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Fallout 4! In like 4 1/2 months, its real.


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Posted

I am not sure, I have only watched the presentation once (I know, I know: "HERETIC!!" ;) ), but I think that Todd Howard stated at the beginning of the FO4 part, that you wake up the sole survivor of the vault. So, you are either a widower, widow or orphan, right? If the rest of the family was still alive but somewhere else, wouldn't he have said "You wake up alone in the vault?"

And about the "forced marriage" upsetting lesbian or gay players? I have known enough cases where the partner (male or female) realized after 10+ years of marriage that they were lesbian/gay. And since the "origin" (for the lack of a better word) of the Fallout universe is in the 50s, I would imagine that coming out was as unusual as it was in the real world 50s.

Maybe waking up 200 years later and leaving the vault as the only survivor, just to find that society as you (character-you that is) knew it has collapsed makes you realize you are finally free to admit your orientation without fear of backlash from said society?

So it would be a double coming out, first out of the vault, then out of the closet :)

 

And I hope Todd Howard will be ask these questions during an E3 interview: "Will Bethesda.net be mandatory for modding?" and from a german journalist "Will FO4 be region locked?"

 

 

Guest endgameaddiction
Posted

I am not sure, I have only watched the presentation once (I know, I know: "HERETIC!!" ;) ), but I am sure that Todd Howard stated at the beginning of the FO4 part, that you wake up the sole survivor of the vault. So, you are either a widower, widow or orphan, right? If the rest of the family was still alive but somewhere else, wouldn't he have said "You wake up alone in the vault?"

And about the "forced marriage" upsetting lesbian or gay players? I have known enough cases where the partner (male or female) realized after 10+ years of marriage that they were lesbian/gay. And since the "origin" (for the lack of a better word) of the Fallout universe is in the 50s, I would imagine that coming out was as unusual as it was in the real world 50s.

Maybe waking up 200 years later and leaving the vault as the only survivor, just to find that society as you (character-you that is) knew it has collapsed makes you realize you are finally free to admit your orientation without fear of backlash from said society?

So it would be a double coming out, first out of the vault, then out of the closet :)

 

And I hope Todd Howard will be ask these questions during an E3 interview: "Will Bethesda.net be mandatory for modding?" and from a german journalist "Will FO4 be region locked?"

 

Todd didn't want to spoil the introduction. The way it was worded seemed you are the father (or the mother), and you are a widower or a widow. Some think you die and your memory gets transferred to an android. Some think you find your family later on. Either alive or dead. What ever the outcome is, I can live with. It's not like I'm going to be focusing on the family thing unless I'm following the main quest line. Perhaps early on you find out your family is dead and eventually you find someone special and get married? Or you don't get married but you get attached to. Todd did say there's a lot more to Fallout 4 in the interview after E3. Throughout the time we'll know more. They do have less than 6 months to finish prepping and wrapping it up for November.

 

I'm just concerned with the whole Bethesda.net. CK confirmed = Great. Monetize mods? sure, idc as long as it's not shoved down everyone's throats. And perhaps Bethesda.net will not only be the central hub for PC mods to console and vice versa, but the central hub for monetizing mods as an optional. DRM mods? no thanks... and this is where my paranoia and concerns stands. I really like what we've seen for Fallout 4 and I don't want to be forced to create certain mods and only distribute them through their platform. This will utterly destroy mod communities.

 

With that said, I can speculate on this as much as come up with assumptions because they've already tried to shaft us with the p2m (well for us that didn't like the idea) and it didn't work. So of course I'm going to be thinking the worst until every single card is on the table. And depending the outcome will be whether I invest in this game or not. So I will expect the worst because this isn't some random rumor going around. A lot of us have distrusted Bethesda since late April.

Posted

My theory, I don't think your character actually survived, they actually died and had their memories and appearance transferred to an android.

 

I am going to agree here .the vault tec guy seemed a bit to shifty to me after he backed away with his clipboard and possible DNA sample :P

 

And it sure looks like everyone gets blown to hell on that vault door.

Posted

I'll just leave this here

What I thought earlier looked like Lucas Simms is not at all.

 

 

android.jpg

 

 

 

Yeah, I saw that. Looks like a "Synth" - synthetic, presumably. You can see some of them as enemies in the combat section of the presentation.

Guest endgameaddiction
Posted

It just looks like Mysterious Man in a terminator fashion.

Posted
 
Also I guess everyone who plays a female PC will be a MILF now.

 

Doesn't a mother need to be like late 30 to be considered a milf? The protagonists could very well be first young parents, specially if you make them more young looking, and no 20 something years old woman is going to be much of a milf.

Posted

 

 
Also I guess everyone who plays a female PC will be a MILF now.

 

Doesn't a mother need to be like late 30 to be considered a milf? The protagonists could very well be first young parents, specially if you make them more young looking, and no 20 something years old woman is going to be much of a milf.

 

 

Or maybe you really are an android so everyone can have their pure robot waifu.

Posted

If anything I think Bethesda.net will have restriction limiting it to mods that are console capable. PC modding can be located elsewhere in the internet instead. I doubt majority of console users would care to go through diagnosing the cause of crashes, freezes, lags and etc with their mods compared to a PC user.

Posted

If anything I think Bethesda.net will have restriction limiting it to mods that are console capable. PC modding can be located elsewhere in the internet instead. I doubt majority of console users would care to go through diagnosing the cause of crashes, freezes, lags and etc with their mods compared to a PC user.

Yes, in my console days I rented lots of games.  If one of them crashed, froze or if there was ANY lag it simply got ejected from my order list.  Of course I was just renting, but I had no patience.  I didn't care why there was a problem and I couldn't be bothered since there was no fixing it.  I don't think consolers have the investment in games the way PC gamers do.  PC gamers will spend hours on load orders, mod installs, etc.  I don't see consolers having the will to deal with that.  In my own console experience, if a game wasn't plug-n-play I didn't play it.

 

IF* Bethesda.net will only accept console-ready mods I don't see that business plan going very far.  Most serious modders aren't Nexus kudos whores and mod for themselves or the communities they participate in.  Depending on the hurdles to make a mod console friendly I don't see a lot of real modders doing much on that front.  They just won't care.

*notice people who want to correct me that I said 'IF'.

 

Something else; if console mods are free, that throws a wrench into the works of monetized modding.  Bethesda will pay modders and charge others for the content BUT console mods are free.  Those two notions don't jive.

Posted

 

If anything I think Bethesda.net will have restriction limiting it to mods that are console capable. PC modding can be located elsewhere in the internet instead. I doubt majority of console users would care to go through diagnosing the cause of crashes, freezes, lags and etc with their mods compared to a PC user.

Yes, in my console days I rented lots of games.  If one of them crashed, froze or if there was ANY lag it simply got ejected from my order list.  Of course I was just renting, but I had no patience.  I didn't care why there was a problem and I couldn't be bothered since there was no fixing it.  I don't think consolers have the investment in games the way PC gamers do.  PC gamers will spend hours on load orders, mod installs, etc.  I don't see consolers having the will to deal with that.  In my own console experience, if a game wasn't plug-n-play I didn't play it.

 

IF* Bethesda.net will only accept console-ready mods I don't see that business plan going very far.  Most serious modders aren't Nexus kudos whores and mod for themselves or the communities they participate in.  Depending on the hurdles to make a mod console friendly I don't see a lot of real modders doing much on that front.  They just won't care.

*notice people who want to correct me that I said 'IF'.

 

Something else; if console mods are free, that throws a wrench into the works of monetized modding.  Bethesda will pay modders and charge others for the content BUT console mods are free.  Those two notions don't jive.

 

 

Actually should be interesting, (if the case), on how they deal with mod ordering on a console. (Maybe they've had a sub team working on that problem since FO4 inception).

 

 

 

maxresdefault.jpg

 

 

Posted

 

If anything I think Bethesda.net will have restriction limiting it to mods that are console capable. PC modding can be located elsewhere in the internet instead. I doubt majority of console users would care to go through diagnosing the cause of crashes, freezes, lags and etc with their mods compared to a PC user.

Yes, in my console days I rented lots of games.  If one of them crashed, froze or if there was ANY lag it simply got ejected from my order list.  Of course I was just renting, but I had no patience.  I didn't care why there was a problem and I couldn't be bothered since there was no fixing it.  I don't think consolers have the investment in games the way PC gamers do.  PC gamers will spend hours on load orders, mod installs, etc.  I don't see consolers having the will to deal with that.  In my own console experience, if a game wasn't plug-n-play I didn't play it.

 

IF* Bethesda.net will only accept console-ready mods I don't see that business plan going very far.  Most serious modders aren't Nexus kudos whores and mod for themselves or the communities they participate in.  Depending on the hurdles to make a mod console friendly I don't see a lot of real modders doing much on that front.  They just won't care.

*notice people who want to correct me that I said 'IF'.

 

Something else; if console mods are free, that throws a wrench into the works of monetized modding.  Bethesda will pay modders and charge others for the content BUT console mods are free.  Those two notions don't jive.

 

 

Add to that, that probably a good number of modders don't even have a Xbox or PS4, so they won't be able to test their mods on those systems. You would basically upload a mod in the hopes that it just works. This might be okay for small mods, like (unmoddable in-game) weapons and armor and simple quest mods, but all those mods that are very script-heavy or require script extenders will be near impossible to port over reliably. And unless they implement some sort of merging or sorting tools, having multiple mods editing the same things will be a nightmare. 

 

I've seen a lot of load orders on here from people complaining about unstable or near unplayable games, because they didn't read or follow instructions, and I don't see how console users would do either. It's like you say, if you play on console (which I do as well), you expect to plug it in and have it work right away. 

Posted

 

 

 
Also I guess everyone who plays a female PC will be a MILF now.

 

Doesn't a mother need to be like late 30 to be considered a milf? The protagonists could very well be first young parents, specially if you make them more young looking, and no 20 something years old woman is going to be much of a milf.

 

 

Or maybe you really are an android so everyone can have their pure robot waifu.

 

 

I can't say I'd be upset if that was the case. Androids such as Harkness are basically artificial human beings, not just robots.

 

Posted

Todd said, there will be no creation kit for console.

 

All mods are going to be made on PC, all art assets are going to be made on PC. Of course there will never be a 3DS max for Xbox or a Blender PS4 edition. ;)

Posted

 

 

 

Add to that, that probably a good number of modders don't even have a Xbox or PS4, so they won't be able to test their mods on those systems. You would basically upload a mod in the hopes that it just works. This might be okay for small mods, like (unmoddable in-game) weapons and armor and simple quest mods, but all those mods that are very script-heavy or require script extenders will be near impossible to port over reliably. And unless they implement some sort of merging or sorting tools, having multiple mods editing the same things will be a nightmare. 

 

I've seen a lot of load orders on here from people complaining about unstable or near unplayable games, because they didn't read or follow instructions, and I don't see how console users would do either. It's like you say, if you play on console (which I do as well), you expect to plug it in and have it work right away

 

 

Funny thing is, some PC users expect mods to be plug and play too.....

Guest endgameaddiction
Posted

"The Creation Kit is just a PC thing. And then the XBoxOne part of that will come after that, and then after that we do hope to get that on PS4." -Todd Howard

 

They are probably getting a much simpler basic toolkit to do small things what I think.

Posted

 

 

I can't say I'd be upset if that was the case. Androids such as Harkness are basically artificial human beings, not just robots.

 

 

 

Aye. And because every vault so far was an experiment of some sorts, maybe vault 111 was about how an android with artificial memories would fare in the post-apocalyptic wasteland of Fallout and then compare the results to how real humans performed. Or something went wrong, everybody died and the Institute from the Commonwealth used it as a place to experiment with their androids. Also it would enable the player character to be a special snowflake with unique abilities like the dragonborn in Skyrim.

 

Or it's just a regular human who survived the 200 years in cryo sleep. Who knows.

Posted

Blender and 3DS Max renders will work fine on consul.

 

I also don't think most modders are really up to having a working load order they spent a week of afternoons preparing let alone a consul user.

 

Please don't take that the wrong way, its just some of us are just taking it too far, and we're heavy user of mods...Addicts maybe haha.

Posted

Blender and 3DS Max renders will work fine on consul.

 

I also don't think most modders are really up to having a working load order they spent a week of afternoons preparing let alone a consul user.

 

Please don't take that the wrong way, its just some of us are just taking it too far, and we're heavy user of mods...Addicts maybe haha.

Well, I don't have a problem! *goes back to adding more mods to games*

Posted

If anyone hasn't seen the Todd Howard XBox presentation, it has more FO4 game play footage.  What is really striking is the facial expressions of the protagonist and the NPCS.  From what I'm seeing, it is a new chapter in Bethesda game development.  My only 'critique' is the rubbery 'rain coat' look of the clothing I've seen so far.  It all looks water-proof and some of the meshes are obviously Skyrim-esque low poly console friendly.  That makes me think the modified Creation Engine isn't that much more advanced than anything we haven't already seen.  They're using low poly to avoid the performance hit of multiple characters with hi-poly gear.  I'm not bitching (gimme the fucking game already) but Howard's hype about a modified engine isn't matching what I'm seeing as far as meshes go.

Posted

If anyone hasn't seen the Todd Howard XBox presentation, it has more FO4 game play footage.  What is really striking is the facial expressions of the protagonist and the NPCS.  From what I'm seeing, it is a new chapter in Bethesda game development.  My only 'critique' is the rubbery 'rain coat' look of the clothing I've seen so far.  It all looks water-proof and some of the meshes are obviously Skyrim-esque low poly console friendly.  That makes me think the modified Creation Engine isn't that much more advanced than anything we haven't already seen.  They're using low poly to avoid the performance hit of multiple characters with hi-poly gear.  I'm not bitching (gimme the fucking game already) but Howard's hype about a modified engine isn't matching what I'm seeing as far as meshes go.

 

No matter how fucking cool the game looks so far, it's still Bethesda lol, of course we're gonna get some work on the meshes and textures. It's not that bad though, but I'm guessing the poly counts are going to be a bit strange as the character models have to be way more detailed than what the Creation engine was used to process before. I mean with a sculpting feature, models just have to be sophisticated. Same with all the fancy animations and facial expressions on creatures and NPCs, if they finally want to make some REAL towns, with lotsa folks in it, I can see some compromises being made on clothes meshes and other graphic details. 

 

And I think it's a good thing, I mean the more work for modders the more mods there'll be, and the faster the modding scene for the game will be. 

 

Really my only worry here is gonna be the patches and the DLCs of course, and how much they'll fuck up the modding setups for what, a year ? Two ? A bit curious about how it's gonna work for the console mods, I mean we know how much everything goes bonkers once a patch is shat, and how much work we have trying to update every mod, delete each leftover script... It's already a pain on PCs, imagine that on consoles. 

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