azmodan22 Posted August 24, 2015 Posted August 24, 2015 If I understand it correctly, if anyone uses the fixed script after the mod is installed and registered, the fixed script will not work, as the registrations are already registered with the wrong one. So either re-register the animations or make a clean save, re-install the mod and the fix, then registere them.  Regarding the allingments, the animation adjustment file is totaly the wrong way to go. Animations adjustnents are saved by sexlab per sex per race. The fact that they work for your male Nornd does not mean that they will work for my Female Lunari. Correct me if I am wrong.  The correct way to fix this is to correct the starting position of the actors in the animation script (NecroAnimationsScript.pex) because those are wrong.  Sexlab Version has nothing to do with actor starting positions.Â
NaviNav Posted August 24, 2015 Posted August 24, 2015 Hey there, i "fixed" the noreplacer version of this mod by using Animation Profile 5 (so if you canged Animations by yourself just copypasta [Notepad++] my Data in addition to your changes)  Small feedback would be great if this works for you or not.  http://www.loverslab.com/files/file/2236-necro-animation-noreplacer-position-fix/  Edit: Since i basically have no idea how anything codewise works, my "fix"may or may not be complete bullshit but i will not notice untily anyone tells me so  But by my understanding it should work with this setup:  SL 1.59 Clams of Skyrim 1.3 [cbbe, curvy] NonReplacerModv5.9Fixed SOS 2.05.041 FNIS 5.4.1    Oh, just found out, i just had to upload in in my post and not start a "real" file. . . ¯\_(ツ)_/¯ Necro Animation noreplacer position fix 0.3.rar
chotchmcgee Posted August 24, 2015 Posted August 24, 2015 If Im using the nonreplacer version and click the register button for the necro section of the MCM, are the animations supposed to show up on the toggle animations menu for sexlab or somewhere else?
Guest Posted August 25, 2015 Posted August 25, 2015 So I had a question, with the new 1.6 sexlab out were you able to integrate these animations without conflicting/replacing with the Zaz animations?
~magic~ Posted August 25, 2015 Posted August 25, 2015 I have the non-replacer 5.9. The register button works and says "registered", but the animations do not show up in SexLab after resetting the animation registry.I use NSAP and SL 1.60.  Although there are clearly multiple people with the same problem, there seems to be a trend on previous pages to attribute the mod to bad Skyrim installs. My Skyrim install is OK and this is the only mod I am having trouble with.
NeatLL Posted August 25, 2015 Posted August 25, 2015 I have the non-replacer 5.9. The register button works and says "registered", but the animations do not show up in SexLab after resetting the animation registry.  I use NSAP and SL 1.60.  Although there are clearly multiple people with the same problem, there seems to be a trend on previous pages to attribute the mod to bad Skyrim installs. My Skyrim install is OK and this is the only mod I am having trouble with. Don't reset the animation registry after using the MCM for the nonreplacer mod to add animations. Using the nonreplacer mod MCM selection options adds the animations, resetting the animation registry would just remove them again.
wicks71 Posted August 25, 2015 Posted August 25, 2015 ok I found that all animation just moved to creature animation with sexlab 1.6.. Â anyone know how to fix this?
luyangtian Posted August 25, 2015 Posted August 25, 2015 Excuse me?  Can you tell me what mod that the female creatures you are using.  Its attractive  and   Great work animations you made.....thanks for sharing.....
Col_Jackson2346 Posted August 25, 2015 Posted August 25, 2015 Seriously, someone gotta know how to play the giantess, draugr and falmer animation, and what body the female character has in those pics
Guest Posted August 25, 2015 Posted August 25, 2015 I need a little help with the new extremdoggy animation,I tried like dozen of diffrent replacement but stll the character have a 180 degree issue.did I happen to replace with wrong animations?Which animation do you guys repplaced with?
~magic~ Posted August 25, 2015 Posted August 25, 2015 Â Don't reset the animation registry after using the MCM for the nonreplacer mod to add animations. Using the nonreplacer mod MCM selection options adds the animations, resetting the animation registry would just remove them again. Â That's why. Thanks.Â
Funnybizness Posted August 25, 2015 Author Posted August 25, 2015 Seriously, someone gotta know how to play the giantess, draugr and falmer animation, and what body the female character has in those picsTheyre here on loverslab look up naked giants, nude draugr falmer creatures. I need a little help with the new extremdoggy animation,I tried like dozen of diffrent replacement but stll the character have a 180 degree issue.did I happen to replace with wrong animations?Which animation do you guys repplaced with?Personally i replace my own NecroLegSpread animation from the nonreplacermod with the extremedoggy.If Im using the nonreplacer version and click the register button for the necro section of the MCM, are the animations supposed to show up on the toggle animations menu for sexlab or somewhere else?Yes they're supposed to show up in the sexlab toggle animations menu. Screenshot thumbnails still show as broken in Chrome. No other mod in LL seems to be doing this...For some reason my pics were messed up so i got rid of them and will repost them when i get a chance.
passdummy1 Posted August 25, 2015 Posted August 25, 2015 If I understand it correctly, if anyone uses the fixed script after the mod is installed and registered, the fixed script will not work, as the registrations are already registered with the wrong one. So either re-register the animations or make a clean save, re-install the mod and the fix, then registere them.  Regarding the allingments, the animation adjustment file is totaly the wrong way to go. Animations adjustnents are saved by sexlab per sex per race. The fact that they work for your male Nornd does not mean that they will work for my Female Lunari. Correct me if I am wrong.  The correct way to fix this is to correct the starting position of the actors in the animation script (NecroAnimationsScript.pex) because those are wrong.  Sexlab Version has nothing to do with actor starting positions.  I'm fairly certain that it doesn't work that way. There are two different animation alignment ways for Sexlab.  1) Global 2) By race combination  By race combination is awfully specific. If, for example, we have WoodElfF and NordM and make adjustments, they're saved so that all adjustments only ever apply for that specific combination of races and genders. If we had RedguardF and OrcM now for example, no alignments would be applied.  The other way, Global, applies to any and all race and gender combinations. I'm uncertain how it handles custom races like Lunari but I'd be amazed if they'd end up ignored by Global assignments.  The only way they won't work for everybody universally is if they have their races with incredibly diverse body sizes and heights. Like say your average OrcM is SoS Buff body and height=1.5 and going down on a WoodElfF with UNP Superslim and height=0.5 or something. However then no cookie cutter animation profile in the world will save you, you'll need to make your own.  The profile I made uses the "normal" SoS male body and a somewhat curvy CBBE Bodyslide custom body for females. While the adjustments are by no means perfect, they should in general work for most people with common bodytypes that are created within "normal" bounds and heights. I certainly hope that people make their own adjustments for their bodytypes. My profile is merely intended to save them a few minutes of time or be a cookie cutter for people who don't know/care to make perfect adjustments.  Anyway, back to how the animation profile works - Race specific alignments seem to overwrite Global alignments instead of adding/subtracting from them. For example let's say your Global alignment says male actor#1 x+60 for all animation stages. Now you go and make race specific adjustments of male actor#1 +5.  Instead of Sexlab counting Global + Race = x  /  60 + 5 = 65  It simply overwrites Global with the race specific one, if there is one. So we'd end up ignoring the 60 and apply male actor#1 = 5  I might be wrong on everything I just wrote but it seems to work this way and to me, it would make the most sense as well if it worked that way.
sethwarner08 Posted August 26, 2015 Posted August 26, 2015 Love these animations but i have a question, one of my favorite anims, Necro Kissing, is aligned the opposite way, its a missionary position but its more like 69 with the actors facing opposite directions, as far as i know i dont believe one can rotate actors individually, is there any way this can be rectified since this is one of my favorite anims? Â Thanks in advance. Â Edit: Just learnt how to script it with the 180 rotation script parameter. Thanks to CPU, Solved.
bytion Posted August 26, 2015 Posted August 26, 2015 new animations look nice, just wait for the non replacement mod update, since the new 1.60 can handle more animations sets now.Â
Kestrel77 Posted August 26, 2015 Posted August 26, 2015 i needs help in the turning of the animation to other:BoundMFF3way,BoundMFF3way(Variant),BoundProne,DrugFuck,GropeFuck,GuroFuck,SleepFuck without 180 issue,any suggestions?
aryan826 Posted August 26, 2015 Posted August 26, 2015 i know someone posted already. but how do yuo get the standalone things to show up in sexlab mod mangier thing.  alternatively what would the names be. cause it might be that i am looking for the wrong thing. i know someone posted already. but how do yuo get the standalone things to show up in sexlab mod mangier thing.  alternatively what would the names be. cause it might be that i am looking for the wrong thing.
Col_Jackson2346 Posted August 26, 2015 Posted August 26, 2015 Â Seriously, someone gotta know how to play the giantess, draugr and falmer animation, and what body the female character has in those picsTheyre here on loverslab look up naked giants, nude draugr falmer creatures. I need a little help with the new extremdoggy animation,I tried like dozen of diffrent replacement but stll the character have a 180 degree issue.did I happen to replace with wrong animations?Which animation do you guys repplaced with?Personally i replace my own NecroLegSpread animation from the nonreplacermod with the extremedoggy. If Im using the nonreplacer version and click the register button for the necro section of the MCM, are the animations supposed to show up on the toggle animations menu for sexlab or somewhere else?Yes they're supposed to show up in the sexlab toggle animations menu. Screenshot thumbnails still show as broken in Chrome. No other mod in LL seems to be doing this...For some reason my pics were messed up so i got rid of them and will repost them when i get a chance. Â Aye, but how do you trigger the creature animations, cause every time I get knocked down by either falmer, draugr or giantess, they only use the male animations, I have tried mostly everything, and I just can't get the giantess lying, the falmer animation and the draugr animation to trigger
garg Posted August 26, 2015 Posted August 26, 2015 Everything working fine here, thanks heaps Funnybizness. Is there any chance you could create a Hagraven on female char animation, lesbian Hagraven would be cool!!
passdummy1 Posted August 26, 2015 Posted August 26, 2015 i know someone posted already. but how do yuo get the standalone things to show up in sexlab mod mangier thing.  alternatively what would the names be. cause it might be that i am looking for the wrong thing.  "Sexlab mod mangier thing". I assume you mean in the Sexlab MCM? Open the NecroAnims MCM and click the register buttons. Afterwards, the animations should show up in the Sexlab animation lists.   Aye, but how do you trigger the creature animations, cause every time I get knocked down by either falmer, draugr or giantess, they only use the male animations, I have tried mostly everything, and I just can't get the giantess lying, the falmer animation and the draugr animation to trigger  To trigger the animations, I imagine you already know, you'll need other mods such as Sexlab Defeat. All the nonreplacer does is add animations to the Sexlab Framework, not actually trigger them. That being said, those animations are male human on female creature. I don't think you're supposed to get knocked down as a male character and then have your character rape the creature that knocked you on your butt. Rather, you'd have to use Defeat for example to trigger a bleedout event on the creature and then proceed to rape it.  Or Sexlab Matchmaker to force the creature into sex with a spell. Or whatever other mods there might be that act as triggers for sex.  i needs help in the turning of the animation to other:BoundMFF3way,BoundMFF3way(Variant),BoundProne,DrugFuck,GropeFuck,GuroFuck,SleepFuck without 180 issue,any suggestions?  Those don't sound like animations in the nonreplacer. So you're using the replacer I assume. That makes things a little more complicated Just throwing ideas here then;  Since those animations replace Sexlab animations, in order to turn the actors around, you could find the original animation's script entry in Sexlab and add rotate = 180.0 to it, then recompile. However that is a pretty nasty solution as you'll end up rewriting key parts in Sexlab and they'll be lost by the time there's a patch for that.  Other than that, perhaps it's best to wait for an updated nonreplacer? Sorry I couldn't be of any real help. It's the only solution I can come up with really without doing something really excessive like removing the Sexlab animation that's overwritten in question from Sexlab and then adding it in an extra mod with its own script. There's probably an easier solution for this that I can't think of.
Kestrel77 Posted August 26, 2015 Posted August 26, 2015  i know someone posted already. but how do yuo get the standalone things to show up in sexlab mod mangier thing.  alternatively what would the names be. cause it might be that i am looking for the wrong thing.  "Sexlab mod mangier thing". I assume you mean in the Sexlab MCM? Open the NecroAnims MCM and click the register buttons. Afterwards, the animations should show up in the Sexlab animation lists.   Aye, but how do you trigger the creature animations, cause every time I get knocked down by either falmer, draugr or giantess, they only use the male animations, I have tried mostly everything, and I just can't get the giantess lying, the falmer animation and the draugr animation to trigger  To trigger the animations, I imagine you already know, you'll need other mods such as Sexlab Defeat. All the nonreplacer does is add animations to the Sexlab Framework, not actually trigger them. That being said, those animations are male human on female creature. I don't think you're supposed to get knocked down as a male character and then have your character rape the creature that knocked you on your butt. Rather, you'd have to use Defeat for example to trigger a bleedout event on the creature and then proceed to rape it.  Or Sexlab Matchmaker to force the creature into sex with a spell. Or whatever other mods there might be that act as triggers for sex.  i needs help in the turning of the animation to other:BoundMFF3way,BoundMFF3way(Variant),BoundProne,DrugFuck,GropeFuck,GuroFuck,SleepFuck without 180 issue,any suggestions?  Those don't sound like animations in the nonreplacer. So you're using the replacer I assume. That makes things a little more complicated Just throwing ideas here then;  Since those animations replace Sexlab animations, in order to turn the actors around, you could find the original animation's script entry in Sexlab and add rotate = 180.0 to it, then recompile. However that is a pretty nasty solution as you'll end up rewriting key parts in Sexlab and they'll be lost by the time there's a patch for that.  Other than that, perhaps it's best to wait for an updated nonreplacer? Sorry I couldn't be of any real help. It's the only solution I can come up with really without doing something really excessive like removing the Sexlab animation that's overwritten in question from Sexlab and then adding it in an extra mod with its own script. There's probably an easier solution for this that I can't think of.  k then thanks i will wait on nonreplacer version
aryan826 Posted August 26, 2015 Posted August 26, 2015  i know someone posted already. but how do yuo get the standalone things to show up in sexlab mod mangier thing.  alternatively what would the names be. cause it might be that i am looking for the wrong thing.  "Sexlab mod mangier thing". I assume you mean in the Sexlab MCM? Open the NecroAnims MCM and click the register buttons. Afterwards, the animations should show up in the Sexlab animation lists.     facplam i know brah tried that.  when i chick them (there are 3 things there) click all individually it sais registering, then registered.  if i leave menu then come back in avian they are blank. that meant to happen?
MarkPlourde Posted August 27, 2015 Posted August 27, 2015 Hey guys, having trouble with the 6.7 version of the non-replacer mod.  I'm getting the T pose on all necro animations.  I use mod manager so I completely uninstalled the previous version and did a fresh install of the 6.7 version, then ran LOOT, WryeBash, and FNIS.  After I saw the T pose, I ran FNIS a second time and noticed that "Necro" is not being read by  FNIS for the character behaviors, but it IS being read for the creature behaviors. See screenshot below:  Can anyone help me out here?  Did something change with the latest version?  is there another file I need?
Caturday Posted August 27, 2015 Posted August 27, 2015 Hmm.... is it just me or are necros animations getting registered under creature animations in 1.60 of sexlab? Its kinda bad cause that way I cant set em under the aggressive animation tab. So..anyone?
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