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Fallout 4! In like 4 1/2 months, its real.


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Posted

We play games for different reasons, therefore our expectations from games are different. So, there's no point in arguing when someone says "I don't like this".

Posted

 

What I want for FO4, is the ability when using V.A.S.T.S., is to decide where I want to cum :cool:

Modders! Make it happen! :heart:

 

I laughed way too hard at this!

 

I can picture it, though. The selection of body parts to hit with the money shot, with percentage chances. The slow-mo cinematic camera catching the moment of release and impact. The grunts and groans and splash sound effects drawn out as time creeps slowly by. Then the sudden return to full speed as everyone ragdolls in classic Sexout style.

 

Why hasn't anyone tried this before?!

:lol:

 

 

LOL! You really nailed better than I could!  :lol: 

 

Posted

I'm hardly trying to force a change of opinion on you. I just happen to be a huge Fallout fan and I guess I'd rather have more people being positive about it.

Guest endgameaddiction
Posted

 

3 - No, I believe we've only seen a grand total of two conversations in the demos. As I said before, there were plenty of conversations with only a few topics in the previous games so this is hardly enough information to make a sound assumption.

 

If you look clouse at the gameplay vids, you can see that each dialog option is bound to the four face-buttons on the Xbox controller. There's no scrolling list of options like in previous games, just the four face-buttons in every instance.

 

From that, yes, it seems we only get four due to them tying this to the face-buttons of a controller (and it's only got the four).

 

 

I've got no idea how they are going to deal with this on the PC and how that interface will look, maybe tie each dialog option to the WASD keys? Who can say.. but i do wonder if this means we can only have four options in total, and how viable it would be for mods to add new dialog options to NPC's.

 

We can only speculate at this point though.

 

 

Well they certainly can't use WASD like they did in Skyrim for selection since you are not locked in dialogue.

 

 

Is Todd going to be doing a showcase for PC version like he did for XboxOne?

Posted

 

 

 

Well they certainly can't use WASD like they did in Skyrim for selection since you are not locked in dialogue.

 

 

Is Todd going to be doing a showcase for PC version like he did for XboxOne?

 

 

Probably not before the end of summer, it's already the first time they're doing a press conference and a live showcase (I think ? Dunno, don't remember). 

 

Gotta say I don't understand this trend of showcasing games on Xbox One. Usually you want to show your game can run on the most demanding platform before showing it off on consoles right ? I mean it should be more logical for them to show how good it can look with a good rig in Ultra quality before showcasing the console optimized versions, can't understand it really. 

Posted

Probably not before the end of summer, it's already the first time they're doing a press conference and a live showcase (I think ? Dunno, don't remember). 

 

Gotta say I don't understand this trend of showcasing games on Xbox One. Usually you want to show your game can run on the most demanding platform before showing it off on consoles right ? I mean it should be more logical for them to show how good it can look with a good rig in Ultra quality before showcasing the console optimized versions, can't understand it really.

 

The E3 PC show is in ~1hour an 40minutes, might get lucky and see some more footage..  or maybe learn some PC exclusive stuff (like when the CK will be released). Or it might not show up there at all.....

Posted

 

 

The E3 PC show is in ~1hour an 40minutes, might get lucky and see some more footage..  or maybe learn some PC exclusive stuff (like when the CK will be released). Or it might not show up there at all.....

 

 

Doubt it, but hey maybe Howard got a nice boner at his last conference so now he'll do more, who knows. 

 

And it's nice to see you again Vioxsis, thought you were gone ! 

Posted

 

Gotta say I don't understand this trend of showcasing games on Xbox One. Usually you want to show your game can run on the most demanding platform before showing it off on consoles right ? I mean it should be more logical for them to show how good it can look with a good rig in Ultra quality before showcasing the console optimized versions, can't understand it really. 

 

 

It's probably because you're looking at it with the bias of PC master race.  The game is undoubtedly going to sell more on consoles and it'll probably be a bad idea to sell them a video with the fidelity that they'll never get.  Kudos to them for show us how the game will likely look upon release across all platforms.  They also seem relationship with Microsoft that stems all the way back to Morrowind, possibly earlier.

Posted

 

 

It's probably because you're looking at it with the bias of PC master race.  The game is undoubtedly going to sell more on consoles and it'll probably be a bad idea to sell them a video with the fidelity that they'll never get.  Kudos to them for show us how the game will likely look upon release across all platforms.  They also seem relationship with Microsoft that stems all the way back to Morrowind, possibly earlier.

 

 

Ah, no you misunderstand me. I also have an Xbox One, it's not the problem here, just that a company would normally want to showcase it's product in the best light possible, and it's obvious using a PC nowadays is the superior option graphics wise if you want to reveal the first images of your new game. Doesn't mean the game would be that different cross platforms, I'm just talking about the cinematic side of the reveal. People already know the E3 is here to create some hype, I just thought it odd not to place all the chips on your side when doing it, like fancy 4k resolution etc.

 

So I don't understand it but I do appreciate it, shows an uncanny amount of honesty here from game companies. Or some real deep fear for any shitstorm around "downgrade" rumors and trailer comparisons, wink wink. So, safety or honesty ? 

Posted

 

3 - No, I believe we've only seen a grand total of two conversations in the demos. As I said before, there were plenty of conversations with only a few topics in the previous games so this is hardly enough information to make a sound assumption.

 

If you look clouse at the gameplay vids, you can see that each dialog option is bound to the four face-buttons on the Xbox controller. There's no scrolling list of options like in previous games, just the four face-buttons in every instance.

 

From that, yes, it seems we only get four due to them tying this to the face-buttons of a controller (and it's only got the four).

 

I believe this restriction is closely related to voice acted protagonist and the prerecorded dialogue lines for them. They had to dumb it down like this in order to project the workload and minimize the time and cost of voice acting. They must have left out all the dialogue options that they deemed non-essential. Have to admit even Bioware, with their wheel dialogue system, did a better job than this.

Posted

 

Probably not before the end of summer, it's already the first time they're doing a press conference and a live showcase (I think ? Dunno, don't remember). 

 

Gotta say I don't understand this trend of showcasing games on Xbox One. Usually you want to show your game can run on the most demanding platform before showing it off on consoles right ? I mean it should be more logical for them to show how good it can look with a good rig in Ultra quality before showcasing the console optimized versions, can't understand it really.

 

The E3 PC show is in ~1hour an 40minutes, might get lucky and see some more footage..  or maybe learn some PC exclusive stuff (like when the CK will be released). Or it might not show up there at all.....

 

todd already said that the kit will be release in early 2016

Posted

 

I believe this restriction is closely related to voice acted protagonist and the prerecorded dialogue lines for them. They had to dumb it down like this in order to project the workload and minimize the time and cost of voice acting. They must have left out all the dialogue options that they deemed non-essential. Have to admit even Bioware, with their wheel dialogue system, did a better job than this.

 

 

You guys always with your 'dumbed down' arguments. You know, games are pretty dumb anyway. Even back then, children played the games that are now considered to be the hardest, most unfair and challenging games. Yeah, guess what, if children can do it, you don't need to be very smart to play a game. You don't need to be smart to read a lot.

 

It's not like you can't combine the usual X dialogue topics like 'who are you', 'what are you doing', 'where are we' and so on in a single topic. Probably it will even be a somewhat logical list like this:

 

press A: Who are you?

press A again: Where are we?

press A again: Anything interesting happening here?

 

and so on.

Posted

It looks like they've completely removed item condition. In the E3 video, if you watch the part where they're talking about the pip-boy and pause time on the weapon and armor UI, there's nothing that describes item condition or need to repair.

Posted

dumb down this dumb down that, I love this. Reminds me of this silly video I saw a guy ragging on bioshock saying that it is dumb because it is a fps...then he shows how a "real" game should be and pull out some 2d platformer and championing that shit. I laugh.

 

Watching the E3 press conference while suffering through the new call of duty soundtrack in the demo I saw a dude did "nanomachine" magic and choke an enemy, then practically shot "nano bees" out of thin air.

And I think to myself...what if...open world...what if there's actual increase in abilities from skill and levels. What if you can pull back into third person and then it looks like gears of war.

What if Destiny has a story, and what is Arma doing these days.

And people constantly asking for a better "combat" in Beth games.

The writing is on the wall, we are almost there almost...

Posted

It looks like they've completely removed item condition. In the E3 video, if you watch the part where they're talking about the pip-boy and pause time on the weapon and armor UI, there's nothing that describes item condition or need to repair.

 

And that's a good thing if you ask me. If you can't find a way to implement a feature in a meaningful way, out with it I say. It's not like repairing weapons added anything to the game, other than you going into the inventory to click on a few items to resume regular play. It's the same why the hardcore mode in FNV was shit, nothing was added to the game other than that you saw the inventory more often than in the regular mode.

Posted

Voiced PC plus already establishing not only being married but having a kid irritates me immensely. It depends on how deeply the previous life is integrated into dialog and interactions, but it's not beyond my ability to simply ignore this problem. Further, it's not established what kind of people the couple is - other than having a kid and being married, they're blank slates. Maybe they're both ex-cons who may or may not have killed a whole lot of people and simply managed to get away with it? Iunno. It bugs me having to justify any of this to start with but it's not too different from roleplaying any character, it's just making shit up where it suits me.

 

Everything else looks better than I dared hope. Cautiously optimistic.

Posted

You guys always with your 'dumbed down' arguments. You know, games are pretty dumb anyway.

So we shouldn't expect improvements and should welcome the steps taken backwards. Great logic!

 

Even back then, children played the games that are now considered to be the hardest, most unfair and challenging games. Yeah, guess what, if children can do it, you don't need to be very smart to play a game. You don't need to be smart to read a lot.

Bullshit. A children can only be successful at a game that requires intelligence if he's smart enough.

 

It's not like you can't combine the usual X dialogue topics like 'who are you', 'what are you doing', 'where are we' and so on in a single topic. Probably it will even be a somewhat logical list like this:

 

press A: Who are you?

press A again: Where are we?

press A again: Anything interesting happening here?

 

and so on.

And you'd have to do that for every NPC, no matter how insignificant he is, to see if there's anything important he has to say, and then back out all the way up to pick another topic. Good luck remembering dialogue options hidden beneath a couple of jumps.

 

A good dialogue system is the one that lets you say precisely what you want to say, and precisely how you want to say it and it is not this one.

Posted

 

You guys always with your 'dumbed down' arguments. You know, games are pretty dumb anyway.

So we shouldn't expect improvements and should welcome the steps taken backwards. Great logic!

 

I don't think anyone here gets to qualify what is a step backwards and what is a good instance of streamlining until they've gotten to actually play around with it. Unless you're a beta tester, shut up. That goes for the white knight anti-"dumbed down" crowd, too. You don't know any more than the tryhards.

Posted

 

 

You guys always with your 'dumbed down' arguments. You know, games are pretty dumb anyway.

So we shouldn't expect improvements and should welcome the steps taken backwards. Great logic!

 

I don't think anyone here gets to qualify what is a step backwards and what is a good instance of streamlining until they've gotten to actually play around with it. Unless you're a beta tester, shut up. That goes for the white knight anti-"dumbed down" crowd, too. You don't know any more than the tryhards.

 

And who the fuck are you to tell us what to do?! You shut up and GTFO!

Posted

The only one between you with sense enough to at least try to keep opinions and bias from clouding the information we're actually presented with.

Posted

A good dialogue system is the one that lets you say precisely what you want to say, and precisely how you want to say it and it is not this one.

And it wasn't New Vegas or Skyrim either.  I fucking HATE the way the devs and writers at Bethesda treat the player like a dumb ass or a scrub.  They didn't do it in Oblvion in FO3 unless the NPC in question had a reason to treat the player badly.  Starting with New Vegas, almost every NPC had a smart mouth, and even more so in Skyrim.  By the time my character is 50th level NPCs had better watch what they say, or I might just go postal.  :lol:

 

As far as game mechanics go and dialogue options, I find myself thinking 'I wouldn't say any of those things' and then I just randomly pick one of the lesser evils and deal with it.  And to the best of my knowledge, most of the other Bethesda titles only have 4 base dialogue options and then those branch out.  Some NPCs (a lot in fact) only have one option outside of a Good Bye statement.  And what we've seen so far of FO4 is barely scratching the surface.  There MIGHT be arrow up or down dialogue we haven't seen yet.  We just don't know.

 

@Jexam

Are you DONE changing your signature yet?  :lol:

Posted

X: I'm busy

Y: Enough space?

A: Sounds great

B: Go away

 

Yes, I was wrong, it's not dumbed down at all!

 

 

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Although, I'm not sure how I'd think if it was like this:

 

X: IB

Y: ES?

A: SG

B: GA

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