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Posted

I have another request after so long. Consider it an idea.

 

Sexual stat tracking that actually has effects without a separate mod to manipulate them.

 

Getting raped a lot makes you submissive, ruins self esteem, makes you more submissive, etc. Debuffs to things like speechcraft or magic regen and such. Maybe having too much sex does something, becoming a nympho, humiliation lover.

 

Devious Attributes is doing something like this, but I already asked in his thread and he has no intent to add any kind of effects to the stats he tracks, that's up to external mods. So I decided I'd put the idea over here. =O

 

Well my pink-furred friend, you're in luck. That project's been in the works for a bit, and now that there's some competition (that I personally feel is flawed, for the same reasons you seem to) it's moving forward rather quickly.

 

If you've got ideas for more mechanics (this goes for everyone, not just Yuni) please please PLEASE shoot me a pm. The current hurdle I'm playing with is "mind-break" - ing...

I've done quite a bit of "research" recently but I'm a little lost on what would be accepted as causing this, what would cause it faster, etc. 

 

So if you've got ideas on mind-breaking, becoming more or less submissive, things to mess with a characters self-respect, or fetishes you'd like to see tracked by this, please for the love of Akatosh speak up now.

Posted

Have it track the amount of times the Pc had sex with animals perhaps, maybe make it that if the times of sex is above a specified amount the animal will become non-hostile or not fleeing(wolves become not aggressive and elks do not run away).

It will require every base game animal that has an animation to be tracked though, or make one counter that per 10(as example) make a animal less hostile/fleeing.

 

 

Posted

Hello, something I have always wanted to see in my skyrim is a mod that FULLY converts all creatures into female creature counterparts. This includes horses into centaurs, dragons into dragon girls etc etc. So far we have the Monster girl mod but it isn't full done and doesn't convert EVERYTHING. I want wolves to be wolf girls and horses to be centaurs 8). All with futa compatibility.

Posted

Hello, something I have always wanted to see in my skyrim is a mod that FULLY converts all creatures into female creature counterparts. This includes horses into centaurs, dragons into dragon girls etc etc. So far we have the Monster girl mod but it isn't full done and doesn't convert EVERYTHING. I want wolves to be wolf girls and horses to be centaurs 8). All with futa compatibility.

 

Okay, I'm getting a bit tired of this. READ THE OP.

 

READ THE OP

READ THE OP

READ THE OP

The fact that I cannot I CANNOT MAKE NEW MODELS

Posted

 

Hello, something I have always wanted to see in my skyrim is a mod that FULLY converts all creatures into female creature counterparts. This includes horses into centaurs, dragons into dragon girls etc etc. So far we have the Monster girl mod but it isn't full done and doesn't convert EVERYTHING. I want wolves to be wolf girls and horses to be centaurs 8). All with futa compatibility.

 

Okay, I'm getting a bit tired of this. READ THE OP.

 

READ THE OP

READ THE OP

READ THE OP

The fact that I cannot I CANNOT MAKE NEW MODELS

 

 

But... that is just entirely too much effort for one individual...  I mean... why read all that non sense on the front page when you can just post out your ass...  I mean, you're putting so much work into working on all these mod requests Feliks... it is just too much to ask to read one page....  (yes that was all sarcasm if it wasn't obvious...  I totally agree/support you Feliks)

 

Sorry, I just couldn't resist... just soo many people will always just read the title and then post whatever....  no reading, no searching... just mouth(keyboard in this case) fart...

Posted

I always felt like sneaking in Skyrim could use more complexity and more sexappeal at the same time. Unfortunatley there are not many mods out there that change a lot about the sneaking mechanics, and there is only one mod that offers some hotness to sneaking (crawling on all four mod). So there's my mod request which I would really like to see implemented some day:

 

 

Mod request:

Sneaking Stage Framework

 

What that mod does:

- Providing several stages of sneaking

- Each stage has certain bonuses to sneak or weapon usage

- Each stage can utilize a custom sneaking animation (if no animation is selected for a stage, the vanilla animation is used)

 

Examples for sneaking stages:

 

Stage 1: Vanilla sneak, fast, lowest sneak bonus, bonus for bow/magic/big weapons damage

Stage 2: Sexy catlike on-all-four crawl (using the On all four crawl animation mod), better sneak bonus while not moving, bonus for unarmed and doublehanded combat (perfect for barbarian or nude runthroughs)

Stage 3: Lying on belly, crawling like a sniper would, highest stealth while sitting idle, bonus for crossbows, only animation which is yet not available to my knowledge, but I bet some animator would provide an animation if asked ;)

 

How to cycle through the stages:

 

My suggestion would be to hit the CTRL button several times to cycle through the sneaking stages, jumping cancels sneak.

 

Let me know if you open a separate threat for such a mod. I would not want to miss it :) I am aware that you do not do animations, this is why I suggest it to be a framework that offers spaces where others could dump in their own animation.

I don't know if it's relevant: feel free to do with that idea whatever you might want :)

Posted

I have a request I think you could easily make.

 

the spell that binds the pc and allows them to put the device on you in the integration quest.

 

I think you should make a usable version for players. so we can chain people up for a minute and throw devices or enslavement collar on them.

 

 

 

I also have a request that you would need an animators and possibly more help with but would be pretty awesome

 

I use the sexlab leveling mod and the rage spell so that once get an enemy down enough I rape them and they die, but there is no visible reason really for their death. I think it be cooler if during the ending animation whenever any mod that kills by sex is active it played a sex kill animation, or maybe something easier like an energy effect going from you them and disappearing after they drop dead. 

Posted

Sorry if I'm late to the party, this may have been discussed somewhere else, but since you're asking :

Would it be possible to make a fade in / fade out script for sexlab scenes? The horrible lack of transition animations (and even the stripping mods I've seen are underwhelming) seem to be begging for a way to get from dialogue to what sexlab does well, the animations. I would think fading in to the first scene would be easier than trying to script positioning animations to get things started. I searched for a mod that does this, no luck. Ideas?

Posted

Sorry if I'm late to the party, this may have been discussed somewhere else, but since you're asking :

Would it be possible to make a fade in / fade out script for sexlab scenes? The horrible lack of transition animations (and even the stripping mods I've seen are underwhelming) seem to be begging for a way to get from dialogue to what sexlab does well, the animations. I would think fading in to the first scene would be easier than trying to script positioning animations to get things started. I searched for a mod that does this, no luck. Ideas?

 

Maybe. I'm working on a fade-in/out event for a project rn. (Not on a sex scene, for something else) but If i can get it working right it should be a problem.

Posted

A continuation off the "What to wear" mod, that would be great. (The modder has switched to FO4.) Here: http://nightasymodding.weebly.com/unp-or-unpetite---hmm-what-to-wear.html

 

And a continuation so that all the high heels use HDT of this mod: http://www.nexusmods.com/skyrim/mods/37026/?

 

Oh, and gloves, boots and dress as seperate pieces from this mod: http://www.nexusmods.com/skyrim/mods/9387/?

 

Especially the first one would be awesome!

Posted

Mod Request or update kinda?:

 

I've tried to contact the original author of http://www.loverslab.com/topic/47550-skyrim-sexlab-toys/page-1 but the author hasn't been online in a long time, what I was hoping is if someone could make the items in this mod have  bones and xml attached to collisions so it would work with mods like http://www.loverslab.com/files/file/2476-all-in-one-uunp-hdt-animated-pussy/. 

 

That would be so fantastic, I waited for a long time to see if the original author would get back to me of the first mod I linked to ask if it would be ok to try and get someone else to add the bones and xml attached to collisions stuff but after 5 months with no reply / not being online, I think it's safe to say they have left the site. :(

 

I hope I am not breaking any rules with this request, and if I am I'm truly sorry and will remove this post upon request! Thank you.

Posted

a plugin for Alternate Start: live another life, that starts you randomly enslaved somewhere. choices are light/medium/heavy/severe bondage with possibility to get your master to  let you  go adventuring but with his "toys"  still in you (think corset/chastity/plugs/even full setup). and him randomly arriving while your out.

Posted

a plugin for Alternate Start: live another life, that starts you randomly enslaved somewhere. choices are light/medium/heavy/severe bondage with possibility to get your master to  let you  go adventuring but with his "toys"  still in you (think corset/chastity/plugs/even full setup). and him randomly arriving while your out.

 

 

Have you seen this?  http://www.loverslab.com/files/file/1241-immerslave-11012015/

Posted

It is possible to make the item menu in skyui, which it has 11 tabs (favorite, all, weapon, armor,  potion, etc) have 12 tabs, that the aggregate is "accessories", and all rings, necklaces, earrings and other accessories that are not armor and clothes which they appear in the armor tab appearing in tje new tab, why? as many people I use mod that adding various accessories to the game, and the armour tab is Overfilling. I hope I'm not the only one who would see useful, I will appreciate.

Posted

I think this is all of the ones I've missed lately. Here we go.

 

 

It is possible to make the item menu in skyui, which it has 11 tabs (favorite, all, weapon, armor,  potion, etc) have 12 tabs, that the aggregate is "accessories", and all rings, necklaces, earrings and other accessories that are not armor and clothes which they appear in the armor tab appearing in tje new tab, why? as many people I use mod that adding various accessories to the game, and the armour tab is Overfilling. I hope I'm not the only one who would see useful, I will appreciate.

 

This s one of those things. I'm sure it's possible, but I have no idea how. Modifying the UI (beyond creating widgets and MCM menus) requires SWF editing (because flash is apparently way more versatile than I thought, opening new worlds for Fallout 4 modding through the pip-boy if the damn GECK would ever come out), one of the skills I do not possess; And, while probably possible, the game engine doesn't differentiate between accessories and other pieces of armor, so even coming up with a basic script to differentiate them would be a pain in the ass.

 

 

a plugin for Alternate Start: live another life, that starts you randomly enslaved somewhere. choices are light/medium/heavy/severe bondage with possibility to get your master to  let you  go adventuring but with his "toys"  still in you (think corset/chastity/plugs/even full setup). and him randomly arriving while your out.

 

One day I'll sit down and make all of these alternate start requests at once. For the moment, Immerslave seems really really close to what you want from just the information you've provided.

 

 

Will say few words only. Quest similar to dark investigations. Probably best adult quest mod out there sadly unfinished.

 

Honestly never played Dark Investigations. Originally I wanted to wait for it to get finished, now I just haven't gotten around to it.

 

Mod Request or update kinda?:

 

I've tried to contact the original author of http://www.loverslab.com/topic/47550-skyrim-sexlab-toys/page-1 but the author hasn't been online in a long time, what I was hoping is if someone could make the items in this mod have  bones and xml attached to collisions so it would work with mods like http://www.loverslab.com/files/file/2476-all-in-one-uunp-hdt-animated-pussy/. 

 

That would be so fantastic, I waited for a long time to see if the original author would get back to me of the first mod I linked to ask if it would be ok to try and get someone else to add the bones and xml attached to collisions stuff but after 5 months with no reply / not being online, I think it's safe to say they have left the site. :(

 

I hope I am not breaking any rules with this request, and if I am I'm truly sorry and will remove this post upon request! Thank you.

 

See, adding bones involves some terrible offshoot of modeling. Which as I've stated a surprising amount of times (not that I'm calling you out, if you're not familiar with animation you wouldn't know) is something I'm not too keen to get back into in general, let alone for skyrim smut-mods. A

dding HDT XML files on the other hand, is something I've always assumed was witchcraft. I have no idea how it works or how in the hell an xml file does the things HDT does. Sorry

 

A continuation off the "What to wear" mod, that would be great. (The modder has switched to FO4.) Here: http://nightasymodding.weebly.com/unp-or-unpetite---hmm-what-to-wear.html

 

And a continuation so that all the high heels use HDT of this mod: http://www.nexusmods.com/skyrim/mods/37026/?

 

Oh, and gloves, boots and dress as seperate pieces from this mod: http://www.nexusmods.com/skyrim/mods/9387/?

 

Especially the first one would be awesome!

 

In order:

Definitely modeling

Probably modeling (plus HDT, mentioned above, see: witchcraft)

and modelling.

Hrm.

 

this *should* be a fairly simple request:

 

Please bring this mod  up to date with this mod (and future versions of it).

 

thanks in advance.

 

Having played with neither (I'm way more into the BD part of BDSM and a little uncomfortable with heavy S&M) I honestly couldn't tell you the difference between those two mods or what exactly you're asking for.

 

I have a request I think you could easily make.

 

the spell that binds the pc and allows them to put the device on you in the integration quest.

 

I think you should make a usable version for players. so we can chain people up for a minute and throw devices or enslavement collar on them.

 

 

 

I also have a request that you would need an animators and possibly more help with but would be pretty awesome

 

I use the sexlab leveling mod and the rage spell so that once get an enemy down enough I rape them and they die, but there is no visible reason really for their death. I think it be cooler if during the ending animation whenever any mod that kills by sex is active it played a sex kill animation, or maybe something easier like an energy effect going from you them and disappearing after they drop dead. 

 

1: Check out "I'll take the display model" by dark console. If you combine that with... I think it was called puppet master or something like that you can easily create this effect. If puppet master doesnt do it, devious interactions by veladarius and at least two other mods recently released should be able to work.

 

2: animations, no go. Although, a drain effect wouldn't be too hard, but I'm honestly not sure which mod you're referring too. Sexlab Deadly Drain may or may not include the simple version of what you ask for.

 

I always felt like sneaking in Skyrim could use more complexity and more sexappeal at the same time. Unfortunatley there are not many mods out there that change a lot about the sneaking mechanics, and there is only one mod that offers some hotness to sneaking (crawling on all four mod). So there's my mod request which I would really like to see implemented some day:

 

 

Mod request:

Sneaking Stage Framework

 

What that mod does:

- Providing several stages of sneaking

- Each stage has certain bonuses to sneak or weapon usage

- Each stage can utilize a custom sneaking animation (if no animation is selected for a stage, the vanilla animation is used)

 

Examples for sneaking stages:

 

Stage 1: Vanilla sneak, fast, lowest sneak bonus, bonus for bow/magic/big weapons damage

Stage 2: Sexy catlike on-all-four crawl (using the On all four crawl animation mod), better sneak bonus while not moving, bonus for unarmed and doublehanded combat (perfect for barbarian or nude runthroughs)

Stage 3: Lying on belly, crawling like a sniper would, highest stealth while sitting idle, bonus for crossbows, only animation which is yet not available to my knowledge, but I bet some animator would provide an animation if asked ;)

 

How to cycle through the stages:

 

My suggestion would be to hit the CTRL button several times to cycle through the sneaking stages, jumping cancels sneak.

 

Let me know if you open a separate threat for such a mod. I would not want to miss it :) I am aware that you do not do animations, this is why I suggest it to be a framework that offers spaces where others could dump in their own animation.

I don't know if it's relevant: feel free to do with that idea whatever you might want :)

 

The thing about animation frameworks (although I guess FNIS 6.x fixed this) is it's kinda hard to just drag and drop animations and have everything work out. Additionally (as you are aware) as I can't make animations it'd be kinda empty for a long while. 

Furthermore, and this is something most people don't seem to realize, that crawling animation set (I've looked into it at length) is unfortunately fairly buggy/incomplete. There are a lot of things it doesn't have in ways of a complete animation replacer. Attack animation comes to mind (at least as of the last time I looked).

 

Have it track the amount of times the Pc had sex with animals perhaps, maybe make it that if the times of sex is above a specified amount the animal will become non-hostile or not fleeing(wolves become not aggressive and elks do not run away).

It will require every base game animal that has an animation to be tracked though, or make one counter that per 10(as example) make a animal less hostile/fleeing.

 

While this would be a fairly simple mod to make, I fear for it's gamebreaking potential. If no wild animals attack you, a very very large portion of Skyrim's encounters just go out the window. 

 

 

How about writing some quests for the PetCollar? It seems to have the things that you like but it lacks the story behind it. Like, a story for getting (locked into) it and getting rid of it, progression as a pet, some interactions with NPCs like dialogs and AI packages, a faction-based collars etc. There are plenty of good ideas in the support thread, marked with up votes. But I'd also be happy with any story you choose yourself.

This would be the mod I want to see :shy:

 

 

Since you mentioned wanting to possibly expand the number of quest mods, I wanted to throw out an idea that would somwhat accomplish that, without being such a huge grind that I imagine making a full-on quest mod probably is: How about making more post-blackout scenarios for Death Alternative? There are already a couple great mods that take advantage of the bleed-out portion of DA (specifically Defeat and SD+), but so far only BralorMarr (the original mod author) had made any scenarios for DA: Captured to use after the PC has blacked out. Also, none of his scenarios are sexy nor do they involve Devious Devices. ^_^

 

Some scenarios off the top of my head:

 

1) A troll finds the unconscious player and drags her (or him... but going on my own preference here) back to its den, where it clearly wants to make her its mate. Obviously pregnancy mods would be optional, as the main point is that the troll is going to keep trying as long as the player sticks around, whereas she will want to figure out where her gear has gone and either escape or kill the troll.

 

2) Random fellow finds blacked-out player and brings her to his dungeon, where she is locked in many devices and bound to some bondage furniture. Getting out of all the restraints and eventually escaping might either be a matter of deft reflexes, cleverness, or perhaps convincing her captor that she is on his side so that he'll let down his guard...

 

3) After blacking out, player wakes up like she might otherwise in a 'left for dead' scenario, except she is either strapped into several devices, put into some bondage furniture, or both! No one is immediately around to take advantage, but surely someone will be down the road soon, and they may or may not be helpful.

 

4) Any of the current DA: Captured scenarios could easily be spiced up with sexy-times and/or Devious Devices.

 

...And I'm sure others could come up with lots more stuff. The things I like most about this idea is that it adds lots more context for Devious Devices to slip into, each quest is bite-sized but with potentially lots of play-time, and that it's all radiant so one never knows if/when such a situation will pop up (unless they intentionally set it up of course!).

 

hi...  i was thinking that you might add up these 2 request in a single happening/quest...  for example :

After blacking out, player wakes up like she might otherwise in a 'left for dead' scenario, except she is put into some bondage furniture, like in suggestion 3 above...  than people start passing by...  they may be :

1) indifferent/afraid... don't care about you or think you might deserve what happened to you or are afraid to get into trubbles helping you... so they simply ignore you...

2) wicked... they take advantege of your situation... rape you, or whip, or play with you (or whatever Zaz animations allow) then go away leaveing you as you were before...

3) helpfull...  they free you without asking anything in exchange...  you can simply say "thak you" but might instead offer to show them your gratitude (your choise)...

4) interested... they free you but only after you promise to do a quest for them in exchange... and to avoid that once free you forget your promise, they equip a pet collar on you that only they can remove...  so, until you do what asked for you are forced to go around suffering the consequences of wearing the collar... ;)

 

possible quests could be :

1) retrieving an object somewhere (in a dungeon or wherever you want)

2) stealing/pickpocketing something...

3) killing someone...

4) collecting a certain number of a specific ore / ingredients / hides / pelts or whatever else you want...

5) anything else you can think of...  even a specifc ammount of money that (being just been robbed) you probably don't have and will have to earn/steal somehow :)

 

when you finish the quest and report back they might free you from the collar or...  say that they are upset because you took a bit too much time to finish the quest so they ask you to do something else... now you might abide to their request, offer sex instead of doing the new qust or kill them hoping to find the key to get free of the collar on their body...

 

you might want to make all the pergentage of possibilities adjustable in MCM (the 4 different kind of people, the 2 possible outcome after quest, the possibility of finding or not the key)

 

more considerations:

the possibility to offer sex instead of a quest might be considered itself a quest, again with the possibility that, after having sex, they ask anyway to go and do the quest... :P

if you kill the quest giver and do not find the key, i suppose you might get back to "normal" pet collar mod and get free of it in the ways you do normally :)

 

 

Plausible. No idea how to hook into DA tbh. I should probably look into it. I fear it would be overruled by other stellar mods on here though (defeat, Simple Slavery)

 

 

Alright. I've got an idea, just like everyone else.

I don't really expect you to do it, but this is more on the intent that the idea itself gets aired out and maybe inspires someone else with more talent than I.


This involves some animations ( And i'm well aware that's beyond your capabilities, hence the above ), and some scripting.
 The idea is to give the player character a gesture ability, or abilities. You can look at Dovahkiin Relaxes Too and the TDF Prostition mods mayhaps as a basis, especially with the latter's dancing ability in order to earn gold and solicit sex from NPCs.

At it's most basic: The player is given a few suggestive emotes to perform: 1) shaking her breasts, 2) Shaking her ass ( twerking maybe LOL )
3) bending over on all fours ( probably a good tie in to invite animals ) ...These would best be done/toggled in the form of a lesser power, so there is no awkward magic casting with the hands getting in the way.


When any of these are done front of an NPC, they could ( temporarily ) raise disposition and earn cheaper prices, with a chance to have to go an extra step to attain said cheaper prices ( sex of some form ). When Number 3 is done near creatures, it should just be sex i guess? Maybe a lengthy calm effect? Could be a way to slip by a potentially tough adversary.

Again, I don't expect any miracles, or nothing all that huge to start with. I like to think small but i'm pretty sure this in of itself might be a large undertaking.
   On the animation aspect, some of them might technically already be made. One could, if given the permissions, take one of the many dance animation mods, and maybe cut a segment out and refine it for these purposes.

Idea #2

A simplified arousal system, or just a performance friendly arousal system.
Rather than having a mod that adds scripts to tons of NPC potentially ( and potentially causing framerate issues ) I'd opt for something far simpler.
Basically if NPC sees PC naked, they simply get an erection/aroused. No stats, no numbers to keep track of.  It'd probably work along the lines of a cloak that gets activated when the body slot is empty ( naked ).

 

1: If some animators want to get on board (and I clear my plate) this could be probably simple.

 

2: SLA redux actually is very performance friendly. It polls very infrequently and has minimal impact on lag. It's impressively optimized to be honest (I've spent a lot of time in it's source lately, and I'm goddamn impressed)

The mod you're requesting might actually end up being worse. Cloaks that apply scripts are quite frankly terrible for everything. They will cause lag and framerate issues, and if it only lasts as long as they see the player naked it's got to include the performance heavy parts of aroused (LoS checks, scripts for everyone within range) and much more frequent checks (meaning more lag) or they simply remain aroused until they get polled again.

 

 

 

 

 

 

Hello. First at all, I'm glad to find this Topic since I don't have any clue about computing, and thanks the opportunity to Feliks.
 
I had a little mod in mind long ago, based in a really simple idea: Devious Captured for followers. I know, told like that, seems that I don't say anything new.
 
The idea is, more or less, like a DD+Submit that works just on followers, with no dependence on player's fate (like DD+Submit original mod where followers can get captured only if player is so too). I mean a similar mod where followers are really captured in combat by their own, no matter player's fight but only follower's fight.
 
This situation can help to create a little radiant DD quest: your follower is captured and sent to a random bandit hideout. Once there, she/he will remain bounded and/or enslaved for bandits till player rescues her/him (or for Thalmors, Hags, Forsworn... ).
 
So, basically, the mod is: you can loose your followers, and you must rescue them if you want to recover their company.
 
I don't know if that's possible, but I'll appreciate if someone thinks about this.


 
Possible. Definitely. Not too hard to attach an OnBleedOut() Event to followers. Problem is the completely independent of the Player's fight thing. Think about it, if you and your follower get attacked by six bandits, and your follower gets knocked out and tied up, but then you win the fight, would you really just let them sell or kidnap your follower anyway? I could (eventually) make something where when you're defeated and sold/kidnapped your follower is kidnapped and/or sold separately from you, but from a gameplay perspective you'd still need to be defeated for their capture to be plausible. Unless it happens when you just aren't even nearby. Which is a bit more work and (as evidenced by follower goes on a trip) much more likely to cause serious problems.

 

 


Thanks for your quick answer.
 
What you said has a lot of sense. I've been thinking about that and, definitely, there's no way to make it without a minimal dependence on player's fate. At least in order to keep some realism.
 
Your suggestion looks great, but If it is a lot of work, other simply option is:
 
- Assailants defeat the follower when the player is still in fight. They bound her/him (with random DD stuff) and they focus on player. Then can occur two things:
 
a )  If the player wins the fight, will be able to unbound the follower and continue (just an "untie" action when aim with the HUD, or a display window asking what to do).
 
b )  If the player loose the fight, assailants leave her/him for dead, and they back to their hideout with the prisioner (considering that they are only interested in alive prisioners/slaves). They also can loot player's stuff to compensate the lost chance to capture her/him alive, but that's as you feel to do it.
 
How can the player know where to go after that? Perhaps the dialogue way is the quicker one. After the player reach certain status (like very low HP) the fight stops and trigger an scene: the player falls to ground like dead and assailants can say something like "Well... is a pity we couldn't get them all alive. But at least we can back <location> with a nice piece. Carry the booty, guys!", or similar. Screen goes to black, and the player appears alone, with low HP in the same place (to keep it simply) with a new journal entry marking <location>, where can find the follower bounded and/or enslaved.
 
If robbery option is implemented, the player also appears naked, and her/his stuff in <location> boss chest. That could be an extra motivation to visit that place after the encounter.

 

Is just a suggestion, but you can do it as you think is better. Specially for your time.

 

Probably doable. Interfering with player death is a... tricky subject. I'll try and look into this eventually.

Posted

I certainly wouldn't be opposed to seeing a sex attack add-on for Death Alternative. It doesn't have to be anything super fancy, just a sex scene that may happen after your character is defeated (bled out) but before a Blackout event happens. Basically DA would work the same as it does now just that a sex attack could occur before blacking out. Then DA would continue as normal with one it's standard Blackout scenarios.

Should make for a simple, no frills sex attack mod that plugs into two existing frameworks. To expand a bit a MCM menu could be added that makes the sex attack chance configurable perhaps even adding separate options for different factions. Could choose to give Bandits a higher chance than Forsworn for example.

If it was to be expanded even further and be a bit more immersive then Devious Devices could be integrated but only for blocking sex attacks. Wearing a Chastity Belt? No chance of a vaginal (or anal with full belt) sex scene. Same would go for a gag, no oral sex scene.

It would make for a lighter-weight or at least simpler alternative to Defeat and Submit.

Posted

Sky Lab Skyrm Mod please

I don't have any idea what that means. I need more information or I can't do shit.

Posted

I see you've been absolutely flooded with requests since this thread began, so I hesitate to even bother adding my voice to the crowd. That said, I do have an idea I'd love to see implemented, and I actually posted a thread about it in the technical support forum to make sure it could be done.

 

The Idea:

 

The sentence for murder is death. Kill too many people in a particular hold's territory and, if captured, you will be brought before the jarl for judgement. If found guilty, you are lead to the block and beheaded before a crowd of citizens cheering your demise.

 

The Reason:

 

Immersion, first and foremost. I've always found it really annoying that I can kill pretty much anyone and the worst thing that happens to me is a couple days in jail and a fine. No one cares, not even the families of those I've slaughtered. I want to immerse myself in this world, and I'll never truly feel that way until my actions have meaning and consequences.

 

The Details:

 

What I see in my head is actually pretty basic. You kill one person in, say, Whiterun and it begins a counter. This counter tallies every murder you commit in that hold's territory (read: anyone whose death would result in the guards arresting you. Killing bandits and vampires is perfectly okay). If you kill more than a certain number (perhaps adjustable in an MCM menu), and if captured, you are placed in a cell awaiting trial. Once there, you can do as per usual and escape, or you can wait it out. The next morning you are brought before the jarl, who declares you are accused of murder, and asks how you plea. Here you are given two options, guilty or not guilty. A plea of guilty results in a trip to the block. A plea of not guilty provides you with three further options:

 

-Beg for mercy

 

Begging for mercy is risky, but possible. It depends on the jarl and their individual politics. Where Jarl Balgruuf might be more lenient, Jarl Igmund might be far more cold hearted. Your speech level can tip the scales in your favor.

 

-Bribe

 

Also risky, and also depends on the individual jarl's disposition, but perhaps carrying a higher percentage chance of success. The amount of gold (and greed of the jarl) is what determines your success here.

 

-Seduce

 

You may offer your 'services' to the jarl in exchange for freedom. This would depend on the particular jarl's sexual orientation and how attractive they think the PC is. If plugged into SexLab framework, there are mods that could help determine these factors.

 

Each option carries a variable percentage of success, but all have diminished returns; get out of jail because you bribed a jarl once, and next time you probably won't be so lucky. A jarl can only turn a blind eye so many times before such a thing is noticed.

 

If you are ultimately unsuccessful in your attempts to win your freedom, the inevitable occurs. You are lead away in chains to a public location, where a crowd gathers, hurling insults (and perhaps stones) as you are marched to the chopping block. Forced onto your knees, a priest offers prayer for your soul as the headsman raises his axe. A hush falls over the crowd, the axe falls, and your head rolls across the ground amid shouts of joy. Justice has been served. Fade to black. Game over.

 

I realize this might seem a bit silly to want something most people will go out of their way to avoid. Play the game right and you'll never see it. But I want it to be there, the threat of death hanging over my head every time I sneak into someone's house to murder them in their sleep. It's exciting, and above all, it's immersive.

 

I've given serious thought to trying to make this mod on my own. I did research, and apparently all the elements exist in other mods (Prison Overhaul, Enslaved By Thalmor), so I know it can be done. But I've never modded before, and I suspect something like this would be beyond a first time modder. So I'm throwing it out there. If not you, Feliks, then perhaps someone else, someone who shares my desire for an immersive world where even the most villainous player can be brought to justice.

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