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Fallout 4! In like 4 1/2 months, its real.


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Guest endgameaddiction
Posted

 

The atmosphere,

I didn't realize so many people actually liked the green/orange image space filters.  That however is actually really easy to fix if that really is your thing.  I took the footage to mean that Beth Studio actually looked at the more popular weather mods and how those filters were removed for a more normal atmosphere.  Which I realize doesn't lend itself to wasted and polluted skies but the thing is if I just poked around and called off some download numbers on say Nevada Skies and a few other mods whose names are not poping in my head....The amount of downloads would be in the millions.

 

That green and orange filters they used for both previous titles is terrible. In no way does it make it look atmospheric. And they have the tendency to do this crap and think it's some work of Picasso.

 

Hoping in game will look like the trailer, but if not, mods will cover that just fine.

Posted

That green and orange filters they used for both previous titles is terrible.

Those filters I suppose are a legacy of the first Assassin's Creed, or more precisely, of some art directors who are pretty much wannabe filmmakers. Someone does it, and then the rest of the flock follows.

Posted

First Matrix movie did as well, with a rather awful green filter over everything, was even hyped up quite a bit. And promptly dropped later.

Posted

I do like the orange filters on FO games, even if I hate it in all the other games, even Skyrim. Dunno, I'm used to them now so whenever I see that kind of filter it makes me think immediately of Fallout, a bit like a trademark. 

And definitely the Creation engine, if they plan to release the game on Xbox 360 and PS3 too. Don't see them using another engine when they know this one works great on last gen consoles. And it's not a bad thing of course, as modding the game is that much easier. For once let's thank the crappy consoles for being crappy. If it was another game it'd be a shame for them to stop innovating their engines because of last gen consoles, but right now for Beth games, crappier is better smh. 

Posted

I'd be happy as a bunny with Skyrim engine, just a much better improved and more robust Papyrus system able to run 4 threads on a 64 bit system, you give me that and you can import over Fallout 3's graphics into Skyrim and swap the draugr for super mutants, dragons for behemoths, swords for guns and stormcloaks for Brotherhood of Steel and we're good to go.

Posted

I'd be happy as a bunny with Skyrim engine, just a much better improved and more robust Papyrus system able to run 4 threads on a 64 bit system, you give me that and you can import over Fallout 3's graphics into Skyrim and swap the draugr for super mutants, dragons for behemoths, swords for guns and stormcloaks for Brotherhood of Steel and we're good to go.

 

Problem is engine itself, it is not build for 64 bit - and beth dev were blantly ignoring need for more robust scripts for last 4 instalments, I would be supprised if they noticed that now.

 

But as they said, "Hey only 8% of users use mods". As if workshop was only place to get them...

Posted

 

I'd be happy as a bunny with Skyrim engine, just a much better improved and more robust Papyrus system able to run 4 threads on a 64 bit system, you give me that and you can import over Fallout 3's graphics into Skyrim and swap the draugr for super mutants, dragons for behemoths, swords for guns and stormcloaks for Brotherhood of Steel and we're good to go.

 

Problem is engine itself, it is not build for 64 bit - and beth dev were blantly ignoring need for more robust scripts for last 4 instalments, I would be supprised if they noticed that now.

 

But as they said, "Hey only 8% of users use mods". As if workshop was only place to get them...

 

 

pppppfffffffttttttt hahahah

 

Posted

Nexus doesn't count even if its 20% of the games user base.

I know it doesn't make since, also major publications don't waste time on Steam Workshop mods.

 

 

 

I'd be happy as a bunny with Skyrim engine, just a much better improved and more robust Papyrus system able to run 4 threads on a 64 bit system, you give me that and you can import over Fallout 3's graphics into Skyrim and swap the draugr for super mutants, dragons for behemoths, swords for guns and stormcloaks for Brotherhood of Steel and we're good to go.

 

Problem is engine itself, it is not build for 64 bit - and beth dev were blantly ignoring need for more robust scripts for last 4 instalments, I would be supprised if they noticed that now.

 

But as they said, "Hey only 8% of users use mods". As if workshop was only place to get them...

 

 

pppppfffffffttttttt hahahah
 

 

 

Posted

You know, i think there's a bethesda dev here. He's probably getting a kick out of our years of pent up enthusiasm watching everything we're assuming based on a three minute video that was released yesterday.

 

Asshole.

Posted

Y'know if they actually managed that paid mods system, it wouldn't be that bad knowing Bethesda. Imagine what they would do if they really developed their game while really looking out for modders. Right now it's just half assed, but if they go at it with the intention to make money and making it an actual business, no one in the world would be able to stop them, they'd enter beast mode. We'd get the best customizable game ever created if the devs are given the green light and the resources to do it. Basically, it's the bait technique, a donkey runs the fastest when you jiggle a carrot in front of him, same stuff for the fat ass corporate shits at Zeni and Beth. 

And everyone will be happy, except Steam sucked ass when handling that matter, it's a fact. So they may have ruined big plans for the modding scene, and especially FO4 maybe ? 



 

Posted

Hopefully our community can get onto whats important here.

 

1) Penis

 

2) penis

 

3) penis

 

4) Blood

 

5) penis

 

6) Better Drug Visuals

 

7) a Sweet Ride

 

8)  (On a penis)

 

9) Penis

 

10) Sex otherwise just skip 9 cause uh makes no since without 9.

 FTFY :D

Posted

 

But as they said, "Hey only 8% of users use mods". As if workshop was only place to get them...

 

 

Its more like "only 98% of users use mods" on retail PC version. Maybe they count in all those console copies that can't use mods and those steam copies that have problems to load mods on?

Posted

10/23/2015

 

Friday

 

Date of the War in the game I guess.

 

Anyway its Gamestop Itally I guess its on youtube still watchin it.

Posted

Thinking about modding and engines and the like. I'm afraid I'm going to be a bit of a wet blanket here:

 

  • Whatever happens, it's going to be a major pain to mod anything more than new clothes and bare boobies. They change bits of the engine around for every game and each time we need to learn how to do it all over again. (The exception being FNV which wasn't beth, just Obsidian licencing Beth's engine). So even in the best case, I expect modding to suck for a year or so. 
  • If Skyrim is anything to go by, we won't even see a GECK (or whatever they'll call it) until after Christmas, just to make sure no one mods anything that might cause a stink and hurt holiday sales.
  • Hopefully it'll be Creation Engine based. They've got a lot of assets from FO3 that could be adapted to use Creation with minimal effort. That said, they don't seem to be afraid of doing major changes to the engine between games, so we can't count on this
  • We will probably get a familiar Creation Kit interface. That's used in house by Beth and has only changed incrementally since Morrowind. They probably didn't want to have to retrain the entire team.
  • Animation is going to be a pain again. Best case, the havok structures will have changed completely and someone is going to need to unpick all that. Beth will be very happy if the next generation of sex mods doesn't happen until well after sales start to tail off
  • Worst case, we'll get some undocumented format for the Void engine and will need to reverse engineer the whole lot from scratch. Again.
  • I think paid mods are going to happen. Beth want mods for consoles and that's not going to happen without a revenue stream for MS and Sony. For that there needs to be revenue. Valve want a cut of the proceeds. We'll have to see how much they've learned from the last debacle.
  • I expect there to be no official mention of modding until after a lot of people have bought the game. Then, when the Geck/CK/whatever is released, that's when we'll find out if paid mods are part of the package, what level of integration the whole thing has with steam workshop, and how likely it is that any sort of free modding ecosystem will be able to flourish. Until then they'll talk about how they remain committed to modding and encourage everyone to think it's all going to be sunlight, fluffy kittens and the like.
  • If everything has to go through steam to be distributed, I doubt many bonk mods will pass the curation process. Or at least survive the wave of complaints they generate.

Personally, I have no intention of buying this sucker until the modding tools have been available for six months or so, and we have some sort of idea of what the the real story is.  It's not that I'm not excited at the thought of a return to the Wasteland; I just remember what it was like with Skyrim. And there are more variables this time.

 

 

 

Posted

I have a feeling that they won't let modders add huge jiggly boobs to the game.

 

If they actually restrict the possible modding content in any way, then it definetly is a game for the bargain bin or a Steam sale. I am not going to pay more then 5 bucks for it in that case :P

Posted

All I can say about the whole Paid Mods scene is that Piracy will have a new frontier.

Posted

Imagine DRM in mods... Being banned off the Nexus the second you mention you have a pirated mod or it comes up in your log or the like... yeah.

Posted

Imagine DRM in mods... Being banned off the Nexus the second you mention you have a pirated mod or it comes up in your log or the like... yeah.

I'm not sure how that would work, quite frankly. Unless bethsoft really changed the way mods worked for Fallout 4 there doesn't seem to be anything stopping anyone from copying and re-uploading the files for a mod.

 

Guest endgameaddiction
Posted

My hero, my hero the Mysertious Stranger comes, I'm telling you, I'm telling you he's gonna put a bullet in your head if you don't leave me alone. la la la

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