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Fallout 4! In like 4 1/2 months, its real.


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Posted

I lost every bit of exiciment for fallout series after f3 release. Anyway  gamebryo is like zombie, it cant fucking die, if they will use new engine for f4 I will be supprised.

Posted

I think it is too early for them to support DX12 so any kind or windows 10 minimum requirement would be out the windows:-)

 

I guess we will be lucky if they use DX11 at all I just hope the physics problems like in skyrim don't pop up from framerate issues etc.

Posted

i bet the first mod will be something with boobs

 

let's hope they don't set the sysreqs too damn high... i don't want to upgrade my computer again and again -.-

Posted

I would encourage everyone not to swear that they will never pay for a mod. There likely would be mods that would be well worth the added cost. Lets keep in mind that there were some mods even with the last .. hum .. attempt .. that were only a few cents. Some even stated pay what you want.

 

There will be mods that are awesome. Mods like some of the DLC sized / content that were produced for Skyrim. Some of those many stated they would pay for as the quality met or in many cases succeeded Bethesda. Of course we all would prefer to have our mods free but with the changing world and $$$$ cost and what not that will change.

 

As Doctasax stated lets not get ahead of ourselves. I agree with many posters here. Before I would been willing to even prepay for the game based on the joy and playability I had before. Now not so much. I will likely wait like others here until it goes on sale or gets much cheaper.. (to cover the cost of some of the mods I likely will have to buy ;) Take that Bethesda.. loosing money on your release because you are allowing people to make money off mods.. :P Anyway, like others I will wait to see what comes about. I was already on the fence r/t the possibility of the registered animation crap that was added to Skyrim this just made it final.

 

We can be our own worst enemies and I believe Besthesda/Valve knows this and will implement the new "paid" program with this in mind. It will happen and it is up to us to show them a unified face on what is acceptable and what isn't.. and not tear each other up in the process. Remember Besthesda is the one that is starting this.. The battle should be with them not the mod authors that use the tools and functions that Besthesda created. No doubt many of those authors could greatly use some extra cash.. Couldn't you?

 

The best way to show Besthesda not to do this is to avoid pre-purchasing and even buying from them until much later. Companies like these rely on the quick inlet of cash from a new release. If we avoid it and let them know it is because our community(s) don't want this option then they will have to listen.. at least until later when they try again. :dodgy:

 

 

Posted

All I really want out of whatever paid modding thing comes to pass is that the community doesn't let itself get carried away with worst-case scenarios and fingerpointing again. Last time was pretty ugly, and people underestimate the damage that got done by our own frenzy. Let's just take whatever comes as it comes, and make up our minds about things then, when we actually have something to base that on. I'm sure there will be problems, but most of those will be fixable. If we accept bugs in the game as something to fix, and bugs in a mod as something to fix, bugs in a mod delivery system can be granted the same level of (grudging) forgiveness. Being no stranger to fielding bug reports, I can tell they're a lot more likely to be taken seriously, tracked down and fixed if they're made in a reasonable manner.

 

In the end it all winds down to placing responsibility where it belongs. If a modder doesn't care about bugfixing, get rid of that shit, and if paid, ask for your money back. If a 'cornerstone mod' gets paywalled, maybe it doesn't get to be a cornerstone mod anymore. People dislike a modder's practices, they're free to release something that can compete. If that means this modder has to re-think his approach, all the better. If buyers buy stuff they can't run because they're on console or dinosaur PCs, then the responsibility lands on them. Sure, we're allowed to have concerns, but if the potential for bad things to happen were the only thing we considered when deciding to do them or not, nothing would ever get done, good or bad. Casting suspicion on everyone involved in paid modding just because they have the potential to screw people over, and a few of them might, is hardly fair. Even Valve can be cut some slack when they say they expect the community to help police it; it's no different than what we say here, really, when we go "don't expect us to inspect everything, if there's a problem just report it".

 

Used to be when there was buzz about a new fallout title, people would just speculate about where it would be set. :-/

 

You effectively listed everything that makes piracy so prevalent. I'm shocked you haven't even noticed it, and I'll leave you to figure out just why what you posted is effectively every cracker's wet dream - both from a psychological standpoint, and by looking at the mistakes of the past.

 

And, before pitchforks are raised, no I wouldn't pirate it myself; I buy my games when they're on sale. Until then? DotA2.

 

So, indeed, time for DotA2.

Posted

You effectively listed everything that makes piracy so prevalent. I'm shocked you haven't even noticed it, and I'll leave you to figure out just why what you posted is effectively every cracker's wet dream - both from a psychological standpoint, and by looking at the mistakes of the past.

I'm kinda shocked anything I wrote there would be constructed as advocating or defending piracy. Don't leave it to me to figure that out because I can't.

Posted

*fangirls*

I don't care, where its set at,
When its set at,
 
As long as it has a great re playable story like Fallout 3 and Fallout New Vegas, I'll be one happy Vault Person. :D lol
 
 
all im saying is when it is out,
5a382a40bab69228ee0b527875d9d237.jpg
 
 

But let me know when you make sex mods, For science of course..

Posted

*fangirls*

I don't care, where its set at,

When its set at,

 

As long as it has a great re playable story like Fallout 3 and Fallout New Vegas, I'll be one happy Vault Person. :D lol

 

 

all im saying is when it is out,

5a382a40bab69228ee0b527875d9d237.jpg

 

 

 

But let me know when you make sex mods, For science of course..

 

What... :blink:

 

You are seen in public now..

^_^

 

Posted

I get the feeling this is a count down to the launch of a new, dedicated FO4 webpage...development news, screenshots and the like. IIRC they did something similar with Skyrim. I'm assuming that Todd Howard will post some kind of video...probably like this one:

 

 

:D

 

N~dles

Posted

Game was meant to be released sooner, but they hold off because the setting was Boston and would not be a good idea after the terrorist attacks.

You heard it here first.

Posted

 

You effectively listed everything that makes piracy so prevalent. I'm shocked you haven't even noticed it, and I'll leave you to figure out just why what you posted is effectively every cracker's wet dream - both from a psychological standpoint, and by looking at the mistakes of the past.

I'm kinda shocked anything I wrote there would be constructed as advocating or defending piracy. Don't leave it to me to figure that out because I can't.

 

 

Alright, I guess perhaps I'm a bit more involved in the games industry than you, and I shouldn't have been so... Aggressive.

 

The reason what you wrote is the grounds for the existence of piracy is simple: it's a better service than what paying for the product provides.

You see, if one pays for the new game, and has to mod it himself, and has to pay for it and said mods - he spends a significant amount of time, and money.

 

If (and this is an inevitability) the "core" mods are included in a single torrent with the game, one needs only click on one button - and he has a fully functional basis to mod with.

He has spent no time, no money, and can now happily mod.

 

It's simply more convenient, and let's not forget that any kind of DRM the publisher will decide to include - probably Steam in this case - will negatively impact performance, which the pirated version will not have to deal with.

 

And this is every cracker's wet dream; they will crack Steam's DRM (which isn't very hard) and post the pirated copy. Once the tools are made available, they'll bundle those and release a new torrent. Game's updated? New torrent with all the updated tools.

They'd be hailed as heroes for months, for saving the time and effort it takes to get a stable install with all the basic tools and unofficial patches, HD textures and whatnot in one place, available in one click - and all free of charge.

 

And players won't even have to install mandatory patches that break their mods when they're released, either; because pirates aren't affected by that. They'll install things when they're stable, when the mods have been updated and when they're ready for it. Not a single second sooner.

 

So, in total, if Bethesda released the next game in the same broken state and also allowed the rampant unsupervised monetization of mods it would be akin to inviting every pirate to bundle up all the basics, put them in a torrent on the site of your choice and claim fame and fan-favor for the next several months.

It's a question of convenience, of ease-of-use, of speed and of things not breaking by the company releasing a new patch while you were asleep.

 

If you want more in this vein, you can watch Jim Sterling's "Piracy: Trying to kill it makes it stronger" Jimquisition episode. It's very good, and voices many of the same points - though it is on DRM, the similarities are obvious.

 

Time for more DotA2.

-V

Posted

I would encourage everyone not to swear that they will never pay for a mod. There likely would be mods that would be well worth the added cost. Lets keep in mind that there were some mods even with the last .. hum .. attempt .. that were only a few cents. Some even stated pay what you want.

<clears throat>

I will NOT pay for mods. Ever.

 

And before you get mad, hear me out - there is a difference between supporting a modder and paying for a mod.

In case 1 you pay for modder's time and effort. In case 2 you pay for the product.

Mod is not something that can be sold as a product.

You might as well sell ownership for land on the Moon. It just doesn't work that way, but there are already people who make money doing it.

Just google "selling land on moon".

Posted

 

*fangirls*

I don't care, where its set at,

When its set at,

 

As long as it has a great re playable story like Fallout 3 and Fallout New Vegas, I'll be one happy Vault Person. :D lol

 

 

all im saying is when it is out,

5a382a40bab69228ee0b527875d9d237.jpg

 

 

 

But let me know when you make sex mods, For science of course..

 

What... :blink:

 

You are seen in public now..

^_^

 

 

 

true i guess i DO need to go outside to actually be seen in public... *facedesks* XD

Posted

 

I would encourage everyone not to swear that they will never pay for a mod. There likely would be mods that would be well worth the added cost. Lets keep in mind that there were some mods even with the last .. hum .. attempt .. that were only a few cents. Some even stated pay what you want.

<clears throat>

I will NOT pay for mods. Ever.

 

And before you get mad, hear me out - there is a difference between supporting a modder and paying for a mod.

In case 1 you pay for modder's time and effort. In case 2 you pay for the product.

Mod is not something that can be sold as a product.

You might as well sell ownership for land on the Moon. It just doesn't work that way, but there are already people who make money doing it.

Just google "selling land on moon".

 

I hope that it don't come to the fact that in order to play our favorite games we have to pay for mods.. That will suck but I do respect someone placing a hard line in the sand.. floor,... whatever.. I won't get mad. If most do this there will be no money for the mods :D.. epic win however I doubt most will hold fast to your convictions.. I believe there will be some room for this. (paid mods) that most will agree to. What happened before was very damaging to the community.

 

However you are willing to support the author's creativity which is a very noble thing. Many will pay for a product that has been competed to their standards.. however few will give to someone with an unfinished product based on their history or ideas.. One member here has opened a site for donations to help his work get done. This is a very good option that more members of the modding community need to look into as an alternative to charging per mod or "product" and instead get funding/ support for the actual work of creating the mods.

 

 

 

*fangirls*

I don't care, where its set at,

When its set at,

 

As long as it has a great re playable story like Fallout 3 and Fallout New Vegas, I'll be one happy Vault Person. :D lol

 

 

all im saying is when it is out,

5a382a40bab69228ee0b527875d9d237.jpg

 

 

 

But let me know when you make sex mods, For science of course..

 

What... :blink:

 

You are seen in public now..

^_^

 

 

 

true i guess i DO need to go outside to actually be seen in public... *facedesks* XD

 

Yep.. Be careful that sun can burn your eyes out. Make sure you wear protective eye wear.. :D

fallout-2-smoking-eyes-o.gif
Posted

Hopefully our community can get onto whats important here.

 

1) Boobs, I er mean Women first yes we have to have the Body Replacers.

 

2) Better Gunz

 

3) More Weapons

 

4) Blood

 

5) Immersion Overhaul like FWE or PN

 

6) Better Drug Visuals

 

7) a Sweet Ride

 

8) More randomized Gear!

 

9) Penis

 

10) Sex otherwise just skip 9 cause uh makes no since without 9.

Guest endgameaddiction
Posted

Nah, for me sex mods are a last priority. But if FO4 turns out to be good without this pay-2-mod, I might consider using the sex mods here in the next Fallout chapter.

 

 

 

For me it is...

 

1. Free mods. <-- will always be priority with Bethesda games from here on.

 

2. GECK  <--- FO3 GECK works like a charm for me and I am able to mod it any way i want without GECK crashing. New Vegas's GECK is a constant burden and I never came around to creating anything that had to do with the render window because it's insta-crash for me. So, if FO4 GECK is crash happy as FNV's, I will not gain interest in modding New Vegas FO4. I already did ports through TESsnip in FOMM for what I could. Not gonna just settle with this as my only resort.

 

3. Introduction/Storyline/Plot <--- if it's as mediocre as New Vegas's plot/storyline, I will lose interest in it in a heart beat.

 

4. Game World/Landscape  <--- If it's dull as the Mojave "wasteland", no thanks. Get creative FFS!

 

5. Character creation <--- if they use the same shit FaceGen Modellor, no thanks... Though I think they won't implement it since it's an outdated software.

 

6. Game Engine/Physics   <--- don't pull another Skyrim dumb down animation crap

 

7. Gameplay   <--- interacting with the world and NPCs. If this shit turns out to be like Skyrim and being the ultimate everything from super hero to super villain at the same time without being penalized then it's just another dumb interaction with factions, I'm going to lose interest pretty quick. But for the most part, Fallout's faction system is slightly a little betters than Skyrim. And enough with the damn dummy NPCs and same dialogues.

 

8. Mods by other people. Including sex mods.

 

 

I'm going to be evaluating the game until the final edition comes out. Not buying a hard copy of the game and each DLC separately.

 

 

Posted

Well here's the thing if the game is set in Boston, then tomorrow we could actually be looking at the hype of its release this Summer.  If not well whatever they have is likely locked in and we'll probably get the game in Q4 just after a major unveiling.

 

I'm certain that we wont see a really boring atmosphere coming at us again like what happened with the Mojave Desert, I can understand how that was a big let down for all of us that played Fo3 to see so much emptiness in the games exterior World Space.  The thing that I think has a lot of people concerned is which team  developed the game.

Fo3 team did a fine job with atmosphere.

FNV team well according to fans that saw past the emptiness of the world well they apparrantly loved the writing.

 

Can we get both of those aspects in Fo4?

 

I for one want a traditional Vault start.

 

I'd like to see

Transportation even if its just horseback.

More polish on Melee Combat at least as good as Skyrims.

 

Guest Comrade DR. MAHUJ DIK
Posted

Comments on red

Hopefully our community can get onto whats important here.

 

1) Boobs, I er mean Women first yes we have to have the Body Replacers.

Theyll probably be released really quickly

 

2) Better Gunz

and energy weapons, because lasers are fucking awesome. Also explosises,some people just wanna see the world burn.

 

3) More Weapons

the same above

4) Blood

Praise be our lord and saviour the gore!!!

5) Immersion Overhaul like FWE or PN

Itll probably take a while

 

6) Better Drug Visuals

hell yeah,,,

 

7) a Sweet Ride

A mutant horse or cyberhorse would be amazing, also motorcycles, i want to ride the wasteland listenning born to be wild.

 

8) More randomized Gear!

 

 

9) Penis

 

Itll come soon enough (no pun intended)

 

10) Sex otherwise just skip 9 cause uh makes no since without 9.

 

 

Nah, for me sex mods are a last priority. But if FO4 turns out to be good without this pay-2-mod, I might consider using the sex mods here in the next Fallout chapter.

 

 

For me it is...

 

1. Free mods. <-- will always be priority with Bethesda games from here on.

Paid modding died, I thin iy was an experiment for fallout 4 but theyll put free mods.

 

2. GECK  <--- FO3 GECK works like a charm for me and I am able to mod it any way i want without GECK crashing. New Vegas's GECK is a constant burden and I never came around to creating anything that had to do with the render window because it's insta-crash for me. So, if FO4 GECK is crash happy as FNV's, I will not gain interest in modding New Vegas FO4. I already did ports through TESsnip in FOMM for what I could. Not gonna just settle with this as my only resort.

bethesda said on the past that would use shyrim engine for another game, will probably be like the creation kit.

 

3. Introduction/Storyline/Plot <--- if it's as mediocre as New Vegas's plot/storyline, I will lose interest in it in a heart beat.

I liked NV storyline, fallout 4 having a epic one, doesnt make NV bad.

 

4. Game World/Landscape  <--- If it's dull as the Mojave "wasteland", no thanks. Get creative FFS!

mixed feelings, it would be fun, but I dont want to set the world on fire with a fat man.

 

5. Character creation <--- if they use the same shit FaceGen Modellor, no thanks... Though I think they won't implement it since it's an outdated software.

ESSENTIAL

 

6. Game Engine/Physics   < don't pull another Skyrim dumb down animation crap

 

7. Gameplay   < interacting with the world and NPCs. If this shit turns out to be like Skyrim and being the ultimate everything from super hero to super villain, I'm going to lose interest pretty quick. And enough with the damn dummy NPCs and same dialogues.

it wont be, fallout is grey, changing it would be suicide.

 

8. Mods by other people. Including sex mods.

 

Mods, Mods never change.

Since  humanity discovered the game changing capabilities of modding,

Mods had been used to enchance the graphics, the gameplay or just add stuff.

But was not untill lovers lab was founded that adultmods achieved its wonderfull potential.

Youre one of the loverslab dwellers, preparing to once again mod the wasteland.

Because mods, mods never change.

 

 

I'm going to be evaluating the game until the final edition comes out. Not buying a hard copy of the game and each DLC separately.

 

 

 


Well here's the thing if the game is set in Boston, then tomorrow we could actually be looking at the hype of its release this Summer.  If not well whatever they have is likely locked in and we'll probably get the game in Q4 just after a major unveiling.

 

I'm certain that we wont see a really boring atmosphere coming at us again like what happened with the Mojave Desert, I can understand how that was a big let down for all of us that played Fo3 to see so much emptiness in the games exterior World Space.  The thing that I think has a lot of people concerned is which team  developed the game.

Fo3 team did a fine job with atmosphere.

FNV team well according to fans that saw past the emptiness of the world well they apparrantly loved the writing.

 

Can we get both of those aspects in Fo4?

 

I for one want a traditional Vault start.

 

I'd like to see

Transportation even if its just horseback.

More polish on Melee Combat at least as good as Skyrims.

 

Holy shit, I want to ride a horse wielding a chainsaw.

Posted

However you are willing to support the author's creativity which is a very noble thing. (...)

Unfortunately not many people support mod authors and just ignore the donate button.

As a result it makes my actions stupid, not noble, since I'm kinda paying for me and for everyone else who didn't donate as well.

 

I think we need some kind of campaign to improve people's awareness about donations. They need to realize how it works.

Posted

I think it would be hilarious (however unlikely) if the timer was a countdown to a surprise and sudden release of the game. Most likely not but hey, I can dream, lol.

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