UnEvenSteven Posted January 11, 2016 Posted January 11, 2016 Hey Feliks, sorry for all your troubles as of late. I'm wondering if Devious Progression still on the table? It'd be a great and immersive addition to the Devious Devices family.
Feliks Posted January 11, 2016 Author Posted January 11, 2016 hi feliks! a tiny piece of background info: my current mod count is 200+ (it was a pain to get it running) now i saw under your can/can't: training section : MCM here's the first thing i thought of: while MCM is great and all (as any skyrim player will likely agree with me the one MAJOR flaw it has is that the player needs to reconfigure it on EVERY new save. this means every time i add a mod that requires a new save, i need to go through a TON of menus and submenus. while some have export/import options, most don't. it's a major pain in the behind and takes a good half an hour (and i'm pretty quick by now). so here's the mod/utility request (it's a really challenging one, if not impossible) : a program (mod or utility) that let's you set default settings sounds simple enough...i know it's most likely not, i know that this concept could be expanded to include the possiblity of getting presets from the forums, instead of going through all the settings yourself (think skytweak: a painful lot of settings, though it has import options) another reason this would be mind-blowingly awesome, is that it would make it soo easy to just test mods. just grab the mod, throw it in your install, and see how it works with your other mods, which now are correctly configured http://www.nexusmods.com/skyrim/mods/48265/? yeah..well...problem is, as far as i understand the mods theselves need to support fiss....witch most don't...so it's cool, but pretty useless He brings that up because this idea was previously discussed on this thread and that's probably as close as you're gonna get. An external tool would need to know how each and every individual mod stored each and every individual option, be able to detect which mods with menus (or other methods of configuration) were installed, and then store each and every single one of those variables in an external file. So to create this tool or mod you need to: 1. Compile a list of every single configurable mod ever released 2. Figure out on an individual basis how each of those mods stored their options 2a. Include all current methods of storing data externally or in ways not available in vanilla skyrim. 3. Ensure each of those options can be easily manipulated without a hard dependency 4. Detect which mods from that list were installed 5. Read all of their data 6. export it to an external file And that's just saving the data. You basically have to do it all in reverse to load that data, and then you'd need to update the entire system every single time a new mod with configurations is released. So, due to the overwhelming amount of work it would take, and the wild variation in how different mods store different data, I will not be taking this project. If there's some masochist out there who wants to take it they can. But the simple ideas all have glaring flaws: Store all global variables -- impossible to tell which ones are important configuration variables and which are related to progress, quests, or other systems Store all script properties -- Would cause immediate and widespread CTD's upon loading, not to mention all of the issues above Read only variables stored with utilities such as storageutil, FISS, or one of the several json utilities -- ignores all internal data, and many of the problems above. And each of these simplistic methods of attack exclude data stored in any of the other methods. thanks for the explanation feliks! i figured it's not gonna happen -.-' just to clarify: if we assume (basically) every mod actually used FISS, such a tool would be possible, right? If every mod had FISS support, or even support for storageutil/jsonutil/what ever the other two json utilities are called or the other xml one, then yeah, but that would be if every mod decided to store all of their information in a universal and easy to access way. Unfortunately there are far too many ways to store data and far too many advantages and disadvantages to each. From this point (or at least a point in the near future) on I intend to include some way of saving configurations externally in everything I release, If there's any specific mod you find yourself spending a large amount of time configuring on startup, I recommend you badger the author. Worked for Cursed Loot. Hey Feliks, sorry for all your troubles as of late. I'm wondering if Devious Progression still on the table? It'd be a great and immersive addition to the Devious Devices family. It is most definitely still on the table. I need a workable computer and still need to sort out quite a few issues/tweaks/math problems/latency & lag issues before a public beta becomes available though. Oh and good news: The new new computer is on the way. When I ordered it I was told thursday, but then yesterday it changed to tuesday. So uh... fingers crossed for tomorrow, but I'm curious to see how 4-5 business days changed to 1.5, so I don't have high hopes for that.
UnEvenSteven Posted January 13, 2016 Posted January 13, 2016 It is most definitely still on the table. I need a workable computer and still need to sort out quite a few issues/tweaks/math problems/latency & lag issues before a public beta becomes available though. Oh and good news: The new new computer is on the way. When I ordered it I was told thursday, but then yesterday it changed to tuesday. So uh... fingers crossed for tomorrow, but I'm curious to see how 4-5 business days changed to 1.5, so I don't have high hopes for that. Awesome, hope everything works out for you. The discussions we had in PM's are still intact after the forum change and I don't think anything new was discussed when the new forum was up.
Feliks Posted January 13, 2016 Author Posted January 13, 2016 So it did get here yesterday against all odds, I'm still getting everything set up and tweaked to run how I like it, and so far there do not seem to be any problems. Work will resume soon. And then be slowed down for a time. But it will resume.
Feliks Posted January 14, 2016 Author Posted January 14, 2016 Alright everyone, as I get back into the swing of things I'm taking care of a few very overdue things: 1) OP has been updated with a small amount of new information. May be updated again in the near future. I'm considering adding some way of actually requiring people to read the entire OP before they post. The current idea is to include something at the very bottom, under all those spoilers like "End your post with the phrase X, or I'll know you didn't read the OP and ignore your post" 2) I'm actually going to update that goddamn itinerary for the first time in god know how long. So be prepared for that. It might take a bit. 3) That massive reply to all the requests I haven't replied to yet? Also coming. I'm glad to be back.
Feliks Posted January 14, 2016 Author Posted January 14, 2016 Aaaaaand let's get this started. Did you know I haven't done one of these for almost five pages? It's something like 4 months and I'm terrible. I'm gonna open with my closing remarks from last time. Closing remarks: I'm looking to assemble a group of Alpha/Beta testers and people to gather input on mod ideas from. If you'd like to sign up for any of those jobs please shoot me a PM. I'm also looking for people to help write dialogue. Nothing right at this moment, but I'm gonna need it soon and find it frustrating. Ability to create flowcharts or at least an easily understandable flow of dialogue would be required. PM if interested. I'm also gonna end up looking for someone to help with textures (with one person volunteering already), again, nothing pressing, but in the near future. PM if interested. I'm going to copy and paste this all near the top of the OP as well so everyone can see it (even if people don't all read the OP) If you already volunteered your services in the thread for one of those jobs I should contact you shortly. Although I am a bit busy this week so feel free to take initiative and shoot me a PM. This thread got way longer way faster than I thought it would. I am not a crook. Still looking to assemble a group (or groups) of testers. I've got one or two volunteers. I think two people volunteered to write dialogue in the thread. I am eternally grateful, and have no idea if their offer still stands or when I will need them (soon). If you volunteer (or volunteered) for texture work I still am not doing anything with new textures at this exact moment. However, I may be in dire need of someone who can texture in the very near future. this thread was a little dead for a while. I'm hoping to get on top of releasing mods in a timely fashion so that that doesn't really happen again. Now for some replies: I was playing the other day and realized there was a really nice mod in a previous TES game that I miss. I looked around briefly and didn't find anything like it currently. (If someone knows of a similar mod, do please inform me.) It was simple in purpose and allowed one to squeeze out a bit more graphic performance out of the gfx card, and it was even more helpful on older computers or when you tended to have lots of high quality graphics on actor skins and clothing. What it did was to dynamically adjust your fade levels based on your FPS. In other words, for example, you could tell it to max out your fade settings for actors or grass, objects so long as FPS > 30. When you went out into the largely empty wilds, you would be able to see occasional bandits and deer that were far away. Then, if you went into a city where there are lots and lots of actors around and they dragged your FPS down, it would automatically kick in and start reducing your fade distance to keep your game from stuttering until you reached the desired minimum FPS. This first one was covered in the thread but I think I actually found your solution for Skyrim. Hialgoboost does something similar but only on supported GPUs. I haven't used it because I don't understand (And therefore don't entirely trust) it. ENB on the other hand, has these options. IF you use ENB (and not just ENBoost) you can configure adaptive quality, with a target FPS and everything. Now, this may only apply to ENB options, but it is something along the lines of what you were looking for. I am under the impression it would be impossible to modify Skyrim's graphic settings from in game scripts at runtime. So i had this idea where I posted in the other Ideas thread. Don't know if Skyrim modding is capable of doing such a feat but it would be nice to have something similar to it. Well here's the idea (WARNING: Long Wall of Text) Sexual comments said during combat towards PC by bandits and forsworn, which can debuff you temporarily (if you're aroused) or buff you temporarily (not aroused). If you win, there is a chance you get horny and say something like "I kind of wish I lost." Losing results in being killed (Vanilla) or raped, robbed, and sold/enslaved. Maybe even a Prison Riot/Break mod where all the male prisoners try and rape all female prisoners. You basically have to fight them off with your fellow female prisoners or if you're alone, then you have to hide/fight them all off until the guards come and save you. If they kill all the guards then you have to either sneak your way out of prison or fight them all. There could also be gangs in the prison, maybe from Vanilla radiant quests where you have to either arrest them or kill them. If you arrest them, they are sent to prison along with their gangs. The gangs see you get arrested and offer protection. In return you have to service them during your entire stay. If a Riot breaks out, they will protect you and help you escape in gratitude of your "service." Visiting them at their camps after escape will yield comments on how good you were at servicing them, and won't be hostile towards you. If you talk to the bandit leader, you can ask for their protection but you must give up your body for the duration of the protection. Guards seeing you with bandits will attack and kill the bandits, but will arrest you. If you get arrested, then the whole cycle begins anew. Another idea that relates to the suggestion above, is being the leader of a bandit camp and having territory wars. If you win, you can either enslave or kill the opposing bandits. Enslaving them lets you use them as you like. You can make your camps all females (male PC) or males (female PC). You can also attack travelers and ask for ransom or enslave them, but doing so will put a massive bounty on your head. If you get arrested then the top scenario happens, where you are a bandit leader instead and because you have so much power, you get your own cell with your most trusted followers and have sex with them. Riots break out, they protect you to death. If you bounty is at the point of no return, then you are arrested and sent for execution, but if you have a loyal follower count (can be increased by fucking every follower you have, getting gangbanged by them) then they will save you. Every once in a while one of your followers will come and inform you of rival bandits in your territory you will get to fight them. You can also expand your reign of control and take over all bandit camps, which leads to them not being hostile to you, but instead when you see them, they will praise you or ask for a gangbang to "please the boys/girls." Don't know if any of these make any sense, or is possible to be modded but the Idea of a Prison Riot mod would be cool, and the Bandit leader one too. Three separate Ideas here, so they're split. 1. While adding comments in combat isn't difficult (or shouldn't be) having them have effects might be, especially if that has some kind of condition. You'd be surprised how many scripts run during combat, especially with some of the mods people have installed. 2. Prison riots would be cool, and before I started modding I tried several combinations of mods to get a similar situation. The current problems (besides incompatibilities) include the fact that vanilla prisons (With the exceptions of Solitude and Riften I think) are tiny, tiny places. Most of them have less than a dozen cells. So the first part of this mod would need to be a very large expansion to the prions, and then adding a populace and behavior. I like the idea(s) and where I'll probably run with it, so it'll get on the itinerary, but it might be a while. 3. This one would require significantly more work than the others. I honestly probably won't be doing simply because of that. There are quite a few "Become a bandit" mods and I personally never really enjoyed them, and most have glaring flaws due to limitations in the game. OK. Started to remember some of the mod ideas I had. They range from simple to pretty ambitious. For starters, I once had an idea for a simple follower mod. It was basically a sexy nude woman with a collar and shackles on her wrists and ankles. She has been sworn to serve the Dragonborn so once you find her, she’s pretty much yours to do with as you please. For fun I imagined her being some immortal god follower with all her stats maxed out, all spells, etc. She protects the Dragonborn and does a damn good job at it! I later expanded on this idea a bit. Why must the Blades be the only group sworn to serve the Dragonborn? There could be a group called something like the Dovahsluts, a group of beautiful women dressed like the example above, all sworn to serve the Dragonborn as followers and satisfy their every desire. I was thinking of having one of each race scattered throughout Skyrim. All you have to do is find them, talk to them, have sex with them and they are yours forever. I expanded on this idea even more and thought you could make a quest of sorts out of it. Maybe instead of just having this group of naked women scattered and waiting around Skyrim, you could have a group of women who were much like the Dragonborn himself. His power was dormant and he didn’t know what he was until something awoke it. It could be similar here. There are several Dovahsluts all over Skyrim, living ordinary lives and completely unaware they are Dovahsluts. You may find them wandering a market or in a tavern, living an ordinary life and have generic dialogue when spoken to. However you meet one Dovahslut who has awoken to what she really is already. She is ready and waiting to serve the Dragonborn and teaches you how to awaken the other Dovahsluts. Could be a Shout (Bend Will?) or just convincing them to have sex with you. Once you do, their power awakens and they forget/abandon everything about their previous lives, stripping down and swearing themselves to you. You can make them super followers like my first example or make their level and power equal yours. Maybe you could even throw in a small house to keep them all in? The following ideas were inspired by a combination of mods: Dread Prison, Become High King of Skyrim, Secret Room of Breezehome and Windstad Mine. “Dread Prison” gives you command of a large prison with several different types of cells. Normal, High Security (those are fun), torture cells, an arena and even a prison ship you can pretend prisoners are being shipped off in. You gain several spells to send these prisoners to the different cells. “Become High King of Skyrim” has a feature I really enjoy. Through dialogue with NPCs you can invoke your authority as High King and banish people to a dungeon or even a mine where they are forced to work. Sometimes prisoners you send to the mine would glitch and be naked instead of wearing prisoner rags. “Secret Room of Breezehome” adds a trap door in Breezehome that leads to a small basement under the house. Seems unassuming but behind a closet with a false back (like in Hjerim) is a large armory area. “Windstad Mine” adds a bandit-filled mine near Windstad Manor. Clear out the bandits and you can buy the deed to the mine from the Jarl. You can then build a small town around the mine and hire plenty of workers to dig up ore which you can keep for yourself or automatically sell for gold. Now that those background introductions are out of the way, here are my ideas. I thought of adding a secret basement to one or more of the vanilla houses. If I had to pick one it would be Proudspire because it is my favorite and kind of fits with what I have planned. The secret basement is basically a dungeon. There are several empty cells in here. Like with “Dread Prison” you can acquire spells here that will let you trap NPCs in the cells or cages, permanently stripping them naked in the process. Ideally this would also make them followers so you could take them out and do whatever with them whatever you wish. The dungeon could be decorated bondage style or just be a generic dungeon of sorts. The entrance to this dungeon is a hatch like “Secret Room of Breezehome” and like with that mod it could lead to an unassuming basement area first with the real dungeon being hidden or have it lead directly to the dungeon. Or maybe you could add a cabinet like in Hjerim and make the dungeon part of the house rather than a separate area. Again, Proudspire would be my preferred choice because I think it fits that such a nice, majestic house hides a dark secret beneath it. If you add this to more than one house, you could give each house its own unique dungeon or all of them would have an identical one. Another idea is having a Slave Mine. You can gain control of a mine. Either it is yours as soon as you find it or you have to clear bandits out of it first. Either way, once you have the mine you can start gathering slave labor for it. You gain spells or some other means to capture NPCs and transport them to the mine. They are stripped of all clothing and items so they are naked and are given a pickax. They walk around all day working like a miner and sleeping at night. Ideally you could make it so that after a while of sending someone to the mine you have a chest that starts filling up with ore or money. The more slaves you send, the more you get or the faster you get it. If this doesn’t work out, I think just being able to send people to the mine will be fun because they will be all yours. Make it difficult for someone to get out of the mine. In “Dread Prison” the Maximum Security cells have extra measures to keep those prisoners in. Some retractable spiked bars and a bridge over a lake, for example. When you first enter the Slave Mine, there is a deep chasm in front of you either over a bottomless pit or a raging river. Falling is dangerous. But near the entrance is a switch that lowers a bridge. The switch is only on one side of the bridge. It can be lowered from the entrance but not the other side. Past the bridge is some sort of gate that can only be opened with a button or switch from the entrance side. Make it difficult for anyone inside to get out. And one more idea I had while writing this is a Slave Ship mod. I mentioned “Dread Prison” had a prison ship you could send prisoners too. All they do is stand around in the cells. What if you had a similar ship with several cells to trap multiple people? They would all be naked when transported there. Once you have them captive, you could enter the captain’s cabin (your cabin) which has a ledger in it. Interact with the ledger and you can sell the prisoners you have captured. You can make it the same price for all prisoners or make it vary. Once you sell an NPC, they disappear from the game because they have been sold to someone overseas. For capturing I've been suggesting just a spell to do so. That is pretty basic (from a gameplay standpoint) and I've enjoyed it. If you want an alternative method, you could think of some dialogue that might let you capture a person like in "High King". Or maybe a Shout that transports someone? Another idea I had is a magic "capture collar". It looks like a slave collar. Give it to someone or reverse-pickpocket it onto them. They will automatically equip it and be sent to a cell. Whichever mod you use, there will be a number of collars for each cell. Use the corresponding one to send them to whatever cell you want. Might not work with the Slave Ship idea because I don't know how you would get the collars back after the NPC is sold. That’s all I’ve got at the moment. And if by some chance any of these mods interest you and you want to try making them, any chance you could make it so that they are NOT dependent on SexLab Arousal? I like a lot of the mods on this site but I’ve seen too many good ones that are dependent on that. I don’t like having that mod active because it can make you and other people have sex at random and inopportune times. I like having sex mods active so I can use them whenever I wish but if someone suddenly walks in when Arousal suddenly triggers a sex scene then I am put in a very awkward position. I like having more control over matters like this. Please let me know what you think of these ideas! I know it’s a lot to take in but I hope some intrigue you and are possible to make! 1. Dovahsluts: Maybe. I know there's a lack of male-pc centric content but this seems kinda generic (original yes, but the basic idea is kinda generic) 2. Kinda like the run a prison and capture slaves for it. Although it may not be its own separate mod. I'll probably include it (or parts of it) in something else. I had three suggestions to add, but forgot one and realized you'd probably avoid making the other (Private Needs addon...), so here's the third one. SexLab Willpower (yet another) framework for mods to combine with Arousal. Basically, Willpower starts at 10000 and is separated into 5 tiers (20% each): Unwavering, Steadfast, Impressionable, Weak, Submissive. Willpower decreases as 'things' happen to the PC and regenerates over time/mod events. If Willpower hits 0, the PC enters the 'Broken' state (preventing regen for a longer period of time). The MCM should allow the player to select an initial profile for their character - things like 'Increased max Will, lower regen', 'High regen, takes bonus Will damage'. Ideally, other mods could be written to take advantage of the change in tiers - for example, negative effects could happen when transitioning down a tier, with more powerful effects and higher chances at lower tiers. An example mod might give a simple concentration spell to random hostile humanoids that lowers Will per hit and has various effects on tier transition, possibly including: equipping Devious Device(s), forcing a surrender from SexLab Defeat (or Cursed Loot). I also have a fairly large idea for bringing the Chain Beasts mod into Skyrim, but it would require a TON of modeling and texture work, so not something I think you'd take on without some serious help, and I'm not able to be that help (yet... maybe if I get some more free time). I think I already replied to this but here it is again. First: Thank you for not only reading the OP but also demonstrating knowledge from the OP. Second: I mentioned this was going to be part of another mod but it'll probably be it's own thingso I can release it. More on that towards the bottom Third: Still would love to do chain-beasts but I'd definitely need a team of people to animate/model/texture and the time. Here’s an idea for a fun non-adult mod. I have checked to see if such a mod exists. I have not found one. One that works, anyway. This idea involves the Wabbajack. The various effects the Wabbajack can produce are fun and comical. Unfortunately the randomness of the staff makes it an unreliable weapon and some effects have such a low chance of happening that some I’ve never seen personally. I’ve seen mods that let you use the Weabbajack’s power as an ordinary spell. However I have not seen any mods that let you cast specific effects whenever you want. There are three in particular I wish I could do on command. One is the ability to turn anyone into a chicken, rabbit or mudcrab. Another is to turn people into sweet rolls or a bottle of wine. And the last is to turn them into a shower of gold coins. Individual spells that can let you do these things would be fantastic. Plus any other unique Wabbajack effects you may want. I know these spells are pretty much one-hit-kill spells but there is some fun to be had when you just feel like messing around. Imagine an assassin attacks you on the road. You can turn this living weapon into a harmless chicken. Then you can make fried chicken. A thief runs up to you and tries to rob you of all your gold and possessions. A bit of poetic justice to turn them into a pile of gold coins. Even better, a guard mocks you about your sweet roll being stolen. Well… *munch, munch, munch* I actually found a mod that automatically turns any guard who says that “sweet roll” line into a sweet roll, even one that kills any guard with a lightning bolt who says the “arrow in the knee” line. However guard dialogue is random and I don’t know if there is a way to prompt a guard to say either of those lines on command. There's not a way to force those lines. I know this is possible, but I'm not sure how easily. It's possible because the game can already do these things, but the wabbajack spell unfortunately is not a collection of other spells but one that produces a random effect (I assume through papyrus). So it would take some work to create separate spells for each of those effects. http://www.loverslab.com/topic/40986-idea-sexlab-haunted-house/ Had to double check to see if you were the original author. While I am very fond of this idea (I was following the thread for a while when you first posted it) several of those features are currently beyond me. By the way, would you know if the haunted house mod by Delzaron is related to your post? I kind of assumed they were, but I've lost entire characters to his mods in the past so I'm a little tentative to jump in. Something I also posted in another thread somewhere around here, but basically, what I'd *really* like, is a mod that: -Allows me to set my houses/estates as "open to visitors", similar to what happens in the Bathing Beauties Luxury Suite. -Somewhere between 2 and 5 visitors at a time (could be a configuration setting), who'd hang out for maybe a day and then return to their usual location in Skyrim. Quick and dirty method would be to just spawn a clone of the NPC, but moving the actual NPCs themselves would probably be more interresting. -Only friendly NPCs perhaps? (could also be a configuration setting) -Usable on all vanilla homes AND the Hearthfire homes, if possible, on multiple homes at once. -Ideally, also usable on houses from mods (Personally, I'm thinking of Lazz's Ayleid Sanctuary) and other locations like the Thieves Guild or the College of Winterhold, maybe through the use of some spell similar to "Bless Home" from the multiple adoption addon. Additional configuration suggestions: -Visitors have access to all seperate interior cells connected to the location (optional) -Visitors have access to the exterior cell directly linked to the interior cell of the location (also optional, since some locations are in dangerous areas, which could result in untimely deaths, while there are also mods that have exits all over Skyrim, which could make things inconvenient and cause visitors to never be at your place, but on the other side of the map) IF done I'd do it with that spell thing no doubt. I'd also probably just move the NPC's since spawning a clone through papyrus is surprisingly difficult to clones would end up with duplicates for everyone in the CK. The biggest problem I'd see is the separate intereior cells (I know some modded homes make use of that but there's a good chance I won't be able to figure out how to detect the cells of a home with a script. Additionally, when the script chose visitors it'd have to either compile a list of all friendly NPCs or find a way to scan ALL of them. This would not only be a bit difficult but also very script heavy. A while back, I found a mod on nexus called Mthralling. It's a quest type mod in which you ultimately either become a vampire thrall or if you're a vampire character, you kinda take over the world etc etc. One cool mechanic in the mod is that in the early stages you get tricked and turned into vampire cattle. Friendly vampires will feed on your character when hungry, and you get progressively dumber over time. For me the forced feeding was great for RP purposes when playing a submissive character. Id like to see a simple mod which would cause that to happen. Apparently it's implemented in Bloodthirst but feeding on the PC happens so rarely as to be almost non-existent. Most of the vampire mods I've seen thus far are focused on the PC as a vampire so id like to see that turned around. I downloaded mthralling when you made this post and have yet to actually play with it. I like this idea, and have a future (unfortunately, it's starting to look like distant future) mod this idea would fit into very well. here's not my idea: http://freyjathedragonborn.blogspot.ca/2015_01_01_archive.html?zx=2eb30078abd896e0 and ofc scroll down for part 6: http://freyjathedragonborn.blogspot.ca/p/archive.html see the guy made a pretty good scenario that's being illustrated through screenshots. Still it's just a play that happened in his thoughts and this was as far as he went to portray it game wise. The only other mod that comes close on par with the shots is dark investigations. That mod has scripted events, however they don't use the SL framework and it does have a good story, but scenes are sparse. Eventually I hope to release a collection of scripted scenes that can occur randomly as one large mod. Eventually. Don't you worry, Feliks, take your time and enjoy your vacation. I thank you very much and I'm grateful that a modder would take time to speak to a newbie like me. Like I said in my other posts...such a total newbie; can't even link them properly...I'm looking for someone to do a mod of Anise from Anise's cabin in Skyrim. A mod of her how? You've asked twice but not given any actual details, those are needed if you actually want something to happen.Please don't be quite so bashful, go ahead and state what you'd like to see. You may have an idea that will be of interest to many others. Well, to be honest I would Anise to be a M.I.L.F or in her case elderly lesbian Domme who enslaves my Bosmer character when she goes into anise's basement and discovers Anise's secret...secret letter. the choice is enslavement or fighting and killing Anise. The mod should also include a journal detailing Anise's loneliness and sadness and give the option for my character to volunteer to alleviate Anise's sadness. The mod should also include the ability of my Bosmer lesbian character to persuade convince her spouse to be a servant to Anise as well. Failure to do so would result in severe punishment, whipping tattooing and even branding. Maybe Anise will be mean enough to brand her/them anyways. The mod should include a series of quests where my Bosmer character is sent out/pimped out to please lonely and/or elderly women across Skyrim...including Valerica, Serana and female vampire/werewolves. I understand this will require Devious Devices...probably ALL of them and other Sex lab prerequisites. I'm a little new at this and cannot seem to post a quote from another topic but if you read my profile you will see that I already posted a topic requesting this mod and someone sent me a link here in this thread. I would like this to be more than just simple slavery/prostitution/Domme/pimping mod. My character...and her spouse should be sent out to collect alchemy ingredients and items for Anise to enchant plus work on Anise's cabin...her crops...other mundane stuff which is not necessarily adult-rated...but makes for an immersive mod. Interesting idea. added (or will be in the update) to the itinerary. fairly low for now though, sorry. I have a very simple request. I've been looking far and wide is a certain outfit. I am a fan of Huniepop, and I wanted to make a Beli mod. So far, I have everything I need, the audio files and everything else I need, I have besides her outfit. And it is aggravating. Like, beyond belief. You think there would be a belly dancer mod out there, but nope. I was just hoping if you could make the outfit, and let me use said outfit for my own mod. I'll post a picture just for reference. If I could make outfits I'd do this. Unfortunately (as detailed IN THE OP) I can't model or texture so I would recommend asking someone else. If you have a little bit of time, a simple request : Lighting armor : An armor made of little parts of transparent glass. The goal is to be almost naked but with armor and enchantments. - the armor always emit light on the body and on the surrundings (I hate to be in the dark and to have to use torch or magic) - 3 sets of armor (ligt, medium, heavy) - all parts can be enchanted like a normal armor - The parts are visible but translucent and very small If I could make outfits I'd do this. Unfortunately (as detailed IN THE OP) I can't model or texture so I would recommend asking someone else. Yet Another Mod Idea: You've heard of "Follower Goes on a Trip", where your follower goes and does bounty quests on their own, and can, possibly end up captured if they fail. OK, this is kinda builds on that...maybe two mods at once Follower Goes on a Devious Trip Follower Goes on a Trip and fails...ends up with, shall we say, extra "armor" that does not easily come off. (maybe sent back home without their armor/gear, or be bound and caged at the enemy camp...) Devious Follower Goes on a Trip Follower Goes on a Trip and succeeds...ends up with, for example, a bandit leader chained up...possibly entertaining themselves with them, or entertaining you with them. Didn't "Follower Goes on a Trip" Have terrifyingly game-breaking problems/features? If I get to this and can find a way to do it that doesn't destroy parts of this game (or get repetitive) I will make this mod. I have this idea about giving gifts to improve relationships with extra personality tags on the npc: Vainglory - jewelries, accessories Muscle Brain - weapons, armors Party Lads - Liquors, skooma Big Eater - FOODS Book worms - books, spell tomes etc..... Just a thought.P.S: is this thread still alive? More ways to improve relationships (other than favor quests) would be neat. P.S: Thanks for necroing this thread. any chance you could make a tickle mod you know get stripped how you end up tied to the front of the shop in whiterun the idea is there would be corrupt gaurds that would go upto the player and say that you commited a crime with the basic gaurd options ie go to jail or i would rather die if the player picks go to jail the gaurd takes them to the center of the town and ties the player up and tickles them a bit if the player picks the i would rather die option then the gaurd backs off saying something like im not a fighter he goes away then the player gets a bounty if the player has a follower then both player and follower get tied and tickled since your op says you cant animate then you could ask if you could use the animations for the mod on get stripped only tickle thing i saw was the walkthrough if you do make this mod any chance of it being for a few citys with a mcm option to turn off a city if you want to go in for quests without the corrupt gaurds getting to you ? tickling is (surprisingly) an overlooked fetish on this site. If I can get access to animations that work for whichever mod I make I will eventually get around to this. Domesticated werewolf followers, either sex, that can be summoned via spell, that can be fucked and don't piss of guards. I assume you have a good reason hentai-creatures/MNC doesn't cut it? Stealth quest to steal underwear from female NPCs' homes. You can fulfil quest missions in one of 3 ways:1) seduce the mark who will give panties willingly in return for services rendered2) sneak them from her wardrobe without her knowing3) get caught in the act and be disciplined. If you please her sufficiently, she might give you the itemWhen you have fulfilled sufficient number of missions, panties will be combined into armour or powerful mage's robes--or lingerie of seduction (sex allure spell)Alternatively...Seduction quest to seduce married women (or men). You can fulfil in one of 3 ways:1) successful seduction (get item as reward, something intimate)2) forcible seduction (blackmail or intimidate the person being seduced)3) get caught in act by angry spouse and forced to do humiliating acts interesting idea for some quest-based and replayable content. Thank you/ Okay guys some closing remarks: Read the goddamn OP. Still working (albeit slowly) on everything from before. I've actually made some (or quite a bit) of progress on several mods and started a few others. I was a bit burned out for a while but I'm trying to get back into this. One of the reasons I got burned out is that I was excluding quite a few of my other hobbies to focus on modding, which then discouraged me from going back to those hobbies and modding. This lead to a lot of procrastination on a lot of different fronts. To remedy this, I'm not going to jump back in the way I used to, where I would just kind of code in all of my free time for weeks on end. This killed enjoyment of coding, gaming, writing, and a few other things. So I'm going to try to more efficiently distribute my time. I think CANS needs one last update (not including the one I think we lost in the rollback) and I need to repost the API. On the brightside, as more mods move to NiOverride, CANS moves closer and closer to becoming obsolete and unnecessary. This is a good thing. If your post was deleted in the rollback, please repost your ideas. I plan to have the itinerary fixed/updated/possibly overhauled in the next few days (plan is before monday depending on how far I go with it) so for now the version linked to will not be changing. I've got another copy I'm going to update and replace it with when the updates are done. If you have any questions regarding ongoing projects, future projects, or past project(s) do not hesitate to pm or post here. I did not have sexual relations with that woman; miss Lewinsky.
Fumeseeker Posted January 16, 2016 Posted January 16, 2016 Do at your own pace Felix, no pressure yo.If ya wanna play some sweet Fallout that is all well with me. We're only humans after all. Too bad I can't script for shit, or I'd love to help out. Till then, take it easy and peace out.
grandslasher Posted January 20, 2016 Posted January 20, 2016 can you make a mod which interacts with sexlab aroused redux to change players idle animation (we can add those ourself) Changes at intervals of 20% ,40 % ....
Feliks Posted January 20, 2016 Author Posted January 20, 2016 can you make a mod which interacts with sexlab aroused redux to change players idle animation (we can add those ourself) Changes at intervals of 20% ,40 % .... Change the idles to what?
Alploochra Posted January 20, 2016 Posted January 20, 2016 can you make a mod which interacts with sexlab aroused redux to change players idle animation (we can add those ourself) Changes at intervals of 20% ,40 % .... http://www.loverslab.com/topic/25165-testwip-sexlab-aroused-animations-v2014-01-09/
Alploochra Posted January 20, 2016 Posted January 20, 2016 can you make a mod which interacts with sexlab aroused redux to change players idle animation (we can add those ourself) Changes at intervals of 20% ,40 % .... Change the idles to what? The best thing would probably be to add arousal checks in this. It's on the list of the many AURA little things that are hoped to become reality, so... (Just before adding the Khajiit animations in the above-mentionned mod)
grandslasher Posted January 21, 2016 Posted January 21, 2016 can you make a mod which interacts with sexlab aroused redux to change players idle animation (we can add those ourself) Changes at intervals of 20% ,40 % .... Change the idles to what? Doesnt matter...You can script it as Idle_1 , Idle_2 .....And we can put our preferred idles in a folder you designate and rename them as Idle_1.hkx , Idle_2.hkx... If it helps there are some sexy idles from red3113 can you make a mod which interacts with sexlab aroused redux to change players idle animation (we can add those ourself) Changes at intervals of 20% ,40 % .... http://www.loverslab.com/topic/25165-testwip-sexlab-aroused-animations-v2014-01-09/ I saw that one..It doesnt work for PC unfortunately
Jayleia Posted January 22, 2016 Posted January 22, 2016 Bad end results I haven't thought about too hard, whether if there really is no point of return and continued 'playing' was just for the player's amusement, or if some much more detrimental effects happen that are difficult to remove. One idea I have is that a player caught by spellcasters would slowly turn into an obedient and lustful animated mannequin made of wood, and the 'bad end' would just be the player becoming one entirely, passed around by mages for moore sex and having debuffs such as high fire weakness and prone to other things like random sex encounters and maybe even a desire to find a master, should they escape later. Factions like vampires could leave other kinds of curses with similar bad effects that are also hard to remove. TL;DR: Enslavement is you bound in a random dungeon periodically being raped, and have to escape on what is essentially a timer before something even worse happens. Thoughts? Good dungeon design aside, how hard would it be to make something like this? Hmm...as far as a bad end, I'd use massive doses of a drug like Skooma, in connection with an almost constant series of rapes...at the end, they're effectively broken as an adventurer. Ship them to a brothel or slaver...they MAY escape even from that, but there's a long-term effect, giving them a higher arousal rate/increase for a long time after their escape. Even to the point of something like nymphomania, where the PC may be susceptible to propositions from random strangers...or might even randomly proposition any non-hostile NPCs. Of course that...enthusiasm for sex may assist in keeping some normally hostile NPCs from being actively aggressive.
pinkpunkt Posted January 24, 2016 Posted January 24, 2016 The modder that made the mod Slaves of Tamriel is looking for someone who continues it. Maybe you can have a look at it?!
Miurtis Posted January 24, 2016 Posted January 24, 2016 Hello. First at all, I'm glad to find this Topic since I don't have any clue about computing, and thanks the opportunity to Feliks. I had a little mod in mind long ago, based in a really simple idea: Devious Captured for followers. I know, told like that, seems that I don't say anything new. The idea is, more or less, like a DD+Submit that works just on followers, with no dependence on player's fate (like DD+Submit original mod where followers can get captured only if player is so too). I mean a similar mod where followers are really captured in combat by their own, no matter player's fight but only follower's fight. This situation can help to create a little radiant DD quest: your follower is captured and sent to a random bandit hideout. Once there, she/he will remain bounded and/or enslaved for bandits till player rescues her/him (or for Thalmors, Hags, Forsworn... ). So, basically, the mod is: you can loose your followers, and you must rescue them if you want to recover their company. I don't know if that's possible, but I'll appreciate if someone thinks about this.
Feliks Posted January 24, 2016 Author Posted January 24, 2016 The modder that made the mod Slaves of Tamriel is looking for someone who continues it. Maybe you can have a look at it?! I've kind of got a bit on my plate right now, including another project thread (not mine originally) people have been hoping would have progress made on it for a while. Once I've cleared off a bit of the itinerary (and assuming I'm still making Skyrim mods at that point) and wrapped up these team projects; if no one's on it I could take a look at it. I know that's real noncommittal but I've kind of got to be at this point. Hello. First at all, I'm glad to find this Topic since I don't have any clue about computing, and thanks the opportunity to Feliks. I had a little mod in mind long ago, based in a really simple idea: Devious Captured for followers. I know, told like that, seems that I don't say anything new. The idea is, more or less, like a DD+Submit that works just on followers, with no dependence on player's fate (like DD+Submit original mod where followers can get captured only if player is so too). I mean a similar mod where followers are really captured in combat by their own, no matter player's fight but only follower's fight. This situation can help to create a little radiant DD quest: your follower is captured and sent to a random bandit hideout. Once there, she/he will remain bounded and/or enslaved for bandits till player rescues her/him (or for Thalmors, Hags, Forsworn... ). So, basically, the mod is: you can loose your followers, and you must rescue them if you want to recover their company. I don't know if that's possible, but I'll appreciate if someone thinks about this. Possible. Definitely. Not too hard to attach an OnBleedOut() Event to followers. Problem is the completely independent of the Player's fight thing. Think about it, if you and your follower get attacked by six bandits, and your follower gets knocked out and tied up, but then you win the fight, would you really just let them sell or kidnap your follower anyway? I could (eventually) make something where when you're defeated and sold/kidnapped your follower is kidnapped and/or sold separately from you, but from a gameplay perspective you'd still need to be defeated for their capture to be plausible. Unless it happens when you just aren't even nearby. Which is a bit more work and (as evidenced by follower goes on a trip) much more likely to cause serious problems.
Miurtis Posted January 25, 2016 Posted January 25, 2016 Hello. First at all, I'm glad to find this Topic since I don't have any clue about computing, and thanks the opportunity to Feliks. I had a little mod in mind long ago, based in a really simple idea: Devious Captured for followers. I know, told like that, seems that I don't say anything new. The idea is, more or less, like a DD+Submit that works just on followers, with no dependence on player's fate (like DD+Submit original mod where followers can get captured only if player is so too). I mean a similar mod where followers are really captured in combat by their own, no matter player's fight but only follower's fight. This situation can help to create a little radiant DD quest: your follower is captured and sent to a random bandit hideout. Once there, she/he will remain bounded and/or enslaved for bandits till player rescues her/him (or for Thalmors, Hags, Forsworn... ). So, basically, the mod is: you can loose your followers, and you must rescue them if you want to recover their company. I don't know if that's possible, but I'll appreciate if someone thinks about this. Possible. Definitely. Not too hard to attach an OnBleedOut() Event to followers. Problem is the completely independent of the Player's fight thing. Think about it, if you and your follower get attacked by six bandits, and your follower gets knocked out and tied up, but then you win the fight, would you really just let them sell or kidnap your follower anyway? I could (eventually) make something where when you're defeated and sold/kidnapped your follower is kidnapped and/or sold separately from you, but from a gameplay perspective you'd still need to be defeated for their capture to be plausible. Unless it happens when you just aren't even nearby. Which is a bit more work and (as evidenced by follower goes on a trip) much more likely to cause serious problems. Thanks for your quick answer. What you said has a lot of sense. I've been thinking about that and, definitely, there's no way to make it without a minimal dependence on player's fate. At least in order to keep some realism. Your suggestion looks great, but If it is a lot of work, other simply option is: - Assailants defeat the follower when the player is still in fight. They bound her/him (with random DD stuff) and they focus on player. Then can occur two things: a ) If the player wins the fight, will be able to unbound the follower and continue (just an "untie" action when aim with the HUD, or a display window asking what to do). b ) If the player loose the fight, assailants leave her/him for dead, and they back to their hideout with the prisioner (considering that they are only interested in alive prisioners/slaves). They also can loot player's stuff to compensate the lost chance to capture her/him alive, but that's as you feel to do it. How can the player know where to go after that? Perhaps the dialogue way is the quicker one. After the player reach certain status (like very low HP) the fight stops and trigger an scene: the player falls to ground like dead and assailants can say something like "Well... is a pity we couldn't get them all alive. But at least we can back <location> with a nice piece. Carry the booty, guys!", or similar. Screen goes to black, and the player appears alone, with low HP in the same place (to keep it simply) with a new journal entry marking <location>, where can find the follower bounded and/or enslaved. If robbery option is implemented, the player also appears naked, and her/his stuff in <location> boss chest. That could be an extra motivation to visit that place after the encounter. Is just a suggestion, but you can do it as you think is better. Specially for your time.
Zhash61 Posted January 25, 2016 Posted January 25, 2016 Hello. First at all, I'm glad to find this Topic since I don't have any clue about computing, and thanks the opportunity to Feliks. I had a little mod in mind long ago, based in a really simple idea: Devious Captured for followers. I know, told like that, seems that I don't say anything new. The idea is, more or less, like a DD+Submit that works just on followers, with no dependence on player's fate (like DD+Submit original mod where followers can get captured only if player is so too). I mean a similar mod where followers are really captured in combat by their own, no matter player's fight but only follower's fight. This situation can help to create a little radiant DD quest: your follower is captured and sent to a random bandit hideout. Once there, she/he will remain bounded and/or enslaved for bandits till player rescues her/him (or for Thalmors, Hags, Forsworn... ). So, basically, the mod is: you can loose your followers, and you must rescue them if you want to recover their company. I don't know if that's possible, but I'll appreciate if someone thinks about this. Possible. Definitely. Not too hard to attach an OnBleedOut() Event to followers. Problem is the completely independent of the Player's fight thing. Think about it, if you and your follower get attacked by six bandits, and your follower gets knocked out and tied up, but then you win the fight, would you really just let them sell or kidnap your follower anyway? I could (eventually) make something where when you're defeated and sold/kidnapped your follower is kidnapped and/or sold separately from you, but from a gameplay perspective you'd still need to be defeated for their capture to be plausible. Unless it happens when you just aren't even nearby. Which is a bit more work and (as evidenced by follower goes on a trip) much more likely to cause serious problems. Thanks for your quick answer. What you said has a lot of sense. I've been thinking about that and, definitely, there's no way to make it without a minimal dependence on player's fate. At least in order to keep some realism. Your suggestion looks great, but If it is a lot of work, other simply option is: - Assailants defeat the follower when the player is still in fight. They bound her/him (with random DD stuff) and they focus on player. Then can occur two things: a ) If the player wins the fight, will be able to unbound the follower and continue (just an "untie" action when aim with the HUD, or a display window asking what to do). b ) If the player loose the fight, assailants leave her/him for dead, and they back to their hideout with the prisioner (considering that they are only interested in alive prisioners/slaves). They also can loot player's stuff to compensate the lost chance to capture her/him alive, but that's as you feel to do it. How can the player know where to go after that? Perhaps the dialogue way is the quicker one. After the player reach certain status (like very low HP) the fight stops and trigger an scene: the player falls to ground like dead and assailants can say something like "Well... is a pity we couldn't get them all alive. But at least we can back <location> with a nice piece. Carry the booty, guys!", or similar. Screen goes to black, and the player appears alone, with low HP in the same place (to keep it simply) with a new journal entry marking <location>, where can find the follower bounded and/or enslaved. If robbery option is implemented, the player also appears naked, and her/his stuff in <location> boss chest. That could be an extra motivation to visit that place after the encounter. Is just a suggestion, but you can do it as you think is better. Specially for your time. Perhaps also if you retreat/run too far away from the fight, leaving your follower alone to fight, then the follower gets taken?
Cezul Posted January 26, 2016 Posted January 26, 2016 Alright. I've got an idea, just like everyone else.I don't really expect you to do it, but this is more on the intent that the idea itself gets aired out and maybe inspires someone else with more talent than I.This involves some animations ( And i'm well aware that's beyond your capabilities, hence the above ), and some scripting. The idea is to give the player character a gesture ability, or abilities. You can look at Dovahkiin Relaxes Too and the TDF Prostition mods mayhaps as a basis, especially with the latter's dancing ability in order to earn gold and solicit sex from NPCs.At it's most basic: The player is given a few suggestive emotes to perform: 1) shaking her breasts, 2) Shaking her ass ( twerking maybe LOL )3) bending over on all fours ( probably a good tie in to invite animals ) ...These would best be done/toggled in the form of a lesser power, so there is no awkward magic casting with the hands getting in the way.When any of these are done front of an NPC, they could ( temporarily ) raise disposition and earn cheaper prices, with a chance to have to go an extra step to attain said cheaper prices ( sex of some form ). When Number 3 is done near creatures, it should just be sex i guess? Maybe a lengthy calm effect? Could be a way to slip by a potentially tough adversary.Again, I don't expect any miracles, or nothing all that huge to start with. I like to think small but i'm pretty sure this in of itself might be a large undertaking. On the animation aspect, some of them might technically already be made. One could, if given the permissions, take one of the many dance animation mods, and maybe cut a segment out and refine it for these purposes.Idea #2A simplified arousal system, or just a performance friendly arousal system.Rather than having a mod that adds scripts to tons of NPC potentially ( and potentially causing framerate issues ) I'd opt for something far simpler.Basically if NPC sees PC naked, they simply get an erection/aroused. No stats, no numbers to keep track of. It'd probably work along the lines of a cloak that gets activated when the body slot is empty ( naked ).
wulfgear09 Posted January 27, 2016 Posted January 27, 2016 I would like a simple program that if you are in a zaz device ie wrack, pillory or using a mod like i will take the display model to restrain yourself , then your designated follower will abuse you with a whip or sex.
Feliks Posted January 27, 2016 Author Posted January 27, 2016 I would like a simple program that if you are in a zaz device ie wrack, pillory or using a mod like i will take the display model to restrain yourself , then your designated follower will abuse you with a whip or sex. Whipping is probably doable, sex is not.
wulfgear09 Posted January 27, 2016 Posted January 27, 2016 I would like a simple program that if you are in a zaz device ie wrack, pillory or using a mod like i will take the display model to restrain yourself , then your designated follower will abuse you with a whip or sex. Whipping is probably doable, sex is not. Thank you for the reply . and yeah i was a bit vague, i think only the pillories have animations for the sex ready made. but if the whiping is doable and you are willing .... well you would be my freaking hero!
Karma199696 Posted January 27, 2016 Posted January 27, 2016 How about writing some quests for the PetCollar? It seems to have the things that you like but it lacks the story behind it. Like, a story for getting (locked into) it and getting rid of it, progression as a pet, some interactions with NPCs like dialogs and AI packages, a faction-based collars etc. There are plenty of good ideas in the support thread, marked with up votes. But I'd also be happy with any story you choose yourself. This would be the mod I want to see Since you mentioned wanting to possibly expand the number of quest mods, I wanted to throw out an idea that would somwhat accomplish that, without being such a huge grind that I imagine making a full-on quest mod probably is: How about making more post-blackout scenarios for Death Alternative? There are already a couple great mods that take advantage of the bleed-out portion of DA (specifically Defeat and SD+), but so far only BralorMarr (the original mod author) had made any scenarios for DA: Captured to use after the PC has blacked out. Also, none of his scenarios are sexy nor do they involve Devious Devices. Some scenarios off the top of my head: 1) A troll finds the unconscious player and drags her (or him... but going on my own preference here) back to its den, where it clearly wants to make her its mate. Obviously pregnancy mods would be optional, as the main point is that the troll is going to keep trying as long as the player sticks around, whereas she will want to figure out where her gear has gone and either escape or kill the troll. 2) Random fellow finds blacked-out player and brings her to his dungeon, where she is locked in many devices and bound to some bondage furniture. Getting out of all the restraints and eventually escaping might either be a matter of deft reflexes, cleverness, or perhaps convincing her captor that she is on his side so that he'll let down his guard... 3) After blacking out, player wakes up like she might otherwise in a 'left for dead' scenario, except she is either strapped into several devices, put into some bondage furniture, or both! No one is immediately around to take advantage, but surely someone will be down the road soon, and they may or may not be helpful. 4) Any of the current DA: Captured scenarios could easily be spiced up with sexy-times and/or Devious Devices. ...And I'm sure others could come up with lots more stuff. The things I like most about this idea is that it adds lots more context for Devious Devices to slip into, each quest is bite-sized but with potentially lots of play-time, and that it's all radiant so one never knows if/when such a situation will pop up (unless they intentionally set it up of course!). hi... i was thinking that you might add up these 2 request in a single happening/quest... for example : After blacking out, player wakes up like she might otherwise in a 'left for dead' scenario, except she is put into some bondage furniture, like in suggestion 3 above... than people start passing by... they may be : 1) indifferent/afraid... don't care about you or think you might deserve what happened to you or are afraid to get into trubbles helping you... so they simply ignore you... 2) wicked... they take advantege of your situation... rape you, or whip, or play with you (or whatever Zaz animations allow) then go away leaveing you as you were before... 3) helpfull... they free you without asking anything in exchange... you can simply say "thak you" but might instead offer to show them your gratitude (your choise)... 4) interested... they free you but only after you promise to do a quest for them in exchange... and to avoid that once free you forget your promise, they equip a pet collar on you that only they can remove... so, until you do what asked for you are forced to go around suffering the consequences of wearing the collar... possible quests could be : 1) retrieving an object somewhere (in a dungeon or wherever you want) 2) stealing/pickpocketing something... 3) killing someone... 4) collecting a certain number of a specific ore / ingredients / hides / pelts or whatever else you want... 5) anything else you can think of... even a specifc ammount of money that (being just been robbed) you probably don't have and will have to earn/steal somehow when you finish the quest and report back they might free you from the collar or... say that they are upset because you took a bit too much time to finish the quest so they ask you to do something else... now you might abide to their request, offer sex instead of doing the new qust or kill them hoping to find the key to get free of the collar on their body... you might want to make all the pergentage of possibilities adjustable in MCM (the 4 different kind of people, the 2 possible outcome after quest, the possibility of finding or not the key) more considerations: the possibility to offer sex instead of a quest might be considered itself a quest, again with the possibility that, after having sex, they ask anyway to go and do the quest... if you kill the quest giver and do not find the key, i suppose you might get back to "normal" pet collar mod and get free of it in the ways you do normally
Yuni Posted January 27, 2016 Posted January 27, 2016 I have another request after so long. Consider it an idea. Sexual stat tracking that actually has effects without a separate mod to manipulate them. Getting raped a lot makes you submissive, ruins self esteem, makes you more submissive, etc. Debuffs to things like speechcraft or magic regen and such. Maybe having too much sex does something, becoming a nympho, humiliation lover. Devious Attributes is doing something like this, but I already asked in his thread and he has no intent to add any kind of effects to the stats he tracks, that's up to external mods. So I decided I'd put the idea over here. =O
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