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Posted

Hope we see animal support if ever in the future ^_^.

 

Or someone make a modular like they did with the poses but for SLAL animations would be fking amazing.

 

The module for other animators would be very possible, it's the kind of thing that all you need to do it  is the ability to type into a text document and maybe an hour to learn how the scene.xml file is setup. I'm leaving this open to others to do because it's a short commitment and fairly simple path to do if someone wants to try their hand on it.

 

I think Leito has made his animations openly available and I'm sure others have, it should be straightforward to get permission to do these things. It would be like OSex but without transitions (Some do have transitions though in SL) you'd have to pick the icons etc. for the different changes in positions and decide what positions would connect to what other one's and how to group them but that's about it.

 

I can help if anyone wants to take this on, it's a nice way to contribute to the project if you're not confident in any program stuff related to skyrim like animating or coding.

Posted

 

Hope we see animal support if ever in the future ^_^.

 

Or someone make a modular like they did with the poses but for SLAL animations would be fking amazing.

The module for other animators would be very possible, it's the kind of thing that all you need to do it is the ability to type into a text document and maybe an hour to learn how the scene.xml file is setup. I'm leaving this open to others to do because it's a short commitment and fairly simple path to do if someone wants to try their hand on it.

 

I think Leito has made his animations openly available and I'm sure others have, it should be straightforward to get permission to do these things. It would be like OSex but without transitions (Some do have transitions though in SL) you'd have to pick the icons etc. for the different changes in positions and decide what positions would connect to what other one's and how to group them but that's about it.

 

I can help if anyone wants to take this on, it's a nice way to contribute to the project if you're not confident in any program stuff related to skyrim like animating or coding.

I want to help.. I'm so inspired by your determination to get this project off of the ground.. and disappointed in myself because I dropped outta game design school in the middle of learning how to animate.

 

But I'm so, very wet behind the ears.. I can't remember the last time I touched Z Brush or Maya or Blender. I've never used 3DS Max... But I'm willing to give it a shot.

Posted

Shit i will help in testing if need to these are all the SLAL i have found so far. Still updating ^_^.

 

SLAL - Anub's Animations (3.9) = http://www.loverslab.com/files/file/2376-anubs-animation-dump-updated-15012017/
SLAL - Billyy's Animations = http://www.loverslab.com/files/file/3999-billyys-slal-animations/
SLAL - Dayelyte's Animations - Female Werewolf = http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/?p=1505401
SLAL - Evacuation!!! Animations (2.4) = http://www.loverslab.com/topic/56684-animation-by-evacuation/?p=1836543
SLAL - FunnyBizness Animations (24.6) + Shanshankie (10.1) = http://www.loverslab.com/files/file/2702-funnybizness-v246-slal-pack-by-shashankie/
SLAL - K4 Animations (1.5) = http://www.loverslab.com/files/file/3426-k4-animations-slal-package/
SLAL - Komotor's Animations + Objects + Updates (0.5e) = http://www.loverslab.com/files/file/2897-slal-komotors-animations/
SLAL - Leito Animations (1.6) = http://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/
SLAL - MasterMike Animations (1.01) = http://www.loverslab.com/files/file/2979-slmastermike-testpack-animations/
SLAL - Mike24 Animations (1.0) = http://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/
SLAL - Mojito Animations + Cum Texture (1.3) = http://www.loverslab.com/files/file/2725-feet-lovers-slal-anims-idles-cum-textures-sam-feet-replacer/
SLAL - Nibbles Animations (3.7) = http://www.loverslab.com/files/file/2585-nibbles-animations/
SLAL - Rydin's Animations (0.5a) = http://www.loverslab.com/files/file/1972-rydins-animations-resource-pack/
SLAL - Sailing Rebel Animations (01.0) = http://www.loverslab.com/files/file/3020-slal-animations-by-sailing-rebel-srb-2016-06-29/
SLAL - Suke's Animations (1.1) = http://www.loverslab.com/topic/62530-sukes-animations-slal-692016/
SLAL - Znaroks Animations (1.1) = http://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/

Posted

 

I don't want to make an IMVU or Leisure Suit Larry kind of deal where it's just a room that people can have sex in and turn a camera around or just nothing but sex and macking. I feel the open world and being able to move and do other things is what makes the sex really special and character development makes it really stronger.

 

 

 I wonder if you already have any ideas how to make it work. If we're talking about building in-game relations between 2 players/avatars I guess it would have to be some sort of quest(?), where (based on path you choose and quest stage) new dialogue options would lead players close to each other. Openworld games is hard territory to do it, considering interaction with all other players. I guess it is possible if both sides would stick to role-playing but...

 

someone eventually have to build this Westworld 1.0, right? ;)

Posted

 

It's good because OSA due do it's UI usage would not just require SKSE but also SKYUI (Which the developer said they had no plans of porting).

 

Would it need SkyUI? You might have added a feature that I missed that depends on it... But, it seems like everything should be possible without it.

 

I read somewhere that Schlangster was on board to port SkyUI once SKSE64 came out. But, maybe he changed his mind and I missed it?

 

 

Most likely there will never be SKSE for SE it seems so that's off the table for many many projects across the spectrum of Skyrim modding.

 

There definitely is split opinion on this. It could happen. My feeling is that if it does happen, it will be after a time when it will no longer make sense to invest in new, big efforts on SE any more.

 

 

PipDude yes I would be very interested in helping with the project, your programming skills destroy mine so I'm sure you'd be able to make it something really awesome. Some coders I'd be hesitant because I'd feel they wouldn't fixate on details that really matter and prefer a structured cod that benefited the programmer more than user experience but I know you are in for the sexy effects.

 

Great! Thank you for the compliment. In some ways, the focus on details holds me back. The modder spirit is kind of all about hacking in whatever you can and accepting that things won't always be seamless with the game. For me, I'm reluctant to even start a mod unless I can run some tests and see that the way I want it to work is completely possible. I guess you could say that I'm uncomfortable with the limitations of modding proprietary code compared to writing things from scratch. I think it was your work on 0S that encouraged me to give it a closer look.

 

With 0S, I kept up at the beginning phase. But, the code eventually got to a point where I wasn't familiar with it. So, I wasn't able to help troubleshoot new issues. It could be a good arrangement where I do the code to stay familiar with it and you help out with creative content as you're able/interested.

 

Right now, I'm waiting on F4SE to allow ScaleForm communication. Sounds like it should come out soon though and I can start putting things together. Will follow up in PM when that happens to go over more details.

 

 

The way OSex is set up now when it changes animations it doesn't care if there is a transition or not, basically it will play whatever is next meaning it could just pop to another static position or go to a transition, I think this works good because if there isn't transitions available since they are a pain to make it can just do a teleport to next position kind of thing. I run varieties also where every loop it can play a different animation but you only really see that used in the standing kneeling scene where the sub actor is rubbing the dom's thighs in a few different motions. 

 

Cool. That's how I was thinking of setting it up as well. It would look for a transition to play. But, just skip to the target animation if there isn't one. That way focus can be made on the main animations first and then add in transitions later as needed.

 

 

Pretty straight forward just having the script have a flag to track time and for transitions at the end it proceeds to another scene or for multiple variations like throwing in a spank it would just random roll at the end of that time to see if it should swap in another animation instead.

 

Yep. I'm thinking of a nested structure. May be hard to explain in writing... At top level "missionary". Next level is "missionary head tilted down" with instructions to loop 5 times. Next level is 2-3 animations where the actors head is tilted down that the 5 loops randomize through. Then, after the 5 loops, there are other random missionary groups like "head tilted up" or "intensity level 2" with their own sub-set of loops.

 

Not sure if that will make sense. But, the system would basically have unlimited levels of nesting possible. It doesn't seem like it would be too much extra work since the main action will already be animated. Just tweaks to each set and maybe running "noise" filters on parts of motions. But, I think the effect in-game will be more realistic looking.

 

 

The main thing I faced doing this is that in Skyrim and I imagine FallOut also time is not exact but based on Papyrus frames.

 

Interesting. I didn't get far enough in my testing to see that.

 

I think there will be ways to address that. It might be due to fluctuations in performance/FPS. There are different ways to address time in Actionscript. SetInterval is nice in some ways. But, it might stay in sync to use number of frames passed with OnEnterFrame because that will probably be more in sync with performance fluctuations. The game itself may even be designed through ScaleForm to stay in sync with the actionscript frame timing.

 

 

I can make a cock if that's the element that's slowing the project down, I remember your script from before so maybe you can handle the SoS script end to get if floppy effects? That's one of the things about OSex that I've been kicking myself about is using SoS erections as opposed to animating the cock directly so it can be floppy and more animated. In my own game's rig I don't attach the cock directly to the pelvis and instead have connect to the COM so it doesn't have to swing the character's ass around to move it and also doesn't shake weapon sheaths, I think this is major and maybe we can see about tweaking whatever popular skeleton is out.

 

Yes. If you could solve the welded-angle penis problem that would be amazing!

 

I don't know much about rigs/skeletons. So, am not sure what current obstacles are. If you haven't seen this already, it's a good place to start: http://www.nexusmods.com/fallout4/mods/16694/

 

I made that SoS script to try to address the problem in Skyrim. But, it would have been unwieldy to micro-adjust it with timed code for every animation. Ideally, we would be able to either bake schlong animations in or publish schlong co-animations that play in sync. I tried to take apart the SoS files to understand how it was done. I could see that they had made little mini schlong animations for changing states. But, I couldn't find anywhere that explained how that was done to make new ones.

 

 

Always enjoy working with you because you're a stand up guy and also I learn so fucking much from you, you've been a major help to me in so many endeavors.

 

Thank you. Likewise. My modding enthusiasm took a hit when SKSE64 didn't come out in March. But, with F4SE activity and you willing to help, things are looking good.

 

 

The second is fucking ScaleForm, I've got a lot of experience in using actionscript now and love vector usage and want to continue. Autodesk is so snob and secretive about it I doubt I can get access to a license but I haven't tried yet. For now I have to settle for Unreal's in house bitmap based style and, for me, it really sucks compared to what I could do if I had Scaleform.

 

You may already know this. But, your actionscript skills put you in a position to make mobile games/apps as well. :)

 

http://gamua.com/starling/

https://feathersui.com/

 

 

 

Overall goals are to have a limited but open and beautiful/world in multiple times environments that gives the player a sense of a lot of things beyond sex. 

 

I think you're really onto something. Interactivity with adult themes has way more potential than what has so far been realized. I think that porn has such a strong presence that the tendency is to make any adult interactive experience immediately pornographic.

 

I think that your project/idea asks "in digital why should adult fantasies be subject to the practical limitations of a porn set?"

 

Could be a million dollar question.

 

Looking forward to seeing this when it releases.

 

Posted

 

 

 

Hello R-H-Z

 

I started posting the text for the guide, it's rough and WIP but I'm typing it live through out the day to finish it as I have time and will be updating it through out the afternoon. I have to double check some details myself, it's been a bit since I worked on making a persona.

 

http://www.loverslab.com/topic/64148-osa-skyrim-ascendancy-engine/?p=1888127

 

is the post it's in, I'll move it into a mini web-page or pdf once it's complete.

 

---------------------------

 

Since you are working on sounds I thought this might help, and maybe you can pull off a miracle for me here.

 

This is a collection of unused sound files I've been trying to make work, I showcased some in the movie but can't get them to work nicely in all settings or in some cases I just don't have enough by the actress to cover all the bases needed.

 

The BodyPounding folder has the body smacking sounds I really want to use in OSex over the more elastic sounding one's that I've been currently using BUT I have a hard time making this work in Skyrim. The elastic one isn't great sounding but performs good in all Skyrim environments where as the BodyPounding one depending on what background noise is playing falls short and needs serious treble and bass adjustments to blend nicely back into the sound space. I think BodyPounding is far superior and sexy as fuck I just can't get it to work in all settings without starting to sound like a hammer banging on a nail. Maybe you can help make miracles with these sounds and have them actually work?

 

I feel in the movie the smack sound achieved great success but I did optimize it for the room I was filming in and it's not as good if I change the space my actors are in.

 

WARNING: These sounds are not setup at all to go into Skyrim and will not work, it's just a folder of my overflow collection of sounds that I'd like to be able to get to work.

sent you a PM and file attachment. :)

Thanks guys for the nice feedback on the movie, I know it's a long watch so thanks for sticking through it and the comments made me happy!

 

 

Is that version 1.09 someone posted real? If so does it still work with his OSA Module for Poses "http://www.loverslab.com/files/file/3086-poser-module-for-osa-skyrim-ascendancy-engine/"?

I haven't checked the link out but believe it is fine. I'll be seeing if I can get 1.9 back up today as a regular download after I get done with work.

 

 

----------------------------------------------

 

R-H-Z I do have a persona guide just about done sorry for the delay, I passed out yesterday waiting for the movie upload to finish (took 20 hours). It's going to be raw notes that I'll either put into a PDF or website so I'll make a post and the OSA page which is the draft WIP and as we figure this out in your case I can fill in any missing info and refine the rest of the text for the guide to something I can publish officially. Right now it covers a quick OSA summary of how it works, and handles the soundpacks, I'll get into expressions, vowel mouth shapes and other stuff as we go but will get that section up shortly for you to start. Give me a few hours and I'm sorry I didn't get it to you last night like I said I would.

 

------------------------------------------------

 

While I'm here can anyone tell me current live bugs in 1.09 or how it's not working? I am using 1.09 myself right now so having some guidance to what the problem might be would help.

 

There's 2 things i see it might be: I haven't updated my other mods in a while so possibly a PapyrusUtil update happened that broke things for users that isn't effecting my game. Also I made a major change in 1.09 where I moved the profile's and persona folder one level down to make it more accessible as a permanent change. If the folder didn't get moved this would definitely break facial expressions and sounds.

 

We'll talk about it more today and see if I can get a grasp on bugs.

 

Here's things i fixed:

 

- All scenes use the 2.0 menu structure now and should look a lot better, If there are any broken scenes that crash OSA please let me know, I remember there were a few that I fixed in my draft already but just to be safe please tell me any broken or incorrect things that happen on menu use to certain scenes.

 

- AutoNav most likely has been causing crashes and sticking in loops for some users. I did a lot of clean up to the autonav so it should work much better now in all scenes but it's pretty complex so after 2.0 I will need further feedback on places autonav is breaking.

 

Reports I've noticed so far:

 

- Facial expressions Sounds not working (Possibly due to the new location of the Persona Profile folders or maybe PapyrusUtil update related

- 1.09 not working at all

- Mouse cursor disappearing after extended usage (This is a strange on, OSA doesn't use mouse input but it's possible it is causing it by some weird deep Skyrim event. I'll have to look at the feedback more closely on this but might not be able to resolve it.)

No worries CEO. I see you´re quite a busy and hard working man! Respect!

 

I already saved the text from the OSA thread and start working through later today. Big thanks! A number of question will follow for sure. Looking forward to any upcoming info and workouts of yours.

 

I just transited from 1.084b (Nexus DL)to 1.09Beta through help of a board member, providing an alternative download link. Transition went without problems thus far and I can confirm about a number of reported problems concerning the Autonav and broken scenes. I´ll write up in detail for the next posting, then directly relating to OSex info forms. I have none the reported sound problems, beside the desynced spank and bang sounds, which were in 1.084b already.

 

One thing I noticed is during certain "action" scenes if you´re slowing down to "idle" (in case the option is available), actor reactions/motifs are obviously preserved in active state and could likely better be replaced with something better presenting "idle" (or passive). Relaxed expression, a smile, maybe a line of text could be something to fill that gap, before action is resumed in the same scene/animation.

 

More detail info and bug reporting coming later. I´d saved your audio files and see what can be done on them. :)

Posted

Welcome back CEO, just a request since i cant seem to find the link for the full "Girl's Night" movie :blush:

 

Thanks! My computer is crunching it, but it takes a while to render the footage, will be in a few days, I do it while I sleep. Thanks for the interest and I hope you like it!

 

when do you think 2.0 is coming out? couple days or so?

 

Beta this week sometime and Nexus when it's bugs that I can fix are cleaned up. I don't think there will be many bugs so it can get on Nexus shortly after the Beta most likely. Does anyone using 1.09 know if I put the 3 new doggy styles in it? I can't remember.

Posted

Hi, CEO.  Welcome back!  I saw your video in the sex screenshots section and I always knew you were female, just by your mod.  Most mods for Sexlab are bang'em and leave'em.  Yours is romantic in nature.:)

Posted

 

Beta this week sometime and Nexus when it's bugs that I can fix are cleaned up. I don't think there will be many bugs so it can get on Nexus shortly after the Beta most likely. Does anyone using 1.09 know if I put the 3 new doggy styles in it? I can't remember.

 

 

No new Doggystyle. ;)

Posted

I haven't experienced it in the previous versions of OSEX before, but what happens when you are suddenly attacked by Skyrim's local fauna while your character is doing the deed in OSA? will the game crash? the actors in the animation abruptly stop or do a T-pose? or does the OSA framework have an animation for it with the characters panicking and dressing quickly and gtfo of there post haste? lol, that animation would look great...

Posted

There´s yet a handful of scenes that get stuck and the menu vanishing. One of them is "Jammer (Head back), Sex Pumps". Need to write up the other ones. Also there´s behavior XML files misssing for "Explorer, Pus 2 Finger, Finger Pump".

Posted

Hey, CEO! First of all, welcome back. It's awesome to see that you're still out there. I was wondering what all got updated in the updates for OSA and OSEX on NMM, as they're still rocking 1.08.

Posted

You work hard! Kudos to all involved working on this, awesome work!

I was wondering what clothes your character models are using in all these recent screenshots? Is it a private collection?  :lol:

Posted

Hey guys. I can't find Plugins? I have only osex ( i donwloaded fron Nexus) How can i get plugins(wizard sex etc.) ????


 

Posted

Heya CEO.. I'm looking thru some of the guides and I'm noticing that some of the pictures are still down.. I'm trying to wing it on some of the steps. Buuuut I'm pretty incompetent when it comes to these things. 

Posted

Welcome Back CEO. Thanks for not abandoning the project! 
Just a quick question, are you planning to enrich 0sex with the "Wizard Sex", "Empress" and "Bad Girls of Skyrim" plugins?
Thank you for a terrific mod

Posted

Refering to 1.09

 

These scenes appear to be broken (vanishing NP, ani looping forever):

 

1. Jammer, (Head Back), Sex Pumps.

2. Kneel Straight, Lollipop Blowjob (Suck). The break starts when Sub selects "Pull him out"

3. Spoon, Affection. Breaks when Dom selecting "Pull out"

4. Rodeo Bounce. Breaks when Dom selecting "turn her"

 

There´s also some scenes, where text does not show up in NP. In example Daddy Affection misses "open thighs".

 

A number of scenes speed settings do not coincide with actual animation. When more than 1 speed is offered, the NP allows ranges from idle upto speed 2-3, which can also be clicked and progressed, but the animation remains at a single speed.

Posted

Heya CEO.. I'm looking thru some of the guides and I'm noticing that some of the pictures are still down.. I'm trying to wing it on some of the steps. Buuuut I'm pretty incompetent when it comes to these things. 

 

Hi Tankisking,

Can you tell me specifically which one's are broken, it might be that you are at the os-mods tumblr instead of the ceo-os tumblr which has identical but unfixed versions of the guides on it. (Due to some troubles I had with TUMBLR in the past) The links from the OP here should go to the working guides.

 

Welcome Back CEO. Thanks for not abandoning the project! 

Just a quick question, are you planning to enrich 0sex with the "Wizard Sex", "Empress" and "Bad Girls of Skyrim" plugins?

Thank you for a terrific mod

 

Thanks Freddy! Yea those are all out tehcnically as I released them in 1.9 but I took a break before I ever got around to putting it up on the Nexus, the files might still be around but I'm working in the next few days to get a 2.0 up which will have all of them.

 

As a note Bad Girls absorbed most of Empress and will most likely just get it all.

 

 

Refering to 1.09

 

These scenes appear to be broken (vanishing NP, ani looping forever):

 

1. Jammer, (Head Back), Sex Pumps.

2. Kneel Straight, Lollipop Blowjob (Suck). The break starts when Sub selects "Pull him out"

3. Spoon, Affection. Breaks when Dom selecting "Pull out"

4. Rodeo Bounce. Breaks when Dom selecting "turn her"

 

There´s also some scenes, where text does not show up in NP. In example Daddy Affection misses "open thighs".

 

A number of scenes speed settings do not coincide with actual animation. When more than 1 speed is offered, the NP allows ranges from idle upto speed 2-3, which can also be clicked and progressed, but the animation remains at a single speed.

 

Thanks R-H-Z,

I got the Explorer scenes cleaned up now but they might still be messing up, they are a little unique in that some of them don't have a speed 0 (idle) so I have to double check them again to see what's going on.

 

I think I recreated also seeing the actors making active sex sounds during the idles, I'll poke around either Persona isn't totally complete for idles or the system has a mistake and isn't letting them go to their idle Persona's.

 

 

1 - 4 I just corrected and they should be ffine now thanks! If you don't mind double checking those when I put the 2.0 up to make sure I got them all.

 

There's a few that are due to lack of animation, off the top of my head:

 

- One of the bad boy options, I think the one with the dom thrusting hips works but the one to slide the sub's head back and forth just has a single speed rough animation in place. i think max speed of dom thrusting hips might do something weird also.

 

- The Dual Wield standing double HJ has speed issues also and only works on speed 1 I think.

 

Let me know any other cases you find of this and I'll see if I can fix. Thanks a lot ! (I got all your other stuff also, awesome! Going through it as I can but all is great!)

Posted

Glad to see you back Ceo.  :)

 

And your movie is awesome... What am I saying? MINDBLOWING... Or in german: Affentittensuperobergeil!!!  :D

 

Greetings

Ly

Posted

I've been kind of curious, do you plan to make orgasm animations? Doesn't matter if they end the sex scene or end in an animation that lets you start the sex again from a new position.

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