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Posted

I wonder, can I stop piller screen form happening at all? I keep stuck in piller punishment and can not return to the cell or advence to next screen...

 

Did you mean that pillory keeps you locked outdoors over night?

Posted

Yeah, sometimes it seems that the jailer get stuck in one action or something. I let the pillory scene go by while I took a shower, when I got back the scene was somehow stuck. The jailer was busy and there was a crowd around applauding yet nothing was happening. I reloaded and went through it again (while I shaved and did other chores) and it turned out okay that time.
 
Also, small incompatibility between POP and Enhanced Lights and FX in morthal jail. The later adds a chandelier in the pathing between the jail and the door, both NPC and player get stuck on it because it is a bit too low. Disabling the thing "fixes" it. I believe it is an issue with the lights mod more than anything though.

 

I also had thugs coming for me the moment of my release because I "stole" something from the prison cell. Well there was that huge pile of food and alcohol laying around, and decided to acquire some for myself. That action seems to warrant my death. Can't POP overhaul the thugs system to make it less stupid?

Posted

 

I wonder, can I stop piller screen form happening at all? I keep stuck in piller punishment and can not return to the cell or advence to next screen...

 

Did you mean that pillory keeps you locked outdoors over night?

 

 

More like the jailer stops react and just stands at the place, even I use debug to get out form the piller he/she is still stays there like forever busy.

Posted

I found something like that in my tests as well, I fixed that for POP 8j. Hopefully it was the same thing that was happening for you.
 
The problem was when the jailer decided to have at you, but he/she was waiting for the jailer to come and get paid for having 'fun' with you, not realizing they were the same person. :blush:

Posted

I found something like that in my tests as well, I fixed that for POP 8j. Hopefully it was the same thing that was happening for you.

 

The problem was when the jailer decided to have at you, but he/she was waiting for the jailer to come and get paid for having 'fun' with you, not realizing they were the same person. :blush:

That gives a new meaning to therm "split personalities". :)

 

So, POP 8j, when? :P

Posted

Ok. I still need to test,

  • Option for the jailer to use full DDe outfit in parade.
  • Riften parade.
  • More congestion alleviation solutions for the Jailer’s Place  ;)
  • Expanded the cage scene to include follower/PC; Prisoner/PC; Prisoner/Follower animations ‘fun’.
  • Animation tag input system. 
  • MCM options for manual bounty. 
  • No activation or inventory access outside the cell in HC mode.
  • MCM debug option to check all of the idles.
  • The follower gets whipped in the cage scenario scene as well.
  • The PC will take a more submissive role in threesome animations, if the follower is male.
  • @Morferous fix.
  • A bunch of bug fixes.

Planned

  • Riften cage, maybe? I cannot find a good location for it.
Posted

Oh nice.

 

A good location for a Rifton cage... Under water, jes, that would be perfect.

 

But seriously, outside somewhere maybe.

Posted

I found something like that in my tests as well, I fixed that for POP 8j. Hopefully it was the same thing that was happening for you.

 

The problem was when the jailer decided to have at you, but he/she was waiting for the jailer to come and get paid for having 'fun' with you, not realizing they were the same person. :blush:

 

Well I don't fancy piller at all, so if there could be a switch to just shut the whole process would be better.

 

BTW, suggestion:

 

How about when bountery up to a large number, like more then 10k for example, player would be transfer to a larger city (like Solitude or Windhelm) to have a trial and maybe facing leathel punishment such as hanging, drowning, or throw into dungeons without clothings....etc.

Tough because of magics, player can get option as playing like real life and stay dead forever( as a bad end), or just be resurrected by some nercomencers and have to travel back to the jail to grab your items before guards figure out you were dead and purge the evidence box.

Posted

Bug Report

 

Noticed that old bug is still there. I hit a guard in Riften but when I was arrested it was for a major crime rather than petty.

Posted

Bug Report

 

Noticed that old bug is still there. I hit a guard in Riften but when I was arrested it was for a major crime rather than petty.

Hmm, never ran into that before.

 

How much gold was the arrest for?  

 

 

I found something like that in my tests as well, I fixed that for POP 8j. Hopefully it was the same thing that was happening for you.

 

The problem was when the jailer decided to have at you, but he/she was waiting for the jailer to come and get paid for having 'fun' with you, not realizing they were the same person. :blush:

 

Well I don't fancy piller at all, so if there could be a switch to just shut the whole process would be better.

 

BTW, suggestion:

 

How about when bountery up to a large number, like more then 10k for example, player would be transfer to a larger city (like Solitude or Windhelm) to have a trial and maybe facing leathel punishment such as hanging, drowning, or throw into dungeons without clothings....etc.

Tough because of magics, player can get option as playing like real life and stay dead forever( as a bad end), or just be resurrected by some nercomencers and have to travel back to the jail to grab your items before guards figure out you were dead and purge the evidence box.

 

 

You can turn off the pillory punishments in the PO MCM.

 

No capital punishments, they are a waste of time.

 

If you think you have been naughty you can go into the POP labyrinth. There is a slim to no chance to get out of there.

Posted

 

Ok. I still need to test,

  • Option for the jailer to use full DDe outfit in parade.
  • Riften parade.
  • More congestion alleviation solutions for the Jailer’s Place  ;)
  • Expanded the cage scene to include follower/PC; Prisoner/PC; Prisoner/Follower animations ‘fun’.
  • Animation tag input system. 
  • MCM options for manual bounty. 
  • No activation or inventory access outside the cell in HC mode.
  • MCM debug option to check all of the idles.
  • The follower gets whipped in the cage scenario scene as well.
  • The PC will take a more submissive role in threesome animations, if the follower is male.
  • @Morferous fix.
  • A bunch of bug fixes.

Planned

  • Riften cage, maybe? I cannot find a good location for it.

 

 

Can we have an option to disable the "extra" prisoner in the cage scene when a follower is present?

Posted

How can we go in the labyrinth though? Is that an option given by the guards?

 

It's in the Great Main Hall. Just go in - you won't be coming out, at least not any time soon. ;)

 

Posted

 

 

Ok. I still need to test,

  • Option for the jailer to use full DDe outfit in parade.
  • Riften parade.
  • More congestion alleviation solutions for the Jailer’s Place  ;)
  • Expanded the cage scene to include follower/PC; Prisoner/PC; Prisoner/Follower animations ‘fun’.
  • Animation tag input system. 
  • MCM options for manual bounty. 
  • No activation or inventory access outside the cell in HC mode.
  • MCM debug option to check all of the idles.
  • The follower gets whipped in the cage scenario scene as well.
  • The PC will take a more submissive role in threesome animations, if the follower is male.
  • @Morferous fix.
  • A bunch of bug fixes.

Planned

  • Riften cage, maybe? I cannot find a good location for it.

 

 

Can we have an option to disable the "extra" prisoner in the cage scene when a follower is present?

 

 

But that wouldn't be 'fun'. Will it? I mean it'll be just the PC and the follower. IDK.

 

I could have an option to stop the prisoner from participating, but not to disable him/her completely.

 

Posted

By the way, sometimes there is a dead naked prisoner in my cell, is that normal?

Did you kill him? How could you? The prisoner just wants some fun - at your expense. :P

 

Perhaps you could get his ID? Click on him in the expanded console (Tab).

Posted

 

How can we go in the labyrinth though? Is that an option given by the guards?

 

It's in the Great Main Hall. Just go in - you won't be coming out, at least not any time soon. ;)

 

 

 

Sorry but, which hall are you referring to?

Posted

Having several problems-

  • Pillories disappear when I'm locked into them.
  • When locked in pillories, no punishments, no crowd gathers, no one partakes, including the guard, when he's set to punish.
  • I've run through several sentences, no cage scene happens.
  • After sentence, nothing happens. Time runs out, but I'm still in collar, naked in the cell, and no way to get my stuff back.

I've got the patch. I've got Zaz and SL up to date. DD installed. I've only been jailed in Whiterun, so I don't know if this happens elsewhere.

Posted

 

Did you kill him? How could you? The prisoner just wants some fun - at your expense. :P

 

Perhaps you could get his ID? Click on him in the expanded console (Tab).

 

 

I was away, when I return form piller the body was already there before I was lock in again. I suppect he was scared to death when he heard that he was lock in the same room with a deadly killer.

 

too bad the save was corrupted, can not get into it to retrive the ID.

 

Btw there is a new mod around call "SexLab Parasites - Kyne's Blessing", would it able to provide some new screen for POP? Like in some prison like whiterun, there could be some animal crawl out form the sewer and get you while you are in the cell?

Posted

Having several problems-

  • Pillories disappear when I'm locked into them.
  • When locked in pillories, no punishments, no crowd gathers, no one partakes, including the guard, when he's set to punish.
  • I've run through several sentences, no cage scene happens.
  • After sentence, nothing happens. Time runs out, but I'm still in collar, naked in the cell, and no way to get my stuff back.

I've got the patch. I've got Zaz and SL up to date. DD installed. I've only been jailed in Whiterun, so I don't know if this happens elsewhere.

 

I had the first point happen, but it's probably a trivial artifact from how animations are running and can be safely ignored. Eventually, the pillory will reappear.

As for the second, it's on a timer. But as said several posts before this one, if the jailer decides to have at you, everything will stall.

 

I too did not had any cage scene or parade, but this may be because I was in morthal though. I went for a 2 days sentence and ended up in the pillory each time.

 

Once the sentence ends, you're supposed to be led outside the cage and set free. Something went wrong at some point, thus a papyrus log is necessary to have once chance to know what broke.

Posted

Also can we have a option to fill the prison with other prisoners in other cell?

Kinda feel all those prison alittle bit too empty in these versions.

And maybe can makes a new screen of prison outbreak, when other prisoner trys to escape (with you) or having a riot and took down the guards,they would sometimes open your cell and have their fun on you...

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