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Posted

 

Meh...

 

Might take a chance since i stumbled on your thread, i already posted a thread about it, but might as well ask everywhere i can !!! xP

 

I am kinda too lazy to re-write everything down, but the short version is [Merging two different hair into one] here is the full information - http://www.loverslab.com/topic/50465-request-need-someone-to-mergecombine-2-different-hair-together/

 

Thank you !!! :D

 

That's some moelling there, which I'm currently not doing, but once i jump back on that horse, if you still need this remind me, i'll probably take a crack at it, but I have no idea how well it will come out.

 

I see thanks :]

 

Just let me know when you think you will handle modeling again, but i am in no rush, i know this request  is rather selfish since it is not something for everyone to use but rather for myself.

Posted

Hi i've never used a forum ever before so i apologize in advance but iwas wondering if you could find a way to make or find some mods that would work on the xbox 360 version of Skyrim as for specifics all i want is to be able to customize things such as breast size and whatnot, pregnancy related things would be a plus though. Some really badaas weaponry and epicly awesome spells like an ice spell i would call cocytus which freezes everything around you solid enough to shatter for an insta kill. A fire spell called Raggnarok that incinerates everything with a massive orb of hellfire. A Lightning spell called Thunder Helix that your character throws a spear made of energy at a target and a massive storm of Lightning blasts whatever touches the spear in that area. And whatever else u think should be added to make it both an awesome and sexy game but if you can't do the sex mods for the xbox 360 version then please at least do the other things i mentioned including lots of money and super high levels thanks again

Posted

Hi i've never used a forum ever before so i apologize in advance but iwas wondering if you could find a way to make or find some mods that would work on the xbox 360 version of Skyrim as for specifics all i want is to be able to customize things such as breast size and whatnot, pregnancy related things would be a plus though. Some really badaas weaponry and epicly awesome spells like an ice spell i would call cocytus which freezes everything around you solid enough to shatter for an insta kill. A fire spell called Raggnarok that incinerates everything with a massive orb of hellfire. A Lightning spell called Thunder Helix that your character throws a spear made of energy at a target and a massive storm of Lightning blasts whatever touches the spear in that area. And whatever else u think should be added to make it both an awesome and sexy game but if you can't do the sex mods for the xbox 360 version then please at least do the other things i mentioned including lots of money and super high levels thanks again

 

Sorry mate, but it's just not doable.

 

do some stuff for S.A.M?

 

I honestly have no idea what S.A.M. is.

 

 

 

Hey Feliks!

 

Thanks a lot for your time, and for the fantastic work you have done in this thread so far  :)

 

I have had a request for a while, which I have expressed from time to time in this forum, but it has never really taken off. In a way, some of its functionality is present in a few mods, but always as an afterthought, and with a flavour that diverges greatly from what I had in mind. I will explain the basic concept, then propose the implementation in three "tiers" of complexity, from most basic to most ambitious. I hope at least the first tier will attract somebody's interest, and, even if the mod never gets done, I hope it at least serves as inspiration to somebody in the future!  :D

 

Basic concept: a capture / subdue framework for non-lethal takedowns and stealth gameplay, using existing assets, in a SFW package with no rape / combat sex content.

 

Tier 1 – basic functionality

 

- The ability to knock out NPCs using the player's preferred skills: stealth (key-activated takedown), magic, blunt weapons, or poison.

- The ability to restrain knocked-out NPCs using lore-friendly restraints or DD assets (while not completely lore-friendly, I have to admit DD restraints are fantastically implemented, and they would make the mod somewhat appealing to adult mod lovers too)

- The ability to move restrained NPCs out of sight (the sack in Defeat comes to mind), as visual contact with a captured NPC would turn same-faction NPCs hostile towards the player, or raise the player's bounty in the case of guards spotting the deed. Alerted NPCs could attempt to untie the captive. Similarly, guards may approach a player carrying a captured NPC if the player is not sneaking, and discover the cargo unless the player passes a speech check or bribes the guard, always with a chance of failure.

- Basic interaction with the captured NPC, such as inventory access (for robbing / disarming), untying the captive, or adding restraints.

- Optionally, a surrender / player as victim mechanic could be implemented (not really the point of the mod, but you know) in which the player could get captured by the intended victim or their pals. Note that this would be a "tie up, rob, abandon in the wild / lock up in a cage in a cave" kind of thing, not a mass gangrape scenario with random bystanders joining in)

 

So far, this is not very different from existing functionality in Defeat, except:

a ) Defeat is rape / combat sex oriented

b ) Defeat, not really focusing in the "non-lethal combat" aspect, has few to no consequences for the player if a captured NPC is spotted.

 

TIER 2 – fleshing out the system

 

- Ungagged captured NPCs could call for help, alerting other NPCs within a given radius.

- Blindfolded NPCs that were not hostile towards the player at the moment of the attack would not recognise their attackers, and would not raise the player's bounty once freed (scenario: break into a house at night, restrain the owner, rob the house, leave. There would be no need to kill the owner of the house, as they would have never actually seen us)

- NPCs would eventually free themselves, redressing and reequipping items as needed, and go back to their daily routines. Different restraints and tie-up poses could affect escape difficulty. The player could "reset" the restraints by interacting with the captive. Restraints could be struggled out of separately, so a NPC could successfully spit out the gag and call for help. Existing ZaZ struggle animations and sounds could be used during the struggle phase, making it clear to the player that action may be needed to prevent escape.

 

TIER 3 - integration

 

- Quests for rescuing kidnapped villagers or capturing notorious bandits.

- A system to turn in random bandits to city guards for a bounty.

- A system to turn in Civil War faction members to officers of the opposite faction for a bounty.

- Vampires to Dawnguard and vice versa, Vigilants of Stendarr to conjurers and vice versa, etc.

 

I only know enough about modding to realise that this would be a huge project, but I think most of the elements of Tier 1 at least already exist.

 

The point would be, in essence, to make a fully fleshed-out and detailed capture mechanic for non-lethal gameplay and immersive stealth, with lore-friendly prisoner taking, and with no sex or rape content whatsoever. I am not against some light bondage fun / Damsel in Distress stuff (which would in fact be pretty lore-friendly in a fantasy game), and I still find Devious Devices to be magnificently made and fun to play with, but I think the heavy rape orientation of existing capture / surrender mods severely limit their audience, and quickly lead to slightly nonsensical situations (say, mass gangbang with dogs included upon entering the local inn) that, while fun to play with for a while and in some contexts, seriously distract from standard gameplay.

 

Again, thanks bunches for your time. Even if this never happens, I would be happy enough if somebody at least considered its value and offered feedback.

 

Cheers!

 

 

 

That's actually a really neat idea. While it may take me a while (or anyone who wants to fork the request) I am interested.

 

I think it would be great if some kind of mechanic could be added to sexlab animations, especially for the victim-side. Right now the options are between having total control, or having to wait for the timer to run out constantly. It would be good if instead of this, there was some kind of dynamic "resist" minigame that could be played to end the scene faster, or early, based on some kind of button combinations and player skill (as in defeat).

 

Lots of people looking for some kind of Sex minigame. I'll see if I can figure this out without some insanely script heavy mod.

 

 

 

 

A concept I had that would tie in with the Paradise Halls slavery system, which has Orgasm Denial as a future planned feature. One day I might be able to mod a bit for Skyrim, but my Third Age Total War submod keeps me occupied right now. Shortened the original post a bit. Maybe there are some ideas in here that seem interesting.

 

 

 

I have some brainstorming ideas here [for Orgasm Denial]. By the way, thanks for all the good stuff in this mod. It's a real joy to play.

 

  • 1. Sexual Frustration seems like a solid way to start, because Arousal is already in, but each coin has two sides. Maybe there could be some easy way to add it. Could increasing Frustration by the amount of Arousal at occasional checks work? Then orgasms should reset Frustration back to 0. This way Frustration is faster if slaves are horny all the time.

     

  • 2. One idea for balance that "just works" would be to penalize Discipline by Frustration. So, if you make them wait too long, slaves will revert to earlier, bad behavior.

     

  • 3. In exchange, once they reach 100 arousal, slaves with high Discipline will motivate voluntarily, from time to time, to please master in special ways. They will ask permission to do something for you first, because not doing so would be poor form. ("Master, may I get/do something special for you?")

 

Random optional stuff/rambling:

 

  • Have frustrated, horny slaves run a short distance and try to rub one out. Preferably they would run to the nearest bedroom and close the door first. If you notice, you can stop them before they can finish. If this is added, it could tie in with the above masturbating as a show reward, since you can use the same interruption mechanic to deny them release. They probably won't like this. Or chastity belts.

     

  • Use the existing trauma events for high frustration as well. (On the ground, hitting it with their fists, etc.)

     

  • Add a groveling event where frustrated slaves beg for release. (Note that this could be a balance factor with only lose/lose responses: if you ignore or punish the slave for asking, their actual discipline drops, possibly making a previously behaved slave much more unruly. But on the other hand, if you give in to a slave's begging, you are seen as weak, and the discipline of all slaves you own drops by a smaller amount.

     

  • The propensity for violent sex acts could be modified by the level of Frustration. This is just an observation, I'm not sure where it could come into play.

     

  • When slaves ask permission to do favors, it grants you a choice menu so you can pick:

     

    Material rewards might include scavenging supplies like food and herbs if outdoors, trying to steal a random item, or prostituting themselves to strangers to give master money, if in an urban setting.

     

    Flavor rewards could be things like performing sex acts on the master or on/to other slaves, putting on various performing acts clothed or nude, such as dances, masturbation, singing, etc. The flavor rewards could bestow a temporary buff so there is a tangible reason for them as well.

     

  • Streamline the reward event to process all "wishing to please" slaves at once, multiply the reward by their number and also make group show scenarios by involving more, with stronger buffs. Voluntary slave strap-on gang bangs accompanied by song and dance, over dinner? Yes, please. Oh, and grab all the slaves that didn't volunteer for this, and use the strap-ons on them.

 

 

 

 

I'll be honest, I've rarely played with with PH and have little to no understanding of it's functions. Once I've got some time to dig through new frameworks I'll give this a shot.

 

 

 

Another idea I had, Rebellion and Betrayal, was due to the tendency of mods (such as PH) to make the game very easy very quickly, so it could be a useful asset for any mod that lets you accumulate tons of meatshields, err followers. I'm not sure how possible it is, but the idea is to increase management of followers, and create conflict resulting from large follower groups.

 

 

 

When a follower is acquired, they secretly are assigned a random, existing follower as a target and their target is assigned a random role: Lover, Rival or Conspirator. This means your first follower always starts out loyal and causes no trouble.

 

For the rest, if their target type is rival, they will frequently instigate brawls with that follower at inconvenient times of high stress, for instance combat or, for PH, punishment of other slaves. They may try to take advantage of each other, especially if knocked down or wounded, or steal items and take their weapons away.

 

If their target type is lover, these two followers will simply attempt to have sex together from time to time, although if anyone else has sex with one of them, they may either instigate (fist) fights or join in.

 

However, if the target type is conspirator, they will appear to merely be lovers, and have sex (mostly as a cover to make sleuthing hard), however, they will also have a number of potential negative events. The frequency will depend on the number of followers.

 

  • Generate anonymous threat letters to the player, as a warning sign.
  • Add a possibility of followers converting to a hostile faction in large groups at bad times, betraying the player during combat, for instance.

    (Preferably converting to the very faction they are fighting)

  • Attempt, along with their conspirator target, to tie up the player while sleeping, then beat or rape them and run away together.
  • Threat letters may demand a random follower is expelled from the group, which if done will stall other negative events for a period of time.
  • Additional ambush or robbery events while outside, because they betrayed your travel route to bandits.
  • These have a higher chance of causing follower betrayal or rebellion.
  • For Paradise Halls, reduce group discipline by lowering slaves' training stats.

Groups larger than 1 follower without conspirators should have a small chance over time of converting a lover or rival to a conspirator.

 

 

 

I have no idea how much work this would actually be, It'd definitely be script-heavy. I also generally don't play with more than one follower, but I'll eventually take a look at this, when ive got time.

 

This may be a bit much to ask, but I would like Devious Devices, including Captured Dreams content, converted to CHSBHC body type. It is my favorite body type, and I'm sad that I can't use it for this mod...

 

I honestly just use a custom bodyslide preset. As long as you've got one you can use bodyslide to convert the DD gear for it. In fact, look around at the Devious Skyrim thread, it may have everything you need there. 

Posted

Feliks, you rock, man. Don't burn yourself out, just do the stuff you find fun, lol.

 

Here's a smaller request I think a number of people would appreciate.

 

"Dripping Wet," which does what it says. Females with a very high arousal level drizzle juices. For mods to steal scripts from look at for inspiration, there's "Fill Her Up" which is a cum inflation mod where females full of cum occasionally stop and let it dribble out, and of course Devious Devices has several "horny" events in it where women with vibes stuck in them will stop, clench their legs, rub themselves, and so on.

 

Fill her up's graphic is decent itself, but probably ought to be clearer and less heavy, a bit like a subtle, streaky rain, perhaps.

 

Optionally it could check clothes and only dribble if they are bottomless, and a really nice bonus would be making the crotch and inner thighs look slick and shiny. Similar to sexlab's cum, I suppose, just lady-juices instead.

 

For purpose of, um, scientific research, I link here some examples.

 

 

 

pdgsoCm.jpg

7CACA18-zoom.jpg

F23266D-zoom.jpg

tumblr_muc058SbtN1rskofgo1_500.jpg

wife_Dripping_%2832%29.JPG

super-wet-dripping-pussy-closeup-gif-th.

 

 

Posted

do some stuff for S.A.M?

 

I honestly have no idea what S.A.M. is.

 

 

It's a body changer for males - sort of a SOS on steroids. There's a function letting you inject your "base" body with either SAMuel or SAMson bodies, being the crazy buff dude and the fat dude, and you can dose how much you want of each. There's also full SOS functionnalities.

 

The bad side being it's hosted on another website that asks for your inscription and never, never, never ever validate your insciption. Five months now and still no response.

 

Posted

Real quick i just wanted to know what parts of that wasnt doable? Like can you still make the spells and equipment i thought of and if not could you point me to someone who can it would be greatly appreciated.  On a side note what was your opinion of the spells i came up with? I just wanted to know your opinion on the idea of them thanx agin :)

Posted

Real quick i just wanted to know what parts of that wasnt doable? Like can you still make the spells and equipment i thought of and if not could you point me to someone who can it would be greatly appreciated. On a side note what was your opinion of the spells i came up with? I just wanted to know your opinion on the idea of them thanx agin :)

You just can't mod a console version of Skyrim, period.
Posted

Real quick i just wanted to know what parts of that wasnt doable? Like can you still make the spells and equipment i thought of and if not could you point me to someone who can it would be greatly appreciated. On a side note what was your opinion of the spells i came up with? I just wanted to know your opinion on the idea of them thanx agin :)

Yeah what Carnifex said, you can't make mods for the Xbox 360 version.

Posted

 

 

That's actually a really neat idea. While it may take me a while (or anyone who wants to fork the request) I am interested.

 

 

Thanks for reading, and glad it sparked some interest!

 

Yes, it does sound like it would be a ton of work, but I think it could attract a significant player base if done right. A "clean" framework, with all bondage situations done in a more innocent, perhaps even tongue-in-cheek way (say, either go regular fantasy TV show gravitas, or give it a Penelope Pitstop / La Bionda sort of spin) would appeal to a wider SFW player group, and the possibility would still be there for adult modders to add more sexualised content later if they wanted.

 

On the plus side, most of the assets are already around. The restraints (both vanilla models and DD), the animations (ZaZ's pack seems to have struggle animations for most "normal" poses like hogtie, lie on ground, etc), the voices (both the great DD gag sounds and the cries for help / grunting in vanilla Skyrim), paralysis spell effects, etc.

 

Plus, it would integrate pretty well with the "Damsel in Distress" and other requests already on the Itinerary of Doom Fun  :D Bandit lairs and even patrols could have captured prisoners for the player to dynamically free (or take over I guess, if a way of ransoming neutral / good NPCs existed?)

 

I'd be very happy to brainstorm the idea around, offer more suggestions when / if the time comes, hear what others have to say, etc.

 

Again, thanks a lot for considering the request! I hope you or somebody else will eventually pick it up, and I'll gladly help in any manner I can within the limits of my very scarce CK skills.

Posted

Between Perkus Maximus (sneaky blackjacking) and Defeat (tying and bagging), your request is more than half way done already. What's hard and left is ransoming victims and making the guard do enquiries about your sacks' contents (kidnappings are being brainstormed on in the group project Feliks mentionned).

I sort of fail to see the link between realistic ransoms/hostages and bondage, though.
And so will the "SFW public" I fear.


EDIT: In fact, reducing the thing to the bdsm part, i'm not sure it has a high fun factor. bagging and outfitting random npcs will be fun like what, once or twice ?

Posted

 

I sort of fail to see the link between realistic ransoms/hostages and bondage, though.

And so will the "SFW public" I fear.

 

 

EDIT: In fact, reducing the thing to the bdsm part, i'm not sure it has a high fun factor. bagging and outfitting random npcs will be fun like what, once or twice ?

 

Hey Alploochra! Thanks for the feedback!

 

Ah, I see how my last post may have been a bit misleading, sorry about that.  :D

 

My request is not for a "light bondage / BDSM" adult mod, but rather for a purely non-adult subdue system for non-lethal gameplay that doesn't break the flow of the vanilla game content. The "fun" then, is not in bagging and outfitting random NPCs, but in playing the vanilla game with an additional, well-integrated and lore-friendly mechanic. The use of Devious Devices, if at all there, would be simply because they seem to be the best-coded, best-implemented restraints in the game at the moment.

 

I did try Defeat with all the sex content turned off, and while it's an excellent mod, it's obvious that the NPC capture system is just a bit of an afterthought to what is essentially a rape / combat sex mod, the "fun" in this case being the elaborate scenes that ensue I'm sure. I'd give gameplay examples from the last version (5.10 I think?) to dwell on how the system is a bit flaky, but I'm sure you know what I'm on about.

 

If the request ever attracts enough attention, I'll happily explain some of the details I had in mind (going into detail at the moment would probably just bore people now, and be forgotten later) and you'll see how it differs from the way Defeat handles things in the current version.

 

There's also the adult / non-adult issue I mentioned earlier. The first post of the thread mentions, for instance, that certain themes are out, because the author is simply not into them, and that is understandable. In my case, I would love to be able to expand Skyrim's stealth mechanics with a system like the one I proposed without having to download a complex rape framework that, frankly, I can do without. I'd rather have a "clean" version that does the one thing but does it right, I suppose.

 

Hope that clears it up!

Posted

If the request ever attracts enough attention, I'll happily explain some of the details I had in mind (going into detail at the moment would probably just bore people now, and be forgotten later) and you'll see how it differs from the way Defeat handles things in the current version.

It has, and a kidnapping feature for the Aura overhaul is studied for some times now if you want to find some curious ears.

 

 

 In my case, I would love to be able to expand Skyrim's stealth mechanics with a system like the one I proposed without having to download a complex rape framework that, frankly, I can do without. I'd rather have a "clean" version that does the one thing but does it right, I suppose.

I was merely indicating that needed feature parts can be copied because they already exist. Less work.

 

What's not done right now is finding enough interesting stuff to do with the main feature. The hard part in design is not actually proposing a feature, it's the feature being at the same time fun, interesting and replayable (a lot of requests on this forum don't consider this and propose oneshot stuff that requires enormous work).

Posted

You seem to have enough here to keep you going until the sun freezes, so I can't in good conscience request a mod. But I wonder if I can get your opinion on the feasibility of a mod. I had this notion of an add-on mod for BeeingFemale and Apropos that reads the player's status from BeeingFemale and randomly or at set intervals outputs messages through Apropos. If you use Apropos, I'm talking about little immersive messages like the post-sex messages you get. Ideally I'd want messages for the various stages of the menstrual cycle, the stages of pregnancy, labor and birth, and the post-birth replenishment stage.

 

I don't know anything about modding, much less scripting, so I don't know if such a thing would even be possible. What do you think? If it is something an experienced modder could knock out the framework for in a few minutes, leaving the message-writing part to me, perhaps I'd change my mind about making a request.

Posted

You seem to have enough here to keep you going until the sun freezes, so I can't in good conscience request a mod. But I wonder if I can get your opinion on the feasibility of a mod. I had this notion of an add-on mod for BeeingFemale and Apropos that reads the player's status from BeeingFemale and randomly or at set intervals outputs messages through Apropos. If you use Apropos, I'm talking about little immersive messages like the post-sex messages you get. Ideally I'd want messages for the various stages of the menstrual cycle, the stages of pregnancy, labor and birth, and the post-birth replenishment stage.

 

I don't know anything about modding, much less scripting, so I don't know if such a thing would even be possible. What do you think? If it is something an experienced modder could knock out the framework for in a few minutes, leaving the message-writing part to me, perhaps I'd change my mind about making a request.

While I'm not an amazing Skyrim modder by any stretch of the imagination (Oblivion is where most of my knowledge is at) I can confirm that this is definitely doable.

Whether or not it'll be easy depends on the mods in question ("BeeingFemale" and "Apropos") and the way they have their variables\messages set.

Posted

Between Perkus Maximus (sneaky blackjacking) and Defeat (tying and bagging), your request is more than half way done already. What's hard and left is ransoming victims and making the guard do enquiries about your sacks' contents (kidnappings are being brainstormed on in the group project Feliks mentionned).

 

Yeah, with the already existing functionality covered by DD and Defeat, I think what's most needed is filling in some of the glaring gaps between those two, like making guards pay proper attention to sacks full of bodies, or in the case of slave mods, start questioning you if the slave in question is anything other than beggar class, or if they're a local character. Another facet that might be nice would be having to buy slave/slaving permits from Jarls, but eh.

 

Law enforcement is so abysmally stupid (simplistic and lax, rather) in Skyrim that I feel it's at the point where it starts to detract from the fun of criminality. I have a fondness for games where you have to, say, look for pattern in guard patrols at night, in order to make your getaway cleanly, etc. Skyrim definitely ain't no Thief.

Posted

 

 

Yeah, with the already existing functionality covered by DD and Defeat, I think what's most needed is filling in some of the glaring gaps between those two, like making guards pay proper attention to sacks full of bodies, or in the case of slave mods, start questioning you if the slave in question is anything other than beggar class, or if they're a local character. Another facet that might be nice would be having to buy slave/slaving permits from Jarls, but eh.

 

Law enforcement is so abysmally stupid (simplistic and lax, rather) in Skyrim that I feel it's at the point where it starts to detract from the fun of criminality. I have a fondness for games where you have to, say, look for pattern in guard patrols at night, in order to make your getaway cleanly, etc. Skyrim definitely ain't no Thief.

 

 

 

 

I was merely indicating that needed feature parts can be copied because they already exist. Less work.

 

What's not done right now is finding enough interesting stuff to do with the main feature. The hard part in design is not actually proposing a feature, it's the feature being at the same time fun, interesting and replayable (a lot of requests on this forum don't consider this and propose oneshot stuff that requires enormous work).

 

 

Agreed on both points! Which is why I mentioned the resources are essentially there, but the system is in need of deep revision: first, because it is not very well implemented with the already flaky crime system of Skyrim, second because the functionality it really adds in its current state is actually closer to a "pose and dress NPCs up" function than anything else, which does not really contribute much to the game except for scenes or elaborate house decor. I have never modded for Skyrim, but I have participated in a number of successful mods for other engines back in the day, and the features I propose are in fact planned to be as flexible as possible for integration in as many aspects of the game as possible, to add the "fun" Alploochra was referring to.

 

As for the "gaps" in the Defeat system (again, a fantastic mod, don't get me wrong, just not addressing NPC capture deeply enough, as it is not its main objective), they go beyond just issues with the crime system. Examples:

 

- Restraining NPCs consumes no resources and different tie-up options have absolutely no effect in the game. An NPC without a gag will not talk or call for help, an NPC with feet untied will not try to escape, etc. All the options are purely aesthetic.

- NPCs do not visibly struggle (other than the looping idle) or make the slightest noise — they just meekly stay where you left them looking down and patiently waiting.

- Even with the animosity box checked in MCM, NPCs you untie yourself will not be hostile towards you upon being freed, unless they were hostile before you captured them. You can capture any citizen of any village, rob them blind, and free them, with complete impunity, even if this all happens in front of everyone.

- NPCs only escape after a set amount of time independently from any circumstances, and when they do so they frequently glitch (I have had them walk away while still posed, for example). They also never redress or reequip, and will happily walk around naked for the rest of the game (or even with Devious Devices on if they were ever applied).

 

The way it is, any sort of future content (kidnapping / rescue quests, for instance, or thievery as I had in mind) would pretty much not work well because of flaws in the base system, and guards not checking sack contents is the least of the problems really.

 

If you guys want, I could draft the system I propose and discuss it, but as I said before, it might be too early and it might just clog the thread and make it less useable for other people requesting mods.

 

Thanks everyone!

Posted

 

(...) like making guards pay proper attention to sacks full of bodies, or in the case of slave mods, start questioning you if the slave in question is anything other than beggar class, or if they're a local character. Another facet that might be nice would be having to buy slave/slaving permits from Jarls, but eh.

Slavery isn't legal in Skyrim. So this is already straying from the base plan.

 

Law enforcement is so abysmally stupid (simplistic and lax, rather) in Skyrim that I feel it's at the point where it starts to detract from the fun of criminality. I have a fondness for games where you have to, say, look for pattern in guard patrols at night, in order to make your getaway cleanly, etc. Skyrim definitely ain't no Thief.

 

Yes...and no.

First the crime system is simple, but technically realistic. You get bounties on hearsay, and you are either fined or put to death, which is historically totally true (comparing to the game inspirations). Wergild or death.

There's no point in feeding someone for free in prison in medieval times, that's costing you, and not helping the victim's owns.

 

Complexifying the crime system only a step further becomes a lot more complicated.

 

And yes Skyrim isn't Thief or a sneak simulator but as far as i remember you have to watch for guard patrols before lockpicking peoples' houses, and you can commit crime without being reported when not in line of sight or when silencing witnesses quickly enough. That's not nothing. What's actually failing is the crime potential openings (because the towns are not really that big).

 

 

 

 

 

As for the "gaps" in the Defeat system (again, a fantastic mod, don't get me wrong, just not addressing NPC capture deeply enough, as it is not its main objective), they go beyond just issues with the crime system. Examples:

 

- Restraining NPCs consumes no resources and different tie-up options have absolutely no effect in the game. An NPC without a gag will not talk or call for help, an NPC with feet untied will not try to escape, etc. All the options are purely aesthetic.

- NPCs do not visibly struggle (other than the looping idle) or make the slightest noise — they just meekly stay where you left them looking down and patiently waiting.

- Even with the animosity box checked in MCM, NPCs you untie yourself will not be hostile towards you upon being freed, unless they were hostile before you captured them. You can capture any citizen of any village, rob them blind, and free them, with complete impunity, even if this all happens in front of everyone.

- NPCs only escape after a set amount of time independently from any circumstances, and when they do so they frequently glitch (I have had them walk away while still posed, for example). They also never redress or reequip, and will happily walk around naked for the rest of the game (or even with Devious Devices on if they were ever applied).

- Resources needed actually don't make the thing funnier gameplay-wise. It's a finishing/balancing touch. Effective gag utility is perhaps interesting, but that's a secondary point that needs the main feature to work first.

The leg restraints blocking npcs should be a feature, but they don't try to flee if I remember correctly and that's actually the tricky part to do.

- I'm not sure what you're asking there - more struggling animations ? A chance to struggle free ? Does a random chance to break free makes the thing "fun" ? It looks like a feature that becomes annoying after the second time.

- That can easily be done, by making the action a crime and making the npc gain negative relation with you.

- That's more a case of engine limitations and half of it is because for dubious reasons you're putting npcs in the nude with all those "slavery" mods. Which are not actually about slavery.

Making them dress up again is kinda difficult if you've taken their clothes in vanilla Skyrim. Cloning them is prone to exploit and glitches. i think this one is kinda complicated.

 

The way it is, any sort of future content (kidnapping / rescue quests, for instance, or thievery as I had in mind) would pretty much not work well because of flaws in the base system, and guards not checking sack contents is the least of the problems really.

Yes, but even if you have valid points you're not considering the real flaws.

Which are lacking interesting things to do with kidnapped and restrained NPCs.

 

Bagging Isolda for the quicks does not make an interesting and fun mod. Bagging Stormcloaks and selling them to Solitude guards doesn't make a fun and interesting mod. People will do it once or twice and then the mod has no meaning left.

 

A framework existing for the sole purpose of frameworking has no pertinence - you have to actually have some openers.

 

Advanced kidnapping options would probably have a use in dedicated slavery mods, yes, but then they won't be built on the framework, which only has secondary use (the main point of slavery mods is not the kidnapping).

 

Either we find fun stuff to do within the framework, or it needs to be expanded/integrated into something bigger that gives him a purpose.

 

If you guys want, I could draft the system I propose and discuss it, but as I said before, it might be too early and it might just clog the thread and make it less useable for other people requesting mods.

We can continue this in private if you want. I'm pretty interested in comparing implementation ideas, even if i don't think it should be a mod in itself.

Posted
 

 

 

 

Slavery isn't legal in Skyrim. So this is already straying from the base plan.

 

Are we not supposed to discuss ideas that would be illegal in Skyrim? How does that make sense?

 

 

 

First the crime system is simple, but technically realistic. You get bounties on hearsay, and you are either fined or put to death, which is historically totally true (comparing to the game inspirations). Wergild or death.

There's no point in feeding someone for free in prison in medieval times, that's costing you, and not helping the victim's owns.

 

Skyrim does have prisons, and I'm not sure why you bring up that, or wergeld, or the legal system of Skyrim.

 

I'm saying the guard NPCs are already as dumb as bricks, and it gets even worse when mods add illegal things or actions and do not equip the guards with the ability to recognize it. Simple things like causing large sacks with bodies in them to flag you as a suspect to guards would make a lot of difference, and you don't have to add a lot of complexity to improve the challenge of criminality in Skyrim.

 

I'm talking about stuff like being in the middle of a scene of carnage, with a bloody axe in your hand and entrails all over you, with 12 freshly axed bodies laying all around you, and a guard walks in while you are taking their belongings, and the guard goes, "Oh dear, what a mess. I wonder what happened? Guess it's time to go eat another sweetroll." Then he wanders off. He finds you again an hour later in the same situation, and there are no consequences. Etc.

 

 

And yes Skyrim isn't Thief or a sneak simulator but as far as i remember you have to watch for guard patrols before lockpicking peoples' houses, and you can commit crime without being reported when not in line of sight or when silencing witnesses quickly enough. That's not nothing. What's actually failing is the crime potential openings (because the towns are not really that big).

 

Line of sight is the crudest way to implement a basic crime system. "Does anyone see you doing a bad thing? (Y/N)" and that's it. It's basically as close to nothing as you can get and still have it function. Skyrim also isn't a modern metropolitan area, so I guess we're stuck with the size.

Posted

 

 

 

Slavery isn't legal in Skyrim. So this is already straying from the base plan.

 

Are we not supposed to discuss ideas that would be illegal in Skyrim? How does that make sense?

 

Then why did i read of slavery PERMITS then ?

Coherency, much ?

 

Skyrim does have prisons, and I'm not sure why you bring up that, or wergeld, or the legal system of Skyrim.

 

It's the fracking subject of this conversation man. Kidnapping as a crime. And then it went "the crime system is sh*t". No. It does its job. And there's a background reason you can pay even for blood crimes.

 

I'm saying the guard NPCs are already as dumb as bricks, and it gets even worse when mods add illegal things or actions and do not equip the guards with the ability to recognize it. Simple things like causing large sacks with bodies in them to flag you as a suspect to guards would make a lot of difference, and you don't have to add a lot of complexity to improve the challenge of criminality in Skyrim.

I'm talking about stuff like being in the middle of a scene of carnage, with a bloody axe in your hand and entrails all over you, with 12 freshly axed bodies laying all around you, and a guard walks in while you are taking their belongings, and the guard goes, "Oh dear, what a mess. I wonder what happened? Guess it's time to go eat another sweetroll." Then he wanders off. He finds you again an hour later in the same situation, and there are no consequences. Etc.

What does this have to do with the kidnapping thing ? O_o

Yes, so, rewriting from scratch their AI in the engine, giving them a "suspect" stance they don't have, make them scan with scripts, nothing invasive or complicated.

Maybe you want them to forcegreet automatically a player with a bag ? Where's the gameplay in that ? Behind a RNG bluff check ? Even better !

 

 

Line of sight is the crudest way to implement a basic crime system. "Does anyone see you doing a bad thing? (Y/N)" and that's it. It's basically as close to nothing as you can get and still have it function. Skyrim also isn't a modern metropolitan area, so I guess we're stuck with the size.

Given there's no CCTV it's kinda the only way, you want them to ask for the CSI Whiterun team ?

Every game in which infiltration is the main feature actually use the same line of sight principle, how do you propose to do better then them all in a Skyrim mod ? I'd really be interested.

Sexlab True Crime.

 

(Like Lovers True Crime)

 

Sexlab Defeat, Sexlab Submit, Dangerous Nights, Prison Overhaul, ...

Posted
could you possibly create a spell or something that could be used in "SexLabUtil1"

that has these effects:

 

dismiss follower

 

Increase arousal

 

change to a consensual sex using only missionary animations

 

change to consensual sex using only handjob animations

 

change to consensual sex using only cowgirl animations

 

make a hostile NPC in a friendly NPC and vice versa

 

and if the NPC is being raped by a bandit

the NPC had become a bandit from the same faction.

Posted

In Lovers True Crime, you can get raped in a prison by a male horny prisoner. No mod is actually doing this, and I fear even if a mod has such content, it requires ZaZ or Devious Devices which are not desired by everyone.

Posted

You seem to have enough here to keep you going until the sun freezes, so I can't in good conscience request a mod. But I wonder if I can get your opinion on the feasibility of a mod. I had this notion of an add-on mod for BeeingFemale and Apropos that reads the player's status from BeeingFemale and randomly or at set intervals outputs messages through Apropos. If you use Apropos, I'm talking about little immersive messages like the post-sex messages you get. Ideally I'd want messages for the various stages of the menstrual cycle, the stages of pregnancy, labor and birth, and the post-birth replenishment stage.

 

I don't know anything about modding, much less scripting, so I don't know if such a thing would even be possible. What do you think? If it is something an experienced modder could knock out the framework for in a few minutes, leaving the message-writing part to me, perhaps I'd change my mind about making a request.

 

I'm going to say it would be doable. Now, I honestly haven't played with Beeing Female (It's funny, I know CANS is useful but I don't play a single mod that would benefit from it) so I don't have the slightest idea how it tracks that, or how Apropos (haven't used that in a looong time) picks up events but I'm sure it would be doable.

 

Sexlab True Crime.

 

(Like Lovers True Crime)

In Lovers True Crime, you can get raped in a prison by a male horny prisoner. No mod is actually doing this, and I fear even if a mod has such content, it requires ZaZ or Devious Devices which are not desired by everyone.

 

Thanks for clarifying, cause that was gonna be my first question. To be honest though if I make a mod involving prisons it's gonna use ZAZ almost guaranteed. Sorry.

 

 

could you possibly create a spell or something that could be used in "SexLabUtil1"
that has these effects:
 
dismiss follower
 
Increase arousal
 
change to a consensual sex using only missionary animations
 
change to consensual sex using only handjob animations
 
change to consensual sex using only cowgirl animations
 
make a hostile NPC in a friendly NPC and vice versa
 
and if the NPC is being raped by a bandit
the NPC had become a bandit from the same faction.

 

 

I don't think I understand here, spells to do these things? I'm sure there are easier ways to dismiss a follower, and I have no idea how the other ones would work in the form of a spell.

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