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OSex+ The Greatest Virtual Sex Ever


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Posted

If you're well on the way to "Other" venues for the animations and "architecture", there's nothing wrong with making this a sub project with irregular updates; it's your project and it becomes more work than fun, changes in flow should be made.

 

The Miyamoto principle is pretty universal; better late than half assed.

Posted

If you're well on the way to "Other" venues for the animations and "architecture", there's nothing wrong with making this a sub project with irregular updates; it's your project and it becomes more work than fun, changes in flow should be made.

 

The Miyamoto principle is pretty universal; better late than half assed.

 

Thanks 27 I think you're right on and that's accurate of where I'm at.

 

I do want to make a 2.0 OSA that I'm confident is resolved in terms of bugs or loose ends I might have left. Not as a final but more so something that can stay and be what it is for x amount of time so I can get around to things on my own time knowing what's in place is all set.  I would definitely say the timeline certainly has changed and become vaguer on updates. 

Posted

Really glad to hear for you again Ceo. I was a bit worried.

Unfortunately, you are right about Skyrim holding back. Sexlab is too much of a established framework here, and the resources devoted to Skyrim modding (enthusiasm, creativity, players, modder) are getting thinner and thinner (although I believe won't completely fade away for a long long time).

Looking forward for you movie.
And if the idea is, in the long run, to create an independent Osex interactive sex/flirting app, I really think you could hit the jackpot with that. 

Posted

wow CEO is alive...I thought the numerous terrorist attacks that happened this year has finally got him/her/it...

 

So since you've mentioned that Skyrim's old and buggy engine is what's letting you down and keeping you from "finishing" OSEX and maybe OSA as a whole,  I guess it's safe to say that you wouldn't put any more upgrades into the current version now...well, as long as you add in the final animations and iron out the bugs it's all good...really wish for more functionality like tracking arousal and all that lik SL does but whatever OSEX does, it does well...sadly (IMHO) it came out when SL is already THE established sex mod for Skyrim...no offense meant...

 

that said, I will still look forward to your projects and maybe see OSA again in an environment where it can give you more freedom and leeway to your epic work without so much limitations that plagued Oldrim...maybe in Fallout 4 (though I do not play it...got sick of it after New Vegas and the hype for 4 isn't justified so much again IMO) or when Elder Scrolls 6 comes out...good luck...

Guest Tarvitz
Posted

Holy shito, what a day. Welcome back, CEO!

Posted

Hello CEO!

 

Sounds like things are going well for you. Great to hear.

 

 

I feel I have the ability to make substantial virtual sex that is fresh and could get a lot of interest but Skyrim in many ways holds this project back. It's a very old game and no matter what I generate for it, a majority are tired of it and I can't really use it as a platform to make something meaningful, the huge amount of time this takes feels less and less warranted. Of course that doesn't mean all the support I receive doesn't mean a lot but simply that this project can become something greater and Skyrim isn't helping. Sexlab also has a very hard grasp on all content adult related and beyond that there aren't many adult modders left that I can attract.

 

Your non-Skyrim VR project sounds interesting. Hope to learn more. One thing that Skyrim offers is a large world for mods like this to live in. I do think that the world context adds value. There are many adult mini-games that just focus on sex scenes. But, there's something about it being optional among all kinds of other game-play that adds to the experience. It also allows people to mix-match other mods, characters, scenes, etc. in an unlimited number of ways.

 

All that said, I'm pretty much done with Skyrim also. SE is great. It motivated me to do another play-through with SE mods just because of the stability. But, SKSE64 appears to have stalled. If it ever does come out, it will have community attention for a limited time as FO4 modding improves and the next TES title gets closer.

 

 

Step 1: First thing I want to do is research if I can do an SE port. I haven't looked into it for over a month and last I checked SKSE had a release date for SE earlier in Apirl so I'm going to see if this is at all possible and if so it will be done for sure.

 

Someone from the SKSE team had said that they expected a beta to be ready mid-March. Didn't happen. A different team member apologized for the delay and basically said that nothing had been worked on at all. The person who had set the mid-March expectation has yet to make an appearance since. Read more of the drama here.

 

So, not looking very good for SKSE64.

 

On the other hand, there has been recent progress on an extender for Fallout 4.

 

---

 

Given your use of modern outfits, hairstyles, make-up, language, etc., what do you think about modding for Fallout 4? Seems like your style would fit in well in that world. Adding animations is far easier. Better engine.

 

There are still some things to sort out like an SOS equivalent. But, I think we might be close now that there is a framework started and F4SE apparently around the corner.

 

I am THINKING about releasing a new Fallout 4 framework myself. It would accommodate transition animations similar to 0S. But, would be different in some ways too, using "micro animations". Multiple animations for one "act" that can loop and interchange seamlessly. For example, 5 doggystyle loops. 4 of them are slight variations on a basic "thrust" motion while the 5th is a spank. The engine would randomly (or with some emotion logic) play these 5 animations. So, it would be more unique, less scripted scenes.

 

I also have some ideas for things outside of the sex scenes to tie the mod back to the game (in an unscripted, dynamic way). Various relationship states. Creating randomized life events for NPCs (ie. one character in a town is your friend, while you are away, they are captured by raiders, you hear the news and can then go find, save them). Etc.

 

Sound like a project you might be interested in helping with?

 

Posted

hello  CEO I have problm here and I try everything to fix it without avail when I stard sex scene there no expression facial and sound for my charcter and npc male and femal I use 1.09V any idea what the problem :-/ :(

 
Posted

 

hello  CEO I have problm here and I try everything to fix it without avail when I stard sex scene there no expression facial and sound for my charcter and npc male and femal I use 1.09V any idea what the problem :-/ :(

 

 

1.09 is a beta versin, and it doesn't have some features that 1.08(which is a more stable version) had. So, no facial expressions and no sounds are totally normal because there are no facial expressions and sounds in that version. :D I have tested the 1.09 myself, its the same for me too.

 

Better to wait for OSA-Osex 2.0. 

I'm glad CEO is relasing a one last stable version before he leaves. 

 

U ROCK CEO!!! :D

Posted

 

 

hello  CEO I have problm here and I try everything to fix it without avail when I stard sex scene there no expression facial and sound for my charcter and npc male and femal I use 1.09V any idea what the problem :-/ :(

 

 

1.09 is a beta versin, and it doesn't have some features that 1.08(which is a more stable version) had. So, no facial expressions and no sounds are totally normal because there are no facial expressions and sounds in that version. :D I have tested the 1.09 myself, its the same for me too.

 

Better to wait for OSA-Osex 2.0. 

I'm glad CEO is relasing a one last stable version before he leaves. 

 

U ROCK CEO!!! :D

 

Thanxs bro i delete 1.09V and install 1-085BV and work normally @_@ shame 1.09 have alot animation than 1-085BV :-/

 

Posted

Welcome back \o/ :D

 

Along with 2.0, might I ask if you could take a look over your tutorials for creating things for OS/OSEX? I only ask because I have no knowledge of the CK and its magic nor of animating, but have read your tutorials a bunch of times with much confusion so I'd be grateful if you could look over them to see if you can add/change them in any way now that you've become more advanced as a modder.

 

Of course, real life and what you really want to do comes first, though.

Posted

Really glad to hear for you again Ceo. I was a bit worried.

Unfortunately, you are right about Skyrim holding back. Sexlab is too much of a established framework here, and the resources devoted to Skyrim modding (enthusiasm, creativity, players, modder) are getting thinner and thinner (although I believe won't completely fade away for a long long time).

Looking forward for you movie.

And if the idea is, in the long run, to create an independent Osex interactive sex/flirting app, I really think you could hit the jackpot with that. 

Holy shit, It's Shinji D:

Posted

 By Azura! By Azura! By Azura! Its the great champion!... :D .Welcome back CEO, Im glad you will continue this amazing mod.

 

 I have a little question, you mentioned some new scenes in version 2.0, those scenes you wrote down are everything you will add? Or there are more? Because I would like to ask you if you are planning to add any anal sex scene or any climax in the next version.

Posted

Thanks guys, even if I claim Skyrim is to dead to invest major time for I certainly have a lot of active supporters of this project!

 

RE: My Modding + Anim Guides

 

I see that some of my images got messed up where I host them. I'll see about repairing them. The guides themselves should be pretty up to date still but when I have time I'll take a look over them to see if after the last year I learned anything new. The guides are something I'm proud of and want to keep up I hope having all that information i place helps people. I'm sorry they got broke a little bit but it's nice to know people are using them!

 

At a glance a majority of the guide content seems still as I do it. I'll put some quick notes here int he meantime until i have time to redo the guides

 

NPC GUIDE:

I did a playthrough of SE and remade my followers there so revamped my process to make a cleaner esp for myself

For the npc guide: I changed the process slightly where I don't bother to link up texture files in creationkit except for the body, it's fine to do it the way I wrote, but, Texture paths are stored in the head mesh .nif that gets generated in the FACEGEN folder so the eyes, brows, face textures don't actually need TEXTURE forms for them in the CK since they have to be manually set in nifskope anyways in the head.nif.

 

ANIMATION GUIDE

The only major change that I do now is animate in Max2016. Basically when I started it  I open my 2012 rig file in Max 2016 and began working on it but once you save in 2016 you can't open the file back in 2012.

 

1. When I finish animating to a point where I want to export to see it in Skyrim I select all the Rig Controllers go to Max menu at the top ANIMATE > Save Animation (Maybe export animation). 

 

2. In max 2012 I select all rig bones and then ANIMATE > Load animation. The animation loads then I do the normal export process

 

2016 has much smoother play back when previewing, especially if there are 2+ actors  (Plus it's a little sleeker looking). The controls are identical so no relearning. Max 2016 is free for students.

 

My Workflow for MAX 2016/2012:

 

When working I keep 1 Max2016 open and 2 Max2012s opened at the same time.

 

~2016 holds the full scene I'm currently animating

~A 2012 is open for each gender + rig. One for the male and one for the female

 

~ I keep CommandPrompt thing up so I can just hit dpad up + enter and convert the exported xml to Skyrim hkx.

~ I keep Skyrim running in the background usually while I'm animating. I put my characters in a black empty room with nice lighting and start up OSex so they are mid scene.

 

When it's export time:

~ Load the animations from 2016 to 2012 (I'm tweaking either just male or just female one at a time so usually I just do this to one of the 2012s.)

~ Export with Havok Tools > In commandPrompt: Dpadup + enter

~ Drag and drop  to overwrite the animation file

~ Alt tab into Skyrim and in OSex move my characters to a different speed or animation then return them back. The animation is refreshed and I can see the changes.

 

I feel this process helps a lot to very quickly see what you did in Skyrim, especially when doing things with hands, cocks, body contact, kissing where you can't see really how things are lining up in Max. About 10-15 seconds to go from animating to seeing it in Skyrim.

 

Hand Placement:

 

Pornphile showed me a trick to UNLINK  the hands from the rig but I wasn't able to apply this before because I kept all my animations in a single file. If I unlinked them then that link would have been broken in all scenes including the one's I wanted it in. In the new process where I animate in separate files and export from another this works very good. For example in doggy style where the Female actor has 2 hands on the ground. Instead of messing around lining them up in every place that the COM controller moves by copying their position rotation I do this:

 

i just roughly shove the hands into place so they aren't very distracting by swinging wildly around. I don't spend much time on them but I do put them exactly where I want them in the 0 and end frame.

 

When I get them into my 2012 exporter file I click the 2 hand controllers and then click the UNLINK button at the 3DMax menu buttons at the top. This makes the hands stay exactly in place, then I export. If the body is moving too far away it will lift the hands off the ground if the body can't reach.

 

----------------------------------------------

 

 

RE: Animations

 

That list is what's complete right now in my draft and will be available in 2.0 but that's all 2.0 will get (Including the kisses I forgot to mention)

 

Animation progress will be the same goal as OSA. I'm going to only be cleaning up the current animations and will not be taking on new things until everything close or already in OSex is completed. This is mainly transition clean up for all the sections I got lazy on. If there are other new animations added before then it will have to be a very special request / inspiration and a small thing like a single animation and not a whole suite of them.

 

So no getting hopes up but I'll talk about your suggestions:

 

i would love to animate Anal Sex and Persona is built with it in mind and could make anal sex really expressive in how the actors are looking and sounding.  The arousal upgrade I mentioned has mostly been in OSA since the beginning of 1.07 I just don't have a means to adjust the arousal of the actors up and down yet. I did give it the power to track stats around anal sex also so if I am going to make an anal sex animation it would be a single doggystyle one to start to simply test the Persona system to make sure the actors really look and sound like they are getting fucked in the ass at various intensities.  This might happen actually if I do the arousal upgrade I mentioned last post because it's a good way to test the system.

 

Orgasms are super important, I have a couple animated but I need a system in place and the system will be fairly time consuming. I wouldn't expect it in the near future and might not come to be but if the plate ever does get clean and i'm looking for something to do in OSex it's most likely the top priority.

 

Potentially a release of UNICORN which I've been showing images of forever but haven't released yet, and the very small plugin OConquerer which is non-consensualish entry scenes (relatively tame though) it's purpose is if a papyrus developer or player is beginning OSex with an actor that is hostile or some non-consensual setting that there is a slight tone of resisting as opposed to going into the standing embrace scene and cuddling. It's just 3~ animations that can be triggered optionally that send you into the normal OSex web after they play (Leaving you off in doggystyle). Caveman throw em over your shoulder kind of thing. 

 

Until the above are public however and complete there most likely will not be anything else outside of some small things for fun or to change the pace.

 

------------------

 

Semi-related I will give out all the special animations I made for the movie. They aren't sex related just poses I used for specific scenes where I needed the characters to be doing stuff, a lot of cell phone browsing poses, 3 motorcycle magazine cover babe poses. Very small poser pack of stuff I generated basically.

 

RE: PIPDude Shinji

 

Really good to hear from you guys again and missed you. Interesting ideas! I'll get back to you with a post a little later today, I'm out of time this morning

 

 

Posted

Glad to see CEO back and OSA/OSex not beeing abandoned, with a V2.0 possibly on the horizon. :)

 

Thus far I got quite a good working setup (1.085) with Bounce & Jiggles HDT and Enhanced Camera (tweaked INI), giving me also a 1st person camera POV of most scenes, which is quite pleasing. HDT adds a whole lot of flavor to most the scenes, but unfortunately I can´t get any of the available HDT hairs working for NPC´s as well. Any hints from CEO or community members, how to combine B & J HDT with HDT hairs? In one of the GIF´s I´ve seen is a HDT Ponytail Hair, so it seems at least it´s possible.

 

There´s a whole lot of sounds that are either unused, or have problems syncing with some the animation cycles, so I started to investigate if I could improve something for the purpose. Thus far I converted all sounds to 16Bit-44KHz Mono and plan to convert them to unified Fuz format to achieve a somewhat better syncing. It also seems that a Stereo Sound Output Model (instead of HRTF) gives a somewhat better sound panning particularly in 1st person cam view, but I´m yet in the midst of testing and don´t really know if it´s rather a waste of time. Any hints?

 

 

No problem assigning profile XML files to NPC´s using the templates, but I´m still wondering how to access the Persona OGal and OGuy classes and assign them like Profile to NPC´s to individualize behaviors and reactions. My guess would be to add a new class and add entries to the NPC´s Apersona.xml file, as well as oForm.oform/oIdentity.oiden, to get new data recognized by the engine. Is that the path to go, or is there some more elaborate instructions available to create multiple Persona to various NPC?

 

Thanks and keep up the fantastic work. :)

Posted

No problem assigning profile XML files to NPC´s using the templates, but I´m still wondering how to access the Persona OGal and OGuy classes and assign them like Profile to NPC´s to individualize behaviors and reactions. My guess would be to add a new class and add entries to the NPC´s Apersona.xml file, as well as oForm.oform/oIdentity.oiden, to get new data recognized by the engine. Is that the path to go, or is there some more elaborate instructions available to create multiple Persona to various NPC?

 

Thanks and keep up the fantastic work. :)

 

I'm not an audio engineer and what I do know I learned just trying to make the sounds for OSex so you most likely know much better than me how to do this.This is something OSex really needs help with and i'm pumped to hear that you're able to work with the files and have a gist for it. Honestly the Persona system is vast and can do epic stuff but I know my xml can be a little intimidating because I'm cryptic at times. In some places I put a lot of extra data that isn't really needed but it's there for future proofing if I felt it might need to be adjustable for things to come or certain specific situations. OSA can have close to infinite unique Voices and Expressions that it can apply all in a single session so it's just a matter of time limitations, I can only invest so much myself tweaking the detail of their faces or gathering up sound files but the sky is the limit.

 

Your guess is right that it's in the oForm file combined with a persona.xml that goes in the same folder as that actors profile.xml. If you follow me through on this you'll see that pretty much all of OSA Perona xml are similar so once you get one down you'll be able to tweak the entire thing, faces, sound patterns, sounds, other Persona data.

 
Let's talk in posts here in case other more shy users are wondering the same thing and maybe others can get interested and put up a voice pack based on their favorite actress/actor.
 
I'll have a reply to you by the end of the day that says exactly how to do what you want, it's quick maybe 5 minute work load once you get the hang of how I set up the XML. Thanks and I am excited! What you'll have is unique soundpack which you can assign as a default for a specific npc in their Persona. When OSA becomes aware of an NPC if they do not have a defined soundpack (The case of pretty much everyone's NPCs right now) it randomizes from all available ones so you can also add your new soundpack to be included in that randomization if you want.
 
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I would love to have more voices available and think it would make things so much more intimate and sexy if different characters made different sounds and had different expressions.  This is the kind of thing I had hoped others could help me with to make some epic personalities for everyone.I do pack extra sounds with OSex that aren't used at the moment, they got cropped out or I wasn't happy with where to use them yet in Persona. I have hundreds also just laying around that didn't quite fit the same palette of the OGal voice actress and wasn't enough to make an entire other actress from either. You'll be able to hear in the movie some of the other pallettes at play but they aren't full enough to cover all the bases that OSex needs in actual use.
Posted

 

No problem assigning profile XML files to NPC´s using the templates, but I´m still wondering how to access the Persona OGal and OGuy classes and assign them like Profile to NPC´s to individualize behaviors and reactions. My guess would be to add a new class and add entries to the NPC´s Apersona.xml file, as well as oForm.oform/oIdentity.oiden, to get new data recognized by the engine. Is that the path to go, or is there some more elaborate instructions available to create multiple Persona to various NPC?

 

Thanks and keep up the fantastic work. :)

I'm not an audio engineer and what I do know I learned just trying to make the sounds for OSex so you most likely know much better than me how to do this.This is something OSex really needs help with and i'm pumped to hear that you're able to work with the files and have a gist for it. Honestly the Persona system is vast and can do epic stuff but I know my xml can be a little intimidating because I'm cryptic at times. In some places I put a lot of extra data that isn't really needed but it's there for future proofing if I felt it might need to be adjustable for things to come or certain specific situations. OSA can have close to infinite unique Voices and Expressions that it can apply all in a single session so it's just a matter of time limitations, I can only invest so much myself tweaking the detail of their faces or gathering up sound files but the sky is the limit.

 

Your guess is right that it's in the oForm file combined with a persona.xml that goes in the same folder as that actors profile.xml. If you follow me through on this you'll see that pretty much all of OSA Perona xml are similar so once you get one down you'll be able to tweak the entire thing, faces, sound patterns, sounds, other Persona data.

 

Let's talk in posts here in case other more shy users are wondering the same thing and maybe others can get interested and put up a voice pack based on their favorite actress/actor.

 

I'll have a reply to you by the end of the day that says exactly how to do what you want, it's quick maybe 5 minute work load once you get the hang of how I set up the XML. Thanks and I am excited! What you'll have is unique soundpack which you can assign as a default for a specific npc in their Persona. When OSA becomes aware of an NPC if they do not have a defined soundpack (The case of pretty much everyone's NPCs right now) it randomizes from all available ones so you can also add your new soundpack to be included in that randomization if you want.

 

----------------

 

I would love to have more voices available and think it would make things so much more intimate and sexy if different characters made different sounds and had different expressions. This is the kind of thing I had hoped others could help me with to make some epic personalities for everyone.I do pack extra sounds with OSex that aren't used at the moment, they got cropped out or I wasn't happy with where to use them yet in Persona. I have hundreds also just laying around that didn't quite fit the same palette of the OGal voice actress and wasn't enough to make an entire other actress from either. You'll be able to hear in the movie some of the other pallettes at play but they aren't full enough to cover all the bases that OSex needs in actual use.

Thanks for quick and helpful reply CEO. :)

 

Yes, my audio editing skills are above average, beeing musician and hobby audio engineer for about 20 years.

 

And yes, the XML files are somewhat cryptic, but I would have started now with trial and error on single files only, to see effects (or none) on scenes. Yet it would be great if you could give some guidelines and details for setting up Persona, as quite a good number of people here seem very interested in this. So very much looking forward to your reply! :)

 

With regard to soundpacks I´d follow the approach ripping some "materials" from various sources, cut and clean them, then set up required lists and forms in CK, so the XML files can refer to them for various persona. Time consuming, but definitely a whole lot of fun working task. :D:) If I´ve achieved some results, I´ll post about them here fo sure, so anybody can create his own packs. Releasing possible audio packs is likely out of question for audio copyright issues, but we´ll see.

 

As for another question. For unknown reason, I can´t downlod the 60 MB 1.09 OSex file from page 288 (always quits around the 20 MB mark), while I have all the other related 1.09 files. Currently I´m running 1.085 from Nexus fine, but I´d like to have 1.09 for further reference and analysis, until you come up with the next full release. So could you or anybody else please offer an alternative DL source? Dropbox would suffice, public or via PM. :)

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