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Posted

Hmm.... is it just me or are necros animations getting registered under creature animations in 1.60 of sexlab?

Its kinda bad cause that way I cant set em under the aggressive animation tab.

So..anyone?

yes.iam facing the same thing (sexlab v1.60).all the animation appear under the creature animation tab

Posted

Very cool animations. I do have one small request, since I like to pick and choose the animations I activate and I assume these will all get added to sexlab eventually. Would it be possible to have a gif example of each animation with the name of it. So we know what each one is? If not no worries.

 

Regardless great work.

Posted

Very cool animations. I do have one small request, since I like to pick and choose the animations I activate and I assume these will all get added to sexlab eventually. Would it be possible to have a gif example of each animation with the name of it. So we know what each one is? If not no worries.

 

Regardless great work.

Blabla11 is now working on the MCM menu so you can chose which animations you want :) as for the request I will try to put up as many gifs and display the names of each one. I just have to figure out how first lol and thank you for trying it out.

Hey guys, having trouble with the 6.7 version of the non-replacer mod. I'm getting the T pose on all necro animations. I use mod manager so I completely uninstalled the previous version and did a fresh install of the 6.7 version, then ran LOOT, WryeBash, and FNIS. After I saw the T pose, I ran FNIS a second time and noticed that "Necro" is not being read by FNIS for the character behaviors, but it IS being read for the creature behaviors. See screenshot below:

fOME1CF.png

 

Can anyone help me out here? Did something change with the latest version? is there another file I need?

Are you using sexlab v1.60? If so the mod was made for v1.59 but blabla11 is working on compatibility for v1.60 now. I reuploaded the nonreplacermodv5.9 incase that one will work better for you. Cheers.
Posted

 

Are you using sexlab v1.60? If so the mod was made for v1.59 but blabla11 is working on compatibility for v1.60 now. I reuploaded the nonreplacermodv5.9 incase that one will work better for you. Cheers.

 

 

I just tried 5.9 myself. Animations are still showing up in the creatures section. Guess I'll wait for blabla11 to do his magic.

Posted

Note 1 :

NonReplacerMod 6.7 :

In the folder structure, after meshes\actors\character, there are two folders:

behaviors

necro

 

and I believe there should instead be a

behaviors

animations (within which "necro" should reside)

 

Think it may be important. Again, it may not be, not a scripter so totally clueless as to whether folder structure affects mod and animation registration.

 

Note 2:

Indeed, with SL 1.59c, the NonReplacer 6.7 features a wrong 180 degree in all animations except throatfuck. Just a heads-up. (again, maybe to me only, but worth mentioning)

 

P.S. Since this is my first post, allow me to congratulate Funnybizness, blabla11, passdummy1, and everyone else involved in the creation of such an interesting set of animations. Great piece of work.

Posted

I was wondering why the filesize of 6.7's nonreplacer was so much smaller than before. And it seems that there are a lot of animations missing that have been included in the past. Since the scripts no longer mention them either, I assume that's intended?

Posted

I was wondering why the filesize of 6.7's nonreplacer was so much smaller than before. And it seems that there are a lot of animations missing that have been included in the past. Since the scripts no longer mention them either, I assume that's intended?

I'm not sure man. I'm really busy working on the next set of animations so I haven't had time to fully try out the nonreplacermodv6.7 yet but I didn't want to keep it locked up in my folders so I shared it. Blabla11 is working on a better nonreplacermod so I'm sure it will be better. I added the last version on here incase people want to stick with his old v5.9 :)
Posted

Out of curiosity, can you only use these animations on corpses, or can they be used in mods like Sexlab defeat and such too? I'm having the hardest times even getting the animations to start, even after running FNIS. Thanks in advance!

Posted

Note 1 :

NonReplacerMod 6.7 :

In the folder structure, after meshes\actors\character, there are two folders:

behaviors

necro

 

and I believe there should instead be a

behaviors

animations (within which "necro" should reside)

 

Think it may be important. Again, it may not be, not a scripter so totally clueless as to whether folder structure affects mod and animation registration.

 

Note 2:

Indeed, with SL 1.59c, the NonReplacer 6.7 features a wrong 180 degree in all animations except throatfuck. Just a heads-up. (again, maybe to me only, but worth mentioning)

 

P.S. Since this is my first post, allow me to congratulate Funnybizness, blabla11, passdummy1, and everyone else involved in the creation of such an interesting set of animations. Great piece of work.

 

 

 

- snip -

I'm not sure man. I'm really busy working on the next set of animations so I haven't had time to fully try out the nonreplacermodv6.7 yet but I didn't want to keep it locked up in my folders so I shared it. Blabla11 is working on a better nonreplacermod so I'm sure it will be better. I added the last version on here incase people want to stick with his old v5.9 :)

 

Hi there! 

 

The animations folder should indeed exist. I'm not sure if it's 100% required to work, although I think it is. Either way, it's more clean that way and follows the general continuity that other mods add their animations like. As for the name of the folder itself, that can literally be anything you want so long as you stay within that character limit that Havok itself dictates. 

 

Also now that I've had time to actually test, you're right about pretty much all animations having that 180 degrees issue. I'll make a patch right away and upload it in a while. I'll also take the liberty of including all animations missing from 5.9 because in its current state, the 6.7 nonreplacer doesn't work and cuts roughly half the animations. Since I'm repackaging everything anyways then, I'll make sure it is Nexus Mod Manager compatible right out of the box since apparently, due to a gallery on exHentai that links to this thread, there are a lot of new people that aren't too experienced with modding.

 

Should be done within 30-60 minutes :)

 

Edit: Going though the files in detail, I don't see why it's 6.7 in the first place Funnybizness. There's nothing in it that wasn't in 5.9 already, just missing a lot of 5.9's stuff and reverting back to the first dodgy MCM menu we had. The patch I am making essentially just turns the 6.7 back to the 5.9fixed version. Might I suggest removing the 6.7 download as it's essentially 5.9 light that adds a 180 degrees misdirection for almost all animations.

Posted

Time's up  :D  :P

 

"Waiting, the insufferable waiting"

--Imperial Soldier

 

Haha, you got me :D

 

I stopped making a patch however since there's no point in it. The 5.9 archive has everything the 6.7 has and a more updated MCM menu. There's literally nothing in the 6.7 upload that isn't already in 5.9.

 

If I was to add the missing animations, rotate the actors correctly and maybe even update the MCM menu of nonreplacer 6.7, we'd have an exact copy of 5.9 fixed.

 

My guess is that Funnybiz got a little confused with what to upload. Perhaps related to hard alcohol and very loud metal music :D

Posted

I was really hoping for the 180 fix for the animations that are in 5.9 :-)

 

The 5.9 ones don't need an updated fix friend :) The one that comes with the package of "5.9 fixed" has two edited scripts by me in the "Passdummy1fixes" or something folder. The readme in the archive explains what they do because one of them makes a few more edits than simply rotating the... I think it was 2, animations that had it off.

 

Edit: If you're using the 5.9 nonreplacer and applied the fix that it's packaged with, which animations are still wrong? Far as I understand, none should be. If there are still some I'll fix them.

Posted

I was just playing a few moments ago, and I applied your fixes passdummy, but most if not all still seemed inverted to me :-( Like Necro missionary, necro doggy, etc. But I know nothing about reporting these problems, its probably user error somehow.

Posted

I was just playing a few moments ago, and I applied your fixes passdummy, but most if not all still seemed inverted to me :-( Like Necro missionary, necro doggy, etc. But I know nothing about reporting these problems, its probably user error somehow.

 

I'll take a look at the 5.9 reupload. Maybe it's not actually the reuploaded 5.9 we had previously.

Posted

I did take a look at the 5.9 reupload and its scripts looks okay? The only animation with wrong rotation, before applying my "fixes" from the included folders in the archive, should be VampireDoggy. The animations from 6.7 are pretty much all wrong however. Are you sure you don't have 6.7 files still?

 

Make sure 6.7 is completely removed. Then install 5.9, afterwards pick one of the two "fixed" scripts from the Passdummy1fixes folder. "My own edit", to keep it short, restores moaning to most animations and makes bound animations play even without bondage scenario, just "casual rape". Both options fix the rotation of VampireDoggy (and I could swear one other animation that was also wrong).

 

Don't forget FNIS after going back to 5.9! 

 

If you're absolutely certain 6.7 left no trace and the 5.9 animations are still wrong rotation, I honestly have no clue why that would be since we had it all fixed in 5.9 already. The files are still the same as the previous 5.9 upload, so nothing should be rotated wrongly now.

 

However, if you could give me a list of what animations are rotated wrongly, after making sure it's not because of the 6.7 mess, I'll compile a new script for it.

Posted

Argh ffs. The reupload is indeed messed up or at least different from the original "working" 5.9 fixed. I'll reupload the original 5.9 fixed.

 

Funnybizness; If I may, I'd advise to delete both your nonreplacer downloads. The 6.7 isn't working, has half the animations missing, no new animations over 5.9 and the old MCM menu. The 5.9 reupload has some changes as well over the last fixed reupload. Might just be the way they're archived, but I have a sneaking suspicion that something was done about actor rotation outside of the scripts that didn't need to be done?

Either way, attached is the 5.9 fixed from before 6.7 and the new 5.9 reupload. That worked fine for the most part. Perhaps upload that archive instead till we have a more updated Nonreplacer.

 

Edit: I also went and uploaded the wrong 5.9 - Now it's the right one. What a mess :D

 

Edit#2: No new reports for an hour, so I guess this version of 5.9 works for you guys? "Work" meaning that all animations are still added in the Sexlab 1.59c way, so they all end up in either creature (Blabla replacer) or human (my "fixes"). I'll have to catch some sleep as I have to get up again in ~5 hours.

 

Edit#3: Removed attachment because Funnybiz solved everything!

Posted

 

Very cool animations. I do have one small request, since I like to pick and choose the animations I activate and I assume these will all get added to sexlab eventually. Would it be possible to have a gif example of each animation with the name of it. So we know what each one is? If not no worries.

 

Regardless great work.

Blabla11 is now working on the MCM menu so you can chose which animations you want :) as for the request I will try to put up as many gifs and display the names of each one. I just have to figure out how first lol and thank you for trying it out.

Hey guys, having trouble with the 6.7 version of the non-replacer mod. I'm getting the T pose on all necro animations. I use mod manager so I completely uninstalled the previous version and did a fresh install of the 6.7 version, then ran LOOT, WryeBash, and FNIS. After I saw the T pose, I ran FNIS a second time and noticed that "Necro" is not being read by FNIS for the character behaviors, but it IS being read for the creature behaviors. See screenshot below:

fOME1CF.png

 

Can anyone help me out here? Did something change with the latest version? is there another file I need?

Are you using sexlab v1.60? If so the mod was made for v1.59 but blabla11 is working on compatibility for v1.60 now. I reuploaded the nonreplacermodv5.9 incase that one will work better for you. Cheers.

 

Oh wow I didn't even know 1.60 was out.  That explains it.

Posted

Ok I just posted blabla11's nonreplacermodv6.7 FIXED lol it includes two folders of scripts for either SL v1.59 or v1.60 and the folders for animations has been fixed along with several other things. And I added a new RieklingRape3way to the FunnyBizAnimations v6.9 hehe :)

 

Note 1 :

NonReplacerMod 6.7 :

In the folder structure, after meshes\actors\character, there are two folders:

behaviors

necro

 

and I believe there should instead be a

behaviors

animations (within which "necro" should reside)

 

Think it may be important. Again, it may not be, not a scripter so totally clueless as to whether folder structure affects mod and animation registration.

 

Note 2:

Indeed, with SL 1.59c, the NonReplacer 6.7 features a wrong 180 degree in all animations except throatfuck. Just a heads-up. (again, maybe to me only, but worth mentioning)

 

P.S. Since this is my first post, allow me to congratulate Funnybizness, blabla11, passdummy1, and everyone else involved in the creation of such an interesting set of animations. Great piece of work.

 

- snip -

I'm not sure man. I'm really busy working on the next set of animations so I haven't had time to fully try out the nonreplacermodv6.7 yet but I didn't want to keep it locked up in my folders so I shared it. Blabla11 is working on a better nonreplacermod so I'm sure it will be better. I added the last version on here incase people want to stick with his old v5.9 :)

Hi there!

 

The animations folder should indeed exist. I'm not sure if it's 100% required to work, although I think it is. Either way, it's more clean that way and follows the general continuity that other mods add their animations like. As for the name of the folder itself, that can literally be anything you want so long as you stay within that character limit that Havok itself dictates.

 

Also now that I've had time to actually test, you're right about pretty much all animations having that 180 degrees issue. I'll make a patch right away and upload it in a while. I'll also take the liberty of including all animations missing from 5.9 because in its current state, the 6.7 nonreplacer doesn't work and cuts roughly half the animations. Since I'm repackaging everything anyways then, I'll make sure it is Nexus Mod Manager compatible right out of the box since apparently, due to a gallery on exHentai that links to this thread, there are a lot of new people that aren't too experienced with modding.

 

Should be done within 30-60 minutes :)

 

Edit: Going though the files in detail, I don't see why it's 6.7 in the first place Funnybizness. There's nothing in it that wasn't in 5.9 already, just missing a lot of 5.9's stuff and reverting back to the first dodgy MCM menu we had. The patch I am making essentially just turns the 6.7 back to the 5.9fixed version. Might I suggest removing the 6.7 download as it's essentially 5.9 light that adds a 180 degrees misdirection for almost all animations.

Lol oopsies! Yeah I replaced it with blabla11 nonreplacermodv6.7 Fixed hopefully it works now. :)
Posted

Argh ffs. The reupload is indeed messed up or at least different from the original "working" 5.9 fixed. I'll reupload the original 5.9 fixed.

 

Funnybizness; If I may, I'd advise to delete both your nonreplacer downloads. The 6.7 isn't working, has half the animations missing, no new animations over 5.9 and the old MCM menu. The 5.9 reupload has some changes as well over the last fixed reupload. Might just be the way they're archived, but I have a sneaking suspicion that something was done about actor rotation outside of the scripts that didn't need to be done?

Either way, attached is the 5.9 fixed from before 6.7 and the new 5.9 reupload. That worked fine for the most part. Perhaps upload that archive instead till we have a more updated Nonreplacer.

 

Edit: I also went and uploaded the wrong 5.9 - Now it's the right one. What a mess :D

 

Edit#2: No new reports for an hour, so I guess this version of 5.9 works for you guys? "Work" meaning that all animations are still added in the Sexlab 1.59c way, so they all end up in either creature (Blabla replacer) or human (my "fixes"). I'll have to catch some sleep as I have to get up again in ~5 hours.

Damn it I don't know why I uploaded the wrong one. I'll reuplace mine with your file thanks pass. Stay brutal!

 

EDIT:Ok I replaced nonreplacermodv1.59fixed with yours lol thanks again Pass!

Posted

 

Argh ffs. The reupload is indeed messed up or at least different from the original "working" 5.9 fixed. I'll reupload the original 5.9 fixed.

 

Funnybizness; If I may, I'd advise to delete both your nonreplacer downloads. The 6.7 isn't working, has half the animations missing, no new animations over 5.9 and the old MCM menu. The 5.9 reupload has some changes as well over the last fixed reupload. Might just be the way they're archived, but I have a sneaking suspicion that something was done about actor rotation outside of the scripts that didn't need to be done?

Either way, attached is the 5.9 fixed from before 6.7 and the new 5.9 reupload. That worked fine for the most part. Perhaps upload that archive instead till we have a more updated Nonreplacer.

 

Edit: I also went and uploaded the wrong 5.9 - Now it's the right one. What a mess :D

 

Edit#2: No new reports for an hour, so I guess this version of 5.9 works for you guys? "Work" meaning that all animations are still added in the Sexlab 1.59c way, so they all end up in either creature (Blabla replacer) or human (my "fixes"). I'll have to catch some sleep as I have to get up again in ~5 hours.

Damn it I don't know why I uploaded the wrong one. I'll reuplace mine with your file thanks pass. Stay brutal!

 

EDIT:Ok I replaced nonreplacermodv1.59fixed with yours lol thanks again Pass!

 

So which one on the download page is now the more "complete" non replacer mod?  5.9 or 6.7?

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