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OSex+ The Greatest Virtual Sex Ever


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Posted

Hey really nice job on the mod. I'm really enjoying it but there is a slight problem with Alignment issues. During a hand job or blow job animation the penis is always a bit off from the hand or mouth.
I have XPSME and SOS installed, using a UNP body, and the OSex on Nexus. Is there something else I'm missing?

Also, how do you change to the first person view of the male npc in your demonstrations?

Once again, thank you for your hardwork.

 

Posted

Please help - Must be a fix for this and must happen to so many who know of a solution

tried using both SOS and better males (sos currently) but scale on the male anatomy is huge and clips through the female. Alignment is also always off.

Racemenu settings are default.

 

Am I just missing an obvious seeting in the osex menu? (Auto scale seems to do noting)

 

Any help would be great

Posted

Solved my problem with OSA and 0sex menu not showing. Started a new game and waited a while and it started working. Had to remove plugins because for some reason they were having a weird conflict with my Immersive First person HUD. When I started my new game I was locked in First person as the driver of the wagon, then the wagon flipped over and caused a pile up. (LOL). Also the left menu that appears for interaction occasionally disappears during scene and I can't get it to show with any buttons i press. Still enjoying the mod, once it's to a more polished version I plan on removing SexLab altogether. I love being able to control and have intimate actions with my companions, adds tremendous realism to relationships to the game in my opinion.

Posted

I followed the advice from what was posted and deleted the hudmenu file, my sound and facial expressions work now! I am not really sure what mod was using that file, but I will try to find out, I think it was either iHud or maybe Categorized Favorites Menu. I will try look through to see what mod was using that file and report back!

 

good to hear

Posted

I am somewhat surprised at the level of interactions you have with the community here, I can relate to being an introvert being one too. Our type of "personality" i.e introverts tends to behave more like me a -> forum lurker.

 

I think being a bit weary of internet interactions hardly qualifies you as a narcissist, more a bit of common sense.

 

I do agree that this site has a very helpful community, as you say human.

 

Good luck and I will go back to lurking =).

 

Good news is a lot of small quality of life OSA changes by request.

 

Main one is enlargeable font with an optional dropshadow also. This only applies for now to the menu description text. If people like it I'll have the option if activated apply the drop shadow to all white text. The enlargement will only effect the small menu description text since that's the only font that's hyper tiny.

 

 

Good to see you back in business CEO! Hope things are fine! Looking forward to seeing both your Skyrim and non-Skyrim content move ahead!

 

Please don't push yourself to hard though! By that I mean that if you fall off the grid again for awhile I prefer that you do it beacuse your career is sky-rocketing and not a Skyrim burnout...

 

Thanks for all your hard work!


 

 

Thanks PBH for that nice words and support!
 
I think the burnout is rational here. I really enjoy the subject matter and want to keep doing it, but Skyrim is going to let me down eventually. Logically deciding what's really worth it to invest  time into when i could put into a project with more life that didn't have disadvantages. Even when I'm "Burnt out" I still keep going and working on this train of stuff. It just all weighs in and I have a hard time justifying it sometimes.
 
I'm sure it's a narcissistic train of thought to have but i have a lot of spite against internet interactions, play a lot of games and do a lot of forum research. It gets me pretty angry; Over the last decade I feel online ~people generally have become completely uncivil, in my worst points I see it as endless talking mouth just spreading hate and nothing else. I'm sure I'm biased because I'm an introverted person, sometimes I feel like why even bother when I got a kind of anger towards most likely a large portion of the end user in this case. 
 
Surprisingly this is a raunchy taboo subject matter on a pretty dark forum but here I've met some of the most civil, thoughtful, helpful and kind people that I've had Internet encounters with in a long time. The communication and the level of it feels much more human than I'm used to online, it's very nice! The people that work with me and those interested that talk about it here is my favorite thing about OSex and what keeps me going. The project since the very start has had really great supporters, maybe it's the spirit of the project that attracts, idk, but the project and I are very lucky for it! Especially my boy Darth Vader here.
 
Thanks !

 

Ha-ha! It's works just fine now. Thanks a lot, CoreZ!

 

 

Try it deleted from the Interface folder the file hudmenu.

 

 

Nice thanks guys! Let's see if the problem is solved for Miko as well then we can consider this solved, the UI fix I did should be adapting OSA around whatever winds up in people's Interface folder. I made a patch in 1.085 that made it search in different directory paths in 1.085 so Less Intrusive users could still OSA, maybe I didn't link something up right to achieve the same effect in 2.02 I'll see.

 

Posted

Please help - Must be a fix for this and must happen to so many who know of a solution

tried using both SOS and better males (sos currently) but scale on the male anatomy is huge and clips through the female. Alignment is also always off.

Racemenu settings are default.

 

Am I just missing an obvious seeting in the osex menu? (Auto scale seems to do noting)

 

Any help would be great

Disable this Gentleman setting in OSA Options. Everything else SoS related then can be fine tuned with Racemenu SoS sliders. Also have a look in SoS Mod configuration menu and check player related settings. Took me a while to figure settings that work for me now.

Posted

Hey really nice job on the mod. I'm really enjoying it but there is a slight problem with Alignment issues. During a hand job or blow job animation the penis is always a bit off from the hand or mouth.

I have XPSME and SOS installed, using a UNP body, and the OSex on Nexus. Is there something else I'm missing?

Also, how do you change to the first person view of the male npc in your demonstrations?

Once again, thank you for your hardwork.

I think OSex isn´t meant to be used for 1st person camera, but you can work around. I found this cam mod working for me:

 

http://www.nexusmods.com/skyrim/mods/57859

 

Needs a bit of tinkering with the associated ini file, but options are explained in the readme, as well as the ini file. Does not work in every scene due to the players head position and restricted FOV for the player head. Switching to free fly camera (tfc) in console is another usable option off course.

 

Maybe someone here knows some camera tweaks, that work even better. I´d be also interested to know.

 

Alignment issues can only be solved by bits of experimenting with SoS racemenu sliders. Also have this Gentleman setting in OSA options switched off. Beside that, animations were optimized for player and actress height 1 and weight 100. You can deviate a little, but not too much generally.

Posted

I ran into a pretty bizarre thing while I was using Osex. I didn't read the recent posts so I'm sorry if this has been addressed before.

 

Basically I was passing through Riverwood and decide to pay a visit to Camilla. When I started Osex I could tell something was off because the female character had a blue effect around her as if she had been hit by a frozen spell and the icons showed a blue female with a penis. I thought both things were related but probably not so for the following hour, I tried to find out what was causing this.

 

Firstly I assumed the culprit was UNP since I changed it from CBBE just one hour before to try out the minidresses mod. I changed back to CBBE but nope, it still was the same. So then I updated to 2.0 but the same problem persisted. Some time after, I try the mod with Saadia in the inn and now the icons were back to normal (white female with no penis) but the blue effect still persisted somehow if I opened the menu with enter.

 

Another thing was the alligment which was off with Camilla but good again with Saadia altho I assume this because of the beta.

 

So my question is what's up with this blue effect and why the icons were showing a blue futanari.

 

Also forgot to mention I changed back to UNP when I used Osex on Saadia so definitely it wasn't that.

Posted

 

 

The blue frozen effect I'm not sure but it's most likely not being caused by OSA/OSex.

The icon display was a packaging issue: Camilla I use on my own system for testing Icon display and I left her files in the profile folder by accident.

Posted

I ran into a pretty bizarre thing while I was using Osex. I didn't read the recent posts so I'm sorry if this has been addressed before.

 

Basically I was passing through Riverwood and decide to pay a visit to Camilla. When I started Osex I could tell something was off because the female character had a blue effect around her as if she had been hit by a frozen spell and the icons showed a blue female with a penis. I thought both things were related but probably not so for the following hour, I tried to find out what was causing this.

 

Firstly I assumed the culprit was UNP since I changed it from CBBE just one hour before to try out the minidresses mod. I changed back to CBBE but nope, it still was the same. So then I updated to 2.0 but the same problem persisted. Some time after, I try the mod with Saadia in the inn and now the icons were back to normal (white female with no penis) but the blue effect still persisted somehow if I opened the menu with enter.

 

Another thing was the alligment which was off with Camilla but good again with Saadia altho I assume this because of the beta.

 

So my question is what's up with this blue effect and why the icons were showing a blue futanari.

 

Also forgot to mention I changed back to UNP when I used Osex on Saadia so definitely it wasn't that.

 

Do you use the mod Jaxonz Positioner?  The select object key is the same as the start key for Osex.

This causes a blue halo effect around the selected object. (in this case the person selected) The solution is to change the select object key (Numpad enter) in Jaxonz to something else. I hope this helps.

Posted

 

You should only have OSA.esm and it has to be enabled (double check that it is) or you wont see anything.

Inside the game dont hide user interface with mods like iHUD or again you wont see anything.

 

 

It was there, and enabled. I figured the problem may have been a clash with some other various mods I had already installed, and the fact that none of them were really "stable" to begin with.

Got everything working after uninstalling a few mods, and reinstalling everything again, just to be safe.

FNIS recognized all plugins and all before, as well, and generated their files. It was just some step I must've mistaken with OSA's install.

 

Loved it, in the two hour-long sessions I've had with the new updates, though!

Not that I'm home from work, and have the morning to myself, it's time to delve a bit deeper.

Posted

Loving the new animations!

 

Having trouble initiating the MMF scene.  I get to the part where it says invite but I don't what to do then.  I press 7 on the num pad and nothing happens, it just tells me to return.

Posted

Loving the new animations!

 

Having trouble initiating the MMF scene.  I get to the part where it says invite but I don't what to do then.  I press 7 on the num pad and nothing happens, it just tells me to return.

 

Thanks Speedforce,

 

I just confirmed the issue, I'm having it also. I'll check out why now.

 

In the meantime you can go around this the long way >

 

Use the OSA menu Library > select OSex and start a scene manually from there by selecting 2 actors (not the player)

 

after the scene starts you can inspect the actors in the scene and do

interact > join scene > 

 

It will tell you that you can't join from this scene so you click COORDINATE MALE VISITANT and can either click the option to make the 2 NPCs auto nav to the scene you can join from or you can just use tog and force the actors directly to the scene you can join in too.

 

If you do have them navigate to the scene instead of forcing it, once they are at the cuddling scene you can back up a menu step and join (If it still says you can't back out one more menu step then return to that one and it should say you can join (Bug I'm still working on)

Posted

finally got OSA and OSEX 2.2 working...here is my feedback:

 

All animations work including those included in the plugins from wizard sex to bad girls etc. a little wonky in the starting transition especially if your target is some distance away from your character like for example my female character is holding an invisible guy until the targeted actor comes floating into you...that aside, all is good...

 

also a little nuance I saw in the MMF animation when I selected the 3rd character (male) and try to increase the pumping speed instead of doing that it makes the female character stand up erect and not get penetrated...otherwise, dual wield and other transitions are good...

 

wizard sex is a lot of fun especially with the levitating animation although sometimes there are long pauses happening before the transitions start...

 

also after coitus in the re-dressing part, is it really that slow? is there any option to make the characters quickly dress up without having to pause for each armor part? I'm using Nisetanka's bikini armor mod and re-dressing is a chore since I fill up 15-20 slots alone for an armor set...

 

all in all needs a few sit and polish before it's almost perfect...unfortunately I have to remove it from my current load order since I am almost at my plugins limit...and seeing as there isn't much functionality yet like tracking arousal rates and other options in SL mods I'm putting this in the shelf as it is till someone makes a plugin for those type of things...

 

more power to CEO and to OSA...

Posted

 

 

Thanks! I'm going over the things you mentioned.

 

There should be an option to disable animating redressing. I'm not sure what happened to it because I can't find it either, I'll add back in today.

Posted

Hi, CEO!
At first i tried "BBLS" and "Amorous Adventures" a bit for testing how is your engine in game and was really disappointed how it looks. How it implemented - there is no difference then just using 'NumEnter' and manage things myself.
But i digged into your scripts and tried to use 'Plans' in my mod and become very intrigued with continuation of your work. Even receiving of registerd events posted by something like "$ModEvent,vlkOSA_TestMainEvt" works!

Just one or two requests from me for now:
1. For example, i used:
    ...
    Plan[4] = "$Warp,0MF|Sy6!Sy6|Em|St6RevCudEmb+01KiNk"
    Plan[5] = "$Wait,3"
    ...
But i want to freeze plan continuation at kissing stage for not 'hardcoded' 3 seconds, but for user input or use delay that my script logic dictates.
2. Do not use 'hardcoded' in plan "$Speed,0,N" but possibility for direct manipulating from my script with speed, let's say at orgasm reaching event.

Good luck with continuation!!! Can't wait to see more and more!!!

 

 


_oOmni.OnStartModuleUI spams to log due array bunds exceeding and repaired version:

event OnStartModuleUI(string eventName, string dataString, float numArg, Form sender)
    String[] data = StringUtil.split(dataString, ",")
    Actor[] actro = PapyrusUtil.ActorArray(data.length - 1)

    int i = 0
    int l = actro.length
    while i < l
        actro[i] = game.getFormEx(data[i+1] as int) as actor
        i+=1
    endWhile

    i = 0
    bool inScene = false
    while i < l && !inScene
        if actro[i].GetFactionRank(OFaction[0]) == 1
            inScene = true
        endif
        i += 1
    endwhile
    if !inScene
        string[] newScene = osa.makeStage()
        osa.setActors(newScene, actro)
        osa.setModule(newScene, data[0])
        osa.start(newScene)
    endif
endEvent

here also omitted useless 'i+10' operator (correct 'i += 10'), which intended by you (as i think) to 'break' loop. Similar 'useless' operators are in another functions.


Kind Regards
 

Posted

Hi, CEO!

At first i tried "BBLS" and "Amorous Adventures" a bit for testing how is your engine in game and was really disappointed how it looks. How it implemented - there is no difference then just using 'NumEnter' and manage things myself.

But i digged into your scripts and tried to use 'Plans' in my mod and become very intrigued with continuation of your work. Even receiving of registerd events posted by something like "$ModEvent,vlkOSA_TestMainEvt" works!

 

Just one or two requests from me for now:

1. For example, i used:

    ...

    Plan[4] = "$Warp,0MF|Sy6!Sy6|Em|St6RevCudEmb+01KiNk"

    Plan[5] = "$Wait,3"

    ...

But i want to freeze plan continuation at kissing stage for not 'hardcoded' 3 seconds, but for user input or use delay that my script logic dictates.

2. Do not use 'hardcoded' in plan "$Speed,0,N" but possibility for direct manipulating from my script with speed, let's say at orgasm reaching event.

Good luck with continuation!!! Can't wait to see more and more!!!

 

 

 

_oOmni.OnStartModuleUI spams to log due array bunds exceeding and repaired version:

event OnStartModuleUI(string eventName, string dataString, float numArg, Form sender)
    String[] data = StringUtil.split(dataString, ",")
    Actor[] actro = PapyrusUtil.ActorArray(data.length - 1)

    int i = 0
    int l = actro.length
    while i < l
        actro[i] = game.getFormEx(data[i+1] as int) as actor
        i+=1
    endWhile

    i = 0
    bool inScene = false
    while i < l && !inScene
        if actro[i].GetFactionRank(OFaction[0]) == 1
            inScene = true
        endif
        i += 1
    endwhile
    if !inScene
        string[] newScene = osa.makeStage()
        osa.setActors(newScene, actro)
        osa.setModule(newScene, data[0])
        osa.start(newScene)
    endif
endEvent

here also omitted useless 'i+10' operator (correct 'i += 10'), which intended by you (as i think) to 'break' loop. Similar 'useless' operators are in another functions.

 

 

Kind Regards

 

 

Clever of you to find that, yes that's my little testing area for trying to make the planned scenes work, I think it's bound to a key somewhere so you can rapid test it if you want to compile and play.

 

It has some problems in interpreting the difference between waiting and when it's waiting on a transition primarily it gets caught up in some cases when going to special actions that return you back to a loop like undressing or spanking.

 

When I have time I'll continue to work on it, I'd say it's 80% functional but will fall a little short on certain things you try to do. The main idea was that it could be used to set up a scene but you could still leave the player off to control it. You can either simply stop the auto-managing of a scene and control returns to the player after a series of moves or you can end it for them if you want to play the entire scene as is.

 

----

 

There's 2 formats you can use, the second one if it works would be prefered:

 

myPlan = osa.plan(myPlan, "$Wait,4")

 

the first using the array I found to be a pain if you wanted to remove a step, you'd wind up having to renumber the entire thing, this way let's you just delete the line.

 

---------------

 

On the far end the plans were to also allow you to define split points in the scenes with onscreen text and a question, like the scene would reach a point and TEXT would pop up that you could click ie: YES or NO on and depending on your choice it would lead to a new MyPlan that goes somewhere else. That's a bit fancier and if this is going to fully come to be the first part needs to be figured out more (It's tricky as hell because of something weird with actionscript if it doesn't break thread (ie: 1 long computation that requires no player input, it starts doing weird stuff in some cases)

 

--------------

 

Player input would be the easiest thing to do, pretty simple actually, I'm just unsure of the core system still and honestly haven't had anyone besides that I know of really try it. In the future I can add a button that waits for key press, and like I said above could base it off a question with multiple choices, I suppose it could also relay to your script by mod Event. It could fire off an event and then wait for input from your script and you'd set the mod event name in the plan.

 

 

---------------

 

Thanks also for that script note. Is the spoiler a direct correction that should go in? I can compare it myself and figure it out, but thank you so much for putting that together for me.

Posted

 

I had the same problems with sound and expressions on v1.09 and unfortunately a new version still have this issue for me

Tried to install OSA manually, reinstalled PapyruslUtil - It did not help me

Would be great to find a solution to this problem. Thank you :)

Try it deleted from the Interface folder the file hudmenu.

 

sorry to disturb, but this is my main problem also the sounds and expression. i uninstalled the previous version and install the new ones. tbh i dont have much experience with regards to modding and similar stuff, im just a newbie here :( please help me to fix this that a simple man like me can understand haha thank you so much!

 

I had the same problems with sound and expressions on v1.09 and unfortunately a new version still have this issue for me

Tried to install OSA manually, reinstalled PapyruslUtil - It did not help me

Would be great to find a solution to this problem. Thank you :)

Try it deleted from the Interface folder the file hudmenu.

 

sorry to disturb, but this is my main problem also the sounds and expression. i uninstalled the previous version and install the new ones. tbh i dont have much experience with regards to modding and similar stuff, im just a newbie here :( please help me to fix this that a simple man like me can understand haha thank you so much!

Posted

Hi,

 

I only discovered OSA/OSex a few days ago. I spent a few days playing around with 1.08, eventually dug up this thread trying to find a fix to an (unrelated, it turns out) issue, only to find that the creator had returned to public activity in that time frame. I'm not sure if that makes me a John the Baptist to your Jesus or not, but spooky coincidence either way.

 

I upgraded to 2.02 last night, and installed all of the plugins bar wizard sex (it sounds like a great module, but purely personal preference for "immersion" reasons), and made notes on the issues I found (I didn't get a chance to try out the MMF scenes, there wasn't another actor on hand). Apologies if I've missed out any details or position/transition names, hopefully there's still enough to identify the issues. I'm writing this up on the train, so I don't have a way of clarifying the parts where my notes are not sufficiently clear, but hopefully this will still be useful.

 

For the sake of consistency I've used "he/she" to describe the male/dom and female/sub roles. I've used the term "warp" often, to describe the actors 'sliding' from one position to another with no movement animation. I've also got no idea if the problem is on my end or for everyone, so if anything I've pointed out functions correctly for anyone else then please do let us know.

 

This list might seem long, but I want to stress that huge chunks of the animations and transitions are both stunning and flawless, and overall this is still an incredible package. Please don't take this as criticism; I'm doing this to help improve a piece of art that both I and others enjoy greatly.

 

------------------------------------------------------

 

  • Invitation | Affection: Transition to Birthday (Flip him over), she kneels next to him, he turns over correctly, then she warps back to her previous standing position.
  • Birthday | Ass Up: Transition to Matador (Straddle), he warps to Birthday (flat on floor), pauses, then he warps back to Ass Up, she warps to a straddling position. The unstraddle option plays those actions in reverse, and Reverse Bull to Handjob does the same.
  • Invitation | Affection: Transition to Industry (Stand over him) works fine. From Industry, Step over him does the reverse of the previous action, before warping into position. The Sit up straight option in this branch plays that same action, while Stand over him plays (what I assume should be) the Sit up straight action. (Apologies, second half of this is unclear in my notes)
  • Kneel Before | Handjob + Kneel Straight | Lollipop Blowjob: Deep throat once + Take into mouth. The penis shrinks noticeably at the start of the oral animation, and grows at the end, in a moderately jarring way. The male actor was assigned a size 8 VectorPlexus Average penis, I did not change it mid testing.
  • Kneel Straight | Lollipop Blowjob: Transition to Voracious (Take her head in hands), the transition animation only has massive amounts of hoverhand going on. The transition appears to have a 3-6 inch gap between his hands and her head, while the Voracious animations all have a much smaller, much less noticeable gap of ~1 inch or so (to allow for larger hairstyles, I imagine).
  • OmniMax: Mount his face, no transition animation, just warping. Sex animation is fine. Swing left leg produces no transition or sex animation. From here the entire branch has no transition animations. I believe that Swing both legs produces a cycling sex animation, not sure. Crab Seat has a working sex animation, Keg does not, likewise Eclair. Also, the penis in question (Size 8 VectorPlexus Average) clips through her collarbone in Eclair.
  • Pomp | Affection: Bend over him plays the straddling animation from that branch.
  • Cowgirl | Glide: Grind in a circle works. Once grinding, the command to swap back to Glide is called "Grind in a circle" still.
  • Jupiter: Stroke, transition animation warps to her giving him a blowjob from the side (as should happen in the next step down this branch). This also results in the penis shrinking noted earlier.
  • Pomp | Affection: Transition to Juxta (Scoot towards his head) warps her to the end point of the transition, part of the straddling his head animation plays, then she warps back to the correct end point again.
  • ABomb: This entire branch seems to be broken, unfortunately. The branch begins by prematurely starting a blowjob in the 69 position, just by getting into the initial position. Wrap around and stroke transition animation causes her to warp to a 'blowjob from the side' position, and that animation runs for several cycles, before warping back to the 69 position (still giving the premature blowjob). Put mouth on him leads to a continuous blowjob from that side. The names of the animations (found through the scene info tab of the main OSA menu) are correct for what the animations should be (eg 69 | Lollipop Blowjob).
  • Bumper: Bend her forward, animation plays fine, but his penis clips through her abdomen.
  • Bumper: On side, no transition animation, actors warp to cowgirl, then warp to destination (Spoon iirc?).
  • Tammy Dally: Straddle her legs, no transition animation, he warps to final position. The reverse of this transition is animated fine.
  • ~Piston~ Doggystyle, Legs In: Raise her up, penis clips through her lower back.
  • Doggystyle Legs In to Legs Out, penis clips through her during transition animation. Likewise with the initial penetration animation.
  • Trunk Inspection | Fondle: No transition animation to clit massage. The transitions to and from 1/2 fingers inserted involves a single pump of doggystyle sex, warping at the start and end of the animation.
  • Kneel to the side: Transition to Lap Kneel may or may not be present? I couldn't tell if this was a warp or just a subtle animation. There is substantial clipping through the legs (not sure whose, my notes are bad).
  • Expanse, Top Grip: transition to Jammer looks like it gets to the halfway point, pauses, and then warps to the start of Jammer. The head of the penis clips through at that pause point.
  • Expanse, Top Grip (?): transition to Scrunchie, Ankles Up finishes with the knees closer together (in a bent-knee variation of Flying V) before warping into position as the sex animation cycles begin.
  • Scrunchie, Ankles Up: transition to Ankles Up and Out may or may not exist, might be a warp, unsure. A long pause noted in that transition.
  • Missionary: transition to Explorer animation is good, but his arms slide through her thighs in the process. I'm not sure if it is possible to avoid that during this transition, in fairness.
  • Spread Recline | Legs In: no transition animation when Opening her legs.

 

There is also an issue with 'queuing' spanks. The spank UI button reappears before the animation is complete, and so can be reactivated in advance. Some spanking animations will 'queue' the new command, and play the animation and the relevant sound clip once the first one has finished. In some cases, the animation will not play, and the actors will finish the first spank and remain frozen at the end of the spank animation until the end of what should have been the second spank. If that happens, the sound clips play for both. Suspicious Fondle spanks can be queued. Doggystyle, Legs In spanks cannot. With Mischeivous | Fondle + Cabooser, spanks on the same cheek do not queue properly, but alternating cheeks has no issue (eg issuing a spank left cheek command while the right spank animation is still playing).

 

Whenever penetrative sex was initiated/controlled by the motion of the male, and the position variation branch gets to a point where the only positional controls are for the female actor, the speed controls are kept in the male half of the action toggle, but are titled as "undefined". As an example, in Missionary, once she has wrapped her legs around him he loses the "Pull out of her" option, and is only left with speed controls.

 

------------------------------------------------------

 

Out of interest, what SoS penis size and model did you use as your base when animating this? I'm not particularly attached to any, and I have a feeling that matching your 'equipment' may give more polish to the scenes.

 

Does anyone have any suggestions RE: First Person? I left Skyrim - Enhanced Camera (immersive first person mod) installed when testing last night (player character was female), which produced some excellent nightmare-fodder of the inside of her head; but I don't know if that is a problem induced by Enhanced Camera or (yet another) limitation of the core Skyrim engine.

 

I've read up about your custom body. It sounds and looks brilliant, but I fully understand and agree with your decision to keep it private for now. You've said you based the body off UNP; but your body has a noticeably bigger butt than the base UNP, which translates to some minor hoverhand for most animations for me (using UNP). Any suggestions as to what would work as a "nearest best guess" alternative? I don't use Bodyslide for CBBE or UNP, but I'm more than happy to do so if it will make a difference.

 

Apologies for the multiple questions and the longpost, and I hope that this helps in some way.

Posted

 

Please help - Must be a fix for this and must happen to so many who know of a solution

tried using both SOS and better males (sos currently) but scale on the male anatomy is huge and clips through the female. Alignment is also always off.

Racemenu settings are default.

 

Am I just missing an obvious seeting in the osex menu? (Auto scale seems to do noting)

 

Any help would be great

Disable this Gentleman setting in OSA Options. Everything else SoS related then can be fine tuned with Racemenu SoS sliders. Also have a look in SoS Mod configuration menu and check player related settings. Took me a while to figure settings that work for me now.

 

Thanks for the reply - but what is the Gentleman setting in OSA? I guess you mean the main menu settings somwhere using the enter key on the numpad section but can't see a gentleman setting. Unless im being a noob :P

Posted

Hi,

 

I only discovered OSA/OSex a few days ago. I spent a few days playing around with 1.08, eventually dug up this thread trying to find a fix to an (unrelated, it turns out) issue, only to find that the creator had returned to public activity in that time frame. I'm not sure if that makes me a John the Baptist to your Jesus or not, but spooky coincidence either way.

 

I upgraded to 2.02 last night, and installed all of the plugins bar wizard sex (it sounds like a great module, but purely personal preference for "immersion" reasons), and made notes on the issues I found (I didn't get a chance to try out the MMF scenes, there wasn't another actor on hand). Apologies if I've missed out any details or position/transition names, hopefully there's still enough to identify the issues. I'm writing this up on the train, so I don't have a way of clarifying the parts where my notes are not sufficiently clear, but hopefully this will still be useful.

 

For the sake of consistency I've used "he/she" to describe the male/dom and female/sub roles. I've used the term "warp" often, to describe the actors 'sliding' from one position to another with no movement animation. I've also got no idea if the problem is on my end or for everyone, so if anything I've pointed out functions correctly for anyone else then please do let us know.

 

This list might seem long, but I want to stress that huge chunks of the animations and transitions are both stunning and flawless, and overall this is still an incredible package. Please don't take this as criticism; I'm doing this to help improve a piece of art that both I and others enjoy greatly.

 

------------------------------------------------------

 

  • Invitation | Affection: Transition to Birthday (Flip him over), she kneels next to him, he turns over correctly, then she warps back to her previous standing position.
  • Birthday | Ass Up: Transition to Matador (Straddle), he warps to Birthday (flat on floor), pauses, then he warps back to Ass Up, she warps to a straddling position. The unstraddle option plays those actions in reverse, and Reverse Bull to Handjob does the same.
  • Invitation | Affection: Transition to Industry (Stand over him) works fine. From Industry, Step over him does the reverse of the previous action, before warping into position. The Sit up straight option in this branch plays that same action, while Stand over him plays (what I assume should be) the Sit up straight action. (Apologies, second half of this is unclear in my notes)
  • Kneel Before | Handjob + Kneel Straight | Lollipop Blowjob: Deep throat once + Take into mouth. The penis shrinks noticeably at the start of the oral animation, and grows at the end, in a moderately jarring way. The male actor was assigned a size 8 VectorPlexus Average penis, I did not change it mid testing.
  • Kneel Straight | Lollipop Blowjob: Transition to Voracious (Take her head in hands), the transition animation only has massive amounts of hoverhand going on. The transition appears to have a 3-6 inch gap between his hands and her head, while the Voracious animations all have a much smaller, much less noticeable gap of ~1 inch or so (to allow for larger hairstyles, I imagine).
  • OmniMax: Mount his face, no transition animation, just warping. Sex animation is fine. Swing left leg produces no transition or sex animation. From here the entire branch has no transition animations. I believe that Swing both legs produces a cycling sex animation, not sure. Crab Seat has a working sex animation, Keg does not, likewise Eclair. Also, the penis in question (Size 8 VectorPlexus Average) clips through her collarbone in Eclair.
  • Pomp | Affection: Bend over him plays the straddling animation from that branch.
  • Cowgirl | Glide: Grind in a circle works. Once grinding, the command to swap back to Glide is called "Grind in a circle" still.
  • Jupiter: Stroke, transition animation warps to her giving him a blowjob from the side (as should happen in the next step down this branch). This also results in the penis shrinking noted earlier.
  • Pomp | Affection: Transition to Juxta (Scoot towards his head) warps her to the end point of the transition, part of the straddling his head animation plays, then she warps back to the correct end point again.
  • ABomb: This entire branch seems to be broken, unfortunately. The branch begins by prematurely starting a blowjob in the 69 position, just by getting into the initial position. Wrap around and stroke transition animation causes her to warp to a 'blowjob from the side' position, and that animation runs for several cycles, before warping back to the 69 position (still giving the premature blowjob). Put mouth on him leads to a continuous blowjob from that side. The names of the animations (found through the scene info tab of the main OSA menu) are correct for what the animations should be (eg 69 | Lollipop Blowjob).
  • Bumper: Bend her forward, animation plays fine, but his penis clips through her abdomen.
  • Bumper: On side, no transition animation, actors warp to cowgirl, then warp to destination (Spoon iirc?).
  • Tammy Dally: Straddle her legs, no transition animation, he warps to final position. The reverse of this transition is animated fine.
  • ~Piston~ Doggystyle, Legs In: Raise her up, penis clips through her lower back.
  • Doggystyle Legs In to Legs Out, penis clips through her during transition animation. Likewise with the initial penetration animation.
  • Trunk Inspection | Fondle: No transition animation to clit massage. The transitions to and from 1/2 fingers inserted involves a single pump of doggystyle sex, warping at the start and end of the animation.
  • Kneel to the side: Transition to Lap Kneel may or may not be present? I couldn't tell if this was a warp or just a subtle animation. There is substantial clipping through the legs (not sure whose, my notes are bad).
  • Expanse, Top Grip: transition to Jammer looks like it gets to the halfway point, pauses, and then warps to the start of Jammer. The head of the penis clips through at that pause point.
  • Expanse, Top Grip (?): transition to Scrunchie, Ankles Up finishes with the knees closer together (in a bent-knee variation of Flying V) before warping into position as the sex animation cycles begin.
  • Scrunchie, Ankles Up: transition to Ankles Up and Out may or may not exist, might be a warp, unsure. A long pause noted in that transition.
  • Missionary: transition to Explorer animation is good, but his arms slide through her thighs in the process. I'm not sure if it is possible to avoid that during this transition, in fairness.
  • Spread Recline | Legs In: no transition animation when Opening her legs.

There is also an issue with 'queuing' spanks. The spank UI button reappears before the animation is complete, and so can be reactivated in advance. Some spanking animations will 'queue' the new command, and play the animation and the relevant sound clip once the first one has finished. In some cases, the animation will not play, and the actors will finish the first spank and remain frozen at the end of the spank animation until the end of what should have been the second spank. If that happens, the sound clips play for both. Suspicious Fondle spanks can be queued. Doggystyle, Legs In spanks cannot. With Mischeivous | Fondle + Cabooser, spanks on the same cheek do not queue properly, but alternating cheeks has no issue (eg issuing a spank left cheek command while the right spank animation is still playing).

 

Whenever penetrative sex was initiated/controlled by the motion of the male, and the position variation branch gets to a point where the only positional controls are for the female actor, the speed controls are kept in the male half of the action toggle, but are titled as "undefined". As an example, in Missionary, once she has wrapped her legs around him he loses the "Pull out of her" option, and is only left with speed controls.

 

------------------------------------------------------

 

Out of interest, what SoS penis size and model did you use as your base when animating this? I'm not particularly attached to any, and I have a feeling that matching your 'equipment' may give more polish to the scenes.

 

Does anyone have any suggestions RE: First Person? I left Skyrim - Enhanced Camera (immersive first person mod) installed when testing last night (player character was female), which produced some excellent nightmare-fodder of the inside of her head; but I don't know if that is a problem induced by Enhanced Camera or (yet another) limitation of the core Skyrim engine.

 

I've read up about your custom body. It sounds and looks brilliant, but I fully understand and agree with your decision to keep it private for now. You've said you based the body off UNP; but your body has a noticeably bigger butt than the base UNP, which translates to some minor hoverhand for most animations for me (using UNP). Any suggestions as to what would work as a "nearest best guess" alternative? I don't use Bodyslide for CBBE or UNP, but I'm more than happy to do so if it will make a difference.

 

Apologies for the multiple questions and the longpost, and I hope that this helps in some way.

Excellent write up of scene issues! Think I´ve encountered the same 100%, but was yet too lazy to make notes of them in that detail and report.

 

The schlong alignment and dynamic resize issues are hard to track down I figured. Using the SoS Plexus Regular as well on normal body and primary male player actor (non NPC). I disabled Gentleman setting in OSA Options and left everything else mostly at default. SoS racemenu got penis size 1 set to +1.3 and Erektion at +2. This gives credible and working results in majority of sscenes. Yet there´s still dynamic size changes going on throught each session and it seems there´s random modifiers applied every time still, although changes stay within an acceptable frame. Now I know OSA does some of the dynamic changes, but I have the guess that my SoS HDT mod (from Bounce and Jiggles UNP HDT optional files) does interfer here, as maybe also some settings from SoS MCM. I´m still testing what settings might have the biggest influence on random size dynamics.

 

Could be a standard setup, with no HDT stuff added at all, might produce the best results. Female bodies I have in play is full HDT for Breast-Belly-Butt, Hands and 3D vaginal mesh, as well as full collision setup for these body parts. Same for SoS full HDT enabled Schlong. With that much stuff involved during OSex animations, I do not wonder I have various issues, but generally they remain in acceptable frame.

 

I´m also using Enhanced Camera and it took me some time and experimentations to yield working results. Here´s part of the ini file with settings that I figured most releveant to achieve a halfway good working 1st person cam:

 

[Main]

 

; Enables a visible body when in first person

; This should be disabled when using Enhanced Camera with Joy of Perspective

bEnableFirstPersonBody=1

 

; Adjusts the first person camera height to match your character's race scale

bAdjustPlayerScale=0

 

; Used to match camera rotation for 3rd person when switching pov back to 1st person

; X - Up/Down rotation, Z - Left/Right rotation

bSwitchPOVMatchCameraRotX=1

bSwitchPOVMatchCameraRotZ=0

 

; Setting to make camera match head rotation for idle animations when switching pov is disabled by script

; This setting can cause issues with animations from transform into creatures mods

bScriptedIdleAnimMatchHeadRotation=0

 

; Sets the maximum value you can look left/right for scripted forced 3rd person

; Valid values between 0 and 180, Default: 120

fScriptedRestrictAngle=180.0

 

; Enables first person during events where the game normally switches to third person

bFirstPersonSitting=1

bFirstPersonCrafting=1

bFirstPersonKillmove=0

bFirstPersonKillmoveBow=0

bFirstPersonKnockout=1

bFirstPersonDeath=1

bFirstPersonCannibal=1

bFirstPersonVampireFeed=1

bFirstPersonHorse=1

bFirstPersonHorseTransition=1

bFirstPersonDragon=1

bFirstPersonDragonTransition=1

bFirstPersonWerewolf=1

bFirstPersonVampireLord=1

bFirstPersonTransform=1

bFirstPersonRestrained=1

bFirstPersonDontMove=1

bFirstPersonIdleAnim=1

bFirstPersonPairedAnim=1

 

; Enables first person for when the camera is forced into 3rd person by script

; This also enables compatibility with transform into creature mods

bFirstPersonScripted=1

 

; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key

; Can be used to increase compatibility with custom animation mods but there may be bugs

bForceFirstPersonCamera=1

 

; Enables settings for changing fov

bEnableFOVOverride=1

 

; Settings for changing fov

fFirstPersonFOV=65.0

fFirstPersonFOVCombat=65.0

fFirstPersonFOVSitting=65.0

fFirstPersonFOVCrafting=65.0

fFirstPersonFOVKnockout=65.0

fFirstPersonFOVDeath=65.0

fFirstPersonFOVCannibal=65.0

fFirstPersonFOVVampireFeed=65.0

fFirstPersonFOVHorse=65.0

fFirstPersonFOVHorseCombat=65.0

fFirstPersonFOVHorseTransition=65.0

fFirstPersonFOVDragon=65.0

fFirstPersonFOVDragonCombat=65.0

fFirstPersonFOVDragonTransition=65.0

fFirstPersonFOVWerewolf=65.0

fFirstPersonFOVVampireLord=65.0

fFirstPersonFOVScripted=65.0

fThirdPersonFOV=65.0

 

; Enable settings for changing fNearDistance

bEnableNearDistanceOverride=1

 

; Settings for changing fNearDistance

; Decreasing these settings reduces camera clipping but may make mountains flicker

fNearDistanceFirstPerson=2.0

fNearDistanceThirdPerson=15.0

fNearDistanceSitting=10.0

fNearDistanceCrafting=4.0

fNearDistanceKillmove=8.0

fNearDistanceKillmoveBow=8.0

fNearDistanceKnockout=2.0

fNearDistanceDeath=2.0

fNearDistanceCannibal=10.0

fNearDistanceVampireFeed=10.0

fNearDistanceHorse=8.0

fNearDistanceHorseCombat=8.0

fNearDistanceHorseTransition=4.0

fNearDistanceDragon=8.0

fNearDistanceDragonCombat=8.0

fNearDistanceDragonTransition=4.0

fNearDistanceWerewolf=8.0

fNearDistanceWerewolfKillmove=4.0

fNearDistanceVampireLord=8.0

fNearDistanceVampireLordKillmove=4.0

fNearDistanceRestrained=8.0

fNearDistanceDontMove=2.0

fNearDistanceIdleAnim=2.0

fNearDistancePairedAnim=2.0

fNearDistanceScripted=2.0

 

; Enables the head bob when in first person

; Position setting match the camera to head position. 0 - Disabled, 1 - Enabled

; Note: This overrides the camera position and may not be as compatible with some animations

bEnableHeadBobPosition=1

bEnableHeadBobPositionSprint=0

bEnableHeadBobPositionCombat=0

bEnableHeadBobPositionBow=0

bEnableHeadBobPositionBowAim=0

bEnableHeadBobPositionCombatSprint=0

bEnableHeadBobPositionSneak=0

bEnableHeadBobPositionSneakCombat=0

bEnableHeadBobPositionSneakBow=0

bEnableHeadBobPositionSneakBowAim=0

bEnableHeadBobPositionSneakRoll=0

bEnableHeadBobPositionHorse=0

bEnableHeadBobPositionHorseCombat=0

bEnableHeadBobPositionDragon=0

bEnableHeadBobPositionDragonCombat=0

bEnableHeadBobPositionWerewolf=0

bEnableHeadBobPositionVampireLord=0

bEnableHeadBobPositionScripted=1

 

; Sets camera position relative to the head node

; Note: Only moves the camera if head bob is enabled, otherwise moves the body

fCameraPosX=0.0

fCameraPosY=6.0

fCameraPosZ=6.0

 

; Moves the body in first person to adjust the camera height

fCameraHeightOffset=0.0

 

 

These settings work most the time, yet not in all scenes due to player head beeing in position to prevent a proper FOV (player head fixed due to the particular animation). There´s also some random switching to 3rd person and I guess there´s some conflicts arising from Sykrim, Enhanced Camera and OSA when all want to take control of 1st or 3rd person cam. Haven´t found a final solution, but above settings in SKSE_EnhancedCamera.ini work fairly well and could likely beeing improved even more.

Posted

 

 

Please help - Must be a fix for this and must happen to so many who know of a solution

tried using both SOS and better males (sos currently) but scale on the male anatomy is huge and clips through the female. Alignment is also always off.

Racemenu settings are default.

 

Am I just missing an obvious seeting in the osex menu? (Auto scale seems to do noting)

 

Any help would be great

Disable this Gentleman setting in OSA Options. Everything else SoS related then can be fine tuned with Racemenu SoS sliders. Also have a look in SoS Mod configuration menu and check player related settings. Took me a while to figure settings that work for me now.
Thanks for the reply - but what is the Gentleman setting in OSA? I guess you mean the main menu settings somwhere using the enter key on the numpad section but can't see a gentleman setting. Unless im being a noob :P
Think that Gentleman (baseball bat schlong) setting icon only pops up, once you actually started a scene. Can´t quite remember, but I think in 1.09 you could access the button in Options simply by navigating through OSA´s numpad+Enter menues, without having started a scene before. Looks like a change in 2.02, or maybe a bug, I don´t know.

 

Edit: screenshot attached. Navigate to General Config. Disable Gentleman Scaling. If the button is not there, try again after starting a scene.

post-484160-0-51256200-1494264194_thumb.jpg

Posted

 

 

 

Please help - Must be a fix for this and must happen to so many who know of a solution

tried using both SOS and better males (sos currently) but scale on the male anatomy is huge and clips through the female. Alignment is also always off.

Racemenu settings are default.

 

Am I just missing an obvious seeting in the osex menu? (Auto scale seems to do noting)

 

Any help would be great

Disable this Gentleman setting in OSA Options. Everything else SoS related then can be fine tuned with Racemenu SoS sliders. Also have a look in SoS Mod configuration menu and check player related settings. Took me a while to figure settings that work for me now.
Thanks for the reply - but what is the Gentleman setting in OSA? I guess you mean the main menu settings somwhere using the enter key on the numpad section but can't see a gentleman setting. Unless im being a noob :P
Think that Gentleman (baseball bat schlong) setting icon only pops up, once you actually started a scene. Can´t quite remember, but I think in 1.09 you could access the button in Options simply by navigating through OSA´s numpad+Enter menues, without having started a scene before. Looks like a change in 2.02, or maybe a bug, I don´t know.

 

Edit: screenshot attached. Navigate to General Config. Disable Gentleman Scaling. If the button is not there, try again after starting a scene.

 

 

Cheers :)

 

Posted

 

 

 

Please help - Must be a fix for this and must happen to so many who know of a solution

tried using both SOS and better males (sos currently) but scale on the male anatomy is huge and clips through the female. Alignment is also always off.

Racemenu settings are default.

 

Am I just missing an obvious seeting in the osex menu? (Auto scale seems to do noting)

 

Any help would be great

Disable this Gentleman setting in OSA Options. Everything else SoS related then can be fine tuned with Racemenu SoS sliders. Also have a look in SoS Mod configuration menu and check player related settings. Took me a while to figure settings that work for me now.
Thanks for the reply - but what is the Gentleman setting in OSA? I guess you mean the main menu settings somwhere using the enter key on the numpad section but can't see a gentleman setting. Unless im being a noob :P
Think that Gentleman (baseball bat schlong) setting icon only pops up, once you actually started a scene. Can´t quite remember, but I think in 1.09 you could access the button in Options simply by navigating through OSA´s numpad+Enter menues, without having started a scene before. Looks like a change in 2.02, or maybe a bug, I don´t know.

 

Edit: screenshot attached. Navigate to General Config. Disable Gentleman Scaling. If the button is not there, try again after starting a scene.

 

 

Out of interest where is the latest version (2.02) - On nexus its still 1.8

Do i also need a latest OSA or is one on nexus ok with 2.02?

 

And is it ok to use or is there loads of bugs

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