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OSex+ The Greatest Virtual Sex Ever


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Really glad to hear for you again Ceo. I was a bit worried.

Unfortunately, you are right about Skyrim holding back. Sexlab is too much of a established framework here, and the resources devoted to Skyrim modding (enthusiasm, creativity, players, modder) are getting thinner and thinner (although I believe won't completely fade away for a long long time).

Looking forward for you movie.

And if the idea is, in the long run, to create an independent Osex interactive sex/flirting app, I really think you could hit the jackpot with that. 

Holy shit, It's Shinji D:

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 By Azura! By Azura! By Azura! Its the great champion!... :D .Welcome back CEO, Im glad you will continue this amazing mod.

 

 I have a little question, you mentioned some new scenes in version 2.0, those scenes you wrote down are everything you will add? Or there are more? Because I would like to ask you if you are planning to add any anal sex scene or any climax in the next version.

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Thanks guys, even if I claim Skyrim is to dead to invest major time for I certainly have a lot of active supporters of this project!

 

RE: My Modding + Anim Guides

 

I see that some of my images got messed up where I host them. I'll see about repairing them. The guides themselves should be pretty up to date still but when I have time I'll take a look over them to see if after the last year I learned anything new. The guides are something I'm proud of and want to keep up I hope having all that information i place helps people. I'm sorry they got broke a little bit but it's nice to know people are using them!

 

At a glance a majority of the guide content seems still as I do it. I'll put some quick notes here int he meantime until i have time to redo the guides

 

NPC GUIDE:

I did a playthrough of SE and remade my followers there so revamped my process to make a cleaner esp for myself

For the npc guide: I changed the process slightly where I don't bother to link up texture files in creationkit except for the body, it's fine to do it the way I wrote, but, Texture paths are stored in the head mesh .nif that gets generated in the FACEGEN folder so the eyes, brows, face textures don't actually need TEXTURE forms for them in the CK since they have to be manually set in nifskope anyways in the head.nif.

 

ANIMATION GUIDE

The only major change that I do now is animate in Max2016. Basically when I started it  I open my 2012 rig file in Max 2016 and began working on it but once you save in 2016 you can't open the file back in 2012.

 

1. When I finish animating to a point where I want to export to see it in Skyrim I select all the Rig Controllers go to Max menu at the top ANIMATE > Save Animation (Maybe export animation). 

 

2. In max 2012 I select all rig bones and then ANIMATE > Load animation. The animation loads then I do the normal export process

 

2016 has much smoother play back when previewing, especially if there are 2+ actors  (Plus it's a little sleeker looking). The controls are identical so no relearning. Max 2016 is free for students.

 

My Workflow for MAX 2016/2012:

 

When working I keep 1 Max2016 open and 2 Max2012s opened at the same time.

 

~2016 holds the full scene I'm currently animating

~A 2012 is open for each gender + rig. One for the male and one for the female

 

~ I keep CommandPrompt thing up so I can just hit dpad up + enter and convert the exported xml to Skyrim hkx.

~ I keep Skyrim running in the background usually while I'm animating. I put my characters in a black empty room with nice lighting and start up OSex so they are mid scene.

 

When it's export time:

~ Load the animations from 2016 to 2012 (I'm tweaking either just male or just female one at a time so usually I just do this to one of the 2012s.)

~ Export with Havok Tools > In commandPrompt: Dpadup + enter

~ Drag and drop  to overwrite the animation file

~ Alt tab into Skyrim and in OSex move my characters to a different speed or animation then return them back. The animation is refreshed and I can see the changes.

 

I feel this process helps a lot to very quickly see what you did in Skyrim, especially when doing things with hands, cocks, body contact, kissing where you can't see really how things are lining up in Max. About 10-15 seconds to go from animating to seeing it in Skyrim.

 

Hand Placement:

 

Pornphile showed me a trick to UNLINK  the hands from the rig but I wasn't able to apply this before because I kept all my animations in a single file. If I unlinked them then that link would have been broken in all scenes including the one's I wanted it in. In the new process where I animate in separate files and export from another this works very good. For example in doggy style where the Female actor has 2 hands on the ground. Instead of messing around lining them up in every place that the COM controller moves by copying their position rotation I do this:

 

i just roughly shove the hands into place so they aren't very distracting by swinging wildly around. I don't spend much time on them but I do put them exactly where I want them in the 0 and end frame.

 

When I get them into my 2012 exporter file I click the 2 hand controllers and then click the UNLINK button at the 3DMax menu buttons at the top. This makes the hands stay exactly in place, then I export. If the body is moving too far away it will lift the hands off the ground if the body can't reach.

 

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RE: Animations

 

That list is what's complete right now in my draft and will be available in 2.0 but that's all 2.0 will get (Including the kisses I forgot to mention)

 

Animation progress will be the same goal as OSA. I'm going to only be cleaning up the current animations and will not be taking on new things until everything close or already in OSex is completed. This is mainly transition clean up for all the sections I got lazy on. If there are other new animations added before then it will have to be a very special request / inspiration and a small thing like a single animation and not a whole suite of them.

 

So no getting hopes up but I'll talk about your suggestions:

 

i would love to animate Anal Sex and Persona is built with it in mind and could make anal sex really expressive in how the actors are looking and sounding.  The arousal upgrade I mentioned has mostly been in OSA since the beginning of 1.07 I just don't have a means to adjust the arousal of the actors up and down yet. I did give it the power to track stats around anal sex also so if I am going to make an anal sex animation it would be a single doggystyle one to start to simply test the Persona system to make sure the actors really look and sound like they are getting fucked in the ass at various intensities.  This might happen actually if I do the arousal upgrade I mentioned last post because it's a good way to test the system.

 

Orgasms are super important, I have a couple animated but I need a system in place and the system will be fairly time consuming. I wouldn't expect it in the near future and might not come to be but if the plate ever does get clean and i'm looking for something to do in OSex it's most likely the top priority.

 

Potentially a release of UNICORN which I've been showing images of forever but haven't released yet, and the very small plugin OConquerer which is non-consensualish entry scenes (relatively tame though) it's purpose is if a papyrus developer or player is beginning OSex with an actor that is hostile or some non-consensual setting that there is a slight tone of resisting as opposed to going into the standing embrace scene and cuddling. It's just 3~ animations that can be triggered optionally that send you into the normal OSex web after they play (Leaving you off in doggystyle). Caveman throw em over your shoulder kind of thing. 

 

Until the above are public however and complete there most likely will not be anything else outside of some small things for fun or to change the pace.

 

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Semi-related I will give out all the special animations I made for the movie. They aren't sex related just poses I used for specific scenes where I needed the characters to be doing stuff, a lot of cell phone browsing poses, 3 motorcycle magazine cover babe poses. Very small poser pack of stuff I generated basically.

 

RE: PIPDude Shinji

 

Really good to hear from you guys again and missed you. Interesting ideas! I'll get back to you with a post a little later today, I'm out of time this morning

 

 

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Glad to see CEO back and OSA/OSex not beeing abandoned, with a V2.0 possibly on the horizon. :)

 

Thus far I got quite a good working setup (1.085) with Bounce & Jiggles HDT and Enhanced Camera (tweaked INI), giving me also a 1st person camera POV of most scenes, which is quite pleasing. HDT adds a whole lot of flavor to most the scenes, but unfortunately I can´t get any of the available HDT hairs working for NPC´s as well. Any hints from CEO or community members, how to combine B & J HDT with HDT hairs? In one of the GIF´s I´ve seen is a HDT Ponytail Hair, so it seems at least it´s possible.

 

There´s a whole lot of sounds that are either unused, or have problems syncing with some the animation cycles, so I started to investigate if I could improve something for the purpose. Thus far I converted all sounds to 16Bit-44KHz Mono and plan to convert them to unified Fuz format to achieve a somewhat better syncing. It also seems that a Stereo Sound Output Model (instead of HRTF) gives a somewhat better sound panning particularly in 1st person cam view, but I´m yet in the midst of testing and don´t really know if it´s rather a waste of time. Any hints?

 

 

No problem assigning profile XML files to NPC´s using the templates, but I´m still wondering how to access the Persona OGal and OGuy classes and assign them like Profile to NPC´s to individualize behaviors and reactions. My guess would be to add a new class and add entries to the NPC´s Apersona.xml file, as well as oForm.oform/oIdentity.oiden, to get new data recognized by the engine. Is that the path to go, or is there some more elaborate instructions available to create multiple Persona to various NPC?

 

Thanks and keep up the fantastic work. :)

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No problem assigning profile XML files to NPC´s using the templates, but I´m still wondering how to access the Persona OGal and OGuy classes and assign them like Profile to NPC´s to individualize behaviors and reactions. My guess would be to add a new class and add entries to the NPC´s Apersona.xml file, as well as oForm.oform/oIdentity.oiden, to get new data recognized by the engine. Is that the path to go, or is there some more elaborate instructions available to create multiple Persona to various NPC?

 

Thanks and keep up the fantastic work. :)

 

I'm not an audio engineer and what I do know I learned just trying to make the sounds for OSex so you most likely know much better than me how to do this.This is something OSex really needs help with and i'm pumped to hear that you're able to work with the files and have a gist for it. Honestly the Persona system is vast and can do epic stuff but I know my xml can be a little intimidating because I'm cryptic at times. In some places I put a lot of extra data that isn't really needed but it's there for future proofing if I felt it might need to be adjustable for things to come or certain specific situations. OSA can have close to infinite unique Voices and Expressions that it can apply all in a single session so it's just a matter of time limitations, I can only invest so much myself tweaking the detail of their faces or gathering up sound files but the sky is the limit.

 

Your guess is right that it's in the oForm file combined with a persona.xml that goes in the same folder as that actors profile.xml. If you follow me through on this you'll see that pretty much all of OSA Perona xml are similar so once you get one down you'll be able to tweak the entire thing, faces, sound patterns, sounds, other Persona data.

 
Let's talk in posts here in case other more shy users are wondering the same thing and maybe others can get interested and put up a voice pack based on their favorite actress/actor.
 
I'll have a reply to you by the end of the day that says exactly how to do what you want, it's quick maybe 5 minute work load once you get the hang of how I set up the XML. Thanks and I am excited! What you'll have is unique soundpack which you can assign as a default for a specific npc in their Persona. When OSA becomes aware of an NPC if they do not have a defined soundpack (The case of pretty much everyone's NPCs right now) it randomizes from all available ones so you can also add your new soundpack to be included in that randomization if you want.
 
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I would love to have more voices available and think it would make things so much more intimate and sexy if different characters made different sounds and had different expressions.  This is the kind of thing I had hoped others could help me with to make some epic personalities for everyone.I do pack extra sounds with OSex that aren't used at the moment, they got cropped out or I wasn't happy with where to use them yet in Persona. I have hundreds also just laying around that didn't quite fit the same palette of the OGal voice actress and wasn't enough to make an entire other actress from either. You'll be able to hear in the movie some of the other pallettes at play but they aren't full enough to cover all the bases that OSex needs in actual use.
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No problem assigning profile XML files to NPC´s using the templates, but I´m still wondering how to access the Persona OGal and OGuy classes and assign them like Profile to NPC´s to individualize behaviors and reactions. My guess would be to add a new class and add entries to the NPC´s Apersona.xml file, as well as oForm.oform/oIdentity.oiden, to get new data recognized by the engine. Is that the path to go, or is there some more elaborate instructions available to create multiple Persona to various NPC?

 

Thanks and keep up the fantastic work. :)

I'm not an audio engineer and what I do know I learned just trying to make the sounds for OSex so you most likely know much better than me how to do this.This is something OSex really needs help with and i'm pumped to hear that you're able to work with the files and have a gist for it. Honestly the Persona system is vast and can do epic stuff but I know my xml can be a little intimidating because I'm cryptic at times. In some places I put a lot of extra data that isn't really needed but it's there for future proofing if I felt it might need to be adjustable for things to come or certain specific situations. OSA can have close to infinite unique Voices and Expressions that it can apply all in a single session so it's just a matter of time limitations, I can only invest so much myself tweaking the detail of their faces or gathering up sound files but the sky is the limit.

 

Your guess is right that it's in the oForm file combined with a persona.xml that goes in the same folder as that actors profile.xml. If you follow me through on this you'll see that pretty much all of OSA Perona xml are similar so once you get one down you'll be able to tweak the entire thing, faces, sound patterns, sounds, other Persona data.

 

Let's talk in posts here in case other more shy users are wondering the same thing and maybe others can get interested and put up a voice pack based on their favorite actress/actor.

 

I'll have a reply to you by the end of the day that says exactly how to do what you want, it's quick maybe 5 minute work load once you get the hang of how I set up the XML. Thanks and I am excited! What you'll have is unique soundpack which you can assign as a default for a specific npc in their Persona. When OSA becomes aware of an NPC if they do not have a defined soundpack (The case of pretty much everyone's NPCs right now) it randomizes from all available ones so you can also add your new soundpack to be included in that randomization if you want.

 

----------------

 

I would love to have more voices available and think it would make things so much more intimate and sexy if different characters made different sounds and had different expressions. This is the kind of thing I had hoped others could help me with to make some epic personalities for everyone.I do pack extra sounds with OSex that aren't used at the moment, they got cropped out or I wasn't happy with where to use them yet in Persona. I have hundreds also just laying around that didn't quite fit the same palette of the OGal voice actress and wasn't enough to make an entire other actress from either. You'll be able to hear in the movie some of the other pallettes at play but they aren't full enough to cover all the bases that OSex needs in actual use.

Thanks for quick and helpful reply CEO. :)

 

Yes, my audio editing skills are above average, beeing musician and hobby audio engineer for about 20 years.

 

And yes, the XML files are somewhat cryptic, but I would have started now with trial and error on single files only, to see effects (or none) on scenes. Yet it would be great if you could give some guidelines and details for setting up Persona, as quite a good number of people here seem very interested in this. So very much looking forward to your reply! :)

 

With regard to soundpacks I´d follow the approach ripping some "materials" from various sources, cut and clean them, then set up required lists and forms in CK, so the XML files can refer to them for various persona. Time consuming, but definitely a whole lot of fun working task. :D:) If I´ve achieved some results, I´ll post about them here fo sure, so anybody can create his own packs. Releasing possible audio packs is likely out of question for audio copyright issues, but we´ll see.

 

As for another question. For unknown reason, I can´t downlod the 60 MB 1.09 OSex file from page 288 (always quits around the 20 MB mark), while I have all the other related 1.09 files. Currently I´m running 1.085 from Nexus fine, but I´d like to have 1.09 for further reference and analysis, until you come up with the next full release. So could you or anybody else please offer an alternative DL source? Dropbox would suffice, public or via PM. :)

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OSex the Movie


 


Documentation on all features and animations made for the project with some


usage tutorials, stories, and lore on the side for fun.


 


It's 1080p 60FPS so turn it up if you got the data to see it at max.


Please help me get it spread around so people can see the project and check out OSex for themselves! 


 


I hope people find it fun and that long term fans and contributors to the project enjoy seeing the totality of the work.


Thanks for checking it out!


 


It doesn't show actual sex and everyone remains clothed throughout documentation but you still might


want to check it out while you can. It can look steamy at times so maybe avoid viewing it at work or on public transit.


 


 


 


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Thanks guys for the nice feedback on the movie, I know it's a long watch so thanks for sticking through it and the comments made me happy!

 

 

Is that version 1.09 someone posted real? If so does it still work with his OSA Module for Poses "http://www.loverslab.com/files/file/3086-poser-module-for-osa-skyrim-ascendancy-engine/"?

 

I haven't checked the link out but believe it is fine. I'll be seeing if I can get 1.9 back up today as a regular download after I get done with work.

 

 

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R-H-Z I do have a persona guide just about done sorry for the delay, I passed out yesterday waiting for the movie upload to finish (took 20 hours). It's going to be raw notes that I'll either put into a PDF or website so I'll make a post and the OSA page which is the draft WIP and as we figure this out in your case I can fill in any missing info and refine the rest of the text for the guide to something I can publish officially. Right now it covers a quick OSA summary of how it works, and handles the soundpacks,  I'll get into expressions, vowel mouth shapes and other stuff as we go but will get that section up shortly for you to start. Give me a few hours and I'm sorry I didn't get it to you last night like I said I would.

 

------------------------------------------------

 

While I'm here can anyone tell me current live bugs in 1.09 or how it's not working? I am using 1.09 myself right now so having some guidance to what the problem might be would help.

 

There's 2 things i see it might be: I haven't updated my other mods in a while so possibly a PapyrusUtil update happened that broke things for users that isn't effecting my game. Also I made a major change in 1.09 where I moved the profile's and persona folder one level down to make it more accessible as a permanent change. If the folder didn't get moved this would definitely break facial expressions and sounds.

 

We'll talk about it more today and see if I can get a grasp on bugs.

 

Here's things i fixed:

 

- All scenes use the 2.0 menu structure now and should look a lot better, If there are any broken scenes that crash OSA please let me know, I remember there were a few that I fixed in my draft already but just to be safe please tell me any broken or incorrect things that happen on menu use to certain scenes.

 

- AutoNav most likely has been causing crashes and sticking in loops for some users. I did a lot of clean up to the autonav so it should work much better now in all scenes but it's pretty complex so after 2.0 I will need further feedback on places autonav is breaking.

 

Reports I've noticed so far:

 

- Facial expressions Sounds not working (Possibly due to the new location of the Persona Profile folders or maybe PapyrusUtil update related

- 1.09 not working at all 

- Mouse cursor disappearing after extended usage (This is a strange on, OSA doesn't use mouse input but it's possible it is causing it by some weird deep Skyrim event. I'll have to look at the feedback more closely on this but might not be able to resolve it.)

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Hi Guys,

I decided to check out 0sex 1.09 and now I'm no longer getting a menu when I press the "Enter" key. I ran FNIS and didn't see any issues. Do I need to update any other mods since 1.08. Also I lost my 1.08 file can someone please post a download link so I can re install the older version

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Hello R-H-Z

 

I started posting the text for the guide, it's rough and WIP but I'm typing it live through out the day to finish it as I have time and will be updating it through out the afternoon. I have to double check some details myself, it's been a bit since I worked on making a persona.

 

http://www.loverslab.com/topic/64148-osa-skyrim-ascendancy-engine/?p=1888127

 

is the post it's in, I'll move it into a mini web-page or pdf once it's complete.

 

---------------------------

 

Since you are working on sounds I thought this might help, and maybe you can pull off a miracle for me here.

 

This is a collection of unused sound files I've been trying to make work, I showcased some in the movie but can't get them to work nicely in all settings or in some cases I just don't have enough by the actress to cover all the bases needed.

 

The BodyPounding folder has the body smacking sounds I really want to use in OSex over the more elastic sounding one's that I've been currently using BUT I have a hard time making this work in Skyrim. The elastic one isn't great sounding but performs good in all Skyrim environments where as the BodyPounding one depending on what background noise is playing falls short and needs serious treble and bass adjustments to blend nicely back into the sound space. I think BodyPounding is far superior and sexy as fuck I just can't get it to work in all settings without starting to sound like a hammer banging on a nail. Maybe you can help make miracles with these sounds and have them actually work?

 

I feel in the movie the smack sound achieved great success but I did optimize it for the room I was filming in and it's not as good if I change the space my actors are in.

 

WARNING: These sounds are not setup at all to go into Skyrim and will not work, it's just a folder of my overflow collection of sounds that I'd like to be able to get to work.

UnusedUneditedOSexSoundLib.rar

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Is that version 1.09 someone posted real? If so does it still work with his OSA Module for Poses "http://www.loverslab.com/files/file/3086-poser-module-for-osa-skyrim-ascendancy-engine/"?

 

Yes it is real. You can download 4 plugins from page 288. If something is missing paste those files in Meshes folder. After you run FNIS, you may have 104 possible consistence issues - don't worry, its just missing files from unfinished plugins, your game will be fine.

 

I can't say if it works with poser module but I think it should.

 

EDIT: Just check OSA + OSEX 1.09 + Plugins Pack on clear Skyrim installation. No face animation issue, no sound is missing.

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Alright Gents and Ladies we're making progress let's go!

 

 

tumblr_opaiwfPgtF1u3yh8bo1_500.jpgtumblr_opaiwfPgtF1u3yh8bo2_500.jpg

 

1. See if I can port to SE

 

This is a no go because there is no SE SKSE. This is a blessing and a curse but good for the OSex project in context to Skyrim modding. It's good because OSA due do it's UI usage would not just require SKSE but also SKYUI (Which the developer said they had no plans of porting). Even with SKSE OSA could have been left behind and really put in a bad spot due to it's niche needs, basically OSA could have been the odd one left out unless both SKSE and SKYUI were seen all the way through.

 

Of course myself and I'm sure pretty much everyone would love to play this on SE and it would have been very easy to port it over with the tools in place but at least the lack of SKSE at all shuts off a ton of mods from Skyrim SE and keeps some attention on the original Skyrim. Honestly I believe original Skyrim wins in visuals and physics and just a billion mods at the moment. SE does out of the box feel nice and the stability of it is really great but it's hard to say if that stability is just a facade of no one having any serious SKSE mods installed.

 

Most likely there will never be SKSE for SE it seems so that's off the table for many many projects across the spectrum of Skyrim modding.

 

2. RELEASE OSex the Movie

 

I have never tried my hand at anything like this before but it's been getting unanimous love since release. Really just thanks so much everyone for being so supportive of me and the positive response is great to feel. I would call this a success, thank you all!

 

tumblr_opaiwfPgtF1u3yh8bo3_500.jpg

 

3. REPAIR O-Content

 

A lot of my sites took heavy damage in my absence. I've repaired all my broken images in my guides and all my cover pages on LL + Nexus OSA and OSex. The OSex website is repaired and all documentation for the manual that I have completed so far (The mini-webpages) have been repaired as well. I'm not going to go through all the individual posts in the pages of the OSA and OSex LL Forum Topics to catch any images that are broken in there but if you really want access to an image you find that got messed up:

 

TUMBLR images have something like this at the start of their links  66.media.tumblr. com. TUMBLR for some reason ticked the 66 number up to 68 so you can repair a broken link yourself by changing the number to be "68" and it should load. I've learned from this that TUMBLR isn't an ideal place for long term image storage.

 

GUIDES ARE REPAIRED! read below

 

IF YOU ARE USING THE GUIDES:

 

I noticed a major mistake I left in place. You might recall TUMBLR messed up all my guides about a year ago and BonerHat came in and saved them all from his cache. During this time period the addresses were bugged so I made a different TUMBLR which is what I use now ceo-os.tumblr. com. Both os-mods.tumblr and ceo-os.tumblr have identical guides now as a result of TUMBLR restoring the broke guides but the ceo-os.tumblr guides are the only one's I'm updating. I noticed on the home page here that they were still linked to the os-mods   guides so please use the links on my front post of this topic to get to the repaired guides. The links in them like "BLOG GUIDES MODS" might go back to os-mods instead and be wrong, I'll be trying to fix these also but just keep an eye out for that in the meantime.

 

Let me know if I missed any images in the guides and I'll fix them right away.

 

4. RECONNECT WITH MY CORE TEAM

 

I got PipDude and Shinji still around and I've detected Scorpion SK, progress is going well on reconnecting with my people but some are MIA. Got some new interest as we speak about working on persona so there might be some new contributors coming up also. 

 

 

tumblr_opaiwfPgtF1u3yh8bo4_1280.jpg

 

5. OSex\OSA 2.0

 

Debating releasing 1.9 as I had it so people can redownload but I see you guys got links to it as is. My only concern is I have made a lot of engine progress on it since 1.9 and that's my current draft I'm using. it's hard for me to tell what's been changed in terms of bugs. I think I will release a 2.0 beta of what I have now to check it out then push that to Nexus. You'll get my OSex The Movie poser pack with that also in case you guys want to photo your people chilling with motorocycles or using their cell phone.

 

Time line is short on this and easy I've just got a lot going on today with repairing shit and managing the movie.

 

Progress is going really well and every thing is getting back into action let's roll!

 
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