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OSex+ The Greatest Virtual Sex Ever


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Posted

As for installation, I simply dumped all the data folders from the archives straight into skyrim and let overwrite everything (think the SKSE plugin folder is the only thing to backup, or restore if any other versions from other mods are needed). Run FNIS to register any new or changed animations and then started off. No problem with this rough kind of installment and I have no sound or missing animations issues besides the following, which might got fixed in the meantime:

 

Trunk - Pus Pump 1-2 Fingers lack animations. The one from "clit massage" is played instead.

 

Bumper - Look Back, the subs head options do not work and the menu in NP shows following text "head adjust" and "undefined".

 

A-Bomb has a number of problems. Both, Dom and Sub options, as well as speed settings lead to weird position changes. Looks like there´s faulty animations cross referenced to Jupiter scene in between.

 

Increasing speed for Jupiter - Lollipop BJ, Stroke leads to suck animation unexpectedly.

 

Zuckerberg options Squash, Self Suck and Foot Pump are messed up somehow. Foot Pump does not show up and is partly replaced by mister Jobs.

 

Saddle claw just poses without animations, although associated sounds do play, indicating that some action is taking place nontheless.

 

Same problem for Shang as Saddle Claw.

 

I´d also appreciate bigger text for main menu like kinky. Fonts could be at least double the size as now (I´m running skyrim at 1024 x768 res).

 

Overally I like the new animations I´ve seen thus far. Didn´t test any the wizardry or team play stuff yet. Beside mentioned scene and transition errors, there´s only some cleanup and refinements left I think, particularly smoother and better actor alignments in certain scenes. CEO, did you optimize alignments and face expressions for BIJIN´s NPC (all of them, incl. WM and Wives) mods? No matter which NPC´s I test, BIJIN NPC´s come out superior, with very little odd and exaggerated facial expressions.

 

With regard to Schlongs and alignment, is there any further recommendations? I use SoS VPR, patched up with full HDT version from over here:

 

http://www.nexusmods.com/skyrim/mods/72030

 

I do not use the odd Gentleman setting and have to raise Erection to +2 in SoS Racemenu in order to achieve a halfway good alignment though all appropiate scenes. I understand alignments are optimized toward overally height 1, weight 100 actors (and quite voluptuous female bodies), but maybe some customization options could be made available for bodies with less than this norm?

 

Btw, did you test the assimpact sound files I´ve sent lately? :)

Posted

 

 

Thanks R-H-Z for everything again!

 

Made notes on the animations that are broken, some of the far out stuff in Bad Girls simply isn't done yet but they got a better response then I expected, like the male-self suck ones I'd like to finish them. Rest of them I'll take a look at and see what I can get fixed and in.

 

I'll be able to get least get Kinky's scale increase to the main menu descriptions in tonight. Not sure about a scaling feature for the nav menu that was mentioned elsewhere but it's possible. 

 

Generally anything that is a long time scene in the vanilla OSex download that looks polished should potentially have 100% alignment (The folded missionaries I never saw totally through so some of those are off.) I use the regular SoS but it seems to have some HDT so I imagine my HDT documents are giving it some action but it's barely noticable unless I slow game time down and can see each render tick. I think the Bijin creator based the characters on vanilla so they still had some of the same qualities and just made them look fucking amazing from there. I don't make great shifts to the mouth position sliders on my own characters and I think the Bijin creator left them basically at the vanilla location as well, since the vanilla game doesn't have a mouth position slider.

 

Yea you're right that anything that's not height 1 weight 100 on a non-petitie type body is going to have loose hands in a lot of places. The issue is kind of the same thing that happens with heels: if anything gets adjusted like someone wearing heels gets their scale reduced to compensate all the ratios of the body proportions are off so while it works more in one perspective it's more wrong in others.

 

An option is in OSex's module.xml. Here is where the body scales and gentleman scales that OSex uses are defined so you can make custom user edits to it if you want them to always have different scales. You can define scale for both BJ and Regular and you can also set some of the common mouth shapes like the blowjob mouth Phoneme settings.

 

Potentially I could include some kind of offset if that would help to push the characters around some. I've been avoiding this because the Loli crowd starts to use it for things I don't want the mod to depict, and it would again break the scene in other ways. Lastly it could be done on the animation level combined with Persona where it loads specific animations based on the general size of the actors but that's a lot of work and while possible most likely not something I can do.

 

Can I see a screen shot of the kind of alignment issues you are hitting? i'm assuming you're wanting to get it smaller while still getting results that look decent? It's going to always be a compromise but maybe there's some ways we can tweak this to work better, specifically maybe some edits to the SoS nif could make it smaller but still hold the correct path fairly close.

 

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I haven't got to the sounds yet but I am excited, I'll be opening up the CK and trying to test them out sometime this weekend. The vocal sounds I'd really like to do another pass on but I'll wait until after 2.02 is on Nexus then try to either expand OGirl with the arousal system using the extra voices which are pretty nice I think OR potentially make a second vocal pack.

Posted

 

 

Thanks R-H-Z for everything again!

 

Made notes on the animations that are broken, some of the far out stuff in Bad Girls simply isn't done yet but they got a better response then I expected, like the male-self suck ones I'd like to finish them. Rest of them I'll take a look at and see what I can get fixed and in.

 

I'll be able to get least get Kinky's scale increase to the main menu descriptions in tonight. Not sure about a scaling feature for the nav menu that was mentioned elsewhere but it's possible.

 

Generally anything that is a long time scene in the vanilla OSex download that looks polished should potentially have 100% alignment (The folded missionaries I never saw totally through so some of those are off.) I use the regular SoS but it seems to have some HDT so I imagine my HDT documents are giving it some action but it's barely noticable unless I slow game time down and can see each render tick. I think the Bijin creator based the characters on vanilla so they still had some of the same qualities and just made them look fucking amazing from there. I don't make great shifts to the mouth position sliders on my own characters and I think the Bijin creator left them basically at the vanilla location as well, since the vanilla game doesn't have a mouth position slider.

 

Yea you're right that anything that's not height 1 weight 100 on a non-petitie type body is going to have loose hands in a lot of places. The issue is kind of the same thing that happens with heels: if anything gets adjusted like someone wearing heels gets their scale reduced to compensate all the ratios of the body proportions are off so while it works more in one perspective it's more wrong in others.

 

An option is in OSex's module.xml. Here is where the body scales and gentleman scales that OSex uses are defined so you can make custom user edits to it if you want them to always have different scales. You can define scale for both BJ and Regular and you can also set some of the common mouth shapes like the blowjob mouth Phoneme settings.

 

Potentially I could include some kind of offset if that would help to push the characters around some. I've been avoiding this because the Loli crowd starts to use it for things I don't want the mod to depict, and it would again break the scene in other ways. Lastly it could be done on the animation level combined with Persona where it loads specific animations based on the general size of the actors but that's a lot of work and while possible most likely not something I can do.

 

Can I see a screen shot of the kind of alignment issues you are hitting? i'm assuming you're wanting to get it smaller while still getting results that look decent? It's going to always be a compromise but maybe there's some ways we can tweak this to work better, specifically maybe some edits to the SoS nif could make it smaller but still hold the correct path fairly close.

 

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I haven't got to the sounds yet but I am excited, I'll be opening up the CK and trying to test them out sometime this weekend. The vocal sounds I'd really like to do another pass on but I'll wait until after 2.02 is on Nexus then try to either expand OGirl with the arousal system using the extra voices which are pretty nice I think OR potentially make a second vocal pack.

With regard to alignments, I think I´ll make some more tests with the standard (Height 1, Weight 100) bodies first (currently using weight 30 for male actor and anything from 0 to 100 for female, depending on B & J UNP HDT body assortment, which varies greatly in butt and breast sizes). I´ll also make tests with SoS non HDT version, to see if problems come from HDT interfering with OSA animation alignments maybe.

 

The B & J HDT mod has full HDT collision features for vagina mesh, BBB, schlong and hands. Maybe the misalignments are more noticable due to the full mesh geometry collisions during animations. Without meshed HDT vagina, things actually look quite ok. I´ll also see if I can tweak some the data in module.xml. Already noticed this possibility earlier, while studying the various XML´s.

 

My plans for the near future is creating individual NPC packs (loosly based on real persons), including unique OSA voice and Persona sets. Maybe you can help me here at a later time, when you´re finished with the finalized Nexus release. Thus far I´m in the midst of collecting audio files and editing for the purpose, as well as working on various NPC´s outlook. I aim at BIJIN´s NPC qualities, but it´s left to be seen if they´re within my current design abilities. The more elaborate part would then be fully understanding the Persona class content, so I could fully individualize the NPC´s for the various scenes, including adapting facial expressions. Thus far I have quite a good basic understanding how scene XML files interact with Persona XML files and I already got some clones of OGal working for my test NPC´s. :)

 

Is the body sounds (spanks, impacts ect.) hard coded? I only see references in the scene files, but none in Persona. I assume these are firmly tied to the animations for sync reasons and can neither be replaced or new ones added (where these are yet missing)?

 

I haven't got to the sounds yet but I am excited, I'll be opening up the CK and trying to test them out sometime this weekend. The vocal sounds I'd really like to do another pass on but I'll wait until after 2.02 is on Nexus then try to either expand OGirl with the arousal system using the extra voices which are pretty nice I think OR potentially make a second vocal pack.

That arousal system sounds quite interesting. Looking forward to see something like that added for sure!
Posted

Are there options for anal in the base version or do I need a plugin or something? Not a modder but a prolific user and must say this is impressive.Took me a while to get used to the UI and still learning.Great mod tho.

Posted

At the risk of embarassing myself, which will likely happen LOL (kinda why I've not asked about some things I'd like to see, very shy person who embarasses easily), I am fairly new to all this stuff.  I really enjoy the soul gem oven mod, but with OSex not having "finishes" yet, I am looking for fairly lightweight ways to make the 2 play nice together.  Currently I am using SGO to make males masterbate, then inseminate the female, but am hoping for something a little more natural.  Anybody have any tips on what mods to look at?  Not interested in any of the slavery/bondage stuff (but to each there own!), just normal that won't conflict with OSex.

 

Also, quick question that has likely been answered, but are there any plans in the future (I know there are far more important things right now) to have SexLab mods like being female, soul gem oven, and others, work with OSA/OSex?

Posted

 

...

 

My plans for the near future is creating individual NPC packs (loosly based on real persons), including unique OSA voice and Persona sets. Maybe you can help me here at a later time, when you´re finished with the finalized Nexus release. Thus far I´m in the midst of collecting audio files and editing for the purpose, as well as working on various NPC´s outlook. I aim at BIJIN´s NPC qualities, but it´s left to be seen if they´re within my current design abilities. The more elaborate part would then be fully understanding the Persona class content, so I could fully individualize the NPC´s for the various scenes, including adapting facial expressions. Thus far I have quite a good basic understanding how scene XML files interact with Persona XML files and I already got some clones of OGal working for my test NPC´s. :)

 

Is the body sounds (spanks, impacts ect.) hard coded? I only see references in the scene files, but none in Persona. I assume these are firmly tied to the animations for sync reasons and can neither be replaced or new ones added (where these are yet missing)? 

 

Yea I'd be happy to help, what you're trying to do is exactly what Persona was meant to do so it should come together pretty easy and fast once you get the documents down. I can show you what everything is it will not be much learning curve at all.

 

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I'll give you some rough specs so you can know what to plan for:

 

 

 

 

There's 2 things that are hard coded:

 

1. The names of sounds available to the sound palette. IE: Breath0-2,  Loud0-2. If you want more of these I can add them if you don't feel it covers the bases but it should be standardized to allow the Sound Pack to adapt to any play pattern. This is hardcoded into OSA itself but it's not entirely constricting because how and when the sounds are played comes down to the PlayPattern so you can make pretty much anything from the list, if you need more I can add them and I always like more detail.

 

2. Mod Developers, for example me creating OSex, supply a standardized tag for each actor in every scene. The tags are communal in a sense that they need to be standardized but I've only really added the one's that I need and I have no problem adding more in as needed. It should be something that adheres to the formula and isn't overlapping. 

 

                 To explain basically every kind of action that's unique in OSex I create a tag for, here's some used, there's about 30 at the moment:

d_Affection, d_Submissive, d_G_Handjob, d_G_SexPhysRear, d_Domineer, d_R_ClitRub

 

The R and G signify "Give" or "Receive" followed by a designation sometimes abbreviated of what's happening. The d_ is for future plans with the arousal system, d is default, but for extreme mood shifts, like non-consensual or post-orgasm where a totally diffrent feeling is occuring the d_ will differentiate between them.

 

So in a harder thrusting doggy style the Male is tagged: d_G_SexPhysRear and the female is tagged d_R_SexPhysRear. 

 

They aren't always mirrored: As an example of how it gets elaborate: If the male is jerking in front of another actor to their face the male gets "d_D_JerkToFace" and the female gets d_W_JerkToFaceMe.

 

I don't have any footjob scenes so in theory if another mod developer made one they'd need   d_G_FootJob and d_R_FootJob they would make it themselves. if they needed a blowjob they should use my tags since they are already in place. This way the Identities can adapt to as many different modules or scenes as are made as long as we have tags to cover all the bases. That's in the hands of the mod developer though to describe the scene, making a Persona is entering the data for what the actors do when they are experiencing these tags.

 

While there is a lot of tags and potentially could be a lot more for the most part it starts off as copy pasting since a lot of them represent just subtle difference. An extreme example:  

 

d_W_JerkToFaceMe and d_W_JerkToRearMe,  would differentiate how the actor acts depending on if someone is jerking off to their face as opposed to jerking off to their ass. You can copy paste the same data to both of these and a lot of others. it's the kind of thing you most likely aren't going to devote time to unless all the rest of the personality is there and in place but it's there if you do want that detail. (But you can ignore it with a simple copy paste until that point.)

 

The above are called "motif's" and basically describe the theme of what that actor is experiencing, they handle the passive face movements and sounds that occur as a loop goes on. They adapt to INTENSITY (speed) and AROUSAL (not wired but the persona data is there for it)

 

There's reactions also which respond to specific timed events like a spank. The developer says what time the spank occurs, the Persona designer says how that actor reacts to getting spanked. For example:

 

kiss_toKissEnter - How they appear when entering a kiss

pnpus_toOPenPusIn - How they respond to the moment of basic sex penetration

spank_toSpank - How they respond to a spank

 

These are standardized tags and decided by the module developer when they occur but the Persona developer would decide the expressions and sound like when it happens basically how they react.

 

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For you question on Body sounds, this isn't working yet because I have 9 sound slots at the moment blocked in but they are all using just one sound (the basic impact sound OSex uses) but this is how it should work:

 

Body sounds and spanks are handled internally. If I get the arousal update complete you will be able to start defining when the sounds change. For example there's place holders for 3 impact sounds: Think of the sound difference of the bodies smacking between Doggy vs CowGirl bouncing vs missionary, but each has 3 upgrades for wetness being added to the sound also.

 

The type of impact sound the scene should use is set by the module developer and can be based on the intensity of the scenes. How much wetness increase should be added will be decided by OSA internally based on thresholds in their Persona that are set by the persona developer. If I do make the arousal upgrade you'll be able to set a bunch of body stats in their Persona, some of them will decide how wet the actor is.

 

When a spank occurs and how it sounds (Hard, Soft etc.) is decided by the mod developer. The Persona developer decides just which SoundPack that actor's ass uses when it gets spanked at different strength and the Persona developer decides how they react to a spank of that strength.

 

Roughly: To add a new SoundPack for spanks you'd add a new spank class in _oForm.oform and make a formlist in CK that holds the new spanks. You can set an actors spank soundPack to that unique SoundPack in their Persona so when they get spanked they get a unique sound to the spank itself.

 

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Sorry this was a bit of a rant, I can help go through it. It's not as intimidating as I am making it sound here, it can get crazy detailed but for the most part you can do a lot of copy pasting to fill it all in very fast and carve out the detail as you have time.

 

I'd recommend copying the _OGal class folder, renaming the folder to your own class then start designing the basic expressions sounds. For example design a new basic sex personality and copy that to all the sex tags. After that when you have time start doing the details like how the actor might differ between doggy and cowgirl. Start broad with copy paste then get detailed as you have time, you don't need to address the detail specifically but it's there if you really want it.

    

 

 

 

 

Are there options for anal in the base version or do I need a plugin or something? Not a modder but a prolific user and must say this is impressive.Took me a while to get used to the UI and still learning.Great mod tho.

 

Hi Herumor, no anal scenes at the moment but it's a possibility for sometime in the future and if it does happen I think Persona will make it epic. Thanks for the very nice note!

 

At the risk of embarassing myself, which will likely happen LOL (kinda why I've not asked about some things I'd like to see, very shy person who embarasses easily), I am fairly new to all this stuff.  I really enjoy the soul gem oven mod, but with OSex not having "finishes" yet, I am looking for fairly lightweight ways to make the 2 play nice together.  Currently I am using SGO to make males masterbate, then inseminate the female, but am hoping for something a little more natural.  Anybody have any tips on what mods to look at?  Not interested in any of the slavery/bondage stuff (but to each there own!), just normal that won't conflict with OSex.

 

Also, quick question that has likely been answered, but are there any plans in the future (I know there are far more important things right now) to have SexLab mods like being female, soul gem oven, and others, work with OSA/OSex?

 

Hi Smokingjoe, it would be pretty straight forward to get the hooks in place to do these things but I've been waiting for someone else to handle these things. In some cases OSA would be better suited for it's own systems but would be able to interact with stuff aimed at sex lab for the most part. This project puts a lot on my plate so it's not likely I'll spend time hooking up other projects and if I do spend time on it, I would work towards my own systems. Some would be very straight forward but tend to be centered around Orgasms and since I don't have orgasms I'm not really able to implement it this time. At the very least if orgasms come around I'll provide ways for a lot of mods to connect to them if they want to.

Posted

Good to see you back in business CEO! Hope things are fine! Looking forward to seeing both your Skyrim and non-Skyrim content move ahead!

 

Please don't push yourself to hard though! By that I mean that if you fall off the grid again for awhile I prefer that you do it beacuse your career is sky-rocketing and not a Skyrim burnout...

 

Thanks for all your hard work!


 

Posted

CoreZ, on 06 May 2017 - 5:53 PM, said:snapback.png

I'm probably stupid, I installed osa/osex 2.02. I did not install customizable UI Replacer and Less Intrusive HUD II, but the problem with the sound and the expressions remained  :unsure:

Ceo, sorry for the trouble, I downloaded PapyruslUtil from nexus, reinstalled mod allowing the osa to overwrite files and deleted from the Interface folder the file hudmenu, sound and expressions works fine. ^_^

Posted

 

ERROR(9): Index was outside the bounds of the array.

 

 

http://www.loverslab.com/topic/47216-fnis-error9-index-was-outside-the-bounds-of-the-array/

 

I had this error some time ago and upgrading FNIS to XXL fixed this problem.

After install OSA+OSex 2.02 and all plugins, only message from FNIS I got was

 

30 possible consistence issues

 

which I guess came from unfinished plugins.

 

 

yeah, the thing is I'm already using FNIS V6.3 XXL...unless there's a new version of it...

 

Posted

I had the same problems with sound and expressions on v1.09 and unfortunately a new version still have this issue for me

Tried to install OSA manually, reinstalled PapyruslUtil - It did not help me

Would be great to find a solution to this problem. Thank you :)

Posted

I had the same problems with sound and expressions on v1.09 and unfortunately a new version still have this issue for me

Tried to install OSA manually, reinstalled PapyruslUtil - It did not help me

Would be great to find a solution to this problem. Thank you :)

Try it deleted from the Interface folder the file hudmenu.

Posted

CEO untill real solution is found for shifted UI, can you make temporary fix that will reset UI position when UI becomes unhiden (from user input)? This would let users continue normally without having to restart the game and it would have to happen only if UI became hidden from inactivity so not much of a performance hit.

 

I havent found a way to stop OSA from animating actor in a pose (other then cell reset) or maybe i just forgot how to do it.

 

UI for ESG slot editing is still different from UI where you tell OSA what slot contains what type of item which makes things confusing. Also i think it would be better to show "slot numbers only" if slot contains no equipped item even if the type of the item is defined for that slot number. If this is not simplified to the max it will be a nightmare to troubleshoot once the mod hits the nexus.

 

I run into some new animations, some of them were hot, some of them bizzare (forced self blowjob) but i didn't run into plumber yet. Not sure how to get there or if its in. Also not sure how to get to MMF even though i did get there once (it was hot but blowjob only worked on player actor and not on invited one) or how to get to other threesome anims.

 

I don't have issues with sound or expression like some other guys so i can confirm that mod works as intended in that way. You will save yourself some time if you focus on things that do not work for anyone or majority instead of troubleshooting every single mod setup where people mostly do not start from new game and have lots of mods installed that could conflict in some weird way like containing outdated papyrusutil that is overwriting OSA.

 

I like that you decided to do bugfixing before expanding. This is the right way to go. It will be lot easier to expand on something rock solid then to run into issues every time you try to add something new.

 

 

Posted

Good news is a lot of small quality of life OSA changes by request.

 

Main one is enlargeable font with an optional dropshadow also. This only applies for now to the menu description text. If people like it I'll have the option if activated apply the drop shadow to all white text. The enlargement will only effect the small menu description text since that's the only font that's hyper tiny.

 

 

Good to see you back in business CEO! Hope things are fine! Looking forward to seeing both your Skyrim and non-Skyrim content move ahead!

 

Please don't push yourself to hard though! By that I mean that if you fall off the grid again for awhile I prefer that you do it beacuse your career is sky-rocketing and not a Skyrim burnout...

 

Thanks for all your hard work!


 

 

Thanks PBH for that nice words and support!
 
I think the burnout is rational here. I really enjoy the subject matter and want to keep doing it, but Skyrim is going to let me down eventually. Logically deciding what's really worth it to invest  time into when i could put into a project with more life that didn't have disadvantages. Even when I'm "Burnt out" I still keep going and working on this train of stuff. It just all weighs in and I have a hard time justifying it sometimes.
 
I'm sure it's a narcissistic train of thought to have but i have a lot of spite against internet interactions, play a lot of games and do a lot of forum research. It gets me pretty angry; Over the last decade I feel online ~people generally have become completely uncivil, in my worst points I see it as endless talking mouth just spreading hate and nothing else. I'm sure I'm biased because I'm an introverted person, sometimes I feel like why even bother when I got a kind of anger towards most likely a large portion of the end user in this case. 
 
Surprisingly this is a raunchy taboo subject matter on a pretty dark forum but here I've met some of the most civil, thoughtful, helpful and kind people that I've had Internet encounters with in a long time. The communication and the level of it feels much more human than I'm used to online, it's very nice! The people that work with me and those interested that talk about it here is my favorite thing about OSex and what keeps me going. The project since the very start has had really great supporters, maybe it's the spirit of the project that attracts, idk, but the project and I are very lucky for it! Especially my boy Darth Vader here.
 
Thanks !

 

Ha-ha! It's works just fine now. Thanks a lot, CoreZ!

 

 

Try it deleted from the Interface folder the file hudmenu.

 

 

Nice thanks guys! Let's see if the problem is solved for Miko as well then we can consider this solved, the UI fix I did should be adapting OSA around whatever winds up in people's Interface folder. I made a patch in 1.085 that made it search in different directory paths in 1.085 so Less Intrusive users could still OSA, maybe I didn't link something up right to achieve the same effect in 2.02 I'll see.

Posted

 

 

Thanks Kinky,

 

- I'm not sure how to stop the animations either, I'm sure there's some kind of animation that will set them back to nothing, I'll see if I can figure it out today and put a button on MyAnim that clears current animations from an actor.

 

Plumber is in there I'll check it out and tell you how to get there. I had a really hard time making it all work out figuring which way the bodies should move through the motion, if the female's back should arch more or curve back during the thrust, have 2 versions, I don't know which one I put in it might be the weaker one which is what I was trying to get to working. I think the version I used in the movie is best.

 

- MMF is from the first standing scene > you go to the Sub actor's Heart Icon and click hold him tighter or something like that, which goes to the more cuddly standing embrace. From there you can invite a 3rd into MMF

 

- i agree on ESG, I think the menu is sleek and believe it does work but ESG is very confusing. Like I feel it's needed to have everything perform right but it's very hard to communicate how to use the system. I'll double check it today and see if it's working at least like intended. 

 

If I'm going to revise it and the menu it will be after bit. I have something almost done that auto-equips bra + panties since I know it's very hard to get a bra working. Basically when actors removed pants or cuirass it can optionally equip undergarments to spruce up Skyrim NPCs and let bra's be used properly. I'd like to finish this system but am not going to take it on now, I'll revist ESG when I do this and try to fix it up to be clearer.

 

Agree on the plan to just clean things up now, there's somethings that just aren't going to be fixable I think but let's just get this as smooth as perfect and I really need to focus on finishing unfinished animnations anyways. I can look into adding an offset in the _config file, I'm not sure if it's SkyUI that's shifting the UI however. I'm thinking the shift of the screen is a deep bug that we most likely can't ever find out what it is or fix.

 

Awesome Kinky ty!

Posted

 

 

 I can look into adding an offset in the _config file, I'm not sure if it's SkyUI that's shifting the UI however. I'm thinking the shift of the screen is a deep bug that we most likely can't ever find out what it is or fix.

 

Awesome Kinky ty!

 

 

Problem with offset in config is that shift doesnt happen every time so offset would be usefull only when UI shift happens. Something in game that autorepositions whole UI would work better and since new style menus dissapear if player dont use them for some time its great opportunity to fix UI position before they show up again (if possible).

 

Can you end pose the same way you end OSex? Num period. Seems easier then to add new button to menu.

 

Posted

OK I did some testin on the animations and have the same issues as other posters. As for alignment. I tested an existing save (cause I'm always the one asking is it safe to upgrade mid save) and had so issues with alignment. Brand new save no issues with alignment or very miner. So in my noobiscuit opinion new save is a must.

 

Also I went through my mod order to see any compatibility issues and after 203 mods only incompatibilities I had found were anything changing the "hudmenu.swf" file. But I'm confused because wouldn't it be incompatible ihud and skyui too? Is it say to say anything affecting hudmenu.swf is incompatible with OSA? Forgive my lack of computer knowledge.

 

Even more I checked out your other animation modules and a few things. I was good at screen shots I have some hilarious ideas for those phone poses. Follower taking a pic of you fighting enemies or a self with the pc K.Oed in the background.

I noticed I couldn't stop the animation on less I changed cells. But the OSA poser module had an end animation button. I thought I should mention that to for future updates. Also with you poser module active I couldn't access the OSA poser module at all. So it can only handle one poser module at a time?

Posted

CEO untill real solution is found for shifted UI, can you make temporary fix that will reset UI position when UI becomes unhiden (from user input)? This would let users continue normally without having to restart the game and it would have to happen only if UI became hidden from inactivity so not much of a performance hit.

 

I havent found a way to stop OSA from animating actor in a pose (other then cell reset) or maybe i just forgot how to do it.

 

UI for ESG slot editing is still different from UI where you tell OSA what slot contains what type of item which makes things confusing. Also i think it would be better to show "slot numbers only" if slot contains no equipped item even if the type of the item is defined for that slot number. If this is not simplified to the max it will be a nightmare to troubleshoot once the mod hits the nexus.

 

I think I stumbled upon a solution, I have Immersive HUD installed and when I hit the H button it shows the regular hud elements but most of the time it stayed hidden from view. That is the good news.

The bad news is when I hit the H button during a scene it shows the hud and stays up until the scene is over.

So there you go. Inelegant but it works nonetheless. 

Posted

I followed the advice from what was posted and deleted the hudmenu file, my sound and facial expressions work now! I am not really sure what mod was using that file, but I will try to find out, I think it was either iHud or maybe Categorized Favorites Menu. I will try look through to see what mod was using that file and report back!

Posted

 

CoreZ, on 06 May 2017 - 5:53 PM, said:snapback.png

I'm probably stupid, I installed osa/osex 2.02. I did not install customizable UI Replacer and Less Intrusive HUD II, but the problem with the sound and the expressions remained  :unsure:

Ceo, sorry for the trouble, I downloaded PapyruslUtil from nexus, reinstalled mod allowing the osa to overwrite files and deleted from the Interface folder the file hudmenu, sound and expressions works fine. ^_^

 

Did the same, everything work. Ty CoreZ.

Posted

 

 

ERROR(9): Index was outside the bounds of the array.

 

 

http://www.loverslab.com/topic/47216-fnis-error9-index-was-outside-the-bounds-of-the-array/

 

I had this error some time ago and upgrading FNIS to XXL fixed this problem.

After install OSA+OSex 2.02 and all plugins, only message from FNIS I got was

 

30 possible consistence issues

 

which I guess came from unfinished plugins.

 

 

yeah, the thing is I'm already using FNIS V6.3 XXL...unless there's a new version of it...

 

 

How many animations you had before installing 2.02?

If it was close to the cap of FNIS XXL that could be a think. Right now 2.02 with plugins adds ~2k animations. Maybe try to uninstall some SLAL pack and see if it works. I also use FNIS XXL, and had to get rid of few animations to fit all the OSA stuff.

Anyway, I don't thing that ERROR 9 is connected to this version of OSA, since no one else seems to have this problem.

 

Posted

@pratatrakta- 

I also got the ERROR 9 when I ran FNIS. I removed one of my larger SLAL paks and ran FNIS again and I did not get the ERROR 9 this time.

So now Osa and Osex 2.02 are running fine with sound and expressions. Just thought this info might help others sort out their problems.

 

CEO can we get an eta for the next installment of the beta. Looking forward to test more of your mod.

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