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Fallout 4! In like 4 1/2 months, its real.


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Posted

Well I guess it's pretty much confirmed mods made on the PC will be able to be used on the XBone (and I suppose the PS4 at some point), how much say so Microsoft and Sony will have in the approval of said mods is yet to be seen. They've normally gone batshit crazy in restricting content for either Console. but transfers are all supposed to be done through Bethesda.net. Which I think is probably a good thing as far as that aspect goes and from what I get from the interview bethesda.net is the only place such things as LL mods would be prohibited so it seems business as usual for LL. LMAO Todd Howard says he knows of such mods existing but doesn't use them in his games but says it's interesting how modders make things work when the game was sooo not made for these things LMAO

http://kotaku.com/how-fallout-4-mods-will-work-on-console-1711829641

You misread, the one talking about sex mods and how the game wasn't meant for that and all is the kotaku "reporter", unecessarily bringing his personal views on the subject and doing what kotaku reporters do, being obnoxious asses mistaking journalism with blogging.

Posted

 

 

so who is hype for the character creation for fallout 4 !!!

I am! Not gonna like, I'm excited about making a badass, probably revenge-driven Milf to terrorize the wasteland with.

 

 

What better way to make a MILF character called Gary's Mom, repopulate the wasteland with thousands of GAAAARRRRRYYYY's!!! and start your own version of Attack of the Clones.

 

I thought about doing the MILF routine myself.

 

 

You, sir, are the greatest mind of our generation.

 

Posted

I know everyone is probably tired of this discussion BUT after watching the dog gone reveal trailer once again I caught something Todd Howard said. "we even generate a baby based on the characters you sculpt" Why? unless the two you sculpt are not the ones you will play as BUT instead the Baby (who will look like whomever you leave the creation screen with) after a 200 year deep freeze and possibly life within the vault before or after the deep freeze. If your not going to have that much time before or after Cryo why bother even creating a baby other then the one you see her running to the vault with and we don't get to see much of that one in the first place? things just don't add up yet.

 

You might actually play in the vault for an amount of time just like in Fo3...

 

The thing is everything will also go to shit.

 

The whole sequence could be about getting you attached to your family, dealing with Vault life, and once your comfortable and things all seem good...

 

The shit hits the fan.

Posted

I know everyone is probably tired of this discussion BUT after watching the dog gone reveal trailer once again I caught something Todd Howard said. "we even generate a baby based on the characters you sculpt" Why? unless the two you sculpt are not the ones you will play as BUT instead the Baby (who will look like whomever you leave the creation screen with) after a 200 year deep freeze and possibly life within the vault before or after the deep freeze. If your not going to have that much time before or after Cryo why bother even creating a baby other then the one you see her running to the vault with and we don't get to see much of that one in the first place? things just don't add up yet.

 

Actually, the baby thing makes a fair bit of a sense. Imagine if you were playing as a black character and the baby was the whitest non-albino ever born. It'd look silly. Changing up the baby's appearance in response to how the character looks helps players immerse themselves in the idea that the baby is the child of their character, and not simply an infant-shaped prop. It's also not all that hard to, and games as old as the Sims 2 have been able to create the appearances for new characters based on player-made ones.

Posted

 

I know everyone is probably tired of this discussion BUT after watching the dog gone reveal trailer once again I caught something Todd Howard said. "we even generate a baby based on the characters you sculpt" Why? unless the two you sculpt are not the ones you will play as BUT instead the Baby (who will look like whomever you leave the creation screen with) after a 200 year deep freeze and possibly life within the vault before or after the deep freeze. If your not going to have that much time before or after Cryo why bother even creating a baby other then the one you see her running to the vault with and we don't get to see much of that one in the first place? things just don't add up yet.

 

Actually, the baby thing makes a fair bit of a sense. Imagine if you were playing as a black character and the baby was the whitest non-albino ever born. It'd look silly. Changing up the baby's appearance in response to how the character looks helps players immerse themselves in the idea that the baby is the child of their character, and not simply an infant-shaped prop. It's also not all that hard to, and games as old as the Sims 2 have been able to create the appearances for new characters based on player-made ones.

 

 

Thanks for clearing that up.

Posted

I know everyone is probably tired of this discussion BUT after watching the dog gone reveal trailer once again I caught something Todd Howard said. "we even generate a baby based on the characters you sculpt" Why? unless the two you sculpt are not the ones you will play as BUT instead the Baby (who will look like whomever you leave the creation screen with) after a 200 year deep freeze and possibly life within the vault before or after the deep freeze. If your not going to have that much time before or after Cryo why bother even creating a baby other then the one you see her running to the vault with and we don't get to see much of that one in the first place? things just don't add up yet.

 

The robot says "Mr Howard" in the trailer when the MC meets him. Don't think he'd call the baby that, plus you get to name your character when you sculpt the dad/mom. Sooo, he could be mistaking him for his dad, maybe, but I doubt it. 

 

Posted

You don't play as the kid, Todd expressly stated that you play as the character you have selected when you quit out of the char-creator, so you play as either the Mom or the Dad. There was no ambiguity in what he said.

 

Personally i hope the whole family thing is completely done with after the bomb and you never see them again.

Posted

You don't play as the kid, Todd expressly stated that you play as the character you have selected when you quit out of the char-creator, so you play as either the Mom or the Dad. There was no ambiguity in what he said.

 

Personally i hope the whole family thing is completely done with after the bomb and you never see them again.

I agree with you I hope the family is never mentioned again after the prologue. but I don't think that will be the last we will see of the family and think they play some sort of role in the main story line.

Posted

I agree with you I hope the family is never mentioned again after the prologue. but I don't think that will be the last we will see of the family and think they play some sort of role in the main story line.

 

God i hope not.

 

If they are going to have the PC constantly bring them up and have the main story be about reuniting with them, then that will be the death of Fo4 for me.

Let's just hope they did this as some cheap ploy to try and pull the players heartstrings at the start, and nothing more.

Posted

 

I agree with you I hope the family is never mentioned again after the prologue. but I don't think that will be the last we will see of the family and think they play some sort of role in the main story line.

 

God i hope not.

 

If they are going to have the PC constantly bring them up and have the main story be about reuniting with them, then that will be the death of Fo4 for me.

Let's just hope they did this as some cheap ploy to try and pull the players heartstrings at the start, and nothing more.

 

 

They have a very specific intro, allow you to create your family, and added PC voice actors hold your hand during emotional moments regarding your character.  I think it's highly likely the family will be brought up again past the intro.

Posted

After my hubby died in the Nuclear War, I never thought I'd have feelings for another man again.

 

And I was right...That day I saw you I just knew from that moment on I had been living a complete lie.

 

At first when I climbed out of that hole in the ground to be greeted with the hellish sight of what had become of our world I was overwhelmed the loss of my husband, our child, and our entire world all laid to waste.  A great burden slammed down on my shoulders and my heart bled of grief.

 

That day that I met you Helen the weight slipped away from my shoulders.  I realized the Hellfire had washed away the oppression of the worlds sins and I could finally be free to be the woman that God made me to be.

 

Your loving girlfriend,

Sasha

Posted

After my hubby died in the Nuclear War, I never thought I'd have feelings for another man again.

 

And I was right...That day I saw you I just knew from that moment on I had been living a complete lie.

 

At first when I climbed out of that hole in the ground to be greeted with the hellish sight of what had become of our world I was overwhelmed the loss of my husband, our child, and our entire world all laid to waste.  A great burden slammed down on my shoulders and my heart bled of grief.

 

That day that I met you Helen the weight slipped away from my shoulders.  I realized the Hellfire had washed away the oppression of the worlds sins and I could finally be free to be the woman that God made me to be.

 

Your loving girlfriend,

Sasha

 

Hopefully that angle will be possible.

 

But it won't be if your Char never ever shuts up about her undying love of her lost husband throughout the entire game, and the main storyline of the game has you return to Vault 111 with some McGuffin you needed, and finding them alive and well in their Cryopods behind a previously sealed off door for that big happy family reunion.

 

 

We have no idea what they are going to do with this, and it worries me :(

Posted

fallout 4 skill calculator

jynx

 

​I know the lady killer and black widow perks are returning but nothing hinting a cherchez la femme or confirmed bachelor

 

I think bethesda will give us the option to either talk about our family or not I don't think they would force the player character to miss the loss of the family at least i hope that is the case

Posted

I still vote for the android theory. It would make sense, because with that twist you can:

 

1) Invest the player emotionally to the characters you initially meet

 

2) But at the same time offer players a way out of a locked character role you have to play

 

3) Opens up some nice options gameplay-wise

 

Otherwise it would be pretty hard to justify playing a psycho. I mean you seem to be a nice person with a family. Sure, the loss of your loved ones could be an explanation for you going mental, but that only goes so far.

Posted

How does this differ from FO3 main storyline of looking for the PC's father?

 

By the fact that you're not romantically involved with the father? Well i should certainly hope! :blink:

 

We don't really get to choose our parents, and we all have a pair of the things (or had at some point). Who we choose to pair up with is an entirely different and far more personal thing.

Posted

I still vote for the android theory. It would make sense, because with that twist you can:

 

1) Invest the player emotionally to the characters you initially meet

 

2) But at the same time offer players a way out of a locked character role you have to play

 

3) Opens up some nice options gameplay-wise

 

Otherwise it would be pretty hard to justify playing a psycho. I mean you seem to be a nice person with a family. Sure, the loss of your loved ones could be an explanation for you going mental, but that only goes so far.

that's why I like the android theory as well It gives players a way out. but I've heard quite a lot of people who hate the idea of being one and think it removes their ability to choose.

 

choose what I don't know we don't get a choice to be human yet it removes their choice?

 

another I like the android theory is it has a ghost in the shell vibe for me as to whether or not your memories are what define you 

 

@coopervane 

I agree that who you choose to be with is more important than who your parents are.

as they say "blood of the covenant is thicker than the water of the womb"

Posted

You don't know how my FO character rolls! :D

I do get what you mean about choosing a mate versus born into a family. However if games want to pull heartstrings I feel like familial ties and marriage are both viable choice. If FO3 wasn't too heavy handed with it I don't see how they can't handle this any different. Although I am still thinking there might be a twist with the whole sculpting both parents and have the kid auto generated...seems too much work for something that is just going to get thrown away, but at the same time I don't think they'll just put that out there with "hey go look for your wife and kids!" as your first quest.

Posted

You don't know how my FO character rolls! :D

I do get what you mean about choosing a mate versus born into a family. However if games want to pull heartstrings I feel like familial ties and marriage are both viable choice. If FO3 wasn't too heavy handed with it I don't see how they can't handle this any different. Although I am still thinking there might be a twist with the whole sculpting both parents and have the kid auto generated...seems too much work for something that is just going to get thrown away, but at the same time I don't think they'll just put that out there with "hey go look for your wife and kids!" as your first quest.

 

To some of us, this has much deeper implications than i think you understand, and it matters, it matters a whole lot.

 

 

*sigh*

 

Chances are that i could explain why this is a big deal for me, but, to do so we would have to take a very dark and extremely unpleasant look at what i've been through in my life and the damage that it has done to me. I suspect that's not a direction people are very interested in seeing this thread go, so i'm at a loss to explain why this is a big deal to some of us like myself.

 

Suffice to say, what Bethesda has done here is really going to step on some toes for some of us, and in a very big way.

Posted

@Redflyingmonkey:

 

 

 

I'm not a *fan* of Black Desert, in fact I never play MMOs, let alone Korean ones, but I like certain features of it. Maybe you should shut the fuck up about things you have no idea about.

 

THIS. We agree then. How about changing "things you have no idea about", but to Fallout 4 which only has a trailer and some minutes of gameplay so far ?

 

I have not talked about anything other than the things I saw in E3 trailers for Fallout 4, and that's something I have an idea about. If you think that my interpretation of it is wrong, why can't you let it exist as "just another opinion"? Even if all of my posts were nothing but mindless bashing of the game or its developer, what's it to you anyway? See where I'm getting at? Probably not. See the post where I talked about fanboys and their common responses. Oh, you're not a fanboy huh? Well, then you are nothing but a good old troll.

 

That is called a checkmate, and I so long to read you explain to me how much we know about this game from 3 minutes of actual gameplay. Please though, you're fanboying all over the place for BD, as your profile pictures shows, and as your posts in the Black Desert topic shows. But whatever, let's stop at "you should shut the fuck up about things you have no idea about", there is a clear consensus here.

Oh, so posting about a game makes one a fanboy, huh? Even if I have clearly stated that there are things I liked and disliked about the game. My previous avatar was from Skyrim, a game which I've criticized passionately since day one, so am I a Skyrim fanboy now, after having used that avatar for a few years? I'm afraid the consensus here is that you have no idea of what you're talking about.

 

 

 

 

@GrimReaper:

 

 

 

You choose "A: Get food" dialogue option, hoping to get some food obviously, why else would you choose that otherwise? What does your character say instead? "Sure, I need a minute to think", and doesn't get any food. What I'm trying to say is that it's almost impossible to predict where these options of two or three word sentences will take you. That's the reason why I said...

 

How anyone can construct a meaningful dialogue with sentences that contain only a few words is beyond me.

 

 

You know, for someone that complains and speculates about dumbed down games you display an amazing inability to watch a simple presentation. And you didn't even bother to check if you misheard things, no, you just open your mouth and words come out:

 

https://www.youtube.com/watch?v=bWuwLSFmATI

 

Around minute 6 the dialogue about food starts. The MC is obviously confused by being gone for 200 years and the robo-butler asks if he wants some food. Still confused, he says: What, Food? Yeah, sure, I guess. I need a minute to think. The robot then proceeds to hover into the house to get something to eat. The Main character says yes to the food but didn't magically forget that he apparently was gone for 200 years. The dialogue has a coherent mood and doesn't switch magically from oh shit what's going on to something else. You know, I think that dumbed down games might actually be just the thing you want, without even realizing it.

 

You didn't even get it, did you? Talk about a "coherent mood" in the dialogue, with options like "Get Food", "No Food". Bet you still don't get it. Never mind then.

 

 

 

@DoctaSax:

 

 

 

A good dialogue system is the one that lets you say precisely what you want to say, and precisely how you want to say it and it is not this one.

Show me a single game that has this.

 

There have been plenty of games, even the previous titles in Fallout series are better than this. All they had to do is to improve on the dialogue mechanics they already had, instead of dumbing down for consoles.

 

 

 

Typical reaction. Positivity = fanboyism.

Actually, this is one of the typical responses I get from fanboys, they never accept being one, naturally. Some other typical responses I get from fanboys are "Shut up!", "If you don't like the game, don't play it!", "We don't want to hear your criticism, go create your own hate thread!". Criticize anything they like and they take it personally. Criticism equals negativity for them. I never have any problem with people opposing my ideas with rational arguments and I never try to silence them or attack them. Only the fanboys "derail" these threads.

 

Yeah, sure, it's the fanboys that do this, not the people calling beth amateurs because they haven't developed an unholy blend of mind reading what every single player wants their character to say and how to say it at any given time to anyone, and an AI so advanced it can have NPCs react to all that in a sensible manner. That's not criticism, it's reaching for something negative to say.

 

Let's assume it is. Is there a rule against speaking about something in a negative manner, expressing dislike or even hate?

 

 

 

Doubt it'll work, but still something that shows at least some people aren't happy with some of the changes:

 

https://www.change.org/p/bethesda-softworks-take-out-the-voiced-playercharcter-and-dialogue-wheel-out-and-put-skills-back-into-fallout-4?lang=en-GB

 

From Bethsoft forums to Neogaf or Reddit, many people, including actual Fallout/Bethesda fanboys express their dislike about the new dialogue system, who am I to argue.

 

http://forums.bethsoft.com/topic/1522278-amount-of-dialogue/

http://www.rpgcodex.net/forums/index.php?threads/fallout-4-dialogue-wheels-are-in-skills-are-out.99563/

http://www.reddit.com/r/Fallout/comments/3a4adz/fallout_3nv_vs_fallout_4_dialogue_examples/

http://neogaf.com/forum/showthread.php?p=167961475

Posted

 

You don't know how my FO character rolls! :D

I do get what you mean about choosing a mate versus born into a family. However if games want to pull heartstrings I feel like familial ties and marriage are both viable choice. If FO3 wasn't too heavy handed with it I don't see how they can't handle this any different. Although I am still thinking there might be a twist with the whole sculpting both parents and have the kid auto generated...seems too much work for something that is just going to get thrown away, but at the same time I don't think they'll just put that out there with "hey go look for your wife and kids!" as your first quest.

 

To some of us, this has much deeper implications than i think you understand, and it matters, it matters a whole lot.

 

 

*sigh*

 

Chances are that i could explain why this is a big deal for me, but, to do so we would have to take a very dark and extremely unpleasant look at what i've been through in my life and the damage that it has done to me. I suspect that's not a direction people are very interested in seeing this thread go, so i'm at a loss to explain why this is a big deal to some of us like myself.

 

Suffice to say, what Bethesda has done here is really going to step on some toes for some of us, and in a very big way.

 

Well err whatever it is I don't think this is the direction this thread will want go.

Can't say for others, but I think I sort of understand what it is when a sandbox game starts to get too "personal" or too much "personality" with the main character which hamper the free form style. I have said in the past that I come to Bethesda's game for a different experience than others games. And I too would not want that sandbox feel taken away from me.

 

But for me a sandbox will be a sandbox, as much as I like messing around with it Bethesda game to me have never been "This is my *x number* favorite game".

Bluntly put what I want in a "game" game is a finely crafted story with characters, personalities, narrative experience, and there are quite a few of those out there. However these are qualities that are the exact opposite of what I want in a Bethesda game.

What Bethesda offers is a sandbox that has just enough set up for the world and atmosphere and let mods direct where it goes, which as far as I am concern the ONLY one out there.

 

So for me this is a crossroad. What I see is FO4 might start to walk down the path from a sandbox to a game that I might like, but for it to do that I will lose my ONLY sandbox.

Posted

Fuck here he is again I thought he gave up ... Bjornk you're on a modding forum almost exclusively dedicated to Bethesda games. Of course there are fanboys here, and of course you're gonna get shat on if you try to nitpick trailer details on Beth's new game.

 

There's nothing else to say really, carry on your crap if you really can't live without it but don't be surprised if you get some violent calls to make you shut the hell up.

 

And at the end of the day really, no one gives a shit after all, you're like an annoying mosquitoe, nothing more.

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