sora3 Posted June 9, 2015 Posted June 9, 2015 Yup. SandraReed's post still stands just as strong. Not really I think. So far, she's been right for a couple of points, mainly the trailer release and as well as the confirmation of the next-gen consoles being the focus here. However, there are some points that doesn't make sense in a financial sense. 1) Using previous gen saves. That can't really work if the engine is totally different as Sandra said. Dragon Age and the Witcher series have been the only two series that use previous gen saves to determine the world around it. The only reason why they work is that they use an alternative method into importing the saves (Dragon Age Keep) or used the same engine underneath (Project Red engine). For Fallout 4, unless they are implicitly using the Gamebyro engine (i.e. Creation Engine), then I doubt her claims of a new engine is worth it. 2) Having a PS3/Xbox360 release doesn't sound far-fetched given the user base of those two. However, Bethesda has come out implicitly denying a release for the PS3/Xbox360 since they have already quoted by major sites that the focus was for Todd Howard and his team to maximise the potential of the next-gen. The last we've seen a large scale game on a previous gen was Destiny and that was heavily compromised even now. 3) It doesn't really make much sense that we're restricted to one character. All Bethesda games has had the freedom to choose what our character was and this change will certainly be a sticking point. True, you can point towards the Witcher as a main factor but then Geralt has been the main focus throughout the 3 Witcher games, a pre-built character introduced from the get-go. Sorry for the long post, but I wanted to highlight some points against Sandra's post. And another thing I wanted to highlight that by doing this, she's actually making it harder to be employed. Most employers would have done a background check and these things isn't really enduring. I know as I've been on the end-result of this once. I won't explain much in detail but you're free to PM me about this.
bjornk Posted June 9, 2015 Posted June 9, 2015 You know what, if Todd Howard himself had written all that about FO4 under a pseudonym, some people would still try to find something in it to debunk. So clearly, SandraReed was a bit naive about all this, if not foolish. The other possibility is of course is that she was indeed lying. I still find that a bit unlikely because of her pretty accurate information about the dates, but you never know, the world is full of crazy people. Although, even if SandraReed's post turns out to be a lie, it was fun to speculate about it, in fact, because of that, I care a lot more now about what Beth will tell us this Sunday.
00ptic Posted June 9, 2015 Posted June 9, 2015 Yup. SandraReed's post still stands just as strong. Not really I think. The reasons you gave are my main problems with believing her story, but it is no more or less likely to be true than it was before Bethesda denied the possibility of Xbox 360 and PS3 support. It is just as strong.
Buddy Christ Posted June 9, 2015 Posted June 9, 2015 Actually I consider the Kotaku version of the story to be canon http://kotaku.com/latest-popular-fallout-4-rumor-sure-seems-like-bs-1709009561
Guest endgameaddiction Posted June 9, 2015 Posted June 9, 2015 I was trying to remember who she wiggled her fat tongue to when she leaked info on FO4. I couldn't remember for sure if it was Kotaku or some other game reviewer. Then I saw that Kotaku page you linked and few hours ago then I look here and you confirmed it for me. Now that some of you know SandraReed is nothing but a gimmick, maybe we can go back to our regular broadcastings and speculate from our point of views.
Buddy Christ Posted June 9, 2015 Posted June 9, 2015 Funny fact on the side: The only "Sandra Reed" connected with "Bethesda" I could find is a Sandra Reed, MD in Bethesda, Maryland
testsubject013 Posted June 9, 2015 Posted June 9, 2015 I hope the character creation system from skyrim makes it way over to fallout 4 I would love to have body sliders include in the next game also I would like to see shields, like A riot shield or a trash can lid while wielding a plasma pistol
Zor2k13 Posted June 9, 2015 Posted June 9, 2015 The real fallout from this is the mention of no 360/ps3 support going around all the usual news sites it seems.
Guest endgameaddiction Posted June 9, 2015 Posted June 9, 2015 I hope the character creation system from skyrim makes it way over to fallout 4 I would love to have body sliders include in the next game also I would like to see shields, like A riot shield or a trash can lid while wielding a plasma pistol I honestly think with or without creation engine, we'll have better support for character customization. The Fallout CharGen was too basic, but because it used the silly FaceGen Modellor poking it and everything gets distorted. That program is old and outdated and needs to go. If we get something along the lines of Skyrims CharGen, I can see a motivated programmer creating a ECE or RM like mod. It won't only save me time, but it will also save me memory from having to use all sorts of different body replacers for each different character/npc I create. Reduce my file size and all.
the_mess Posted June 9, 2015 Posted June 9, 2015 All this male only protagonist crap talk is complete bs. Why it would be male only? Because you heard him talking? So fucking what? In Saints Row 2 you can create whatever character you want and you have multiple voices for both genders. Bethesda are big and wealthy enough to afford 6-10 actors to record various different voice overs for both genders.
Leito86 Posted June 9, 2015 Posted June 9, 2015 All this male only protagonist crap talk is complete bs. Why it would be male only? Because you heard him talking? So fucking what? In Saints Row 2 you can create whatever character you want and you have multiple voices for both genders. Bethesda are big and wealthy enough to afford 6-10 actors to record various different voice overs for both genders. You start off playing a male character during the pre-war period (tutorial area). You die but your memories are implanted into an android via "magic" during the post war era where you'll be able to choose which gender your android is. Source: The butthole, like almost every source of information on FO4 at the moment.
Sacremas Posted June 9, 2015 Posted June 9, 2015 This might be of interest as a bit of an insight into how these stupid "SandraReed" thigns get around, couple that with the Kotaku post linked above debunking SandraReed and "Jesse" could easily have written that as well. http://kotaku.com/meet-the-man-who-keeps-making-up-fallout-4-rumors-1580095136
Nixea Posted June 9, 2015 Posted June 9, 2015 I feel silly for letting myself be this upset over people believing nonsense like this, since if well researched and backed up debunking posts aren't enough to convince people, the E3 conference and the information that is sure to come in the following months prior to release will debunk all that bullpoop for good.
Foulmouth Posted June 9, 2015 Posted June 9, 2015 All this male only protagonist crap talk is complete bs. Why it would be male only? Because you heard him talking? So fucking what? In Saints Row 2 you can create whatever character you want and you have multiple voices for both genders. Bethesda are big and wealthy enough to afford 6-10 actors to record various different voice overs for both genders. You start off playing a male character during the pre-war period (tutorial area). You die but your memories are implanted into an android via "magic" during the post war era where you'll be able to choose which gender your android is. Source: The butthole, like almost every source of information on FO4 at the moment. Actually that might make sense, I heard you get implanted into the dog as well .... Source: Also from the butthole
Zydar Posted June 9, 2015 Posted June 9, 2015 All I'm hoping for FO4 is to have minimal cut content and more robust scripting. Wouldn't get it til its on discount tho and I have yet to upgrade my PC to run modded Skyrim smoothly too. There were a lot of content cut from vanilla Skyrim which mods like Cutting Floor and Guards Dialog Overhaul is able to bring it back. Sadly some of the big ones like the Winterhold disaster are cut so much there's not a lot of it to work with. I think Bethesda might also release a high res texture pack just like Skyrim for free. One would hope.
Sacremas Posted June 9, 2015 Posted June 9, 2015 They can keep that high res pack, using the SKyrim one is the best way to lower your framerate, POS was badly optimzied and heavily bugged.
tacomarine Posted June 9, 2015 Posted June 9, 2015 So we're finally over that troll reddit poster? Fucking finally. I can start reading this again. What's the point of a high-res texture pack? Modders are gonna do better, within like three days of having the GECK. But it'd be nice, i guess. Beth knows modders are the ones that keep that franchise afloat. But if you want to know what i think, I think the cut content is kinda double sided, i mean it's easy enough to mod back in when (i assume) they didn't have time to code or polish it. If it shows up in the GECK, it'll get back in the game when a modder picks it up and polishes it. I think of it as 'hidden content' Sadly, i've only got a small window to actually finish the game. Once the GECK comes out, it's flying tubas, lasors, and dildo bats as far as the eye can see. Hey, how similar do you guys think the FO4 Geck will be to Skyrims CK?
Captain Cobra Posted June 9, 2015 Posted June 9, 2015 Hey, how similar do you guys think the FO4 Geck will be to Skyrims CK? Almost identical.
Sacremas Posted June 9, 2015 Posted June 9, 2015 That's a good bet and a common practice among developers, means that they don't have to spend any time retraining their own people to use the new tools.
DocClox Posted June 9, 2015 Posted June 9, 2015 Yeah. There's not a lot of difference between the Morrowind's TESCS, FO3's GECK and Skyrim's CK. There's a few incremental improvements like the SKyrim dialogue trees, and some that result from new technology being used, like Havok or Papyrus. Generally though, if it doesn't have to change, it won't.
Luminar Posted June 9, 2015 Posted June 9, 2015 Yeah. There's not a lot of difference between the Morrowind's TESCS, FO3's GECK and Skyrim's CK. There's a few incremental improvements like the SKyrim dialogue trees, and some that result from new technology being used, like Havok or Papyrus. Generally though, if it doesn't have to change, it won't. And I wouldn't be surprised if you can trace it all back to development tools created for Redguard, Beth's first fully 3d elder scrolls game.
Sicon3 Posted June 12, 2015 Posted June 12, 2015 what many people are failing to grasp is that FO4 will likely still be 32bit since it uses the same engine as skyrim. This introduces a memory limit so high res textures will limit playability to many
Vioxsis Posted June 12, 2015 Posted June 12, 2015 what many people are failing to grasp is that FO4 will likely still be 32bit since it uses the same engine as skyrim. This introduces a memory limit so high res textures will limit playability to many With the ps4 and xbox one having 8gb of ram 5.5-6gb allocated for games it will mean that it will most likely be 64bit out of the box, or at worst LAA.
bjornk Posted June 12, 2015 Posted June 12, 2015 what many people are failing to grasp is that FO4 will likely still be 32bit since it uses the same engine as skyrim. Do have any solid evidence to support that?
Sicon3 Posted June 12, 2015 Posted June 12, 2015 what many people are failing to grasp is that FO4 will likely still be 32bit since it uses the same engine as skyrim. Do have any solid evidence to support that? Bethesda paid millions for the creation engine and previously (years ago) stated they intended to sue it for several long term games in multiple franchises. just from the lack luster walking animations in the trailer you can see its the same
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