Riggswolfe Posted June 16, 2015 Posted June 16, 2015 After having watched the E3 presentation, i'm less excited and more worried than ever The lack of skills is pretty bad, but Skyrim did the same thing. And it did a pretty good job of it. Everything else looks so good and interesting, and can see the oppurtunities the build your own town has for establishing a slave center or mega brothel/prostitution ring! Where did you see anything about lacking skills? We definitely saw the S.P.E.C.I.A.L. system but he didn't say anything about skills one way or the other. Look at the gameplay stuff again, especially this: http://assets.vg247.com/current//2015/06/fallout_4_e3_2015_14.jpg If you look closely, you can see that there's only SPECIAL and perks (assuming it's going to be a Skyrim perks thing) in FO4. Yeah, I did some research after my initial post and this does seem to be the case. People over on reddit are guessing that skills will instead be tiered perks (Sciene 1-4, for example) and for some skills, like Science, that doesn't bug me. After all, science and lockpicking really only matter at 25, 50, 75 and 100. It will remove some of the granularity from other skills though (barter, guns, etc). Though it was pointed out that the quick shot of the bobblehead display stand shows 13 slots besides the ones for S.P.E.C.I.A.L. and Fallout 3 and NV had 13 skills. Of course, that might just mean the bobbleheads give you a free rank in the associated perk. Right now, like most of you, I'm curious about modding. My hope is that their site is only needed for mods that are shared with consoles. Which, as has been pointed out will have to be fairly simple, no script extenders, no FNIS (FNIF?), etc. Also, I am guessing Bethesda is going to have to build something like Boss or Loot into the game so console players can sort their mods. They'll probably have to require mods be cleaned and have metadata if they're going to be shared with consoles. If I were a betting person I'd bet that the consoles will see few mods as PC modders aren't going to want to handicap themselves to make mods for consoles.
bjornk Posted June 16, 2015 Posted June 16, 2015 Besides the missing "skills" tab on the Pipboy, it looks like there's no "needs" system like the one FNV had either, at least I didn't see it. I suppose FO3 didn't have that either. The four button dialogue system is another step towards the consolification/dumbification of the game. How anyone can construct a meaningful dialogue with sentences that contain only a few words is beyond me.
Kendo 2 Posted June 16, 2015 Posted June 16, 2015 Besides the missing "skills" tab on the Pipboy, it looks like there's no "needs" system like the one FNV had either, at least I didn't see it. I suppose FO3 didn't have that either. If you look to the right of the SPECIAL tab on the FO4 pipboy there is a Perks tab. They are probably going to do skill/perk trees like Skyrim. Just for laughs let's say Guns 'Skill' is something everyone already has, just like in FO3 and One Handed for Skyrim. Novice, Apprentice and so on won't be used for FO4 but there will still be skill level breaks. In FO4, the FO3 Gun Nut perk we all know can't be unlocked until the skill score is at least 20, and so on. For all we know, the skills are listed by perks in the Perks Tab. Names are just that. Skills as we understand them might be renamed 'Perks'. No one knows and there is no information. We are all guessing and in the dark at this point. "Needs"? I've been playing NV for years and I've never seen anything on my pipboy about 'needs'.
windu190 Posted June 16, 2015 Posted June 16, 2015 Besides the missing "skills" tab on the Pipboy, it looks like there's no "needs" system like the one FNV had either, at least I didn't see it. I suppose FO3 didn't have that either. If you look to the right of the SPECIAL tab on the FO4 pipboy there is a Perks tab. They are probably going to do skill/perk trees like Skyrim. Just for laughs let's say Guns 'Skill' is something everyone already has, just like in FO3 and One Handed for Skyrim. Novice, Apprentice and so on won't be used for FO4 but there will still be skill level breaks. In FO4, the FO3 Gun Nut perk we all know can't be unlocked until the skill score is at least 20, and so on. For all we know, the skills are listed by perks in the Perks Tab. Names are just that. Skills as we understand them might be renamed 'Perks'. No one knows and there is no information. We are all guessing and in the dark at this point. "Needs"? I've been playing NV for years and I've never seen anything on my pipboy about 'needs'. IIRC you only get the 'needs' system in FNV when you play in hardcore mode. Maybe Fo4 will do something similar. It sure was nice to finally have some use for food, drinks and beds.
Kendo 2 Posted June 16, 2015 Posted June 16, 2015 Never played hardcore mode because I think it's pointless; kinda like the NV main quest, the circular dialogue with New Vegas NPCs and anything else in New Vegas other that treating it as a FPS based on FO3. I HOPE they leave New Vegas in the dust where it belongs. I NEVER liked that game and I'm glad it's 'time' is ending.
bjornk Posted June 16, 2015 Posted June 16, 2015 I always play FNV in hardcore mode for the same reason I use "needs" mods in Skyrim, i.e. immersion. It's good to have a game that doesn't require mods for that.
DocClox Posted June 16, 2015 Posted June 16, 2015 I'll say what I've always said: FNV was a better Fallout, but FO3 was a better game. In NV the start was always the same thing until you got to Vegas, by which time I'd largely ceased to care. FO3 didn't handle the lore nearly as well, but the Beth devs better understood the strengths and limitations of the format and played into that. I found the overall result much more enjoyable. Oh, and FO3 had far and away the better music of the two. Honestly, if there had been halfway decent sex mods for FO3 I'd have played NV once and never gone back again.
windu190 Posted June 16, 2015 Posted June 16, 2015 Imo, NV did most things better than Fo3 imo. Except for 1 crucial part, the wasteland itself. The mojave was already a wasteland before The Great War, a desert. Compared to the Capital Wasteland it was quite empty, and many of it's locations were uninteresting. The Capital Wasteland was littered with cool stuff while the Mojave Wasteland was largely devoid of anything but sand, bushes and old barns. Sure there was nice stuff there too but not nearly as much as the Capital Wasteland had.
bjornk Posted June 16, 2015 Posted June 16, 2015 Sex mods are the only reason why I still play Skyrim and FNV. Neither of them is worth playing for more than a month, they are not even worthy of completion. Bet that's the case for FO3 and will be the case for FO4. I agree with windu190 about FNV. Has anyone ever played FO2 like "Fuck this, I'm going to New Reno to become a pornstar!"? I have, a couple of times in fact. Right after Arroyo, went directly to NR. This is exactly what I expect the most from Fallout games now.
Nixea Posted June 16, 2015 Posted June 16, 2015 Besides the missing "skills" tab on the Pipboy, it looks like there's no "needs" system like the one FNV had either, at least I didn't see it. I suppose FO3 didn't have that either. The four button dialogue system is another step towards the consolification/dumbification of the game. How anyone can construct a meaningful dialogue with sentences that contain only a few words is beyond me. Dumbing down? With like already 13,000 recorded lines of dialog just for the protagonist, I'd say our main character will have a lot to say and many meningful conversations to come. Also, we haven't seen much of dialog nor anything suggesting conversations are locked at 4 topics. There were plenty of conversation in FO3 and NV that initially just contained 4 topics, but also others with way more than that. The same argument on "dumbing down" could be made about world locations or the number of quests by saying that there are only a handful based on the fact we've seen very little of the game so far. You people are way too pessimist and cynic and I sincerely hope for your own well being that you're not this negative to every videogame release out there, because that sounds pretty painful.
bjornk Posted June 16, 2015 Posted June 16, 2015 You people are way too pessimist and cynic and I sincerely hope for your own well being that you're not this negative to every videogame release out there, because that sounds pretty painful. Perhaps, unlike you, we are aware about the direction where the game industry has been going, and it makes sense to be pessimistic. As for the dialogue system, we're pointing out the obvious, yours is wishful thinking.
Nixea Posted June 16, 2015 Posted June 16, 2015 You people are way too pessimist and cynic and I sincerely hope for your own well being that you're not this negative to every videogame release out there, because that sounds pretty painful. Perhaps, unlike you, we are aware about the direction where the game industry has been going, and it makes sense to be pessimistic. As for the dialogue system, we're pointing out the obvious, yours is wishful thinking. And what direction is the industry going? More revenue? Attracting more fans as opposed to a relatively small, fixated group? Bethesda seems to be doing just fine in balancing that with pleasing old time fans, as I personally like most titles of the Fallout series for different reasons, and I'm rather excited for Fallout 4. And it would be very helpful if you could explain which are the clues that point to a very obvious dumbing down of the dialog system. I don't want to beat a dead horse, but you *are* in fact very pessimist. You believed the Sandra Reed leak and the outlandish claim that there would be no gender selection and I believe you did so because you're far too fixated on your bleak outlook of what's essentially a means of entertainment. Just take it easy already, it's a videogame, not a career (and if it's somehow related to your career, you should be happy since the industry is growing a lot).
Redflyingmonkey Posted June 16, 2015 Posted June 16, 2015 Here it goes again Did they mention any change to the V.A.T.S ? So far in the video it looked exactly the same as FO3 and FNV, I'm okay with good things not changing but improving it a little would be a bonus. I mean it's kind of getting old isn't it ? Like adding cool ricochet options or even separating even more the "parts" so you could blind an opponent for example or just blast off his ears would be pretty neat. 3 identical V.A.T.S in a row, not sure how I'd feel about that, I mean I love that shit but at the same time I don't want it to become a routine.
bjornk Posted June 16, 2015 Posted June 16, 2015 And what direction is the industry going? More revenue? Attracting more fans as opposed to a relatively small, fixated group?More like attracting dumber people, who don't like using their brains while playing games. No lengthy readings, no tactical decisions, all they want to see in games is more action, more explosions and more violence. Pretty much like Hollywood movies. Bethesda seems to be doing just fine in balancing that with pleasing old time fansTell that to Morrowind fans. And it would be very helpful if you could explain which are the clues that point to a very obvious dumbing down of the dialog system.Your dialogue options get reduced to four buttons and you tell me it's not dumbing down?! I don't want to beat a dead horse, but you *are* in fact very pessimist.I am a pessimist and have already stated that here a couple of times, but what's it to you? Am I disturbing your blissful state of mind?
Jayce Dimmer Posted June 16, 2015 Posted June 16, 2015 What we need, is a better dialogue interface for un-voiced lines. By the looks of it, we're going to be left in the dust if we don't have any voice actors. I long for Morrowind's dialogue interface.
Redflyingmonkey Posted June 16, 2015 Posted June 16, 2015 And it would be very helpful if you could explain which are the clues that point to a very obvious dumbing down of the dialog system.Your dialogue options get reduced to four buttons and you tell me it's not dumbing down?! That I don't get, I mean you don't really need more than 4 dialogue options most of the time, plus I'm pretty sure more dialogue will open as in precedent Fallout related to different skills. There's nothing that says it's locked at 4 dialogue lines so far, even if a console controller only has 4 main "action" buttons there could be more than one "set" of 4 dialogue options they could scroll using the left and right triggers. It's okay being a pessimistic gamer nowadays, with games going the way they're going, but so far we have only a trailer and some pics, nothing much to be "pessimistic" about yet.
Guest endgameaddiction Posted June 16, 2015 Posted June 16, 2015 The problem is the small dialogue approach. e.i. Lets Fuck? .... <voice acting commences wait where? fuck we need a VA because we have no dialogue tree>. It's going to hurt the approach of sex mods in the sense of initiating dialogue and choosing the options. Worst case scenario... Rule out dialogue. FNIS like spell casting to start sex. yay... The downside is for it to work properly it's going to require some good voice performers, and I never was fond with most voiced mods because they can't project those emotions and feelings right or their voice just doesn't fit with it. Something that will more than likely rule me out ever trying any sex mods for FO4. Even quest mods. Even quest mods are going to suffer with this too. It's going to require voice performers which it's hard to find.
Nixea Posted June 16, 2015 Posted June 16, 2015 And what direction is the industry going? More revenue? Attracting more fans as opposed to a relatively small, fixated group?More like attracting dumber people, who don't like using their brains while playing games. No lengthy readings, no tactical decisions, all they want to see in games is more action, more explosions and more violence. Pretty much like Hollywood movies. Bethesda seems to be doing just fine in balancing that with pleasing old time fansTell that to Morrowind fans. And it would be very helpful if you could explain which are the clues that point to a very obvious dumbing down of the dialog system.Your dialogue options get reduced to four buttons and you tell me it's not dumbing down?! I don't want to beat a dead horse, but you *are* in fact very pessimist.I am a pessimist and have already stated that here a couple of times, but what's it to you? Am I disturbing your blissful state of mind? 1 - Well, again, we're speaking about entertainment, Why does every game have to be such an intellectual masterpiece that caters only to a few privileged minds? And again, I see no signs of Fallout 4 going down to the all infamous "casual" gaming level. What i see is a healthy balance between the two. A fun game that mostly everyone can enjoy without being painfully dull. 2 - Funny, Daggerfall fans hated on Morrowind for being too dumbed down (as in getting rid of frustrating mechanics), so it appears that it's actually a matter of opinion? 3 - No, I believe we've only seen a grand total of two conversations in the demos. As I said before, there were plenty of conversations with only a few topics in the previous games so this is hardly enough information to make a sound assumption. 4 - No, I'm only saying that you're incredibly biased due to your sheer pessimism. But then again, I may be too much of an optimist, so again, it's rather subjective. Also, it may be just me and the fact feelings translate poorly on text but I get the feeling you are actually rather heated up and I've no idea why. I'm not attacking you, I'm only disagreeing with you. Granted, we seem to disagree on pretty much everything in this thread so far but I'm personally enjoying, your point of view is pretty interesting to discuss .
Cynical Misanthrope Posted June 16, 2015 Posted June 16, 2015 What I want for FO4, is the ability when using V.A.T.S., is to decide where I want to cum Modders! Make it happen!
Coopervane Posted June 16, 2015 Posted June 16, 2015 3 - No, I believe we've only seen a grand total of two conversations in the demos. As I said before, there were plenty of conversations with only a few topics in the previous games so this is hardly enough information to make a sound assumption. If you look clouse at the gameplay vids, you can see that each dialog option is bound to the four face-buttons on the Xbox controller. There's no scrolling list of options like in previous games, just the four face-buttons in every instance. From that, yes, it seems we only get four due to them tying this to the face-buttons of a controller (and it's only got the four). I've got no idea how they are going to deal with this on the PC and how that interface will look, maybe tie each dialog option to the WASD keys? Who can say.. but i do wonder if this means we can only have four options in total, and how viable it would be for mods to add new dialog options to NPC's. We can only speculate at this point though.
Redflyingmonkey Posted June 16, 2015 Posted June 16, 2015 What I want for FO4, is the ability when using V.A.S.T.S., is to decide where I want to cum Modders! Make it happen! See, it's back to my own post about being able to blind mofos in V.A.T.S. mode. Bukkake in slow mo, yes make it happen.
Dreamweaver Posted June 16, 2015 Posted June 16, 2015 What I want for FO4, is the ability when using V.A.S.T.S., is to decide where I want to cum Modders! Make it happen! I laughed way too hard at this! I can picture it, though. The selection of body parts to hit with the money shot, with percentage chances. The slow-mo cinematic camera catching the moment of release and impact. The grunts and groans and splash sound effects drawn out as time creeps slowly by. Then the sudden return to full speed as everyone ragdolls in classic Sexout style. Why hasn't anyone tried this before?!
Cynical Misanthrope Posted June 16, 2015 Posted June 16, 2015 What I want for FO4, is the ability when using V.A.S.T.S., is to decide where I want to cum Modders! Make it happen! See, it's back to my own post about being able to blind mofos in V.A.T.S. mode. Bukkake in slow mo, yes make it happen. Yes! Also, my typo! *sneak edit it"
Nixea Posted June 16, 2015 Posted June 16, 2015 3 - No, I believe we've only seen a grand total of two conversations in the demos. As I said before, there were plenty of conversations with only a few topics in the previous games so this is hardly enough information to make a sound assumption. If you look clouse at the gameplay vids, you can see that each dialog option is bound to the four face-buttons on the Xbox controller. There's no scrolling list of options like in previous games, just the four face-buttons in every instance. From that, yes, it seems we only get four due to them tying this to the face-buttons of a controller (and it's only got the four). I've got no idea how they are going to deal with this on the PC and how that interface will look, maybe tie each dialog option to the WASD keys? Who can say.. but i do wonder if this means we can only have four options in total, and how viable it would be for mods to add new dialog options to NPC's. We can only speculate at this point though. Honestly, that feels akin to being unable to scroll down any further than 4. If a conversation only has 4 topics, why bother to make the "scroll" or "next" button visible if it does nothing? This feels like showing off a more console friendly interface, which is a bold move given how it's bound to make people nervous about the implications of what's seen.
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