some other devices for example. How can I do this? Are they added with scripts? Because I can't seem to find them as an outfit in CK.

Posted

Is this mod compatible with city overhauls? I'm using a minimalistic city overhaul with Dawn of Skyrim and JK's Lite. I checked the later quests and found no changes to the cities, but since I used setstage any city changes might not be shown. Any changes to navmeshes or physical structures? The changes might not show up immediately but appear as quests are completed.

 

Where exactly is the Colisseum constructed in Whiterun?

 

Also, are there recommended settings for Devious Devices For the Masses that can get stripped females to wear devious devices in a way that is compatible between both mods?

 

Also, does this mod affect the prison system? Is it compatible with the prison systems from Cursed Loot and Prison Overhaul Patched?

Posted

I'm using a city overhaul too, and have experienced no problems (I think it is JK's Lite). Still not done with the mainquests though.

I also run it along Prison Overhaul Patched, and both work, as long as you don't get arrested while enslaved.

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