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Slaverun Reloaded (03-June-2018)


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Posted

Hi is it possible to enable/disable the mod ingame?

I first wanna play without the mod and then later enable it, but minimizing the risk that I break the game if I install it later.

I remember in earlier versions there was an option to disable the mod, but didn't do anything (so I think at least^^)

 

If that is not in there, could that be included? (kind of like defeat for example which gets loaded, but you need to enable it before you can use it)

I'm doing something similar in current playthrough. I want all of the cities to be enslaved at once after the civil war is done (ic'ly, ulfric wins and declares slavery legal).

 

So I did the beginning quest to get slaverun started up but then just turned off the enforcer/nudity laws/sex options. Without those, the cities automatically fall to slavery but it is not enforced, so it is like playing without slaverun except for the guys standing outside whiterun who you have to pretend not to see.

 

Once ulfric wins, I'll just turn everything back on and voilà! Slavery everywhere.

 

Speaking of which, kenjoka, is slaverun set up to handle a different jarl in whiterun? I know there are some balgruf scenes....

Posted

Yeah, i'll test that quite soon. I finished the civil war on the stormcloak side (because it's the only faction with guard members of both genders). It was painful though because of milk mod economy annoying me too much with that stupid milk, it better pay off during the slaverun thingy :P

 

Anyhow, I'm getting a feeling that my game isn't stable enough to last long. It feels like the game state is starting to gradually self destruct.

 

About the slavery and the civil war, if you do only the civil war from the start of the game you'll be able to fight through it without entering any other hold than whiterun, windhelm, Markarth and solitude which in the end allows you to finish the war before every hold get the legal enslavement law. In my game, I managed to finish the war as the enslavement law reached dawnstar and thus with RND/Frostfall/MME installed. The only part I had to be wary off was when I dealt with the battle of whiterun and its aftermath.

Posted

So far this new version of Slaverun has blown my mind, I love the corruption aspect of the main quest and how the player fights at first.

 

Here are my thoughts on it :

- The invisible skeever you seem to use seems to be subject to mods adding comments to NPCs.  I saw it saying something like "That's a good training slave", which comes from "Deviously Enslaved" (Continued) if I'm not mistaken.  I don't know if you can do something about it.

- When getting enslaved and meeting Belethor while walking to Dragonsreach, he puts chains (heretics) on you but it looks like the mod tried to put the plugs too late, and they fell to the ground because the harness acted like a chastity belt or something.  Which led me to beeing commented on a wooden plank with slut/slave on it which was not on my character...

- I guess I can't do anything about it but because I have a lot of mods the enforcer takes a good 15-20 seconds to remove the clothes of females in Whiterun.

- If you never set a feet to Whiterun and get enslaved, you still get dialogs referring to how you investigated slavery in Whiterun.  It's really not a big deal, however.

 

Also, I was wondering, what happens when you don't pay your master and get arrested ?  Do you simply get out of prison or do you get sent to Slaverun ?  It would be fun to have something like this :  The player gets arrested by local guards for not paying, spend a time in jail and is sent to Whiterun with a slave caravan from hydra to be punished by the masters.  The mod "Devious Framework" has a similar feature where you're leashed and forced to follow slavers through Skyrim.

 

But overall this mod is a good 9/10, it's a playthrough on its own.

Posted

Yeah, i'll test that quite soon. I finished the civil war on the stormcloak side (because it's the only faction with guard members of both genders). It was painful though because of milk mod economy annoying me too much with that stupid milk, it better pay off during the slaverun thingy :P

 

Anyhow, I'm getting a feeling that my game isn't stable enough to last long. It feels like the game state is starting to gradually self destruct.

 

About the slavery and the civil war, if you do only the civil war from the start of the game you'll be able to fight through it without entering any other hold than whiterun, windhelm, Markarth and solitude which in the end allows you to finish the war before every hold get the legal enslavement law. In my game, I managed to finish the war as the enslavement law reached dawnstar and thus with RND/Frostfall/MME installed. The only part I had to be wary off was when I dealt with the battle of whiterun and its aftermath.

I set the time between cities falling to slavery at one day to ensure all of them are ready. :)
Posted

When exactly does the player character get there limbs amputated?  

see my opening post for the soft dependency amputation framework, there are all 3 situations noted... a bit vague.

Let me know if you want more detail infos

 

 

Hi is it possible to enable/disable the mod ingame?

I first wanna play without the mod and then later enable it, but minimizing the risk that I break the game if I install it later.

I remember in earlier versions there was an option to disable the mod, but didn't do anything (so I think at least^^)

 

If that is not in there, could that be included? (kind of like defeat for example which gets loaded, but you need to enable it before you can use it)

I'm doing something similar in current playthrough. I want all of the cities to be enslaved at once after the civil war is done (ic'ly, ulfric wins and declares slavery legal).

 

So I did the beginning quest to get slaverun started up but then just turned off the enforcer/nudity laws/sex options. Without those, the cities automatically fall to slavery but it is not enforced, so it is like playing without slaverun except for the guys standing outside whiterun who you have to pretend not to see.

 

Once ulfric wins, I'll just turn everything back on and voilà! Slavery everywhere.

 

Speaking of which, kenjoka, is slaverun set up to handle a different jarl in whiterun? I know there are some balgruf scenes....

 

Yes, it should adapt to all Jarl and steward changes that a forced by the civil war

 

Hello !

 

The quest for the player family is in game? or is it for a future update?

It's a future update... I have writen and scripted about 50% at the moment

Posted

So far this new version of Slaverun has blown my mind, I love the corruption aspect of the main quest and how the player fights at first.

 

Here are my thoughts on it :

- The invisible skeever you seem to use seems to be subject to mods adding comments to NPCs.  I saw it saying something like "That's a good training slave", which comes from "Deviously Enslaved" (Continued) if I'm not mistaken.  I don't know if you can do something about it.

- When getting enslaved and meeting Belethor while walking to Dragonsreach, he puts chains (heretics) on you but it looks like the mod tried to put the plugs too late, and they fell to the ground because the harness acted like a chastity belt or something.  Which led me to beeing commented on a wooden plank with slut/slave on it which was not on my character...

- I guess I can't do anything about it but because I have a lot of mods the enforcer takes a good 15-20 seconds to remove the clothes of females in Whiterun.

- If you never set a feet to Whiterun and get enslaved, you still get dialogs referring to how you investigated slavery in Whiterun.  It's really not a big deal, however.

 

Also, I was wondering, what happens when you don't pay your master and get arrested ?  Do you simply get out of prison or do you get sent to Slaverun ?  It would be fun to have something like this :  The player gets arrested by local guards for not paying, spend a time in jail and is sent to Whiterun with a slave caravan from hydra to be punished by the masters.  The mod "Devious Framework" has a similar feature where you're leashed and forced to follow slavers through Skyrim.

 

But overall this mod is a good 9/10, it's a playthrough on its own.

Thank you for your feedback

- I will check deviously enslaved and look how I can handle my SLV_You, btw it is not a skeever anymore, if you have the latest version :P

- for the belethor and plugs; it is intended that the plugs are added later after Bellamy has raped you.

Posted

 

- The invisible skeever you seem to use seems to be subject to mods adding comments to NPCs.  I saw it saying something like "That's a good training slave", which comes from "Deviously Enslaved" (Continued) if I'm not mistaken.  I don't know if you can do something about it.

 

"That's a good training slave" is a dialogue of "sexlab dialogue" it seems to me

 

Posted

 

 

- The invisible skeever you seem to use seems to be subject to mods adding comments to NPCs.  I saw it saying something like "That's a good training slave", which comes from "Deviously Enslaved" (Continued) if I'm not mistaken.  I don't know if you can do something about it.

 

"That's a good training slave" is a dialogue of "sexlab dialogue" it seems to me

 

 

Definitely possible, I also have this mod.  Thanks for pointing it out.

Posted

Hello. I'm replaying Slave Run Reloaded and I'm on the quest "Slave Military Service." However, it's bugged big time. I completed the imperial camp, waited the hour, the Storm cloaks attacked and I fled like a coward. All well and good. Except I ran and ran and ran and ran and ran and ten minutes later I finally had to enable player control halfway to Falkreath. Now, the quest Slave Military service has all the tasks marked as complete, though I was never transferred into the Storm cloak camp. I went back to the imperial camp and the storm cloak soldier now stuck following me was attacked and "killed" until he stood up again and then he was "killed" again. I've tried to see the quest that's running via showquesttargets using the console but there isn't a quest running for Slave Military Service. How can I progress into being the storm cloak captive?  Thanks! I have an earlier save, but it's from the farm animals going crazy. I use quick saves often but only hard save between sessions. 

 

I appreciate the help. Thank you in advance. 

Posted

Is it possible to reset the town enslavement status in this mod somehow? The changelog suggests talking to the Jarl (which I assume means the Jarl of Whiterun/Slaverun) but I see no such dialog.

Posted

 

I use apropos but not ypsfashionmod, i checked the slavetats mcm and it says 2 external this is from the coenaculi tattoo mod, with 10 free for body. As for the hands i have 2 from slaverun that i got at the start, and none for feet.

 

EDIT Well i found the problem it was my fault sorry. I skipped over Corintio's progressive tattoos.

I am assuming this is why i am getting stuck in tattoo scence, and not receiving anymore tattoos after each city,

i only have slave tats and some custom tattoos installed.

 

By the way what program should i use to edit json files

There are special json editors, but I use just Notepad++ , as most json file for mods are rather small

 

Hi is it possible to enable/disable the mod ingame?

I first wanna play without the mod and then later enable it, but minimizing the risk that I break the game if I install it later.

I remember in earlier versions there was an option to disable the mod, but didn't do anything (so I think at least^^)

 

If that is not in there, could that be included? (kind of like defeat for example which gets loaded, but you need to enable it before you can use it)

The mod starts automaticaly, but if you just want to wait (at queststage 0; speak with the Jarl)

there is an option in mcm for autoprogression. It is enabled by default and after 5 days the first city will be enslaved

If you disable the autoprogression after 5 days nothing happens and the timer starts again and again and...

 

so maybe that is what you want?

 

Thanks for the hint.

That could do half of what I was looking for.

I also wanted to avoid any slaverun scripts running until I enable it. Slaverun scripts are quite heavy.

Will give it a try though :)

 

 

Posted

Idea:

Quest: Slave revolt / Slave Rebellion ??

 

In good shape when we come back from "Slavetraining Dungeon" Enslaved sisters take care "Titus, Fang, Bellamy, Murphy, Eric, Pike" Igor He escaped.

 

In conversation with Ivan we can decide:

Quick death.
Slow death.
Exile them.
Give them the same tortures that enslaved sisters have met. 
 
In the case of Bellamy we could further decide whether to be thrown into prison with a horny dog. ;)
 
Secondary task found Igor.
Posted

My character would want Pike on a spit. (cutting off his impaler and dropping it in the fire, not even giving him the dignity of eating his huge sausage.)  Then, after he is well cooked and dead, raising him to whip the others with before turning to dust.

Posted

Hi,

I must command you sir for a mod awesome :) .  This is so well done, hardly any problem with it.  The arrested whore bug has been fixed, and I can now bring them to the Carriage driver :) .

Sadly I have to report 2 new bugs to report :( .  Nothing major 'cause it does not stop the story, but I thought you would want to know.

The first one is rather an odd one.  All the female in the Ragged Flagon are nude while the Riften is far from being enslave and all women of the city are still dressed.  Actually there is still two other towns to do before Riften, Dawnstar is the next city to be enslave and I will start it soon.  Your mod is the only one I have that remove the female close, so I wonder if it is not related :-/ .

The second one is with the carriage driver... again.  If you go to a town with him, he bring you to the carriage resting, he rapes you, then nothing  :-/   You can't interact with none of the 6 horny travelers, 4 horses, 8 dogs or the carriage driver.  And the map, the inventory, etc.. don't work, except the journal.

So that's it.  All goes well beside that and Dawnstar will fall shortly to slavery :D .

 

Thanks for the great mod and Thanks for still supporting it ;) .

Posted

Hello. I'm replaying Slave Run Reloaded and I'm on the quest "Slave Military Service." However, it's bugged big time. I completed the imperial camp, waited the hour, the Storm cloaks attacked and I fled like a coward. All well and good. Except I ran and ran and ran and ran and ran and ten minutes later I finally had to enable player control halfway to Falkreath. Now, the quest Slave Military service has all the tasks marked as complete, though I was never transferred into the Storm cloak camp. I went back to the imperial camp and the storm cloak soldier now stuck following me was attacked and "killed" until he stood up again and then he was "killed" again. I've tried to see the quest that's running via showquesttargets using the console but there isn't a quest running for Slave Military Service. How can I progress into being the storm cloak captive?  Thanks! I have an earlier save, but it's from the farm animals going crazy. I use quick saves often but only hard save between sessions. 

 

I appreciate the help. Thank you in advance. 

The quest id is SLV_MainquestSpecial04

(all quests should be listed in the opening post)

can you do a sqv slv_mainquestspecial04 and see what stage it is? Have you done the civil war quests?

 

as a slave the next queststage after fleeing is 3500 and as slaver it is 4500

 

Is it possible to reset the town enslavement status in this mod somehow? The changelog suggests talking to the Jarl (which I assume means the Jarl of Whiterun/Slaverun) but I see no such dialog.

you have to enable the cheat mode (in MCM) , then the dialogue with the Jarl should appear

 

 

 

I use apropos but not ypsfashionmod, i checked the slavetats mcm and it says 2 external this is from the coenaculi tattoo mod, with 10 free for body. As for the hands i have 2 from slaverun that i got at the start, and none for feet.

 

EDIT Well i found the problem it was my fault sorry. I skipped over Corintio's progressive tattoos.

I am assuming this is why i am getting stuck in tattoo scence, and not receiving anymore tattoos after each city,

i only have slave tats and some custom tattoos installed.

 

By the way what program should i use to edit json files

There are special json editors, but I use just Notepad++ , as most json file for mods are rather small

 

Hi is it possible to enable/disable the mod ingame?

I first wanna play without the mod and then later enable it, but minimizing the risk that I break the game if I install it later.

I remember in earlier versions there was an option to disable the mod, but didn't do anything (so I think at least^^)

 

If that is not in there, could that be included? (kind of like defeat for example which gets loaded, but you need to enable it before you can use it)

The mod starts automaticaly, but if you just want to wait (at queststage 0; speak with the Jarl)

there is an option in mcm for autoprogression. It is enabled by default and after 5 days the first city will be enslaved

If you disable the autoprogression after 5 days nothing happens and the timer starts again and again and...

 

so maybe that is what you want?

 

Thanks for the hint.

That could do half of what I was looking for.

I also wanted to avoid any slaverun scripts running until I enable it. Slaverun scripts are quite heavy.

Will give it a try though :)

 

 

If you disable the enforcer (2nd tab) and set the interval it runs to max, slaverun shouldn't do near to nothing.

The enforcer just starts and goes sleeping again at once

 

Hi,

 

I must command you sir for a mod awesome :) .  This is so well done, hardly any problem with it.  The arrested whore bug has been fixed, and I can now bring them to the Carriage driver :) .

 

Sadly I have to report 2 new bugs to report :( .  Nothing major 'cause it does not stop the story, but I thought you would want to know.

 

The first one is rather an odd one.  All the female in the Ragged Flagon are nude while the Riften is far from being enslave and all women of the city are still dressed.  Actually there is still two other towns to do before Riften, Dawnstar is the next city to be enslave and I will start it soon.  Your mod is the only one I have that remove the female close, so I wonder if it is not related :-/ .

 

The second one is with the carriage driver... again.  If you go to a town with him, he bring you to the carriage resting, he rapes you, then nothing  :-/   You can't interact with none of the 6 horny travelers, 4 horses, 8 dogs or the carriage driver.  And the map, the inventory, etc.. don't work, except the journal.

 

So that's it.  All goes well beside that and Dawnstar will fall shortly to slavery :D .

 

Thanks for the great mod and Thanks for still supporting it ;) .

Thank you,

 

for the carriage driver there should be running an invisible (and repeatable) quest 'SLV_SlaveTravel'

where invisible means it has no quest objectives, but you should advance by talking to the carriage driver (maybe I will add one)

 

if the carriage driver brings you to the resting place, can you do a sqv SLV_SLaveTravel ?

It should be running and the carriage driver has always one topic which will advance the quest until you finaly leave that place and continue your travel

Posted

Alright, I have to ... word this carefully I guess :angel: And I apologize in advance if it comes across as rude - I appreciate all the hard work put into the mod, and genreally I love it

 

But personally, I think you went over board and too far in some places. I don't play the newest version that regularly, only now and then a little progress ... and just went through the Dremora-training ....

 

And it was a drag...I mean really? Like six lessons, and each with multiple animations to "learn"? It really seemed to take forever, without much actually happening. Dialogue was basically the same stuff over and over again, and the constant whipping of the other two dremora became annoying as fuck after the third time - with like 20 more times ahead.

 

To make things worse this comes rather closely after the pain slut training - which was basically the same thing anyway, took about just as long, and also had the annoying whipping "enhancing" the scenes.

 

My personal opinion would be to move the Dremora stuff ahead in the storyline, and have the player do a lot of stuff before being send to the dungeons. And also rather shorten the initial training significantly, and rather make it a repeatable "mission" a player can choose if they wanna have this stuff. Or split the lessons, so maybe after each town get enslaved the player is send to the dremoras for a new lesson.

 

The way it is now - I think its way too long (both painslut and dremora), and way too repetitive. Again personal opinion, others might disagree of course. :)

Posted

Alright, I have to ... word this carefully I guess :angel: And I apologize in advance if it comes across as rude - I appreciate all the hard work put into the mod, and genreally I love it

 

But personally, I think you went over board and too far in some places. I don't play the newest version that regularly, only now and then a little progress ... and just went through the Dremora-training ....

 

And it was a drag...I mean really? Like six lessons, and each with multiple animations to "learn"? It really seemed to take forever, without much actually happening. Dialogue was basically the same stuff over and over again, and the constant whipping of the other two dremora became annoying as fuck after the third time - with like 20 more times ahead.

 

To make things worse this comes rather closely after the pain slut training - which was basically the same thing anyway, took about just as long, and also had the annoying whipping "enhancing" the scenes.

 

My personal opinion would be to move the Dremora stuff ahead in the storyline, and have the player do a lot of stuff before being send to the dungeons. And also rather shorten the initial training significantly, and rather make it a repeatable "mission" a player can choose if they wanna have this stuff. Or split the lessons, so maybe after each town get enslaved the player is send to the dremoras for a new lesson.

 

The way it is now - I think its way too long (both painslut and dremora), and way too repetitive. Again personal opinion, others might disagree of course. :)

 

Don't worry, I absolute agree on the Draemora training quest. It needs to be completely redone.

 

When I started this quest, I just wanted to do a showcase for the awesome animations by FunnyBizness. I wanted to show all MolagBal* animations...

Then I realized. omg... 31 different animations... what should I do.

So its more or less a list of just triggering all of them one by one in scenes... with addition of a little bit dialogues...

 

I put it on my list. For the painslut training I am quite happy with it... maybe some little fine tuning... one or two resting breaks. It's some classic Pavlov training where the slave slowely combines pleasure and pain as the same... and learns to love both of them...

Posted

 

 

Thank you,

 

for the carriage driver there should be running an invisible (and repeatable) quest 'SLV_SlaveTravel'

where invisible means it has no quest objectives, but you should advance by talking to the carriage driver (maybe I will add one)

 

if the carriage driver brings you to the resting place, can you do a sqv SLV_SLaveTravel ?

It should be running and the carriage driver has always one topic which will advance the quest until you finaly leave that place and continue your travel

 

No,  I cannot interact with anything.  I even waited more than 5 min, thinking it could be script related, but nope,  I still can't do nothing.  Note:  I never had to wait more than a few second for all the script to run, I have a real powerful rig  (way more that what is needed to run a heavy scripted Skyrim) :D

.

 

Ok, I have an update.  I did a getstage and found I was still at 0.  I then did a player.sqs and found all the stage of the quest.  But when I use the console to update them, same thing happen, I can't interact with anything.  I don't have any problem interacting with anything in the slaver's dungeon.  Hope this help.

Posted

I installed 2.01 when it came out and started a new game, letting slavery autoprogress until it got to Riften before becoming enslaved (to pick up where I left off on a previous game with the older version).  I've done all the initial training and am now doing stuff for Igor, but its never let me continue the mainquest, it stays stuck at 6000.  I updated to 2.04 and setstaged it to 6100 and I was able to complete tasks, but finishing them didn't give a "tell me your plans" dialogue with Pike.  So I setstaged to 6200 and startquested slv_mainquestspecial03, did all that, but again the main quest didn't advance when I completed everything. 

 

I can't tell if it just wasn't designed to allow you to jump in partway like I did (but since there are multiple ways to get enslaved after slavery takes place I assumed it should), or if I just need to startquest something else that I haven't figured out yet.  Thanks for any advice you can give!  :)

Posted

Is Slaverun supposed to start automatically?

I've been messing around in Solitude getting the Legacy of the Dragonborn mod started and haven't been to Whiterun yet. Nor Riverwood, Helgen or Bleakfalls Barrow.

But I got message boxes telling me that something has happened to Whiterun and another a little later that Whiterun is now known as Slaverun and nudity laws are in effect.

 

To be honest, I don't mind, just curious. It was unexpected and has now made things a bit more ... interesting ;)

Posted

Hi, thank you for the awesome mod. However, I have an issue to report. This is female slaver questline.

 

During Lucan's task where he asked me to go ask Pike about selling the devices. When I came back to Lucan with the device slave, he told me to fuck her to demonstrate them. The slave snapped to my character but nothing happened and she just walked away, and the marker now pointed to an empty space inside Belathor's shop. I couldn't interact with it or anything, so I was stuck.

 

Cheat mode didn't help. Setstage broke it even further. I tried skipping scene and skipping sex and nothing worked.

 

When I tried to sqt to find the target's baseID, it was different from the slave's. However, when I prid [target baseID], it pointed to the slave herself instead. Tried moveto player as well. The marker move to the empty space in front of my character and there was nothing I could do with it. Opening the console and clicking there did nothing.

 

Also, most of the scene I've encountered so far didn't play properly. The whipping the slaver scene my char whipped him only once before getting stuck, then unstuck a few seconds later. The same went for the slave training task in the dungeon, whipped once, stuck, unstuck.

 

The last scene were during Alvor's quest. that scene didn't play at all, me, Alvor and his wife just stood there doing nothing and I had to enable player control in the MCM around five minutes later.

Posted

Hi,  Me again :blush: .

 

I was wondering if we can set the amount of increment the breast has in SL Inflation or is it hard coded in your mod?  So far I have not been able to change it, only the size after every increment.  Presently the breast increase by 0.10 and I'd like to lower that, as the boobs are beginning to be too large.  She's gone hurt a back at this rate :lol: .  Any tip on how to reduce the increment would be welcome :)

 

Thanks for your help :) .

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