jaberwocky Posted August 19, 2015 Posted August 19, 2015 I have been thinking of two mods, a modders resource and a mod that uses it. Cursed artifacts (prevent wearing clothes) Cursed artifacts can be given to the player and will prevent armor/clothes slots being used. The artifacts are of course cursed. You cannot remove them from your inventory, should you try you get a message like "You try to drop the artifact, but somehow you are unable to do. As if something is fighting you, and winning." In the meantime, the artifact prevents you to wear certain items. Just a few of the possibilities: An artifact could prevent you to use one armor/clothes slot, but it could also prevent the usage of multiple (or all) slots. You can have multiple cursed artifacts in your inventory at once. If two artifacts prevent you to wear boots, you need to somehow get rid of both artifacts before you are able to wear boots again. There could be two ways to remove these artifacts: Some artifacts might have a timer. When the timer runs out, the artifact looses its power that prevents you from dropping the artifact. Other artifacts could be removed with a seal or scroll, similar to keys used for devious devices. In the mod-menu you should probably add the option if the player is able to create these seals or scrolls of unlocking. Other effects (You are of course not limited to clothes)? Prevent something like sneaking, or running. Lowers (magicka, health and/or stamina) regeneration speed. Damage certain skills. Forces a shout every once a while (using the one the player has selected) ... Tavern games I must admit that the idea is already mentioned here Strip Blackjack. You can play games to earn (or loose) money. Or play for certain rare ingredients, ingots or spell books. Or to receive a cursed artifact (with seal) that you can give to a npc to temporary undressing him/her. Or you just wish to undress your opponent. Should you wish, I can invent a balanced nice dice game with new symbols that uses four-sided dices. As the game does not exist in the real world, I expect it to be slightly less lore-disturbing (although I must admit, the way I've been playing Skyrim is not very lore-friendly anyway). Two other remarks I notice you have started on the devious learning mod. I have been thinking about alternative learning quests and could share them through message (if you are interested). Houndog is right, there should be a mod that allows you to regularly beat up Nazeem.
xenic Posted August 19, 2015 Posted August 19, 2015 I have been thinking of two mods, a modders resource and a mod that uses it. Cursed artifacts (prevent wearing clothes) Cursed artifacts can be given to the player and will prevent armor/clothes slots being used. The artifacts are of course cursed. You cannot remove them from your inventory, should you try you get a message like "You try to drop the artifact, but somehow you are unable to do. As if something is fighting you, and winning." In the meantime, the artifact prevents you to wear certain items. Just a few of the possibilities: An artifact could prevent you to use one armor/clothes slot, but it could also prevent the usage of multiple (or all) slots. You can have multiple cursed artifacts in your inventory at once. If two artifacts prevent you to wear boots, you need to somehow get rid of both artifacts before you are able to wear boots again. There could be two ways to remove these artifacts: Some artifacts might have a timer. When the timer runs out, the artifact looses its power that prevents you from dropping the artifact. Other artifacts could be removed with a seal or scroll, similar to keys used for devious devices. In the mod-menu you should probably add the option if the player is able to create these seals or scrolls of unlocking. Other effects (You are of course not limited to clothes)? Prevent something like sneaking, or running. Lowers (magicka, health and/or stamina) regeneration speed. Damage certain skills. Forces a shout every once a while (using the one the player has selected) ... To expand a little on your cursed artifacts idea.... Devious Devices does something similar with Cursed Loot (i think that's the one). Between the 2 mods there should be enough there to implement that. I had an addition to your idea though: The artifact grows the longer you wear it. This could be done via game time, real time, player level, or the artifact could have it's own level. Eventually, the artifact would become a set of living armor (with an option in SkyUi for a normal/slutty look). Armor could have eye glow, odd stats, kinky sexlab stuff could be involved, etc
jaberwocky Posted August 19, 2015 Posted August 19, 2015 I have been thinking of two mods, a modders resource and a mod that uses it. Cursed artifacts (prevent wearing clothes) Cursed artifacts can be given to the player and will prevent armor/clothes slots being used. The artifacts are of course cursed. You cannot remove them from your inventory, should you try you get a message like "You try to drop the artifact, but somehow you are unable to do. As if something is fighting you, and winning." In the meantime, the artifact prevents you to wear certain items.......... ... To expand a little on your cursed artifacts idea.... Devious Devices does something similar with Cursed Loot (i think that's the one). Between the 2 mods there should be enough there to implement that. I had an addition to your idea though: The artifact grows the longer you wear it. This could be done via game time, real time, player level, or the artifact could have it's own level. Eventually, the artifact would become a set of living armor (with an option in SkyUi for a normal/slutty look). Armor could have eye glow, odd stats, kinky sexlab stuff could be involved, etc The initial idea of cursed artifacts is to easily enable creating mods like strip-poker. Sure, you could let the player loose his or her clothes. But the player might have a second set of clothes in their inventory. Or at least a giant hall in their home filled with mannequins wearing all sorts of exotic clothes and armors. These artifacts should enforce the player to stay (partly) naked for a while should the player loose. By the way, being forced to stay naked would go well with the latest version of "Get Stripped". You can set that mod to let the player always be embarrassed when running around naked among npc's. And npc's can get touchy.
Feliks Posted August 19, 2015 Author Posted August 19, 2015 Alright ladies and gentlemen, this is it, the reply 5 pages or so in the making. Spoilering all of the quotes so this isn't ridiculous. I have had 2 ideas that I tried to work on but found quickly that I dont have the time to learn the scripting necessary to accomplish my concepts: Pet Dragon I had toyed with the idea of a pet dragon that was small and could ride on the PC's shoulder and could be ordered to follow the PC. It could cycle through random idles when the player was idle like sitting on the PC's shoulder, circling the PC, or doing its own thing. It would attack the PC's enemies when attacked and so on. Current dragon aniamtions would work, but it would have to find its perch on the PC's shoulder and be able to ride there. Ambush I also tried to figure out how to script getting my followers to remain in certain places and attack Thalmor patrols. Quests built that utilized this skill to rid Skyrim of any unwanted faction would be a nice addition. The player could signal the attack with a horn or flaming arrow, etc These are just ideas but would love to see them in the game. Dragon Pet: Probably doable, but I've had some horrifying issues when resizing vanilla creatures. Additionally, dragons don't play well with scripted scenarios (as anyone who's tried to bone a vanilla dragon probably noticed) so circling the PC would probably end poorly. Dragon perching (and a lot of other things) are handled very specially. Dragon perching is probably possible. But I don't know how. Ambush: Getting your followers to do that shouldn't be that difficult with a mod. Hell I used to do it in the vanilla (well, multiple followers) game. Just kind of told two of them to wait close by and then started the fight myself. THey jumped right in. Wiping out a faction isn't something I'd do for gameplay reasons though. sorry. Hi Feliks,First of all thank you for giving your time for modding.Second, are the requests,1. Sex lab apropos for male - male and male - creatures.I don't think the mod author ever gonna make this happens despite many acts descriptions already available on the forum.You can take one of the acts descriptions available from the forum and implemented them for the male - male/creatures add on.2. Isle of Mara without sos, devious devices and estrus.So this mod requires Dd for him, which consequently made it mandatory to use sos, ZaZ, Dd assets, integration, expansion and of course SL aroused.A bit too much if all we need is just bondage gear for male.Could you change the referring for those bondage gear directly into ZaZ, since ZaZ also has cuffs etc. And remove everything else unavailable in ZaZ.I really don't wanna use SL aroused and those Dd mods, yet there are no other alike quest mods Also, could you remove the usage for estrus since it's not made for male and clips badly with the pen*s.As for sos, if it's not a requirement, we can change it with another body mod, like SAM.Any help would be appreciated.Thank you,Blitz 1. I honestly haven't looked at apropos for a long while, but I remember it being fairly simple to just add new statements. I can take a look at it eventually but I was under the impression this was a fairly simple DiY thing. 2. I feel really uncomfortable taking someone else's work and gutting it to remove a dependency. Personally I think DD is pretty great and SL Aroused Redux has never given me any problems. Well, it is a way too long list already, but I add one to it anyway. Summary: More immersive restraint system. - There should be restraints of each material (steel, dwemer, daedric, etc).- New ways to get free instead of the not-so-cool "finding keys" method- Upgraded lock-picking minigame http://www.loverslab.com/topic/42744-ideadesign-more-immersive-restraints-system/ Thanks for offering to take on requests. There are some more ideas in my sig, but the above one would be the best. No list is too long! Having read through your OP there I've got to say, I have no idea how to do the lockpicking thing. Adding a new bar requires customizing the UI which I don't completely understand. New types of restraint (material wise) was acutally something I was hoping to have time to do once I got some free time and my modelling software functioning as intended. A locking overhaul, if i do it (and that's a pretty big if) would be a separate mod. I like the hood idea in your sig, might screw with that eventually. The model might be tricky, as I figure it would clip badly with the chin while wearing a gag. Unless I do some tricky black magic. The mittens idea is hardly new, and another thing I wanted to do if I ever got back into modelling. The big issue with all of them was mentioned a lot in your big post there, where items can't really be randomly generated, you've got to create every version of them and add them to levelled lists which create a pseudo randomness. That's part of why a bashed patch is so damn important. Some easy way to disable the functions etc for adult mods.I have many times had the issue if creating two profiles in MO, NSFW for when i'm alone, and another for when I'm not. However i then run into a lot of animation problems, even when running the FNIS Generator issues arise. I'm thinking like a button accessed through MCM which scans for adult mods and disables all functions that can be disabled without breaking the game. I think WaxenFigure was the one who stepped in on this. Here's how I handle this: Set up your two profiles, prep the SFW one first, run loot, generate your bashed patch, run FNIS. Now take everything in the overwrite and create a new mod out of it, label it "Overwrite SFW" or something like that. Then set up your NSFW one with that unchecked, run bodyslide, wrye bash, FNIS, etc. and do the same. new mod from overwrite fro your NSFW profile. I started doing that and I haven't had any issues since I switched to that. Alternatively you may see varying levels of success by using the same loadout and FNIS and just disable the actual esp. So all the assets are there, they just aren't used. I seem to recall that was how I did it back before MO was an option and it seemed to work. I'm looking for something I haven't seen yet. I'm wanting a Master or Mistress (Mistress preferred) that will reside in your home. At first they will talk down to you but as you do quests for them, bring them things, etc, they will be start being a little nicer. Some of the things may be to clean the house, go to the market, go to other cities, sexual stuff, depraved things. Depending on their mood, they may add devious devices to you or remove ones they already added. In a couple of mods, they reference your "Mistress" or "Master" but I didn't have one so I thought "Huh, I need one at my home. It would be cool if you could use the Ninghiem race for the Master and Succubus for the Mistress. Or something other than vanilla. Or if somehow Lydia would be your Mistress. That could get a little tricky though. That's the idea anyway. When I play, it's with the idea that my character is either young or the last person you'd expect to be dragonborn. So the Mistress is taking most of the credit for being the hero. Hope it sounds interesting enough to make. As I've said I'm workin on a few dominant NPC's. Specifically followers. I guess to have them live in your house, the only logistical way I could see that workign is by using a dominant follower and my home is your home, or making the housecarls the dom. Anything else would run into some strange issues with where exactly you wanted them to live. Thanks for your time and effort on this initiative. I would like to throw another vote toward the dominant follower request. I see this as the holy grail of Skyrim mods. There is a high demand and there is really nothing out there that covers this at all although there have been several promising projects that have come close but died like Domina. I would love to see it done as a framework that could be applied to any follower via a dialog option. The more immersive the better but I think at this point some basic framework that could be built upon by others may be better. Honestly I haven't been building a dominant follower framework, just a few followers who are also dominant. I'll see how things go, and if time allows I can take a look into effectively finishing Domina (since that's essentially what you're asking for). This may be a bit much to ask, but I would like Devious Devices, including Captured Dreams content, converted to CHSBHC body type. It is my favorite body type, and I'm sad that I can't use it for this mod... I honestly just use a custom bodyslide preset. As long as you've got one you can use bodyslide to convert the DD gear for it. In fact, look around at the Devious Skyrim thread, it may have everything you need there. It's not quite the same. It does not have the same heft and bounce to it... I'm honestly not sure what you mean there. But I'm sorry to say I don't plan on creating conversions to new bodies. Here's a request for something I think would probably be fairly simple: There's a mod called FNIS Sexy Move which adds default female move animations and nine levels of increasingly sexy move animations. How about a plugin to tie it in with SexLab Aroused, so that the character is given a more or less sexy FNIS movement animation depending on their experience and level of arousal? For example, a virgin with no arousal would use the default female animation, while a character with a lot of experience and very high arousal would use the most sexy animation, with a character who has a truly ridiculous amount of experience just uses the most sexy animation all the time? I think Alp was the one with a reply to this, this is probably doable, but most likely only or the PC. since (as far as i know) it's handled differently for the PC than it is for NPC's Pornstar mod. Recruiters are in cities and you can volunteer to work for them for hefty sums of gold. By either having sex in any way possible and to distribute these they will send someone out with a dwemer disk and a dwemer disk player (Because the dwemer made everything why not make a dvd player.) and sell them to people. the more your videos sell the more notoriety you will gain and the more notoriety you have the more money you will make. You can work for multiple guilds that are in holds: Bondage group Riften, Normal sex group Whiterun, "Interracial" (Other races doing it) Windhelm, Winterhold Beastiality/ Magic spells, Solitude Lesbian, Dream porn Dawnstar, Markarth Solo/Dwemer sex toys. To start the job/ quest you need to visit someone in Whiterun (In one of the tavern's preferably.) and he will ask you to go into a dwemer ruin and find a dwemer disk writer, disc creator and dwemer disk player creator. After you find those he will ask you to find 9 women (One from each race) and 9 men (Same as before) and recruit them to his buisness, Some might need coaxing others will join automatically without any problems. Then he will ask you to come back in about a week. So after a week he wants you to sell some to people and see if they are interested in buying them. You must sell 5 copies of the 18 you are given at least. More will earn you more money. Once you do this he will ask you to find someone interested in playing courier for him (Unless you like playing courier) Then he will ask you to come back in a week . You will recieve a letter from him telling you that he wants to expand his market to different people so he needs you to find 6 people willingly manage the business (You can manage one of them too.). After that is done he asks you to find nine of each race and sex to join their divisions. But here's the choice he won't employ anyone in any one of them until you decide to either join one of the groups (Permanently) or become a freelancer (Work at any one of them for however long you please.) or manage one of them. This mod should requireSexLab (Aroused and Hormones.)ZaZ Animation packNasty CrittersNSLA (Non sexlab animations.)Anything else you can think of. 1. Dream Porn? 2. You sell disks to get people interested but you never sell disk players so people can watch it 3. Love the name HelloI have a question for possibly quick simple mod. Adding possibility to stun or knock over humans, creatures, animals in normal combat with swords, bows possibly magic so they will wait idle why you later go to them and either kill em or use sexlab animations. Is such thing possible ?? Someone else mentioned that this is almost in submit and defeat. The issue with making the knockdown perpetual is (as someone else stated) it's going to cause some massive scriptload on your game, especially if you don't rape or finish off everyone. Hello there, First of all, thanks for taking time to make a thread like this. Even if my suggestion goes unseen (hopefully for only a little while), I appreciate that there is a place to make one. Anyways... I feel that the #1 mod that we need for this whole Framework right now is a continuation/revival of two of the greatest ones that we had for the Oblivion system. I'm speaking of Lover's Extender and Lover's Satisfaction, of course. A similar name would probably be just as appropriate for Skyrim (Sorry, I really suck at coming up with cool names). So about the features: 1) Have a system where your character "levels up" at both specific sex acts as well as the act in general. We already have the "untrained, journeyman, master, etc." ranks for each "style" (or whatever you want to call it) as it stands, but they really don't serve that much of a purpose ( or any purspose, for that matter, that I'm aware of anyways). Specific acts/styles could level up making you both last longer, give more pleasure to your partner, etc. while doing that. In addition, you'd level up "overall" no matter what you did, meaning that even if my character is "untrained" in one style, he'll still last longer while doing that for his first time if he is a higher overall skill level from doing other things first. Naturally, NPCs should level up alongside the PC. Second feature would be (tying into #1) a system in which sex acts progress/end based on a stamina/pleasure bar for both members. Like Oblivion's Lover's Satisfaction mod, the "goal" would be to be (essentially) to allow the female actor to derive as much enjoyment as possible before the male actor finishes. This means a slightly different approach based on the gender you play. Female characters want to force their partner to last while male characters have to please their partner as quickly as possible. Once the guy is done, the act is over and XP is distubuted based on how well your character did (tying into part one). One great (and, let's face it, realistic) part of this is that it means no more "I can last for 20 minutes or 10 seconds, depending on how fast I hit the button" situations, eh? As for the last part... The third massive feature (which would also tie into parts one and two, naturally) for this mod would be preferences. Both your PC and NPCs should have specific preferences (which you should be allowed to change via MCM or something else). Preferences would influence a few things. First (and foremost), they would influence how quickly a specific character "gets off" to a specific position. EX: Some women prefer missionary to being on top, some like anal a lot, etc. The same applies for your character, meaning that you need to know (or set) what your character AND their partner like to get the best possible outcome based on your gender and theirs. The second part of this (if possible, as it would be cool but slightly less important) would be a higher/lower likelihood of an NPC accepting your proposition if you propose an act they really like (or hate). EX: I propose oral to a girl who has a massive preference for it and she'll accept probably every time, no matter how low my Speech is. However, if I were to propose anal to her (which, let's say, she has an incredibly low preference for (too bad)), she'd probably shoot it down almost every single time. I'd need really high Speech (or to even pass a Speech-Check) to convince her to try it. I know that that was a lot of text and would likely be a massive mod that requires way too much work, but I figured that I should at least suggest it. I've been waiting for the day that Skyrim gets a mod that even comes close to either of those mods and no luck (they're basically the whole reason that I still have Oblivion installed). I just feel like they would add a lot of depth to the system and give it much more purpose since you'd actually be able to see a change in your character's performance as the game went on (which is what I loved seeing on Oblivion). As it stands, my character can be a master of something and the act plays out the same as it did when he was a virgin, which makes it all seem sort of pointless, I guess. Either way, thanks for reading my (overly long) suggestion and giving any amount of consideration to this mod idea. I hope that you at least like my idea. You were right on that being a lot of work. There's a lot of people asking for more interaction in sex (including the next request) and I kinda feel bad because I don't know if I can deliver on that. How about a plugin for sexlab like SexLab Animation Speed Control but you will control the thrust with the controller or keyboard buttons, like the lovers and legends from morrowind. is this possible? "X" key: Thrust (Press and release to make you/your lover thrust in/out. Hold down to hold the thrust in)- "Z" key: Toggles between manual and auto thrust This would probably be some serious modification of the source script for that mod, but the main issue is there'd be no way to tell when the animation was "in" or "out" since that's not how the animation actually works. Just a heads up, LoversLab has a policy against pedophilia. Just saying, so you wouldn't get in a trouble in the future. Something tells me people will tell you to make something like player slavery & devious device stuff, but I'd say we have way too much of those 2, and I personally despise devious devices. I like the scripts, but not the looks, they are too futuristic & too luxurious for Skyrim. So, what I'd like to see?I am surprised nobody made RapeSlave for Skyrim yet & I don't quite get it. In RapeSlave, you rape an NPC much enough & they'll be your follower & sex slave. S3 kind of did that, but the creator abandoned it, I've heard some people substitute by using multiple mods to do what RapeSlave could. My problem with that this methods require using at least 2 script heavy mods & that effects my game performance. There is also an outfit from J&C Pleasure Factory that is so awesome, but very few people ever get their hands on them for some reason. Why can't we publish that? Legal stuff? I'd been trying to pull this 1 outfit out off the pack for my own use but I have no success so far, getting someone to help me on this would be nice. Last time I tried, I get the name to exist in the game, but not the stats or even the item piece. The reason I want to pull it out is because Whiterun crashes like a motherfucker whenever I enable the mod in my game. But still, why would it be legal stuff? I remembered this piece of outfit was from another mod for Oblivion. I have a screenshot of the armor, but in the screenshot, she was in a middle of something so...(EDIT) I boot up the game & concole command the outfit, this is what it looks like) I still have the mod, you can have it, if you want. 1: I am fully aware of this websites stance against pedophilia, child pornography, and the related topics. It is a stance I share. So I suppose this is a good time to tell anyone requesting anything related to child pornography or pedophilia to get the hell out of my thread. 2: Probably the reason there's no rapeslave mod is because there isn't any just straight rape mods. (With the exception of submit's dialog) the only real rape things are based around combat, and then usually apply to bandits or other NPC's that make for poor followers due to how the game engine handles them (If you leave them alone for too long they basically cease to exist which massively fucks up scripts that try to manipulate them) 3: The reason people can't republish the mod is because the author took it down and hasn't given anyone permission to reupload it. If you want you could try and talk to them. 4: If you're crashing when getting close to a city it may be a conflict with another mod. For instance I had serious crashes when I came close to whiterun because I had Open Cities and another mod that messed with Whiterun installed. See if you've got another mod messing with the area and try disabling it to see if the crash goes away 5: Have you looked through creationkit.com 's tutorials on creating armors? As long as you've got the files somewhere it can get to them it should be fairly straightforward to turn the one outfit into a new mod. 6: Nice outfit 7: Thanks for sending me the mod btw. i really dont understnad how you mean your question "what is enema"... its just another word for inflatable anal plug ... you can find those in devious devices.... but it just has no function ... and now my idea to make it work... just that simple. how to make it work we know from porn i gues. Herrr, no, it's not. you have an example of inflatable plug here (the 4 image) so now i am asking is this an enema and if yes why does this has no function... if its not then my english is too bad... Yeah Alp mentioned this but an inflatable plug is not an enema. The inflatable plug in DD does have events and gameplay around it to inflate and whatnot, so I have no idea what you're trying to request anymore. not sure if someone already did thisName : Rise of dragonborn(dunno XD)Type : not sure which tag I should use but adult for sureStory : after you defeat alduin you wander around skyrim then random stranger appear and offer you something. When you follow him/her you found the island and this is begin to build your empireThings you can do :-You can have your own castle/fortress/citadel(whatever you call just something like that)-Army to protect you empire-You can have slaver to find slave for you-You can capture female NPC to become your slave-Slave prison-Dabble dark magic (just in case you can't summon any kind of demon except succubus because not my type to see demon do something terrible)-Your network (I mean you may have agent everywhere to spy everyone for adult thing)-New item (your empire armor/weapon ?)-Citizen (dunno, since it's empire maybe you have some npc to hail you ?)ps.I can't do anythingps2.just an idea not a requestps3.sorry for my bad english I honestly have no idea how to create a new land. I took a look through it once and had no idea how terrain was working. So you want a mod in which you create a new empire based on an island. Got that. Add the ability to take slaves (I assume for sexual purposes judging from the adult tag) Dark magic (If I do demon summoning you can bet your ass there'll be more than just succubuses, sorry) New Items (maybe, again, modelling and texturing aren't something I'm big into nowadays) How about linking Prison Overhaul with Milk mod Economy? so instead of being sent to prison for a certain number of days, you get sent to prison for for a certain amount of milk? or maybe also a certain amount of soul gems? maybe could link Milk Mod Economy with other slavery Mods, to earn freedom? I could probably do Prison overhaul but I think (for the most part) it wouldn't go well with other slavery mods. Or at least, it would be much harder to integrate. I have one: In the mod sofia follower there is a scripted dialogue where she insults Nazeem of whiterun everytime he opens his stupid mouth. So i was thinking of how great would it be if the PC could do something similar but instead of an insult it would result in nazeem getting beat up by way of one of the finishing/vats animations that play when you're unarmed without killing him. I mean, you can't go wrong with this, the guy is universally hated right? 2015-08-19_00005.jpg2015-08-19_00003.jpg I honestly only started to realize there was so much hate for Nazeem, I personally never had a real problem with him. I mean, yeah he's a little annoying but that was honestly it. As far as I'm aware kill-moves are kind of stuck playing on kills. I know there's some tricky thing in FNIS that allows you to get around that but I'm still workign my way through that modders documentation. I figured I wouldn't get that particular Pleasure Factory outfit any time soon... How about this, some specific scenarios link to Sanguines Debauchery? Some people asking about being a prostitute, then make a cell or a building the char. can be sent to work as a prostitute. Some asks about being a vampire/sex slave. Then make a cell or a building the char. can be sent to be a cow. Some asks about being a house maid, doing cooking, cleaning & all those boring stuff, then make a cell or a building where the char. can be sent to be the cooking, cleaning, & all those housemaid stuff. Some asks about being a breeding subject for animals, then make a cell or a building where the char. can be sent to be a breeding slave. I might mention a mine but I think Slave of Tamriel is already doing that. But then, I haven't try that mod yet, but from my skimming through replies in that thread, that mod looks like there's no sex at all. So maybe this 1 will be more sex heavy? I personally like being on a boat scenario, it evokes a sense of mystery & clueless in my opinion. Maybe a couple of scenarios on working on a boat? But then, Darkwind & Devious Cidhna already did these 2 so eh. I can slap this on the list but (as per usual) no concrete promises. This is probably doable, granted I don't play with SD any more, so I haven't been following any recent changes to how it functions. I would love to see a mod where you can be a gang leader - Create and manage a crew, set up a HQ- Partake in criminal activities such as kidnapping, imprisonning (integrated with sexlab maybe) and ransoming- Send crew members in specific missions (gathering supplies, raids, kidnapping).- Feuds with other gangs or the autorities representing the holds. Play as a bandit Mod (in steam) attempts this but its execution is flawed. Basically what I'm looking for is a mix between Guild Starter and Play as a bandit Mod. Tossin' it on the list, don't really have much to say about this one. I have been thinking of two mods, a modders resource and a mod that uses it. Cursed artifacts (prevent wearing clothes)Cursed artifacts can be given to the player and will prevent armor/clothes slots being used. The artifacts are of course cursed. You cannot remove them from your inventory, should you try you get a message like "You try to drop the artifact, but somehow you are unable to do. As if something is fighting you, and winning." In the meantime, the artifact prevents you to wear certain items. Just a few of the possibilities: An artifact could prevent you to use one armor/clothes slot, but it could also prevent the usage of multiple (or all) slots. You can have multiple cursed artifacts in your inventory at once. If two artifacts prevent you to wear boots, you need to somehow get rid of both artifacts before you are able to wear boots again. There could be two ways to remove these artifacts: Some artifacts might have a timer. When the timer runs out, the artifact looses its power that prevents you from dropping the artifact. Other artifacts could be removed with a seal or scroll, similar to keys used for devious devices.In the mod-menu you should probably add the option if the player is able to create these seals or scrolls of unlocking. Other effects (You are of course not limited to clothes)? Prevent something like sneaking, or running. Lowers (magicka, health and/or stamina) regeneration speed. Damage certain skills. Forces a shout every once a while (using the one the player has selected) ... Tavern gamesI must admit that the idea is already mentioned here Strip Blackjack. You can play games to earn (or loose) money. Or play for certain rare ingredients, ingots or spell books. Or to receive a cursed artifact (with seal) that you can give to a npc to temporary undressing him/her. Or you just wish to undress your opponent. Should you wish, I can invent a balanced nice dice game with new symbols that uses four-sided dices. As the game does not exist in the real world, I expect it to be slightly less lore-disturbing (although I must admit, the way I've been playing Skyrim is not very lore-friendly anyway). Two other remarks I notice you have started on the devious learning mod. I have been thinking about alternative learning quests and could share them through message (if you are interested). Houndog is right, there should be a mod that allows you to regularly beat up Nazeem. Neat. About adding a tavern game though, do you know how to create a new menu/interface type deal for that? If so could you please explain or send me a link to a tutuorial? I don't actually have any plans, I just kind of want to know. I have been thinking of two mods, a modders resource and a mod that uses it. Cursed artifacts (prevent wearing clothes)Cursed artifacts can be given to the player and will prevent armor/clothes slots being used. The artifacts are of course cursed. You cannot remove them from your inventory, should you try you get a message like "You try to drop the artifact, but somehow you are unable to do. As if something is fighting you, and winning." In the meantime, the artifact prevents you to wear certain items. Just a few of the possibilities: An artifact could prevent you to use one armor/clothes slot, but it could also prevent the usage of multiple (or all) slots. You can have multiple cursed artifacts in your inventory at once. If two artifacts prevent you to wear boots, you need to somehow get rid of both artifacts before you are able to wear boots again. There could be two ways to remove these artifacts: Some artifacts might have a timer. When the timer runs out, the artifact looses its power that prevents you from dropping the artifact. Other artifacts could be removed with a seal or scroll, similar to keys used for devious devices.In the mod-menu you should probably add the option if the player is able to create these seals or scrolls of unlocking. Other effects (You are of course not limited to clothes)? Prevent something like sneaking, or running. Lowers (magicka, health and/or stamina) regeneration speed. Damage certain skills. Forces a shout every once a while (using the one the player has selected) ... To expand a little on your cursed artifacts idea.... Devious Devices does something similar with Cursed Loot (i think that's the one). Between the 2 mods there should be enough there to implement that. I had an addition to your idea though:The artifact grows the longer you wear it. This could be done via game time, real time, player level, or the artifact could have it's own level. Eventually, the artifact would become a set of living armor (with an option in SkyUi for a normal/slutty look). Armor could have eye glow, odd stats, kinky sexlab stuff could be involved, etc Also neat. Request for all o' y'all: 1. Please be patient, I have a lot on my plate, even if you only look at the things I do for this forum. 2. If you're gonna quote a long post (especially my uber-posts) please put it in a spoiler, it will still notify the person you're quoting and it saves us all from having to scroll past my "reply to 25 requests at once" posts ten times. Miscellaneous notes: Modelling software is installed (I think?) but not playing nice. I don't know if this is due to recently upgrading to Windows X, scraps left over from a previous installation, botched install, corrupted download, or a combination of factors. Modelling work still unfeasible Tried my hand at texturing. Turns out I suck at it. Unfeasible until further practice. MCM menus are the shit, There's gonna be on in all my mods whether there should be or not In the process of updating the itinerary, be patient, it's a long time coming and needs an actual overhaul. Plus I put a lot of work into adding everything (with the links to the request and requester and all that) so it takes time. You may notice CANS is silent ATM. That's because I still don't completely know where the current bug is coming from. To deal with this I'm effectively rebuilding the main code line by line in an attempt to flush out the bastard. I may also be Hermaeus Mora, I've been trying to learn as much as possible when it comes to making mods even though I'll probably never use half of it. Recently started playing skyrim again too. Fun game, you shoudl try it. Who's hyped for FALLOUT FUCKING 4? Cause I am. Can't wait to see the mods for it. I do plan to make mods for Fallout 4 eventually too, I kind of like the freedom we get there compared to Skyrim (it may not be a completely fantasy world, but if I want to do some sci-fi shit I can)
Deimos Posted August 20, 2015 Posted August 20, 2015 I dont know if this is possible with the current scripting engine (dont know much about software scripting only hardware) but hopefully one day I see something similar to this in the spoiler is the details So pretty much my idea is this with the milk economy mod, and various mods that alter breast size or cause lactation I thought that it would be interesting if a sort of bad end effect could happen similar to the bad end that happens in Corruption of champions ( basically have giant breasts and fight a sand witch who enlarges the chest to a "giant" size rendering you immobile and kidnapping you to use you as a personal milkslave). Essentially if engorgement level x and size y after z amount of time with engorgement debuff and not doing anything to stop it the chest would balloon to a bigger size. As for the immobile aspect after the "bad end" has been triggered set speed to 0 and trigger a sort of essential downed effect for the kneeling or something similar there may be a crawling animation somewhere that may work as the downed animation for the effect, but the biggest part of this idea is that the bigger the chest and the greater the engorgement the slower your character would move after milking you move just as fast but the bigger you get you would move slower so if you are giant you would have a (example) 25% speed debuff. Although I would love an effect like getting kidnapped or taken to a farm once the bad end triggered that would fall under a story mod. If my idea is not doable or too much then I whole Heart-idly understand. Edit Sorry for the sentence issue never have been good with paraphrasing (I think thats the right word)
monsta88 Posted August 20, 2015 Posted August 20, 2015 Alright ladies and gentlemen, this is it, the reply 5 pages or so in the making. Spoilering all of the quotes so this isn't ridiculous. Well, it is a way too long list already, but I add one to it anyway. Summary: More immersive restraint system. - There should be restraints of each material (steel, dwemer, daedric, etc). - New ways to get free instead of the not-so-cool "finding keys" method - Upgraded lock-picking minigame http://www.loverslab.com/topic/42744-ideadesign-more-immersive-restraints-system/ Thanks for offering to take on requests. There are some more ideas in my sig, but the above one would be the best. No list is too long! Having read through your OP there I've got to say, I have no idea how to do the lockpicking thing. Adding a new bar requires customizing the UI which I don't completely understand. New types of restraint (material wise) was acutally something I was hoping to have time to do once I got some free time and my modelling software functioning as intended. A locking overhaul, if i do it (and that's a pretty big if) would be a separate mod. I like the hood idea in your sig, might screw with that eventually. The model might be tricky, as I figure it would clip badly with the chin while wearing a gag. Unless I do some tricky black magic. The mittens idea is hardly new, and another thing I wanted to do if I ever got back into modelling. The big issue with all of them was mentioned a lot in your big post there, where items can't really be randomly generated, you've got to create every version of them and add them to levelled lists which create a pseudo randomness. That's part of why a bashed patch is so damn important. First of all, I'm really impressed that you did read not only the requested feature link, but also the other ones in my sig. You are the Man! To be honest if anything from my posts will be developed I'll be one happy camper. Thanks again for adding them to your list.
Lyman the Lunatic Posted August 20, 2015 Posted August 20, 2015 5: Have you looked through creationkit.com 's tutorials on creating armors? As long as you've got the files somewhere it can get to them it should be fairly straightforward to turn the one outfit into a new mod. 6: Nice outfit 7: Thanks for sending me the mod btw. Well, don't I need to pull the resources out or something? How can I do that? The ones I've read are about changing the stats & or making something from existing stuff. What I want to do, is take this outfit out off another mod. So how do I do that? Like I said, I only get the names to exist in the game, not the items, so where did I went wrong? I have an impression I may have to fiddle the file location but I don't know how. I found the .nif files I was looking for, what's next? So how do I do it? If I knew how to do it, I wouldn't have ask you for help, dammit! PS. Have you check for the virus? I haven't touched the mod for years.
Feliks Posted August 20, 2015 Author Posted August 20, 2015 5: Have you looked through creationkit.com 's tutorials on creating armors? As long as you've got the files somewhere it can get to them it should be fairly straightforward to turn the one outfit into a new mod. 6: Nice outfit 7: Thanks for sending me the mod btw. Well, don't I need to pull the resources out or something? How can I do that? The ones I've read are about changing the stats & or making something from existing stuff. What I want to do, is take this outfit out off another mod. So how do I do that? Like I said, I only get the names to exist in the game, not the items, so where did I went wrong? I have an impression I may have to fiddle the file location but I don't know how. I found the .nif files I was looking for, what's next? So how do I do it? If I knew how to do it, I wouldn't have ask you for help, dammit! PS. Have you check for the virus? I haven't touched the mod for years. You may need to extract the archive (if it comes in a bsa) but then you need to set up the models in the CK to point to the nif file. Then it should work as intended. PS: I have not, it's still sitting around in my quarantine folder for new downloads.
Dave0000 Posted August 20, 2015 Posted August 20, 2015 Also neat. Request for all o' y'all: 1. Please be patient, I have a lot on my plate, even if you only look at the things I do for this forum. 2. If you're gonna quote a long post (especially my uber-posts) please put it in a spoiler, it will still notify the person you're quoting and it saves us all from having to scroll past my "reply to 25 requests at once" posts ten times. Miscellaneous notes: Modelling software is installed (I think?) but not playing nice. I don't know if this is due to recently upgrading to Windows X, scraps left over from a previous installation, botched install, corrupted download, or a combination of factors. Modelling work still unfeasible Tried my hand at texturing. Turns out I suck at it. Unfeasible until further practice. MCM menus are the shit, There's gonna be on in all my mods whether there should be or not In the process of updating the itinerary, be patient, it's a long time coming and needs an actual overhaul. Plus I put a lot of work into adding everything (with the links to the request and requester and all that) so it takes time. You may notice CANS is silent ATM. That's because I still don't completely know where the current bug is coming from. To deal with this I'm effectively rebuilding the main code line by line in an attempt to flush out the bastard. I may also be Hermaeus Mora, I've been trying to learn as much as possible when it comes to making mods even though I'll probably never use half of it. Recently started playing skyrim again too. Fun game, you shoudl try it. Who's hyped for FALLOUT FUCKING 4? Cause I am. Can't wait to see the mods for it. I do plan to make mods for Fallout 4 eventually too, I kind of like the freedom we get there compared to Skyrim (it may not be a completely fantasy world, but if I want to do some sci-fi shit I can) if you need some kind of textures, logos, etc ... just let me know and ill see what i can do... cause i have whole creative suite of adobe and know how to use it.
Lyman the Lunatic Posted August 20, 2015 Posted August 20, 2015 5: Have you looked through creationkit.com 's tutorials on creating armors? As long as you've got the files somewhere it can get to them it should be fairly straightforward to turn the one outfit into a new mod. 6: Nice outfit 7: Thanks for sending me the mod btw. Well, don't I need to pull the resources out or something? How can I do that? The ones I've read are about changing the stats & or making something from existing stuff. What I want to do, is take this outfit out off another mod. So how do I do that? Like I said, I only get the names to exist in the game, not the items, so where did I went wrong? I have an impression I may have to fiddle the file location but I don't know how. I found the .nif files I was looking for, what's next? So how do I do it? If I knew how to do it, I wouldn't have ask you for help, dammit! PS. Have you check for the virus? I haven't touched the mod for years. You may need to extract the archive (if it comes in a bsa) but then you need to set up the models in the CK to point to the nif file. Then it should work as intended. PS: I have not, it's still sitting around in my quarantine folder for new downloads. I'll carry this to our PM then, so it wouldn't distract you from other conversations with other people.
Vaelorian Posted August 21, 2015 Posted August 21, 2015 This mod might be something like RapeSlave: http://www.loverslab.com/files/file/2227-sexlab-submit-recruit-follower/ I don't use Submit, so I wouldn't know. By the sounds of it, you'll have to use it responsibly or it might just break your game.
Guest Jezzy Posted August 21, 2015 Posted August 21, 2015 I would like to see some sort of sexual interactive mini game based on stamina/Sexlab's sexual experience. With a UI such as the struggle bar in Sexlab Defeat or similar to the one in Oblivion Lovers PK mod, the PC would need to "struggle" using keyboard keys, i.e. toggle key A and D as fast as possible to try to fill the bar pass a certain limit as much as possible while trying to keep it over that limit before it get to the next stage which is triggered by a timed event already set in Sexlab config (time between sex stages). The struggle resistance bar could be variable based on situational, arousal, stamina, sexual experience etc. This mod could be used to determine any NPC reaction bonus gain or payout (if you whoring your PC) based on whether or not the performance was good or bad. For exemple if you failed at the minigame, the intercourse could stop as your PC could have had a premature ejaculation (in the case of a male PC) or your PC could have had a poor frigid experience to your partner (as a female PC) and whatnot...
Alploochra Posted August 21, 2015 Posted August 21, 2015 Feliks and I pitched something that does that to go along the sexlabish perk overhaul. So it's kinda on the list already.Quoting from a PM: About Sex minigame:I've thought about this one a lot too, and there's even already perks in our overhaul to go with it.The next version of Sexlab will allow separated orgasms and it will make all this easier.Short summary - there's two parts, consensual and non-consensual.- There's a Pleasure and a Threshold/Climax (male/female) stat that goes up during sex acts, everyone has random (or not) positions they like less, better, hate, totally love and such. You have to find them first and use them to gain Pleasure before it's finished (Threshold for men - yeah girls can go again). Some sort of QTE may be used to find the good position.- Stamina goes down during sex acts too.- The sex positions preferences could be indexed upon the npc tags (Orcs like it a lot more on top, ...) and probably upon Sexlife tags too (Victims like it rough,... the work is already done, they have indexed all the npcs).- There are perks for the "base minigame" in the Sensual Arts tree. Generate more pleasure and have more stamina in sex acts are the "base" perks.Consensual- The goal is to give as much pleasure as possible.Pleasure gained will affect the partners relationship.Some perks may grant boons according to Pleasure exchanged during the act (like the Souls and Bodies perk that gives you a much better Lovers's Rest with a highly Pleasurable sex act with your Spouse or True Love (another perk))- You gain Relation (vanilla stat) with Pleasured partners.- You gain Affection- High class prostitution acts (call girl, escorts, courstesans) have better yields with Pleasure.- Arousal goes down much more after pleasurable sex acts.- Buffs are longer the more bang there was.Some perks have synergies. The Femme Fatale perk for example lets you multiply the inheritances (vanilla - with npcs friends) and pit your Lovers against one another. So you seduce them, whine about your brutish ex-boyfriend that has beaten you, you nearly escaped, and is here again to torment you and... One of them die, cashing.Non-consensual- If you're the rapist:Perks or quirks are needed to actually get things from it. Sadists will probably gain from this anyway, you can drop your Arousal, there's also utility for this in the Enslavement options (some enslavement actions are rapes, some Blackmail by Threat actions can be too). I can see rape missions too. Likely targeted at priestesses, paladin girls or- If you're the rape victim:You can either Resist or Submit.Resisting hurts you, according to the rapist level, Agressiveness (vanilla stat), Savagery, probably tags (again, Orcs, Dremoras, ...) You CAN die from it. You don't gain Aura Stacks when Resisting (or really not a lot). Resisting being active, a really light QTE may be in order (like the Defeat resist that happens before the rape - in fact there's no reason to not just copy/paste the feature).If you Submit, you are not hurt.You can switch from one to another at any time (?) when you still have Stamina.Submitting makes you gain Aura Stacks, may blunder Defense Stats, and give you Aura Skills (Debauchery, Corruption)-The non-consensual act ends with the same conditions but only checked for the rapist: Threshold or Out of Stamina (or Death).Yes being raped by a girl can be very long.- The Pleasure gain is incredibly minimal (the Arousal loss is not). To have gains in Pleasure there, only special circumstances can make it happen: being locked at high Arousal (Aphrodisiacs), being mindfucked with some Illusion Mind spells, being bent/broken with Aura Stacks, having some Quirks (masochist, ...) or having high Aura skills (which means being a seriously devious person).- There's a perk to stop gaining stacks when raped, "Somewhere Else". You can only take it with some Perversion though.- There's Chastity Belts in the game. They are also meant to protect from that (people tend to forget that here).- Pure/unStacked characters can't Submit.Orgasm Denial:Built in feature.Being at high Pleasure but not allowed to Climax/Threshold (by keeping it drop, or with some devices/potions) will make you gain an Aura Stack.There's nothing to do more than that, it's the standard Stack feature that goes with Aura.Yes, you CAN do involuntary orgasm denial to someone by trying to max his Pleasure and failing at the minigame ("blueballed").I think a orgasm-linked perk should be in order with both aspects in mind, like "Heaven's Gates", where you get a box, something like "Your partner is nearly there, yes/no ?". Like a lockpick not breaking the first time you bork the lock.
Guest Jezzy Posted August 21, 2015 Posted August 21, 2015 Oh yeah ^^ Fantastic! Thanks! Feliks and I pitched something that does that to go along the sexlabish perk overhaul. So it's kinda on the list already.Quoting from a PM: About Sex minigame:I've thought about this one a lot too, and there's even already perks in our overhaul to go with it.The next version of Sexlab will allow separated orgasms and it will make all this easier.Short summary - there's two parts, consensual and non-consensual.- There's a Pleasure and a Threshold/Climax (male/female) stat that goes up during sex acts, everyone has random (or not) positions they like less, better, hate, totally love and such. You have to find them first and use them to gain Pleasure before it's finished (Threshold for men - yeah girls can go again). Some sort of QTE may be used to find the good position.- Stamina goes down during sex acts too.- The sex positions preferences could be indexed upon the npc tags (Orcs like it a lot more on top, ...) and probably upon Sexlife tags too (Victims like it rough,... the work is already done, they have indexed all the npcs).- There are perks for the "base minigame" in the Sensual Arts tree. Generate more pleasure and have more stamina in sex acts are the "base" perks.Consensual- The goal is to give as much pleasure as possible.Pleasure gained will affect the partners relationship.Some perks may grant boons according to Pleasure exchanged during the act (like the Souls and Bodies perk that gives you a much better Lovers's Rest with a highly Pleasurable sex act with your Spouse or True Love (another perk))- You gain Relation (vanilla stat) with Pleasured partners.- You gain Affection- High class prostitution acts (call girl, escorts, courstesans) have better yields with Pleasure.- Arousal goes down much more after pleasurable sex acts.- Buffs are longer the more bang there was.Some perks have synergies. The Femme Fatale perk for example lets you multiply the inheritances (vanilla - with npcs friends) and pit your Lovers against one another. So you seduce them, whine about your brutish ex-boyfriend that has beaten you, you nearly escaped, and is here again to torment you and... One of them die, cashing.Non-consensual- If you're the rapist:Perks or quirks are needed to actually get things from it. Sadists will probably gain from this anyway, you can drop your Arousal, there's also utility for this in the Enslavement options (some enslavement actions are rapes, some Blackmail by Threat actions can be too). I can see rape missions too. Likely targeted at priestesses, paladin girls or- If you're the rape victim:You can either Resist or Submit.Resisting hurts you, according to the rapist level, Agressiveness (vanilla stat), Savagery, probably tags (again, Orcs, Dremoras, ...) You CAN die from it. You don't gain Aura Stacks when Resisting (or really not a lot). Resisting being active, a really light QTE may be in order (like the Defeat resist that happens before the rape - in fact there's no reason to not just copy/paste the feature).If you Submit, you are not hurt.You can switch from one to another at any time (?) when you still have Stamina.Submitting makes you gain Aura Stacks, may blunder Defense Stats, and give you Aura Skills (Debauchery, Corruption)-The non-consensual act ends with the same conditions but only checked for the rapist: Threshold or Out of Stamina (or Death).Yes being raped by a girl can be very long.- The Pleasure gain is incredibly minimal (the Arousal loss is not). To have gains in Pleasure there, only special circumstances can make it happen: being locked at high Arousal (Aphrodisiacs), being mindfucked with some Illusion Mind spells, being bent/broken with Aura Stacks, having some Quirks (masochist, ...) or having high Aura skills (which means being a seriously devious person).- There's a perk to stop gaining stacks when raped, "Somewhere Else". You can only take it with some Perversion though.- There's Chastity Belts in the game. They are also meant to protect from that (people tend to forget that here).- Pure/unStacked characters can't Submit.Orgasm Denial:Built in feature.Being at high Pleasure but not allowed to Climax/Threshold (by keeping it drop, or with some devices/potions) will make you gain an Aura Stack.There's nothing to do more than that, it's the standard Stack feature that goes with Aura.Yes, you CAN do involuntary orgasm denial to someone by trying to max his Pleasure and failing at the minigame ("blueballed").I think a orgasm-linked perk should be in order with both aspects in mind, like "Heaven's Gates", where you get a box, something like "Your partner is nearly there, yes/no ?". Like a lockpick not breaking the first time you bork the lock.
Alploochra Posted August 22, 2015 Posted August 22, 2015 And now that's it's public knowledge Feliks will be compelled to make it happen *evil laugh*.
AlluringAnkh Posted August 23, 2015 Posted August 23, 2015 HDT active files for Horse and Estrus. meshes .nif's & hdt ready xml for skse. For collision with HDT vagina - preff BandJ.
Mister_Monster Posted August 29, 2015 Posted August 29, 2015 There is a lot you are working on. I have a simple request...(actually I have no idea if this is simple) Start Naked. It begins in character creation, no rags,,,it would help with boobs and other fun parts that those cursed rags cover up. Once created, game play begins naked. more ambitious? combine this with an improved "Dangerously Nude" mod. even more ambitious? make this an alternate start. dropped randomly naked with no equipment somewhere in the world No dialog. no new animations
Starbrow65 Posted August 30, 2015 Posted August 30, 2015 There is a lot you are working on. I have a simple request...(actually I have no idea if this is simple) Start Naked. It begins in character creation, no rags,,,it would help with boobs and other fun parts that those cursed rags cover up. Once created, game play begins naked. Why clutter up your load order with an ESP for that? Open console while in racemenu, type "player.unequipall", hit <enter>, quit console, change race/gender once for the rags to disappear, enjoy designing your naked toon.
BlazeStarwind Posted August 30, 2015 Posted August 30, 2015 an idea i had is a device reaction mod, when your character is wearing devices npc's can comment on them and the PC could actually answer back, maybe saying she likes them, that she hates them, or that she was forced into it. There could be reaction to wearing belts or harnesses, cuffs,collars and if she is plugged or not. all in all it could be a simple dialogue mod.
Shi-ku Posted August 30, 2015 Posted August 30, 2015 I tried making a previous request but my skills with papyrus are still just in the beginning stage. I would love if a mod could be made that added potions that could turn you into a futa (sos unp) and make you considered a male to sexlab or turn you back to normal.
Cranky Cat Posted August 30, 2015 Posted August 30, 2015 Make snowstorms start everywhere in Skyrim and be constant. Only the Dragonborn can bring back Spring! By having sex with Spriggans! :-p Make the Spriggans friendly and improve the chances of normal weather each time he has sex with one. Anyway, that's the kind of quest based mod I'd like to see!
Guest Jenova23 Posted September 3, 2015 Posted September 3, 2015 How about actually being able to breed with your pets or watch them have sex in Tame the Beasts of Skyrim II. Maybe you can add player or follower support? There is also a back yard in the mod, which you can then be transported to during sex, in order to watch the action take place. You could also leave your follower and watch as they spend there time having sex while performing various idle actions in the backyard for several days or until they have giving birth.. Another option is to maybe add BF Addon for Beast Baby Items 0.2 support that way you could create human baby hybrids, that of which I could help out with. This mod would be a perfect template for a NPC / follower breeding system. I was thinking of something similar to the game Breeding Season.
733266 Posted September 4, 2015 Posted September 4, 2015 After looking through a lot of the mods on LL it seems to me that a lot of conflicts could easily be resolved by having a "manager" to sync and control them. I'm thinking something similar to DAYMOYL that can manage and hand out events (either exclusively or serialized) to avoid conflicts or possibly something just a simple lock that other mods can check before doing intrusive things to avoid breaking another mod. Anyway just felt like throwing this out here after seeing the thread. By the way there already is self bondage in the Deviously Cursed Loot mod.
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